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1 #include "LightmapBuilder.h"
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2 #include "Game.h"
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3 #include "stru314.h"
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4 #include "Outdoor.h"
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5 #include "Log.h"
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6
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7 #include "OutdoorCamera.h"
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8
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0
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9 #include "mm7_data.h"
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10
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11
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12
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1016
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13 #include "stru9.h"
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0
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14
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15
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16
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17
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18 LightsStack_StationaryLight_ *pStationaryLightsStack = new LightsStack_StationaryLight_;
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19 //StationaryLight pStationaryLights[400];
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20 //int uNumStationaryLightsApplied; // weak
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21 LightsStack_MobileLight_ *pMobileLightsStack = new LightsStack_MobileLight_;
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22 //MobileLight pMobileLights[400];
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23 //int uNumMobileLightsApplied;
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24
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25
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26
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27
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28
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29 //----- (0045DF13) --------------------------------------------------------
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30 Lightmap::Lightmap()
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31 {
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32 field_C18 = 0;
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33 }
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34
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35
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36
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37
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38
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39 //----- (0045BB06) --------------------------------------------------------
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40 LightmapBuilder::LightmapBuilder()
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41 {
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42 }
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43
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44
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45
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46
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47
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48 //----- (0045BC07) --------------------------------------------------------
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49 bool LightmapBuilder::ApplyLights(stru320 *a2, stru154 *a3, unsigned int uNumVertices, RenderVertexSoft *a5, IndoorCameraD3D_Vec4 *a6, char uClipFlag)
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50 {
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51 Vec3_int_ pos; // [sp+2Ch] [bp-40h]@21
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52 RenderVertexSoft *a9; // [sp+68h] [bp-4h]@8
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53
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54 if (!uNumVertices)
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55 return false;
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56
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57 static RenderVertexSoft static_69B140[64];
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58
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59 a9 = a5;
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60 if (a6)
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61 {
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62 for (uint i = 0; i < uNumVertices; ++i)
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63 memcpy(static_69B140 + i, a5 + i, sizeof(RenderVertexSoft));
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64
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687
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65 //__debugbreak();
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66 if (pGame->pIndoorCameraD3D->_437376(
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67 a3,
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68 static_69B140,
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69 &uNumVertices) == 1)
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70 {
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71 if ( !uNumVertices )
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72 return false;
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73 a9 = static_69B140;
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74 }
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75 }
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76
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77 static stru314 static_69B110;
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78 static_69B110.field_4.x = a3->face_plane.vNormal.x;
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79 static_69B110.field_4.y = a3->face_plane.vNormal.y;
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80 static_69B110.field_4.z = a3->face_plane.vNormal.z;
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81 static_69B110.dist = a3->face_plane.dist;
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82 if (!pGame->pIndoorCameraD3D->GetFacetOrientation(
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83 a3->polygonType,
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84 &static_69B110.field_4,
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85 &static_69B110.field_10,
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86 &static_69B110.field_1C))
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87 {
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88 MessageBoxW(nullptr, L"Error: Failed to get the facet orientation", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:119", 0);
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89 ExitProcess(0);
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90 }
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91
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92 for (uint i = 0; i < a2->uNumLightsApplied; ++i)
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93 {
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94 pos.x = a2->_blv_lights_xs[i];
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95 pos.y = a2->_blv_lights_ys[i];
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96 pos.z = a2->_blv_lights_zs[i];
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97
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98 uint uColorR = (uint)floorf(a2->_blv_lights_rs[i] * 255.0 + 0.5f) & 0xFF,
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99 uColorG = (uint)floorf(a2->_blv_lights_gs[i] * 255.0 + 0.5f) & 0xFF,
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100 uColorB = (uint)floorf(a2->_blv_lights_bs[i] * 255.0 + 0.5f) & 0xFF;
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101 uint uColor = (uColorR << 16) | (uColorG << 8) | uColorB;
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102 if (!uColor)
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103 uColor = 0x00FFFFF;
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104
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105 if (!_45BE86_build_light_polygon(
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106 &pos,
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107 a2->_blv_lights_radii[i],
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108 uColor,
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109 a2->_blv_lights_light_dot_faces[i],
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110 a2->_blv_lights_types[i],
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111 &static_69B110,
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112 uNumVertices,
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113 a9,
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114 uClipFlag) )
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115 {
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116 MessageBoxW(nullptr, L"Error: Failed to build light polygon", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:138", 0);
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117 }
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118 }
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119 return true;
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120 }
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121
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122 //----- (0045BE86) --------------------------------------------------------
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123 bool LightmapBuilder::_45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, stru314 *a7, unsigned int uNumVertices, RenderVertexSoft *a9, char uClipFlag)
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124 {
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125 Lightmap *v11; // edi@3
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126 double v17; // st7@5
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127 double v24; // st7@6
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128 int v31; // eax@8
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129 int v32; // ebx@8
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130 unsigned int v33; // ecx@8
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131 int v34; // edx@9
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132 int v35; // edx@11
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133 unsigned int v36; // edx@13
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134 int v37; // ecx@14
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135 double v38; // st7@14
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136 double v39; // st7@16
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137 double v40; // st7@16
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138 int v45; // eax@24
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139 int v53; // [sp-8h] [bp-54h]@34
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140
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141 if (fabsf(radius) < 1e-6f)
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142 return true;
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143
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144 v11 = uLightType & 1 ? &std__vector_000004[std__vector_000004_size] :
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145 &std__vector_183808[std__vector_183808_size];
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146 flt_3C8C24 = radius - dot_dist;
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147 flt_3C8C28 = sqrt((radius + dot_dist) * (radius - dot_dist));
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148 flt_3C8C2C_lightmaps_brightness = 1.0 - (radius - flt_3C8C28) / radius;
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149 v11->field_C08 = (double)pos->x - dot_dist * a7->field_4.x;
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150 v11->field_C0A = (double)pos->y - dot_dist * a7->field_4.y;
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151 v11->field_C0C = (double)pos->z - dot_dist * a7->field_4.z;
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152
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153 v17 = radius * flt_3C8C2C_lightmaps_brightness;
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154 flt_3C8C30 = v17;
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155 flt_3C8C0C = v17 * a7->field_10.x;
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156 flt_3C8C10 = v17 * a7->field_10.y;
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157 flt_3C8C14 = v17 * a7->field_10.z;
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158 flt_3C8C18 = v17 * a7->field_1C.x;
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159 flt_3C8C1C = v17 * a7->field_1C.y;
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160 flt_3C8C20 = v17 * a7->field_1C.z;
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161
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162 /*
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163 v11->pVertices[0].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C;
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164 v11->pVertices[0].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10;
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165 v11->pVertices[0].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14;
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166 v11->pVertices[0].u = 0.0;
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167 v11->pVertices[0].v = 0.0;
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168
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169 v11->pVertices[1].vWorldPosition.x = v11->field_C08 - flt_3C8C18 - flt_3C8C0C;
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170 v11->pVertices[1].vWorldPosition.y = v11->field_C0A - flt_3C8C1C - flt_3C8C10;
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171 v11->pVertices[1].vWorldPosition.z = v11->field_C0C - flt_3C8C20 - flt_3C8C14;
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172 v11->pVertices[1].u = 0.0;
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173 v11->pVertices[1].v = 1.0;
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174
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175 v11->pVertices[2].vWorldPosition.x = v11->field_C08 + flt_3C8C18 - flt_3C8C0C;
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176 v11->pVertices[2].vWorldPosition.y = v11->field_C0A + flt_3C8C1C - flt_3C8C10;
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177 v11->pVertices[2].vWorldPosition.z = v11->field_C0C + flt_3C8C20 - flt_3C8C14;
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178 v11->pVertices[2].u = 1.0;
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179 v11->pVertices[2].v = 1.0;
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180
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181 v11->pVertices[3].vWorldPosition.x = v11->field_C08 + flt_3C8C18 + flt_3C8C0C;
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182 v11->pVertices[3].vWorldPosition.y = v11->field_C0A + flt_3C8C1C + flt_3C8C10;
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183 v11->pVertices[3].vWorldPosition.z = v11->field_C0C + flt_3C8C20 + flt_3C8C14;
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184 v11->pVertices[3].u = 1.0;
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185 v11->pVertices[3].v = 0.0;
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186 */
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187
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188 for (uint i = 0; i < 4; ++i)
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189 {
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190 v11->pVertices[i].vWorldPosition.x = v11->field_C08 - flt_3C8C18 + flt_3C8C0C;
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191 v11->pVertices[i].vWorldPosition.y = v11->field_C0A - flt_3C8C1C + flt_3C8C10;
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192 v11->pVertices[i].vWorldPosition.z = v11->field_C0C - flt_3C8C20 + flt_3C8C14;
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193 v11->pVertices[i].u = 0.0;
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194 v11->pVertices[i].v = 0.0;
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195
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196 v24 = a7->field_4.y * v11->pVertices[i].vWorldPosition.y
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197 + a7->field_4.z * v11->pVertices[i].vWorldPosition.z
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198 + a7->field_4.x * v11->pVertices[i].vWorldPosition.x
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199 + a7->dist;
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200
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201 v11->pVertices[i].vWorldPosition.x -= v24 * a7->field_4.x;
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202 v11->pVertices[i].vWorldPosition.y -= v24 * a7->field_4.y;
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203 v11->pVertices[i].vWorldPosition.z -= v24 * a7->field_4.z;
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204 }
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205
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206 v11->uColorMask = uColorMask;
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207 v11->uNumVertices = 4;
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208
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209 if (~pGame->uFlags2 & 4)
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210 v11->fBrightness = flt_3C8C2C_lightmaps_brightness;
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211 else
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212 {
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213 Vec3_float_ a1; // [sp+2Ch] [bp-20h]@8
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214 a1.x = (double)pos->x - v11->field_C08;
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215 a1.y = (double)pos->y - v11->field_C0A;
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216 a1.z = (double)pos->z - v11->field_C0C;
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217 a1.Normalize();
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218
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219 auto dist_x = abs(pos->x - v11->field_C08), //v31
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220 dist_y = abs(pos->y - v11->field_C0A), //v32 arg0a
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221 dist_z = abs(pos->z - v11->field_C0C); //v33 _v64
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222 v31 = dist_x;
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223 v32 = dist_y;
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224 v33 = dist_z;
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225 if (v31 < dist_y)
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226 {
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227 v34 = v31;
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228 v31 = dist_y;
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229 v32 = v34;
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230 }
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231 if (v31 < dist_z)//SHIDWORD(v64) )
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232 {
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233 v35 = v31;
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234 v31 = dist_z;//HIDWORD(v64);
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235 v33 = v35;
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236 }
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237 if ( v32 < (signed int)v33 )
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238 {
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239 v36 = v33;
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240 v33 = v32;
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241 v32 = v36;
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242 }
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243 v37 = v33 >> 2;
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244 //LODWORD(a5) = ((unsigned int)(11 * v32) >> 5) + v37 + v31;
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245 v38 = (double)(signed)(((unsigned int)(11 * v32) >> 5) + v37 + v31);
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246 if (v38 > radius)
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247 return true;
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248 //radius = (1 / radius) * v38;
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249 if ( uLightType & 4 )
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250 {
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251 //v59 = (void *)v37;
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252 //uLightType = flt_4D86CC;
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253 //v58 = v37;
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254 v39 = fabs(a1.x * a7->field_4.x + a1.z * a7->field_4.z + a1.y * a7->field_4.y);
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255 v40 = v39 * 1.0 * flt_4D86CC;
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256
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257 v11->fBrightness = v40 - (1 / radius) * v38 * v40;
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258 }
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259 else if ( uLightType & 8 )
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260 {
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261 v40 = 1.0 * 1.0;
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262 v11->fBrightness = v40 - (1 / radius) * v38;
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263 }
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264 else
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265 {
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266 MessageBoxW(nullptr, L"Invalid light type!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:277", 0);
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267 }
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268 }
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269
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270 if (!pGame->pStru9Instance->_4980B9(a9, uNumVertices,
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271 a7->field_4.x, a7->field_4.y, a7->field_4.z,
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272 v11->pVertices, &v11->uNumVertices))
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273 return false;
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274
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275 //v44 = &v11->uNumVertices;
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276 if (!v11->uNumVertices)
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277 return true;
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278
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279 v45 = _45C6D6(uNumVertices, a9, v11);
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280 if ( v45 != uNumVertices && v45 > 0 )
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281 _45C4B9(uNumVertices, a9, v11);
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282 //v59 = v11->uNumVertices;
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283 //v46 = (RenderVertexSoft *)pLightmapVertices_;
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284 pGame->pIndoorCameraD3D->ViewTransform(v11->pVertices, v11->uNumVertices);
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285 //v59 = 0;
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286 //v58 = v11->uNumVertices;
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287 pGame->pIndoorCameraD3D->Project(v11->pVertices, v11->uNumVertices, 0);
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288
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289 unsigned int _a4 = 0;
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290 if ( !(uClipFlag & 1) )
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291 _a4 = 1;
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292 else if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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293 {
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294 if ( uClipFlag & 2 )
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295 {
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296 //v59 = &a4;
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297 //v58 = (unsigned int)field_3C8C34;
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298 //v57 = *v44;
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299 pGame->pIndoorCameraD3D->_436CDC_mess_with_lightmap__clipflag_2(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4);
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300
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301 //v59 = v44;
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302 //v58 = (unsigned int)field_3C8C34;
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303 //v57 = (int)v46;
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304 //v56 = a4;
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305 pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices);
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306 }
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307 else if ( uClipFlag & 4 )
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308 {
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309 //v59 = &a4;
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310 //v58 = (unsigned int)field_3C8C34;
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311 //v57 = *v44;
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312 pGame->pIndoorCameraD3D->_436F09_mess_with_lightmap__clipflag_4(v11->pVertices, v11->uNumVertices, field_3C8C34, &_a4);
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313
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314 //v59 = v44;
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315 //v58 = (unsigned int)field_3C8C34;
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316 //v57 = (int)v46;
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317 //v56 = a4;
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318 pGame->pIndoorCameraD3D->_437143(_a4, v11->pVertices, field_3C8C34, &v11->uNumVertices);
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319 }
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320 else
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321 MessageBoxW(nullptr, L"Undefined clip flag specified", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:330", 0);
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322 }
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323 else
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324 MessageBoxW(nullptr, L"Lightpoly builder native indoor clipping not implemented", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:335", 0);
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325
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326 if (_a4)
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327 {
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328 if (uLightType & 1)
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329 {
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330 //v48 = (char *)&std__vector_000004_size;
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331 //v49 = std__vector_000004_size;
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332 //v51 = __OFSUB__(std__vector_000004_size, 511);
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333 //v50 = std__vector_000004_size - 511 < 0;
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334 if (std__vector_000004_size < 512 - 1)
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335 ++std__vector_000004_size;
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336 }
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337 else
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338 {
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339 //v48 = (char *)&std__vector_183808_size;
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340 //v49 = std__vector_183808_size;
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341 //v51 = __OFSUB__(std__vector_183808_size, 767);
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342 //v50 = std__vector_183808_size - 767 < 0;
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343 if (std__vector_183808_size < 768 - 1)
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344 ++std__vector_183808_size;
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345 }
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346 //if ( v50 ^ v51 )
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347 // *(unsigned int *)v48 = v49 + 1;
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348 }
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349 return true;
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350 }
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351
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352 //----- (0045C4B9) --------------------------------------------------------
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353 int LightmapBuilder::_45C4B9(int a2, RenderVertexSoft *a3, Lightmap *pLightmap)
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354 {
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355 Lightmap *v4; // edi@1
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356 int v5; // eax@1
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357 signed int v6; // ecx@1
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358 RenderVertexSoft *v7; // ebx@2
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359 int v8; // edx@3
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360 RenderVertexSoft *v9; // esi@3
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361 int v10; // eax@6
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362 char *v11; // edi@7
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363 RenderVertexSoft *v12; // ecx@8
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364 char v13; // bl@17
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365 signed int v14; // edx@17
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366 double v15; // st6@18
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367 double v16; // st6@21
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368 double v17; // st6@24
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369 signed int v18; // edx@33
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370 int v20; // [sp+4h] [bp-1Ch]@3
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371 int v21; // [sp+8h] [bp-18h]@8
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372 float v22; // [sp+Ch] [bp-14h]@23
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373 float v23; // [sp+10h] [bp-10h]@20
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374 int v24; // [sp+14h] [bp-Ch]@1
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375 RenderVertexSoft *v25; // [sp+18h] [bp-8h]@2
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376 char v26; // [sp+1Eh] [bp-2h]@17
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377 char v27; // [sp+1Fh] [bp-1h]@17
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378
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379 v4 = pLightmap;
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380 v5 = 0;
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381 v6 = pLightmap->uNumVertices;
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382 v24 = 0;
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383 if ( v6 > 0 )
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384 {
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385 v7 = pLightmap->pVertices;
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386 v25 = pLightmap->pVertices;
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387 do
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388 {
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389 v20 = v5 + 1;
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390 v8 = (v5 + 1) % v6;
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391 v9 = &v4->pVertices[v8];
|
|
392 if ( v7->vWorldPosition.x != v9->vWorldPosition.x
|
|
393 || v7->vWorldPosition.y != v4->pVertices[v8].vWorldPosition.y
|
|
394 || v7->vWorldPosition.z != v4->pVertices[v8].vWorldPosition.z )
|
|
395 {
|
|
396 v10 = 0;
|
|
397 if ( a2 > 0 )
|
|
398 {
|
|
399 v11 = (char *)&a3->vWorldPosition.z;
|
|
400 do
|
|
401 {
|
|
402 v21 = v10 + 1;
|
|
403 v12 = &a3[(v10 + 1) % a2];
|
|
404 if ( (*((float *)v11 - 2) != v12->vWorldPosition.x
|
|
405 || *((float *)v11 - 1) != v12->vWorldPosition.y
|
|
406 || *(float *)v11 != v12->vWorldPosition.z)
|
|
407 && v7->vWorldPosition.x == *((float *)v11 - 2)
|
|
408 && v7->vWorldPosition.y == *((float *)v11 - 1)
|
|
409 && v7->vWorldPosition.z == *(float *)v11
|
|
410 && (v9->vWorldPosition.x != v12->vWorldPosition.x
|
|
411 || v9->vWorldPosition.y != v12->vWorldPosition.y
|
|
412 || v9->vWorldPosition.z != v12->vWorldPosition.z) )
|
|
413 {
|
|
414 v13 = 0;
|
|
415 v14 = 0;
|
|
416 v27 = 0;
|
|
417 v26 = 0;
|
|
418 if ( v9->vWorldPosition.x <= (double)v12->vWorldPosition.x )
|
|
419 v15 = v12->vWorldPosition.x - v9->vWorldPosition.x;
|
|
420 else
|
|
421 v15 = v9->vWorldPosition.x - v12->vWorldPosition.x;
|
|
422 v23 = v15;
|
|
423 if ( v9->vWorldPosition.y <= (double)v12->vWorldPosition.y )
|
|
424 v16 = v12->vWorldPosition.y - v9->vWorldPosition.y;
|
|
425 else
|
|
426 v16 = v9->vWorldPosition.y - v12->vWorldPosition.y;
|
|
427 v22 = v16;
|
|
428 if ( v9->vWorldPosition.z <= (double)v12->vWorldPosition.z )
|
|
429 v17 = v12->vWorldPosition.z - v9->vWorldPosition.z;
|
|
430 else
|
|
431 v17 = v9->vWorldPosition.z - v12->vWorldPosition.z;
|
|
432 if ( v23 < 1.0 )
|
|
433 {
|
|
434 v13 = 1;
|
|
435 v14 = 1;
|
|
436 }
|
|
437 if ( v22 < 1.0 )
|
|
438 {
|
|
439 v27 = 1;
|
|
440 ++v14;
|
|
441 }
|
|
442 if ( v17 < 1.0 )
|
|
443 {
|
|
444 v26 = 1;
|
|
445 ++v14;
|
|
446 }
|
|
447 if ( v14 > 1 )
|
|
448 {
|
|
449 v18 = 0;
|
|
450 if ( v13 && v9->vWorldPosition.x != v12->vWorldPosition.x )
|
|
451 {
|
|
452 v18 = 1;
|
|
453 v9->vWorldPosition.x = v12->vWorldPosition.x;
|
|
454 }
|
|
455 if ( v27 && v9->vWorldPosition.y != v12->vWorldPosition.y )
|
|
456 {
|
|
457 ++v18;
|
|
458 v9->vWorldPosition.y = v12->vWorldPosition.y;
|
|
459 }
|
|
460 if ( v26 && v9->vWorldPosition.z != v12->vWorldPosition.z )
|
|
461 {
|
|
462 ++v18;
|
|
463 v9->vWorldPosition.z = v12->vWorldPosition.z;
|
|
464 }
|
|
465 if ( v18 > 0 )
|
|
466 ++v24;
|
|
467 }
|
|
468 v7 = v25;
|
|
469 }
|
|
470 ++v10;
|
|
471 v11 += 48;
|
|
472 }
|
|
473 while ( v21 < a2 );
|
|
474 v4 = pLightmap;
|
|
475 }
|
|
476 }
|
|
477 v5 = v20;
|
|
478 v6 = v4->uNumVertices;
|
|
479 ++v7;
|
|
480 v25 = v7;
|
|
481 }
|
|
482 while ( v20 < v6 );
|
|
483 }
|
|
484 return v24;
|
|
485 }
|
|
486
|
|
487 //----- (0045C6D6) --------------------------------------------------------
|
|
488 int LightmapBuilder::_45C6D6(int a2, RenderVertexSoft *a3, Lightmap *pLightmap)
|
|
489 {
|
|
490 Lightmap *v4; // edi@1
|
|
491 signed int v5; // ebx@1
|
|
492 signed int v6; // esi@1
|
|
493 RenderVertexSoft *v7; // ecx@2
|
|
494 char *v8; // edx@4
|
|
495 double v9; // st7@6
|
|
496 double v10; // st6@10
|
|
497 double v11; // st5@14
|
|
498 double v12; // st7@17
|
|
499 RenderVertexSoft *v13; // eax@21
|
|
500 int v15; // [sp+Ch] [bp-8h]@1
|
|
501 float v16; // [sp+10h] [bp-4h]@1
|
|
502 int pLightmapa; // [sp+24h] [bp+10h]@3
|
|
503
|
|
504 v4 = pLightmap;
|
|
505 v5 = 0;
|
|
506 v6 = -1;
|
|
507 v16 = 3.4028235e38;
|
|
508 v15 = 0;
|
|
509 if ( (signed int)pLightmap->uNumVertices > 0 )
|
|
510 {
|
|
511 v7 = pLightmap->pVertices;
|
|
512 do
|
|
513 {
|
|
514 pLightmapa = 0;
|
|
515 if ( a2 > 0 )
|
|
516 {
|
|
517 v8 = (char *)&a3->vWorldPosition.z;
|
|
518 do
|
|
519 {
|
|
520 if ( v7->vWorldPosition.x <= (double)*((float *)v8 - 2) )
|
|
521 v9 = *((float *)v8 - 2) - v7->vWorldPosition.x;
|
|
522 else
|
|
523 v9 = v7->vWorldPosition.x - *((float *)v8 - 2);
|
|
524 if ( v9 < 2.0 )
|
|
525 {
|
|
526 v10 = v7->vWorldPosition.y <= (double)*((float *)v8 - 1) ? *((float *)v8 - 1) - v7->vWorldPosition.y : v7->vWorldPosition.y - *((float *)v8 - 1);
|
|
527 if ( v10 < 2.0 )
|
|
528 {
|
|
529 v11 = v7->vWorldPosition.z <= (double)*(float *)v8 ? *(float *)v8 - v7->vWorldPosition.z : v7->vWorldPosition.z - *(float *)v8;
|
|
530 if ( v11 < 2.0 )
|
|
531 {
|
|
532 v12 = v9 + v11 + v10;
|
|
533 if ( v12 < v16 )
|
|
534 {
|
|
535 v16 = v12;
|
|
536 v6 = pLightmapa;
|
|
537 }
|
|
538 }
|
|
539 }
|
|
540 }
|
|
541 ++pLightmapa;
|
|
542 v8 += 48;
|
|
543 }
|
|
544 while ( pLightmapa < a2 );
|
|
545 if ( v6 != -1 )
|
|
546 {
|
|
547 v13 = &a3[v6];
|
|
548 ++v15;
|
|
549 v7->vWorldPosition.x = v13->vWorldPosition.x;
|
|
550 v7->vWorldPosition.y = v13->vWorldPosition.y;
|
|
551 v7->vWorldPosition.z = v13->vWorldPosition.z;
|
|
552 }
|
|
553 }
|
|
554 v6 = -1;
|
|
555 ++v5;
|
|
556 ++v7;
|
|
557 v16 = 3.4028235e38;
|
|
558 }
|
|
559 while ( v5 < (signed int)v4->uNumVertices );
|
|
560 }
|
|
561 return v15;
|
|
562 }
|
|
563
|
|
564 //----- (0045C7F6) --------------------------------------------------------
|
|
565 bool LightmapBuilder::ApplyLights_IndoorFace(unsigned int uFaceID)
|
|
566 {
|
|
567 auto pFace = &pIndoor->pFaces[uFaceID];
|
|
568 auto pSector = pIndoor->pSectors + pFace->uSectorID;
|
|
569
|
|
570 stru_F8AD28.uCurrentAmbientLightLevel = (stru_F8AD28.uDefaultAmbientLightLevel + pSector->uMinAmbientLightLevel) << 16;
|
|
571
|
|
572 uint uNumLightsApplied = 0;
|
|
573 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i)
|
|
574 {
|
|
575 if (uNumLightsApplied >= 20)
|
|
576 break;
|
|
577
|
|
578 ApplyLight_BLV((StationaryLight *)(pMobileLightsStack->pLights + i), pFace, &uNumLightsApplied, true, 0);
|
|
579 }
|
|
580
|
|
581 for (uint i = 0; i < pSector->uNumLights; ++i)
|
|
582 {
|
|
583 if (uNumLightsApplied >= 20 )
|
|
584 break;
|
|
585
|
|
586 auto pLight = &pIndoor->pLights[pSector->pLights[i]];
|
|
587 if (~pLight->uAtributes & 0x08)
|
|
588 ApplyLight_BLV((StationaryLight *)pLight, pFace, &uFaceID, false, &byte_4E94D0);
|
|
589 }
|
|
590
|
|
591 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i)
|
|
592 {
|
|
593 if (uNumLightsApplied >= 20)
|
|
594 break;
|
|
595
|
|
596 ApplyLight_BLV(pStationaryLightsStack->pLights + i, pFace, &uNumLightsApplied, false, &byte_4E94D0);
|
|
597 }
|
|
598
|
|
599 stru_F8AD28.uNumLightsApplied = uNumLightsApplied;
|
|
600 return true;
|
|
601 }
|
|
602
|
|
603 //----- (0045C911) --------------------------------------------------------
|
|
604 bool LightmapBuilder::ApplyLight_BLV(StationaryLight *pLight, BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5)
|
|
605 {
|
|
606 double v13; // st7@8
|
|
607
|
|
608 if (!pLight->uRadius)
|
|
609 return false;
|
|
610
|
|
611 if (pLight->vPosition.x > a2->pBounding.x1 - pLight->uRadius &&
|
|
612 pLight->vPosition.x < a2->pBounding.x2 + pLight->uRadius &&
|
|
613 pLight->vPosition.y > a2->pBounding.y1 - pLight->uRadius &&
|
|
614 pLight->vPosition.y < a2->pBounding.y2 + pLight->uRadius &&
|
|
615 pLight->vPosition.z > a2->pBounding.z1 - pLight->uRadius &&
|
|
616 pLight->vPosition.z < a2->pBounding.z2 + pLight->uRadius)
|
|
617 {
|
|
618 v13 = (double)pLight->vPosition.z * a2->pFacePlane.vNormal.z +
|
|
619 (double)pLight->vPosition.y * a2->pFacePlane.vNormal.y +
|
|
620 (double)pLight->vPosition.x * a2->pFacePlane.vNormal.x +
|
|
621 a2->pFacePlane.dist;
|
|
622 if ((bLightBackfaces || v13 >= 0.0f) && fabsf(v13) <= pLight->uRadius)
|
|
623 {
|
|
624 auto slot = *pSlot;
|
|
625
|
|
626 stru_F8AD28._blv_lights_radii[slot] = pLight->uRadius;
|
|
627 stru_F8AD28._blv_lights_inv_radii[slot] = 65536 / pLight->uRadius;
|
|
628 stru_F8AD28._blv_lights_xs[slot] = pLight->vPosition.x;
|
|
629 stru_F8AD28._blv_lights_ys[slot] = pLight->vPosition.y;
|
|
630 stru_F8AD28._blv_lights_zs[slot] = pLight->vPosition.z;
|
|
631 stru_F8AD28._blv_lights_rs[slot] = (double)pLight->uLightColorR / 255.0f;
|
|
632 stru_F8AD28._blv_lights_gs[slot] = (double)pLight->uLightColorG / 255.0f;
|
|
633 stru_F8AD28._blv_lights_bs[slot] = (double)pLight->uLightColorB / 255.0f;
|
|
634 stru_F8AD28._blv_lights_light_dot_faces[slot] = abs((int)floorf(v13 + 0.5f));
|
|
635 stru_F8AD28._blv_lights_types[slot] = pLight->uLightType;
|
|
636
|
|
637 *pSlot += 1;
|
|
638 return true;
|
|
639 }
|
|
640 }
|
|
641
|
|
642 return false;
|
|
643 }
|
|
644
|
|
645 //----- (0045CA88) --------------------------------------------------------
|
|
646 int LightmapBuilder::_45CA88(stru320 *a2, RenderVertexSoft *a3, int a4, Vec3_float_ *pNormal)
|
|
647 {
|
|
648 int result; // eax@1
|
|
649 stru320 *v6; // ecx@2
|
|
650 RenderVertexSoft *v7; // ebx@2
|
|
651 double v8; // st7@2
|
|
652 double v9; // st6@2
|
|
653 char *v10; // eax@3
|
|
654 double v11; // st7@5
|
|
655 __int64 v12; // ST2C_8@5
|
|
656 float v13; // edx@5
|
|
657 int v14; // eax@5
|
|
658 float v15; // ST10_4@5
|
|
659 Vec3_float_ v16; // ST00_12@5
|
|
660 double v17; // st7@5
|
|
661 int a5; // [sp+2Ch] [bp-1Ch]@1
|
|
662 float v19; // [sp+30h] [bp-18h]@1
|
|
663 float v20; // [sp+34h] [bp-14h]@1
|
|
664 LightmapBuilder *thisa; // [sp+38h] [bp-10h]@1
|
|
665 int v22; // [sp+3Ch] [bp-Ch]@1
|
|
666 int *j; // [sp+40h] [bp-8h]@3
|
|
667 int i; // [sp+44h] [bp-4h]@1
|
|
668 int a3a; // [sp+58h] [bp+10h]@2
|
|
669
|
|
670 *(float *)&a5 = 0.0;
|
|
671 v19 = 0.0;
|
|
672 thisa = this;
|
|
673 v20 = 0.0;
|
|
674 result = _45CBD4(a3, a4, dword_69B010, &v22);
|
|
675 for ( i = 0; i < v22; result = i )
|
|
676 {
|
|
677 v6 = a2;
|
|
678 a3a = 0;
|
|
679 v7 = &a3[dword_69B010[i]];
|
|
680 v8 = v7->vWorldPosition.z;
|
|
681 v9 = v7->vWorldPosition.y;
|
|
682 *(float *)&a5 = v7->vWorldPosition.x;
|
|
683 v19 = v9;
|
|
684 v20 = v8;
|
|
685 v7->flt_2C = 0.0;
|
|
686 if ( a2->uNumLightsApplied > 0 )
|
|
687 {
|
|
688 v10 = (char *)a2->_blv_lights_ys;
|
|
689 for ( j = a2->_blv_lights_ys; ; v10 = (char *)j )
|
|
690 {
|
|
691 v11 = (double)*((signed int *)v10 - 60);
|
|
692 LODWORD(v12) = *((unsigned int *)v10 - 20);
|
|
693 HIDWORD(v12) = *(unsigned int *)v10;
|
|
694 LODWORD(v13) = *((unsigned int *)v10 + 60);
|
|
695 v14 = a3a;
|
|
696 LOBYTE(v14) = v6->_blv_lights_types[a3a];
|
|
697 v15 = v11;
|
|
698 *(_QWORD *)&v16.x = v12;
|
|
699 v16.z = v13;
|
|
700 v17 = _45CC0C_light(v16/*COERCE_VEC3_FLOAT_(v16.x)*/, 1.0, v15, pNormal, *(float *)&a5/*COERCE_FLOAT(&a5)*/, v14)
|
|
701 + v7->flt_2C;
|
|
702 ++a3a;
|
|
703 ++j;
|
|
704 v7->flt_2C = v17;
|
|
705 if ( a3a >= a2->uNumLightsApplied )
|
|
706 break;
|
|
707 v6 = a2;
|
|
708 }
|
|
709 }
|
|
710 ++i;
|
|
711 }
|
|
712 return result;
|
|
713 }
|
|
714
|
|
715 //----- (0045CB89) --------------------------------------------------------
|
|
716 int LightmapBuilder::_45CB89(RenderVertexSoft *a1, int a2)
|
|
717 {
|
|
718 int v3; // edx@1
|
|
719 int result; // eax@2
|
|
720 char *v5; // ecx@2
|
|
721 double v6; // st7@4
|
|
722 __int16 v7; // fps@4
|
|
723 char v8; // c0@4
|
|
724 char v9; // c2@4
|
|
725 char v10; // c3@4
|
|
726 double v11; // st7@5
|
|
727 double v12; // st7@6
|
|
728 __int16 v13; // fps@6
|
|
729 char v14; // c0@6
|
|
730 char v15; // c2@6
|
|
731 char v16; // c3@6
|
|
732
|
|
733 v3 = a2;
|
|
734 if ( a2 > 0 )
|
|
735 {
|
|
736 HIWORD(result) = HIWORD(a1);
|
|
737 v5 = (char *)&a1->flt_2C;
|
|
738 do
|
|
739 {
|
|
740 if ( *(float *)v5 < 0.0
|
|
741 || (v6 = *(float *)v5, /*UNDEF(v7),*/ v8 = 1.0 < v6, v9 = 0, v10 = 1.0 == v6, LOWORD(result) = v7, v6 <= 1.0) )
|
|
742 {
|
|
743 v12 = *(float *)v5;
|
|
744 //UNDEF(v13);
|
|
745 v14 = 0.0 < v12;
|
|
746 v15 = 0;
|
|
747 v16 = 0.0 == v12;
|
|
748 LOWORD(result) = v13;
|
|
749 if ( v12 >= 0.0 )
|
|
750 v11 = *(float *)v5;
|
|
751 else
|
|
752 v11 = 0.0;
|
|
753 }
|
|
754 else
|
|
755 {
|
|
756 v11 = 1.0;
|
|
757 }
|
|
758 *(float *)v5 = v11;
|
|
759 v5 += 48;
|
|
760 --v3;
|
|
761 }
|
|
762 while ( v3 );
|
|
763 }
|
|
764 return result;
|
|
765 }
|
|
766
|
|
767 //----- (0045CBD4) --------------------------------------------------------
|
|
768 int LightmapBuilder::_45CBD4(RenderVertexSoft *a2, int a3, int *a4, int *a5)
|
|
769 {
|
|
770 int result; // eax@1
|
|
771 int v6; // edx@1
|
|
772 int v7; // ecx@2
|
|
773 int v8; // esi@2
|
|
774
|
|
775 result = (int)a5;
|
|
776 v6 = 0;
|
|
777 for ( *a5 = 0; v6 < a3; ++v6 )
|
|
778 {
|
|
779 v7 = *a5;
|
|
780 v8 = 0;
|
|
781 if ( *a5 <= 0 )
|
|
782 {
|
|
783 LABEL_5:
|
|
784 a4[v7] = v6;
|
|
785 ++*a5;
|
|
786 }
|
|
787 else
|
|
788 {
|
|
789 while ( a4[v8] != v6 )
|
|
790 {
|
|
791 ++v8;
|
|
792 if ( v8 >= v7 )
|
|
793 goto LABEL_5;
|
|
794 }
|
|
795 }
|
|
796 }
|
|
797 return result;
|
|
798 }
|
|
799
|
|
800 //----- (0045CC0C) --------------------------------------------------------
|
|
801 double LightmapBuilder::_45CC0C_light(Vec3_float_ a1, float a2, float a3, Vec3_float_ *pNormal, float a5, int uLightType)
|
|
802 {
|
|
803 float v7; // esi@1
|
|
804 int v8; // eax@1
|
|
805 int v9; // ebx@1
|
|
806 unsigned int v10; // ecx@1
|
|
807 int v11; // edx@2
|
|
808 int v12; // edx@4
|
|
809 unsigned int v13; // edx@6
|
|
810 double v14; // st7@7
|
|
811 double result; // st7@8
|
|
812 double v16; // st7@9
|
|
813 int v17; // esi@9
|
|
814 const char *v18; // ecx@9
|
|
815 double v19; // st7@10
|
|
816 double v20; // st7@10
|
|
817 std::string v21; // [sp-10h] [bp-40h]@13
|
|
818 const char *v22[6]; // [sp+0h] [bp-30h]@10
|
|
819 double v23; // [sp+18h] [bp-18h]@1
|
|
820 double v24; // [sp+20h] [bp-10h]@1
|
|
821 int v25; // [sp+28h] [bp-8h]@1
|
|
822 int v26; // [sp+2Ch] [bp-4h]@1
|
|
823
|
|
824 v7 = a5;
|
|
825 LODWORD(a5) = *(unsigned int *)(LODWORD(a5) + 8);
|
|
826 //v24 = a5 + 6.7553994e15;
|
|
827 v26 = floorf(a5 + 0.5f);//LODWORD(v24);
|
|
828 LODWORD(a5) = *(unsigned int *)(LODWORD(v7) + 4);
|
|
829 //v24 = a5 + 6.7553994e15;
|
|
830 auto _v24 = floorf(a5 + 0.5f);
|
|
831 LODWORD(a5) = *(unsigned int *)LODWORD(v7);
|
|
832 //v23 = a5 + 6.7553994e15;
|
|
833 auto _v23 = floorf(a5 + 0.5f);
|
|
834 //*(_QWORD *)((char *)&v24 + 4) = __PAIR__(LODWORD(v24), LODWORD(v23));
|
|
835 v26 = abs((signed)LODWORD(a1.z) - v26);
|
|
836 //v25 = abs((signed)LODWORD(a1.y) - (signed)LODWORD(v24));
|
|
837 //v8 = abs((int)a1.x - (signed)LODWORD(v23));
|
|
838 v25 = abs((signed)LODWORD(a1.y) - (signed)_v24);
|
|
839 v8 = abs((int)a1.x - (signed)_v23);
|
|
840 LODWORD(a5) = v8;
|
|
841 v9 = v25;
|
|
842 v10 = v26;
|
|
843 if ( v8 < v25 )
|
|
844 {
|
|
845 v11 = v8;
|
|
846 v8 = v25;
|
|
847 v9 = v11;
|
|
848 }
|
|
849 if ( v8 < v26 )
|
|
850 {
|
|
851 v12 = v8;
|
|
852 v8 = v26;
|
|
853 v10 = v12;
|
|
854 }
|
|
855 if ( v9 < (signed int)v10 )
|
|
856 {
|
|
857 v13 = v10;
|
|
858 v10 = v9;
|
|
859 v9 = v13;
|
|
860 }
|
|
861 v14 = (double)(signed int)(((unsigned int)(11 * v9) >> 5) + (v10 >> 2) + v8);
|
|
862 if ( v14 <= a3 )
|
|
863 {
|
|
864 a5 = v14 / a3;
|
|
865 v16 = (double)(signed int)a1.x;
|
|
866 *(float *)&v23 = (double)SLODWORD(a1.y);
|
|
867 LODWORD(a1.x) = *(unsigned int *)LODWORD(v7);
|
|
868 v17 = LODWORD(v7) + 4;
|
|
869 *((float *)&v23 + 1) = (double)SLODWORD(a1.z);
|
|
870 LODWORD(a1.y) = *(unsigned int *)v17;
|
|
871 LODWORD(a1.z) = *(unsigned int *)(v17 + 4);
|
|
872 a3 = *((float *)&v23 + 1) - a1.z;
|
|
873 a1.z = a3;
|
|
874 a1.x = v16 - a1.x;
|
|
875 a1.y = (float)v23 - a1.y;
|
|
876 a1.Normalize();
|
|
877 if ( uLightType & 4 )
|
|
878 {
|
|
879 v22[1] = v18;
|
|
880 uLightType = dword_4D86D8;
|
|
881 v22[0] = v18;
|
|
882 v19 = fabs(a1.z * pNormal->z + a1.y * pNormal->y + a1.x * pNormal->x);
|
|
883 v20 = v19 * *(float *)&uLightType * a2;
|
|
884 }
|
|
885 else
|
|
886 {
|
|
887 if ( uLightType & 8 )
|
|
888 {
|
|
889 v20 = 1.3 * a2;
|
|
890 }
|
|
891 else
|
|
892 {
|
|
893 MessageBoxW(nullptr, L"Invalid light type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:783", 0);
|
|
894 v20 = *(float *)&uLightType;
|
|
895 }
|
|
896 }
|
|
897 result = v20 - a5 * v20;
|
|
898 }
|
|
899 else
|
|
900 {
|
|
901 result = 0.0;
|
|
902 }
|
|
903 return result;
|
|
904 }
|
|
905 // 4D86D8: using guessed type int dword_4D86D8;
|
|
906
|
|
907 //----- (0045CDB7) --------------------------------------------------------
|
|
908 bool LightmapBuilder::ApplyLights_OutdoorFace(ODMFace *pFace)
|
|
909 {
|
|
910 int v2; // esi@1
|
|
911 int v3; // eax@1
|
|
912 MobileLight *pMobileLight; // ebx@2
|
|
913 int v5; // esi@5
|
|
914 StationaryLight *pStationaryLight; // ebx@6
|
|
915 bool result; // eax@9
|
|
916 LightmapBuilder *thisa; // [sp+Ch] [bp-8h]@1
|
|
917 int pSlot; // [sp+10h] [bp-4h]@1
|
|
918
|
|
919 v2 = 0;
|
|
920 thisa = this;
|
|
921 v3 = stru_F8AD28.uDefaultAmbientLightLevel + pFace->uShadeType;
|
|
922 pSlot = 0;
|
|
923 stru_F8AD28.uCurrentAmbientLightLevel = v3 << 16;
|
|
924 if ( pMobileLightsStack->uNumLightsActive > 0 )
|
|
925 {
|
|
926 pMobileLight = pMobileLightsStack->pLights;
|
|
927 do
|
|
928 {
|
|
929 if ( pSlot >= 20 )
|
|
930 break;
|
|
931 ApplyLight_ODM((StationaryLight *)pMobileLight, pFace, (unsigned int *)&pSlot, 1);
|
|
932 ++v2;
|
|
933 ++pMobileLight;
|
|
934 }
|
|
935 while ( v2 < pMobileLightsStack->uNumLightsActive );
|
|
936 }
|
|
937 v5 = 0;
|
|
938 if ( pStationaryLightsStack->uNumLightsActive > 0 )
|
|
939 {
|
|
940 pStationaryLight = pStationaryLightsStack->pLights;
|
|
941 do
|
|
942 {
|
|
943 if ( pSlot >= 20 )
|
|
944 break;
|
|
945 ApplyLight_ODM(pStationaryLight, pFace, (unsigned int *)&pSlot, 0);
|
|
946 ++v5;
|
|
947 ++pStationaryLight;
|
|
948 }
|
|
949 while ( v5 < pStationaryLightsStack->uNumLightsActive );
|
|
950 }
|
|
951 result = pSlot;
|
|
952 stru_F8AD28.uNumLightsApplied = pSlot;
|
|
953 return true;
|
|
954 }
|
|
955
|
|
956 //----- (0045CE50) --------------------------------------------------------
|
|
957 bool LightmapBuilder::ApplyLight_ODM(StationaryLight *pLight, ODMFace *pFace, unsigned int *pSlot, char a4)
|
|
958 {
|
|
959 int result; // eax@0
|
|
960 signed int v6; // ebx@1
|
|
961 int v7; // ecx@2
|
|
962 int v8; // esi@4
|
|
963 int v9; // edx@6
|
|
964 int v10; // ecx@8
|
|
965 int v11; // eax@11
|
|
966 unsigned int v12; // ebx@11
|
|
967 RenderD3D *v13; // ecx@11
|
|
968 char v14; // dl@11
|
|
969
|
62
|
970 //__debugbreak();
|
0
|
971
|
|
972 v6 = pLight->uRadius;
|
|
973 if ( v6 > 0
|
|
974 && (result = (int)pFace, v7 = pLight->vPosition.x, v7 > pFace->pBoundingBox.x1 - v6)
|
|
975 && v7 < v6 + pFace->pBoundingBox.x2
|
|
976 && (v8 = pLight->vPosition.y, v8 > pFace->pBoundingBox.y1 - v6)
|
|
977 && v8 < v6 + pFace->pBoundingBox.y2
|
|
978 && (v9 = pLight->vPosition.z, v9 > pFace->pBoundingBox.z1 - v6)
|
|
979 && v9 < v6 + pFace->pBoundingBox.z2
|
|
980 && ((v10 = (pFace->pFacePlane.dist
|
|
981 + pLight->vPosition.x * pFace->pFacePlane.vNormal.x
|
|
982 + v8 * pFace->pFacePlane.vNormal.y
|
|
983 + v9 * pFace->pFacePlane.vNormal.z) >> 16,
|
|
984 a4)
|
|
985 || v10 >= 0)
|
|
986 && v10 <= v6 )
|
|
987 {
|
|
988 stru_F8AD28._blv_lights_radii[*pSlot] = v6;
|
|
989 stru_F8AD28._blv_lights_inv_radii[*pSlot] = 65536 / v6;
|
|
990 stru_F8AD28._blv_lights_xs[*pSlot] = pLight->vPosition.x;
|
|
991 stru_F8AD28._blv_lights_ys[*pSlot] = pLight->vPosition.y;
|
|
992 stru_F8AD28._blv_lights_zs[*pSlot] = pLight->vPosition.z;
|
|
993 stru_F8AD28._blv_lights_rs[*pSlot] = (double)pLight->uLightColorR * 0.0039215689;
|
|
994 stru_F8AD28._blv_lights_gs[*pSlot] = (double)pLight->uLightColorG * 0.0039215689;
|
|
995 stru_F8AD28._blv_lights_bs[*pSlot] = (double)pLight->uLightColorB * 0.0039215689;
|
|
996 v11 = abs(v10);
|
|
997 v12 = pRenderer->bUsingSpecular;
|
|
998 stru_F8AD28._blv_lights_light_dot_faces[*pSlot] = v11;
|
|
999 stru_F8AD28._blv_lights_types[*pSlot] = pLight->uLightType;
|
|
1000 v13 = pRenderer->pRenderD3D;
|
|
1001 v14 = stru_F8AD28._blv_lights_types[*pSlot];
|
|
1002 if ( pRenderer->pRenderD3D && v12 && v14 & 4 )
|
|
1003 v14 = _4E94D2_light_type;
|
|
1004 stru_F8AD28._blv_lights_types[*pSlot] = v14;
|
|
1005 result = 4 * *pSlot;
|
|
1006 if ( v13 && v12 )
|
|
1007 {
|
|
1008 if ( stru_F8AD28._blv_lights_types[*pSlot] & 4 )
|
|
1009 {
|
|
1010 *(float *)((char *)stru_F8AD28._blv_lights_rs + result) = *(float *)((char *)stru_F8AD28._blv_lights_rs + result)
|
|
1011 * 0.33000001;
|
|
1012 *(float *)((char *)stru_F8AD28._blv_lights_gs + result) = *(float *)((char *)stru_F8AD28._blv_lights_gs + result)
|
|
1013 * 0.33000001;
|
|
1014 *(float *)((char *)stru_F8AD28._blv_lights_bs + result) = *(float *)((char *)stru_F8AD28._blv_lights_bs + result)
|
|
1015 * 0.33000001;
|
|
1016 }
|
|
1017 }
|
|
1018 ++*pSlot;
|
|
1019 LOBYTE(result) = 1;
|
|
1020 }
|
|
1021 else
|
|
1022 {
|
|
1023 LOBYTE(result) = 0;
|
|
1024 }
|
|
1025 return result;
|
|
1026 }
|
|
1027 // 4E94D2: using guessed type char _4E94D2_light_type;
|
|
1028
|
|
1029 //----- (0045D036) --------------------------------------------------------
|
86
|
1030 bool LightmapBuilder::StackLights_TerrainFace(Vec3_float_ *pNormal, float *a2, RenderVertexSoft *a3, unsigned int uStripType, bool bLightBackfaces)
|
0
|
1031 {
|
86
|
1032 /*int v6; // esi@1
|
0
|
1033 //LightmapBuilder *v7; // edi@1
|
|
1034 MobileLight *v8; // ebx@2
|
|
1035 int v9; // esi@5
|
|
1036 StationaryLight *v10; // ebx@6
|
|
1037 //bool result; // eax@9
|
|
1038 unsigned int a7; // [sp+Ch] [bp-4h]@1
|
|
1039
|
|
1040 v6 = 0;
|
|
1041 //v7 = this;
|
|
1042 a7 = 0;
|
|
1043 stru_F8AD28.uCurrentAmbientLightLevel = pOutdoor->field_CBC_terrain_triangles_shade_type;
|
|
1044 if ( pMobileLightsStack->uNumLightsActive > 0 )
|
|
1045 {
|
|
1046 v8 = pMobileLightsStack->pLights;
|
|
1047 do
|
|
1048 {
|
|
1049 if ( (signed int)a7 >= 20 )
|
|
1050 break;
|
|
1051 StackLight_TerrainFace((StationaryLight *)v8, pNormal, a3, a1, uStripType, bLightBackfaces, &a7);
|
|
1052 ++v6;
|
|
1053 ++v8;
|
|
1054 }
|
|
1055 while ( v6 < pMobileLightsStack->uNumLightsActive );
|
|
1056 }
|
|
1057 v9 = 0;
|
|
1058 if ( pStationaryLightsStack->uNumLightsActive > 0 )
|
|
1059 {
|
|
1060 v10 = pStationaryLightsStack->pLights;
|
|
1061 do
|
|
1062 {
|
|
1063 if ( (signed int)a7 >= 20 )
|
|
1064 break;
|
|
1065 StackLight_TerrainFace(v10, pNormal, a3, a1, uStripType, bLightBackfaces, &a7);
|
|
1066 ++v9;
|
|
1067 ++v10;
|
|
1068 }
|
|
1069 while ( v9 < pStationaryLightsStack->uNumLightsActive );
|
|
1070 }
|
|
1071
|
|
1072 stru_F8AD28.uNumLightsApplied = a7;
|
86
|
1073 return true;*/
|
|
1074 // bool __stdcall sub_45D036(struct Vec3<float> *pNormal, int a2, struct RenderVertex *a3, int a4, signed int X)
|
|
1075 //{
|
|
1076 float v6; // ebx@2
|
|
1077 unsigned int v10; // [sp+Ch] [bp-4h]@1
|
|
1078 int i;
|
|
1079
|
|
1080 v10 = 0;
|
638
|
1081 stru_F8AD28.uCurrentAmbientLightLevel = pOutdoor->max_terrain_dimming_level;
|
86
|
1082 for (i = 0; i < pMobileLightsStack->uNumLightsActive; ++i)
|
|
1083 {
|
|
1084 if ( v10 >= 20 )
|
|
1085 break;
|
|
1086 StackLight_TerrainFace((StationaryLight *)&pMobileLightsStack->pLights[i], pNormal, a2, a3, uStripType, bLightBackfaces, &v10);
|
|
1087 }
|
|
1088
|
|
1089 for (i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i)
|
|
1090 {
|
|
1091 if ( v10 >= 20 )
|
|
1092 break;
|
|
1093 StackLight_TerrainFace(&pStationaryLightsStack->pLights[i], pNormal, a2, a3, uStripType, bLightBackfaces, &v10);
|
|
1094 }
|
|
1095
|
|
1096 stru_F8AD28.uNumLightsApplied = v10;
|
0
|
1097 return true;
|
86
|
1098
|
0
|
1099 }
|
|
1100 // 519AB4: using guessed type int uNumStationaryLightsApplied;
|
|
1101
|
|
1102 //----- (0045D0D5) --------------------------------------------------------
|
|
1103 bool LightmapBuilder::StackLight_TerrainFace(StationaryLight *pLight, Vec3_float_ *pNormal, float *a3, RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot)
|
|
1104 {
|
|
1105 StationaryLight *v8; // edi@1
|
|
1106 bool result; // eax@1
|
|
1107 unsigned int v10; // esi@2
|
|
1108 RenderVertexSoft *v11; // ebx@2
|
|
1109 float v12; // eax@3
|
|
1110 float v13; // eax@4
|
|
1111 double v14; // st7@11
|
|
1112 double maxz; // st7@11
|
|
1113 double v16; // st7@11
|
|
1114 double v17; // st6@11
|
|
1115 __int16 v18; // fps@11
|
|
1116 char v19; // c0@11
|
|
1117 char v20; // c2@11
|
|
1118 char v21; // c3@11
|
|
1119 double v22; // st6@12
|
|
1120 __int16 v23; // fps@12
|
|
1121 char v24; // c0@12
|
|
1122 char v25; // c2@12
|
|
1123 char v26; // c3@12
|
|
1124 double v27; // st7@13
|
|
1125 double v28; // st6@13
|
|
1126 __int16 v29; // fps@13
|
|
1127 char v30; // c0@13
|
|
1128 char v31; // c2@13
|
|
1129 char v32; // c3@13
|
|
1130 double v33; // st6@14
|
|
1131 __int16 v34; // fps@14
|
|
1132 char v35; // c0@14
|
|
1133 char v36; // c2@14
|
|
1134 char v37; // c3@14
|
|
1135 double v38; // st7@15
|
|
1136 double v39; // st6@15
|
|
1137 __int16 v40; // fps@15
|
|
1138 char v41; // c0@15
|
|
1139 char v42; // c2@15
|
|
1140 char v43; // c3@15
|
|
1141 double v44; // st6@16
|
|
1142 __int16 v45; // fps@16
|
|
1143 char v46; // c0@16
|
|
1144 char v47; // c2@16
|
|
1145 char v48; // c3@16
|
|
1146 Vec3_float_ *v49; // esi@17
|
|
1147 double v50; // st7@17
|
|
1148 double v51; // st6@17
|
|
1149 signed int v52; // ecx@17
|
|
1150 unsigned int *v53; // esi@18
|
|
1151 int v54; // eax@18
|
|
1152 unsigned int v55; // ebx@18
|
|
1153 RenderD3D *v56; // ecx@18
|
|
1154 char v57; // dl@18
|
|
1155 std::string v58; // [sp-18h] [bp-38h]@10
|
|
1156 const char *v59; // [sp-8h] [bp-28h]@10
|
|
1157 signed int v60; // [sp-4h] [bp-24h]@10
|
|
1158 double v61; // [sp+Ch] [bp-14h]@11
|
|
1159 float minz; // [sp+14h] [bp-Ch]@11
|
|
1160 int v63; // [sp+18h] [bp-8h]@1
|
|
1161 float v64; // [sp+1Ch] [bp-4h]@5
|
|
1162
|
|
1163 v8 = pLight;
|
|
1164 result = pLight->uRadius;
|
|
1165 v63 = pLight->uRadius;
|
|
1166 if ( result <= 0 )
|
86
|
1167 return 0;
|
|
1168 //v10 = uStripType;
|
0
|
1169 v11 = a1;
|
|
1170 if ( uStripType == 4 )
|
|
1171 {
|
|
1172 pLight = (StationaryLight *)LODWORD(a1->vWorldPosition.x);
|
|
1173 v12 = a1[3].vWorldPosition.x;
|
|
1174 }
|
|
1175 else
|
|
1176 {
|
|
1177 if ( uStripType != 3 )
|
|
1178 {
|
|
1179 MessageBoxW(nullptr, L"Uknown strip type detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:981", 0);
|
|
1180 goto LABEL_11;
|
|
1181 }
|
|
1182 if ( (unsigned char)X )
|
|
1183 {
|
|
1184 pLight = (StationaryLight *)LODWORD(a1->vWorldPosition.x);
|
|
1185 uStripType = LODWORD(a1[2].vWorldPosition.x);
|
|
1186 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y);
|
|
1187 v13 = v11[2].vWorldPosition.y;
|
|
1188 goto LABEL_5;
|
|
1189 }
|
|
1190 pLight = (StationaryLight *)LODWORD(a1[1].vWorldPosition.x);
|
|
1191 v12 = a1[2].vWorldPosition.x;
|
|
1192 }
|
|
1193 uStripType = LODWORD(v12);
|
|
1194 a1 = (RenderVertexSoft *)LODWORD(a1[1].vWorldPosition.y);
|
|
1195 v13 = v11->vWorldPosition.y;
|
|
1196 LABEL_5:
|
|
1197 v64 = v13;
|
|
1198 LABEL_11:
|
86
|
1199 //v60 = v10;
|
0
|
1200 v59 = (const char *)v11;
|
86
|
1201 v60 = uStripType;
|
|
1202 minz = pGame->pIndoorCameraD3D->GetPolygonMinZ(v11, uStripType);
|
|
1203 maxz = pGame->pIndoorCameraD3D->GetPolygonMaxZ(v11, uStripType);
|
0
|
1204 result = v8->vPosition.x;
|
|
1205 *((float *)&v61 + 1) = maxz;
|
|
1206 v16 = (double)result;
|
|
1207 *(float *)&X = (double)v63;
|
|
1208 v17 = *(float *)&pLight - *(float *)&X;
|
|
1209 //UNDEF(v18);
|
86
|
1210 //v19 = v16 < v17;
|
0
|
1211 v20 = 0;
|
86
|
1212 //v21 = v16 == v17;
|
|
1213 /* BYTE1(result) = HIBYTE(v18);
|
0
|
1214 if ( v16 <= v17
|
|
1215 || (v22 = *(float *)&X + *(float *)&uStripType,
|
|
1216 //UNDEF(v23),
|
|
1217 v24 = v16 < v22,
|
|
1218 v25 = 0,
|
|
1219 v26 = v16 == v22,
|
|
1220 BYTE1(result) = HIBYTE(v23),
|
|
1221 v16 >= v22)
|
|
1222 || (result = v8->vPosition.y,
|
|
1223 pLight = (StationaryLight *)v8->vPosition.y,
|
|
1224 v27 = (double)(signed int)pLight,
|
|
1225 v28 = *(float *)&a1 - *(float *)&X,
|
|
1226 //UNDEF(v29),
|
|
1227 v30 = v27 < v28,
|
|
1228 v31 = 0,
|
|
1229 v32 = v27 == v28,
|
|
1230 BYTE1(result) = HIBYTE(v29),
|
|
1231 v27 <= v28)
|
|
1232 || (v33 = *(float *)&X + v64,
|
|
1233 //UNDEF(v34),
|
|
1234 v35 = v27 < v33,
|
|
1235 v36 = 0,
|
|
1236 v37 = v27 == v33,
|
|
1237 BYTE1(result) = HIBYTE(v34),
|
|
1238 v27 >= v33)
|
|
1239 || (result = v8->vPosition.z,
|
|
1240 pLight = (StationaryLight *)v8->vPosition.z,
|
|
1241 v38 = (double)(signed int)pLight,
|
|
1242 v39 = minz - *(float *)&X,
|
|
1243 //UNDEF(v40),
|
|
1244 v41 = v38 < v39,
|
|
1245 v42 = 0,
|
|
1246 v43 = v38 == v39,
|
|
1247 BYTE1(result) = HIBYTE(v40),
|
|
1248 v38 <= v39)
|
|
1249 || (v44 = *(float *)&X + *((float *)&v61 + 1),
|
|
1250 //UNDEF(v45),
|
|
1251 v46 = v38 < v44,
|
|
1252 v47 = 0,
|
|
1253 v48 = v38 == v44,
|
|
1254 BYTE1(result) = HIBYTE(v45),
|
|
1255 v38 >= v44)
|
|
1256 || (v49 = pNormal,
|
|
1257 Vec3_float_::NegDot(&v11->vWorldPosition, pNormal, a3),
|
|
1258 X = v8->vPosition.y,
|
|
1259 v50 = (double)X * v49->y,
|
|
1260 X = v8->vPosition.z,
|
|
1261 v51 = (double)X * v49->z,
|
|
1262 X = v8->vPosition.x,
|
|
1263 *(float *)&a3 = v50 + v51 + (double)X * v49->x + *a3,
|
|
1264 v61 = *(float *)&a3 + 6.7553994e15,
|
|
1265 result = LODWORD(v61),
|
|
1266 X = LODWORD(v61),
|
|
1267 v52 = v63,
|
86
|
1268 SLODWORD(v61) > v63) )*/
|
|
1269 if (0)
|
|
1270 return 0;
|
0
|
1271 v53 = pSlot;
|
|
1272 v60 = X;
|
|
1273 stru_F8AD28._blv_lights_radii[*pSlot] = v63;
|
86
|
1274 stru_F8AD28._blv_lights_inv_radii[*v53] = 65536 / v63;
|
0
|
1275 stru_F8AD28._blv_lights_xs[*v53] = v8->vPosition.x;
|
|
1276 stru_F8AD28._blv_lights_ys[*v53] = v8->vPosition.y;
|
|
1277 stru_F8AD28._blv_lights_zs[*v53] = v8->vPosition.z;
|
|
1278 a3 = (float *)v8->uLightColorR;
|
86
|
1279 stru_F8AD28._blv_lights_rs[*v53] = (double)(signed int)a3 * 0.003921568859368563;
|
0
|
1280 a3 = (float *)v8->uLightColorG;
|
86
|
1281 stru_F8AD28._blv_lights_gs[*v53] = (double)(signed int)a3 * 0.003921568859368563;
|
0
|
1282 a3 = (float *)v8->uLightColorB;
|
86
|
1283 stru_F8AD28._blv_lights_bs[*v53] = (double)(signed int)a3 * 0.003921568859368563;
|
0
|
1284 v54 = abs(v60);
|
|
1285 v55 = pRenderer->bUsingSpecular;
|
|
1286 stru_F8AD28._blv_lights_light_dot_faces[*v53] = v54;
|
|
1287 stru_F8AD28._blv_lights_types[*v53] = v8->uLightType;
|
|
1288 v56 = pRenderer->pRenderD3D;
|
|
1289 v57 = stru_F8AD28._blv_lights_types[*v53];
|
|
1290 if ( pRenderer->pRenderD3D && v55 && v57 & 4 )
|
|
1291 v57 = _4E94D2_light_type;
|
|
1292 stru_F8AD28._blv_lights_types[*v53] = v57;
|
|
1293 result = 4 * *v53;
|
|
1294 if ( v56 && v55 )
|
|
1295 {
|
|
1296 if ( stru_F8AD28._blv_lights_types[*v53] & 4 )
|
|
1297 {
|
|
1298 *(float *)((char *)stru_F8AD28._blv_lights_rs + result) = *(float *)((char *)stru_F8AD28._blv_lights_rs + result)
|
86
|
1299 * 0.3300000131130219;
|
0
|
1300 *(float *)((char *)stru_F8AD28._blv_lights_gs + result) = *(float *)((char *)stru_F8AD28._blv_lights_gs + result)
|
86
|
1301 * 0.3300000131130219;
|
0
|
1302 *(float *)((char *)stru_F8AD28._blv_lights_bs + result) = *(float *)((char *)stru_F8AD28._blv_lights_bs + result)
|
86
|
1303 * 0.3300000131130219;
|
0
|
1304 }
|
|
1305 }
|
|
1306 ++*v53;
|
86
|
1307 return 1;
|
0
|
1308 }
|
|
1309 // 4E94D2: using guessed type char _4E94D2_light_type;
|
|
1310
|
|
1311 //----- (0045D3C7) --------------------------------------------------------
|
|
1312 bool LightmapBuilder::_45D3C7(stru148 *a1)
|
|
1313 {
|
|
1314 LightmapBuilder *v2; // ebx@1
|
|
1315 stru148 *result; // eax@1
|
|
1316 float v4; // ecx@2
|
|
1317 Span *i; // edi@5
|
|
1318
|
|
1319 v2 = this;
|
|
1320 result = (stru148 *)a1->prolly_head;
|
|
1321 if ( result && (v4 = result->field_4, *(int *)&v4) != 0 && *(unsigned int *)(LODWORD(v4) + 60) )
|
|
1322 {
|
|
1323 for ( i = a1->prolly_head; ; i = i->pNext )
|
|
1324 {
|
|
1325 result = i->pParent;
|
|
1326 if ( result->field_108 )
|
|
1327 result = (stru148 *)_45D426(
|
|
1328 i,
|
|
1329 a1->pEdgeList1,
|
|
1330 a1->uEdgeList1Size,
|
|
1331 (Edge *)a1->pEdgeList2,
|
|
1332 a1->uEdgeList2Size);
|
|
1333 if ( a1->prolly_tail == i )
|
|
1334 break;
|
|
1335 }
|
|
1336 LOBYTE(result) = 1;
|
|
1337 }
|
|
1338 else
|
|
1339 {
|
|
1340 LOBYTE(result) = 0;
|
|
1341 }
|
|
1342 return (bool)result;
|
|
1343 }
|
|
1344
|
|
1345 //----- (0045D426) --------------------------------------------------------
|
|
1346 int LightmapBuilder::_45D426(Span *a1, Edge **a2, unsigned int a3, Edge *a4, int a5)
|
|
1347 {
|
|
1348 int v6; // edi@1
|
|
1349 signed int v7; // ebx@3
|
|
1350 signed int v8; // ecx@3
|
|
1351 Span *v9; // esi@3
|
|
1352 double v10; // st7@4
|
|
1353 Edge *v11; // edx@5
|
|
1354 double v12; // st7@11
|
|
1355 int v13; // edx@12
|
|
1356 int v14; // ebx@17
|
|
1357 Edge *v15; // edi@17
|
|
1358 float v16; // ST04_4@17
|
|
1359 float v17; // ST04_4@17
|
|
1360 double v18; // st7@17
|
|
1361 int result; // eax@19
|
|
1362 //double v20; // ST14_8@20
|
|
1363 //double v21; // ST14_8@20
|
|
1364 double v22; // st7@20
|
|
1365 int v23; // ecx@20
|
|
1366 double v24; // st6@20
|
|
1367 double v25; // st7@23
|
|
1368 double v26; // st7@28
|
|
1369 __int16 v27; // fps@28
|
|
1370 char v28; // c0@28
|
|
1371 char v29; // c2@28
|
|
1372 char v30; // c3@28
|
|
1373 double v31; // st7@29
|
|
1374 double v32; // st7@30
|
|
1375 __int16 v33; // fps@30
|
|
1376 char v34; // c0@30
|
|
1377 char v35; // c2@30
|
|
1378 char v36; // c3@30
|
|
1379 LightmapBuilder *this_4; // [sp+14h] [bp-8h]@1
|
|
1380 signed int v38; // [sp+18h] [bp-4h]@3
|
|
1381 float a1a; // [sp+24h] [bp+8h]@20
|
|
1382 float a2a; // [sp+28h] [bp+Ch]@17
|
|
1383 float a3a; // [sp+2Ch] [bp+10h]@17
|
|
1384 float a5a; // [sp+34h] [bp+18h]@20
|
|
1385 float a5b; // [sp+34h] [bp+18h]@20
|
|
1386
|
|
1387 v6 = 0;
|
|
1388 this_4 = this;
|
|
1389 if ( a5 && a3 )
|
|
1390 {
|
|
1391 v7 = -1;
|
|
1392 v8 = 0;
|
|
1393 v9 = a1;
|
|
1394 v38 = -1;
|
|
1395 if ( (signed int)a3 > 0 )
|
|
1396 {
|
|
1397 v10 = (double)a1->field_A;
|
|
1398 while ( 1 )
|
|
1399 {
|
|
1400 v11 = a2[v8];
|
|
1401 if ( v10 >= v11->field_2C )
|
|
1402 {
|
|
1403 if ( v10 <= v11->field_30 )
|
|
1404 break;
|
|
1405 }
|
|
1406 ++v8;
|
|
1407 if ( v8 >= (signed int)a3 )
|
|
1408 goto LABEL_10;
|
|
1409 }
|
|
1410 v38 = v8;
|
|
1411 }
|
|
1412 LABEL_10:
|
|
1413 if ( a5 > 0 )
|
|
1414 {
|
|
1415 v12 = (double)a1->field_A;
|
|
1416 while ( 1 )
|
|
1417 {
|
|
1418 v13 = *((unsigned int *)&a4->field_0 + v6);
|
|
1419 if ( v12 >= *(float *)(v13 + 44) )
|
|
1420 {
|
|
1421 if ( v12 <= *(float *)(v13 + 48) )
|
|
1422 break;
|
|
1423 }
|
|
1424 ++v6;
|
|
1425 if ( v6 >= a5 )
|
|
1426 goto LABEL_17;
|
|
1427 }
|
|
1428 v7 = v6;
|
|
1429 }
|
|
1430 LABEL_17:
|
|
1431 v14 = *((unsigned int *)&a4->field_0 + v7);
|
|
1432 v15 = a2[v38];
|
|
1433 v16 = (double)a1->field_A;
|
|
1434 a3a = _45D643(a2[v38], v16);
|
|
1435 v17 = (double)a1->field_A;
|
|
1436 v18 = _45D643((Edge *)v14, v17);
|
|
1437 a2a = v18;
|
|
1438 if ( byte_4D864C && BYTE1(pGame->uFlags) & 0x80 )
|
|
1439 {
|
|
1440 HIWORD(result) = HIWORD(a3a);
|
|
1441 a1->field_14 = v18;
|
|
1442 a1->field_10 = a3a;
|
|
1443 }
|
|
1444 else
|
|
1445 {
|
|
1446 a5a = ((double)a1->field_A - v15->field_2C) * v15->field_4 + v15->field_24 - 0.5;
|
|
1447 //v20 = a5a + 6.7553994e15;
|
|
1448 //a5b = (double)SLODWORD(v20);
|
|
1449 a5b = (double)floorf(a5a + 0.5f);
|
|
1450 a1a = ((double)a1->field_A - *(float *)(v14 + 44)) * *(float *)(v14 + 4) + *(float *)(v14 + 36) + 0.5;
|
|
1451 //v21 = a1a + 6.7553994e15;
|
|
1452 //v22 = (double)SLODWORD(v21);
|
|
1453 v22 = (double)floorf(a1a + 0.5f);
|
|
1454 result = v9->field_8;
|
|
1455 v23 = v9->field_C;
|
|
1456 v24 = -((a3a - a2a) / (v22 - a5b));
|
|
1457 v9->field_10 = ((double)result - a5b) * v24 + a3a;
|
|
1458 v9->field_14 = a2a - (v22 - (double)(result + v23)) * v24;
|
|
1459 }
|
|
1460 if ( v9->field_10 < 0.0 || v9->field_10 <= 1.0 )
|
|
1461 {
|
|
1462 if ( v9->field_10 >= 0.0 )
|
|
1463 v25 = v9->field_10;
|
|
1464 else
|
|
1465 v25 = 0.0;
|
|
1466 }
|
|
1467 else
|
|
1468 {
|
|
1469 v25 = 1.0;
|
|
1470 }
|
|
1471 v9->field_10 = v25;
|
|
1472 if ( v9->field_14 < 0.0
|
|
1473 || (v26 = v9->field_14,
|
|
1474 //UNDEF(v27),
|
|
1475 v28 = 1.0 < v26,
|
|
1476 v29 = 0,
|
|
1477 v30 = 1.0 == v26,
|
|
1478 BYTE1(result) = HIBYTE(v27),
|
|
1479 v26 <= 1.0) )
|
|
1480 {
|
|
1481 v32 = v9->field_14;
|
|
1482 //UNDEF(v33);
|
|
1483 v34 = 0.0 < v32;
|
|
1484 v35 = 0;
|
|
1485 v36 = 0.0 == v32;
|
|
1486 BYTE1(result) = HIBYTE(v33);
|
|
1487 if ( v32 >= 0.0 )
|
|
1488 v31 = v9->field_14;
|
|
1489 else
|
|
1490 v31 = 0.0;
|
|
1491 }
|
|
1492 else
|
|
1493 {
|
|
1494 v31 = 1.0;
|
|
1495 }
|
|
1496 v9->field_14 = v31;
|
|
1497 LOBYTE(result) = 1;
|
|
1498 }
|
|
1499 else
|
|
1500 {
|
|
1501 LOBYTE(result) = 0;
|
|
1502 }
|
|
1503 return result;
|
|
1504 }
|
|
1505 // 4D864C: using guessed type char byte_4D864C;
|
|
1506
|
|
1507 //----- (0045D643) --------------------------------------------------------
|
|
1508 double LightmapBuilder::_45D643(Edge *a1, float a2)
|
|
1509 {
|
|
1510 double result; // st7@1
|
|
1511
|
|
1512 result = (a1->field_1C - a1->field_20) * -1.0 / (a1->field_30 - a1->field_2C) * (a2 - a1->field_2C) + a1->field_1C;
|
|
1513 if ( result < 0.0 || result <= 1.0 )
|
|
1514 {
|
|
1515 if ( result < 0.0 )
|
|
1516 result = 0.0;
|
|
1517 }
|
|
1518 else
|
|
1519 {
|
|
1520 result = 1.0;
|
|
1521 }
|
|
1522 return result;
|
|
1523 }
|
|
1524
|
|
1525 //----- (0045D698) --------------------------------------------------------
|
|
1526 bool LightmapBuilder::DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2)
|
|
1527 {
|
|
1528 bool result; // eax@1
|
|
1529 LightmapBuilder *v3; // esi@1
|
|
1530 RenderVertexSoft *v4; // edi@3
|
|
1531 RenderVertexSoft *v5; // edi@7
|
|
1532 IndoorCameraD3D *thisa; // [sp+10h] [bp-8h]@1
|
|
1533 bool v7; // [sp+14h] [bp-4h]@2
|
|
1534 bool a2a; // [sp+20h] [bp+8h]@6
|
|
1535
|
|
1536 result = (bool)pGame->pIndoorCameraD3D;
|
|
1537 v3 = this;
|
|
1538 thisa = pGame->pIndoorCameraD3D;
|
|
1539 if ( bit_one_for_list1__bit_two_for_list2 & 1 )
|
|
1540 {
|
|
1541 v7 = 0;
|
|
1542 if ( (signed int)this->std__vector_000004_size > 0 )
|
|
1543 {
|
|
1544 v4 = this->std__vector_000004[0].pVertices;
|
|
1545 do
|
|
1546 {
|
|
1547 pGame->pIndoorCameraD3D->debug_outline_sw(v4, *((unsigned int *)v4 - 1), 0xFF00u, 0.0);
|
|
1548 ++v7;
|
|
1549 v4 = (RenderVertexSoft *)((char *)v4 + 3100);
|
|
1550 result = v7;
|
|
1551 }
|
|
1552 while ( v7 < (signed int)v3->std__vector_000004_size );
|
|
1553 }
|
|
1554 }
|
|
1555 if ( bit_one_for_list1__bit_two_for_list2 & 2 )
|
|
1556 {
|
|
1557 a2a = 0;
|
|
1558 if ( (signed int)v3->std__vector_183808_size > 0 )
|
|
1559 {
|
|
1560 v5 = v3->std__vector_183808[0].pVertices;
|
|
1561 do
|
|
1562 {
|
|
1563 pGame->pIndoorCameraD3D->debug_outline_sw(v5, *((unsigned int *)v5 - 1), 0xC04000u, 0.00019999999);
|
|
1564 ++a2a;
|
|
1565 v5 = (RenderVertexSoft *)((char *)v5 + 3100);
|
|
1566 result = a2a;
|
|
1567 }
|
|
1568 while ( a2a < (signed int)v3->std__vector_183808_size );
|
|
1569 }
|
|
1570 }
|
|
1571 LOBYTE(result) = 1;
|
|
1572 return result;
|
|
1573 }
|
|
1574
|
|
1575 //----- (0045D73F) --------------------------------------------------------
|
|
1576 void LightmapBuilder::DrawLightmaps(int a2)
|
|
1577 {
|
|
1578 if ( a2 == 2 )
|
|
1579 DoDrawLightmaps();
|
|
1580 }
|
|
1581
|
|
1582 //----- (0045D74F) --------------------------------------------------------
|
|
1583 char LightmapBuilder::_45D74F_MessWithLight(int a2, int *a3)
|
|
1584 {
|
|
1585 char v3; // zf@1
|
|
1586 IDirect3DDevice3 *v4; // eax@2
|
|
1587 HRESULT v5; // eax@2
|
|
1588 //char *v6; // eax@2
|
|
1589 struct IDirect3DTexture2 *v7; // edi@4
|
|
1590 HRESULT v8; // eax@8
|
|
1591 HRESULT v9; // eax@8
|
|
1592 HRESULT v10; // eax@8
|
|
1593 HRESULT v11; // eax@8
|
|
1594 HRESULT v12; // eax@8
|
|
1595 int *v13; // eax@8
|
|
1596 float v14; // ecx@15
|
|
1597 IDirect3DDevice3 *v15; // eax@21
|
|
1598 HRESULT v16; // eax@21
|
|
1599 IDirect3DDevice3 *v17; // eax@21
|
|
1600 HRESULT v18; // eax@21
|
|
1601 IDirect3DDevice3 *v19; // eax@21
|
|
1602 HRESULT v20; // eax@21
|
|
1603 IDirect3DDevice3 *v21; // eax@21
|
|
1604 HRESULT v22; // eax@21
|
|
1605 //IDirect3DDevice3 *v23; // eax@23
|
|
1606 std::string v25; // [sp+44h] [bp-44h]@12
|
|
1607 signed int v26; // [sp+48h] [bp-40h]@21
|
|
1608 signed int v27; // [sp+4Ch] [bp-3Ch]@21
|
|
1609 Lightmap *v28; // [sp+50h] [bp-38h]@2
|
|
1610 int v29; // [sp+54h] [bp-34h]@2
|
|
1611 //float v30; // [sp+58h] [bp-30h]@2
|
|
1612 int arg4; // [sp+68h] [bp-20h]@8
|
|
1613 float v32; // [sp+6Ch] [bp-1Ch]@8
|
|
1614 float v33; // [sp+70h] [bp-18h]@8
|
|
1615 int v34; // [sp+74h] [bp-14h]@19
|
|
1616 int v35; // [sp+78h] [bp-10h]@2
|
|
1617 int *v36; // [sp+7Ch] [bp-Ch]@10
|
|
1618 int a1; // [sp+80h] [bp-8h]@12
|
|
1619 float v38; // [sp+84h] [bp-4h]@1
|
|
1620
|
|
1621 v3 = this->std__vector_000004_size == 0;
|
|
1622 LODWORD(v38) = (int)this;
|
|
1623 if ( !v3 )
|
|
1624 {
|
|
1625 //v30 = 0.0;
|
|
1626 //v4 = pRenderer->pRenderD3D->pDevice;
|
595
|
1627 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
|
0
|
1628 //v6 = (char *)stru_69BD44.c_str();
|
|
1629 //if ( !stru_69BD44.c_str() )
|
|
1630 // v6 = (char *)&dword_4D86F0;
|
|
1631 v7 = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03");
|
|
1632 if ( pRenderer->bUsingSpecular )
|
|
1633 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
|
|
1634 if ( !byte_4D864C || !(pGame->uFlags & 1) )
|
|
1635 {
|
186
|
1636 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE));
|
|
1637 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE));
|
0
|
1638 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, v7));
|
186
|
1639 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
|
|
1640 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE));
|
0
|
1641 v13 = a3;
|
|
1642 v33 = 1.0;
|
|
1643 v32 = 1.0;
|
|
1644 *(float *)&arg4 = 1.0;
|
|
1645 if ( a3 )
|
|
1646 {
|
|
1647 if ( *a3 != -1 )
|
|
1648 {
|
|
1649 v36 = a3;
|
|
1650 do
|
|
1651 {
|
|
1652 v28 = (Lightmap *)(3100 * *v13 + LODWORD(v38) + 4);
|
|
1653 if ( !DrawLightmap(v28, (Vec3_float_ *)&arg4, 0.0) )
|
|
1654 {
|
|
1655 MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1230", 0);
|
|
1656 a1 = 5080812;
|
|
1657 }
|
|
1658 v13 = v36 + 1;
|
|
1659 v36 = v13;
|
|
1660 }
|
|
1661 while ( *v13 != -1 );
|
|
1662 }
|
|
1663 }
|
|
1664 else
|
|
1665 {
|
|
1666 v14 = v38;
|
|
1667 v36 = 0;
|
|
1668 if ( *(unsigned int *)(LODWORD(v38) + 1587204) > 0 )
|
|
1669 {
|
|
1670 a1 = LODWORD(v38) + 4;
|
|
1671 while ( 1 )
|
|
1672 {
|
|
1673 if ( !DrawLightmap((Lightmap *)a1, (Vec3_float_ *)&arg4, 0.0) )
|
|
1674 {
|
|
1675 MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1238", 0);
|
|
1676 v35 = 5080812;
|
|
1677 }
|
|
1678 v36 = (int *)((char *)v36 + 1);
|
|
1679 a1 += 3100;
|
|
1680 if ( (signed int)v36 >= *(unsigned int *)(LODWORD(v38) + 1587204) )
|
|
1681 break;
|
|
1682 v14 = v38;
|
|
1683 }
|
|
1684 }
|
|
1685 }
|
|
1686 v15 = pRenderer->pRenderD3D->pDevice;
|
186
|
1687 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
|
|
1688 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
|
|
1689 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
|
|
1690 ErrD3D(v15->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE));
|
0
|
1691 }
|
|
1692 if ( pRenderer->bUsingSpecular )
|
|
1693 {
|
|
1694 //LODWORD(v30) = 1;
|
|
1695 //v29 = 28;
|
|
1696 //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice;
|
186
|
1697 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE));
|
0
|
1698 //v30 = pRenderer->uFogColor;
|
|
1699 //v23 = pRenderer->pRenderD3D->pDevice;
|
|
1700 //v29 = 34;
|
|
1701 //v28 = (Lightmap *)v23;
|
|
1702 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, pRenderer->uFogColor));
|
|
1703 //v28 = (Lightmap *)pRenderer->pRenderD3D->pDevice;
|
186
|
1704 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
0
|
1705 }
|
|
1706 }
|
|
1707 return 1;
|
|
1708 }
|
|
1709
|
|
1710
|
|
1711 //----- (0045DA56) --------------------------------------------------------
|
|
1712 bool LightmapBuilder::DrawLightmaps2(float z_bias)
|
|
1713 {
|
|
1714 Vec3_float_ v; // [sp+Ch] [bp-1Ch]@2
|
|
1715 v.z = 1.0;
|
|
1716 v.y = 1.0;
|
|
1717 v.x = 1.0;
|
|
1718
|
|
1719 for (uint i = 0; i < std__vector_183808_size; ++i)
|
|
1720 if (!DrawLightmap(std__vector_183808 + i, &v, z_bias))
|
|
1721 MessageBoxW(nullptr, L"Invalid lightmap detected!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Light.cpp:1288", 0);
|
|
1722
|
|
1723 return true;
|
|
1724 }
|
|
1725
|
|
1726 //----- (0045DAE8) --------------------------------------------------------
|
|
1727 bool LightmapBuilder::DrawLightmap(Lightmap *pLightmap, Vec3_float_ *pColorMult, float z_bias)
|
|
1728 {
|
|
1729 double v10; // st7@4
|
|
1730 double v14; // st7@7
|
|
1731 __int16 v15; // fps@8
|
|
1732 double v18; // st3@8
|
|
1733 signed int v24; // [sp-1Ch] [bp-670h]@13
|
|
1734 const char *v25; // [sp-18h] [bp-66Ch]@13
|
|
1735 int v26; // [sp-14h] [bp-668h]@13
|
|
1736 RenderVertexD3D3 a2[32]; // [sp+0h] [bp-654h]@7
|
|
1737
|
|
1738
|
|
1739 if (pLightmap->uNumVertices < 3)
|
|
1740 {
|
|
1741 Log::Warning(L"Lightmap uNumVertices < 3");
|
|
1742 return false;
|
|
1743 }
|
|
1744
|
|
1745 uint uLightmapColorMaskR = (pLightmap->uColorMask >> 16) & 0xFF;
|
|
1746 uint uLightmapColorR = floorf(uLightmapColorMaskR * pLightmap->fBrightness * pColorMult->x + 0.5f);
|
|
1747
|
|
1748 uint uLightmapColorMaskG = (pLightmap->uColorMask >> 8) & 0xFF;
|
|
1749 uint uLightmapColorG = floorf(uLightmapColorMaskG * pLightmap->fBrightness * pColorMult->y + 0.5f);
|
|
1750
|
|
1751 uint uLightmapColorMaskB = pLightmap->uColorMask & 0xFF;
|
|
1752 uint uLightmapColorB = floorf(uLightmapColorMaskB * pLightmap->fBrightness * pColorMult->z + 0.5f);
|
|
1753
|
|
1754 uint uLightmapColor = uLightmapColorB | (uLightmapColorMaskG << 8) | (uLightmapColorMaskR << 16);
|
|
1755
|
|
1756 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
1757 v10 = (double)pOutdoorCamera->shading_dist_mist;
|
|
1758 else
|
|
1759 v10 = 16192.0;
|
|
1760 v14 = 1.0 / v10;
|
|
1761
|
|
1762 for (uint i = 0; i < pLightmap->uNumVertices; ++i)
|
|
1763 {
|
|
1764 v18 = 1.0 - 1.0 / (v14 * pLightmap->pVertices[i].vWorldViewPosition.x * 1000.0);
|
|
1765 if (fabsf(z_bias) < 1e-5f)
|
|
1766 {
|
|
1767 v18 = v18 - z_bias;
|
|
1768 if (v18 < 0.000099999997)
|
|
1769 v18 = 0.000099999997;
|
|
1770 }
|
|
1771
|
|
1772 a2[i].pos.x = pLightmap->pVertices[i].vWorldViewProjX;
|
|
1773 a2[i].pos.z = v18;
|
|
1774 a2[i].pos.y = pLightmap->pVertices[i].vWorldViewProjY;
|
|
1775 a2[i].rhw = 1.0 / pLightmap->pVertices[i].vWorldViewPosition.x;
|
|
1776 a2[i].diffuse = uLightmapColor;
|
|
1777 a2[i].specular = 0;
|
|
1778 a2[i].texcoord.x = pLightmap->pVertices[i].u;
|
|
1779 a2[i].texcoord.y = pLightmap->pVertices[i].v;
|
|
1780 }
|
|
1781
|
|
1782 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
1783 v24 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS;
|
|
1784 else
|
|
1785 v24 = D3DDP_DONOTLIGHT;
|
|
1786
|
|
1787 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
1788 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
1789 a2,
|
|
1790 pLightmap->uNumVertices,
|
|
1791 v24));
|
|
1792
|
|
1793 return true;
|
|
1794 }
|
|
1795
|
|
1796 //----- (0045DCA9) --------------------------------------------------------
|
|
1797 void LightmapBuilder::DoDrawLightmaps()
|
|
1798 {
|
|
1799 if (!std__vector_183808_size)
|
|
1800 return;
|
|
1801
|
|
1802 if (pRenderer->bUsingSpecular)
|
186
|
1803 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE));
|
0
|
1804
|
186
|
1805 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
|
|
1806 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE));
|
|
1807 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE));
|
|
1808 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE));
|
0
|
1809
|
|
1810 auto pTex = pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03");
|
|
1811 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTex));
|
|
1812
|
186
|
1813 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
|
|
1814 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE));
|
0
|
1815
|
|
1816 DrawLightmaps2(0.00050000002);
|
|
1817
|
186
|
1818 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE));
|
|
1819 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO));
|
|
1820 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE));
|
|
1821 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE));
|
|
1822 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE));
|
|
1823 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
|
0
|
1824
|
|
1825 if (pRenderer->bUsingSpecular)
|
186
|
1826 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE));
|
0
|
1827 } |