annotate Player.h @ 133:96f68985c64c

Слияние
author Ritor1
date Mon, 11 Feb 2013 22:56:43 +0600
parents 1c471f3629fb
children 9b0d651821f1
rev   line source
0
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1 #pragma once
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2 #include "Items.h"
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3 #include "Spells.h"
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4
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5
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6
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7
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8
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9 /* 339 */
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10 enum CHARACTER_RACE
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11 {
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12 CHARACTER_RACE_HUMAN = 0x0,
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13 CHARACTER_RACE_ELF = 0x1,
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14 CHARACTER_RACE_GOBLIN = 0x2,
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15 CHARACTER_RACE_DWARF = 0x3,
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16 };
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17 enum CHARACTER_ATTRIBUTE
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18 {
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19 CHARACTER_MIGHT = 0x0,
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20 CHARACTER_INTELLIGANCE = 0x1,
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21 CHARACTER_WILLPOWER = 0x2,
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22 CHARACTER_ENDURANCE = 0x3,
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23 CHARACTER_ACCURACY = 0x4,
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24 CHARACTER_SPEED = 0x5,
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25 CHARACTER_LUCK = 0x6,
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26 };
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27
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28
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29
0
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30 /* 332 */
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31 enum CHARACTER_ATTRIBUTE_TYPE
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32 {
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33 CHARACTER_ATTRIBUTE_STRENGTH = 0x0,
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34 CHARACTER_ATTRIBUTE_INTELLIGENCE = 0x1,
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35 CHARACTER_ATTRIBUTE_WILLPOWER = 0x2,
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36 CHARACTER_ATTRIBUTE_ENDURANCE = 0x3,
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37 CHARACTER_ATTRIBUTE_ACCURACY = 0x4,
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38 CHARACTER_ATTRIBUTE_SPEED = 0x5,
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39 CHARACTER_ATTRIBUTE_LUCK = 0x6,
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40 CHARACTER_ATTRIBUTE_HEALTH = 0x7,
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41 CHARACTER_ATTRIBUTE_MANA = 0x8,
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42 CHARACTER_ATTRIBUTE_AC_BONUS = 0x9,
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43 CHARACTER_ATTRIBUTE_RESIST_FIRE = 0xA,
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44 CHARACTER_ATTRIBUTE_RESIST_AIR = 0xB,
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45 CHARACTER_ATTRIBUTE_RESIST_WATER = 0xC,
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46 CHARACTER_ATTRIBUTE_RESIST_EARTH = 0xD,
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47 CHARACTER_ATTRIBUTE_RESIST_MIND = 0xE,
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48 CHARACTER_ATTRIBUTE_RESIST_BODY = 0xF,
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49 CHARACTER_ATTRIBUTE_LEVEL = 0x18,
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50 CHARACTER_ATTRIBUTE_ATTACK = 0x19,
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51 CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS = 0x1A,
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52 CHARACTER_ATTRIBUTE_MELEE_DMG_MIN = 0x1B,
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53 CHARACTER_ATTRIBUTE_MELEE_DMG_MAX = 0x1C,
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54 CHARACTER_ATTRIBUTE_RANGED_ATTACK = 0x1D,
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55 CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS = 0x1E,
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56 CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN = 0x1F,
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57 CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX = 0x20,
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58 };
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59
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60 /* 328 */
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61 enum PLAYER_SKILL_TYPE
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62 {
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63 PLAYER_SKILL_STAFF = 0x0,
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64 PLAYER_SKILL_SWORD = 0x1,
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65 PLAYER_SKILL_DAGGER = 0x2,
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66 PLAYER_SKILL_AXE = 0x3,
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67 PLAYER_SKILL_SPEAR = 0x4,
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68 PLAYER_SKILL_BOW = 0x5,
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69 PLAYER_SKILL_MACE = 0x6,
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70 PLAYER_SKILL_BLASTER = 0x7,
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71 PLAYER_SKILL_SHIELD = 0x8,
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72 PLAYER_SKILL_LEATHER = 0x9,
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73 PLAYER_SKILL_CHAIN = 0xA,
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74 PLAYER_SKILL_PLATE = 0xB,
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75 PLAYER_SKILL_FIRE = 0xC,
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76 PLAYER_SKILL_AIR = 0xD,
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77 PLAYER_SKILL_WATER = 0xE,
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78 PLAYER_SKILL_EARTH = 0xF,
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79 PLAYER_SKILL_SPIRIT = 0x10,
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80 PLAYER_SKILL_MIND = 0x11,
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81 PLAYER_SKILL_BODY = 0x12,
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82 PLAYER_SKILL_LIGHT = 0x13,
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83 PLAYER_SKILL_DARK = 0x14,
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84 PLAYER_SKILL_ITEM_ID = 0x15,
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85 PLAYER_SKILL_MERCHANT = 0x16,
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86 PLAYER_SKILL_REPAIR = 0x17,
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87 PLAYER_SKILL_BODYBUILDING = 0x18,
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88 PLAYER_SKILL_MEDITATION = 0x19,
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89 PLAYER_SKILL_PERCEPTION = 0x1A,
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90 PLAYER_SKILL_DIPLOMACY = 0x1B,
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91 PLAYER_SKILL_TIEVERY = 0x1C,
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92 PLAYER_SKILL_TRAP_DISARM = 0x1D,
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93 PLAYER_SKILL_DODGE = 0x1E,
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94 PLAYER_SKILL_UNARMED = 0x1F,
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95 PLAYER_SKILL_MONSTER_ID = 0x20,
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96 PLAYER_SKILL_ARMSMASTER = 0x21,
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97 PLAYER_SKILL_STEALING = 0x22,
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98 PLAYER_SKILL_ALCHEMY = 0x23,
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99 PLAYER_SKILL_LEARNING = 0x24,
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100 };
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101
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102 /* 329 */
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103 enum PLAYER_CLASS_TYPE
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104 {
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105 PLAYER_CLASS_KNIGHT = 0x0,
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106 PLAYER_CLASS_THEIF = 0x4,
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107 PLAYER_CLASS_BOUNTY_HUNTER = 0x7,
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108 PLAYER_CLASS_MONK = 0x8,
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109 PLAYER_CLASS_PALADIN = 0xC,
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110 PLAYER_CLASS_SHOOTER = 0x10,
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111 PLAYER_CLASS_RANGER = 0x14,
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112 PLAYER_CLASS_CLERIC = 0x18,
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113 PLAYER_CLASS_PRIEST_OF_MOON = 0x1B,
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114 PLAYER_CLASS_DRUID = 0x1C,
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115 PLAYER_CLASS_SORCERER = 0x20,
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116 PLAYER_CLASS_LICH = 0x23,
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117 };
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118
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119
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120
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121
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122 #pragma pack(push, 1)
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123 struct LloydBeacon
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124 {
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125 unsigned __int64 uBeaconTime;
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126 int field_8;
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127 int field_C;
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128 int field_10;
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129 int field_14;
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130 int field_18;
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131 };
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132 #pragma pack(pop)
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133
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134
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135
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136 #pragma pack(push, 1)
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137 struct PlayerSpellbookChapter
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138 {
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139 unsigned __int8 bIsSpellbookAvailable;
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140 char bIsSpellAvailable[10];
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141 };
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142 #pragma pack(pop)
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143
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144 #pragma pack(push, 1)
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145 struct PlayerSpells
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146 {
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147 union
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148 {
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149 struct
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150 {
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151 PlayerSpellbookChapter pFireSpellbook;
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152 PlayerSpellbookChapter pAirSpellbook;
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153 PlayerSpellbookChapter pWaterSpellbook;
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154 PlayerSpellbookChapter pEarthSpellbook;
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155 PlayerSpellbookChapter pSpiritSpellbook;
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156 PlayerSpellbookChapter pMindSpellbook;
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157 PlayerSpellbookChapter pBodySpellbook;
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158 PlayerSpellbookChapter pLightSpellbook;
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159 PlayerSpellbookChapter pDarkSpellbook;
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160 char _pad_0;
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161 };
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162 struct
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163 {
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164 PlayerSpellbookChapter pChapters[9];
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165 char _pad_1;
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166 };
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167 };
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168 };
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169 #pragma pack(pop)
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170
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171
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172
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173 #pragma pack(push, 1)
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174 union PlayerEquipment
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175 {
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176 union
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177 {
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178 struct
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179 {
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180 unsigned int uOffHand;
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181 unsigned int uMainHand;
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182 unsigned int uBow;
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183 unsigned int uBody;
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184 unsigned int uHelm;
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185 unsigned int uBelt;
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186 unsigned int uCloak;
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187 unsigned int field_1C;
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188 unsigned int field_20;
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189 unsigned int field_24;
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190 unsigned int field_28;
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191 unsigned int field_2C;
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192 unsigned int field_30;
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193 unsigned int field_34;
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194 unsigned int field_38;
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195 unsigned int field_3C;
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196 };
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197 unsigned int pIndices[16];
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198 };
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199 };
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200 #pragma pack(pop)
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201
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202
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203
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204
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205
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206 enum CHARACTER_EXPRESSION_ID: unsigned __int16
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207 {
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208 CHARACTER_EXPRESSION_INVALID = 0,
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209 CHARACTER_EXPRESSION_1 = 1,
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210 CHARACTER_EXPRESSION_CURSED = 2,
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211 CHARACTER_EXPRESSION_WEAK = 3,
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212 CHARACTER_EXPRESSION_SLEEP = 4,
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213 CHARACTER_EXPRESSION_FEAR = 5,
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214 CHARACTER_EXPRESSION_DRUNK = 6,
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215 CHARACTER_EXPRESSION_INSANE = 7,
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216 CHARACTER_EXPRESSION_POISONED = 8,
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217 CHARACTER_EXPRESSION_DISEASED = 9,
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218 CHARACTER_EXPRESSION_PARALYZED = 10,
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219 CHARACTER_EXPRESSION_UNCONCIOUS = 11,
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220 CHARACTER_EXPRESSION_PERTIFIED = 12,
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221 CHARACTER_EXPRESSION_13 = 13,
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222 CHARACTER_EXPRESSION_14 = 14,
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223 CHARACTER_EXPRESSION_15 = 15,
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224 CHARACTER_EXPRESSION_16 = 16,
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225 CHARACTER_EXPRESSION_17 = 17,
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226 CHARACTER_EXPRESSION_18 = 18,
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227 CHARACTER_EXPRESSION_19 = 19,
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228 CHARACTER_EXPRESSION_20 = 20,
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229 CHARACTER_EXPRESSION_21 = 21,
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230 CHARACTER_EXPRESSION_22 = 22,
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231 CHARACTER_EXPRESSION_23 = 23,
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232 CHARACTER_EXPRESSION_24 = 24,
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233 CHARACTER_EXPRESSION_25 = 25,
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234 CHARACTER_EXPRESSION_26 = 26,
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235 CHARACTER_EXPRESSION_27 = 27,
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236 CHARACTER_EXPRESSION_28 = 28,
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237 CHARACTER_EXPRESSION_29 = 29,
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238 CHARACTER_EXPRESSION_30 = 30,
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239 CHARACTER_EXPRESSION_31 = 31,
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240 CHARACTER_EXPRESSION_32 = 32,
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241 CHARACTER_EXPRESSION_33 = 33,
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242 CHARACTER_EXPRESSION_34 = 34,
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243 CHARACTER_EXPRESSION_35 = 35,
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244 CHARACTER_EXPRESSION_36 = 36,
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245 CHARACTER_EXPRESSION_37 = 37,
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246 CHARACTER_EXPRESSION_38 = 38,
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247 CHARACTER_EXPRESSION_39 = 39,
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248
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249 // ?
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250
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251 CHARACTER_EXPRESSION_46 = 46,
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252
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253 CHARACTER_EXPRESSION_54 = 54,
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254 CHARACTER_EXPRESSION_55 = 55,
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255 CHARACTER_EXPRESSION_56 = 56,
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256 CHARACTER_EXPRESSION_57 = 57,
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257
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258 // ?
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259
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260 CHARACTER_EXPRESSION_DEAD = 98,
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261 CHARACTER_EXPRESSION_ERADICATED = 99,
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262 };
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263
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264
0
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265 enum PLAYER_SEX: unsigned __int8
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266 {
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267 SEX_MALE = 0,
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268 SEX_FEMALE = 1
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269 };
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270
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271 #pragma pack(push, 1)
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272 struct Player
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273 {
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274 enum Condition: unsigned __int32
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275 {
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276 Condition_Cursed = 0,
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277 Condition_Weak = 1,
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278 Condition_Sleep = 2,
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279 Condition_Fear = 3,
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280 Condition_Drunk = 4,
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281 Condition_Insane = 5,
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282 Condition_Poison1 = 6,
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283 Condition_Disease1 = 7,
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284 Condition_Poison2 = 8,
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285 Condition_Disease2 = 9,
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286 Condition_Poison3 = 10,
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287 Condition_Disease3 = 11,
Ritor1
parents:
diff changeset
288 Condition_Paralyzed = 12,
Ritor1
parents:
diff changeset
289 Condition_Unconcious = 13,
Ritor1
parents:
diff changeset
290 Condition_Dead = 14,
Ritor1
parents:
diff changeset
291 Condition_Pertified = 15,
Ritor1
parents:
diff changeset
292 Condition_Eradicated = 16,
Ritor1
parents:
diff changeset
293 Condition_Zombie = 17,
Ritor1
parents:
diff changeset
294 Condition_Good = 18
Ritor1
parents:
diff changeset
295 };
Ritor1
parents:
diff changeset
296
Ritor1
parents:
diff changeset
297 Player();
Ritor1
parents:
diff changeset
298
Ritor1
parents:
diff changeset
299 void SetVariable(enum VariableType var, signed int a3);
Ritor1
parents:
diff changeset
300 void AddVariable(enum VariableType var, signed int val);
Ritor1
parents:
diff changeset
301 void SubtractVariable(enum VariableType var, void *a3);
Ritor1
parents:
diff changeset
302 char CompareVariable(enum VariableType var, signed int a1);
Ritor1
parents:
diff changeset
303 void UseItem_DrinkPotion_etc(signed int a2, int a3);
Ritor1
parents:
diff changeset
304 bool AddItem(struct ItemGen *pItem);
Ritor1
parents:
diff changeset
305 int GetBaseStrength();
Ritor1
parents:
diff changeset
306 int GetBaseIntelligence();
Ritor1
parents:
diff changeset
307 int GetBaseWillpower();
Ritor1
parents:
diff changeset
308 int GetBaseEndurance();
Ritor1
parents:
diff changeset
309 int GetBaseAccuracy();
Ritor1
parents:
diff changeset
310 int GetBaseSpeed();
Ritor1
parents:
diff changeset
311 int GetBaseLuck();
Ritor1
parents:
diff changeset
312 int GetBaseLevel();
Ritor1
parents:
diff changeset
313 int GetActualLevel();
Ritor1
parents:
diff changeset
314 int GetActualMight();
Ritor1
parents:
diff changeset
315 int GetActualIntelligence();
Ritor1
parents:
diff changeset
316 int GetActualWillpower();
Ritor1
parents:
diff changeset
317 int GetActualEndurance();
Ritor1
parents:
diff changeset
318 int GetActualAccuracy();
Ritor1
parents:
diff changeset
319 int GetActualSpeed();
Ritor1
parents:
diff changeset
320 int GetActualLuck();
Ritor1
parents:
diff changeset
321 int GetActualAttack(int a2);
Ritor1
parents:
diff changeset
322 int GetMeleeDamageMinimal();
Ritor1
parents:
diff changeset
323 int GetMeleeDamageMaximal();
Ritor1
parents:
diff changeset
324 int CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID);
Ritor1
parents:
diff changeset
325 int GetRangedAttack();
Ritor1
parents:
diff changeset
326 int GetRangedDamageMin();
Ritor1
parents:
diff changeset
327 int GetRangedDamageMax();
Ritor1
parents:
diff changeset
328 bool CalculateRangedDamageTo(int a2);
Ritor1
parents:
diff changeset
329 char *GetMeleeDamageString();
Ritor1
parents:
diff changeset
330 char *GetRangedDamageString();
Ritor1
parents:
diff changeset
331 bool CanTrainToNextLevel();
Ritor1
parents:
diff changeset
332 unsigned int GetExperienceDisplayColor();
Ritor1
parents:
diff changeset
333 int CalculateIncommingDamage(int resistance, signed int type);
Ritor1
parents:
diff changeset
334 int GetEquippedItemEquipType(unsigned int uEquipSlot);
Ritor1
parents:
diff changeset
335 int GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot);
Ritor1
parents:
diff changeset
336 bool IsUnarmed();
Ritor1
parents:
diff changeset
337 bool HasItemEquipped(enum ITEM_EQUIP_TYPE uEquipIndex);
Ritor1
parents:
diff changeset
338 bool HasEnchantedItemEquipped(int uEnchantment);
Ritor1
parents:
diff changeset
339 bool WearsItem(int a1, signed int a2);
Ritor1
parents:
diff changeset
340 bool StealFromShop(struct ItemGen *a2, int a3, int a4, int a5, int *a6);
Ritor1
parents:
diff changeset
341 int StealFromActor(unsigned int uActorID, int _steal_perm, int reputation);
Ritor1
parents:
diff changeset
342 void Heal(int amount);
Ritor1
parents:
diff changeset
343 int ReceiveDamage(signed int type, int resistance);
Ritor1
parents:
diff changeset
344 int _48DCF6(int a2, struct Actor *pActor);
Ritor1
parents:
diff changeset
345 unsigned int GetSpellSchool(unsigned int uSpellID);
Ritor1
parents:
diff changeset
346 int GetAttackRecoveryTime(int a2);
Ritor1
parents:
diff changeset
347 int GetMaxHealth();
Ritor1
parents:
diff changeset
348 int GetMaxMana();
Ritor1
parents:
diff changeset
349 int GetBaseAC();
Ritor1
parents:
diff changeset
350 int GetActualAC();
Ritor1
parents:
diff changeset
351 unsigned int GetBaseAge();
Ritor1
parents:
diff changeset
352 unsigned int GetActualAge();
Ritor1
parents:
diff changeset
353 int GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2);
Ritor1
parents:
diff changeset
354 int GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2);
Ritor1
parents:
diff changeset
355 void SetRecoveryTime(signed int sRecoveryTime);
Ritor1
parents:
diff changeset
356 void RandomizeName();
Ritor1
parents:
diff changeset
357 unsigned int GetMajorConditionIdx();
Ritor1
parents:
diff changeset
358 int _48EA1B_get_static_effect(int a2);
Ritor1
parents:
diff changeset
359 int _48EA46_calc_special_bonus_by_items(int a2);
Ritor1
parents:
diff changeset
360 int GetItemsBonus(enum CHARACTER_ATTRIBUTE_TYPE attr, int a3);
Ritor1
parents:
diff changeset
361 int GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
Ritor1
parents:
diff changeset
362 char GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType);
Ritor1
parents:
diff changeset
363 int GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2);
Ritor1
parents:
diff changeset
364 enum CHARACTER_RACE GetRace();
Ritor1
parents:
diff changeset
365 int GetSexByVoice();
Ritor1
parents:
diff changeset
366 void SetInitialStats();
Ritor1
parents:
diff changeset
367 int SetSexByVoice();
Ritor1
parents:
diff changeset
368 void Reset(unsigned __int8 uClass);
Ritor1
parents:
diff changeset
369 enum PLAYER_SKILL_TYPE GetSkillIdxByOrder(signed int order);
Ritor1
parents:
diff changeset
370 void DecreaseAttribute(int eAttribute);
Ritor1
parents:
diff changeset
371 int IncreaseAttribute(int eAttribute);
Ritor1
parents:
diff changeset
372 void Player::Zero();
Ritor1
parents:
diff changeset
373 __int16 GetStatColor(unsigned int uStat);
Ritor1
parents:
diff changeset
374 bool DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime);
Ritor1
parents:
diff changeset
375 int _490EEE(ItemGen *pItem, int a3, int a4, int a5);
Ritor1
parents:
diff changeset
376 int GetBodybuilding();
Ritor1
parents:
diff changeset
377 int GetMediatation();
Ritor1
parents:
diff changeset
378 int CanIdentify(ItemGen *pItem);
Ritor1
parents:
diff changeset
379 int CanRepair(ItemGen *);
Ritor1
parents:
diff changeset
380 int GetMerchant();
Ritor1
parents:
diff changeset
381 int GetPerception();
Ritor1
parents:
diff changeset
382 int GetDisarmTrap();
Ritor1
parents:
diff changeset
383 char GetLearningPercent();
Ritor1
parents:
diff changeset
384 bool CanFitItem(unsigned int uSlot, unsigned int uItemID);
Ritor1
parents:
diff changeset
385 unsigned int FindFreeInventorySlot();
Ritor1
parents:
diff changeset
386 int CreateItemInInventory(unsigned int uSlot, unsigned int uItemID);
Ritor1
parents:
diff changeset
387 int HasSkill(unsigned int uSkillType);
Ritor1
parents:
diff changeset
388 int WearItem(unsigned int uItemID);
Ritor1
parents:
diff changeset
389 int AddItem(unsigned int uSlot, unsigned int uItemID);
Ritor1
parents:
diff changeset
390 int AddItem2(unsigned int uSlot, ItemGen *Src);
Ritor1
parents:
diff changeset
391 int CreateItemInInventory2(unsigned int uSlot, ItemGen *Src);
Ritor1
parents:
diff changeset
392 bool _49298B(ItemGen *a2, int a3, int a4);
Ritor1
parents:
diff changeset
393 unsigned int RemoveItemAtInventoryIndex(unsigned int uSlot);
Ritor1
parents:
diff changeset
394 bool CanAct();
Ritor1
parents:
diff changeset
395 bool CanSteal();
Ritor1
parents:
diff changeset
396 bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID);
Ritor1
parents:
diff changeset
397 int SetCondition(unsigned int uConditionIdx, int a3);
Ritor1
parents:
diff changeset
398 int _49327B(unsigned int uClass, int a3);
Ritor1
parents:
diff changeset
399 __int16 PlaySound(int a2, int a3);
130
1c471f3629fb Party expressions update
Nomad
parents: 0
diff changeset
400 __int16 PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3);
0
Ritor1
parents:
diff changeset
401 char _4160CA(int a2);
Ritor1
parents:
diff changeset
402 unsigned int GetItemIDAtInventoryIndex(int *a2);
Ritor1
parents:
diff changeset
403 int _4B6FF9();
Ritor1
parents:
diff changeset
404 int _4B824B(float a2);
Ritor1
parents:
diff changeset
405 int _4B8265(int a2, float a3);
Ritor1
parents:
diff changeset
406 int _4B8233(int a2, float a3);
Ritor1
parents:
diff changeset
407 int _4B8213(int a2, float a3);
Ritor1
parents:
diff changeset
408 int _4B81C3(int a2, float a3);
Ritor1
parents:
diff changeset
409 int _4B8179(float a2);
Ritor1
parents:
diff changeset
410 int _4B8142(int a2, float a3);
Ritor1
parents:
diff changeset
411 int _4B8102(int a2, float a3);
Ritor1
parents:
diff changeset
412 int _4B807C(float a2);
Ritor1
parents:
diff changeset
413 int _4B8040_condition_time(unsigned int uCondition);
Ritor1
parents:
diff changeset
414 bool _43EEF3();
Ritor1
parents:
diff changeset
415 void _4BE2DD(unsigned int a2, int a3, int _2devent_idx);
Ritor1
parents:
diff changeset
416 bool Recover(signed int a2);
Ritor1
parents:
diff changeset
417 bool CanCastSpell(unsigned int uRequiredMana);
Ritor1
parents:
diff changeset
418
Ritor1
parents:
diff changeset
419 inline bool Dead() {return pConditions[Condition::Condition_Dead] != 0;}
Ritor1
parents:
diff changeset
420 inline bool Eradicated() {return pConditions[Condition::Condition_Eradicated] != 0;}
Ritor1
parents:
diff changeset
421
Ritor1
parents:
diff changeset
422
Ritor1
parents:
diff changeset
423
Ritor1
parents:
diff changeset
424 __int64 pConditions[20];
Ritor1
parents:
diff changeset
425 unsigned __int64 uExperience;
Ritor1
parents:
diff changeset
426 char pName[16];
Ritor1
parents:
diff changeset
427 PLAYER_SEX uSex;
Ritor1
parents:
diff changeset
428 unsigned __int8 uClass;
Ritor1
parents:
diff changeset
429 unsigned __int8 uFace;
Ritor1
parents:
diff changeset
430 char field_BB;
Ritor1
parents:
diff changeset
431 unsigned __int16 uMight;
Ritor1
parents:
diff changeset
432 unsigned __int16 uMightBonus;
Ritor1
parents:
diff changeset
433 unsigned __int16 uIntelligence;
Ritor1
parents:
diff changeset
434 unsigned __int16 uIntelligenceBonus;
Ritor1
parents:
diff changeset
435 unsigned __int16 uWillpower;
Ritor1
parents:
diff changeset
436 unsigned __int16 uWillpowerBonus;
Ritor1
parents:
diff changeset
437 unsigned __int16 uEndurance;
Ritor1
parents:
diff changeset
438 unsigned __int16 uEnduranceBonus;
Ritor1
parents:
diff changeset
439 unsigned __int16 uSpeed;
Ritor1
parents:
diff changeset
440 unsigned __int16 uSpeedBonus;
Ritor1
parents:
diff changeset
441 unsigned __int16 uAccuracy;
Ritor1
parents:
diff changeset
442 unsigned __int16 uAccuracyBonus;
Ritor1
parents:
diff changeset
443 unsigned __int16 uLuck;
Ritor1
parents:
diff changeset
444 unsigned __int16 uLuckBonus;
Ritor1
parents:
diff changeset
445 __int16 sACModifier;
Ritor1
parents:
diff changeset
446 unsigned __int16 uLevel;
Ritor1
parents:
diff changeset
447 __int16 sLevelModifier;
Ritor1
parents:
diff changeset
448 __int16 sAgeModifier;
Ritor1
parents:
diff changeset
449 int field_E0;
Ritor1
parents:
diff changeset
450 int field_E4;
Ritor1
parents:
diff changeset
451 int field_E8;
Ritor1
parents:
diff changeset
452 int field_EC;
Ritor1
parents:
diff changeset
453 int field_F0;
Ritor1
parents:
diff changeset
454 int field_F4;
Ritor1
parents:
diff changeset
455 int field_F8;
Ritor1
parents:
diff changeset
456 int field_FC;
Ritor1
parents:
diff changeset
457 int field_100;
Ritor1
parents:
diff changeset
458 int field_104;
Ritor1
parents:
diff changeset
459 union
Ritor1
parents:
diff changeset
460 {
Ritor1
parents:
diff changeset
461 struct
Ritor1
parents:
diff changeset
462 {
Ritor1
parents:
diff changeset
463 unsigned __int16 skillStaff;
Ritor1
parents:
diff changeset
464 unsigned __int16 skillSword;
Ritor1
parents:
diff changeset
465 unsigned __int16 skillDagger;
Ritor1
parents:
diff changeset
466 unsigned __int16 skillAxe;
Ritor1
parents:
diff changeset
467 unsigned __int16 skillSpear;
Ritor1
parents:
diff changeset
468 unsigned __int16 skillBow;
Ritor1
parents:
diff changeset
469 unsigned __int16 skillMace;
Ritor1
parents:
diff changeset
470 unsigned __int16 skillBlaster;
Ritor1
parents:
diff changeset
471 unsigned __int16 skillShield;
Ritor1
parents:
diff changeset
472 unsigned __int16 skillLeather;
Ritor1
parents:
diff changeset
473 unsigned __int16 skillChain;
Ritor1
parents:
diff changeset
474 unsigned __int16 skillPlate;
Ritor1
parents:
diff changeset
475 unsigned __int16 skillFire;
Ritor1
parents:
diff changeset
476 unsigned __int16 skillAir;
Ritor1
parents:
diff changeset
477 unsigned __int16 skillWater;
Ritor1
parents:
diff changeset
478 unsigned __int16 skillEarth;
Ritor1
parents:
diff changeset
479 unsigned __int16 skillSpirit;
Ritor1
parents:
diff changeset
480 unsigned __int16 skillMind;
Ritor1
parents:
diff changeset
481 unsigned __int16 skillBody;
Ritor1
parents:
diff changeset
482 unsigned __int16 skillLight;
Ritor1
parents:
diff changeset
483 unsigned __int16 skillDark;
Ritor1
parents:
diff changeset
484 unsigned __int16 skillItemId;
Ritor1
parents:
diff changeset
485 unsigned __int16 skillMerchant;
Ritor1
parents:
diff changeset
486 unsigned __int16 skillRepair;
Ritor1
parents:
diff changeset
487 unsigned __int16 skillBodybuilding;
Ritor1
parents:
diff changeset
488 unsigned __int16 skillMeditation;
Ritor1
parents:
diff changeset
489 unsigned __int16 skillPerception;
Ritor1
parents:
diff changeset
490 unsigned __int16 skillDiplomacy;
Ritor1
parents:
diff changeset
491 unsigned __int16 skillThievery;
Ritor1
parents:
diff changeset
492 unsigned __int16 skillDisarmTrap;
Ritor1
parents:
diff changeset
493 unsigned __int16 skillDodge;
Ritor1
parents:
diff changeset
494 unsigned __int16 skillUnarmed;
Ritor1
parents:
diff changeset
495 unsigned __int16 skillMonsterId;
Ritor1
parents:
diff changeset
496 unsigned __int16 skillArmsmaster;
Ritor1
parents:
diff changeset
497 unsigned __int16 skillStealing;
Ritor1
parents:
diff changeset
498 unsigned __int16 skillAlchemy;
Ritor1
parents:
diff changeset
499 unsigned __int16 skillLearning;
Ritor1
parents:
diff changeset
500 };
Ritor1
parents:
diff changeset
501 unsigned __int16 pActiveSkills[37];
Ritor1
parents:
diff changeset
502 };
Ritor1
parents:
diff changeset
503 char field_152[64];
Ritor1
parents:
diff changeset
504 PlayerSpells spellbook;
Ritor1
parents:
diff changeset
505 char field_1F5[30]; // used to be [31]
Ritor1
parents:
diff changeset
506 ItemGen pInventoryItems[126];
Ritor1
parents:
diff changeset
507 ItemGen pEquippedItems[12];
Ritor1
parents:
diff changeset
508 int pInventoryIndices[126];
Ritor1
parents:
diff changeset
509 __int16 sResFireBase;
Ritor1
parents:
diff changeset
510 __int16 sResAirBase;
Ritor1
parents:
diff changeset
511 __int16 sResWaterBase;
Ritor1
parents:
diff changeset
512 __int16 sResEarthBase;
Ritor1
parents:
diff changeset
513 __int16 field_177C;
Ritor1
parents:
diff changeset
514 __int16 sResMagicBase;
Ritor1
parents:
diff changeset
515 __int16 sResSpiritBase;
Ritor1
parents:
diff changeset
516 __int16 sResMindBase;
Ritor1
parents:
diff changeset
517 __int16 sResBodyBase;
Ritor1
parents:
diff changeset
518 __int16 sResLightBase;
Ritor1
parents:
diff changeset
519 __int16 sResDarkBase;
Ritor1
parents:
diff changeset
520 __int16 sResFireBonus;
Ritor1
parents:
diff changeset
521 __int16 sResAirBonus;
Ritor1
parents:
diff changeset
522 __int16 sResWaterBonus;
Ritor1
parents:
diff changeset
523 __int16 sResEarthBonus;
Ritor1
parents:
diff changeset
524 __int16 field_1792;
Ritor1
parents:
diff changeset
525 __int16 sResMagicBonus;
Ritor1
parents:
diff changeset
526 __int16 sResSpiritBonus;
Ritor1
parents:
diff changeset
527 __int16 sResMindBonus;
Ritor1
parents:
diff changeset
528 __int16 sResBodyBonus;
Ritor1
parents:
diff changeset
529 __int16 sResLightBonus;
Ritor1
parents:
diff changeset
530 __int16 sResDarkBonus;
Ritor1
parents:
diff changeset
531 SpellBuff pPlayerBuffs[24];
Ritor1
parents:
diff changeset
532 unsigned int uVoiceID;
Ritor1
parents:
diff changeset
533 int field_1924;
Ritor1
parents:
diff changeset
534 int field_1928;
Ritor1
parents:
diff changeset
535 int field_192C;
Ritor1
parents:
diff changeset
536 int field_1930;
Ritor1
parents:
diff changeset
537 unsigned __int16 uTimeToRecovery;
Ritor1
parents:
diff changeset
538 char field_1936;
Ritor1
parents:
diff changeset
539 char field_1937;
Ritor1
parents:
diff changeset
540 unsigned int uSkillPoints;
Ritor1
parents:
diff changeset
541 int sHealth;
Ritor1
parents:
diff changeset
542 int sMana;
Ritor1
parents:
diff changeset
543 unsigned int uBirthYear;
Ritor1
parents:
diff changeset
544 PlayerEquipment pEquipment;
Ritor1
parents:
diff changeset
545 int field_1988[49];
Ritor1
parents:
diff changeset
546 char field_1A4C;
Ritor1
parents:
diff changeset
547 char field_1A4D;
Ritor1
parents:
diff changeset
548 char pNumSpellBookPage;
Ritor1
parents:
diff changeset
549 unsigned __int8 uQuickSpell;
Ritor1
parents:
diff changeset
550 char field_1A50[64];
Ritor1
parents:
diff changeset
551 char _some_attack_bonus;
Ritor1
parents:
diff changeset
552 char field_1A91;
Ritor1
parents:
diff changeset
553 char _melee_dmg_bonus;
Ritor1
parents:
diff changeset
554 char field_1A93;
Ritor1
parents:
diff changeset
555 char _ranged_atk_bonus;
Ritor1
parents:
diff changeset
556 char field_1A95;
Ritor1
parents:
diff changeset
557 char _ranged_dmg_bonus;
Ritor1
parents:
diff changeset
558 char field_1A97;
Ritor1
parents:
diff changeset
559 char uFullHealthBonus;
Ritor1
parents:
diff changeset
560 char _health_related;
Ritor1
parents:
diff changeset
561 char uFullManaBonus;
Ritor1
parents:
diff changeset
562 char _mana_related;
130
1c471f3629fb Party expressions update
Nomad
parents: 0
diff changeset
563 CHARACTER_EXPRESSION_ID expression;
0
Ritor1
parents:
diff changeset
564 unsigned __int16 uExpressionTimePassed;
Ritor1
parents:
diff changeset
565 unsigned __int16 uExpressionTimeLength;
Ritor1
parents:
diff changeset
566 __int16 field_1AA2;
Ritor1
parents:
diff changeset
567 int field_1AA4;
Ritor1
parents:
diff changeset
568 int field_1AA8;
Ritor1
parents:
diff changeset
569 LloydBeacon pInstalledBeacons[5];
Ritor1
parents:
diff changeset
570 char uNumDivineInterventionCastsThisDay;
Ritor1
parents:
diff changeset
571 char uNumArmageddonCasts;
Ritor1
parents:
diff changeset
572 char uNumFireSpikeCasts;
Ritor1
parents:
diff changeset
573 char field_1B3B;
Ritor1
parents:
diff changeset
574 };
Ritor1
parents:
diff changeset
575 #pragma pack(pop)