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1 #include "Bink_Smacker.h"
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2
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3
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4
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5
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6
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7
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8
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9 int (__stdcall *smackw32_SmackSoundUseMSS)(HDIGDRIVER) = 0;
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10 unsigned int (__stdcall *smackw32_SmackUseMMX)(unsigned int) = 0;
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11 HSMACK (__stdcall *smackw32_SmackOpen)(HANDLE, unsigned int, unsigned int) = 0;
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12 HSMACKBLIT (__stdcall *smackw32_SmackBlitOpen)(unsigned int) = 0;
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13 void (__stdcall *smackw32_SmackToBuffer)(HSMACK, unsigned int, unsigned int, unsigned int, unsigned int, void *, unsigned int) = 0;
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14 void (__stdcall *smackw32_SmackBlitSetPalette)(HSMACKBLIT, void *, unsigned int) = 0;
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15 unsigned int (__stdcall *smackw32_SmackDoFrame)(HSMACK) = 0;
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16 unsigned int (__stdcall *smackw32_SmackToBufferRect)(HSMACK, unsigned int) = 0;
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17 void (__stdcall *smackw32_SmackBlit)(HSMACKBLIT, void *, unsigned int, unsigned int, unsigned int, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) = 0;
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18 void (__stdcall *smackw32_SmackNextFrame)(HSMACK) = 0;
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19 unsigned int (__stdcall *smackw32_SmackWait)(HSMACK) = 0;
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20 unsigned int (__stdcall *smackw32_SmackSoundOnOff)(HSMACK, unsigned int) = 0;
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21 void (__stdcall *smackw32_SmackClose)(HSMACK) = 0;
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22 void (__stdcall *smackw32_SmackBufferClose)(HSMACKBUF) = 0;
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23 void (__stdcall *smackw32_SmackBlitClose)(HSMACKBLIT) = 0;
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24 int (__stdcall *smackw32_SmackBlitClear)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int) = 0;
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25 int (__stdcall *smackw32_SmackGoto)(_SMACK *, long) = 0;
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26 void SMACKW32_DLL_Initialize()
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27 {
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28 HMODULE pDll = LoadLibraryW(L"SmackW32.dll");
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29
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30 smackw32_SmackSoundUseMSS = (int (__stdcall *)(HDIGDRIVER))GetProcAddress(pDll, "_SmackSoundUseMSS@4");
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31 smackw32_SmackUseMMX = (unsigned int (__stdcall *)(unsigned int))GetProcAddress(pDll, "_SmackUseMMX@4");
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32 smackw32_SmackOpen = (HSMACK (__stdcall *)(HANDLE, unsigned int, unsigned int))GetProcAddress(pDll, "_SmackOpen@12");
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33 smackw32_SmackBlitOpen = (HSMACKBLIT (__stdcall *)(unsigned int))GetProcAddress(pDll, "_SmackBlitOpen@4");
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34 smackw32_SmackToBuffer = (void (__stdcall *)(HSMACK, unsigned int, unsigned int, unsigned int, unsigned int, void *, unsigned int))GetProcAddress(pDll, "_SmackToBuffer@28");
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35 smackw32_SmackBlitSetPalette = (void (__stdcall *)(HSMACKBLIT, void *, unsigned int))GetProcAddress(pDll, "_SmackBlitSetPalette@12");
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36 smackw32_SmackDoFrame = (unsigned int (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackDoFrame@4");
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37 smackw32_SmackToBufferRect = (unsigned int (__stdcall *)(HSMACK, unsigned int))GetProcAddress(pDll, "_SmackToBufferRect@8");
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38 smackw32_SmackBlit = (void (__stdcall *)(HSMACKBLIT, void *, unsigned int, unsigned int, unsigned int, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int))GetProcAddress(pDll, "_SmackBlit@44");
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39 smackw32_SmackNextFrame = (void (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackNextFrame@4");
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40 smackw32_SmackWait = (unsigned int (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackWait@4");
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41 smackw32_SmackSoundOnOff = (unsigned int (__stdcall *)(HSMACK, unsigned int))GetProcAddress(pDll, "_SmackSoundOnOff@8");
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42 smackw32_SmackClose = (void (__stdcall *)(HSMACK))GetProcAddress(pDll, "_SmackClose@4");
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43 smackw32_SmackBufferClose = (void (__stdcall *)(HSMACKBUF))GetProcAddress(pDll, "_SmackBufferClose@4");
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44 smackw32_SmackBlitClose = (void (__stdcall *)(HSMACKBLIT))GetProcAddress(pDll, "_SmackBlitClose@4");
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45 smackw32_SmackBlitClear = (int (__stdcall *)(HSMACKBLIT, unsigned short *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, int))GetProcAddress(pDll, "_SmackBlitClear@32");
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46 smackw32_SmackGoto = (int (__stdcall *)(_SMACK *, long))GetProcAddress(pDll, "_SmackGoto@8");
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47 }
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48
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49
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50
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51
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52
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53
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54 void __stdcall SmackBlitClose(HSMACKBLIT hBlit)
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55 {
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56 (smackw32_SmackBlitClose)(hBlit);
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57 }
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58
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59 void __stdcall SmackBufferClose(HSMACKBUF hBuf)
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60 {
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61 (smackw32_SmackBufferClose)(hBuf);
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62 }
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63
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64 void __stdcall SmackClose(HSMACK hSmack)
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65 {
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66 (smackw32_SmackClose)(hSmack);
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67 }
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68
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69 unsigned int __stdcall SmackSoundOnOff(HSMACK hSmack, unsigned int bOn)
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70 {
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71 return (smackw32_SmackSoundOnOff)(hSmack, bOn);
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72 }
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73
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74 unsigned int __stdcall SmackWait(HSMACK hSmack)
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75 {
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76 return (smackw32_SmackWait)(hSmack);
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77 }
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78
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79 void __stdcall SmackNextFrame(HSMACK hSmack)
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80 {
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81 (smackw32_SmackNextFrame)(hSmack);
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82 }
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83
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84 void __stdcall SmackBlit(HSMACKBLIT hBlit, void *pDest, unsigned int uDestPitch, unsigned int uDestX, unsigned int uDestY, void *pSrc, unsigned int uSrcPitch, unsigned int uSrcX, unsigned int uSrcY, unsigned int uSrcZ, unsigned int uSrcW)
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85 {
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86 (smackw32_SmackBlit)(hBlit, pDest, uDestPitch, uDestX, uDestY, pSrc, uSrcPitch, uSrcX, uSrcY, uSrcZ, uSrcW);
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87 }
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88
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89 unsigned int __stdcall SmackToBufferRect(HSMACK hSmack, unsigned int uSmackSurface)
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90 {
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91 return (smackw32_SmackToBufferRect)(hSmack, uSmackSurface);
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92 }
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93
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94 unsigned int __stdcall SmackDoFrame(HSMACK hSmack)
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95 {
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96 return (smackw32_SmackDoFrame)(hSmack);
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97 }
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98
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99 void __stdcall SmackBlitSetPalette(HSMACKBLIT hBlit, void *pPalette, unsigned int uPalType)
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100 {
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101 (smackw32_SmackBlitSetPalette)(hBlit, pPalette, uPalType);
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102 }
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103
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104 int __stdcall SmackSoundUseMSS(HDIGDRIVER hDrv)
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105 {
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106 return (smackw32_SmackSoundUseMSS)(hDrv);
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107 }
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108
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109 unsigned int __stdcall SmackUseMMX(unsigned int flag)
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110 {
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111 return (smackw32_SmackUseMMX)(flag);
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112 }
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113
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114 HSMACK __stdcall SmackOpen(HANDLE hSourceFile, unsigned int uFlags, unsigned int uExtraBuffers)
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115 {
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116 return (smackw32_SmackOpen)(hSourceFile, uFlags, uExtraBuffers);
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117 }
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118
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119 HSMACKBLIT __stdcall SmackBlitOpen(unsigned int uSurfaceFormat)
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120 {
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121 return (smackw32_SmackBlitOpen)(uSurfaceFormat);
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122 }
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123
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124 void __stdcall SmackToBuffer(HSMACK hSmack, unsigned int uX, unsigned int uY, unsigned int uPitch, unsigned int uHeight, void *pBuffer, unsigned int uFlags)
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125 {
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126 (smackw32_SmackToBuffer)(hSmack, uX, uY, uPitch, uHeight, pBuffer, uFlags);
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127 }
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128
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129 int __stdcall SmackBlitClear(HSMACKBLIT a1, unsigned short *pFrameData, unsigned int uTargetSurfacePitch, unsigned int uOutX, unsigned int uOutY, unsigned int uOutZ, unsigned int uOutW, int a8)
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130 {
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131 return (smackw32_SmackBlitClear)(a1, pFrameData, uTargetSurfacePitch, uOutX, uOutY, uOutZ, uOutW, a8);
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132 }
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133
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134 int __stdcall SmackGoto(_SMACK *a1, long a2)
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135 {
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136 return (smackw32_SmackGoto)(a1, a2);
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137 }
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138
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139
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140 int __stdcall SmackBufferOpen(HWND a1, long a2, long a3, long a4, long a5, long a6)
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141 {
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142 __asm int 3
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143 return 0;
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144 }
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145
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146 int __fastcall SmackVolumePan(long a1, long a2, _SMACK *a3, long a4, long a5, long a6)
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147 {
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148 __asm int 3
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149 return 0;
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150 }
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151
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152
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153 // sub_4D83D0: using guessed type int __stdcall SmackBufferNewPalette(_DWORD, _DWORD, _DWORD);
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154 int __stdcall SmackBufferNewPalette(long a1, long a2, long a3)
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155 {
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156 __asm int 3
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157 return 0;
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158 }
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159
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160 // sub_4D83D4: using guessed type int __stdcall SmackColorRemapWithTrans(_DWORD, _DWORD, _DWORD, _DWORD, _DWORD);
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161 int __stdcall SmackColorRemapWithTrans(long a1, long a2, long a3, long a4, long a5)
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162 {
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163 __asm int 3
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164 return 0;
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165 }
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197
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198
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199 int (__stdcall *binkw32_BinkDDSurfaceType)(struct IDirectDrawSurface *) = 0;
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200 int (__stdcall *binkw32_BinkSetSoundSystem)(void *, HDIGDRIVER) = 0;
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201 int (__stdcall *binkw32_BinkOpenMiles)(int) = 0;
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202 HBINK (__stdcall *binkw32_BinkOpen)(void *, unsigned int) = 0;
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203 int (__stdcall *binkw32_BinkWait)(HBINK) = 0;
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204 int (__stdcall *binkw32_BinkDoFrame)(HBINK) = 0;
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205 int (__stdcall *binkw32_BinkNextFrame)(HBINK) = 0;
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206 int (__stdcall *binkw32_BinkGetRects)(HBINK, unsigned int) = 0;
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207 int (__stdcall *binkw32_BinkCopyToBuffer)(HBINK, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) = 0;
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208 int (__stdcall *binkw32_BinkPause)(HBINK, int) = 0;
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209 int (__stdcall *binkw32_BinkClose)(HBINK) = 0;
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210 int (__stdcall *binkw32_BinkBufferSetOffset)(void *, int, int) = 0;
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211 int (__stdcall *binkw32_BinkBufferSetScale)(void *, unsigned int, unsigned int) = 0;
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212 void BINKW32_DLL_Initialize()
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213 {
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214 HMODULE pDll = LoadLibraryW(L"BinkW32.dll");
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215
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216 binkw32_BinkDDSurfaceType = (int (__stdcall *)(struct IDirectDrawSurface *))GetProcAddress(pDll, "_BinkDDSurfaceType@4");
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217 binkw32_BinkSetSoundSystem = (int (__stdcall *)(void *, HDIGDRIVER))GetProcAddress(pDll, "_BinkSetSoundSystem@8");
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218 binkw32_BinkOpenMiles = (int (__stdcall *)(int))GetProcAddress(pDll, "_BinkOpenMiles@4");
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219 binkw32_BinkOpen = (HBINK (__stdcall *)(void *, unsigned int))GetProcAddress(pDll, "_BinkOpen@8");
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220 binkw32_BinkWait = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkWait@4");
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221 binkw32_BinkBufferSetOffset = (int (__stdcall *)(void *, int, int))GetProcAddress(pDll, "_BinkBufferSetOffset@12");
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222 binkw32_BinkBufferSetScale = (int (__stdcall *)(void *, unsigned int, unsigned int))GetProcAddress(pDll, "_BinkBufferSetScale@12");
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223 binkw32_BinkDoFrame = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkDoFrame@4");
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224 binkw32_BinkNextFrame = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkNextFrame@4");
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225 binkw32_BinkGetRects = (int (__stdcall *)(HBINK, unsigned int))GetProcAddress(pDll, "_BinkGetRects@8");
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226 binkw32_BinkCopyToBuffer = (int (__stdcall *)(HBINK, void *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int))GetProcAddress(pDll, "_BinkCopyToBuffer@28");
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227 binkw32_BinkPause = (int (__stdcall *)(HBINK, int))GetProcAddress(pDll, "_BinkPause@8");
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228 binkw32_BinkClose = (int (__stdcall *)(HBINK))GetProcAddress(pDll, "_BinkClose@4");
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229 }
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230
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231
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232 int __stdcall BinkPause(HBINK hBink, int bPause)
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233 {
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234 return (binkw32_BinkPause)(hBink, bPause);
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235 }
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236
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237 int __stdcall BinkClose(HBINK hBink)
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238 {
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239 return (binkw32_BinkClose)(hBink);
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240 }
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241
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242 int __stdcall BinkGetRects(HBINK hBink, unsigned int uFlags)
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243 {
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244 return (binkw32_BinkGetRects)(hBink, uFlags);
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245 }
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246
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247 int __stdcall BinkCopyToBuffer(HBINK hBink, void *pBuffer, unsigned int lPitch, unsigned int uNumScanlines, unsigned int uX, unsigned int uY, unsigned int uFlags)
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248 {
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249 return (binkw32_BinkCopyToBuffer)(hBink, pBuffer, lPitch, uNumScanlines, uX, uY, uFlags);
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250 }
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251
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252 int __stdcall BinkDoFrame(HBINK hBink)
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253 {
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254 return (binkw32_BinkDoFrame)(hBink);
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255 }
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256
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257 int __stdcall BinkNextFrame(HBINK hBink)
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258 {
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259 return (binkw32_BinkNextFrame)(hBink);
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260 }
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261
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262 HBINK __stdcall BinkOpen(void *hFileHandle, unsigned int uFlags)
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263 {
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264 return (binkw32_BinkOpen)(hFileHandle, uFlags);
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265 }
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266
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267 int __stdcall BinkOpenMiles(int unk)
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268 {
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269 return (binkw32_BinkOpenMiles)(unk);
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270 }
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271
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272 int __stdcall BinkWait(HBINK hBink)
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273 {
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274 return (binkw32_BinkWait)(hBink);
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275 }
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276
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277
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278
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279 int __stdcall BinkBufferSetOffset(void *pStruct, int b, int c)
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280 {
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281 return (binkw32_BinkBufferSetOffset)(pStruct, b, c);
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282 }
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283
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284 int __stdcall BinkBufferSetScale(void *pStruct, unsigned int uWidth, unsigned int uHeight)
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285 {
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286 return (binkw32_BinkBufferSetScale)(pStruct, uWidth, uHeight);
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287 }
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288
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289 int __stdcall BinkDDSurfaceType(struct IDirectDrawSurface *pDDS)
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290 {
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291 return (binkw32_BinkDDSurfaceType)(pDDS);
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292 }
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293
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294 int __stdcall BinkSetSoundSystem(void *pSoundSystem, HDIGDRIVER hDrv)
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295 {
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296 return (binkw32_BinkSetSoundSystem)(pSoundSystem, hDrv);
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297 }
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298
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299
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300
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301
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302
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303
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304 int __stdcall BinkGoto(_BINK *a1, long a2, long a3)
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305 {
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306 __asm int 3
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307 return 0;
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308 }
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309
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