Mercurial > mm7
annotate stru6.h @ 1076:9b6e252658e8
more DecalBuilder
author | zipi |
---|---|
date | Sat, 25 May 2013 14:43:27 +0100 |
parents | cb0ad52d6a26 |
children | 3395579f6c4d |
rev | line source |
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0 | 1 #pragma once |
2 #include "Render.h" | |
3 | |
4 | |
5 /* 120 */ | |
6 #pragma pack(push, 1) | |
7 struct stru6_stru1_indoor_sw_billboard | |
8 { | |
9 //----- (004775B1) -------------------------------------------------------- | |
10 inline stru6_stru1_indoor_sw_billboard() | |
11 { | |
12 field_10 = 0; | |
13 uNumVec4sInArray1 = 0; | |
14 uNumVec3sInArray2 = 0; | |
15 pArray1 = nullptr; | |
16 pArray2 = nullptr; | |
17 } | |
18 | |
19 //----- (004775C4) -------------------------------------------------------- | |
20 virtual ~stru6_stru1_indoor_sw_billboard() | |
21 { | |
22 if (pArray1) | |
23 delete [] pArray1; | |
24 pArray1 = nullptr; | |
25 | |
26 if (pArray2) | |
27 delete [] pArray2; | |
28 pArray2 = nullptr; | |
29 } | |
30 | |
31 int _4775ED(float a2); | |
32 int _477927(float a2); | |
33 int sub_477C61(); | |
34 bool sub_477F63(); | |
35 int sub_47802A(); | |
36 void Initialize(int a2); | |
37 void _47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2); | |
38 | |
39 | |
40 unsigned int uNumVec4sInArray1; | |
41 struct stru16x *pArray1; | |
42 unsigned int uNumVec3sInArray2; | |
43 struct stru160 *pArray2; | |
44 int field_10; | |
45 int field_14[80]; | |
46 }; | |
47 #pragma pack(pop) | |
48 | |
49 | |
50 /* 122 */ | |
51 #pragma pack(push, 1) | |
52 struct PlayerBuffAnim | |
53 { | |
486 | 54 inline PlayerBuffAnim(): |
55 bRender(false), uSpellAnimTime(0), uSpellIconID(0) | |
56 {} | |
57 | |
0 | 58 __int16 bRender; |
59 __int16 field_2; | |
491 | 60 int uSpellAnimTimeElapsed; |
486 | 61 int uSpellAnimTime; |
0 | 62 int uSpellIconID; |
63 }; | |
64 #pragma pack(pop) | |
65 | |
66 | |
67 /* 307 */ | |
68 #pragma pack(push, 1) | |
69 struct ProjectileAnim | |
70 { | |
71 float srcX; | |
72 float srcY; | |
73 float srcZ; | |
74 float dstX; | |
75 float dstY; | |
76 float dstZ; | |
77 int uTextureID; | |
78 }; | |
79 #pragma pack(pop) | |
80 | |
81 | |
82 /* 306 */ | |
83 #pragma pack(push, 1) | |
84 struct stru6_stru2 | |
85 { | |
486 | 86 //int field_0; |
87 float flt_0_x; | |
88 float flt_4_y; | |
89 float flt_8_z; | |
90 int field_C; | |
0 | 91 }; |
92 #pragma pack(pop) | |
93 | |
94 | |
95 | |
96 /* 121 */ | |
97 #pragma pack(push, 1) | |
98 struct stru6 | |
99 { | |
100 //----- (004A7155) -------------------------------------------------------- | |
101 stru6() | |
102 { | |
103 this->field_204 = 0; | |
104 this->uFadeTime = 0; | |
105 this->uNumProjectiles = 0; | |
486 | 106 this->field_0 = 0; |
0 | 107 |
108 pStru1 = new stru6_stru1_indoor_sw_billboard; | |
109 pStru1->Initialize(0xFF3C1Eu); | |
110 } | |
111 //----- (004A71DC) -------------------------------------------------------- | |
112 ~stru6() | |
113 { | |
114 if (pStru1) | |
115 delete pStru1; | |
116 pStru1 = nullptr; | |
117 } | |
118 | |
119 void DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID); | |
120 void DrawProjectiles(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
121 void _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(struct SpriteObject *a2, unsigned int uDiffuse, unsigned int uTextureID); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
122 void _4A75CC_single_spell_collision_particle(struct SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
123 void _4A7688_fireball_collision_particle(struct SpriteObject *a2); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
124 void _4A77FD_some_stuff_d3d(struct SpriteObject *a1); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
125 void _4A78AE_sparks_spell(struct SpriteObject *a1); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
126 void _4A7948_mind_blast_after_effect(struct SpriteObject *a1); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
127 bool AddMobileLight(struct SpriteObject *a1, unsigned int uDiffuse, int uRadius); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
128 void _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(SpriteObject *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
129 void _4A7C07(struct SpriteObject *a2); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
130 void AddProjectile(struct SpriteObject *a2, int a3, unsigned int uTextureID); |
142 | 131 void _4A7E89_sparkles_on_actor_after_it_casts_buff(struct Actor *pActor, unsigned int uDiffuse); |
0 | 132 void _4A7F74(int x, int y, int z); |
133 int _4A806F(struct Actor *pActor); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
134 void _4A80DC_some_stuff_sw(struct SpriteObject *a2); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
491
diff
changeset
|
135 bool _4A81CA(struct SpriteObject *a2); |
486 | 136 void SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID); |
0 | 137 void FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime); |
138 int _4A8BFC(); | |
139 void RenderSpecialEffects(); | |
140 void DrawPlayerBuffAnims(); | |
141 void LoadAnimations(); | |
142 | |
143 | |
486 | 144 int field_0; |
145 stru6_stru2 array_4[31]; | |
146 int field_1F4; | |
147 int field_1F8; | |
148 int field_1FC; | |
0 | 149 int field_200; |
150 int field_204; | |
151 PlayerBuffAnim pPlayerBuffs[4]; | |
152 ProjectileAnim pProjectiles[32]; | |
153 int uNumProjectiles; | |
154 stru6_stru1_indoor_sw_billboard *pStru1; | |
155 int field_5D0; | |
156 int uAnimLength; | |
157 int uFadeTime; | |
158 int uFadeTime2; | |
159 int uFadeColor; | |
160 unsigned int uTextureID_effpar1; | |
161 unsigned int uTextureID_effpar2; | |
162 unsigned int uTextureID_effpar3; | |
163 unsigned int uSpriteID_sp57c; | |
164 int field_5F4; | |
165 }; | |
166 #pragma pack(pop) | |
167 | |
168 |