annotate Outdoor.h @ 1246:975480e1ce38

spelling fix and macros optimise
author Gloval
date Tue, 11 Jun 2013 10:45:19 +0400
parents 39eaa6b00141
children 0aeac0b9ca30
rev   line source
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1 #pragma
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2
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3 #include "Indoor.h"
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4 #include "TileFrameTable.h"
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5 #include "Weather.h"
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6 #include "BSPModel.h"
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7
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8 #define DAY_ATTRIB_FOG 1
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9
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10 /* 256 */
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11 #pragma pack(push, 1)
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12 struct ODMHeader
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13 {
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14 int uVersion;
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15 char pMagic[4];
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16 unsigned int uCompressedSize;
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17 unsigned int uDecompressedSize;
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18 };
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19 #pragma pack(pop)
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20
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21
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22
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23 /* 78 */
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24 #pragma pack(push, 1)
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25 struct OutdoorLocationTileType
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26 {
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27 Tileset tileset;
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28 unsigned __int16 uTileID;
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29 };
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30 #pragma pack(pop)
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31
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32 #pragma pack(push, 1)
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33 struct DMap
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34 {
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35 unsigned __int8 field0;
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36 unsigned __int8 field1;
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37 };
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38 #pragma pack(pop)
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39
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40 /* 79 */
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41 #pragma pack(push, 1)
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42 struct OutdoorLocationTerrain
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43 {
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44 //----- (0047C794) --------------------------------------------------------
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45 inline OutdoorLocationTerrain()
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46 {
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47 pHeightmap = NULL;
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48 pTilemap = NULL;
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49 pAttributemap = NULL;
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50 pDmap = NULL;;
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51 this->field_10 = 0;
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52 this->field_12 = 0;
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53
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54
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55 }
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56
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57 void _47C7A9();
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58 void Release();
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59 void FillDMap(int X, int Y, int W, int Z);
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60 int _47CB57(int a1, int a2, int a3);
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61 bool ZeroLandscape();
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62 bool Initialize();
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63
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64
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65 unsigned __int8 *pHeightmap;
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66 unsigned __int8 *pTilemap;
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67 unsigned __int8 *pAttributemap;
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68 struct DMap *pDmap;
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69 __int16 field_10;
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70 __int16 field_12;
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71 __int16 field_14;
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72 __int16 field_16;
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73 int field_18;
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74 int field_1C;
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75 };
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76 #pragma pack(pop)
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77
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78
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79 /* 81 */
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80 #pragma pack(push, 1)
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81 struct ODMFace
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82 {
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83 bool HasEventHint();
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84
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85
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86 static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3);
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87
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88 inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;}
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89 inline bool Visible() const {return !Invisible();}
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90 inline bool Portal() const {return (uAttributes & FACE_PORTAL) != 0;}
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91 inline bool Fluid() const {return (uAttributes & FACE_FLUID) != 0;}
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92 inline bool Clickable() const {return (uAttributes & FACE_CLICKABLE) != 0;}
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93
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94 struct Plane_int_ pFacePlane;
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95 int zCalc1;
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96 int zCalc2;
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97 int zCalc3;
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98 unsigned int uAttributes;
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99 unsigned __int16 pVertexIDs[20];
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100 unsigned __int16 pTextureUIDs[20];
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101 unsigned __int16 pTextureVIDs[20];
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102 signed __int16 pXInterceptDisplacements[20];
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103 signed __int16 pYInterceptDisplacements[20];
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104 signed __int16 pZInterceptDisplacements[20];
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105 unsigned __int16 uTextureID;
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106 __int16 sTextureDeltaU;
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107 __int16 sTextureDeltaV;
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108 struct BBox_short_ pBoundingBox;
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109 __int16 sCogNumber;
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110 __int16 sCogTriggeredID;
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111 __int16 sCogTriggerType;
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112 char field_128;
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113 char field_129;
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114 unsigned __int8 uGradientVertex1;
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115 unsigned __int8 uGradientVertex2;
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116 unsigned __int8 uGradientVertex3;
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117 unsigned __int8 uGradientVertex4;
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118 unsigned __int8 uNumVertices;
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119 unsigned __int8 uPolygonType;
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120 unsigned __int8 uShadeType;
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121 unsigned __int8 bVisible;
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122 char field_132;
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123 char field_133;
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124 };
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125 #pragma pack(pop)
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126
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127
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128
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129 #pragma pack(push, 1)
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130 struct OutdoorLocation
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131 {
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132 //----- (004626BA) --------------------------------------------------------
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133 OutdoorLocation()
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134 {
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135 subconstuctor();
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136 uLastSunlightUpdateMinute = 0;
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138 uNumBModels = 0;
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139 pBModels = nullptr;
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140 }
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141 //----- (004626CD) --------------------------------------------------------
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142 void subconstuctor()
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143 {
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144 //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain);
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145 field_F0 = 0;
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146 field_F4 = 0x40000000u;
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147 //DLVHeader::DLVHeader(&v1->ddm);
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148 pSpawnPoints = 0;
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149 pBModels = 0;
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150 pCmap = 0;
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151 pFaceIDLIST = 0;
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152 pOMAP = 0;
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153 }
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154
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155 void ExecDraw(unsigned int bRedraw);
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156 void PrepareActorsDrawList();
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157 void CreateDebugLocation();
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158 void Release();
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159 bool Load(const char *pFilename, ODMFace *File, size_t a4, int thisa);
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160 int GetTileIdByTileMapId(signed int a2);
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161 unsigned int DoGetTileTexture(unsigned int uX, unsigned int uZ);
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162 int _47ED83(signed int a2, signed int a3);
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163 int ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY);
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164 int DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ);
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165 int GetSoundIdByPosition(signed int X_pos, signed int Y_pos, int a4);
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166 int UpdateDiscoveredArea(int a2, int a3, int a4);
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167 bool _47F04C(signed int a2, signed int a3);
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168 bool _47F097(signed int a2, signed int a3);
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169 bool _47F0E2();
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170 bool PrepareDecorations();
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171 int _47F223_LooksLikeGenerateMonsterLoot();
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172 bool InitalizeActors(int a1);
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173 bool LoadRoadTileset();
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174 bool LoadTileGroupIds();
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175 double GetFogDensityByTime();
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176 int GetSomeOtherTileInfo(int sX, int sY);
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177 unsigned int GetTileTexture(int sX, int sZ);
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178 int GetHeightOnTerrain(int sX, int sZ);
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179 bool Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa);
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180 bool Release2();
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181 bool GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5);
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182 void MessWithLUN();
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183 void UpdateSunlightVectors();
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184 void UpdateFog();
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185 int GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z);
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186 void SetFog();
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187 void Draw();
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188
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189
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190 char pLevelFilename[32];
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191 char pLocationFileName[32];
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192 char pLocationFileDescription[32];
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193 char pSkyTextureName[32];
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194 char pGroundTileset[32];
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195 OutdoorLocationTileType pTileTypes[4]; // [3] road tileset
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196 unsigned int uNumBModels;
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197 struct OutdoorLocationTerrain pTerrain;
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198 void *pCmap;
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199 BSPModel *pBModels;
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200 unsigned int numFaceIDListElems;
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201 unsigned __int16 *pFaceIDLIST;
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202 unsigned int *pOMAP;
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203 unsigned int uSky_TextureID;
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204 unsigned int uMainTile_BitmapID;
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205 __int16 field_F0;
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206 __int16 field_F2;
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207 int field_F4;
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208 char field_F8[968];
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209 unsigned int uNumSpawnPoints;
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210 struct SpawnPointMM7 *pSpawnPoints;
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211 struct DDM_DLV_Header ddm;
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212 LocationTime_stru1 loc_time;
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213 //unsigned __int64 uLastVisitDay;
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214 //char sky_texture_name[12];
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215 //int day_attrib;
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216 //int day_fogrange_1;
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217 //int day_fogrange_2;
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218 // char field_510[24];
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219 unsigned char uUndiscoveredArea[88][11];//968
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220 unsigned char uDicovered_area[88][11];//[968]
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221 int field_CB8;
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222 int max_terrain_dimming_level;
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223 int field_CC0;
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224 unsigned int pSpriteIDs_LUN[8];
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225 unsigned int uSpriteID_LUNFULL;
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226 int field_CE8;
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227 unsigned int uSpriteID_LUN3_4_cp;
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228 int field_CF0;
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229 unsigned int uSpriteID_LUN1_2_cp;
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230 int field_CF8;
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231 unsigned int uSpriteID_LUN1_4_cp;
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232 int field_D00;
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233 unsigned __int16 uSpriteID_LUN_SUN;
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234 __int16 field_D06;
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235 int field_D08;
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236 int field_D0C;
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237 int field_D10;
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238 int field_D14;
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239 int inv_sunlight_x;
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240 int inv_sunlight_y;
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241 int inv_sunlight_z;
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242 int field_D24;
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243 int field_D28;
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244 int field_D2C;
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245 Vec3_int_ vSunlight;
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246 int field_D3C;
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247 int field_D40;
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248 int field_D44;
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249 int field_D48;
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250 int field_D4C;
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251 float field_D50;
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252 int field_D54;
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253 int field_D58;
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254 int field_D5C;
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255 int field_D60;
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256 int field_D64;
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257 char field_D68[111900];
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258 float fFogDensity;
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259 int uLastSunlightUpdateMinute;
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260 };
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261 #pragma pack(pop)
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262
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263
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264 extern struct OutdoorLocation *pOutdoor;
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265
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275
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276
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277 #include "Outdoor_stuff.h"