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1 #pragma once
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2 #include "OSAPI.h"
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3
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4 #include "Texture.h"
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5
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1185
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6 #pragma pack(push, 1)
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7 struct am_st1
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8 {
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9 int field_0;
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10 int field_4;
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11 };
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12 #pragma pack(pop)
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13
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14 /* 401 */
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15 #pragma pack(push, 1)
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16 struct Acromage_st1
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17 {
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18 int uCardId;
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19 int field_4;
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20 POINT field_8;
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21 int field_10_xplus;
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22 int field_14_y_plus;
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23 POINT field_18_point;
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24 };
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25 #pragma pack(pop)
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26
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27
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28 /* 272 */
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29 #pragma pack(push, 1)
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30 struct ArcomageCard
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31 {
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32 char pCardName[32];
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33 int slot;
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34 char field_24;
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35 char needed_quarry_level;
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36 char needed_magic_level;
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37 char needed_might_level;
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38 char needed_bricks;
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39 char needed_gems;
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40 char needed_beasts;
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41 char field_2B;
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42 char field_2C;
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43 char field_2D;
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44 char field_2E;
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45 char field_2F;
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46 char field_30;
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47 char field_31;
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48 char field_32;
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49 char field_33;
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50 char field_34;
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51 char field_35;
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52 char field_36;
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53 char field_37;
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54 char field_38;
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55 char field_39;
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56 char field_3A;
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57 char field_3B;
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58 char field_3C;
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59 char field_3D;
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60 char field_3E;
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61 char field_3F;
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62 char field_40;
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63 char field_41;
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64 char field_42;
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65 char field_43;
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66 char field_44;
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67 char field_45;
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68 char field_46;
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69 char field_47;
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70 char field_48;
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71 char field_49;
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72 char field_4A;
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73 char field_4B;
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74 char field_4C;
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75 char field_4D;
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76 char field_4E;
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77 char field_4F;
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78 char field_50;
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79 char field_51;
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80 char field_52;
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81 char field_53;
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82 char field_54;
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83 char field_55;
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84 char field_56;
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85 char field_57;
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86 char field_58;
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87 char field_59;
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88 char field_5A;
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89 char field_5B;
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90 char field_5C;
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91 char field_5D;
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92 char field_5E;
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93 char field_5F;
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94 char field_60;
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95 char field_61;
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96 char field_62;
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97 char field_63;
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98 char field_64;
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99 char field_65;
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100 char field_66;
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101 char field_67;
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102 char field_68;
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103 char field_69;
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104 char field_6A;
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105 char field_6B;
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106 };
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107 #pragma pack(pop)
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108
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109
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110
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111
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112 #pragma pack(push, 1)
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113 struct ArcomagePlayer
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114 {
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115 char pPlayerName[32];
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116 int IsHisTurn;
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117 int tower_height;
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118 int wall_height;
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119 int quarry_level;
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120 int magic_level;
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121 int might_level;
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122 int resource_bricks;
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123 int resource_gems;
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124 int resource_beasts;
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125 int cards_at_hand[10];
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126 am_st1 arr_6C[10];
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127 };
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128 #pragma pack(pop)
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129
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130
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131
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132 #pragma pack(push, 1)
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133 struct ArcomageGame_stru1
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134 {
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135 int field_0;
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136 int field_4;
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137 int field_8;
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138 };
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139 #pragma pack(pop)
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140
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141
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142
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143
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144 #pragma pack(push, 1)
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145 struct ArcomageGame
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146 {
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147 ArcomageGame();
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148
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149 static bool LoadBackground();
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150 static bool LoadSprites();
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151 static bool MsgLoop(int a1, ArcomageGame_stru1 *a2);
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152 static void PlaySound(unsigned int event_id);
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153 static void OnMouseClick(char right_left, bool bDown);
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154 static void OnMouseMove(POINT *pXY);
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155 static void GetCardRect(unsigned int uCardID, RECT *pCardRect);
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156
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157 static void Loop();
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158
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159 char field_0;
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160 char field_1;
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161 char field_2;
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162 char field_3;
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163 int field_4;
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164 ArcomageGame_stru1 stru1;
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165 tagMSG msg;
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166 int mouse_x;
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167 int mouse_y;
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168 char mouse_left;
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169 char field_39;
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170 char mouse_right;
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171 char field_3B;
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172 unsigned __int16 *pBackgroundPixels;
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173 unsigned __int16 *pSpritesPixels;
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174 unsigned __int16 *pBlit_Copy_pixels;
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175 struct GUIFont *pfntComic;//ptr_48;
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176 struct GUIFont *pfntArrus;//ptr_4C;
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177 int field_50;
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178 __int16 field_54;
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179 __int16 field_56;
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180 RGBTexture pGameBackground;
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181 RGBTexture pSprites;
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182 int event_timer_time;
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183 int uGameResult;
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184 int field_B0;
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185 char pPlayer1Name[32];
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186 char pPlayer2Name[32];
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187 char field_F4;
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188 char GameOver;
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189 char field_F6;
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190 char field_F7;
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191 char field_F8;
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192 char field_F9;
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193 char bGameInProgress;
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194 };
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195 #pragma pack(pop)
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196
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197
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198
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199
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200 extern ArcomageGame *pArcomageGame;
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201 extern ArcomageCard pCards[87];
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202
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203
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204
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205 #pragma pack(push, 1)
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206 struct stru272_stru1
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207 {
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208 int field_0;
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209 POINT field_4;
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210 int field_C;
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211 int field_10;
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212 int field_14;
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213 int field_18;
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214 };
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215 #pragma pack(pop)
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216
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217 /* 404 */
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218 #pragma pack(push, 1)
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219 struct stru272_stru2
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220 {
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221 int field_0;
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222 int field_4;
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223 int field_8;
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224 int field_C;
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225 int field_10;
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226 int field_14;
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227 int field_18;
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228 float field_1Cf;
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229 int field_20;
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230 float field_24f;
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231 float field_28f;
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232 float field_2Cf;
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233 int field_30;
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234 int field_34;
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235 stru272_stru1* field_38;
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236 };
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237 #pragma pack(pop)
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238
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239
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240 /* 270 */
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241 #pragma pack(push, 1)
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242 struct stru272_stru0 // ARCOMAGE stuff
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243 {
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244 static void _40DFD1(stru272_stru0 *a1);
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245 int _40DFFE();
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246 int _40E01A(stru272_stru2* a2);
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247 int _40E0F5(char a2, char a3);
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248 int _40E133();
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249 int _40E2A7();
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250
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251 int signature;
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252 int field_4;
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253 int field_8;
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254 int field_C;
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255 int field_10;
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256 int field_14;
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257 int field_18;
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258 int field_1C;
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259 int field_20;
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260 int field_24;
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261 float field_28;
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262 float field_2C;
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263 float field_30;
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264 int field_34;
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265 int field_38;
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266 int field_3C;
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267 int field_40;
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268 int field_44;
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269 int field_48;
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270 int field_4C;
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271 int field_50;
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272 stru272_stru1 * field_54;
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273 char field_58;
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274 char field_59;
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275 char field_5A;
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276 char field_5B;
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277 };
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278 #pragma pack(pop)
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279
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280 #define DECK_SIZE 108
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281
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282 #pragma pack(push, 1)
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283 struct ArcomageDeck
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284 {
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285 char name[32];
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286 char cardsInUse[DECK_SIZE];
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287 int cards_IDs[DECK_SIZE];
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288 };
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289
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1194
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290 #pragma pack(pop)
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291
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292 #pragma pack(push, 1)
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293 struct stru272
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294 {
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295 char field_0;
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296 char field_1;
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1197
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297 char _pad_2;
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298 char _pad_3;
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299 stru272_stru2 field_4;
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300 stru272_stru0 *field_40;
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301 stru272_stru1 field_44[150];
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302 };
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303 #pragma pack(pop)
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304
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