annotate Level/Decoration.h @ 1683:96d567a7d15f

moving OnInventoryLeftClick to Player::
author Grumpy7
date Fri, 20 Sep 2013 10:34:07 +0200
parents 965af46e8793
children 35c1e4ff6ba7
rev   line source
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1 #pragma once
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2
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3 #include <cstdint>
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4
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5 #include "../VectorTypes.h"
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6
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7 enum LEVEL_DECORATION_FLAGS: uint16_t
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8 {
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9 LEVEL_DECORATION_TRIGGERED_BY_TOUCH = 0x01,
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10 LEVEL_DECORATION_TRIGGERED_BY_MONSTER = 0x02,
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11 LEVEL_DECORATION_TRIGGERED_BY_OBJECT = 0x04,
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12 LEVEL_DECORATION_VISIBLE_ON_MAP = 0x08,
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13 LEVEL_DECORATION_CHEST = 0x10,
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14 LEVEL_DECORATION_INVISIBLE = 0x20,
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15 LEVEL_DECORATION_OBELISK_CHEST = 0x40,
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16 };
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17
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18 /* 74 */
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19 #pragma pack(push, 1)
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20 struct LevelDecoration
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21 {
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22 LevelDecoration();
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23 int GetGlobalEvent();
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24 bool IsInteractive();
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25 bool IsObeliskChestActive();
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26
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27 uint16_t uDecorationDescID;
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28 uint16_t uFlags;
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29 Vec3_int_ vPosition;
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30 int32_t field_10_y_rot;
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31 uint16_t uCog;
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32 uint16_t uEventID;
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33 uint16_t uTriggerRange;
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34 int16_t field_1A;
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35 int16_t _idx_in_stru123;
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36 int16_t field_1E;
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37 };
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38 #pragma pack(pop)