322
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1 #include <assert.h>
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2
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0
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3 #include "Actor.h"
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4 #include "LayingItem.h"
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5 #include "Math.h"
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6 #include "Party.h"
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7 #include "Outdoor.h"
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8 #include "AudioPlayer.h"
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9 #include "Game.h"
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10 #include "ObjectList.h"
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11 #include "Overlays.h"
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12 #include "Events.h"
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13 #include "IndoorCamera.h"
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14 #include "FactionTable.h"
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15 #include "TurnEngine.h"
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16 #include "MapInfo.h"
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17 #include "stru277.h"
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18 #include "Time.h"
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19 #include "LOD.h"
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20 #include "Party.h"
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21 #include "GUIWindow.h"
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22 #include "GUIFont.h"
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23
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24
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25
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26
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27 Actor pActors[500];
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28 size_t uNumActors;
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29
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30 stru319 stru_50C198; // idb
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31
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32
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33
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34
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35
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36 //----- (00448518) --------------------------------------------------------
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37 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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38 {
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39 signed int v3; // eax@1
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40 int *v4; // edi@2
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41 signed int v5; // eax@6
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42 char *v6; // ecx@6
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43 char *v7; // eax@11
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44 ItemGen *v8; // ecx@15
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45
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46 v3 = 0;
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47 if ( (signed int)uNumActors > 0 )
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48 {
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49 v4 = (int *)&pActors[0].uNPC_ID;
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50 while ( *(short *)v4 != npc )
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51 {
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52 ++v3;
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53 v4 += 209;
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54 if ( v3 >= (signed int)uNumActors )
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55 return;
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56 }
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57 v5 = v3;
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58 v6 = (char *)&pActors[v5].uCarriedItemID;
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59 if ( a3 )
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60 {
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61 if ( *(short *)v6 )
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62 {
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63 if ( pActors[v5].array_000234[0].uItemID )
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64 {
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65 v7 = (char *)&pActors[v5].array_000234[1];
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66 if ( !*(int *)v7 )
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67 *(int *)v7 = item;
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68 }
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69 else
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70 {
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71 pActors[v5].array_000234[0].uItemID = item;
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72 }
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73 }
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74 else
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75 {
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76 *(short *)v6 = item;
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77 }
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78 }
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79 else
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80 {
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81 if ( *(short *)v6 == item )
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82 {
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83 *(short *)v6 = 0;
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84 }
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85 else
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86 {
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87 v8 = pActors[v5].array_000234;
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88 if ( pActors[v5].array_000234[0].uItemID == item
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89 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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90 v8->Reset();
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91 }
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92 }
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93 }
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94 }
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95
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96 //----- (004485A7) --------------------------------------------------------
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97 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive)
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98 {
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99 unsigned int v3; // eax@3
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100 char *v4; // ecx@3
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101 unsigned int *v5; // eax@8
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102 ItemGen *v6; // ecx@12
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103
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104 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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105 {
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106 v3 = uActorID;
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107 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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108 if ( bGive )
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109 {
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110 if ( *(short *)v4 )
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111 {
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112 if ( pActors[v3].array_000234[0].uItemID )
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113 {
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114 v5 = &pActors[v3].array_000234[1].uItemID;
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115 if ( !*v5 )
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116 *v5 = uItemID;
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117 }
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118 else
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119 {
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120 pActors[v3].array_000234[0].uItemID = uItemID;
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121 }
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122 }
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123 else
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124 {
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125 *(short *)v4 = uItemID;
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126 }
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127 }
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128 else
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129 {
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130 if ( *(short *)v4 == uItemID )
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131 {
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132 *(short *)v4 = 0;
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133 }
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134 else
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135 {
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136 v6 = pActors[v3].array_000234;
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137 if ( pActors[v3].array_000234[0].uItemID == uItemID
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138 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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139 v6->Reset();
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140 }
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141 }
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142 }
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143 }
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144
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145
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146 //----- (00445D4A) --------------------------------------------------------
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147 void Actor::InitializeDialogue(int bPlayerSaysHello)
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148 {
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149 Actor *v2; // esi@1
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150 unsigned int v3; // ecx@1
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151 NPCData *v4; // eax@1
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152 NPCData *v5; // ebp@1
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153 unsigned int v6; // eax@1
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373
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154 //signed int v7; // eax@3
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0
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155 unsigned int v8; // eax@8
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156 int v9; // esi@8
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157 int v10; // eax@11
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158 GUIWindow *v11; // ecx@19
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159 signed int v12; // eax@21
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187
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160 //int v13; // [sp-8h] [bp-44h]@34
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373
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161 //const char *v14; // [sp-4h] [bp-40h]@4
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187
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162 //int v15; // [sp-4h] [bp-40h]@34
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0
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163 signed int v16; // [sp-4h] [bp-40h]@35
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164 int v17; // [sp+10h] [bp-2Ch]@1
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165 char pContainer[32]; // [sp+14h] [bp-28h]@3
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166
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167 auto a1 = this;
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168 v2 = a1;
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169 v17 = bPlayerSaysHello;
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170 dword_A74CDC = -1;
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171 dword_AE336C = -1;
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172 pEventTimer->Pause();
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173 pMiscTimer->Pause();
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174 pAudioPlayer->StopChannels(-1, -1);
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175 uDialogueType = 0;
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176 v3 = v2->uNPC_ID;
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177 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID;
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178 pDialogue_SpeakingActor = v2;
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179 v4 = GetNPCData(v3);
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180 v5 = v4;
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181 v6 = v4->uFlags;
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182 if ( (v6 & 3) != 2 )
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183 v5->uFlags = v6 + 1;
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373
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184 /*v7 = const_2();
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0
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185 sprintf(pContainer, "evt%02d", v7);
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373
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186 if (pParty->alignment == PartyAlignment_Good)
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0
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187 {
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188 v14 = "-b";
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189 strcat(pContainer, v14);
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190 }
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245
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191 else if ( pParty->uAlignment == 2 )
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0
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192 {
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193 v14 = "-c";
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245
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194 strcat(pContainer, v14);
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373
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195 }*/
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196
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197 switch (pParty->alignment)
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198 {
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199 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
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200 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
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201 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
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0
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202 }
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373
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203
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0
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204 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
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205 array_5913D8[6] = 0;
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206 uNumDialogueNPCPortraits = 1;
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207 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8];
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208 sprintf(pContainer, "npc%03u", v5->uPortraitID);
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209 v9 = 0;
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210 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
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211 dword_591084 = areWeLoadingTexture;
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212 uTextureID_507B04 = uTextureID_right_panel;
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291
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213 if ( !v5->Hired() && v5->Location2D >= 0 )
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0
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214 {
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215 if ( (signed int)pParty->GetPartyFame() <= v5->fame
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216 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
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217 {
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218 v9 = 1;
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219 }
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245
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220 else
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221 {
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222 if ( v10 > 1 )
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223 {
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224 if ( v10 == 2 )
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225 {
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226 v16 = 3;
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227 v9 = v16;
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228 }
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229 else
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230 {
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231 if ( v10 != 3 )
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232 {
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233 if ( v10 != 4 )
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234 v9 = 1;
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235 }
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236 else
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237 {
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238 v16 = 2;
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239 v9 = v16;
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240 }
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241 }
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242 }
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243 else if ( v5->rep )
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244 {
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245 v16 = 2;
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246 v9 = v16;
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247 }
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248 }
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0
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249 }
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250 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
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251 v9 = 4;
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252 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0);
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253 pDialogueWindow = v11;
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248
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254 if (v5->Hired())
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0
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255 {
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256 if ( !v5->bHasUsedTheAbility )
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257 {
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258 v12 = v5->uProfession;
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259 if ( v12 >= 10 )
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260 {
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261 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
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262 {
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263 v11->CreateButton(
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264 0x1E0u,
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265 0xFAu,
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266 0x8Cu,
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267 LOBYTE(pFontArrus->uFontHeight) - 3,
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268 1,
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269 0,
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270 0x88u,
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271 9u,
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272 0,
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273 "",
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274 0);
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275 pDialogueWindow->_41D08F(4, 1, 0, 1);
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276 }
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277 }
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278 }
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279 }
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280 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
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281 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
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282 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
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283 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
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248
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284 if (v17 && uActiveCharacter && !v5->Hired())
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0
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285 {
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187
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286 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
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188
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287 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
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0
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288 else
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188
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289 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
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0
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290 }
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291 }
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292
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188
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293
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0
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294 //----- (0040894B) --------------------------------------------------------
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295 bool Actor::CanAct()
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296 {
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297 signed int v1; // esi@1
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298 bool v2; // edi@2
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299 unsigned __int16 v3; // ax@6
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300
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301 v1 = 0;
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302 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
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303 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
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304 v1 = 1;
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305 v3 = this->uAIState;
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306 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
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307 }
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308
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309 //----- (004089C7) --------------------------------------------------------
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303
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310 bool Actor::IsNotAlive()
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0
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311 {
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312 signed int v1; // esi@1
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303
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313 //unsigned __int16 v2; // ax@3
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0
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314
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315 v1 = 0;
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303
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316 if (pActorBuffs[5].uExpireTime)
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0
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317 v1 = 1;
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303
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318 //v2 = this->uAIState;
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319 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
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0
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320 }
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321
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322 //----- (004086E9) --------------------------------------------------------
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323 void Actor::SetRandomGoldIfTheresNoItem()
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324 {
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325 Actor *v1; // esi@1
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326 int v2; // edi@1
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327 signed int v3; // ebx@2
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328 unsigned __int8 v4; // al@7
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329
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330 v1 = this;
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331 v2 = 0;
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332 if ( !this->array_000234[3].uItemID )
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333 {
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334 v3 = 0;
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335 if ( this->pMonsterInfo.uTreasureDiceRolls )
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336 {
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337 do
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338 {
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339 ++v3;
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340 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
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341 }
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342 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
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343 if ( v2 )
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344 {
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345 v1->array_000234[3].uItemID = 197;
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377
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346 v1->array_000234[3].uSpecEnchantmentType = v2;
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0
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347 }
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348 }
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349 }
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350 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
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351 {
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352 v4 = v1->pMonsterInfo.uTreasureLevel;
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353 if ( v4 )
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354 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
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355 }
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356 v1->uAttributes |= 0x800000;
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357 }
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358
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359 //----- (00404AC7) --------------------------------------------------------
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360 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
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361 {
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362 Actor *v5; // esi@1
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363 unsigned int v6; // edi@1
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364 unsigned int v7; // eax@1
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365 int v8; // edi@16
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366 int v9; // edi@17
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367 signed int v10; // ecx@22
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368 signed int v11; // eax@29
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369 __int16 *v12; // edi@30
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370 int v13; // ecx@34
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371 int v14; // edx@34
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372 int v15; // eax@34
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373 AIDirection *v16; // esi@34
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374 unsigned __int16 v17; // di@34
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375 int v18; // eax@34
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376 int v19; // edi@34
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377 int v20; // eax@35
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378 int v21; // eax@39
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379 SoundID v22; // eax@39
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380 signed int v23; // eax@41
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381 double v24; // st7@49
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382 float v25; // ST5C_4@50
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383 int v26; // eax@50
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384 double v27; // st7@50
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385 double v28; // st6@50
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386 float v29; // ST4C_4@51
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387 int v30; // esi@50
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388 int v31; // ST3C_4@51
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389 unsigned int v32; // edi@51
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390 char *v33; // eax@54
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391 unsigned __int16 v34; // ax@57
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392 signed int v35; // ecx@58
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393 signed int v36; // eax@67
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394 signed int v37; // eax@68
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395 signed __int64 v38; // qtt@69
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396 int v39; // ecx@75
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397 int v40; // eax@79
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398 int v41; // ecx@90
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399 int v42; // ecx@91
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400 int v43; // eax@95
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401 int v44; // ecx@100
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402 int v45; // ecx@101
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403 int v46; // eax@105
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404 unsigned int v47; // ebx@106
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405 int v48; // ecx@110
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406 char v49; // zf@123
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407 int v50; // eax@127
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408 int v51; // ecx@130
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409 int v52; // eax@132
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410 int v53; // ecx@137
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411 int v54; // ecx@138
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412 int v55; // eax@142
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413 SpellBuff *v56; // esi@143
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414 Player **v57; // esi@145
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415 int v58; // eax@146
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416 int v59; // edi@146
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417 int v60; // eax@146
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418 int v61; // edi@146
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419 int v62; // eax@146
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420 signed int v63; // edi@146
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421 signed int v64; // edi@147
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422 int v65; // eax@151
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423 char *v66; // eax@160
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424 int v67; // edi@167
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425 int v68; // edi@168
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426 int v69; // eax@171
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427 signed int v70; // ecx@172
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428 signed int v71; // eax@179
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429 __int16 *v72; // edi@180
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430 int v73; // ecx@184
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431 int v74; // edx@184
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432 int v75; // eax@184
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433 AIDirection *v76; // esi@184
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434 unsigned __int16 v77; // di@184
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435 int v78; // eax@184
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436 int v79; // edx@185
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437 int v80; // eax@185
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438 int v81; // eax@189
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439 unsigned __int16 v82; // ax@190
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440 int v83; // ecx@192
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441 int v84; // edx@192
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442 int v85; // eax@192
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443 AIDirection *v86; // esi@192
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444 unsigned __int16 v87; // di@192
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445 __int16 v88; // ax@192
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446 signed int v89; // ecx@192
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447 int v90; // eax@192
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448 signed int v91; // eax@200
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449 int v92; // eax@201
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450 int v93; // ecx@207
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451 int v94; // ecx@208
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452 int v95; // eax@212
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453 int v96; // ecx@217
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454 int v97; // eax@221
|
|
455 SoundID v98; // [sp-18h] [bp-E8h]@79
|
|
456 signed int v99; // [sp-14h] [bp-E4h]@39
|
|
457 unsigned int v100; // [sp-10h] [bp-E0h]@39
|
|
458 signed int v101; // [sp-Ch] [bp-DCh]@39
|
|
459 signed int v102; // [sp-8h] [bp-D8h]@39
|
|
460 int v103; // [sp-4h] [bp-D4h]@39
|
|
461 unsigned int v104; // [sp+0h] [bp-D0h]@39
|
|
462 signed int v105; // [sp+4h] [bp-CCh]@23
|
|
463 int v106; // [sp+4h] [bp-CCh]@39
|
|
464 signed int v107; // [sp+4h] [bp-CCh]@42
|
|
465 signed int v108; // [sp+4h] [bp-CCh]@173
|
|
466 int pitch; // [sp+2Ch] [bp-A4h]@51
|
|
467 float v110; // [sp+30h] [bp-A0h]@50
|
|
468 int v111; // [sp+38h] [bp-98h]@41
|
|
469 float v112; // [sp+3Ch] [bp-94h]@49
|
|
470 int v113; // [sp+40h] [bp-90h]@41
|
|
471 int v114; // [sp+48h] [bp-88h]@41
|
|
472 LayingItem a1; // [sp+4Ch] [bp-84h]@1
|
|
473 int v116; // [sp+BCh] [bp-14h]@49
|
|
474 AIDirection *v117; // [sp+C0h] [bp-10h]@1
|
|
475 int v118; // [sp+C4h] [bp-Ch]@29
|
|
476 float v119; // [sp+C8h] [bp-8h]@48
|
|
477 float v120; // [sp+CCh] [bp-4h]@1
|
|
478 int spellnuma; // [sp+D8h] [bp+8h]@29
|
|
479 int spellnumb; // [sp+D8h] [bp+8h]@48
|
|
480 float spellnumc; // [sp+D8h] [bp+8h]@50
|
|
481 signed int spellnumd; // [sp+D8h] [bp+8h]@53
|
|
482 int spellnume; // [sp+D8h] [bp+8h]@179
|
|
483 int a1a; // [sp+E0h] [bp+10h]@34
|
|
484 signed int a1b; // [sp+E0h] [bp+10h]@145
|
|
485 int a1c; // [sp+E0h] [bp+10h]@184
|
|
486
|
|
487 LODWORD(v120) = uActorID;
|
|
488 v5 = &pActors[uActorID];
|
|
489 v117 = pDir;
|
|
490 v6 = uSkillLevel & 0x3F;
|
|
491 v7 = SkillToMastery(uSkillLevel);
|
|
492 if ( spellnum <= 47 )
|
|
493 {
|
|
494 if ( spellnum != 47 )
|
|
495 {
|
|
496 if ( spellnum <= 18 )
|
|
497 {
|
|
498 if ( spellnum == 18 || spellnum == 2 )
|
|
499 goto LABEL_159;
|
|
500 if ( spellnum != 5 )
|
|
501 {
|
|
502 if ( spellnum == 6 )
|
|
503 goto LABEL_159;
|
|
504 if ( spellnum != 9 )
|
|
505 {
|
|
506 if ( spellnum != 11 )
|
|
507 {
|
|
508 if ( spellnum != 15 )
|
|
509 {
|
|
510 if ( spellnum != 17 )
|
|
511 return;
|
|
512 if ( (signed int)v7 <= 0 )
|
|
513 goto LABEL_20;
|
|
514 if ( (signed int)v7 <= 2 )
|
|
515 {
|
|
516 v9 = 300 * v6;
|
|
517 }
|
|
518 else
|
|
519 {
|
|
520 if ( v7 != 3 )
|
|
521 {
|
|
522 if ( v7 == 4 )
|
|
523 {
|
|
524 v8 = 3600 * (v6 + 64);
|
|
525 LABEL_21:
|
|
526 v5->pActorBuffs[15].Apply(
|
|
527 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
|
|
528 v7,
|
|
529 0,
|
|
530 0,
|
|
531 0);
|
|
532 return;
|
|
533 }
|
|
534 LABEL_20:
|
|
535 v8 = 0;
|
|
536 goto LABEL_21;
|
|
537 }
|
|
538 v9 = 900 * v6;
|
|
539 }
|
|
540 v8 = v9 + 3840;
|
|
541 goto LABEL_21;
|
|
542 }
|
|
543 v10 = 3;
|
|
544 if ( uSkillLevel & 0x0100 )
|
|
545 {
|
|
546 v105 = 9;
|
|
547 }
|
|
548 else
|
|
549 {
|
|
550 if ( (uSkillLevel & 0x80u) == 0 )
|
|
551 {
|
|
552 if ( !(uSkillLevel & 0x40) )
|
|
553 goto LABEL_29;
|
|
554 v105 = 5;
|
|
555 }
|
|
556 else
|
|
557 {
|
|
558 v105 = 7;
|
|
559 }
|
|
560 }
|
|
561 v10 = v105;
|
|
562 LABEL_29:
|
|
563 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
564 a1.uItemType = stru_4E3ACC[15].uItemType;
|
|
565 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
|
|
566 v11 = 0;
|
|
567 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
568 {
|
|
569 LABEL_33:
|
|
570 LOWORD(v11) = 0;
|
|
571 }
|
|
572 else
|
|
573 {
|
|
574 v12 = &pObjectList->pObjects->uObjectID;
|
|
575 while ( stru_4E3ACC[15].uItemType != *v12 )
|
|
576 {
|
|
577 ++v11;
|
|
578 v12 += 28;
|
|
579 if ( v11 >= (signed int)pObjectList->uNumObjects )
|
|
580 goto LABEL_33;
|
|
581 }
|
|
582 }
|
|
583 a1.uObjectDescID = v11;
|
|
584 a1.stru_24.Reset();
|
|
585 a1.field_48 = 15;
|
|
586 v13 = v5->vPosition.x;
|
|
587 v14 = v5->vPosition.y;
|
|
588 a1.field_4C = uSkillLevel;
|
|
589 a1.vPosition.x = v13;
|
|
590 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
591 v16 = v117;
|
|
592 v17 = LOWORD(v117->uYawAngle);
|
|
593 a1.field_50 = 0;
|
|
594 a1.vPosition.y = v14;
|
|
595 a1.vPosition.z = v15;
|
|
596 a1.uFacing = v17;
|
|
597 a1.uSoundID = 0;
|
|
598 a1.uAttributes = 0;
|
|
599 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
|
|
600 v18 = 8 * LODWORD(v120);
|
|
601 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
|
303
|
602 a1.field_58_pid = v18;
|
0
|
603 a1.uSpriteFrameID = 0;
|
|
604 a1.field_5C = 0;
|
|
605 a1.field_60_distance_related_prolly_lod = 3;
|
|
606 v19 = spellnuma / -2;
|
|
607 a1a = spellnuma / 2;
|
|
608 if ( spellnuma / -2 > spellnuma / 2 )
|
|
609 {
|
|
610 v20 = spellnuma / 2;
|
|
611 }
|
|
612 else
|
|
613 {
|
|
614 do
|
|
615 {
|
|
616 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
|
|
617 v20 = a1.Create(
|
|
618 (signed __int16)a1.uFacing,
|
|
619 v16->uPitchAngle,
|
|
620 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
621 0);
|
|
622 v19 += v118;
|
|
623 }
|
|
624 while ( v19 <= a1a );
|
|
625 }
|
|
626 if ( v20 != -1 )
|
|
627 {
|
|
628 v106 = 0;
|
|
629 v104 = 0;
|
|
630 v103 = 0;
|
|
631 v102 = 0;
|
|
632 v21 = 8 * v20;
|
|
633 v101 = -1;
|
|
634 LOBYTE(v21) = v21 | 2;
|
|
635 v100 = 0;
|
|
636 v99 = v21;
|
|
637 v22 = (SoundID)word_4EE088_sound_ids[15];
|
|
638 LABEL_202:
|
|
639 v98 = v22;
|
|
640 goto LABEL_222;
|
|
641 }
|
|
642 return;
|
|
643 }
|
|
644 LABEL_159:
|
|
645 a1.uItemType = stru_4E3ACC[spellnum].uItemType;
|
|
646 v119 = 0.0;
|
|
647 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
648 {
|
|
649 LABEL_191:
|
|
650 v82 = 0;
|
|
651 }
|
|
652 else
|
|
653 {
|
|
654 v66 = (char *)&pObjectList->pObjects->uObjectID;
|
|
655 while ( (short)a1.uItemType != *(short *)v66 )
|
|
656 {
|
|
657 ++LODWORD(v119);
|
|
658 v66 += 56;
|
|
659 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
|
|
660 goto LABEL_191;
|
|
661 }
|
|
662 v82 = LOWORD(v119);
|
|
663 }
|
|
664 a1.uObjectDescID = v82;
|
|
665 a1.stru_24.Reset();
|
|
666 a1.field_48 = spellnum;
|
|
667 v83 = v5->vPosition.x;
|
|
668 v84 = v5->vPosition.y;
|
|
669 a1.field_4C = uSkillLevel;
|
|
670 a1.vPosition.x = v83;
|
|
671 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
672 v86 = v117;
|
|
673 v87 = LOWORD(v117->uYawAngle);
|
|
674 a1.field_50 = 0;
|
|
675 a1.vPosition.y = v84;
|
|
676 a1.vPosition.z = v85;
|
|
677 a1.uFacing = v87;
|
|
678 a1.uSoundID = 0;
|
|
679 a1.uAttributes = 0;
|
|
680 v88 = pIndoor->GetSector(v83, v84, v85);
|
|
681 v89 = v86->uDistance;
|
|
682 a1.uSectorID = v88;
|
|
683 LODWORD(v119) = v89;
|
|
684 v90 = 8 * LODWORD(v120);
|
303
|
685 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
0
|
686 a1.uSpriteFrameID = 0;
|
303
|
687 a1.field_58_pid = v90;
|
0
|
688 a1.field_5C = 0;
|
|
689 a1.field_60_distance_related_prolly_lod = 3;
|
|
690 if ( (double)v89 >= 307.2 )
|
|
691 {
|
|
692 if ( v89 >= 1024 )
|
|
693 {
|
|
694 if ( v89 >= 2560 )
|
|
695 {
|
|
696 if ( v89 < 5120 )
|
|
697 a1.field_60_distance_related_prolly_lod = 3;
|
|
698 }
|
|
699 else
|
|
700 {
|
|
701 a1.field_60_distance_related_prolly_lod = 2;
|
|
702 }
|
|
703 }
|
|
704 else
|
|
705 {
|
|
706 a1.field_60_distance_related_prolly_lod = 1;
|
|
707 }
|
|
708 }
|
|
709 else
|
|
710 {
|
|
711 a1.field_60_distance_related_prolly_lod = 0;
|
|
712 }
|
|
713 a1.field_61 = 2;
|
|
714 v91 = a1.Create(
|
|
715 v86->uYawAngle,
|
|
716 v86->uPitchAngle,
|
|
717 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
718 0);
|
|
719 if ( v91 != -1 )
|
|
720 {
|
|
721 v106 = 0;
|
|
722 v104 = 0;
|
|
723 v103 = 0;
|
|
724 v102 = 0;
|
|
725 v92 = 8 * v91;
|
|
726 v101 = -1;
|
|
727 LOBYTE(v92) = v92 | 2;
|
|
728 v100 = 0;
|
|
729 v99 = v92;
|
|
730 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
|
|
731 goto LABEL_202;
|
|
732 }
|
|
733 return;
|
|
734 }
|
|
735 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
736 return;
|
|
737 v118 = pParty->vPosition.z;
|
|
738 v111 = pParty->vPosition.x;
|
|
739 v114 = pParty->vPosition.z + 2500;
|
|
740 v113 = pParty->vPosition.y;
|
|
741 v23 = 8;
|
|
742 if ( uSkillLevel & 0x0100 )
|
|
743 {
|
|
744 v107 = 14;
|
|
745 }
|
|
746 else
|
|
747 {
|
|
748 if ( (uSkillLevel & 0x80u) == 0 )
|
|
749 {
|
|
750 if ( !(uSkillLevel & 0x40) )
|
|
751 goto LABEL_48;
|
|
752 v107 = 10;
|
|
753 }
|
|
754 else
|
|
755 {
|
|
756 v107 = 12;
|
|
757 }
|
|
758 }
|
|
759 v23 = v107;
|
|
760 LABEL_48:
|
|
761 v119 = 0.0;
|
|
762 spellnumb = 0;
|
|
763 if ( v23 > 0 )
|
|
764 {
|
|
765 v24 = (double)v118;
|
|
766 v118 = v23;
|
|
767 v112 = v24;
|
|
768 v116 = 8 * LODWORD(v120) | 3;
|
|
769 do
|
|
770 {
|
|
771 v26 = rand();
|
|
772 v27 = (double)spellnumb;
|
|
773 v110 = v27;
|
|
774 v28 = (double)SLODWORD(v119);
|
|
775 v30 = v26 % 1000;
|
|
776 v25 = (double)v114;
|
|
777 spellnumc = (double)(v26 % 1000) + v112 - v25;
|
|
778 v120 = v28 * v28;
|
|
779 v119 = v27 * v27;
|
|
780 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
|
|
781 {
|
|
782 v32 = 0;
|
|
783 pitch = 0;
|
|
784 }
|
|
785 else
|
|
786 {
|
|
787 v31 = (signed __int64)sqrt(v119 + v120);
|
|
788 v29 = v28;
|
|
789 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
|
|
790 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
|
|
791 }
|
|
792 a1.stru_24.Reset();
|
|
793 a1.uItemType = stru_4E3ACC[9].uItemType;
|
|
794 spellnumd = 0;
|
|
795 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
796 {
|
|
797 LABEL_57:
|
|
798 v34 = 0;
|
|
799 }
|
|
800 else
|
|
801 {
|
|
802 v33 = (char *)&pObjectList->pObjects->uObjectID;
|
|
803 while ( (short)a1.uItemType != *(short *)v33 )
|
|
804 {
|
|
805 ++spellnumd;
|
|
806 v33 += 56;
|
|
807 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
|
|
808 goto LABEL_57;
|
|
809 }
|
|
810 v34 = spellnumd;
|
|
811 }
|
|
812 a1.uObjectDescID = v34;
|
|
813 a1.field_4C = uSkillLevel;
|
|
814 a1.vPosition.x = v111;
|
|
815 a1.vPosition.y = v113;
|
|
816 a1.vPosition.z = v30 + v114;
|
|
817 a1.field_48 = 9;
|
|
818 a1.field_50 = 0;
|
|
819 a1.uAttributes = 0;
|
|
820 a1.uSectorID = 0;
|
|
821 a1.uSpriteFrameID = 0;
|
303
|
822 a1.field_58_pid = v116;
|
0
|
823 a1.field_5C = 0;
|
|
824 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
|
|
825 a1.uFacing = v32;
|
|
826 a1.uSoundID = 0;
|
|
827 v35 = v117->uDistance;
|
|
828 LODWORD(v119) = v117->uDistance;
|
|
829 if ( (double)SLODWORD(v119) >= 307.2 )
|
|
830 {
|
|
831 if ( v35 >= 1024 )
|
|
832 {
|
|
833 if ( v35 >= 2560 )
|
|
834 {
|
|
835 if ( v35 < 5120 )
|
|
836 a1.field_60_distance_related_prolly_lod = 3;
|
|
837 }
|
|
838 else
|
|
839 {
|
|
840 a1.field_60_distance_related_prolly_lod = 2;
|
|
841 }
|
|
842 }
|
|
843 else
|
|
844 {
|
|
845 a1.field_60_distance_related_prolly_lod = 1;
|
|
846 }
|
|
847 }
|
|
848 else
|
|
849 {
|
|
850 a1.field_60_distance_related_prolly_lod = 0;
|
|
851 }
|
|
852 a1.field_61 = 2;
|
|
853 v36 = a1.Create(
|
|
854 v32,
|
|
855 pitch,
|
|
856 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
857 0);
|
|
858 if ( v36 != -1 )
|
|
859 {
|
|
860 v37 = 8 * v36;
|
|
861 LOBYTE(v37) = v37 | 2;
|
|
862 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
|
|
863 }
|
|
864 spellnumb = rand() % 1024 - 512;
|
|
865 v38 = rand();
|
|
866 v49 = v118-- == 1;
|
|
867 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
|
|
868 }
|
|
869 while ( !v49 );
|
|
870 }
|
|
871 return;
|
|
872 }
|
|
873 if ( (signed int)v7 > 0 )
|
|
874 {
|
|
875 if ( (signed int)v7 <= 2 )
|
|
876 {
|
|
877 v39 = 60 * (v6 + 60);
|
|
878 goto LABEL_79;
|
|
879 }
|
|
880 if ( v7 == 3 )
|
|
881 {
|
|
882 v39 = 180 * (v6 + 20);
|
|
883 goto LABEL_79;
|
|
884 }
|
|
885 if ( v7 == 4 )
|
|
886 {
|
|
887 v39 = 240 * (v6 + 15);
|
|
888 LABEL_79:
|
|
889 v5->pActorBuffs[19].Apply(
|
|
890 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
|
|
891 v7,
|
|
892 0,
|
|
893 0,
|
|
894 0);
|
|
895 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
|
|
896 v106 = 0;
|
|
897 v104 = 0;
|
|
898 v103 = 0;
|
|
899 v102 = 0;
|
|
900 v40 = 8 * LODWORD(v120);
|
|
901 v101 = -1;
|
|
902 LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
|
|
903 v100 = 0;
|
|
904 v99 = v40;
|
|
905 v98 = (SoundID)10040;
|
|
906 LABEL_222:
|
|
907 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
|
|
908 return;
|
|
909 }
|
|
910 }
|
|
911 v39 = 0;
|
|
912 goto LABEL_79;
|
|
913 }
|
|
914 if ( spellnum == 26 || spellnum == 29 )
|
|
915 goto LABEL_159;
|
|
916 if ( spellnum != 38 )
|
|
917 {
|
|
918 if ( spellnum == 39 || spellnum == 41 )
|
|
919 goto LABEL_159;
|
|
920 if ( spellnum != 46 )
|
|
921 return;
|
|
922 if ( (signed int)v7 > 0 )
|
|
923 {
|
|
924 if ( (signed int)v7 <= 2 )
|
|
925 {
|
|
926 v41 = 300 * v6;
|
|
927 goto LABEL_91;
|
|
928 }
|
|
929 if ( v7 == 3 )
|
|
930 {
|
|
931 v41 = 900 * v6;
|
|
932 goto LABEL_91;
|
|
933 }
|
|
934 if ( v7 == 4 )
|
|
935 {
|
|
936 v41 = 1200 * v6;
|
|
937 LABEL_91:
|
|
938 v42 = v41 + 3840;
|
|
939 LABEL_95:
|
|
940 v5->pActorBuffs[17].Apply(
|
|
941 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
|
|
942 v7,
|
|
943 v6 + 5,
|
|
944 0,
|
|
945 0);
|
|
946 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
947 v5,
|
|
948 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
949 v106 = 0;
|
|
950 v104 = 0;
|
|
951 v103 = 0;
|
|
952 v102 = 0;
|
|
953 v43 = 8 * LODWORD(v120);
|
|
954 v101 = -1;
|
|
955 LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
|
|
956 v100 = 0;
|
|
957 v99 = v43;
|
|
958 v98 = (SoundID)14010;
|
|
959 goto LABEL_222;
|
|
960 }
|
|
961 }
|
|
962 v42 = 0;
|
|
963 goto LABEL_95;
|
|
964 }
|
|
965 if ( (signed int)v7 <= 0 )
|
|
966 goto LABEL_104;
|
|
967 if ( (signed int)v7 <= 2 )
|
|
968 {
|
|
969 v45 = 300 * v6;
|
|
970 }
|
|
971 else
|
|
972 {
|
|
973 if ( v7 != 3 )
|
|
974 {
|
|
975 if ( v7 == 4 )
|
|
976 {
|
|
977 v44 = 3600 * (v6 + 64);
|
|
978 LABEL_105:
|
|
979 v5->pActorBuffs[16].Apply(
|
|
980 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
|
|
981 v7,
|
|
982 v6 + 5,
|
|
983 0,
|
|
984 0);
|
|
985 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
986 v5,
|
307
|
987 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
|
0
|
988 v106 = 0;
|
|
989 v104 = 0;
|
|
990 v103 = 0;
|
|
991 v102 = 0;
|
|
992 v46 = 8 * LODWORD(v120);
|
|
993 v101 = -1;
|
|
994 LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
|
|
995 v100 = 0;
|
|
996 v99 = v46;
|
|
997 v98 = (SoundID)13040;
|
|
998 goto LABEL_222;
|
|
999 }
|
|
1000 LABEL_104:
|
|
1001 v44 = 0;
|
|
1002 goto LABEL_105;
|
|
1003 }
|
|
1004 v45 = 900 * v6;
|
|
1005 }
|
|
1006 v44 = v45 + 3840;
|
|
1007 goto LABEL_105;
|
|
1008 }
|
|
1009 v47 = 0;
|
|
1010 if ( (signed int)v7 > 0 )
|
|
1011 {
|
|
1012 if ( (signed int)v7 <= 2 )
|
|
1013 {
|
|
1014 v48 = 2 * v6 + 40;
|
|
1015 goto LABEL_114;
|
|
1016 }
|
|
1017 if ( v7 == 3 )
|
|
1018 {
|
|
1019 v48 = 3 * v6 + 60;
|
|
1020 goto LABEL_114;
|
|
1021 }
|
|
1022 if ( v7 == 4 )
|
|
1023 {
|
|
1024 LOWORD(v48) = 2 * (3 * v6 + 60);
|
|
1025 LABEL_114:
|
|
1026 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
|
|
1027 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1028 v5,
|
|
1029 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1030 LABEL_127:
|
|
1031 v106 = v47;
|
|
1032 v104 = v47;
|
|
1033 v103 = v47;
|
|
1034 v50 = 8 * LODWORD(v120);
|
|
1035 v102 = v47;
|
|
1036 v101 = -1;
|
|
1037 LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
|
|
1038 v100 = v47;
|
|
1039 v99 = v50;
|
|
1040 v98 = (SoundID)14020;
|
|
1041 goto LABEL_222;
|
|
1042 }
|
|
1043 }
|
|
1044 LOWORD(v48) = 0;
|
|
1045 goto LABEL_114;
|
|
1046 }
|
|
1047 if ( spellnum <= 80 )
|
|
1048 {
|
|
1049 if ( spellnum == 80 )
|
|
1050 {
|
|
1051 v56 = pParty->pPartyBuffs;
|
|
1052 do
|
|
1053 {
|
|
1054 v56->Reset();
|
|
1055 ++v56;
|
|
1056 }
|
|
1057 while ( (signed int)v56 < (signed int)pParty->pPlayers );
|
|
1058 a1b = 1;
|
|
1059 v57 = &pPlayers[1];
|
|
1060 do
|
|
1061 {
|
|
1062 v58 = (*v57)->GetActualWillpower();
|
|
1063 v59 = (*v57)->_48EA1B_get_static_effect(v58);
|
|
1064 v60 = (*v57)->GetActualIntelligence();
|
|
1065 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
|
|
1066 v62 = (*v57)->GetActualLuck();
|
|
1067 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
|
|
1068 if ( rand() % v63 < 30 )
|
|
1069 {
|
|
1070 v64 = 6048;
|
|
1071 do
|
|
1072 {
|
|
1073 ((SpellBuff *)((char *)*v57 + v64))->Reset();
|
|
1074 v64 += 16;
|
|
1075 }
|
|
1076 while ( v64 < 6432 );
|
|
1077 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
|
|
1078 }
|
|
1079 ++a1b;
|
|
1080 ++v57;
|
|
1081 }
|
|
1082 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
|
|
1083 v106 = 0;
|
|
1084 v104 = 0;
|
|
1085 v103 = 0;
|
|
1086 v65 = 8 * LODWORD(v120);
|
|
1087 v102 = 0;
|
|
1088 v101 = -1;
|
|
1089 LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
|
|
1090 v100 = 0;
|
|
1091 v99 = v65;
|
|
1092 v22 = (SoundID)word_4EE088_sound_ids[80];
|
|
1093 goto LABEL_202;
|
|
1094 }
|
|
1095 if ( spellnum != 51 )
|
|
1096 {
|
|
1097 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
|
|
1098 goto LABEL_159;
|
|
1099 if ( spellnum == 73 )
|
|
1100 {
|
|
1101 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
|
|
1102 v51 = 0;
|
|
1103 else
|
|
1104 v51 = 3600 * v6;
|
|
1105 v5->pActorBuffs[21].Apply(
|
|
1106 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
|
|
1107 v7,
|
|
1108 v6,
|
|
1109 0,
|
|
1110 0);
|
|
1111 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1112 v106 = 0;
|
|
1113 v104 = 0;
|
|
1114 v103 = 0;
|
|
1115 v102 = 0;
|
|
1116 v52 = 8 * LODWORD(v120);
|
|
1117 v101 = -1;
|
|
1118 LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
|
|
1119 v100 = 0;
|
|
1120 v99 = v52;
|
|
1121 v98 = (SoundID)16060;
|
|
1122 goto LABEL_222;
|
|
1123 }
|
|
1124 if ( spellnum == 77 )
|
|
1125 {
|
|
1126 v5->sCurrentHP += 5 * v6 + 10;
|
|
1127 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
|
|
1128 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
|
|
1129 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1130 v47 = 0;
|
|
1131 goto LABEL_127;
|
|
1132 }
|
|
1133 v49 = spellnum == 78;
|
|
1134 LABEL_158:
|
|
1135 if ( !v49 )
|
|
1136 return;
|
|
1137 goto LABEL_159;
|
|
1138 }
|
|
1139 if ( (signed int)v7 > 0 )
|
|
1140 {
|
|
1141 if ( (signed int)v7 <= 2 )
|
|
1142 {
|
|
1143 v53 = 300 * v6;
|
|
1144 goto LABEL_138;
|
|
1145 }
|
|
1146 if ( v7 == 3 )
|
|
1147 {
|
|
1148 v53 = 900 * v6;
|
|
1149 goto LABEL_138;
|
|
1150 }
|
|
1151 if ( v7 == 4 )
|
|
1152 {
|
|
1153 v53 = 1200 * v6;
|
|
1154 LABEL_138:
|
|
1155 v54 = v53 + 3840;
|
|
1156 LABEL_142:
|
|
1157 v5->pActorBuffs[18].Apply(
|
|
1158 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
|
|
1159 v7,
|
|
1160 v6 + 5,
|
|
1161 0,
|
|
1162 0);
|
|
1163 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1164 v5,
|
|
1165 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1166 v106 = 0;
|
|
1167 v104 = 0;
|
|
1168 v103 = 0;
|
|
1169 v102 = 0;
|
|
1170 v55 = 8 * LODWORD(v120);
|
|
1171 v101 = -1;
|
|
1172 LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
|
|
1173 v100 = 0;
|
|
1174 v99 = v55;
|
|
1175 v98 = (SoundID)14060;
|
|
1176 goto LABEL_222;
|
|
1177 }
|
|
1178 }
|
|
1179 v54 = 0;
|
|
1180 goto LABEL_142;
|
|
1181 }
|
|
1182 if ( spellnum == 85 )
|
|
1183 {
|
|
1184 if ( (signed int)v7 > 0 )
|
|
1185 {
|
|
1186 if ( (signed int)v7 <= 2 )
|
|
1187 {
|
|
1188 v96 = 300 * v6 + 3840;
|
|
1189 goto LABEL_221;
|
|
1190 }
|
|
1191 if ( v7 == 3 )
|
|
1192 {
|
|
1193 LOWORD(v6) = 3 * v6;
|
|
1194 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
|
|
1195 goto LABEL_221;
|
|
1196 }
|
|
1197 if ( v7 == 4 )
|
|
1198 {
|
|
1199 v96 = 1200 * v6 + 3840;
|
|
1200 LOWORD(v6) = 4 * v6;
|
|
1201 LABEL_221:
|
|
1202 v5->pActorBuffs[13].Apply(
|
|
1203 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
|
|
1204 v7,
|
|
1205 v6,
|
|
1206 0,
|
|
1207 0);
|
|
1208 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1209 v106 = 0;
|
|
1210 v104 = 0;
|
|
1211 v103 = 0;
|
|
1212 v102 = 0;
|
|
1213 v97 = 8 * LODWORD(v120);
|
|
1214 v101 = -1;
|
|
1215 LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
|
|
1216 v100 = 0;
|
|
1217 v99 = v97;
|
|
1218 v98 = (SoundID)17070;
|
|
1219 goto LABEL_222;
|
|
1220 }
|
|
1221 }
|
|
1222 LOWORD(v6) = uSkillLevel;
|
|
1223 v96 = 0;
|
|
1224 goto LABEL_221;
|
|
1225 }
|
|
1226 if ( spellnum == 86 )
|
|
1227 {
|
|
1228 if ( (signed int)v7 > 0 )
|
|
1229 {
|
|
1230 if ( (signed int)v7 <= 2 )
|
|
1231 {
|
|
1232 v93 = 300 * v6;
|
|
1233 goto LABEL_208;
|
|
1234 }
|
|
1235 if ( v7 == 3 )
|
|
1236 {
|
|
1237 v93 = 900 * v6;
|
|
1238 goto LABEL_208;
|
|
1239 }
|
|
1240 if ( v7 == 4 )
|
|
1241 {
|
|
1242 v93 = 1200 * v6;
|
|
1243 LABEL_208:
|
|
1244 v94 = v93 + 3840;
|
|
1245 LABEL_212:
|
|
1246 v5->pActorBuffs[14].Apply(
|
|
1247 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
|
|
1248 v7,
|
|
1249 v6 + 5,
|
|
1250 0,
|
|
1251 0);
|
|
1252 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1253 v106 = 0;
|
|
1254 v104 = 0;
|
|
1255 v103 = 0;
|
|
1256 v102 = 0;
|
|
1257 v95 = 8 * LODWORD(v120);
|
|
1258 v101 = -1;
|
|
1259 LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
|
|
1260 v100 = 0;
|
|
1261 v99 = v95;
|
|
1262 v98 = (SoundID)17080;
|
|
1263 goto LABEL_222;
|
|
1264 }
|
|
1265 }
|
|
1266 v94 = 0;
|
|
1267 goto LABEL_212;
|
|
1268 }
|
|
1269 if ( spellnum == 90 )
|
|
1270 goto LABEL_159;
|
|
1271 if ( spellnum != 93 )
|
|
1272 {
|
|
1273 if ( spellnum != 95 )
|
|
1274 {
|
|
1275 v49 = spellnum == 97;
|
|
1276 goto LABEL_158;
|
|
1277 }
|
|
1278 if ( (signed int)v7 > 0 )
|
|
1279 {
|
|
1280 if ( (signed int)v7 <= 3 )
|
|
1281 {
|
|
1282 v67 = 300 * v6;
|
|
1283 goto LABEL_168;
|
|
1284 }
|
|
1285 if ( v7 == 4 )
|
|
1286 {
|
|
1287 v67 = 900 * v6;
|
|
1288 LABEL_168:
|
|
1289 v68 = v67 + 3840;
|
|
1290 LABEL_171:
|
|
1291 v5->pActorBuffs[20].Apply(
|
|
1292 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
|
|
1293 v7,
|
|
1294 0,
|
|
1295 0,
|
|
1296 0);
|
|
1297 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1298 v5,
|
|
1299 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
|
|
1300 v106 = 0;
|
|
1301 v104 = 0;
|
|
1302 v103 = 0;
|
|
1303 v102 = 0;
|
|
1304 v69 = 8 * LODWORD(v120);
|
|
1305 v101 = -1;
|
|
1306 LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
|
|
1307 v100 = 0;
|
|
1308 v99 = v69;
|
|
1309 v98 = (SoundID)18060;
|
|
1310 goto LABEL_222;
|
|
1311 }
|
|
1312 }
|
|
1313 v68 = 0;
|
|
1314 goto LABEL_171;
|
|
1315 }
|
|
1316 v70 = 3;
|
|
1317 if ( uSkillLevel & 0x100 )
|
|
1318 {
|
|
1319 v108 = 9;
|
|
1320 }
|
|
1321 else
|
|
1322 {
|
|
1323 if ( (uSkillLevel & 0x80u) == 0 )
|
|
1324 {
|
|
1325 if ( !(uSkillLevel & 0x40) )
|
|
1326 goto LABEL_179;
|
|
1327 v108 = 5;
|
|
1328 }
|
|
1329 else
|
|
1330 {
|
|
1331 v108 = 7;
|
|
1332 }
|
|
1333 }
|
|
1334 v70 = v108;
|
|
1335 LABEL_179:
|
|
1336 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
1337 a1.uItemType = stru_4E3ACC[93].uItemType;
|
|
1338 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
|
|
1339 v71 = 0;
|
|
1340 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1341 {
|
|
1342 LABEL_183:
|
|
1343 LOWORD(v71) = 0;
|
|
1344 }
|
|
1345 else
|
|
1346 {
|
|
1347 v72 = &pObjectList->pObjects->uObjectID;
|
|
1348 while ( stru_4E3ACC[93].uItemType != *v72 )
|
|
1349 {
|
|
1350 ++v71;
|
|
1351 v72 += 28;
|
|
1352 if ( v71 >= (signed int)pObjectList->uNumObjects )
|
|
1353 goto LABEL_183;
|
|
1354 }
|
|
1355 }
|
|
1356 a1.uObjectDescID = v71;
|
|
1357 a1.stru_24.Reset();
|
|
1358 a1.field_48 = 93;
|
|
1359 v73 = v5->vPosition.x;
|
|
1360 v74 = v5->vPosition.y;
|
|
1361 a1.field_4C = uSkillLevel;
|
|
1362 a1.vPosition.x = v73;
|
|
1363 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
1364 v76 = v117;
|
|
1365 v77 = LOWORD(v117->uYawAngle);
|
|
1366 a1.field_50 = 0;
|
|
1367 a1.vPosition.y = v74;
|
|
1368 a1.vPosition.z = v75;
|
|
1369 a1.uFacing = v77;
|
|
1370 a1.uSoundID = 0;
|
|
1371 a1.uAttributes = 0;
|
|
1372 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
|
|
1373 v78 = 8 * LODWORD(v120);
|
303
|
1374 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
|
1375 a1.field_58_pid = v78;
|
0
|
1376 a1.uSpriteFrameID = 0;
|
|
1377 a1.field_5C = 0;
|
|
1378 a1.field_60_distance_related_prolly_lod = 3;
|
|
1379 a1c = spellnume / -2;
|
|
1380 if ( spellnume / -2 > spellnume / 2 )
|
|
1381 {
|
|
1382 v80 = spellnume / -2;
|
|
1383 }
|
|
1384 else
|
|
1385 {
|
|
1386 do
|
|
1387 {
|
|
1388 v79 = v76->uYawAngle;
|
|
1389 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
|
|
1390 v80 = a1.Create(
|
|
1391 v79,
|
|
1392 v76->uPitchAngle,
|
|
1393 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1394 0);
|
|
1395 a1c += v116;
|
|
1396 }
|
|
1397 while ( a1c <= spellnume / 2 );
|
|
1398 }
|
|
1399 if ( v80 != -1 )
|
|
1400 {
|
|
1401 v106 = 0;
|
|
1402 v104 = 0;
|
|
1403 v103 = 0;
|
|
1404 v102 = 0;
|
|
1405 v81 = 8 * v80;
|
|
1406 v101 = -1;
|
|
1407 LOBYTE(v81) = v81 | 2;
|
|
1408 v100 = 0;
|
|
1409 v99 = v81;
|
|
1410 v22 = (SoundID)word_4EE088_sound_ids[93];
|
|
1411 goto LABEL_202;
|
|
1412 }
|
|
1413 }
|
|
1414
|
|
1415
|
|
1416 //----- (0043ABB0) --------------------------------------------------------
|
322
|
1417 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
|
0
|
1418 {
|
|
1419 unsigned int v2; // esi@1
|
|
1420 unsigned int v3; // edi@1
|
|
1421 bool result; // eax@9
|
|
1422
|
|
1423 v2 = a1->uAlly;
|
|
1424 v3 = a2->uAlly;
|
|
1425 if ( !v2 )
|
|
1426 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1427 if ( !v3 )
|
|
1428 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1429 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
|
|
1430 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
|
|
1431 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
|
|
1432 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
|
|
1433 result = 1;
|
|
1434 else
|
|
1435 result = v2 == v3;
|
|
1436 return result;
|
|
1437 }
|
|
1438
|
|
1439 //----- (0043AC45) --------------------------------------------------------
|
322
|
1440 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
|
0
|
1441 {
|
|
1442 int v4; // ebx@8
|
|
1443 int v5; // ST1C_4@8
|
|
1444 int v6; // eax@8
|
|
1445
|
322
|
1446 auto victim = pActors + uActorID;
|
0
|
1447 if ( a2 == 1 )
|
322
|
1448 BYTE2(victim->uAttributes) |= 8u;
|
|
1449
|
|
1450 for (uint i = 0; i < uNumActors; ++i)
|
0
|
1451 {
|
322
|
1452 auto actor = pActors + i;
|
|
1453 if (!actor->CanAct() || i == uActorID)
|
|
1454 continue;
|
|
1455
|
|
1456 if (Actor::ArePeasantsOfSameFaction(victim, actor))
|
0
|
1457 {
|
322
|
1458 v4 = abs(actor->vPosition.x - victim->vPosition.x);
|
|
1459 v5 = abs(actor->vPosition.y - victim->vPosition.y);
|
|
1460 v6 = abs(actor->vPosition.z - victim->vPosition.z);
|
|
1461 if (int_get_vector_length(v4, v5, v6) < 4096)
|
0
|
1462 {
|
322
|
1463 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
1464 if ( a2 == 1 )
|
|
1465 BYTE2(actor->uAttributes) |= 8u;
|
0
|
1466 }
|
|
1467 }
|
|
1468 }
|
|
1469 }
|
|
1470
|
|
1471
|
|
1472 //----- (00404874) --------------------------------------------------------
|
|
1473 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
|
|
1474 {
|
|
1475 AIDirection *v4; // edi@1
|
|
1476 Actor *v5; // esi@1
|
|
1477 char result; // al@1
|
|
1478 char *v7; // eax@15
|
|
1479 unsigned __int16 v8; // ax@18
|
|
1480 unsigned __int16 v9; // ax@19
|
|
1481 __int16 v10; // ax@19
|
|
1482 signed int v11; // ecx@19
|
|
1483 int v12; // eax@19
|
|
1484 int v13; // edx@28
|
|
1485 //LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1486 unsigned int v15; // [sp+7Ch] [bp-4h]@1
|
|
1487 signed int v16; // [sp+88h] [bp+8h]@14
|
|
1488 signed int v17; // [sp+88h] [bp+8h]@19
|
|
1489
|
|
1490 v15 = uActorID;
|
|
1491 v4 = a2;
|
|
1492 v5 = &pActors[uActorID];
|
|
1493
|
|
1494 LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1495 //LayingItem::LayingItem(&a1);
|
|
1496
|
|
1497 result = a3 - 1;
|
|
1498 switch ( a3 )
|
|
1499 {
|
|
1500 case 1:
|
|
1501 a1.uItemType = 545;
|
|
1502 goto LABEL_14;
|
|
1503 case 2:
|
|
1504 a1.uItemType = 550;
|
|
1505 goto LABEL_14;
|
|
1506 case 3:
|
|
1507 a1.uItemType = 510;
|
|
1508 goto LABEL_14;
|
|
1509 case 4:
|
|
1510 a1.uItemType = 500;
|
|
1511 goto LABEL_14;
|
|
1512 case 5:
|
|
1513 a1.uItemType = 515;
|
|
1514 goto LABEL_14;
|
|
1515 case 6:
|
|
1516 a1.uItemType = 505;
|
|
1517 goto LABEL_14;
|
|
1518 case 7:
|
|
1519 a1.uItemType = 530;
|
|
1520 goto LABEL_14;
|
|
1521 case 8:
|
|
1522 a1.uItemType = 525;
|
|
1523 goto LABEL_14;
|
|
1524 case 9:
|
|
1525 a1.uItemType = 520;
|
|
1526 goto LABEL_14;
|
|
1527 case 10:
|
|
1528 a1.uItemType = 535;
|
|
1529 goto LABEL_14;
|
|
1530 case 11:
|
|
1531 a1.uItemType = 540;
|
|
1532 goto LABEL_14;
|
|
1533 case 13:
|
|
1534 a1.uItemType = 555;
|
|
1535 LABEL_14:
|
|
1536 v16 = 0;
|
|
1537 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1538 goto LABEL_18;
|
|
1539 v7 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1540 break;
|
|
1541 default:
|
|
1542 return result;
|
|
1543 }
|
|
1544 while ( (short)a1.uItemType != *(short *)v7 )
|
|
1545 {
|
|
1546 ++v16;
|
|
1547 v7 += 56;
|
|
1548 if ( v16 >= (signed int)pObjectList->uNumObjects )
|
|
1549 {
|
|
1550 LABEL_18:
|
|
1551 v8 = 0;
|
|
1552 goto LABEL_19;
|
|
1553 }
|
|
1554 }
|
|
1555 v8 = v16;
|
|
1556 LABEL_19:
|
|
1557 a1.uObjectDescID = v8;
|
|
1558 a1.stru_24.Reset();
|
|
1559 a1.vPosition.x = v5->vPosition.x;
|
|
1560 a1.field_48 = 0;
|
|
1561 a1.vPosition.y = v5->vPosition.y;
|
|
1562 a1.field_4C = 0;
|
|
1563 v17 = v5->uActorHeight;
|
|
1564 a1.field_50 = 0;
|
|
1565 v9 = LOWORD(v4->uYawAngle);
|
|
1566 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
|
|
1567 a1.uFacing = v9;
|
|
1568 a1.uSoundID = 0;
|
|
1569 a1.uAttributes = 0;
|
|
1570 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
1571 v11 = v4->uDistance;
|
|
1572 a1.uSectorID = v10;
|
|
1573 v12 = 8 * v15;
|
|
1574 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
|
|
1575 a1.uSpriteFrameID = 0;
|
303
|
1576 a1.field_58_pid = v12;
|
0
|
1577 a1.field_5C = 0;
|
|
1578 if ( (double)v11 >= 307.2 )
|
|
1579 {
|
|
1580 if ( v11 >= 1024 )
|
|
1581 {
|
|
1582 a1.field_60_distance_related_prolly_lod = 2;
|
|
1583 if ( v11 >= 2560 )
|
|
1584 a1.field_60_distance_related_prolly_lod = 3;
|
|
1585 }
|
|
1586 else
|
|
1587 {
|
|
1588 a1.field_60_distance_related_prolly_lod = 1;
|
|
1589 }
|
|
1590 }
|
|
1591 else
|
|
1592 {
|
|
1593 a1.field_60_distance_related_prolly_lod = 0;
|
|
1594 }
|
|
1595 a1.field_61 = a4;
|
|
1596 result = a1.Create(
|
|
1597 v4->uYawAngle,
|
|
1598 v4->uPitchAngle,
|
|
1599 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1600 0);
|
|
1601 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
|
|
1602 {
|
|
1603 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
1604 if ( result == 2 )
|
|
1605 {
|
|
1606 a1.vPosition.z += 40;
|
|
1607 v13 = v4->uYawAngle;
|
|
1608 }
|
|
1609 else
|
|
1610 {
|
|
1611 if ( result != 3 )
|
|
1612 return result;
|
|
1613 a1.Create(
|
|
1614 v4->uYawAngle + 30,
|
|
1615 v4->uPitchAngle,
|
|
1616 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1617 0);
|
|
1618 v13 = v4->uYawAngle - 30;
|
|
1619 }
|
|
1620 result = a1.Create(
|
|
1621 v13,
|
|
1622 v4->uPitchAngle,
|
|
1623 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1624 0);
|
|
1625 }
|
|
1626 return result;
|
|
1627 }
|
|
1628
|
|
1629 //----- (00404736) --------------------------------------------------------
|
|
1630 signed int __fastcall Actor::Explode(unsigned int uActorID)
|
|
1631 {
|
|
1632 Actor *v1; // esi@1
|
|
1633 signed int v2; // edx@1
|
|
1634 char *v3; // ecx@2
|
|
1635 unsigned __int16 v4; // ax@5
|
|
1636 int v5; // ebx@6
|
|
1637 int v6; // ecx@6
|
|
1638 int v7; // eax@6
|
|
1639 LayingItem a1; // [sp+Ch] [bp-78h]@1
|
|
1640 unsigned int v10; // [sp+7Ch] [bp-8h]@1
|
|
1641 int v11; // [sp+80h] [bp-4h]@6
|
|
1642
|
|
1643 v10 = uActorID;
|
|
1644 v1 = &pActors[uActorID];
|
|
1645 v2 = 0;
|
|
1646 a1.uItemType = 600;
|
|
1647 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1648 {
|
|
1649 LABEL_5:
|
|
1650 v4 = 0;
|
|
1651 }
|
|
1652 else
|
|
1653 {
|
|
1654 v3 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1655 while ( *(short *)v3 != 600 )
|
|
1656 {
|
|
1657 ++v2;
|
|
1658 v3 += 56;
|
|
1659 if ( v2 >= (signed int)pObjectList->uNumObjects )
|
|
1660 goto LABEL_5;
|
|
1661 }
|
|
1662 v4 = v2;
|
|
1663 }
|
|
1664 a1.uObjectDescID = v4;
|
|
1665 a1.stru_24.Reset();
|
|
1666 a1.vPosition.y = v1->vPosition.y;
|
|
1667 a1.field_48 = 0;
|
|
1668 v5 = v1->vPosition.x;
|
|
1669 v11 = v1->uActorHeight;
|
|
1670 a1.field_4C = 0;
|
|
1671 a1.field_50 = 0;
|
|
1672 a1.vPosition.x = v5;
|
|
1673 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
|
|
1674 a1.uFacing = 0;
|
|
1675 a1.vPosition.z = v6;
|
|
1676 a1.uSoundID = 0;
|
|
1677 a1.uAttributes = 0;
|
|
1678 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
|
|
1679 v7 = 8 * v10;
|
303
|
1680 LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
|
0
|
1681 a1.uSpriteFrameID = 0;
|
303
|
1682 a1.field_58_pid = v7;
|
0
|
1683 a1.field_5C = 0;
|
|
1684 a1.field_60_distance_related_prolly_lod = 3;
|
|
1685 a1.field_61 = 4;
|
|
1686 return a1.Create(0, 0, 0, 0);
|
|
1687 }
|
|
1688
|
|
1689 //----- (004040E9) --------------------------------------------------------
|
|
1690 // // Get direction vector from object1 to object2,
|
|
1691 // // distance from object1 to object2 and Euler angles of the direction vector
|
|
1692 // //
|
|
1693 // //
|
|
1694 // // object1 & object2 format : objectType | (objectID << 3)
|
|
1695 // // objectType == 2 - LayingItem
|
|
1696 // // objectType == 3 - Actor
|
|
1697 // // objectType == 4 - Party
|
|
1698 // // objectType == 5 - Decoration
|
|
1699 // //
|
|
1700 // // originally this function had following prototype:
|
|
1701 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
|
|
1702 // // but compiler converts functions returning structures by value in the such way
|
|
1703 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
|
|
1704 {
|
|
1705 signed int v4; // eax@1
|
|
1706 unsigned int v5; // ecx@1
|
|
1707 unsigned int v6; // ebx@1
|
|
1708 int v7; // ecx@2
|
|
1709 int v8; // ecx@3
|
|
1710 int v9; // ecx@4
|
|
1711 BLVFace *v10; // eax@8
|
|
1712 unsigned int v11; // ecx@8
|
|
1713 signed int v12; // eax@9
|
|
1714 int v13; // ecx@9
|
|
1715 int v14; // eax@9
|
|
1716 int v15; // eax@11
|
|
1717 int v16; // eax@12
|
|
1718 int v17; // eax@13
|
|
1719 int v18; // edx@15
|
|
1720 signed int v19; // eax@25
|
|
1721 signed int v20; // eax@28
|
|
1722 int v21; // ebx@28
|
|
1723 signed int v22; // eax@28
|
|
1724 BLVFace *v23; // eax@35
|
|
1725 int v24; // edx@35
|
|
1726 unsigned int v25; // ecx@35
|
|
1727 signed int v26; // eax@36
|
|
1728 int v27; // ecx@36
|
|
1729 int v28; // eax@36
|
|
1730 int v29; // eax@37
|
|
1731 signed int v30; // eax@42
|
|
1732 double v31; // st7@45
|
|
1733 double v32; // st6@45
|
|
1734 double v33; // st7@45
|
|
1735 AIDirection *result; // eax@48
|
|
1736 int v35; // [sp-18h] [bp-64h]@17
|
|
1737 int v36; // [sp-14h] [bp-60h]@17
|
|
1738 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
|
|
1739 int *v38; // [sp-4h] [bp-50h]@15
|
|
1740 int *v39; // [sp+0h] [bp-4Ch]@15
|
|
1741 int *v40; // [sp+4h] [bp-48h]@15
|
|
1742 AIDirection v41; // [sp+14h] [bp-38h]@46
|
|
1743 float v42; // [sp+30h] [bp-1Ch]@23
|
|
1744 float v43; // [sp+34h] [bp-18h]@45
|
|
1745 float v44; // [sp+38h] [bp-14h]@33
|
|
1746 float v45; // [sp+3Ch] [bp-10h]@33
|
|
1747 int outz; // [sp+40h] [bp-Ch]@6
|
|
1748 int outy; // [sp+44h] [bp-8h]@6
|
|
1749 int outx; // [sp+48h] [bp-4h]@6
|
|
1750 float a4a; // [sp+58h] [bp+Ch]@45
|
|
1751
|
|
1752 v4 = (signed int)uObj1ID >> 3;
|
|
1753 v5 = (uObj1ID & 7) - 2;
|
|
1754 v6 = uObj2ID;
|
|
1755 if ( !v5 )
|
|
1756 {
|
|
1757 v19 = v4;
|
|
1758 outx = pLayingItems[v19].vPosition.x;
|
|
1759 v13 = pLayingItems[v19].vPosition.y;
|
|
1760 v14 = pLayingItems[v19].vPosition.z;
|
|
1761 goto LABEL_26;
|
|
1762 }
|
|
1763 v7 = v5 - 1;
|
|
1764 if ( !v7 )
|
|
1765 {
|
|
1766 outx = pActors[v4].vPosition.x;
|
|
1767 outy = pActors[v4].vPosition.y;
|
|
1768 LODWORD(v42) = pActors[v4].uActorHeight;
|
|
1769 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
|
|
1770 goto LABEL_24;
|
|
1771 }
|
|
1772 v8 = v7 - 1;
|
|
1773 if ( !v8 )
|
|
1774 {
|
|
1775 if ( !v4 )
|
|
1776 {
|
|
1777 outx = pParty->vPosition.x;
|
|
1778 outy = pParty->vPosition.y;
|
|
1779 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1780 LABEL_27:
|
|
1781 outz = v14;
|
|
1782 goto LABEL_28;
|
|
1783 }
|
|
1784 v15 = v4 - 1;
|
|
1785 if ( v15 )
|
|
1786 {
|
|
1787 v16 = v15 - 1;
|
|
1788 if ( v16 )
|
|
1789 {
|
|
1790 v17 = v16 - 1;
|
|
1791 if ( v17 )
|
|
1792 {
|
|
1793 if ( v17 != 1 )
|
|
1794 goto LABEL_28;
|
|
1795 v40 = &outz;
|
|
1796 v39 = &outy;
|
|
1797 v38 = &outx;
|
|
1798 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1799 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1800 goto LABEL_20;
|
|
1801 }
|
|
1802 v40 = &outz;
|
|
1803 v39 = &outy;
|
|
1804 v38 = &outx;
|
|
1805 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1806 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1807 }
|
|
1808 else
|
|
1809 {
|
|
1810 v40 = &outz;
|
|
1811 v39 = &outy;
|
|
1812 v38 = &outx;
|
|
1813 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1814 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1815 }
|
|
1816 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
|
|
1817 v36 = 0;
|
|
1818 v35 = 8;
|
|
1819 LABEL_21:
|
|
1820 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
|
|
1821 goto LABEL_28;
|
|
1822 }
|
|
1823 v40 = &outz;
|
|
1824 v39 = &outy;
|
|
1825 v38 = &outx;
|
|
1826 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1827 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1828 LABEL_20:
|
|
1829 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
|
|
1830 v36 = 0;
|
|
1831 v35 = 24;
|
|
1832 goto LABEL_21;
|
|
1833 }
|
|
1834 v9 = v8 - 1;
|
|
1835 if ( !v9 )
|
|
1836 {
|
|
1837 v12 = v4;
|
|
1838 outx = pLevelDecorations[v12].vPosition.x;
|
|
1839 v13 = pLevelDecorations[v12].vPosition.y;
|
|
1840 v14 = pLevelDecorations[v12].vPosition.z;
|
|
1841 LABEL_26:
|
|
1842 outy = v13;
|
|
1843 goto LABEL_27;
|
|
1844 }
|
|
1845 if ( v9 != 1 )
|
|
1846 {
|
|
1847 outz = 0;
|
|
1848 outy = 0;
|
|
1849 outx = 0;
|
|
1850 goto LABEL_28;
|
|
1851 }
|
|
1852 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1853 {
|
|
1854 v10 = &pIndoor->pFaces[v4];
|
|
1855 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
|
|
1856 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
|
|
1857 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
|
|
1858 LABEL_24:
|
|
1859 outz = v11;
|
|
1860 }
|
|
1861 LABEL_28:
|
|
1862 v20 = v6;
|
|
1863 v21 = v6 & 7;
|
|
1864 v22 = v20 >> 3;
|
|
1865 if ( v21 == 2 )
|
|
1866 {
|
|
1867 v30 = v22;
|
|
1868 LODWORD(v45) = pLayingItems[v30].vPosition.x;
|
|
1869 v27 = pLayingItems[v30].vPosition.y;
|
|
1870 v28 = pLayingItems[v30].vPosition.z;
|
|
1871 goto LABEL_43;
|
|
1872 }
|
|
1873 if ( v21 == 3 )
|
|
1874 {
|
|
1875 LODWORD(v45) = pActors[v22].vPosition.x;
|
|
1876 LODWORD(v44) = pActors[v22].vPosition.y;
|
|
1877 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
|
|
1878 goto LABEL_41;
|
|
1879 }
|
|
1880 if ( v21 == 4 )
|
|
1881 {
|
|
1882 LODWORD(v45) = pParty->vPosition.x;
|
|
1883 LODWORD(v44) = pParty->vPosition.y;
|
|
1884 v29 = a4;
|
|
1885 if ( !a4 )
|
|
1886 v29 = pParty->sEyelevel;
|
|
1887 v28 = pParty->vPosition.z + v29;
|
|
1888 goto LABEL_44;
|
|
1889 }
|
|
1890 if ( v21 == 5 )
|
|
1891 {
|
|
1892 v26 = v22;
|
|
1893 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
|
|
1894 v27 = pLevelDecorations[v26].vPosition.y;
|
|
1895 v28 = pLevelDecorations[v26].vPosition.z;
|
|
1896 LABEL_43:
|
|
1897 LODWORD(v44) = v27;
|
|
1898 LABEL_44:
|
|
1899 a4 = v28;
|
|
1900 goto LABEL_45;
|
|
1901 }
|
|
1902 if ( v21 != 6 )
|
|
1903 {
|
|
1904 a4 = 0;
|
|
1905 v44 = 0.0;
|
|
1906 v45 = 0.0;
|
|
1907 goto LABEL_45;
|
|
1908 }
|
|
1909 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1910 {
|
|
1911 v23 = &pIndoor->pFaces[v22];
|
|
1912 v24 = v23->pBounding.y1;
|
|
1913 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
|
|
1914 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
|
|
1915 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
|
|
1916 LABEL_41:
|
|
1917 a4 = v25;
|
|
1918 }
|
|
1919 LABEL_45:
|
|
1920 v31 = (double)SLODWORD(v45) - (double)outx;
|
|
1921 v42 = v31;
|
|
1922 v32 = (double)SLODWORD(v44) - (double)outy;
|
|
1923 v43 = v32;
|
|
1924 a4a = (double)a4 - (double)outz;
|
|
1925 v45 = v32 * v32;
|
|
1926 v44 = v31 * v31;
|
|
1927 v33 = sqrt(a4a * a4a + v44 + v45);
|
|
1928 if ( v33 <= 1.0 )
|
|
1929 {
|
|
1930 v41.vDirection.x = 65536;
|
|
1931 v41.vDirection.y = 0;
|
|
1932 v41.vDirection.z = 0;
|
|
1933 v41.uDistance = 1;
|
|
1934 v41.uDistanceXZ = 1;
|
|
1935 v41.uYawAngle = 0;
|
|
1936 v41.uPitchAngle = 0;
|
|
1937 }
|
|
1938 else
|
|
1939 {
|
|
1940 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
|
|
1941 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
|
|
1942 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
|
|
1943 v41.uDistance = (signed __int64)v33;
|
|
1944 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
|
|
1945 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
|
|
1946 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
|
|
1947 }
|
|
1948 result = pOut;
|
|
1949 memcpy(pOut, &v41, 0x1Cu);
|
|
1950 return result;
|
|
1951 }
|
|
1952
|
|
1953
|
|
1954 //----- (00404030) --------------------------------------------------------
|
322
|
1955 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
|
0
|
1956 {
|
|
1957 unsigned int v4; // edi@1
|
|
1958 unsigned int v5; // esi@1
|
322
|
1959 //unsigned int result; // eax@2
|
0
|
1960 AIDirection *v7; // eax@3
|
|
1961 unsigned int v8; // ecx@3
|
|
1962 Actor *v9; // ebx@3
|
|
1963 AIDirection *v10; // esi@4
|
|
1964 unsigned __int16 v11; // ax@5
|
|
1965 AIDirection a3; // [sp+8h] [bp-38h]@4
|
|
1966 AIDirection v13; // [sp+24h] [bp-1Ch]@4
|
|
1967
|
|
1968 v4 = uObjID;
|
|
1969 v5 = uActorID;
|
|
1970 if ( rand() % 100 >= 5 )
|
|
1971 {
|
|
1972 v7 = a4;
|
|
1973 v8 = 0;
|
|
1974 v9 = &pActors[v5];
|
|
1975 if ( !a4 )
|
|
1976 {
|
|
1977 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0);
|
|
1978 v7 = &v13;
|
|
1979 memcpy(&v13, v10, sizeof(v13));
|
|
1980 v8 = 0;
|
|
1981 }
|
|
1982 v9->uYawAngle = LOWORD(v7->uYawAngle);
|
|
1983 v11 = LOWORD(v7->uPitchAngle);
|
|
1984 v9->uCurrentActionTime = v8;
|
|
1985 v9->vVelocity.z = v8;
|
|
1986 v9->vVelocity.y = v8;
|
|
1987 v9->vVelocity.x = v8;
|
|
1988 v9->uPitchAngle = v11;
|
|
1989 v9->uCurrentActionLength = 256;
|
|
1990 v9->uAIState = Interacting;
|
322
|
1991 v9->UpdateAnimation();
|
0
|
1992 }
|
|
1993 else
|
322
|
1994 Actor::_402F87(v5, v4, a4);
|
0
|
1995 }
|
|
1996
|
|
1997 //----- (00403F58) --------------------------------------------------------
|
322
|
1998 void Actor::_403F58(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
|
0
|
1999 {
|
|
2000 unsigned int v4; // esi@1
|
322
|
2001 //unsigned int result; // eax@2
|
0
|
2002 AIDirection *v6; // eax@3
|
|
2003 unsigned int v7; // edi@3
|
|
2004 Actor *v8; // ebx@3
|
|
2005 AIDirection *v9; // esi@4
|
|
2006 AIDirection a3; // [sp+4h] [bp-3Ch]@4
|
|
2007 AIDirection v11; // [sp+20h] [bp-20h]@4
|
|
2008 signed int a2; // [sp+3Ch] [bp-4h]@1
|
|
2009
|
|
2010 a2 = uObjID;
|
|
2011 v4 = uActorID;
|
|
2012 if ( rand() % 2 )
|
|
2013 {
|
322
|
2014 Actor::_402F87(v4, a2, a4);
|
|
2015 return;
|
0
|
2016 }
|
322
|
2017
|
0
|
2018 v6 = a4;
|
|
2019 v7 = 0;
|
|
2020 v8 = &pActors[v4];
|
|
2021 if ( !a4 )
|
|
2022 {
|
|
2023 v9 = Actor::GetDirectionInfo(8 * v4 | 3, a2, &a3, 0);
|
|
2024 v6 = &v11;
|
|
2025 memcpy(&v11, v9, sizeof(v11));
|
|
2026 v7 = 0;
|
|
2027 }
|
|
2028 v8->uYawAngle = LOWORD(v6->uYawAngle);
|
|
2029 v8->uPitchAngle = LOWORD(v6->uPitchAngle);
|
|
2030 if ( uActionLength == v7 )
|
|
2031 v8->uCurrentActionLength = rand() % 256 + 256;
|
|
2032 else
|
|
2033 v8->uCurrentActionLength = uActionLength;
|
|
2034 v8->uCurrentActionTime = v7;
|
|
2035 v8->uAIState = Standing;
|
|
2036 v8->vVelocity.z = v7;
|
|
2037 v8->vVelocity.y = v7;
|
|
2038 v8->vVelocity.x = v7;
|
322
|
2039 v8->UpdateAnimation();
|
0
|
2040 }
|
|
2041
|
|
2042
|
|
2043
|
|
2044 //----- (00403EB6) --------------------------------------------------------
|
322
|
2045 void Actor::_403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, AIDirection *a4)
|
0
|
2046 {
|
|
2047 AIDirection *v4; // eax@1
|
|
2048 unsigned int v5; // esi@1
|
|
2049 Actor *v6; // ebx@1
|
|
2050 AIDirection *v7; // esi@2
|
|
2051 AIDirection a3; // [sp+Ch] [bp-38h]@2
|
|
2052 AIDirection v10; // [sp+28h] [bp-1Ch]@2
|
|
2053
|
|
2054 v4 = a4;
|
|
2055 v5 = 0;
|
|
2056 v6 = &pActors[uActorID];
|
|
2057 if ( !a4 )
|
|
2058 {
|
|
2059 v7 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0);
|
|
2060 v4 = &v10;
|
|
2061 memcpy(&v10, v7, sizeof(v10));
|
|
2062 v5 = 0;
|
|
2063 }
|
|
2064 v6->uYawAngle = LOWORD(v4->uYawAngle);
|
|
2065 if ( uActionLength == v5 )
|
|
2066 v6->uCurrentActionLength = rand() % 256 + 256;
|
|
2067 else
|
|
2068 v6->uCurrentActionLength = uActionLength;
|
|
2069 v6->uCurrentActionTime = v5;
|
|
2070 v6->uAIState = Standing;
|
|
2071 v6->vVelocity.z = v5;
|
|
2072 v6->vVelocity.y = v5;
|
|
2073 v6->vVelocity.x = v5;
|
322
|
2074 v6->UpdateAnimation();
|
0
|
2075 }
|
|
2076
|
|
2077
|
|
2078 //----- (00403E61) --------------------------------------------------------
|
|
2079 void __fastcall Actor::StandAwhile(unsigned int uActorID)
|
|
2080 {
|
|
2081 Actor *v1; // esi@1
|
|
2082
|
|
2083 v1 = &pActors[uActorID];
|
|
2084 v1->uCurrentActionLength = rand() % 128 + 128;
|
|
2085 v1->uCurrentActionTime = 0;
|
|
2086 v1->uAIState = Standing;
|
|
2087 v1->vVelocity.z = 0;
|
|
2088 v1->vVelocity.y = 0;
|
|
2089 v1->vVelocity.x = 0;
|
|
2090 v1->UpdateAnimation();
|
|
2091 }
|
|
2092
|
|
2093 //----- (00403C6C) --------------------------------------------------------
|
322
|
2094 void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
|
0
|
2095 {
|
|
2096 Actor *v3; // ebx@1
|
|
2097 char v4; // zf@1
|
322
|
2098 //unsigned int result; // eax@3
|
0
|
2099 AIDirection *v6; // esi@6
|
|
2100 AIDirection *v7; // edi@6
|
|
2101 signed int v8; // eax@7
|
|
2102 double v9; // st7@9
|
|
2103 Vec3_int_ v10; // ST04_12@9
|
322
|
2104 //int v11; // eax@10
|
0
|
2105 AIDirection *v12; // eax@11
|
|
2106 unsigned int v13; // esi@11
|
|
2107 AIDirection *v14; // esi@12
|
|
2108 SpriteFrame *v15; // ecx@13
|
|
2109 __int16 v16; // ax@13
|
|
2110 unsigned int v17; // ecx@13
|
|
2111 signed __int64 v18; // qax@13
|
|
2112 AIDirection a3; // [sp+Ch] [bp-48h]@12
|
|
2113 AIDirection v20; // [sp+28h] [bp-2Ch]@12
|
|
2114 unsigned int v21; // [sp+44h] [bp-10h]@9
|
|
2115 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2116 int v23; // [sp+4Ch] [bp-8h]@6
|
|
2117 unsigned int v24; // [sp+50h] [bp-4h]@1
|
|
2118 unsigned int v25; // [sp+5Ch] [bp+8h]@13
|
|
2119
|
|
2120 v3 = &pActors[uActorID];
|
|
2121 a2 = edx0;
|
|
2122 v4 = v3->pMonsterInfo.uMovementType == 5;
|
|
2123 v24 = uActorID;
|
|
2124 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
|
|
2125 {
|
322
|
2126 Actor::_403EB6(uActorID, edx0, 0, arg0);
|
|
2127 return;
|
0
|
2128 }
|
322
|
2129
|
|
2130 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2131 {
|
|
2132 v8 = edx0 >> 3;
|
|
2133 v6 = (AIDirection *)pActors[v8].vPosition.x;
|
|
2134 v7 = (AIDirection *)pActors[v8].vPosition.y;
|
|
2135 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
|
|
2136 }
|
|
2137 else
|
|
2138 {
|
141
|
2139 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2140 {
|
|
2141 v6 = (AIDirection *)pParty->vPosition.x;
|
|
2142 v7 = (AIDirection *)pParty->vPosition.y;
|
|
2143 v23 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2144 }
|
|
2145 else
|
|
2146 {
|
|
2147 v6 = arg0;
|
|
2148 v7 = arg0;
|
|
2149 }
|
|
2150 }
|
|
2151 v21 = v3->uActorHeight;
|
|
2152 v9 = (double)(signed int)v21 * 0.75;
|
|
2153 v21 = v3->vPosition.z;
|
|
2154 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
|
|
2155 v10.y = v3->vPosition.y;
|
|
2156 v10.x = v3->vPosition.x;
|
|
2157 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
|
|
2158 {
|
|
2159 v12 = arg0;
|
|
2160 v13 = 0;
|
|
2161 if ( !arg0 )
|
|
2162 {
|
141
|
2163 v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2164 v12 = &v20;
|
|
2165 memcpy(&v20, v14, sizeof(v20));
|
|
2166 v13 = 0;
|
|
2167 }
|
|
2168 v15 = pSpriteFrameTable->pSpriteSFrames;
|
|
2169 v3->uYawAngle = LOWORD(v12->uYawAngle);
|
319
|
2170 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
|
0
|
2171 v17 = v24;
|
|
2172 v3->uCurrentActionLength = 8 * v16;
|
|
2173 v3->uCurrentActionTime = v13;
|
|
2174 v3->uAIState = AttackingMelee;
|
|
2175 Actor::PlaySound(v17, 0);
|
|
2176 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2177 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2178 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
|
|
2179 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
|
|
2180 {
|
|
2181 LODWORD(v18) = 2 * v18;
|
|
2182 v25 = v18;
|
|
2183 }
|
|
2184 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2185 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
|
|
2186 v3->pMonsterInfo.uRecoveryTime = v18;
|
|
2187 v3->vVelocity.z = v13;
|
|
2188 v3->vVelocity.y = v13;
|
|
2189 v3->vVelocity.x = v13;
|
322
|
2190 v3->UpdateAnimation();
|
0
|
2191 }
|
|
2192 else
|
322
|
2193 Actor::_402AD7(v24, a2, rand() % 2, 64, arg0);
|
0
|
2194 }
|
|
2195
|
|
2196
|
|
2197 //----- (00438CF3) --------------------------------------------------------
|
322
|
2198 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
|
0
|
2199 {
|
|
2200 unsigned int v1; // esi@1
|
|
2201 unsigned int v2; // edi@2
|
|
2202 char v3; // bl@3
|
322
|
2203 //char *v4; // ecx@16
|
|
2204 //signed int v5; // eax@18
|
0
|
2205 Player **ppPlayers; // esi@20
|
|
2206
|
|
2207 v1 = uLevelMapStatsID;
|
322
|
2208 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
|
0
|
2209 return;
|
322
|
2210
|
|
2211 v2 = uActorID;
|
0
|
2212 v3 = 1;
|
|
2213 if ( v1 != 5 )
|
|
2214 {
|
|
2215 if ( v1 == 6 || v1 == 7 )
|
|
2216 {
|
|
2217 _449B57_test_bit(pParty->_award_bits, 99);
|
|
2218 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
|
|
2219 return;
|
|
2220 goto LABEL_12;
|
|
2221 }
|
|
2222 if ( v1 != 8 )
|
|
2223 goto LABEL_12;
|
|
2224 }
|
|
2225 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 99) )
|
|
2226 v3 = 0;
|
|
2227 if ( (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 100) )
|
|
2228 v3 = 1;
|
|
2229 if ( v3 )
|
|
2230 {
|
|
2231 LABEL_12:
|
322
|
2232 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
|
0
|
2233 if ( pParty->uFine < 0 )
|
|
2234 pParty->uFine = 0;
|
|
2235 if ( pParty->uFine > 4000000 )
|
|
2236 pParty->uFine = 4000000;
|
322
|
2237
|
|
2238 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
2239 {
|
|
2240 if (pOutdoor->ddm.uReputation < 10000)
|
|
2241 pOutdoor->ddm.uReputation++;
|
|
2242 }
|
|
2243 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
2244 {
|
|
2245 if (pIndoor->dlv.uReputation < 10000)
|
|
2246 pIndoor->dlv.uReputation++;
|
|
2247 }
|
|
2248 else assert(false);
|
|
2249
|
0
|
2250 ppPlayers = &pPlayers[1];
|
|
2251 do
|
|
2252 {
|
|
2253 if ( pParty->uFine )
|
|
2254 {
|
|
2255 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->field_152, 1) )
|
|
2256 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->field_152, 1, 1u);
|
|
2257 }
|
|
2258 ++ppPlayers;
|
|
2259 }
|
|
2260 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
|
|
2261 }
|
|
2262 }
|
|
2263
|
|
2264
|
|
2265 //----- (0043AE80) --------------------------------------------------------
|
322
|
2266 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
|
0
|
2267 {
|
|
2268 int result; // eax@1
|
|
2269 unsigned int v4; // esi@1
|
|
2270 int v5; // [sp-14h] [bp-18h]@3
|
|
2271 unsigned int v6; // [sp-10h] [bp-14h]@3
|
|
2272 int v7; // [sp-Ch] [bp-10h]@3
|
|
2273 int v8; // [sp-8h] [bp-Ch]@3
|
|
2274 __int16 v9; // [sp-4h] [bp-8h]@3
|
|
2275
|
|
2276 result = a2 - 1;
|
|
2277 v4 = 8 * uActorID | 3;
|
|
2278 switch ( a2 )
|
|
2279 {
|
|
2280 case 1:
|
|
2281 if ( a3 )
|
|
2282 {
|
|
2283 v9 = 0;
|
|
2284 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2285 v7 = 0;
|
|
2286 LOWORD(v6) = v4;
|
|
2287 v5 = 904;
|
|
2288 goto LABEL_16;
|
|
2289 }
|
322
|
2290 return;
|
0
|
2291 case 2:
|
|
2292 if ( a3 )
|
|
2293 {
|
|
2294 v9 = 0;
|
|
2295 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2296 v7 = 0;
|
|
2297 LOWORD(v6) = v4;
|
|
2298 v5 = 905;
|
|
2299 goto LABEL_16;
|
|
2300 }
|
322
|
2301 return;
|
0
|
2302 case 3:
|
|
2303 if ( a3 )
|
|
2304 {
|
|
2305 v9 = 0;
|
|
2306 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2307 v7 = 0;
|
|
2308 LOWORD(v6) = v4;
|
|
2309 v5 = 906;
|
|
2310 goto LABEL_16;
|
|
2311 }
|
322
|
2312 return;
|
0
|
2313 case 4:
|
|
2314 if ( a3 )
|
|
2315 {
|
|
2316 v9 = 0;
|
|
2317 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2318 v7 = 0;
|
|
2319 LOWORD(v6) = v4;
|
|
2320 v5 = 907;
|
|
2321 goto LABEL_16;
|
|
2322 }
|
322
|
2323 return;
|
0
|
2324 case 5:
|
|
2325 v9 = 4;
|
|
2326 v8 = 65536;
|
|
2327 v7 = 0;
|
|
2328 v6 = 8 * uActorID | 3;
|
|
2329 v5 = 901;
|
|
2330 goto LABEL_16;
|
|
2331 case 6:
|
|
2332 v9 = 4;
|
|
2333 v8 = 65536;
|
|
2334 v7 = 0;
|
|
2335 v6 = 8 * uActorID | 3;
|
|
2336 v5 = 902;
|
|
2337 goto LABEL_16;
|
|
2338 case 7:
|
|
2339 v9 = 4;
|
|
2340 v8 = 65536;
|
|
2341 v7 = 0;
|
|
2342 v6 = 8 * uActorID | 3;
|
|
2343 v5 = 903;
|
|
2344 goto LABEL_16;
|
|
2345 case 8:
|
|
2346 v9 = 4;
|
|
2347 v8 = 65536;
|
|
2348 v7 = 0;
|
|
2349 v6 = 8 * uActorID | 3;
|
|
2350 v5 = 900;
|
|
2351 goto LABEL_16;
|
|
2352 case 9:
|
|
2353 v9 = 4;
|
|
2354 v8 = 65536;
|
|
2355 v7 = 0;
|
|
2356 v6 = 8 * uActorID | 3;
|
|
2357 v5 = 909;
|
|
2358 goto LABEL_16;
|
|
2359 case 10:
|
|
2360 v9 = 4;
|
|
2361 v8 = 65536;
|
|
2362 v7 = 0;
|
|
2363 v6 = 8 * uActorID | 3;
|
|
2364 v5 = 908;
|
|
2365 LABEL_16:
|
|
2366 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
|
|
2367 break;
|
|
2368 default:
|
322
|
2369 return;
|
0
|
2370 }
|
322
|
2371 return;
|
0
|
2372 }
|
|
2373
|
|
2374
|
|
2375 //----- (0043B3E0) --------------------------------------------------------
|
|
2376 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
|
|
2377 {
|
|
2378 signed int v2; // ebp@1
|
|
2379 int v3; // eax@9
|
|
2380 signed int v4; // edi@9
|
|
2381 int v5; // esi@9
|
|
2382 int v6; // ebx@11
|
|
2383 unsigned __int16 v8; // si@21
|
|
2384 int v9; // edi@21
|
|
2385 signed int v10; // eax@23
|
|
2386 int v11; // [sp+10h] [bp-4h]@1
|
|
2387
|
|
2388 v2 = 0;
|
|
2389 v11 = 0;
|
|
2390 if ( a2 )
|
|
2391 {
|
|
2392 if ( a2 == 1 )
|
|
2393 {
|
|
2394 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
|
|
2395 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
|
|
2396 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
|
|
2397 }
|
|
2398 else
|
|
2399 {
|
|
2400 if ( a2 <= 1 )
|
|
2401 return 0;
|
|
2402 if ( a2 <= 3 )
|
|
2403 {
|
|
2404 if ( a2 == 2 )
|
|
2405 {
|
|
2406 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
|
|
2407 v9 = a1->pMonsterInfo.uSpell1ID;
|
|
2408 }
|
|
2409 else
|
|
2410 {
|
|
2411 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
|
|
2412 v9 = a1->pMonsterInfo.uSpell2ID;
|
|
2413 }
|
|
2414 v10 = SkillToMastery(v8);
|
|
2415 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
|
|
2416 }
|
|
2417 if ( a2 != 4 )
|
|
2418 return 0;
|
|
2419 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
2420 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
|
|
2421 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
2422 }
|
|
2423 }
|
|
2424 else
|
|
2425 {
|
|
2426 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
|
|
2427 v2 = a1->pActorBuffs[14].uPower;
|
|
2428 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
|
|
2429 v2 = a1->pActorBuffs[18].uPower;
|
|
2430 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
|
|
2431 v2 += a1->pActorBuffs[21].uPower;
|
|
2432 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
|
|
2433 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
|
|
2434 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
|
|
2435 }
|
|
2436 if ( v3 > 0 )
|
|
2437 {
|
|
2438 v6 = v3;
|
|
2439 do
|
|
2440 {
|
|
2441 --v6;
|
|
2442 v11 += rand() % v4 + 1;
|
|
2443 }
|
|
2444 while ( v6 );
|
|
2445 }
|
|
2446 return v11 + v5 + v2;
|
|
2447 }
|
|
2448
|
|
2449 //----- (00438B9B) --------------------------------------------------------
|
322
|
2450 bool Actor::IsPeasant()
|
0
|
2451 {
|
|
2452 unsigned int v1; // eax@1
|
|
2453
|
|
2454 v1 = this->uAlly;
|
|
2455 if ( !v1 )
|
|
2456 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
|
|
2457 return (signed int)v1 >= 39 && (signed int)v1 <= 44
|
|
2458 || (signed int)v1 >= 45 && (signed int)v1 <= 50
|
|
2459 || (signed int)v1 >= 51 && (signed int)v1 <= 62
|
|
2460 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
|
|
2461 }
|
|
2462
|
|
2463 //----- (0042EBEE) --------------------------------------------------------
|
|
2464 bool Actor::StealFrom(unsigned int uActorID)
|
|
2465 {
|
|
2466 unsigned int v1; // esi@1
|
|
2467 Player *pPlayer; // edi@1
|
|
2468 bool result; // eax@1
|
|
2469 int v4; // ebx@2
|
|
2470 unsigned int v5; // eax@2
|
|
2471 DDM_DLV_Header *v6; // esi@4
|
|
2472 unsigned int v7; // [sp+8h] [bp-4h]@1
|
|
2473 int v8; // [sp+8h] [bp-4h]@6
|
|
2474
|
|
2475 v1 = uActiveCharacter;
|
|
2476 v7 = uActorID;
|
243
|
2477 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
|
0
|
2478 result = pPlayer->CanAct();
|
|
2479 if ( result )
|
|
2480 {
|
|
2481 pStru277->_427D48(v1);
|
|
2482 v4 = 0;
|
|
2483 v5 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
2484 if ( v5 )
|
|
2485 v4 = pMapStats->pInfos[v5]._steal_perm;
|
|
2486 v6 = &pOutdoor->ddm;
|
|
2487 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
|
|
2488 v6 = &pIndoor->dlv;
|
|
2489 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
|
|
2490 v8 = pPlayer->GetAttackRecoveryTime(0);
|
|
2491 if ( v8 < 30 )
|
|
2492 v8 = 30;
|
|
2493 if ( !pParty->bTurnBasedModeOn )
|
|
2494 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
|
|
2495 pTurnEngine->_40471C();
|
|
2496 result = 1;
|
|
2497 }
|
|
2498 return result;
|
|
2499 }
|
|
2500
|
|
2501
|
|
2502 //----- (00403A60) --------------------------------------------------------
|
322
|
2503 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2504 {
|
|
2505 Actor *v3; // ebx@1
|
|
2506 AIDirection *v4; // esi@3
|
|
2507 AIDirection *v5; // edi@3
|
|
2508 signed int v6; // eax@4
|
|
2509 Vec3_int_ v7; // ST04_12@6
|
322
|
2510 //unsigned int result; // eax@7
|
0
|
2511 AIDirection *v9; // eax@8
|
|
2512 unsigned int v10; // esi@8
|
|
2513 AIDirection *v11; // esi@9
|
|
2514 SpriteFrame *v12; // ecx@10
|
|
2515 __int16 v13; // ax@10
|
|
2516 unsigned int v14; // ecx@10
|
|
2517 unsigned int v15; // eax@10
|
|
2518 signed int v16; // ecx@17
|
|
2519 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2520 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2521 int v19; // [sp+44h] [bp-10h]@6
|
|
2522 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2523 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2524 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2525 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2526
|
|
2527 v22 = uActorID;
|
|
2528 v3 = &pActors[uActorID];
|
|
2529 a2 = edx0;
|
141
|
2530 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2531 {
|
|
2532 v6 = edx0 >> 3;
|
|
2533 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2534 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2535 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2536 }
|
|
2537 else
|
|
2538 {
|
141
|
2539 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2540 {
|
|
2541 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2542 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2543 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2544 }
|
|
2545 else
|
|
2546 {
|
|
2547 v4 = pDir;
|
|
2548 v5 = pDir;
|
|
2549 }
|
|
2550 }
|
|
2551 v19 = v3->uActorHeight;
|
|
2552 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2553 v7.y = v3->vPosition.y;
|
|
2554 v7.x = v3->vPosition.x;
|
|
2555 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2556 {
|
|
2557 v9 = pDir;
|
|
2558 v10 = 0;
|
|
2559 if ( !pDir )
|
|
2560 {
|
141
|
2561 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2562 v9 = &v18;
|
|
2563 memcpy(&v18, v11, sizeof(v18));
|
|
2564 v10 = 0;
|
|
2565 }
|
|
2566 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2567 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2568 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2569 v14 = v22;
|
|
2570 v3->uCurrentActionLength = 8 * v13;
|
|
2571 v3->uCurrentActionTime = v10;
|
|
2572 v3->uAIState = AttackingRanged4;
|
|
2573 Actor::PlaySound(v14, 0);
|
|
2574 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2575 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2576 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2577 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2578 {
|
|
2579 v15 *= 2;
|
|
2580 pDira = v15;
|
|
2581 }
|
|
2582 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2583 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2584 else
|
|
2585 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2586 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2587 * (double)(signed int)pDira
|
|
2588 * -2.133333333333333);
|
|
2589 v16 = v3->pMonsterInfo.uSpell2ID;
|
|
2590 v3->vVelocity.z = v10;
|
|
2591 v3->vVelocity.y = v10;
|
|
2592 v3->vVelocity.x = v10;
|
|
2593 if ( sub_42FB5C(v16) )
|
|
2594 {
|
|
2595 v3->uCurrentActionLength = 64;
|
|
2596 v3->uCurrentActionTime = v10;
|
|
2597 v3->uAIState = Fidgeting;
|
322
|
2598 v3->UpdateAnimation();
|
0
|
2599 v3->uAIState = AttackingRanged4;
|
|
2600 }
|
|
2601 else
|
322
|
2602 v3->UpdateAnimation();
|
0
|
2603 }
|
|
2604 else
|
322
|
2605 Actor::_402AD7(v22, a2, v22, 64, pDir);
|
0
|
2606 }
|
|
2607
|
|
2608
|
|
2609 //----- (00403854) --------------------------------------------------------
|
322
|
2610 void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2611 {
|
|
2612 Actor *v3; // ebx@1
|
|
2613 AIDirection *v4; // esi@3
|
|
2614 AIDirection *v5; // edi@3
|
|
2615 signed int v6; // eax@4
|
|
2616 Vec3_int_ v7; // ST04_12@6
|
322
|
2617 //unsigned int result; // eax@7
|
0
|
2618 AIDirection *v9; // eax@8
|
|
2619 unsigned int v10; // esi@8
|
|
2620 AIDirection *v11; // esi@9
|
|
2621 SpriteFrame *v12; // ecx@10
|
|
2622 __int16 v13; // ax@10
|
|
2623 unsigned int v14; // ecx@10
|
|
2624 unsigned int v15; // eax@10
|
|
2625 signed int v16; // ecx@17
|
|
2626 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2627 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2628 int v19; // [sp+44h] [bp-10h]@6
|
|
2629 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2630 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2631 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2632 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2633
|
|
2634 v22 = uActorID;
|
|
2635 v3 = &pActors[uActorID];
|
|
2636 a2 = edx0;
|
141
|
2637 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2638 {
|
|
2639 v6 = edx0 >> 3;
|
|
2640 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2641 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2642 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2643 }
|
|
2644 else
|
|
2645 {
|
141
|
2646 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2647 {
|
|
2648 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2649 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2650 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2651 }
|
|
2652 else
|
|
2653 {
|
|
2654 v4 = pDir;
|
|
2655 v5 = pDir;
|
|
2656 }
|
|
2657 }
|
|
2658 v19 = v3->uActorHeight;
|
|
2659 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2660 v7.y = v3->vPosition.y;
|
|
2661 v7.x = v3->vPosition.x;
|
|
2662 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2663 {
|
|
2664 v9 = pDir;
|
|
2665 v10 = 0;
|
|
2666 if ( !pDir )
|
|
2667 {
|
141
|
2668 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2669 v9 = &v18;
|
|
2670 memcpy(&v18, v11, sizeof(v18));
|
|
2671 v10 = 0;
|
|
2672 }
|
|
2673 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2674 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2675 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2676 v14 = v22;
|
|
2677 v3->uCurrentActionLength = 8 * v13;
|
|
2678 v3->uCurrentActionTime = v10;
|
|
2679 v3->uAIState = AttackingRanged3;
|
|
2680 Actor::PlaySound(v14, 0);
|
|
2681 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2682 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2683 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2684 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2685 {
|
|
2686 v15 *= 2;
|
|
2687 pDira = v15;
|
|
2688 }
|
|
2689 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2690 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2691 else
|
|
2692 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2693 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2694 * (double)(signed int)pDira
|
|
2695 * -2.133333333333333);
|
|
2696 v16 = v3->pMonsterInfo.uSpell1ID;
|
|
2697 v3->vVelocity.z = v10;
|
|
2698 v3->vVelocity.y = v10;
|
|
2699 v3->vVelocity.x = v10;
|
|
2700 if ( sub_42FB5C(v16) )
|
|
2701 {
|
|
2702 v3->uCurrentActionLength = 64;
|
|
2703 v3->uCurrentActionTime = v10;
|
|
2704 v3->uAIState = Fidgeting;
|
322
|
2705 v3->UpdateAnimation();
|
0
|
2706 v3->uAIState = AttackingRanged3;
|
|
2707 }
|
|
2708 else
|
322
|
2709 v3->UpdateAnimation();
|
0
|
2710 }
|
|
2711 else
|
322
|
2712 Actor::_402AD7(v22, a2, v22, 64, pDir);
|
0
|
2713 }
|
|
2714
|
|
2715
|
|
2716 //----- (0040368B) --------------------------------------------------------
|
322
|
2717 void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2718 {
|
|
2719 Actor *v3; // ebx@1
|
|
2720 AIDirection *v4; // esi@3
|
|
2721 AIDirection *v5; // edi@3
|
|
2722 signed int v6; // eax@4
|
|
2723 Vec3_int_ v7; // ST04_12@6
|
322
|
2724 //unsigned int result; // eax@7
|
0
|
2725 AIDirection *v9; // eax@8
|
|
2726 unsigned int v10; // esi@8
|
|
2727 AIDirection *v11; // esi@9
|
|
2728 SpriteFrame *v12; // ecx@10
|
|
2729 __int16 v13; // ax@10
|
|
2730 unsigned int v14; // ecx@10
|
|
2731 signed __int64 v15; // qax@10
|
|
2732 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2733 AIDirection v17; // [sp+28h] [bp-2Ch]@9
|
|
2734 int v18; // [sp+44h] [bp-10h]@6
|
|
2735 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2736 int v20; // [sp+4Ch] [bp-8h]@3
|
|
2737 unsigned int v21; // [sp+50h] [bp-4h]@1
|
|
2738 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2739
|
|
2740 v21 = uActorID;
|
|
2741 v3 = &pActors[uActorID];
|
|
2742 a2 = edx0;
|
141
|
2743 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2744 {
|
|
2745 v6 = edx0 >> 3;
|
|
2746 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2747 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2748 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2749 }
|
|
2750 else
|
|
2751 {
|
141
|
2752 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2753 {
|
|
2754 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2755 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2756 v20 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2757 }
|
|
2758 else
|
|
2759 {
|
|
2760 v4 = pDir;
|
|
2761 v5 = pDir;
|
|
2762 }
|
|
2763 }
|
|
2764 v18 = v3->uActorHeight;
|
|
2765 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
|
|
2766 v7.y = v3->vPosition.y;
|
|
2767 v7.x = v3->vPosition.x;
|
|
2768 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
|
|
2769 {
|
|
2770 v9 = pDir;
|
|
2771 v10 = 0;
|
|
2772 if ( !pDir )
|
|
2773 {
|
141
|
2774 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2775 v9 = &v17;
|
|
2776 memcpy(&v17, v11, sizeof(v17));
|
|
2777 v10 = 0;
|
|
2778 }
|
|
2779 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2780 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2781 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2782 v14 = v21;
|
|
2783 v3->uCurrentActionLength = 8 * v13;
|
|
2784 v3->uCurrentActionTime = v10;
|
|
2785 v3->uAIState = AttackingRanged2;
|
|
2786 Actor::PlaySound(v14, 0);
|
|
2787 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2788 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2789 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2790 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2791 {
|
|
2792 LODWORD(v15) = 2 * v15;
|
|
2793 pDira = v15;
|
|
2794 }
|
|
2795 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2796 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
|
|
2797 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2798 v3->vVelocity.z = v10;
|
|
2799 v3->vVelocity.y = v10;
|
|
2800 v3->vVelocity.x = v10;
|
322
|
2801 v3->UpdateAnimation();
|
0
|
2802 }
|
|
2803 else
|
322
|
2804 Actor::_402AD7(v21, a2, v21, 64, pDir);
|
0
|
2805 }
|
|
2806
|
|
2807
|
|
2808 //----- (00403476) --------------------------------------------------------
|
322
|
2809 void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2810 {
|
|
2811 Actor *v3; // ebx@1
|
|
2812 int v4; // esi@3
|
|
2813 int v5; // edi@3
|
|
2814 signed int v6; // eax@4
|
|
2815 Vec3_int_ v7; // ST04_12@6
|
|
2816 unsigned char v8[12]; // ST04_12@7
|
322
|
2817 //unsigned int result; // eax@8
|
0
|
2818 AIDirection *v10; // eax@9
|
|
2819 unsigned int v11; // esi@9
|
|
2820 AIDirection *v12; // esi@10
|
|
2821 SpriteFrame *v13; // ecx@11
|
|
2822 __int16 v14; // ax@11
|
|
2823 unsigned int v15; // ecx@11
|
|
2824 unsigned int v16; // eax@11
|
|
2825 AIDirection a3; // [sp+Ch] [bp-48h]@10
|
|
2826 AIDirection v18; // [sp+28h] [bp-2Ch]@10
|
|
2827 int v19; // [sp+44h] [bp-10h]@6
|
|
2828 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2829 unsigned int v21; // [sp+4Ch] [bp-8h]@1
|
|
2830 int v22; // [sp+50h] [bp-4h]@3
|
|
2831 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
|
|
2832
|
|
2833 v21 = uActorID;
|
|
2834 v3 = &pActors[uActorID];
|
|
2835 a2 = edx0;
|
141
|
2836 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2837 {
|
|
2838 v6 = edx0 >> 3;
|
|
2839 v4 = pActors[v6].vPosition.x;
|
|
2840 v5 = pActors[v6].vPosition.y;
|
|
2841 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2842 }
|
|
2843 else
|
|
2844 {
|
141
|
2845 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2846 {
|
|
2847 v4 = pParty->vPosition.x;
|
|
2848 v5 = pParty->vPosition.y;
|
|
2849 v22 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2850 }
|
|
2851 else
|
|
2852 {
|
|
2853 v4 = (int)pDir;
|
|
2854 v5 = (int)pDir;
|
|
2855 }
|
|
2856 }
|
|
2857 v19 = v3->uActorHeight;
|
|
2858 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2859 v7.y = v3->vPosition.y;
|
|
2860 v7.x = v3->vPosition.x;
|
|
2861 if ( sub_407A1C(v4, v5, v22, v7)
|
|
2862 || (*(unsigned int *)&v8[8] = v22,
|
|
2863 v19 = v3->uActorHeight,
|
|
2864 *(_QWORD *)v8 = __PAIR__(v5, v4),
|
|
2865 sub_407A1C(
|
|
2866 v3->vPosition.x,
|
|
2867 v3->vPosition.y,
|
|
2868 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
|
|
2869 *(Vec3_int_ *)v8)) )
|
|
2870 {
|
|
2871 v10 = pDir;
|
|
2872 v11 = 0;
|
|
2873 if ( !pDir )
|
|
2874 {
|
141
|
2875 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2876 v10 = &v18;
|
|
2877 memcpy(&v18, v12, sizeof(v18));
|
|
2878 v11 = 0;
|
|
2879 }
|
|
2880 v13 = pSpriteFrameTable->pSpriteSFrames;
|
|
2881 v3->uYawAngle = LOWORD(v10->uYawAngle);
|
319
|
2882 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2883 v15 = v21;
|
|
2884 v3->uCurrentActionLength = 8 * v14;
|
|
2885 v3->uCurrentActionTime = v11;
|
|
2886 v3->uAIState = AttackingRanged1;
|
|
2887 Actor::PlaySound(v15, 0);
|
|
2888 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2889 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2890 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
|
|
2891 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
|
|
2892 {
|
|
2893 v16 *= 2;
|
|
2894 pDira = v16;
|
|
2895 }
|
|
2896 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2897 v3->pMonsterInfo.uRecoveryTime = v16;
|
|
2898 else
|
|
2899 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2900 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2901 * (double)(signed int)pDira
|
|
2902 * -2.133333333333333);
|
|
2903 v3->vVelocity.z = v11;
|
|
2904 v3->vVelocity.y = v11;
|
|
2905 v3->vVelocity.x = v11;
|
322
|
2906 v3->UpdateAnimation();
|
0
|
2907 }
|
|
2908 else
|
322
|
2909 Actor::_402AD7(v21, a2, v21, 64, pDir);
|
0
|
2910 }
|
|
2911
|
|
2912 //----- (004032B2) --------------------------------------------------------
|
322
|
2913 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
|
0
|
2914 {
|
|
2915 unsigned int v4; // edi@1
|
|
2916 Actor *v5; // esi@1
|
|
2917 int v6; // ebx@1
|
|
2918 int v7; // ST08_4@1
|
|
2919 int v8; // eax@1
|
|
2920 unsigned int v9; // ebx@11
|
|
2921 int v10; // ebx@13
|
|
2922 signed __int16 v11; // cx@17
|
|
2923 unsigned int v12; // [sp-8h] [bp-44h]@10
|
|
2924 AIDirection *v13; // [sp-4h] [bp-40h]@10
|
|
2925 AIDirection v14; // [sp+Ch] [bp-30h]@7
|
|
2926 int v15; // [sp+28h] [bp-14h]@11
|
|
2927 unsigned int v16; // [sp+2Ch] [bp-10h]@1
|
|
2928 int y; // [sp+30h] [bp-Ch]@1
|
|
2929 unsigned int uActorID; // [sp+34h] [bp-8h]@1
|
|
2930 int v19; // [sp+38h] [bp-4h]@1
|
|
2931
|
|
2932 uActorID = a1;
|
|
2933 v4 = a1;
|
|
2934 v5 = &pActors[a1];
|
|
2935 v16 = a2;
|
|
2936 v6 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2937 v7 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2938 y = v5->vInitialPosition.y - v5->vPosition.y;
|
|
2939 v19 = abs(v7);
|
|
2940 v8 = abs(y);
|
|
2941 if ( v19 <= v8 )
|
|
2942 v19 = v8 + (v19 >> 1);
|
|
2943 else
|
|
2944 v19 += v8 >> 1;
|
|
2945 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2946 {
|
|
2947 if ( !uActionLength )
|
|
2948 uActionLength = 256;
|
|
2949 Actor::_403F58(uActorID, 4, uActionLength, &v14);
|
|
2950 return;
|
|
2951 }
|
|
2952 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
|
|
2953 {
|
|
2954 v13 = &v14;
|
|
2955 v12 = 256;
|
|
2956 Actor::_403EB6(uActorID, v16, v12, v13);
|
|
2957 return;
|
|
2958 }
|
|
2959 v15 = (rand() & 0xF) << 12;
|
|
2960 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
|
|
2961 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
|
|
2962 if ( rand() % 100 < 25 )
|
|
2963 {
|
|
2964 Actor::StandAwhile(uActorID);
|
|
2965 return;
|
|
2966 }
|
|
2967 v10 = v9 + rand() % 256 - 128;
|
|
2968 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
|
|
2969 {
|
|
2970 v13 = &v14;
|
|
2971 v12 = 256;
|
245
|
2972 Actor::_403EB6(uActorID, v16, v12, v13);
|
|
2973 return;
|
0
|
2974 }
|
|
2975 v11 = v5->uMovementSpeed;
|
|
2976 v5->uYawAngle = v10;
|
|
2977 if ( v11 )
|
|
2978 v5->uCurrentActionLength = 32 * v19 / v11;
|
|
2979 else
|
|
2980 v5->uCurrentActionLength = 0;
|
|
2981 v5->uCurrentActionTime = 0;
|
|
2982 v5->uAIState = Tethered;
|
|
2983 if ( rand() % 100 < 2 )
|
|
2984 Actor::PlaySound(uActorID, 3u);
|
|
2985 v5->UpdateAnimation();
|
|
2986 }
|
|
2987
|
|
2988
|
|
2989 //----- (004031C1) --------------------------------------------------------
|
|
2990 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
|
|
2991 {
|
|
2992 unsigned int v3; // edi@1
|
|
2993 Actor *v4; // esi@1
|
|
2994 ActorJob *v5; // eax@1
|
|
2995 signed int v6; // edx@2
|
|
2996 ActorJob *v7; // eax@2
|
|
2997 signed int v8; // edi@2
|
82
|
2998 ActorJob *v9; // ecx@2
|
0
|
2999 __int16 v10; // cx@15
|
|
3000 signed int v12; // [sp+8h] [bp-4h]@1
|
|
3001
|
|
3002 v3 = uActorID;
|
|
3003 v12 = a2;
|
|
3004 v4 = &pActors[uActorID];
|
|
3005 v5 = (ActorJob *)pActors[uActorID].CanAct();
|
|
3006 if ( v5 )
|
|
3007 {
|
|
3008 v6 = 65535;
|
|
3009 v7 = &v4->pScheduledJobs[v3];
|
|
3010 v8 = 7;
|
82
|
3011 v9 = &v7[7];//(char *)&v7[7].uHour;
|
|
3012 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
|
0
|
3013 {
|
|
3014 --v8;
|
82
|
3015 --v9;
|
0
|
3016 if ( v8 < 0 )
|
82
|
3017 break;
|
0
|
3018 }
|
82
|
3019 if( v8 >= 0 )
|
|
3020 v6 = v8;
|
0
|
3021 if ( !v8 && v6 == 65535 )
|
|
3022 v6 = 7;
|
|
3023 v5 = &v7[v6];
|
|
3024 if ( v4->vInitialPosition.x != v5->vPos.x
|
|
3025 || v4->vInitialPosition.y != v5->vPos.y
|
|
3026 || v4->vInitialPosition.z != v5->vPos.z
|
|
3027 || v4->pMonsterInfo.uMovementType != v5->uAction )
|
|
3028 {
|
|
3029 v4->vInitialPosition.x = v5->vPos.x;
|
|
3030 v4->vInitialPosition.y = v5->vPos.y;
|
|
3031 v10 = v5->vPos.z;
|
|
3032 v4->vInitialPosition.z = v10;
|
|
3033 LOBYTE(v5) = v5->uAction;
|
|
3034 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
|
|
3035 if ( a3 == 1 )
|
|
3036 {
|
|
3037 v4->vPosition.x = v4->vInitialPosition.x;
|
|
3038 v4->vPosition.y = v4->vInitialPosition.y;
|
|
3039 LOBYTE(v5) = v10;
|
|
3040 v4->vPosition.z = v10;
|
|
3041 }
|
|
3042 }
|
|
3043 }
|
|
3044 return (char)v5;
|
|
3045 }
|
|
3046
|
|
3047
|
|
3048 //----- (004030AD) --------------------------------------------------------
|
322
|
3049 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
|
0
|
3050 {
|
|
3051 unsigned int v3; // edi@1
|
|
3052 Actor *v4; // ebx@1
|
322
|
3053 //__int16 result; // ax@10
|
0
|
3054 SpriteFrame *v6; // ecx@16
|
|
3055 __int16 v7; // ax@16
|
|
3056 unsigned int v8; // ecx@16
|
|
3057 AIDirection a3; // [sp+Ch] [bp-40h]@16
|
|
3058 AIDirection v10; // [sp+28h] [bp-24h]@16
|
|
3059 unsigned int v11; // [sp+44h] [bp-8h]@1
|
|
3060 signed int a2; // [sp+48h] [bp-4h]@1
|
|
3061
|
|
3062 v3 = uActorID;
|
|
3063 a2 = edx0;
|
|
3064 v4 = &pActors[uActorID];
|
|
3065 v11 = uActorID;
|
|
3066 if ( v4->uAIState == 7 )
|
|
3067 BYTE2(v4->uAttributes) |= 2u;
|
|
3068 if ( v4->pMonsterInfo.uHostilityType != 4 )
|
|
3069 {
|
|
3070 v4->uAttributes &= 0xFFFFFFFBu;
|
|
3071 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
3072 }
|
|
3073 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
|
|
3074 v4->pActorBuffs[1].Reset();
|
|
3075 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
|
|
3076 v4->pActorBuffs[4].Reset();
|
|
3077 if ( arg0
|
322
|
3078 || (v4->uAIState != 8
|
|
3079 && v4->uAIState != 3
|
|
3080 && v4->uAIState != 12
|
|
3081 && v4->uAIState != 13
|
|
3082 && v4->uAIState != 18
|
|
3083 && v4->uAIState != 2))
|
0
|
3084 {
|
|
3085 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
|
|
3086 v6 = pSpriteFrameTable->pSpriteSFrames;
|
|
3087 v4->uYawAngle = LOWORD(v10.uYawAngle);
|
319
|
3088 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
|
0
|
3089 v8 = v11;
|
|
3090 v4->uCurrentActionTime = 0;
|
|
3091 v4->uAIState = Stunned;
|
|
3092 v4->uCurrentActionLength = 8 * v7;
|
|
3093 Actor::PlaySound(v8, 2u);
|
322
|
3094 v4->UpdateAnimation();
|
0
|
3095 }
|
|
3096 }
|
|
3097
|
|
3098 //----- (00402F87) --------------------------------------------------------
|
322
|
3099 void Actor::_402F87(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
|
0
|
3100 {
|
|
3101 int v3; // edi@1
|
|
3102 AIDirection *v4; // esi@1
|
|
3103 Actor *v5; // ebx@1
|
|
3104 SpriteFrame *v6; // ecx@3
|
|
3105 unsigned int v7; // eax@3
|
|
3106 int v8; // edx@3
|
|
3107 unsigned int v9; // eax@3
|
322
|
3108 //int result; // eax@4
|
0
|
3109 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
|
|
3110 AIDirection v12; // [sp+28h] [bp-40h]@2
|
|
3111 AIDirection v13; // [sp+44h] [bp-24h]@2
|
|
3112 unsigned int v14; // [sp+60h] [bp-8h]@1
|
|
3113 unsigned int v15; // [sp+64h] [bp-4h]@1
|
|
3114
|
|
3115 v3 = uActorID;
|
|
3116 v4 = a4;
|
|
3117 v5 = &pActors[uActorID];
|
|
3118 v14 = uObjID;
|
|
3119 v15 = uActorID;
|
|
3120 if ( !a4 )
|
|
3121 {
|
|
3122 memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | AI_OBJECT_ACTOR, uObjID, &a3, (int)a4), sizeof(v13));
|
|
3123 memcpy(&v12, &v13, sizeof(v12));
|
|
3124 v3 = v15;
|
|
3125 v4 = &v12;
|
|
3126 }
|
|
3127 v6 = pSpriteFrameTable->pSpriteSFrames;
|
|
3128 v5->uYawAngle = LOWORD(v4->uYawAngle);
|
319
|
3129 v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[ANIM_Bored]].uAnimLength;
|
0
|
3130 v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y);
|
|
3131 LOWORD(v8) = v5->uYawAngle;
|
|
3132 v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
|
|
3133 if ( BYTE1(v9) & 7 )
|
|
3134 {
|
322
|
3135 Actor::_403EB6(v3, v14, v5->uCurrentActionLength, v4);
|
0
|
3136 }
|
|
3137 else
|
|
3138 {
|
|
3139 v5->uAIState = Fidgeting;
|
|
3140 v5->uCurrentActionTime = 0;
|
|
3141 v5->vVelocity.z = 0;
|
|
3142 v5->vVelocity.y = 0;
|
|
3143 v5->vVelocity.x = 0;
|
|
3144 if ( rand() % 100 < 5 )
|
|
3145 Actor::PlaySound(v3, 3u);
|
322
|
3146 v5->UpdateAnimation();
|
0
|
3147 }
|
|
3148 }
|
|
3149
|
|
3150 //----- (00402F27) --------------------------------------------------------
|
322
|
3151 void Actor::Resurrect(unsigned int uActorID)
|
0
|
3152 {
|
|
3153 Actor *pActor; // esi@1
|
|
3154 SpriteFrame *v2; // edx@1
|
|
3155 int v3; // eax@1
|
|
3156
|
|
3157 pActor = &pActors[uActorID];
|
|
3158 v2 = pSpriteFrameTable->pSpriteSFrames;
|
319
|
3159 v3 = pActor->pSpriteIDs[ANIM_Dying];
|
0
|
3160 pActor->uCurrentActionTime = 0;
|
|
3161 pActor->uAIState = Resurrected;
|
|
3162 pActor->uCurrentActionAnimation = ANIM_Dying;
|
|
3163 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
|
|
3164 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
|
|
3165 Actor::PlaySound(uActorID, 1u);
|
322
|
3166 pActor->UpdateAnimation();
|
0
|
3167 }
|
|
3168
|
|
3169
|
|
3170 //----- (00402D6E) --------------------------------------------------------
|
319
|
3171 void Actor::Die(unsigned int uActorID)
|
0
|
3172 {
|
319
|
3173 auto actor = &pActors[uActorID];
|
0
|
3174
|
319
|
3175 actor->uCurrentActionTime = 0;
|
|
3176 actor->uAIState = Dying;
|
|
3177 actor->uCurrentActionAnimation = ANIM_Dying;
|
|
3178 actor->sCurrentHP = 0;
|
|
3179 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
|
|
3180 actor->pActorBuffs[6].Reset();
|
|
3181 actor->pActorBuffs[5].Reset();
|
|
3182 Actor::PlaySound(uActorID, 1);
|
|
3183 actor->UpdateAnimation();
|
|
3184
|
|
3185 for (uint i = 0; i < 5; ++i)
|
|
3186 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
|
|
3187 pParty->field_75A[i] = true;
|
|
3188
|
|
3189 for (uint i = 0; i < 22; ++i)
|
|
3190 actor->pActorBuffs[i].Reset();
|
|
3191
|
|
3192 ItemGen drop;
|
|
3193 switch (actor->pMonsterInfo.uID)
|
0
|
3194 {
|
319
|
3195 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
|
|
3196 drop.uItemID = ITEM_HARPY_FEATHER;
|
|
3197 break;
|
|
3198
|
|
3199 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
|
|
3200 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
|
|
3201 break;
|
|
3202
|
|
3203 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
|
|
3204 drop.uItemID = ITEM_TROLL_BLOOD;
|
|
3205 break;
|
|
3206
|
|
3207 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
|
|
3208 drop.uItemID = ITEM_DEVIL_ICHOR;
|
|
3209 break;
|
|
3210
|
|
3211 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
|
|
3212 drop.uItemID = ITEM_DRAGON_EYE;
|
321
|
3213 break;
|
0
|
3214 }
|
319
|
3215
|
|
3216 if (rand() % 100 < 20)
|
0
|
3217 {
|
319
|
3218 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
|
|
3219 actor->vPosition.x,
|
|
3220 actor->vPosition.y,
|
|
3221 actor->vPosition.z + 16,
|
|
3222 rand() % 200 + 200,
|
0
|
3223 1,
|
|
3224 1,
|
|
3225 0,
|
319
|
3226 &drop);
|
0
|
3227 }
|
319
|
3228
|
|
3229 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
|
|
3230 Actor::Explode(uActorID);
|
0
|
3231 }
|
|
3232
|
|
3233 //----- (00402CED) --------------------------------------------------------
|
322
|
3234 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
|
0
|
3235 {
|
|
3236 Actor *v2; // eax@1
|
|
3237 unsigned __int16 v3; // dx@1
|
|
3238 int v4; // eax@3
|
|
3239 int v5; // eax@4
|
|
3240 unsigned int v6; // eax@6
|
|
3241 signed int v7; // eax@12
|
|
3242 signed int v8; // [sp-18h] [bp-1Ch]@10
|
|
3243 signed int v9; // [sp-14h] [bp-18h]@10
|
|
3244 int v10; // [sp-10h] [bp-14h]@10
|
|
3245 unsigned int v11; // [sp-Ch] [bp-10h]@10
|
|
3246 int v12; // [sp-8h] [bp-Ch]@10
|
|
3247
|
|
3248 v2 = &pActors[uActorID];
|
|
3249 v3 = v2->pSoundSampleIDs[uSoundID];
|
|
3250 if ( v3 )
|
|
3251 {
|
|
3252 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
|
|
3253 {
|
|
3254 v12 = 0;
|
|
3255 v11 = 0;
|
|
3256 v10 = 0;
|
|
3257 v9 = 0;
|
|
3258 v8 = -1;
|
|
3259 }
|
|
3260 else
|
|
3261 {
|
|
3262 v4 = v2->pActorBuffs[3].uPower - 2;
|
|
3263 if ( v4 )
|
|
3264 {
|
|
3265 v5 = v4 - 1;
|
|
3266 if ( v5 )
|
|
3267 {
|
|
3268 if ( v5 == 1 )
|
|
3269 v6 = 55125;
|
|
3270 else
|
|
3271 v6 = uActorID;
|
|
3272 }
|
|
3273 else
|
|
3274 {
|
|
3275 v6 = 44100;
|
|
3276 }
|
|
3277 }
|
|
3278 else
|
|
3279 {
|
|
3280 v6 = 33075;
|
|
3281 }
|
|
3282 v12 = v6;
|
|
3283 v11 = 0;
|
|
3284 v10 = 0;
|
|
3285 v9 = 0;
|
|
3286 v8 = 0;
|
|
3287 }
|
|
3288 v7 = 8 * uActorID;
|
|
3289 LOBYTE(v7) = 8 * uActorID | 3;
|
|
3290 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12);
|
|
3291 }
|
|
3292 }
|
|
3293
|
|
3294 //----- (00402AD7) --------------------------------------------------------
|
322
|
3295 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
|
0
|
3296 {
|
|
3297 unsigned int v5; // edi@1
|
|
3298 int v6; // eax@1
|
|
3299 Actor *v7; // ebx@1
|
|
3300 unsigned int v8; // ecx@1
|
|
3301 char v9; // zf@1
|
|
3302 AIDirection *v10; // esi@6
|
|
3303 int v12; // ecx@19
|
|
3304 unsigned int v13; // eax@19
|
|
3305 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
|
|
3306 AIDirection v15; // [sp+28h] [bp-40h]@7
|
|
3307 AIDirection v16; // [sp+44h] [bp-24h]@7
|
|
3308 unsigned int v17; // [sp+60h] [bp-8h]@1
|
|
3309 unsigned int v18; // [sp+64h] [bp-4h]@1
|
|
3310 int v19; // [sp+70h] [bp+8h]@19
|
|
3311
|
|
3312 v5 = uActorID;
|
|
3313 v6 = 0;
|
|
3314 v7 = &pActors[uActorID];
|
|
3315 v18 = a2;
|
|
3316 v8 = 8 * uActorID | 3;
|
|
3317 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3318 v17 = v5;
|
|
3319 if ( !v9 && !pParty->bFlying )
|
|
3320 {
|
|
3321 if ( v7->pMonsterInfo.uMissleAttack1Type )
|
|
3322 v6 = v7->uActorRadius + 512;
|
|
3323 else
|
|
3324 v6 = pParty->uPartyHeight;
|
|
3325 }
|
|
3326 v10 = pDir;
|
|
3327 if ( !pDir )
|
|
3328 {
|
|
3329 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
|
|
3330 memcpy(&v16, &v15, sizeof(v16));
|
|
3331 v5 = v17;
|
|
3332 v10 = &v16;
|
|
3333 }
|
|
3334 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3335 {
|
|
3336 if ( !uActionLength )
|
|
3337 uActionLength = 256;
|
322
|
3338 Actor::_403F58(v5, 4, uActionLength, v10);
|
|
3339 return;
|
0
|
3340 }
|
|
3341 if ( (double)(signed int)v10->uDistance < 307.2 )
|
|
3342 {
|
|
3343 if ( !uActionLength )
|
|
3344 uActionLength = 256;
|
322
|
3345 Actor::_403EB6(v5, v18, uActionLength, v10);
|
|
3346 return;
|
0
|
3347 }
|
|
3348 if ( !v7->uMovementSpeed )
|
322
|
3349 {
|
|
3350 Actor::_403EB6(v5, v18, uActionLength, v10);
|
|
3351 return;
|
|
3352 }
|
0
|
3353 v18 = 16;
|
|
3354 if ( arg0 % 2 )
|
|
3355 v18 = -16;
|
323
|
3356 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16)
|
0
|
3357 + pParty->vPosition.x;
|
|
3358 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
|
|
3359 v17 = v12;
|
323
|
3360 v19 = stru_5C6E00->Sin(v18 + v13);
|
0
|
3361 v7->uYawAngle = stru_5C6E00->Atan2(
|
|
3362 v17 - v7->vPosition.x,
|
|
3363 pParty->vPosition.y
|
|
3364 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
|
|
3365 - v7->vPosition.y);
|
|
3366 if ( uActionLength )
|
|
3367 v7->uCurrentActionLength = uActionLength;
|
|
3368 else
|
|
3369 v7->uCurrentActionLength = 128;
|
|
3370 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
|
|
3371 v7->uAIState = Pursuing;
|
322
|
3372 v7->UpdateAnimation();
|
0
|
3373 }
|
|
3374
|
|
3375 //----- (00402968) --------------------------------------------------------
|
322
|
3376 void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
|
0
|
3377 {
|
|
3378 unsigned int v4; // esi@1
|
|
3379 Actor *v5; // ebx@1
|
322
|
3380 //unsigned int result; // eax@1
|
0
|
3381 int v7; // ecx@2
|
|
3382 signed __int16 v8; // cx@10
|
|
3383 unsigned __int16 v9; // ax@15
|
|
3384 AIDirection v10; // [sp+8h] [bp-7Ch]@4
|
|
3385 AIDirection a3; // [sp+24h] [bp-60h]@3
|
|
3386 AIDirection v12; // [sp+40h] [bp-44h]@3
|
|
3387 AIDirection v13; // [sp+5Ch] [bp-28h]@4
|
|
3388 signed int a1; // [sp+78h] [bp-Ch]@2
|
|
3389 unsigned int v15; // [sp+7Ch] [bp-8h]@1
|
|
3390 signed int a2; // [sp+80h] [bp-4h]@1
|
|
3391
|
|
3392 v4 = uActorID;
|
|
3393 a2 = edx0;
|
|
3394 v15 = uActorID;
|
|
3395 v5 = &pActors[uActorID];
|
322
|
3396 //result = pActors[uActorID].CanAct();
|
|
3397 if ( pActors[uActorID].CanAct() )
|
0
|
3398 {
|
|
3399 v7 = 8 * v4 | 3;
|
|
3400 a1 = 8 * v4 | 3;
|
|
3401 if ( !a4 )
|
|
3402 {
|
|
3403 a4 = &v12;
|
|
3404 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
|
|
3405 v7 = a1;
|
|
3406 }
|
|
3407 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
|
|
3408 memcpy(&v13, &a3, sizeof(v13));
|
|
3409 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
|
141
|
3410 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
|
0
|
3411 {
|
|
3412 if ( !uActionLength )
|
|
3413 uActionLength = 256;
|
322
|
3414 Actor::_403F58(v15, 4, uActionLength, &v13);
|
0
|
3415 }
|
|
3416 else
|
|
3417 {
|
|
3418 v8 = v5->uMovementSpeed;
|
|
3419 if ( v8 )
|
|
3420 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
|
|
3421 else
|
|
3422 v5->uCurrentActionLength = 0;
|
|
3423 if ( v5->uCurrentActionLength > 256 )
|
|
3424 v5->uCurrentActionLength = 256;
|
|
3425 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
|
|
3426 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
|
|
3427 v9 = LOWORD(a4->uPitchAngle);
|
|
3428 v5->uCurrentActionTime = 0;
|
|
3429 v5->uPitchAngle = v9;
|
|
3430 v5->uAIState = Fleeing;
|
322
|
3431 v5->UpdateAnimation();
|
0
|
3432 }
|
|
3433 }
|
|
3434 }
|
|
3435
|
|
3436
|
|
3437 //----- (0040281C) --------------------------------------------------------
|
322
|
3438 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
|
0
|
3439 {
|
|
3440 unsigned int v5; // edi@1
|
|
3441 int v6; // eax@1
|
|
3442 Actor *v7; // ebx@1
|
|
3443 unsigned int v8; // ecx@1
|
|
3444 char v9; // zf@1
|
|
3445 AIDirection *v10; // esi@7
|
|
3446 signed int v11; // edx@12
|
|
3447 signed __int16 v13; // cx@19
|
|
3448 unsigned __int16 v14; // ax@25
|
|
3449 int v15; // [sp-8h] [bp-54h]@12
|
|
3450 AIDirection *v16; // [sp-4h] [bp-50h]@12
|
|
3451 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3452 AIDirection v18; // [sp+28h] [bp-24h]@8
|
|
3453 unsigned int v19; // [sp+44h] [bp-8h]@1
|
|
3454 unsigned int v20; // [sp+48h] [bp-4h]@1
|
|
3455
|
|
3456 v5 = uActorID;
|
|
3457 v6 = 0;
|
|
3458 v7 = &pActors[uActorID];
|
|
3459 v19 = a2;
|
|
3460 v8 = 8 * uActorID | 3;
|
|
3461 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3462 v20 = v5;
|
|
3463 if ( !v9 && !pParty->bFlying )
|
|
3464 {
|
|
3465 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3466 v6 = v7->uActorRadius + 512;
|
|
3467 else
|
|
3468 v6 = pParty->uPartyHeight;
|
|
3469 }
|
|
3470 v10 = pDir;
|
|
3471 if ( !pDir )
|
|
3472 {
|
|
3473 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
|
|
3474 memcpy(0, &v18, 0x1Cu);
|
|
3475 v10 = 0;
|
|
3476 v5 = v20;
|
|
3477 }
|
|
3478 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3479 {
|
|
3480 if ( !uActionLength )
|
|
3481 uActionLength = 256;
|
|
3482 v16 = v10;
|
|
3483 v15 = uActionLength;
|
|
3484 v11 = 4;
|
322
|
3485 Actor::_403F58(v5, v11, v15, v16);
|
|
3486 return;
|
0
|
3487 }
|
|
3488 if ( (signed int)v10->uDistance < a5 )
|
|
3489 {
|
|
3490 if ( !uActionLength )
|
|
3491 uActionLength = 256;
|
|
3492 v11 = v19;
|
|
3493 v16 = v10;
|
|
3494 v15 = uActionLength;
|
322
|
3495 Actor::_403F58(v5, v11, v15, v16);
|
|
3496 return;
|
0
|
3497 }
|
|
3498 if ( uActionLength )
|
|
3499 {
|
|
3500 v7->uCurrentActionLength = uActionLength;
|
|
3501 }
|
|
3502 else
|
|
3503 {
|
|
3504 v13 = v7->uMovementSpeed;
|
|
3505 if ( v13 )
|
|
3506 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
|
|
3507 else
|
|
3508 v7->uCurrentActionLength = 0;
|
|
3509 if ( v7->uCurrentActionLength > 32 )
|
|
3510 v7->uCurrentActionLength = 32;
|
|
3511 }
|
|
3512 v7->uYawAngle = LOWORD(v10->uYawAngle);
|
|
3513 v14 = LOWORD(v10->uPitchAngle);
|
|
3514 v7->uCurrentActionTime = 0;
|
|
3515 v7->uPitchAngle = v14;
|
|
3516 v7->uAIState = Pursuing;
|
322
|
3517 v7->UpdateAnimation();
|
0
|
3518 }
|
|
3519
|
|
3520
|
|
3521 //----- (00402686) --------------------------------------------------------
|
322
|
3522 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
|
0
|
3523 {
|
|
3524 unsigned int v4; // edi@1
|
|
3525 int v5; // eax@1
|
|
3526 Actor *v6; // ebx@1
|
|
3527 int v7; // ecx@1
|
|
3528 char v8; // zf@1
|
|
3529 AIDirection *v9; // esi@7
|
|
3530 signed int v10; // edx@12
|
|
3531 signed __int16 v12; // cx@19
|
|
3532 int v13; // edx@25
|
|
3533 __int16 v14; // ax@25
|
|
3534 unsigned __int16 v15; // ax@26
|
|
3535 unsigned __int16 v16; // ax@28
|
|
3536 int v17; // [sp-8h] [bp-54h]@12
|
|
3537 AIDirection *v18; // [sp-4h] [bp-50h]@12
|
|
3538 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3539 AIDirection v20; // [sp+28h] [bp-24h]@8
|
|
3540 int v21; // [sp+44h] [bp-8h]@1
|
|
3541 unsigned int v22; // [sp+48h] [bp-4h]@1
|
|
3542
|
|
3543 v4 = uActorID;
|
|
3544 v5 = 0;
|
|
3545 v6 = &pActors[uActorID];
|
|
3546 v21 = a2;
|
|
3547 v7 = 8 * uActorID | 3;
|
|
3548 v8 = v6->pMonsterInfo.uFlying == 0;
|
|
3549 v22 = v4;
|
|
3550 if ( !v8 && !pParty->bFlying )
|
|
3551 {
|
|
3552 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3553 v5 = v6->uActorRadius + 512;
|
|
3554 else
|
|
3555 v5 = pParty->uPartyHeight;
|
|
3556 }
|
|
3557 v9 = a4;
|
|
3558 if ( !a4 )
|
|
3559 {
|
|
3560 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
|
|
3561 memcpy(0, &v20, 0x1Cu);
|
|
3562 v9 = 0;
|
|
3563 v4 = v22;
|
|
3564 }
|
|
3565 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3566 {
|
|
3567 if ( !uActionLength )
|
|
3568 uActionLength = 256;
|
|
3569 v18 = v9;
|
|
3570 v17 = uActionLength;
|
|
3571 v10 = 4;
|
|
3572 return Actor::_403F58(v4, v10, v17, v18);
|
|
3573 }
|
|
3574 if ( (double)(signed int)v9->uDistance < 307.2 )
|
|
3575 {
|
|
3576 if ( !uActionLength )
|
|
3577 uActionLength = 256;
|
|
3578 v10 = v21;
|
|
3579 v18 = v9;
|
|
3580 v17 = uActionLength;
|
|
3581 return Actor::_403F58(v4, v10, v17, v18);
|
|
3582 }
|
|
3583 if ( uActionLength )
|
|
3584 {
|
|
3585 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
|
|
3586 }
|
|
3587 else
|
|
3588 {
|
|
3589 v12 = v6->uMovementSpeed;
|
|
3590 if ( v12 )
|
|
3591 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
|
|
3592 else
|
|
3593 v6->uCurrentActionLength = 0;
|
|
3594 if ( v6->uCurrentActionLength > 128 )
|
|
3595 v6->uCurrentActionLength = 128;
|
|
3596 }
|
|
3597 v13 = rand() % 2;
|
|
3598 v14 = LOWORD(v9->uYawAngle);
|
|
3599 if ( v13 )
|
|
3600 v15 = v14 + 256;
|
|
3601 else
|
|
3602 v15 = v14 - 256;
|
|
3603 v6->uYawAngle = v15;
|
|
3604 v16 = LOWORD(v9->uPitchAngle);
|
|
3605 v6->uCurrentActionTime = 0;
|
|
3606 v6->uPitchAngle = v16;
|
|
3607 v6->uAIState = Pursuing;
|
|
3608 if ( rand() % 100 < 2 )
|
|
3609 Actor::PlaySound(v4, 2u);
|
322
|
3610 v6->UpdateAnimation();
|
0
|
3611 }
|
|
3612
|
|
3613 //----- (00401221) --------------------------------------------------------
|
322
|
3614 void Actor::_401221(unsigned int uActorID, int *a2, unsigned int a3)
|
0
|
3615 {
|
|
3616 Actor *v3; // esi@1
|
|
3617 unsigned int v4; // ebx@1
|
|
3618 int v5; // ecx@1
|
|
3619 unsigned int v6; // eax@1
|
82
|
3620 Actor *v7; // edi@2
|
0
|
3621 __int16 v8; // ax@3
|
|
3622 int v9; // eax@10
|
|
3623 signed int v10; // eax@13
|
|
3624 int v11; // ebx@16
|
|
3625 int v12; // eax@16
|
|
3626 int v13; // eax@25
|
|
3627 signed int v14; // eax@31
|
|
3628 int v15; // edi@43
|
|
3629 int v16; // ebx@45
|
|
3630 int v17; // eax@45
|
|
3631 int v18; // eax@51
|
|
3632 int v19; // [sp+Ch] [bp-24h]@16
|
|
3633 int *v20; // [sp+10h] [bp-20h]@1
|
|
3634 signed int v21; // [sp+14h] [bp-1Ch]@1
|
|
3635 unsigned int v22; // [sp+18h] [bp-18h]@1
|
|
3636 int v23; // [sp+1Ch] [bp-14h]@16
|
|
3637 unsigned int v24; // [sp+20h] [bp-10h]@1
|
|
3638 int v25; // [sp+24h] [bp-Ch]@1
|
|
3639 signed int v26; // [sp+28h] [bp-8h]@1
|
|
3640 int v27; // [sp+2Ch] [bp-4h]@16
|
|
3641 int v28; // [sp+2Ch] [bp-4h]@45
|
|
3642
|
|
3643 v25 = -1;
|
|
3644 v22 = uActorID;
|
|
3645 v3 = &pActors[uActorID];
|
|
3646 v4 = 0;
|
|
3647 v5 = 0;
|
|
3648 v6 = v3->uLastCharacterIDToHit;
|
|
3649 *a2 = 0;
|
|
3650 v20 = a2;
|
|
3651 v21 = 0;
|
|
3652 v24 = v6;
|
|
3653 v26 = 0;
|
245
|
3654 if ( (signed int)uNumActors > 0 )
|
0
|
3655 {
|
245
|
3656 v7 = pActors;
|
|
3657 do
|
|
3658 {
|
|
3659 v8 = v7->uAIState;
|
|
3660 if ( v7->uAIState == 5 || v8 == 4 || v8 == 11 || v8 == 17 || v8 == 19 || v22 == v5 )
|
|
3661 {
|
|
3662 ++v7;
|
|
3663 v5 = v26++ + 1;
|
|
3664 continue;
|
|
3665 }
|
|
3666 if ( v24 == v4 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, v24 != v9) )
|
|
3667 {
|
|
3668 v10 = v3->GetActorsRelation(v7);
|
|
3669 if ( v10 == v4 )
|
|
3670 {
|
|
3671 ++v7;
|
|
3672 v5 = v26++ + 1;
|
|
3673 continue;
|
|
3674 }
|
|
3675 }
|
303
|
3676 else if (v7->IsNotAlive())
|
245
|
3677 {
|
|
3678 v24 = v4;
|
|
3679 v3->uLastCharacterIDToHit = v4;
|
|
3680 v10 = v3->GetActorsRelation(v7);
|
|
3681 if ( v10 == v4 )
|
|
3682 {
|
|
3683 ++v7;
|
|
3684 v5 = v26++ + 1;
|
|
3685 continue;
|
|
3686 }
|
|
3687 }
|
|
3688 else
|
|
3689 {
|
|
3690 v18 = v7->uGroup;
|
|
3691 if ( (v18 != v4 || v3->uGroup != v4) && v18 == v3->uGroup )
|
|
3692 {
|
|
3693 ++v7;
|
|
3694 v5 = v26++ + 1;
|
|
3695 continue;
|
|
3696 }
|
|
3697 v10 = 4;
|
|
3698 }
|
|
3699 if ( v3->pMonsterInfo.uHostilityType )
|
|
3700 v10 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uHostilityType;
|
|
3701 v11 = dword_4DF380[v10];
|
|
3702 v23 = abs(v3->vPosition.x - v7->vPosition.x);
|
|
3703 v27 = abs(v3->vPosition.y - v7->vPosition.y);
|
|
3704 v12 = abs(v3->vPosition.z - v7->vPosition.z);
|
|
3705 v19 = v12;
|
|
3706 if ( v23 <= v11
|
|
3707 && v27 <= v11
|
|
3708 && v12 <= v11
|
|
3709 && sub_4070EF_prolly_collide_objects(8 * v26 | 3, 8 * v22 | 3)
|
|
3710 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
|
|
3711 {
|
|
3712 v25 = v23 * v23 + v27 * v27 + v19 * v19;
|
|
3713 v21 = v26;
|
|
3714 }
|
|
3715 v4 = 0;
|
|
3716 ++v7;
|
|
3717 v5 = v26++ + 1;
|
|
3718 }
|
|
3719 while ( v26 < (signed int)uNumActors );
|
|
3720 if ( v25 != -1 )
|
|
3721 {
|
|
3722 v13 = 8 * v21;
|
|
3723 LOBYTE(v13) = 8 * v21 | 3;
|
|
3724 *v20 = v13;
|
|
3725 }
|
0
|
3726 }
|
|
3727 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= (signed int)v4
|
|
3728 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > (signed int)v4 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > v4) )
|
|
3729 a3 = v4;
|
|
3730 if ( a3 != v4 )
|
|
3731 {
|
|
3732 v14 = v3->GetActorsRelation(0);
|
|
3733 if ( BYTE2(v3->uAttributes) & 8
|
|
3734 && SHIDWORD(v3->pActorBuffs[12].uExpireTime) <= (signed int)v4
|
|
3735 && (SHIDWORD(v3->pActorBuffs[12].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[12].uExpireTime) <= v4)
|
|
3736 && SHIDWORD(v3->pActorBuffs[1].uExpireTime) <= (signed int)v4
|
|
3737 && (SHIDWORD(v3->pActorBuffs[1].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[1].uExpireTime) <= v4)
|
|
3738 && SHIDWORD(v3->pActorBuffs[2].uExpireTime) <= (signed int)v4
|
|
3739 && (SHIDWORD(v3->pActorBuffs[2].uExpireTime) < (signed int)v4 || LODWORD(v3->pActorBuffs[2].uExpireTime) <= v4) )
|
|
3740 v14 = 4;
|
|
3741 if ( v14 != v4 )
|
|
3742 {
|
|
3743 v15 = dword_4DF390;
|
|
3744 if ( !v3->pMonsterInfo.uHostilityType )
|
|
3745 v15 = dword_4DF380[v14];
|
|
3746 v16 = abs(v3->vPosition.x - pParty->vPosition.x);
|
|
3747 v28 = abs(v3->vPosition.y - pParty->vPosition.y);
|
|
3748 v17 = abs(v3->vPosition.z - pParty->vPosition.z);
|
|
3749 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
|
|
3750 {
|
|
3751 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
|
|
3752 *v20 = 4;
|
|
3753 }
|
|
3754 }
|
|
3755 }
|
|
3756 }
|
|
3757 // 4DF380: using guessed type int dword_4DF380[];
|
|
3758 // 4DF390: using guessed type int dword_4DF390;
|
|
3759
|
|
3760 //----- (0040104C) --------------------------------------------------------
|
|
3761 signed int Actor::GetActorsRelation(Actor *a2)
|
|
3762 {
|
|
3763 Actor *v2; // esi@1
|
|
3764 int v3; // ebp@5
|
|
3765 int v4; // edi@11
|
|
3766 unsigned int v5; // edx@15
|
|
3767 unsigned int v6; // eax@16
|
|
3768 unsigned int v7; // ebp@19
|
|
3769 int v8; // eax@22
|
|
3770 unsigned int v9; // edx@25
|
|
3771 unsigned int v10; // edx@33
|
|
3772
|
|
3773 auto a1 = this;
|
|
3774 v2 = a2;
|
|
3775 if ( a1 )
|
|
3776 {
|
|
3777 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
|
|
3778 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
|
|
3779 return 4;
|
|
3780 v3 = a1->pMonsterInfo.uID;
|
|
3781 }
|
|
3782 else
|
|
3783 {
|
|
3784 v3 = 0;
|
|
3785 }
|
|
3786 if ( a2 )
|
|
3787 {
|
|
3788 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
|
|
3789 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
|
|
3790 return 4;
|
|
3791 v4 = a2->pMonsterInfo.uID;
|
|
3792 }
|
|
3793 else
|
|
3794 {
|
|
3795 v4 = 0;
|
|
3796 }
|
|
3797 if ( a2 )
|
|
3798 {
|
|
3799 if ( a1 )
|
|
3800 {
|
|
3801 v5 = a2->uGroup;
|
|
3802 if ( v5 )
|
|
3803 {
|
|
3804 v6 = a1->uGroup;
|
|
3805 if ( v6 )
|
|
3806 {
|
|
3807 if ( v5 == v6 )
|
|
3808 return 0;
|
|
3809 }
|
|
3810 }
|
|
3811 }
|
|
3812 }
|
|
3813 if ( v3 )
|
|
3814 v7 = (v3 - 1) / 3 + 1;
|
|
3815 else
|
|
3816 v7 = 0;
|
|
3817 if ( v4 )
|
|
3818 v8 = (v4 - 1) / 3 + 1;
|
|
3819 else
|
|
3820 v8 = 0;
|
|
3821 if ( a1 )
|
|
3822 {
|
|
3823 v9 = a1->uAlly;
|
245
|
3824 if ( (signed int)v9 > 0 )
|
0
|
3825 {
|
|
3826 if ( v9 != 9999 )
|
|
3827 {
|
|
3828 v7 = a1->uAlly;
|
|
3829 }
|
|
3830 }
|
245
|
3831 if(v9==9999)
|
|
3832 v7 = 0;
|
0
|
3833 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
|
|
3834 v7 = 0;
|
|
3835 }
|
245
|
3836 if ( v2 )
|
0
|
3837 {
|
245
|
3838 v10 = v2->uAlly;
|
|
3839 if ( (signed int)v10 > 0 )
|
|
3840 {
|
|
3841 if ( v10 != 9999 )
|
|
3842 {
|
|
3843 v8 = v2->uAlly;
|
|
3844 }
|
|
3845 }
|
|
3846 if(v10==9999)
|
|
3847 v8 = 0;
|
|
3848 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
|
|
3849 v8 = 0;
|
0
|
3850 }
|
|
3851 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
|
|
3852 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
|
|
3853 return 0;
|
|
3854 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
|
|
3855 return 4;
|
|
3856 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
|
|
3857 {
|
|
3858 if ( v7 )
|
245
|
3859 {
|
|
3860 if ( (signed int)v7 < 89 )
|
|
3861 {
|
|
3862 if ( v8 < 89 )
|
|
3863 return pFactionTable->relations[v7][v8];
|
|
3864 return 0;
|
|
3865 }
|
|
3866 return 0;
|
|
3867 }
|
0
|
3868 return 4;
|
|
3869 }
|
|
3870 if ( !v7 )
|
|
3871 {
|
|
3872 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
|
100
|
3873 && !pFactionTable->relations[v8][0])
|
0
|
3874 {
|
|
3875 if ( v8 < 89 )
|
100
|
3876 return pFactionTable->relations[v7][v8];
|
0
|
3877 return 0;
|
|
3878 }
|
|
3879 return 4;
|
|
3880 }
|
|
3881 if ( (signed int)v7 < 89 )
|
245
|
3882 {
|
|
3883 if ( v8 < 89 )
|
|
3884 return pFactionTable->relations[v7][v8];
|
|
3885 return 0;
|
|
3886 }
|
0
|
3887 return 0;
|
|
3888 }
|
|
3889
|
|
3890
|
|
3891 //----- (0045976D) --------------------------------------------------------
|
322
|
3892 void Actor::UpdateAnimation()
|
0
|
3893 {
|
322
|
3894 //AIState state; // edx@1
|
|
3895 //unsigned int result; // eax@1
|
0
|
3896
|
322
|
3897 //state = (AIState)this->;
|
|
3898 uAttributes &= 0xFFDFFFFF;
|
|
3899 //result = this->uAttributes;
|
|
3900 switch (uAIState)
|
0
|
3901 {
|
|
3902 case Tethered:
|
322
|
3903 uCurrentActionAnimation = ANIM_Walking;
|
|
3904 break;
|
|
3905
|
0
|
3906 case AttackingMelee:
|
322
|
3907 uCurrentActionAnimation = ANIM_AtkMelee;
|
|
3908 uAttributes |= 0x200000u;
|
|
3909 break;
|
|
3910
|
0
|
3911 case AttackingRanged1:
|
|
3912 case AttackingRanged2:
|
|
3913 case AttackingRanged3:
|
|
3914 case AttackingRanged4:
|
322
|
3915 uCurrentActionAnimation = ANIM_AtkRanged;
|
|
3916 uAttributes |= 0x200000u;
|
|
3917 break;
|
|
3918
|
0
|
3919 case Dying:
|
|
3920 case Resurrected:
|
322
|
3921 uCurrentActionAnimation = ANIM_Dying;
|
|
3922 uAttributes |= 0x200000u;
|
|
3923 break;
|
|
3924
|
0
|
3925 case Pursuing:
|
|
3926 case Fleeing:
|
322
|
3927 uCurrentActionAnimation = ANIM_Walking;
|
|
3928 uAttributes |= 0x200000u;
|
|
3929 break;
|
|
3930
|
0
|
3931 case Stunned:
|
322
|
3932 uCurrentActionAnimation = ANIM_GotHit;
|
|
3933 uAttributes |= 0x200000u;
|
|
3934 break;
|
|
3935
|
0
|
3936 case Fidgeting:
|
322
|
3937 uCurrentActionAnimation = ANIM_Bored;
|
|
3938 uAttributes |= 0x200000u;
|
|
3939 break;
|
|
3940
|
0
|
3941 case Standing:
|
|
3942 case Interacting:
|
|
3943 case Summoned:
|
322
|
3944 uCurrentActionAnimation = ANIM_Standing;
|
|
3945 uAttributes |= 0x200000u;
|
|
3946 break;
|
|
3947
|
0
|
3948 case Dead:
|
322
|
3949 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
|
|
3950 uAIState = Removed;
|
0
|
3951 else
|
322
|
3952 uCurrentActionAnimation = ANIM_Dead;
|
|
3953 break;
|
|
3954
|
0
|
3955 default:
|
322
|
3956 assert(false);
|
0
|
3957 }
|
|
3958 }
|
|
3959
|
|
3960 //----- (00459671) --------------------------------------------------------
|
|
3961 void Actor::Reset()
|
|
3962 {
|
|
3963 this->pActorName[0] = 0;
|
|
3964 this->word_000086_some_monster_id = 0;
|
|
3965 this->uNPC_ID = 0;
|
|
3966 this->vPosition.z = 0;
|
|
3967 this->vPosition.y = 0;
|
|
3968 this->vPosition.x = 0;
|
|
3969 this->vVelocity.z = 0;
|
|
3970 this->vVelocity.y = 0;
|
|
3971 this->vVelocity.x = 0;
|
|
3972 this->uYawAngle = 0;
|
|
3973 this->uPitchAngle = 0;
|
|
3974 this->uAttributes = 0;
|
|
3975 this->uSectorID = 0;
|
|
3976 this->uCurrentActionTime = 0;
|
|
3977 this->vInitialPosition.z = 0;
|
|
3978 this->vInitialPosition.y = 0;
|
|
3979 this->vInitialPosition.x = 0;
|
|
3980 this->vGuardingPosition.z = 0;
|
|
3981 this->vGuardingPosition.y = 0;
|
|
3982 this->vGuardingPosition.x = 0;
|
|
3983 this->uTetherDistance = 256;
|
|
3984 this->uActorRadius = 32;
|
|
3985 this->uActorHeight = 128;
|
|
3986 this->uAIState = Standing;
|
305
|
3987 this->uCurrentActionAnimation = ANIM_Standing;
|
0
|
3988 this->uMovementSpeed = 200;
|
|
3989 this->uCarriedItemID = 0;
|
|
3990 this->uGroup = 0;
|
|
3991 this->uAlly = 0;
|
|
3992 this->uSummonerID = 0;
|
|
3993 this->uLastCharacterIDToHit = 0;
|
|
3994 this->dword_000334_unique_name = 0;
|
|
3995 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
|
|
3996 memset(this->pActorBuffs, 0, 0x160u);
|
|
3997 }
|
|
3998
|
|
3999 //----- (0045959A) --------------------------------------------------------
|
|
4000 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
|
|
4001 {
|
|
4002 //Actor *v2; // edi@1
|
|
4003 MonsterDesc *v3; // esi@1
|
|
4004 //__int16 v4; // ax@2
|
|
4005 unsigned __int16 *v5; // ecx@4
|
|
4006 unsigned __int16 *v6; // eax@4
|
|
4007 signed int v7; // edx@4
|
|
4008 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2
|
|
4009 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
|
|
4010 //int v10; // [sp+88h] [bp-Ch]@1
|
|
4011 //char *Source; // [sp+8Ch] [bp-8h]@1
|
|
4012 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1
|
|
4013
|
|
4014 //v2 = this;
|
|
4015 //v10 = 8;
|
|
4016 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
|
|
4017 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
|
|
4018 //v12 = pSpriteIDs;
|
|
4019 //Source = (char *)v3->pSpriteNames;
|
|
4020 //do
|
|
4021 for (uint i = 0; i < 8; ++i)
|
|
4022 {
|
|
4023 //strcpy(pSpriteName, v3->pSpriteNames[i]);
|
|
4024 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
|
|
4025 //*v12 = v4;
|
|
4026 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
|
|
4027 //++v12;
|
|
4028 //Source += 10;
|
|
4029 //--v10;
|
|
4030 }
|
|
4031 //while ( v10 );
|
|
4032 uActorHeight = v3->uMonsterHeight;
|
|
4033 uActorRadius = v3->uMonsterRadius;
|
33
|
4034 uMovementSpeed = v9->uBaseSpeed;
|
0
|
4035 if ( !(load_sounds_if_bit1_set & 1) )
|
|
4036 {
|
|
4037 v5 = pSoundSampleIDs;
|
|
4038 v6 = v3->pSoundSampleIDs;
|
|
4039 v7 = 4;
|
|
4040 do
|
|
4041 {
|
|
4042 *v5 = *v6;
|
|
4043 ++v6;
|
|
4044 ++v5;
|
|
4045 --v7;
|
|
4046 }
|
|
4047 while ( v7 );
|
|
4048 }
|
|
4049 }
|
|
4050
|
|
4051
|
|
4052 //----- (00459667) --------------------------------------------------------
|
|
4053 void Actor::Remove()
|
|
4054 {
|
|
4055 this->uAIState = Removed;
|
|
4056 }
|
|
4057
|
|
4058
|
|
4059 //----- (0044FD29) --------------------------------------------------------
|
|
4060 int Actor::_44FD29(int a2)
|
|
4061 {
|
|
4062 Actor *v2; // edi@1
|
|
4063 unsigned __int8 v3; // al@1
|
|
4064 int v4; // esi@1
|
|
4065 int v5; // edx@2
|
|
4066 int v6; // eax@8
|
|
4067 int v7; // edi@10
|
|
4068 Actor *v8; // esi@10
|
|
4069 MonsterInfo *v9; // ebx@10
|
|
4070 MonsterDesc *v10; // edi@10
|
|
4071 unsigned __int16 v11; // ax@10
|
|
4072 int v12; // eax@10
|
|
4073 int v13; // ebx@10
|
|
4074 int v14; // eax@10
|
|
4075 int v15; // edi@10
|
|
4076 int v16; // eax@10
|
|
4077 int v17; // ebx@10
|
|
4078 Actor *v18; // ecx@10
|
|
4079 signed __int64 v19; // qax@10
|
|
4080 unsigned int v20; // eax@12
|
|
4081 int v21; // eax@13
|
|
4082 int result; // eax@13
|
|
4083 Actor *v23; // eax@16
|
|
4084 int v24; // [sp+Ch] [bp-1Ch]@1
|
|
4085 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
|
|
4086 int v26; // [sp+14h] [bp-14h]@10
|
|
4087 int v27; // [sp+18h] [bp-10h]@10
|
|
4088 int v28; // [sp+1Ch] [bp-Ch]@8
|
|
4089 int v29; // [sp+20h] [bp-8h]@10
|
|
4090 Actor *v30; // [sp+24h] [bp-4h]@1
|
|
4091
|
|
4092 v2 = this;
|
|
4093 v24 = a2;
|
|
4094 v30 = this;
|
|
4095 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
4096 v4 = this->pMonsterInfo.field_3C_some_special_attack;
|
|
4097 if ( v3 )
|
|
4098 {
|
|
4099 if ( v3 >= 1u && v3 <= 3u )
|
|
4100 v4 = v4 + v3 - 1;
|
|
4101 }
|
|
4102 else
|
|
4103 {
|
|
4104 v5 = rand() % 100;
|
|
4105 if ( v5 >= 60 )
|
|
4106 {
|
|
4107 ++v4;
|
|
4108 if ( v5 >= 90 )
|
|
4109 ++v4;
|
|
4110 }
|
|
4111 }
|
|
4112 v6 = v2->vPosition.z;
|
|
4113 v28 = 0;
|
|
4114 uFaceID = v6;
|
|
4115 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
4116 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
|
|
4117 v7 = v4 - 1;
|
|
4118 v8 = &pActors[uNumActors];
|
|
4119 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
|
|
4120 v29 = v7;
|
|
4121 v9 = &pMonsterStats->pInfos[v7 + 1];
|
|
4122 pActors[uNumActors].Reset();
|
|
4123 v10 = &pMonsterList->pMonsters[v7];
|
|
4124 strcpy(v8->pActorName, v9->pName);
|
|
4125 v8->sCurrentHP = LOWORD(v9->uHP);
|
|
4126 memcpy(&v8->pMonsterInfo, v9, 0x58u);
|
|
4127 v8->word_000086_some_monster_id = v29 + 1;
|
|
4128 v8->uActorRadius = v10->uMonsterRadius;
|
|
4129 v8->uActorHeight = v10->uMonsterHeight;
|
|
4130 v11 = v10->uMovementSpeed;
|
|
4131 v8->pMonsterInfo.uTreasureDiceRolls = 0;
|
|
4132 v8->pMonsterInfo.uTreasureType = 0;
|
|
4133 v8->pMonsterInfo.uExp = 0;
|
|
4134 v8->uMovementSpeed = v11;
|
|
4135 v12 = rand();
|
|
4136 v13 = v12 % 2048;
|
323
|
4137 v14 = stru_5C6E00->Cos(v12 % 2048);
|
0
|
4138 v26 = v14;
|
|
4139 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
|
323
|
4140 v16 = stru_5C6E00->Sin(v13);
|
0
|
4141 v26 = v16;
|
|
4142 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
|
|
4143 LOWORD(v16) = uFaceID;
|
|
4144 v17 = v29 + v30->vPosition.y;
|
|
4145 v8->vInitialPosition.z = uFaceID;
|
|
4146 v8->vPosition.z = v16;
|
|
4147 LOWORD(v16) = v28;
|
|
4148 v8->vInitialPosition.x = v15;
|
|
4149 v8->vPosition.x = v15;
|
|
4150 v8->vInitialPosition.y = v17;
|
|
4151 v8->vPosition.y = v17;
|
|
4152 v8->uTetherDistance = 256;
|
|
4153 v8->uSectorID = v16;
|
|
4154 v8->PrepareSprites(0);
|
|
4155 v18 = v30;
|
|
4156 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
4157 LODWORD(v19) = v18->uAlly;
|
|
4158 if ( !(uint)v19 )
|
|
4159 {
|
|
4160 uFaceID = v18->pMonsterInfo.uID - 1;
|
|
4161 v19 = (signed __int64)((double)uFaceID * 0.33333334);
|
|
4162 v18 = v30;
|
|
4163 }
|
|
4164 v8->uAlly = v19;
|
|
4165 v20 = v18->uGroup;
|
|
4166 v8->uCurrentActionTime = 0;
|
|
4167 v8->uGroup = v20;
|
|
4168 v8->uAIState = Summoned;
|
|
4169 v8->uCurrentActionLength = 256;
|
|
4170 v8->UpdateAnimation();
|
|
4171 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
|
|
4172 || (v21 = v30->vPosition.z,
|
|
4173 v27 = v30->vPosition.z,
|
|
4174 result = pIndoor->GetSector(v15, v17, v21),
|
|
4175 result == v28)
|
|
4176 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000)
|
|
4177 && (result = abs(result - v27), result <= 1024) )
|
|
4178 {
|
|
4179 v23 = v30;
|
|
4180 ++uNumActors;
|
|
4181 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
4182 if ( v23->uAttributes & 0x80000 )
|
|
4183 v8->uAttributes |= 0x80000u;
|
|
4184 result = 8 * v24;
|
|
4185 LOBYTE(result) = 8 * v24 | 3;
|
|
4186 v8->uSummonerID = result;
|
|
4187 }
|
|
4188 return result;
|
|
4189 } |