Mercurial > mm7
annotate SpriteObject.h @ 1419:9a1adf08f4ed
more label cleaning 2
author | zipi |
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date | Sun, 28 Jul 2013 18:54:40 +0100 |
parents | d071e0e9ba75 |
children | c4ab816fcc5e |
rev | line source |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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1 #pragma once |
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2 #include "Items.h" |
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3 |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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4 enum |
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5 { |
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6 OBJECT_ATTACHED_TO_ACTOR = 0x80, |
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7 }; |
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8 |
810 | 9 #define MAX_SPRITE_OBJECTS 1000 |
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10 /* 72 */ |
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11 #pragma pack(push, 1) |
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12 struct SpriteObject |
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13 { |
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14 inline bool AttachedToActor() const {return (uAttributes & OBJECT_ATTACHED_TO_ACTOR) != 0;} |
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15 |
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16 SpriteObject(); |
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17 int Create(int yaw, int pitch, int a4, int a5); |
1119 | 18 void _46BEF1_apply_spells_aoe(); |
1406 | 19 void ExplosionTraps(); |
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20 |
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21 static void UpdateObject_fn0_BLV(unsigned int uLayingItemID); |
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22 static void UpdateObject_fn0_ODM(unsigned int uLayingItemID); |
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23 static void OnInteraction(unsigned int uLayingItemID); |
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24 |
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25 |
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26 unsigned __int16 uType; |
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27 unsigned __int16 uObjectDescID; |
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28 struct Vec3_int_ vPosition; |
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29 struct Vec3_short_ vVelocity; |
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30 unsigned __int16 uFacing; |
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31 unsigned __int16 uSoundID; |
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32 unsigned __int16 uAttributes; |
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33 __int16 uSectorID; |
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34 unsigned __int16 uSpriteFrameID; |
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35 __int16 field_20; |
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36 __int16 field_22_glow_radius_multiplier; |
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37 struct ItemGen stru_24; |
822 | 38 int spell_id; |
39 int spell_level; | |
40 int spell_skill; | |
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41 int field_54; |
822 | 42 int spell_caster_pid; |
823 | 43 int spell_target_pid; |
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44 char field_60_distance_related_prolly_lod; |
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45 char field_61; |
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46 char field_62[2]; |
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47 Vec3_int_ field_64; |
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48 }; |
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49 #pragma pack(pop) |
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50 |
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51 |
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52 |
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53 extern size_t uNumSpriteObjects; |
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arrays to std::arrays phase 3 - finishing global arrays
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54 extern std::array<SpriteObject, MAX_SPRITE_OBJECTS> pSpriteObjects; |