322
|
1 #include <assert.h>
|
|
2
|
0
|
3 #include "Actor.h"
|
|
4 #include "LayingItem.h"
|
|
5 #include "Math.h"
|
|
6 #include "Party.h"
|
|
7 #include "Outdoor.h"
|
|
8 #include "AudioPlayer.h"
|
|
9 #include "Game.h"
|
|
10 #include "ObjectList.h"
|
|
11 #include "Overlays.h"
|
|
12 #include "Events.h"
|
|
13 #include "IndoorCamera.h"
|
|
14 #include "FactionTable.h"
|
|
15 #include "TurnEngine.h"
|
|
16 #include "MapInfo.h"
|
|
17 #include "stru277.h"
|
|
18 #include "Time.h"
|
|
19 #include "LOD.h"
|
|
20 #include "Party.h"
|
|
21 #include "GUIWindow.h"
|
|
22 #include "GUIFont.h"
|
|
23
|
|
24
|
|
25
|
|
26
|
|
27 Actor pActors[500];
|
|
28 size_t uNumActors;
|
|
29
|
|
30 stru319 stru_50C198; // idb
|
|
31
|
|
32
|
|
33
|
|
34
|
|
35
|
|
36 //----- (00448518) --------------------------------------------------------
|
|
37 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
|
|
38 {
|
|
39 signed int v3; // eax@1
|
|
40 int *v4; // edi@2
|
|
41 signed int v5; // eax@6
|
|
42 char *v6; // ecx@6
|
|
43 char *v7; // eax@11
|
|
44 ItemGen *v8; // ecx@15
|
|
45
|
|
46 v3 = 0;
|
|
47 if ( (signed int)uNumActors > 0 )
|
|
48 {
|
|
49 v4 = (int *)&pActors[0].uNPC_ID;
|
|
50 while ( *(short *)v4 != npc )
|
|
51 {
|
|
52 ++v3;
|
|
53 v4 += 209;
|
|
54 if ( v3 >= (signed int)uNumActors )
|
|
55 return;
|
|
56 }
|
|
57 v5 = v3;
|
|
58 v6 = (char *)&pActors[v5].uCarriedItemID;
|
|
59 if ( a3 )
|
|
60 {
|
|
61 if ( *(short *)v6 )
|
|
62 {
|
|
63 if ( pActors[v5].array_000234[0].uItemID )
|
|
64 {
|
|
65 v7 = (char *)&pActors[v5].array_000234[1];
|
|
66 if ( !*(int *)v7 )
|
|
67 *(int *)v7 = item;
|
|
68 }
|
|
69 else
|
|
70 {
|
|
71 pActors[v5].array_000234[0].uItemID = item;
|
|
72 }
|
|
73 }
|
|
74 else
|
|
75 {
|
|
76 *(short *)v6 = item;
|
|
77 }
|
|
78 }
|
|
79 else
|
|
80 {
|
|
81 if ( *(short *)v6 == item )
|
|
82 {
|
|
83 *(short *)v6 = 0;
|
|
84 }
|
|
85 else
|
|
86 {
|
|
87 v8 = pActors[v5].array_000234;
|
|
88 if ( pActors[v5].array_000234[0].uItemID == item
|
|
89 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
|
|
90 v8->Reset();
|
|
91 }
|
|
92 }
|
|
93 }
|
|
94 }
|
|
95
|
|
96 //----- (004485A7) --------------------------------------------------------
|
|
97 void Actor::GiveItem(unsigned int uActorID, unsigned int uItemID, unsigned int bGive)
|
|
98 {
|
|
99 unsigned int v3; // eax@3
|
|
100 char *v4; // ecx@3
|
|
101 unsigned int *v5; // eax@8
|
|
102 ItemGen *v6; // ecx@12
|
|
103
|
|
104 if ( (uActorID & 0x80000000u) == 0 && (signed int)uActorID <= (signed int)(uNumActors - 1) )
|
|
105 {
|
|
106 v3 = uActorID;
|
|
107 v4 = (char *)&pActors[uActorID].uCarriedItemID;
|
|
108 if ( bGive )
|
|
109 {
|
|
110 if ( *(short *)v4 )
|
|
111 {
|
|
112 if ( pActors[v3].array_000234[0].uItemID )
|
|
113 {
|
|
114 v5 = &pActors[v3].array_000234[1].uItemID;
|
|
115 if ( !*v5 )
|
|
116 *v5 = uItemID;
|
|
117 }
|
|
118 else
|
|
119 {
|
|
120 pActors[v3].array_000234[0].uItemID = uItemID;
|
|
121 }
|
|
122 }
|
|
123 else
|
|
124 {
|
|
125 *(short *)v4 = uItemID;
|
|
126 }
|
|
127 }
|
|
128 else
|
|
129 {
|
|
130 if ( *(short *)v4 == uItemID )
|
|
131 {
|
|
132 *(short *)v4 = 0;
|
|
133 }
|
|
134 else
|
|
135 {
|
|
136 v6 = pActors[v3].array_000234;
|
|
137 if ( pActors[v3].array_000234[0].uItemID == uItemID
|
|
138 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
|
|
139 v6->Reset();
|
|
140 }
|
|
141 }
|
|
142 }
|
|
143 }
|
|
144
|
|
145
|
|
146 //----- (00445D4A) --------------------------------------------------------
|
|
147 void Actor::InitializeDialogue(int bPlayerSaysHello)
|
|
148 {
|
|
149 Actor *v2; // esi@1
|
|
150 unsigned int v3; // ecx@1
|
|
151 NPCData *v4; // eax@1
|
|
152 NPCData *v5; // ebp@1
|
|
153 unsigned int v6; // eax@1
|
373
|
154 //signed int v7; // eax@3
|
0
|
155 unsigned int v8; // eax@8
|
|
156 int v9; // esi@8
|
|
157 int v10; // eax@11
|
|
158 GUIWindow *v11; // ecx@19
|
|
159 signed int v12; // eax@21
|
187
|
160 //int v13; // [sp-8h] [bp-44h]@34
|
373
|
161 //const char *v14; // [sp-4h] [bp-40h]@4
|
187
|
162 //int v15; // [sp-4h] [bp-40h]@34
|
0
|
163 signed int v16; // [sp-4h] [bp-40h]@35
|
|
164 int v17; // [sp+10h] [bp-2Ch]@1
|
|
165 char pContainer[32]; // [sp+14h] [bp-28h]@3
|
|
166
|
|
167 auto a1 = this;
|
|
168 v2 = a1;
|
|
169 v17 = bPlayerSaysHello;
|
|
170 dword_A74CDC = -1;
|
|
171 dword_AE336C = -1;
|
|
172 pEventTimer->Pause();
|
|
173 pMiscTimer->Pause();
|
|
174 pAudioPlayer->StopChannels(-1, -1);
|
|
175 uDialogueType = 0;
|
|
176 v3 = v2->uNPC_ID;
|
|
177 uDialogue_SpeakingActorNPC_ID = v2->uNPC_ID;
|
|
178 pDialogue_SpeakingActor = v2;
|
|
179 v4 = GetNPCData(v3);
|
|
180 v5 = v4;
|
|
181 v6 = v4->uFlags;
|
|
182 if ( (v6 & 3) != 2 )
|
|
183 v5->uFlags = v6 + 1;
|
373
|
184 /*v7 = const_2();
|
0
|
185 sprintf(pContainer, "evt%02d", v7);
|
373
|
186 if (pParty->alignment == PartyAlignment_Good)
|
0
|
187 {
|
|
188 v14 = "-b";
|
|
189 strcat(pContainer, v14);
|
|
190 }
|
245
|
191 else if ( pParty->uAlignment == 2 )
|
0
|
192 {
|
|
193 v14 = "-c";
|
245
|
194 strcat(pContainer, v14);
|
373
|
195 }*/
|
|
196
|
|
197 switch (pParty->alignment)
|
|
198 {
|
|
199 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
|
|
200 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
|
|
201 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
|
0
|
202 }
|
373
|
203
|
0
|
204 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
|
457
|
205 pDialogueNPCCount = 0;
|
0
|
206 uNumDialogueNPCPortraits = 1;
|
|
207 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8];
|
|
208 sprintf(pContainer, "npc%03u", v5->uPortraitID);
|
|
209 v9 = 0;
|
|
210 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)];
|
|
211 dword_591084 = areWeLoadingTexture;
|
|
212 uTextureID_507B04 = uTextureID_right_panel;
|
291
|
213 if ( !v5->Hired() && v5->Location2D >= 0 )
|
0
|
214 {
|
|
215 if ( (signed int)pParty->GetPartyFame() <= v5->fame
|
|
216 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
|
|
217 {
|
|
218 v9 = 1;
|
|
219 }
|
245
|
220 else
|
|
221 {
|
|
222 if ( v10 > 1 )
|
|
223 {
|
|
224 if ( v10 == 2 )
|
|
225 {
|
|
226 v16 = 3;
|
|
227 v9 = v16;
|
|
228 }
|
|
229 else
|
|
230 {
|
|
231 if ( v10 != 3 )
|
|
232 {
|
|
233 if ( v10 != 4 )
|
|
234 v9 = 1;
|
|
235 }
|
|
236 else
|
|
237 {
|
|
238 v16 = 2;
|
|
239 v9 = v16;
|
|
240 }
|
|
241 }
|
|
242 }
|
|
243 else if ( v5->rep )
|
|
244 {
|
|
245 v16 = 2;
|
|
246 v9 = v16;
|
|
247 }
|
|
248 }
|
0
|
249 }
|
|
250 if ( (uDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
|
|
251 v9 = 4;
|
|
252 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0);
|
|
253 pDialogueWindow = v11;
|
248
|
254 if (v5->Hired())
|
0
|
255 {
|
|
256 if ( !v5->bHasUsedTheAbility )
|
|
257 {
|
|
258 v12 = v5->uProfession;
|
|
259 if ( v12 >= 10 )
|
|
260 {
|
|
261 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
|
|
262 {
|
|
263 v11->CreateButton(
|
|
264 0x1E0u,
|
|
265 0xFAu,
|
|
266 0x8Cu,
|
|
267 LOBYTE(pFontArrus->uFontHeight) - 3,
|
|
268 1,
|
|
269 0,
|
|
270 0x88u,
|
|
271 9u,
|
|
272 0,
|
|
273 "",
|
|
274 0);
|
|
275 pDialogueWindow->_41D08F(4, 1, 0, 1);
|
|
276 }
|
|
277 }
|
|
278 }
|
|
279 }
|
|
280 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
|
|
281 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
|
|
282 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
|
|
283 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
|
248
|
284 if (v17 && uActiveCharacter && !v5->Hired())
|
0
|
285 {
|
187
|
286 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
|
188
|
287 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
|
0
|
288 else
|
188
|
289 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
|
0
|
290 }
|
|
291 }
|
|
292
|
188
|
293
|
0
|
294 //----- (0040894B) --------------------------------------------------------
|
|
295 bool Actor::CanAct()
|
|
296 {
|
|
297 signed int v1; // esi@1
|
|
298 bool v2; // edi@2
|
|
299 unsigned __int16 v3; // ax@6
|
|
300
|
|
301 v1 = 0;
|
|
302 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
|
|
303 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
|
|
304 v1 = 1;
|
|
305 v3 = this->uAIState;
|
|
306 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
|
|
307 }
|
|
308
|
|
309 //----- (004089C7) --------------------------------------------------------
|
303
|
310 bool Actor::IsNotAlive()
|
0
|
311 {
|
|
312 signed int v1; // esi@1
|
303
|
313 //unsigned __int16 v2; // ax@3
|
0
|
314
|
|
315 v1 = 0;
|
303
|
316 if (pActorBuffs[5].uExpireTime)
|
0
|
317 v1 = 1;
|
303
|
318 //v2 = this->uAIState;
|
|
319 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
|
0
|
320 }
|
|
321
|
|
322 //----- (004086E9) --------------------------------------------------------
|
|
323 void Actor::SetRandomGoldIfTheresNoItem()
|
|
324 {
|
|
325 Actor *v1; // esi@1
|
|
326 int v2; // edi@1
|
|
327 signed int v3; // ebx@2
|
|
328 unsigned __int8 v4; // al@7
|
|
329
|
|
330 v1 = this;
|
|
331 v2 = 0;
|
|
332 if ( !this->array_000234[3].uItemID )
|
|
333 {
|
|
334 v3 = 0;
|
|
335 if ( this->pMonsterInfo.uTreasureDiceRolls )
|
|
336 {
|
|
337 do
|
|
338 {
|
|
339 ++v3;
|
|
340 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
|
|
341 }
|
|
342 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
|
|
343 if ( v2 )
|
|
344 {
|
|
345 v1->array_000234[3].uItemID = 197;
|
377
|
346 v1->array_000234[3].uSpecEnchantmentType = v2;
|
0
|
347 }
|
|
348 }
|
|
349 }
|
|
350 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
|
|
351 {
|
|
352 v4 = v1->pMonsterInfo.uTreasureLevel;
|
|
353 if ( v4 )
|
|
354 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
|
|
355 }
|
|
356 v1->uAttributes |= 0x800000;
|
|
357 }
|
|
358
|
|
359 //----- (00404AC7) --------------------------------------------------------
|
|
360 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
|
|
361 {
|
|
362 Actor *v5; // esi@1
|
|
363 unsigned int v6; // edi@1
|
|
364 unsigned int v7; // eax@1
|
|
365 int v8; // edi@16
|
|
366 int v9; // edi@17
|
|
367 signed int v10; // ecx@22
|
|
368 signed int v11; // eax@29
|
|
369 __int16 *v12; // edi@30
|
|
370 int v13; // ecx@34
|
|
371 int v14; // edx@34
|
|
372 int v15; // eax@34
|
|
373 AIDirection *v16; // esi@34
|
|
374 unsigned __int16 v17; // di@34
|
|
375 int v18; // eax@34
|
|
376 int v19; // edi@34
|
|
377 int v20; // eax@35
|
|
378 int v21; // eax@39
|
|
379 SoundID v22; // eax@39
|
|
380 signed int v23; // eax@41
|
|
381 double v24; // st7@49
|
|
382 float v25; // ST5C_4@50
|
|
383 int v26; // eax@50
|
|
384 double v27; // st7@50
|
|
385 double v28; // st6@50
|
|
386 float v29; // ST4C_4@51
|
|
387 int v30; // esi@50
|
|
388 int v31; // ST3C_4@51
|
|
389 unsigned int v32; // edi@51
|
|
390 char *v33; // eax@54
|
|
391 unsigned __int16 v34; // ax@57
|
|
392 signed int v35; // ecx@58
|
|
393 signed int v36; // eax@67
|
|
394 signed int v37; // eax@68
|
|
395 signed __int64 v38; // qtt@69
|
|
396 int v39; // ecx@75
|
|
397 int v40; // eax@79
|
|
398 int v41; // ecx@90
|
|
399 int v42; // ecx@91
|
|
400 int v43; // eax@95
|
|
401 int v44; // ecx@100
|
|
402 int v45; // ecx@101
|
|
403 int v46; // eax@105
|
|
404 unsigned int v47; // ebx@106
|
|
405 int v48; // ecx@110
|
|
406 char v49; // zf@123
|
|
407 int v50; // eax@127
|
|
408 int v51; // ecx@130
|
|
409 int v52; // eax@132
|
|
410 int v53; // ecx@137
|
|
411 int v54; // ecx@138
|
|
412 int v55; // eax@142
|
|
413 SpellBuff *v56; // esi@143
|
|
414 Player **v57; // esi@145
|
|
415 int v58; // eax@146
|
|
416 int v59; // edi@146
|
|
417 int v60; // eax@146
|
|
418 int v61; // edi@146
|
|
419 int v62; // eax@146
|
|
420 signed int v63; // edi@146
|
|
421 signed int v64; // edi@147
|
|
422 int v65; // eax@151
|
|
423 char *v66; // eax@160
|
|
424 int v67; // edi@167
|
|
425 int v68; // edi@168
|
|
426 int v69; // eax@171
|
|
427 signed int v70; // ecx@172
|
|
428 signed int v71; // eax@179
|
|
429 __int16 *v72; // edi@180
|
|
430 int v73; // ecx@184
|
|
431 int v74; // edx@184
|
|
432 int v75; // eax@184
|
|
433 AIDirection *v76; // esi@184
|
|
434 unsigned __int16 v77; // di@184
|
|
435 int v78; // eax@184
|
|
436 int v79; // edx@185
|
|
437 int v80; // eax@185
|
|
438 int v81; // eax@189
|
|
439 unsigned __int16 v82; // ax@190
|
|
440 int v83; // ecx@192
|
|
441 int v84; // edx@192
|
|
442 int v85; // eax@192
|
|
443 AIDirection *v86; // esi@192
|
|
444 unsigned __int16 v87; // di@192
|
|
445 __int16 v88; // ax@192
|
|
446 signed int v89; // ecx@192
|
|
447 int v90; // eax@192
|
|
448 signed int v91; // eax@200
|
|
449 int v92; // eax@201
|
|
450 int v93; // ecx@207
|
|
451 int v94; // ecx@208
|
|
452 int v95; // eax@212
|
|
453 int v96; // ecx@217
|
|
454 int v97; // eax@221
|
|
455 SoundID v98; // [sp-18h] [bp-E8h]@79
|
|
456 signed int v99; // [sp-14h] [bp-E4h]@39
|
|
457 unsigned int v100; // [sp-10h] [bp-E0h]@39
|
|
458 signed int v101; // [sp-Ch] [bp-DCh]@39
|
|
459 signed int v102; // [sp-8h] [bp-D8h]@39
|
|
460 int v103; // [sp-4h] [bp-D4h]@39
|
|
461 unsigned int v104; // [sp+0h] [bp-D0h]@39
|
|
462 signed int v105; // [sp+4h] [bp-CCh]@23
|
|
463 int v106; // [sp+4h] [bp-CCh]@39
|
|
464 signed int v107; // [sp+4h] [bp-CCh]@42
|
|
465 signed int v108; // [sp+4h] [bp-CCh]@173
|
|
466 int pitch; // [sp+2Ch] [bp-A4h]@51
|
|
467 float v110; // [sp+30h] [bp-A0h]@50
|
|
468 int v111; // [sp+38h] [bp-98h]@41
|
|
469 float v112; // [sp+3Ch] [bp-94h]@49
|
|
470 int v113; // [sp+40h] [bp-90h]@41
|
|
471 int v114; // [sp+48h] [bp-88h]@41
|
|
472 LayingItem a1; // [sp+4Ch] [bp-84h]@1
|
|
473 int v116; // [sp+BCh] [bp-14h]@49
|
|
474 AIDirection *v117; // [sp+C0h] [bp-10h]@1
|
|
475 int v118; // [sp+C4h] [bp-Ch]@29
|
|
476 float v119; // [sp+C8h] [bp-8h]@48
|
|
477 float v120; // [sp+CCh] [bp-4h]@1
|
|
478 int spellnuma; // [sp+D8h] [bp+8h]@29
|
|
479 int spellnumb; // [sp+D8h] [bp+8h]@48
|
|
480 float spellnumc; // [sp+D8h] [bp+8h]@50
|
|
481 signed int spellnumd; // [sp+D8h] [bp+8h]@53
|
|
482 int spellnume; // [sp+D8h] [bp+8h]@179
|
|
483 int a1a; // [sp+E0h] [bp+10h]@34
|
|
484 signed int a1b; // [sp+E0h] [bp+10h]@145
|
|
485 int a1c; // [sp+E0h] [bp+10h]@184
|
|
486
|
|
487 LODWORD(v120) = uActorID;
|
|
488 v5 = &pActors[uActorID];
|
|
489 v117 = pDir;
|
|
490 v6 = uSkillLevel & 0x3F;
|
|
491 v7 = SkillToMastery(uSkillLevel);
|
|
492 if ( spellnum <= 47 )
|
|
493 {
|
|
494 if ( spellnum != 47 )
|
|
495 {
|
|
496 if ( spellnum <= 18 )
|
|
497 {
|
|
498 if ( spellnum == 18 || spellnum == 2 )
|
|
499 goto LABEL_159;
|
|
500 if ( spellnum != 5 )
|
|
501 {
|
|
502 if ( spellnum == 6 )
|
|
503 goto LABEL_159;
|
|
504 if ( spellnum != 9 )
|
|
505 {
|
|
506 if ( spellnum != 11 )
|
|
507 {
|
|
508 if ( spellnum != 15 )
|
|
509 {
|
|
510 if ( spellnum != 17 )
|
|
511 return;
|
|
512 if ( (signed int)v7 <= 0 )
|
|
513 goto LABEL_20;
|
|
514 if ( (signed int)v7 <= 2 )
|
|
515 {
|
|
516 v9 = 300 * v6;
|
|
517 }
|
|
518 else
|
|
519 {
|
|
520 if ( v7 != 3 )
|
|
521 {
|
|
522 if ( v7 == 4 )
|
|
523 {
|
|
524 v8 = 3600 * (v6 + 64);
|
|
525 LABEL_21:
|
|
526 v5->pActorBuffs[15].Apply(
|
|
527 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
|
|
528 v7,
|
|
529 0,
|
|
530 0,
|
|
531 0);
|
|
532 return;
|
|
533 }
|
|
534 LABEL_20:
|
|
535 v8 = 0;
|
|
536 goto LABEL_21;
|
|
537 }
|
|
538 v9 = 900 * v6;
|
|
539 }
|
|
540 v8 = v9 + 3840;
|
|
541 goto LABEL_21;
|
|
542 }
|
|
543 v10 = 3;
|
|
544 if ( uSkillLevel & 0x0100 )
|
|
545 {
|
|
546 v105 = 9;
|
|
547 }
|
|
548 else
|
|
549 {
|
|
550 if ( (uSkillLevel & 0x80u) == 0 )
|
|
551 {
|
|
552 if ( !(uSkillLevel & 0x40) )
|
|
553 goto LABEL_29;
|
|
554 v105 = 5;
|
|
555 }
|
|
556 else
|
|
557 {
|
|
558 v105 = 7;
|
|
559 }
|
|
560 }
|
|
561 v10 = v105;
|
|
562 LABEL_29:
|
|
563 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
488
|
564 a1.uItemType = stru_4E3ACC[15].field_0;
|
0
|
565 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
|
|
566 v11 = 0;
|
|
567 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
568 {
|
|
569 LABEL_33:
|
|
570 LOWORD(v11) = 0;
|
|
571 }
|
|
572 else
|
|
573 {
|
|
574 v12 = &pObjectList->pObjects->uObjectID;
|
488
|
575 while ( stru_4E3ACC[15].field_0 != *v12 )
|
0
|
576 {
|
|
577 ++v11;
|
|
578 v12 += 28;
|
|
579 if ( v11 >= (signed int)pObjectList->uNumObjects )
|
|
580 goto LABEL_33;
|
|
581 }
|
|
582 }
|
|
583 a1.uObjectDescID = v11;
|
|
584 a1.stru_24.Reset();
|
|
585 a1.field_48 = 15;
|
|
586 v13 = v5->vPosition.x;
|
|
587 v14 = v5->vPosition.y;
|
|
588 a1.field_4C = uSkillLevel;
|
|
589 a1.vPosition.x = v13;
|
|
590 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
591 v16 = v117;
|
|
592 v17 = LOWORD(v117->uYawAngle);
|
|
593 a1.field_50 = 0;
|
|
594 a1.vPosition.y = v14;
|
|
595 a1.vPosition.z = v15;
|
|
596 a1.uFacing = v17;
|
|
597 a1.uSoundID = 0;
|
|
598 a1.uAttributes = 0;
|
|
599 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
|
|
600 v18 = 8 * LODWORD(v120);
|
|
601 LOBYTE(v18) = 8 * LOBYTE(v120) | AI_OBJECT_ACTOR;
|
303
|
602 a1.field_58_pid = v18;
|
0
|
603 a1.uSpriteFrameID = 0;
|
|
604 a1.field_5C = 0;
|
|
605 a1.field_60_distance_related_prolly_lod = 3;
|
|
606 v19 = spellnuma / -2;
|
|
607 a1a = spellnuma / 2;
|
|
608 if ( spellnuma / -2 > spellnuma / 2 )
|
|
609 {
|
|
610 v20 = spellnuma / 2;
|
|
611 }
|
|
612 else
|
|
613 {
|
|
614 do
|
|
615 {
|
|
616 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
|
|
617 v20 = a1.Create(
|
|
618 (signed __int16)a1.uFacing,
|
|
619 v16->uPitchAngle,
|
|
620 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
621 0);
|
|
622 v19 += v118;
|
|
623 }
|
|
624 while ( v19 <= a1a );
|
|
625 }
|
|
626 if ( v20 != -1 )
|
|
627 {
|
|
628 v106 = 0;
|
|
629 v104 = 0;
|
|
630 v103 = 0;
|
|
631 v102 = 0;
|
|
632 v21 = 8 * v20;
|
|
633 v101 = -1;
|
|
634 LOBYTE(v21) = v21 | 2;
|
|
635 v100 = 0;
|
|
636 v99 = v21;
|
|
637 v22 = (SoundID)word_4EE088_sound_ids[15];
|
|
638 LABEL_202:
|
|
639 v98 = v22;
|
|
640 goto LABEL_222;
|
|
641 }
|
|
642 return;
|
|
643 }
|
|
644 LABEL_159:
|
488
|
645 a1.uItemType = stru_4E3ACC[spellnum].field_0;
|
0
|
646 v119 = 0.0;
|
|
647 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
648 {
|
|
649 LABEL_191:
|
|
650 v82 = 0;
|
|
651 }
|
|
652 else
|
|
653 {
|
|
654 v66 = (char *)&pObjectList->pObjects->uObjectID;
|
|
655 while ( (short)a1.uItemType != *(short *)v66 )
|
|
656 {
|
|
657 ++LODWORD(v119);
|
|
658 v66 += 56;
|
|
659 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
|
|
660 goto LABEL_191;
|
|
661 }
|
|
662 v82 = LOWORD(v119);
|
|
663 }
|
|
664 a1.uObjectDescID = v82;
|
|
665 a1.stru_24.Reset();
|
|
666 a1.field_48 = spellnum;
|
|
667 v83 = v5->vPosition.x;
|
|
668 v84 = v5->vPosition.y;
|
|
669 a1.field_4C = uSkillLevel;
|
|
670 a1.vPosition.x = v83;
|
|
671 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
672 v86 = v117;
|
|
673 v87 = LOWORD(v117->uYawAngle);
|
|
674 a1.field_50 = 0;
|
|
675 a1.vPosition.y = v84;
|
|
676 a1.vPosition.z = v85;
|
|
677 a1.uFacing = v87;
|
|
678 a1.uSoundID = 0;
|
|
679 a1.uAttributes = 0;
|
|
680 v88 = pIndoor->GetSector(v83, v84, v85);
|
|
681 v89 = v86->uDistance;
|
|
682 a1.uSectorID = v88;
|
|
683 LODWORD(v119) = v89;
|
|
684 v90 = 8 * LODWORD(v120);
|
303
|
685 LOBYTE(v90) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
0
|
686 a1.uSpriteFrameID = 0;
|
303
|
687 a1.field_58_pid = v90;
|
0
|
688 a1.field_5C = 0;
|
|
689 a1.field_60_distance_related_prolly_lod = 3;
|
|
690 if ( (double)v89 >= 307.2 )
|
|
691 {
|
|
692 if ( v89 >= 1024 )
|
|
693 {
|
|
694 if ( v89 >= 2560 )
|
|
695 {
|
|
696 if ( v89 < 5120 )
|
|
697 a1.field_60_distance_related_prolly_lod = 3;
|
|
698 }
|
|
699 else
|
|
700 {
|
|
701 a1.field_60_distance_related_prolly_lod = 2;
|
|
702 }
|
|
703 }
|
|
704 else
|
|
705 {
|
|
706 a1.field_60_distance_related_prolly_lod = 1;
|
|
707 }
|
|
708 }
|
|
709 else
|
|
710 {
|
|
711 a1.field_60_distance_related_prolly_lod = 0;
|
|
712 }
|
|
713 a1.field_61 = 2;
|
|
714 v91 = a1.Create(
|
|
715 v86->uYawAngle,
|
|
716 v86->uPitchAngle,
|
|
717 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
718 0);
|
|
719 if ( v91 != -1 )
|
|
720 {
|
|
721 v106 = 0;
|
|
722 v104 = 0;
|
|
723 v103 = 0;
|
|
724 v102 = 0;
|
|
725 v92 = 8 * v91;
|
|
726 v101 = -1;
|
|
727 LOBYTE(v92) = v92 | 2;
|
|
728 v100 = 0;
|
|
729 v99 = v92;
|
|
730 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
|
|
731 goto LABEL_202;
|
|
732 }
|
|
733 return;
|
|
734 }
|
|
735 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
736 return;
|
|
737 v118 = pParty->vPosition.z;
|
|
738 v111 = pParty->vPosition.x;
|
|
739 v114 = pParty->vPosition.z + 2500;
|
|
740 v113 = pParty->vPosition.y;
|
|
741 v23 = 8;
|
|
742 if ( uSkillLevel & 0x0100 )
|
|
743 {
|
|
744 v107 = 14;
|
|
745 }
|
|
746 else
|
|
747 {
|
|
748 if ( (uSkillLevel & 0x80u) == 0 )
|
|
749 {
|
|
750 if ( !(uSkillLevel & 0x40) )
|
|
751 goto LABEL_48;
|
|
752 v107 = 10;
|
|
753 }
|
|
754 else
|
|
755 {
|
|
756 v107 = 12;
|
|
757 }
|
|
758 }
|
|
759 v23 = v107;
|
|
760 LABEL_48:
|
|
761 v119 = 0.0;
|
|
762 spellnumb = 0;
|
|
763 if ( v23 > 0 )
|
|
764 {
|
|
765 v24 = (double)v118;
|
|
766 v118 = v23;
|
|
767 v112 = v24;
|
|
768 v116 = 8 * LODWORD(v120) | 3;
|
|
769 do
|
|
770 {
|
|
771 v26 = rand();
|
|
772 v27 = (double)spellnumb;
|
|
773 v110 = v27;
|
|
774 v28 = (double)SLODWORD(v119);
|
|
775 v30 = v26 % 1000;
|
|
776 v25 = (double)v114;
|
|
777 spellnumc = (double)(v26 % 1000) + v112 - v25;
|
|
778 v120 = v28 * v28;
|
|
779 v119 = v27 * v27;
|
|
780 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
|
|
781 {
|
|
782 v32 = 0;
|
|
783 pitch = 0;
|
|
784 }
|
|
785 else
|
|
786 {
|
|
787 v31 = (signed __int64)sqrt(v119 + v120);
|
|
788 v29 = v28;
|
|
789 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
|
|
790 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
|
|
791 }
|
|
792 a1.stru_24.Reset();
|
488
|
793 a1.uItemType = stru_4E3ACC[9].field_0;
|
0
|
794 spellnumd = 0;
|
|
795 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
796 {
|
|
797 LABEL_57:
|
|
798 v34 = 0;
|
|
799 }
|
|
800 else
|
|
801 {
|
|
802 v33 = (char *)&pObjectList->pObjects->uObjectID;
|
|
803 while ( (short)a1.uItemType != *(short *)v33 )
|
|
804 {
|
|
805 ++spellnumd;
|
|
806 v33 += 56;
|
|
807 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
|
|
808 goto LABEL_57;
|
|
809 }
|
|
810 v34 = spellnumd;
|
|
811 }
|
|
812 a1.uObjectDescID = v34;
|
|
813 a1.field_4C = uSkillLevel;
|
|
814 a1.vPosition.x = v111;
|
|
815 a1.vPosition.y = v113;
|
|
816 a1.vPosition.z = v30 + v114;
|
|
817 a1.field_48 = 9;
|
|
818 a1.field_50 = 0;
|
|
819 a1.uAttributes = 0;
|
|
820 a1.uSectorID = 0;
|
|
821 a1.uSpriteFrameID = 0;
|
303
|
822 a1.field_58_pid = v116;
|
0
|
823 a1.field_5C = 0;
|
|
824 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
|
|
825 a1.uFacing = v32;
|
|
826 a1.uSoundID = 0;
|
|
827 v35 = v117->uDistance;
|
|
828 LODWORD(v119) = v117->uDistance;
|
|
829 if ( (double)SLODWORD(v119) >= 307.2 )
|
|
830 {
|
|
831 if ( v35 >= 1024 )
|
|
832 {
|
|
833 if ( v35 >= 2560 )
|
|
834 {
|
|
835 if ( v35 < 5120 )
|
|
836 a1.field_60_distance_related_prolly_lod = 3;
|
|
837 }
|
|
838 else
|
|
839 {
|
|
840 a1.field_60_distance_related_prolly_lod = 2;
|
|
841 }
|
|
842 }
|
|
843 else
|
|
844 {
|
|
845 a1.field_60_distance_related_prolly_lod = 1;
|
|
846 }
|
|
847 }
|
|
848 else
|
|
849 {
|
|
850 a1.field_60_distance_related_prolly_lod = 0;
|
|
851 }
|
|
852 a1.field_61 = 2;
|
|
853 v36 = a1.Create(
|
|
854 v32,
|
|
855 pitch,
|
|
856 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
857 0);
|
|
858 if ( v36 != -1 )
|
|
859 {
|
|
860 v37 = 8 * v36;
|
|
861 LOBYTE(v37) = v37 | 2;
|
|
862 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
|
|
863 }
|
|
864 spellnumb = rand() % 1024 - 512;
|
|
865 v38 = rand();
|
|
866 v49 = v118-- == 1;
|
|
867 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
|
|
868 }
|
|
869 while ( !v49 );
|
|
870 }
|
|
871 return;
|
|
872 }
|
|
873 if ( (signed int)v7 > 0 )
|
|
874 {
|
|
875 if ( (signed int)v7 <= 2 )
|
|
876 {
|
|
877 v39 = 60 * (v6 + 60);
|
|
878 goto LABEL_79;
|
|
879 }
|
|
880 if ( v7 == 3 )
|
|
881 {
|
|
882 v39 = 180 * (v6 + 20);
|
|
883 goto LABEL_79;
|
|
884 }
|
|
885 if ( v7 == 4 )
|
|
886 {
|
|
887 v39 = 240 * (v6 + 15);
|
|
888 LABEL_79:
|
|
889 v5->pActorBuffs[19].Apply(
|
|
890 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
|
|
891 v7,
|
|
892 0,
|
|
893 0,
|
|
894 0);
|
|
895 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
|
|
896 v106 = 0;
|
|
897 v104 = 0;
|
|
898 v103 = 0;
|
|
899 v102 = 0;
|
|
900 v40 = 8 * LODWORD(v120);
|
|
901 v101 = -1;
|
|
902 LOBYTE(v40) = 8 * LOBYTE(v120) | 3;
|
|
903 v100 = 0;
|
|
904 v99 = v40;
|
|
905 v98 = (SoundID)10040;
|
|
906 LABEL_222:
|
|
907 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
|
|
908 return;
|
|
909 }
|
|
910 }
|
|
911 v39 = 0;
|
|
912 goto LABEL_79;
|
|
913 }
|
|
914 if ( spellnum == 26 || spellnum == 29 )
|
|
915 goto LABEL_159;
|
|
916 if ( spellnum != 38 )
|
|
917 {
|
|
918 if ( spellnum == 39 || spellnum == 41 )
|
|
919 goto LABEL_159;
|
|
920 if ( spellnum != 46 )
|
|
921 return;
|
|
922 if ( (signed int)v7 > 0 )
|
|
923 {
|
|
924 if ( (signed int)v7 <= 2 )
|
|
925 {
|
|
926 v41 = 300 * v6;
|
|
927 goto LABEL_91;
|
|
928 }
|
|
929 if ( v7 == 3 )
|
|
930 {
|
|
931 v41 = 900 * v6;
|
|
932 goto LABEL_91;
|
|
933 }
|
|
934 if ( v7 == 4 )
|
|
935 {
|
|
936 v41 = 1200 * v6;
|
|
937 LABEL_91:
|
|
938 v42 = v41 + 3840;
|
|
939 LABEL_95:
|
|
940 v5->pActorBuffs[17].Apply(
|
|
941 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
|
|
942 v7,
|
|
943 v6 + 5,
|
|
944 0,
|
|
945 0);
|
|
946 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
947 v5,
|
|
948 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
949 v106 = 0;
|
|
950 v104 = 0;
|
|
951 v103 = 0;
|
|
952 v102 = 0;
|
|
953 v43 = 8 * LODWORD(v120);
|
|
954 v101 = -1;
|
|
955 LOBYTE(v43) = 8 * LOBYTE(v120) | 3;
|
|
956 v100 = 0;
|
|
957 v99 = v43;
|
|
958 v98 = (SoundID)14010;
|
|
959 goto LABEL_222;
|
|
960 }
|
|
961 }
|
|
962 v42 = 0;
|
|
963 goto LABEL_95;
|
|
964 }
|
|
965 if ( (signed int)v7 <= 0 )
|
|
966 goto LABEL_104;
|
|
967 if ( (signed int)v7 <= 2 )
|
|
968 {
|
|
969 v45 = 300 * v6;
|
|
970 }
|
|
971 else
|
|
972 {
|
|
973 if ( v7 != 3 )
|
|
974 {
|
|
975 if ( v7 == 4 )
|
|
976 {
|
|
977 v44 = 3600 * (v6 + 64);
|
|
978 LABEL_105:
|
|
979 v5->pActorBuffs[16].Apply(
|
|
980 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
|
|
981 v7,
|
|
982 v6 + 5,
|
|
983 0,
|
|
984 0);
|
|
985 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
986 v5,
|
307
|
987 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
|
0
|
988 v106 = 0;
|
|
989 v104 = 0;
|
|
990 v103 = 0;
|
|
991 v102 = 0;
|
|
992 v46 = 8 * LODWORD(v120);
|
|
993 v101 = -1;
|
|
994 LOBYTE(v46) = 8 * LOBYTE(v120) | 3;
|
|
995 v100 = 0;
|
|
996 v99 = v46;
|
|
997 v98 = (SoundID)13040;
|
|
998 goto LABEL_222;
|
|
999 }
|
|
1000 LABEL_104:
|
|
1001 v44 = 0;
|
|
1002 goto LABEL_105;
|
|
1003 }
|
|
1004 v45 = 900 * v6;
|
|
1005 }
|
|
1006 v44 = v45 + 3840;
|
|
1007 goto LABEL_105;
|
|
1008 }
|
|
1009 v47 = 0;
|
|
1010 if ( (signed int)v7 > 0 )
|
|
1011 {
|
|
1012 if ( (signed int)v7 <= 2 )
|
|
1013 {
|
|
1014 v48 = 2 * v6 + 40;
|
|
1015 goto LABEL_114;
|
|
1016 }
|
|
1017 if ( v7 == 3 )
|
|
1018 {
|
|
1019 v48 = 3 * v6 + 60;
|
|
1020 goto LABEL_114;
|
|
1021 }
|
|
1022 if ( v7 == 4 )
|
|
1023 {
|
|
1024 LOWORD(v48) = 2 * (3 * v6 + 60);
|
|
1025 LABEL_114:
|
|
1026 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
|
|
1027 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1028 v5,
|
|
1029 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1030 LABEL_127:
|
|
1031 v106 = v47;
|
|
1032 v104 = v47;
|
|
1033 v103 = v47;
|
|
1034 v50 = 8 * LODWORD(v120);
|
|
1035 v102 = v47;
|
|
1036 v101 = -1;
|
|
1037 LOBYTE(v50) = 8 * LOBYTE(v120) | 3;
|
|
1038 v100 = v47;
|
|
1039 v99 = v50;
|
|
1040 v98 = (SoundID)14020;
|
|
1041 goto LABEL_222;
|
|
1042 }
|
|
1043 }
|
|
1044 LOWORD(v48) = 0;
|
|
1045 goto LABEL_114;
|
|
1046 }
|
|
1047 if ( spellnum <= 80 )
|
|
1048 {
|
|
1049 if ( spellnum == 80 )
|
|
1050 {
|
|
1051 v56 = pParty->pPartyBuffs;
|
|
1052 do
|
|
1053 {
|
|
1054 v56->Reset();
|
|
1055 ++v56;
|
|
1056 }
|
|
1057 while ( (signed int)v56 < (signed int)pParty->pPlayers );
|
|
1058 a1b = 1;
|
|
1059 v57 = &pPlayers[1];
|
|
1060 do
|
|
1061 {
|
|
1062 v58 = (*v57)->GetActualWillpower();
|
|
1063 v59 = (*v57)->_48EA1B_get_static_effect(v58);
|
|
1064 v60 = (*v57)->GetActualIntelligence();
|
|
1065 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
|
|
1066 v62 = (*v57)->GetActualLuck();
|
|
1067 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
|
|
1068 if ( rand() % v63 < 30 )
|
|
1069 {
|
|
1070 v64 = 6048;
|
|
1071 do
|
|
1072 {
|
|
1073 ((SpellBuff *)((char *)*v57 + v64))->Reset();
|
|
1074 v64 += 16;
|
|
1075 }
|
|
1076 while ( v64 < 6432 );
|
|
1077 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
|
|
1078 }
|
|
1079 ++a1b;
|
|
1080 ++v57;
|
|
1081 }
|
|
1082 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
|
|
1083 v106 = 0;
|
|
1084 v104 = 0;
|
|
1085 v103 = 0;
|
|
1086 v65 = 8 * LODWORD(v120);
|
|
1087 v102 = 0;
|
|
1088 v101 = -1;
|
|
1089 LOBYTE(v65) = 8 * LOBYTE(v120) | 3;
|
|
1090 v100 = 0;
|
|
1091 v99 = v65;
|
|
1092 v22 = (SoundID)word_4EE088_sound_ids[80];
|
|
1093 goto LABEL_202;
|
|
1094 }
|
|
1095 if ( spellnum != 51 )
|
|
1096 {
|
|
1097 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
|
|
1098 goto LABEL_159;
|
|
1099 if ( spellnum == 73 )
|
|
1100 {
|
|
1101 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
|
|
1102 v51 = 0;
|
|
1103 else
|
|
1104 v51 = 3600 * v6;
|
|
1105 v5->pActorBuffs[21].Apply(
|
|
1106 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
|
|
1107 v7,
|
|
1108 v6,
|
|
1109 0,
|
|
1110 0);
|
|
1111 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1112 v106 = 0;
|
|
1113 v104 = 0;
|
|
1114 v103 = 0;
|
|
1115 v102 = 0;
|
|
1116 v52 = 8 * LODWORD(v120);
|
|
1117 v101 = -1;
|
|
1118 LOBYTE(v52) = 8 * LOBYTE(v120) | 3;
|
|
1119 v100 = 0;
|
|
1120 v99 = v52;
|
|
1121 v98 = (SoundID)16060;
|
|
1122 goto LABEL_222;
|
|
1123 }
|
|
1124 if ( spellnum == 77 )
|
|
1125 {
|
|
1126 v5->sCurrentHP += 5 * v6 + 10;
|
|
1127 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
|
|
1128 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
|
|
1129 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
|
|
1130 v47 = 0;
|
|
1131 goto LABEL_127;
|
|
1132 }
|
|
1133 v49 = spellnum == 78;
|
|
1134 LABEL_158:
|
|
1135 if ( !v49 )
|
|
1136 return;
|
|
1137 goto LABEL_159;
|
|
1138 }
|
|
1139 if ( (signed int)v7 > 0 )
|
|
1140 {
|
|
1141 if ( (signed int)v7 <= 2 )
|
|
1142 {
|
|
1143 v53 = 300 * v6;
|
|
1144 goto LABEL_138;
|
|
1145 }
|
|
1146 if ( v7 == 3 )
|
|
1147 {
|
|
1148 v53 = 900 * v6;
|
|
1149 goto LABEL_138;
|
|
1150 }
|
|
1151 if ( v7 == 4 )
|
|
1152 {
|
|
1153 v53 = 1200 * v6;
|
|
1154 LABEL_138:
|
|
1155 v54 = v53 + 3840;
|
|
1156 LABEL_142:
|
|
1157 v5->pActorBuffs[18].Apply(
|
|
1158 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
|
|
1159 v7,
|
|
1160 v6 + 5,
|
|
1161 0,
|
|
1162 0);
|
|
1163 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1164 v5,
|
|
1165 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
|
|
1166 v106 = 0;
|
|
1167 v104 = 0;
|
|
1168 v103 = 0;
|
|
1169 v102 = 0;
|
|
1170 v55 = 8 * LODWORD(v120);
|
|
1171 v101 = -1;
|
|
1172 LOBYTE(v55) = 8 * LOBYTE(v120) | 3;
|
|
1173 v100 = 0;
|
|
1174 v99 = v55;
|
|
1175 v98 = (SoundID)14060;
|
|
1176 goto LABEL_222;
|
|
1177 }
|
|
1178 }
|
|
1179 v54 = 0;
|
|
1180 goto LABEL_142;
|
|
1181 }
|
|
1182 if ( spellnum == 85 )
|
|
1183 {
|
|
1184 if ( (signed int)v7 > 0 )
|
|
1185 {
|
|
1186 if ( (signed int)v7 <= 2 )
|
|
1187 {
|
|
1188 v96 = 300 * v6 + 3840;
|
|
1189 goto LABEL_221;
|
|
1190 }
|
|
1191 if ( v7 == 3 )
|
|
1192 {
|
|
1193 LOWORD(v6) = 3 * v6;
|
|
1194 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
|
|
1195 goto LABEL_221;
|
|
1196 }
|
|
1197 if ( v7 == 4 )
|
|
1198 {
|
|
1199 v96 = 1200 * v6 + 3840;
|
|
1200 LOWORD(v6) = 4 * v6;
|
|
1201 LABEL_221:
|
|
1202 v5->pActorBuffs[13].Apply(
|
|
1203 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
|
|
1204 v7,
|
|
1205 v6,
|
|
1206 0,
|
|
1207 0);
|
|
1208 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1209 v106 = 0;
|
|
1210 v104 = 0;
|
|
1211 v103 = 0;
|
|
1212 v102 = 0;
|
|
1213 v97 = 8 * LODWORD(v120);
|
|
1214 v101 = -1;
|
|
1215 LOBYTE(v97) = 8 * LOBYTE(v120) | 3;
|
|
1216 v100 = 0;
|
|
1217 v99 = v97;
|
|
1218 v98 = (SoundID)17070;
|
|
1219 goto LABEL_222;
|
|
1220 }
|
|
1221 }
|
|
1222 LOWORD(v6) = uSkillLevel;
|
|
1223 v96 = 0;
|
|
1224 goto LABEL_221;
|
|
1225 }
|
|
1226 if ( spellnum == 86 )
|
|
1227 {
|
|
1228 if ( (signed int)v7 > 0 )
|
|
1229 {
|
|
1230 if ( (signed int)v7 <= 2 )
|
|
1231 {
|
|
1232 v93 = 300 * v6;
|
|
1233 goto LABEL_208;
|
|
1234 }
|
|
1235 if ( v7 == 3 )
|
|
1236 {
|
|
1237 v93 = 900 * v6;
|
|
1238 goto LABEL_208;
|
|
1239 }
|
|
1240 if ( v7 == 4 )
|
|
1241 {
|
|
1242 v93 = 1200 * v6;
|
|
1243 LABEL_208:
|
|
1244 v94 = v93 + 3840;
|
|
1245 LABEL_212:
|
|
1246 v5->pActorBuffs[14].Apply(
|
|
1247 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
|
|
1248 v7,
|
|
1249 v6 + 5,
|
|
1250 0,
|
|
1251 0);
|
|
1252 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
|
|
1253 v106 = 0;
|
|
1254 v104 = 0;
|
|
1255 v103 = 0;
|
|
1256 v102 = 0;
|
|
1257 v95 = 8 * LODWORD(v120);
|
|
1258 v101 = -1;
|
|
1259 LOBYTE(v95) = 8 * LOBYTE(v120) | 3;
|
|
1260 v100 = 0;
|
|
1261 v99 = v95;
|
|
1262 v98 = (SoundID)17080;
|
|
1263 goto LABEL_222;
|
|
1264 }
|
|
1265 }
|
|
1266 v94 = 0;
|
|
1267 goto LABEL_212;
|
|
1268 }
|
|
1269 if ( spellnum == 90 )
|
|
1270 goto LABEL_159;
|
|
1271 if ( spellnum != 93 )
|
|
1272 {
|
|
1273 if ( spellnum != 95 )
|
|
1274 {
|
|
1275 v49 = spellnum == 97;
|
|
1276 goto LABEL_158;
|
|
1277 }
|
|
1278 if ( (signed int)v7 > 0 )
|
|
1279 {
|
|
1280 if ( (signed int)v7 <= 3 )
|
|
1281 {
|
|
1282 v67 = 300 * v6;
|
|
1283 goto LABEL_168;
|
|
1284 }
|
|
1285 if ( v7 == 4 )
|
|
1286 {
|
|
1287 v67 = 900 * v6;
|
|
1288 LABEL_168:
|
|
1289 v68 = v67 + 3840;
|
|
1290 LABEL_171:
|
|
1291 v5->pActorBuffs[20].Apply(
|
|
1292 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
|
|
1293 v7,
|
|
1294 0,
|
|
1295 0,
|
|
1296 0);
|
|
1297 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
|
|
1298 v5,
|
|
1299 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
|
|
1300 v106 = 0;
|
|
1301 v104 = 0;
|
|
1302 v103 = 0;
|
|
1303 v102 = 0;
|
|
1304 v69 = 8 * LODWORD(v120);
|
|
1305 v101 = -1;
|
|
1306 LOBYTE(v69) = 8 * LOBYTE(v120) | 3;
|
|
1307 v100 = 0;
|
|
1308 v99 = v69;
|
|
1309 v98 = (SoundID)18060;
|
|
1310 goto LABEL_222;
|
|
1311 }
|
|
1312 }
|
|
1313 v68 = 0;
|
|
1314 goto LABEL_171;
|
|
1315 }
|
|
1316 v70 = 3;
|
|
1317 if ( uSkillLevel & 0x100 )
|
|
1318 {
|
|
1319 v108 = 9;
|
|
1320 }
|
|
1321 else
|
|
1322 {
|
|
1323 if ( (uSkillLevel & 0x80u) == 0 )
|
|
1324 {
|
|
1325 if ( !(uSkillLevel & 0x40) )
|
|
1326 goto LABEL_179;
|
|
1327 v108 = 5;
|
|
1328 }
|
|
1329 else
|
|
1330 {
|
|
1331 v108 = 7;
|
|
1332 }
|
|
1333 }
|
|
1334 v70 = v108;
|
|
1335 LABEL_179:
|
|
1336 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
488
|
1337 a1.uItemType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0;
|
0
|
1338 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
|
|
1339 v71 = 0;
|
|
1340 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1341 {
|
|
1342 LABEL_183:
|
|
1343 LOWORD(v71) = 0;
|
|
1344 }
|
|
1345 else
|
|
1346 {
|
|
1347 v72 = &pObjectList->pObjects->uObjectID;
|
488
|
1348 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 )
|
0
|
1349 {
|
|
1350 ++v71;
|
|
1351 v72 += 28;
|
|
1352 if ( v71 >= (signed int)pObjectList->uNumObjects )
|
|
1353 goto LABEL_183;
|
|
1354 }
|
|
1355 }
|
|
1356 a1.uObjectDescID = v71;
|
|
1357 a1.stru_24.Reset();
|
|
1358 a1.field_48 = 93;
|
|
1359 v73 = v5->vPosition.x;
|
|
1360 v74 = v5->vPosition.y;
|
|
1361 a1.field_4C = uSkillLevel;
|
|
1362 a1.vPosition.x = v73;
|
|
1363 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
|
|
1364 v76 = v117;
|
|
1365 v77 = LOWORD(v117->uYawAngle);
|
|
1366 a1.field_50 = 0;
|
|
1367 a1.vPosition.y = v74;
|
|
1368 a1.vPosition.z = v75;
|
|
1369 a1.uFacing = v77;
|
|
1370 a1.uSoundID = 0;
|
|
1371 a1.uAttributes = 0;
|
|
1372 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
|
|
1373 v78 = 8 * LODWORD(v120);
|
303
|
1374 LOBYTE(v78) = 8 * LOBYTE(v120) | OBJECT_Actor;
|
|
1375 a1.field_58_pid = v78;
|
0
|
1376 a1.uSpriteFrameID = 0;
|
|
1377 a1.field_5C = 0;
|
|
1378 a1.field_60_distance_related_prolly_lod = 3;
|
|
1379 a1c = spellnume / -2;
|
|
1380 if ( spellnume / -2 > spellnume / 2 )
|
|
1381 {
|
|
1382 v80 = spellnume / -2;
|
|
1383 }
|
|
1384 else
|
|
1385 {
|
|
1386 do
|
|
1387 {
|
|
1388 v79 = v76->uYawAngle;
|
|
1389 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
|
|
1390 v80 = a1.Create(
|
|
1391 v79,
|
|
1392 v76->uPitchAngle,
|
|
1393 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1394 0);
|
|
1395 a1c += v116;
|
|
1396 }
|
|
1397 while ( a1c <= spellnume / 2 );
|
|
1398 }
|
|
1399 if ( v80 != -1 )
|
|
1400 {
|
|
1401 v106 = 0;
|
|
1402 v104 = 0;
|
|
1403 v103 = 0;
|
|
1404 v102 = 0;
|
|
1405 v81 = 8 * v80;
|
|
1406 v101 = -1;
|
|
1407 LOBYTE(v81) = v81 | 2;
|
|
1408 v100 = 0;
|
|
1409 v99 = v81;
|
|
1410 v22 = (SoundID)word_4EE088_sound_ids[93];
|
|
1411 goto LABEL_202;
|
|
1412 }
|
|
1413 }
|
|
1414
|
|
1415
|
|
1416 //----- (0043ABB0) --------------------------------------------------------
|
322
|
1417 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
|
0
|
1418 {
|
|
1419 unsigned int v2; // esi@1
|
|
1420 unsigned int v3; // edi@1
|
|
1421 bool result; // eax@9
|
|
1422
|
|
1423 v2 = a1->uAlly;
|
|
1424 v3 = a2->uAlly;
|
|
1425 if ( !v2 )
|
|
1426 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1427 if ( !v3 )
|
|
1428 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1429 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
|
|
1430 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
|
|
1431 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
|
|
1432 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
|
|
1433 result = 1;
|
|
1434 else
|
|
1435 result = v2 == v3;
|
|
1436 return result;
|
|
1437 }
|
|
1438
|
|
1439 //----- (0043AC45) --------------------------------------------------------
|
322
|
1440 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
|
0
|
1441 {
|
|
1442 int v4; // ebx@8
|
|
1443 int v5; // ST1C_4@8
|
|
1444 int v6; // eax@8
|
|
1445
|
322
|
1446 auto victim = pActors + uActorID;
|
0
|
1447 if ( a2 == 1 )
|
322
|
1448 BYTE2(victim->uAttributes) |= 8u;
|
|
1449
|
|
1450 for (uint i = 0; i < uNumActors; ++i)
|
0
|
1451 {
|
322
|
1452 auto actor = pActors + i;
|
|
1453 if (!actor->CanAct() || i == uActorID)
|
|
1454 continue;
|
|
1455
|
|
1456 if (Actor::ArePeasantsOfSameFaction(victim, actor))
|
0
|
1457 {
|
322
|
1458 v4 = abs(actor->vPosition.x - victim->vPosition.x);
|
|
1459 v5 = abs(actor->vPosition.y - victim->vPosition.y);
|
|
1460 v6 = abs(actor->vPosition.z - victim->vPosition.z);
|
|
1461 if (int_get_vector_length(v4, v5, v6) < 4096)
|
0
|
1462 {
|
322
|
1463 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
1464 if ( a2 == 1 )
|
|
1465 BYTE2(actor->uAttributes) |= 8u;
|
0
|
1466 }
|
|
1467 }
|
|
1468 }
|
|
1469 }
|
|
1470
|
|
1471
|
|
1472 //----- (00404874) --------------------------------------------------------
|
|
1473 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4)
|
|
1474 {
|
|
1475 AIDirection *v4; // edi@1
|
|
1476 Actor *v5; // esi@1
|
|
1477 char result; // al@1
|
|
1478 char *v7; // eax@15
|
|
1479 unsigned __int16 v8; // ax@18
|
|
1480 unsigned __int16 v9; // ax@19
|
|
1481 __int16 v10; // ax@19
|
|
1482 signed int v11; // ecx@19
|
|
1483 int v12; // eax@19
|
|
1484 int v13; // edx@28
|
|
1485 //LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1486 unsigned int v15; // [sp+7Ch] [bp-4h]@1
|
|
1487 signed int v16; // [sp+88h] [bp+8h]@14
|
|
1488 signed int v17; // [sp+88h] [bp+8h]@19
|
|
1489
|
|
1490 v15 = uActorID;
|
|
1491 v4 = a2;
|
|
1492 v5 = &pActors[uActorID];
|
|
1493
|
|
1494 LayingItem a1; // [sp+Ch] [bp-74h]@1
|
|
1495 //LayingItem::LayingItem(&a1);
|
|
1496
|
|
1497 result = a3 - 1;
|
|
1498 switch ( a3 )
|
|
1499 {
|
|
1500 case 1:
|
|
1501 a1.uItemType = 545;
|
|
1502 goto LABEL_14;
|
|
1503 case 2:
|
|
1504 a1.uItemType = 550;
|
|
1505 goto LABEL_14;
|
|
1506 case 3:
|
|
1507 a1.uItemType = 510;
|
|
1508 goto LABEL_14;
|
|
1509 case 4:
|
|
1510 a1.uItemType = 500;
|
|
1511 goto LABEL_14;
|
|
1512 case 5:
|
|
1513 a1.uItemType = 515;
|
|
1514 goto LABEL_14;
|
|
1515 case 6:
|
|
1516 a1.uItemType = 505;
|
|
1517 goto LABEL_14;
|
|
1518 case 7:
|
|
1519 a1.uItemType = 530;
|
|
1520 goto LABEL_14;
|
|
1521 case 8:
|
|
1522 a1.uItemType = 525;
|
|
1523 goto LABEL_14;
|
|
1524 case 9:
|
|
1525 a1.uItemType = 520;
|
|
1526 goto LABEL_14;
|
|
1527 case 10:
|
|
1528 a1.uItemType = 535;
|
|
1529 goto LABEL_14;
|
|
1530 case 11:
|
|
1531 a1.uItemType = 540;
|
|
1532 goto LABEL_14;
|
|
1533 case 13:
|
|
1534 a1.uItemType = 555;
|
|
1535 LABEL_14:
|
|
1536 v16 = 0;
|
|
1537 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1538 goto LABEL_18;
|
|
1539 v7 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1540 break;
|
|
1541 default:
|
|
1542 return result;
|
|
1543 }
|
|
1544 while ( (short)a1.uItemType != *(short *)v7 )
|
|
1545 {
|
|
1546 ++v16;
|
|
1547 v7 += 56;
|
|
1548 if ( v16 >= (signed int)pObjectList->uNumObjects )
|
|
1549 {
|
|
1550 LABEL_18:
|
|
1551 v8 = 0;
|
|
1552 goto LABEL_19;
|
|
1553 }
|
|
1554 }
|
|
1555 v8 = v16;
|
|
1556 LABEL_19:
|
|
1557 a1.uObjectDescID = v8;
|
|
1558 a1.stru_24.Reset();
|
|
1559 a1.vPosition.x = v5->vPosition.x;
|
|
1560 a1.field_48 = 0;
|
|
1561 a1.vPosition.y = v5->vPosition.y;
|
|
1562 a1.field_4C = 0;
|
|
1563 v17 = v5->uActorHeight;
|
|
1564 a1.field_50 = 0;
|
|
1565 v9 = LOWORD(v4->uYawAngle);
|
|
1566 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
|
|
1567 a1.uFacing = v9;
|
|
1568 a1.uSoundID = 0;
|
|
1569 a1.uAttributes = 0;
|
|
1570 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
1571 v11 = v4->uDistance;
|
|
1572 a1.uSectorID = v10;
|
|
1573 v12 = 8 * v15;
|
|
1574 LOBYTE(v12) = 8 * v15 | AI_OBJECT_ACTOR;
|
|
1575 a1.uSpriteFrameID = 0;
|
303
|
1576 a1.field_58_pid = v12;
|
0
|
1577 a1.field_5C = 0;
|
|
1578 if ( (double)v11 >= 307.2 )
|
|
1579 {
|
|
1580 if ( v11 >= 1024 )
|
|
1581 {
|
|
1582 a1.field_60_distance_related_prolly_lod = 2;
|
|
1583 if ( v11 >= 2560 )
|
|
1584 a1.field_60_distance_related_prolly_lod = 3;
|
|
1585 }
|
|
1586 else
|
|
1587 {
|
|
1588 a1.field_60_distance_related_prolly_lod = 1;
|
|
1589 }
|
|
1590 }
|
|
1591 else
|
|
1592 {
|
|
1593 a1.field_60_distance_related_prolly_lod = 0;
|
|
1594 }
|
|
1595 a1.field_61 = a4;
|
|
1596 result = a1.Create(
|
|
1597 v4->uYawAngle,
|
|
1598 v4->uPitchAngle,
|
|
1599 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1600 0);
|
|
1601 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
|
|
1602 {
|
|
1603 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
1604 if ( result == 2 )
|
|
1605 {
|
|
1606 a1.vPosition.z += 40;
|
|
1607 v13 = v4->uYawAngle;
|
|
1608 }
|
|
1609 else
|
|
1610 {
|
|
1611 if ( result != 3 )
|
|
1612 return result;
|
|
1613 a1.Create(
|
|
1614 v4->uYawAngle + 30,
|
|
1615 v4->uPitchAngle,
|
|
1616 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1617 0);
|
|
1618 v13 = v4->uYawAngle - 30;
|
|
1619 }
|
|
1620 result = a1.Create(
|
|
1621 v13,
|
|
1622 v4->uPitchAngle,
|
|
1623 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
|
|
1624 0);
|
|
1625 }
|
|
1626 return result;
|
|
1627 }
|
|
1628
|
|
1629 //----- (00404736) --------------------------------------------------------
|
|
1630 signed int __fastcall Actor::Explode(unsigned int uActorID)
|
|
1631 {
|
|
1632 Actor *v1; // esi@1
|
|
1633 signed int v2; // edx@1
|
|
1634 char *v3; // ecx@2
|
|
1635 unsigned __int16 v4; // ax@5
|
|
1636 int v5; // ebx@6
|
|
1637 int v6; // ecx@6
|
|
1638 int v7; // eax@6
|
|
1639 LayingItem a1; // [sp+Ch] [bp-78h]@1
|
|
1640 unsigned int v10; // [sp+7Ch] [bp-8h]@1
|
|
1641 int v11; // [sp+80h] [bp-4h]@6
|
|
1642
|
|
1643 v10 = uActorID;
|
|
1644 v1 = &pActors[uActorID];
|
|
1645 v2 = 0;
|
|
1646 a1.uItemType = 600;
|
|
1647 if ( (signed int)pObjectList->uNumObjects <= 0 )
|
|
1648 {
|
|
1649 LABEL_5:
|
|
1650 v4 = 0;
|
|
1651 }
|
|
1652 else
|
|
1653 {
|
|
1654 v3 = (char *)&pObjectList->pObjects->uObjectID;
|
|
1655 while ( *(short *)v3 != 600 )
|
|
1656 {
|
|
1657 ++v2;
|
|
1658 v3 += 56;
|
|
1659 if ( v2 >= (signed int)pObjectList->uNumObjects )
|
|
1660 goto LABEL_5;
|
|
1661 }
|
|
1662 v4 = v2;
|
|
1663 }
|
|
1664 a1.uObjectDescID = v4;
|
|
1665 a1.stru_24.Reset();
|
|
1666 a1.vPosition.y = v1->vPosition.y;
|
|
1667 a1.field_48 = 0;
|
|
1668 v5 = v1->vPosition.x;
|
|
1669 v11 = v1->uActorHeight;
|
|
1670 a1.field_4C = 0;
|
|
1671 a1.field_50 = 0;
|
|
1672 a1.vPosition.x = v5;
|
|
1673 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
|
|
1674 a1.uFacing = 0;
|
|
1675 a1.vPosition.z = v6;
|
|
1676 a1.uSoundID = 0;
|
|
1677 a1.uAttributes = 0;
|
|
1678 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
|
|
1679 v7 = 8 * v10;
|
303
|
1680 LOBYTE(v7) = 8 * v10 | OBJECT_Actor;
|
0
|
1681 a1.uSpriteFrameID = 0;
|
303
|
1682 a1.field_58_pid = v7;
|
0
|
1683 a1.field_5C = 0;
|
|
1684 a1.field_60_distance_related_prolly_lod = 3;
|
|
1685 a1.field_61 = 4;
|
|
1686 return a1.Create(0, 0, 0, 0);
|
|
1687 }
|
|
1688
|
|
1689 //----- (004040E9) --------------------------------------------------------
|
|
1690 // // Get direction vector from object1 to object2,
|
|
1691 // // distance from object1 to object2 and Euler angles of the direction vector
|
|
1692 // //
|
|
1693 // //
|
|
1694 // // object1 & object2 format : objectType | (objectID << 3)
|
|
1695 // // objectType == 2 - LayingItem
|
|
1696 // // objectType == 3 - Actor
|
|
1697 // // objectType == 4 - Party
|
|
1698 // // objectType == 5 - Decoration
|
|
1699 // //
|
|
1700 // // originally this function had following prototype:
|
|
1701 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
|
|
1702 // // but compiler converts functions returning structures by value in the such way
|
|
1703 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
|
|
1704 {
|
|
1705 signed int v4; // eax@1
|
|
1706 unsigned int v5; // ecx@1
|
|
1707 unsigned int v6; // ebx@1
|
|
1708 int v7; // ecx@2
|
|
1709 int v8; // ecx@3
|
|
1710 int v9; // ecx@4
|
|
1711 BLVFace *v10; // eax@8
|
|
1712 unsigned int v11; // ecx@8
|
|
1713 signed int v12; // eax@9
|
|
1714 int v13; // ecx@9
|
|
1715 int v14; // eax@9
|
|
1716 int v15; // eax@11
|
|
1717 int v16; // eax@12
|
|
1718 int v17; // eax@13
|
|
1719 int v18; // edx@15
|
|
1720 signed int v19; // eax@25
|
|
1721 signed int v20; // eax@28
|
|
1722 int v21; // ebx@28
|
|
1723 signed int v22; // eax@28
|
|
1724 BLVFace *v23; // eax@35
|
|
1725 int v24; // edx@35
|
|
1726 unsigned int v25; // ecx@35
|
|
1727 signed int v26; // eax@36
|
|
1728 int v27; // ecx@36
|
|
1729 int v28; // eax@36
|
|
1730 int v29; // eax@37
|
|
1731 signed int v30; // eax@42
|
|
1732 double v31; // st7@45
|
|
1733 double v32; // st6@45
|
|
1734 double v33; // st7@45
|
|
1735 AIDirection *result; // eax@48
|
|
1736 int v35; // [sp-18h] [bp-64h]@17
|
|
1737 int v36; // [sp-14h] [bp-60h]@17
|
|
1738 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
|
|
1739 int *v38; // [sp-4h] [bp-50h]@15
|
|
1740 int *v39; // [sp+0h] [bp-4Ch]@15
|
|
1741 int *v40; // [sp+4h] [bp-48h]@15
|
|
1742 AIDirection v41; // [sp+14h] [bp-38h]@46
|
|
1743 float v42; // [sp+30h] [bp-1Ch]@23
|
|
1744 float v43; // [sp+34h] [bp-18h]@45
|
|
1745 float v44; // [sp+38h] [bp-14h]@33
|
|
1746 float v45; // [sp+3Ch] [bp-10h]@33
|
|
1747 int outz; // [sp+40h] [bp-Ch]@6
|
|
1748 int outy; // [sp+44h] [bp-8h]@6
|
|
1749 int outx; // [sp+48h] [bp-4h]@6
|
|
1750 float a4a; // [sp+58h] [bp+Ch]@45
|
|
1751
|
|
1752 v4 = (signed int)uObj1ID >> 3;
|
|
1753 v5 = (uObj1ID & 7) - 2;
|
|
1754 v6 = uObj2ID;
|
|
1755 if ( !v5 )
|
|
1756 {
|
|
1757 v19 = v4;
|
|
1758 outx = pLayingItems[v19].vPosition.x;
|
|
1759 v13 = pLayingItems[v19].vPosition.y;
|
|
1760 v14 = pLayingItems[v19].vPosition.z;
|
|
1761 goto LABEL_26;
|
|
1762 }
|
|
1763 v7 = v5 - 1;
|
|
1764 if ( !v7 )
|
|
1765 {
|
|
1766 outx = pActors[v4].vPosition.x;
|
|
1767 outy = pActors[v4].vPosition.y;
|
|
1768 LODWORD(v42) = pActors[v4].uActorHeight;
|
|
1769 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
|
|
1770 goto LABEL_24;
|
|
1771 }
|
|
1772 v8 = v7 - 1;
|
|
1773 if ( !v8 )
|
|
1774 {
|
|
1775 if ( !v4 )
|
|
1776 {
|
|
1777 outx = pParty->vPosition.x;
|
|
1778 outy = pParty->vPosition.y;
|
|
1779 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1780 LABEL_27:
|
|
1781 outz = v14;
|
|
1782 goto LABEL_28;
|
|
1783 }
|
|
1784 v15 = v4 - 1;
|
|
1785 if ( v15 )
|
|
1786 {
|
|
1787 v16 = v15 - 1;
|
|
1788 if ( v16 )
|
|
1789 {
|
|
1790 v17 = v16 - 1;
|
|
1791 if ( v17 )
|
|
1792 {
|
|
1793 if ( v17 != 1 )
|
|
1794 goto LABEL_28;
|
|
1795 v40 = &outz;
|
|
1796 v39 = &outy;
|
|
1797 v38 = &outx;
|
|
1798 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1799 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1800 goto LABEL_20;
|
|
1801 }
|
|
1802 v40 = &outz;
|
|
1803 v39 = &outy;
|
|
1804 v38 = &outx;
|
|
1805 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
1806 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1807 }
|
|
1808 else
|
|
1809 {
|
|
1810 v40 = &outz;
|
|
1811 v39 = &outy;
|
|
1812 v38 = &outx;
|
|
1813 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1814 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1815 }
|
|
1816 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
|
|
1817 v36 = 0;
|
|
1818 v35 = 8;
|
|
1819 LABEL_21:
|
|
1820 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
|
|
1821 goto LABEL_28;
|
|
1822 }
|
|
1823 v40 = &outz;
|
|
1824 v39 = &outy;
|
|
1825 v38 = &outx;
|
|
1826 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
1827 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
1828 LABEL_20:
|
|
1829 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
|
|
1830 v36 = 0;
|
|
1831 v35 = 24;
|
|
1832 goto LABEL_21;
|
|
1833 }
|
|
1834 v9 = v8 - 1;
|
|
1835 if ( !v9 )
|
|
1836 {
|
|
1837 v12 = v4;
|
|
1838 outx = pLevelDecorations[v12].vPosition.x;
|
|
1839 v13 = pLevelDecorations[v12].vPosition.y;
|
|
1840 v14 = pLevelDecorations[v12].vPosition.z;
|
|
1841 LABEL_26:
|
|
1842 outy = v13;
|
|
1843 goto LABEL_27;
|
|
1844 }
|
|
1845 if ( v9 != 1 )
|
|
1846 {
|
|
1847 outz = 0;
|
|
1848 outy = 0;
|
|
1849 outx = 0;
|
|
1850 goto LABEL_28;
|
|
1851 }
|
|
1852 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1853 {
|
|
1854 v10 = &pIndoor->pFaces[v4];
|
|
1855 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
|
|
1856 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
|
|
1857 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
|
|
1858 LABEL_24:
|
|
1859 outz = v11;
|
|
1860 }
|
|
1861 LABEL_28:
|
|
1862 v20 = v6;
|
|
1863 v21 = v6 & 7;
|
|
1864 v22 = v20 >> 3;
|
|
1865 if ( v21 == 2 )
|
|
1866 {
|
|
1867 v30 = v22;
|
|
1868 LODWORD(v45) = pLayingItems[v30].vPosition.x;
|
|
1869 v27 = pLayingItems[v30].vPosition.y;
|
|
1870 v28 = pLayingItems[v30].vPosition.z;
|
|
1871 goto LABEL_43;
|
|
1872 }
|
|
1873 if ( v21 == 3 )
|
|
1874 {
|
|
1875 LODWORD(v45) = pActors[v22].vPosition.x;
|
|
1876 LODWORD(v44) = pActors[v22].vPosition.y;
|
|
1877 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
|
|
1878 goto LABEL_41;
|
|
1879 }
|
|
1880 if ( v21 == 4 )
|
|
1881 {
|
|
1882 LODWORD(v45) = pParty->vPosition.x;
|
|
1883 LODWORD(v44) = pParty->vPosition.y;
|
|
1884 v29 = a4;
|
|
1885 if ( !a4 )
|
|
1886 v29 = pParty->sEyelevel;
|
|
1887 v28 = pParty->vPosition.z + v29;
|
|
1888 goto LABEL_44;
|
|
1889 }
|
|
1890 if ( v21 == 5 )
|
|
1891 {
|
|
1892 v26 = v22;
|
|
1893 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
|
|
1894 v27 = pLevelDecorations[v26].vPosition.y;
|
|
1895 v28 = pLevelDecorations[v26].vPosition.z;
|
|
1896 LABEL_43:
|
|
1897 LODWORD(v44) = v27;
|
|
1898 LABEL_44:
|
|
1899 a4 = v28;
|
|
1900 goto LABEL_45;
|
|
1901 }
|
|
1902 if ( v21 != 6 )
|
|
1903 {
|
|
1904 a4 = 0;
|
|
1905 v44 = 0.0;
|
|
1906 v45 = 0.0;
|
|
1907 goto LABEL_45;
|
|
1908 }
|
|
1909 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1910 {
|
|
1911 v23 = &pIndoor->pFaces[v22];
|
|
1912 v24 = v23->pBounding.y1;
|
|
1913 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
|
|
1914 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
|
|
1915 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
|
|
1916 LABEL_41:
|
|
1917 a4 = v25;
|
|
1918 }
|
|
1919 LABEL_45:
|
|
1920 v31 = (double)SLODWORD(v45) - (double)outx;
|
|
1921 v42 = v31;
|
|
1922 v32 = (double)SLODWORD(v44) - (double)outy;
|
|
1923 v43 = v32;
|
|
1924 a4a = (double)a4 - (double)outz;
|
|
1925 v45 = v32 * v32;
|
|
1926 v44 = v31 * v31;
|
|
1927 v33 = sqrt(a4a * a4a + v44 + v45);
|
|
1928 if ( v33 <= 1.0 )
|
|
1929 {
|
|
1930 v41.vDirection.x = 65536;
|
|
1931 v41.vDirection.y = 0;
|
|
1932 v41.vDirection.z = 0;
|
|
1933 v41.uDistance = 1;
|
|
1934 v41.uDistanceXZ = 1;
|
|
1935 v41.uYawAngle = 0;
|
|
1936 v41.uPitchAngle = 0;
|
|
1937 }
|
|
1938 else
|
|
1939 {
|
|
1940 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
|
|
1941 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
|
|
1942 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
|
|
1943 v41.uDistance = (signed __int64)v33;
|
|
1944 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
|
|
1945 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
|
|
1946 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
|
|
1947 }
|
|
1948 result = pOut;
|
|
1949 memcpy(pOut, &v41, 0x1Cu);
|
|
1950 return result;
|
|
1951 }
|
|
1952
|
|
1953
|
|
1954 //----- (00404030) --------------------------------------------------------
|
322
|
1955 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
|
0
|
1956 {
|
|
1957 unsigned int v4; // edi@1
|
|
1958 unsigned int v5; // esi@1
|
322
|
1959 //unsigned int result; // eax@2
|
0
|
1960 AIDirection *v7; // eax@3
|
|
1961 unsigned int v8; // ecx@3
|
|
1962 Actor *v9; // ebx@3
|
|
1963 AIDirection *v10; // esi@4
|
|
1964 unsigned __int16 v11; // ax@5
|
|
1965 AIDirection a3; // [sp+8h] [bp-38h]@4
|
|
1966 AIDirection v13; // [sp+24h] [bp-1Ch]@4
|
|
1967
|
|
1968 v4 = uObjID;
|
|
1969 v5 = uActorID;
|
|
1970 if ( rand() % 100 >= 5 )
|
|
1971 {
|
|
1972 v7 = a4;
|
|
1973 v8 = 0;
|
|
1974 v9 = &pActors[v5];
|
|
1975 if ( !a4 )
|
|
1976 {
|
|
1977 v10 = Actor::GetDirectionInfo(8 * v5 | AI_OBJECT_ACTOR, v4, &a3, 0);
|
|
1978 v7 = &v13;
|
|
1979 memcpy(&v13, v10, sizeof(v13));
|
|
1980 v8 = 0;
|
|
1981 }
|
|
1982 v9->uYawAngle = LOWORD(v7->uYawAngle);
|
|
1983 v11 = LOWORD(v7->uPitchAngle);
|
|
1984 v9->uCurrentActionTime = v8;
|
|
1985 v9->vVelocity.z = v8;
|
|
1986 v9->vVelocity.y = v8;
|
|
1987 v9->vVelocity.x = v8;
|
|
1988 v9->uPitchAngle = v11;
|
|
1989 v9->uCurrentActionLength = 256;
|
|
1990 v9->uAIState = Interacting;
|
322
|
1991 v9->UpdateAnimation();
|
0
|
1992 }
|
|
1993 else
|
414
|
1994 Actor::AI_Bored(v5, v4, a4);
|
0
|
1995 }
|
|
1996
|
|
1997 //----- (00403F58) --------------------------------------------------------
|
414
|
1998 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
|
0
|
1999 {
|
413
|
2000 if (rand() % 2)
|
414
|
2001 AI_Bored(uActorID, uObjID, a4);
|
413
|
2002 else
|
414
|
2003 AI_Stand(uActorID, uObjID, uActionLength, a4);
|
0
|
2004 }
|
|
2005
|
|
2006
|
|
2007
|
|
2008 //----- (00403EB6) --------------------------------------------------------
|
413
|
2009 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
|
0
|
2010 {
|
413
|
2011 assert(uActorID < uNumActors);
|
|
2012 auto actor = pActors + uActorID;
|
|
2013
|
|
2014 AIDirection a3;
|
|
2015 if (!a4)
|
|
2016 a4 = Actor::GetDirectionInfo(8 * uActorID | 3, object_to_face_pid, &a3, 0);
|
0
|
2017
|
413
|
2018 actor->uAIState = Standing;
|
|
2019 if (!uActionLength)
|
|
2020 actor->uCurrentActionLength = rand() % 256 + 256;
|
0
|
2021 else
|
413
|
2022 actor->uCurrentActionLength = uActionLength;
|
|
2023 actor->uCurrentActionTime = 0;
|
|
2024 actor->uYawAngle = a4->uYawAngle;
|
|
2025 actor->uPitchAngle = a4->uPitchAngle;
|
|
2026 actor->vVelocity.z = 0;
|
|
2027 actor->vVelocity.y = 0;
|
|
2028 actor->vVelocity.x = 0;
|
|
2029 actor->UpdateAnimation();
|
0
|
2030 }
|
|
2031
|
|
2032
|
|
2033 //----- (00403E61) --------------------------------------------------------
|
|
2034 void __fastcall Actor::StandAwhile(unsigned int uActorID)
|
|
2035 {
|
|
2036 Actor *v1; // esi@1
|
|
2037
|
|
2038 v1 = &pActors[uActorID];
|
|
2039 v1->uCurrentActionLength = rand() % 128 + 128;
|
|
2040 v1->uCurrentActionTime = 0;
|
|
2041 v1->uAIState = Standing;
|
|
2042 v1->vVelocity.z = 0;
|
|
2043 v1->vVelocity.y = 0;
|
|
2044 v1->vVelocity.x = 0;
|
|
2045 v1->UpdateAnimation();
|
|
2046 }
|
|
2047
|
|
2048 //----- (00403C6C) --------------------------------------------------------
|
322
|
2049 void Actor::_403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0)
|
0
|
2050 {
|
|
2051 Actor *v3; // ebx@1
|
|
2052 char v4; // zf@1
|
322
|
2053 //unsigned int result; // eax@3
|
0
|
2054 AIDirection *v6; // esi@6
|
|
2055 AIDirection *v7; // edi@6
|
|
2056 signed int v8; // eax@7
|
|
2057 double v9; // st7@9
|
|
2058 Vec3_int_ v10; // ST04_12@9
|
322
|
2059 //int v11; // eax@10
|
0
|
2060 AIDirection *v12; // eax@11
|
|
2061 unsigned int v13; // esi@11
|
|
2062 AIDirection *v14; // esi@12
|
|
2063 SpriteFrame *v15; // ecx@13
|
|
2064 __int16 v16; // ax@13
|
|
2065 unsigned int v17; // ecx@13
|
|
2066 signed __int64 v18; // qax@13
|
|
2067 AIDirection a3; // [sp+Ch] [bp-48h]@12
|
|
2068 AIDirection v20; // [sp+28h] [bp-2Ch]@12
|
|
2069 unsigned int v21; // [sp+44h] [bp-10h]@9
|
|
2070 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2071 int v23; // [sp+4Ch] [bp-8h]@6
|
|
2072 unsigned int v24; // [sp+50h] [bp-4h]@1
|
|
2073 unsigned int v25; // [sp+5Ch] [bp+8h]@13
|
|
2074
|
|
2075 v3 = &pActors[uActorID];
|
|
2076 a2 = edx0;
|
|
2077 v4 = v3->pMonsterInfo.uMovementType == 5;
|
|
2078 v24 = uActorID;
|
|
2079 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
|
|
2080 {
|
413
|
2081 Actor::AI_Stand(uActorID, edx0, 0, arg0);
|
322
|
2082 return;
|
0
|
2083 }
|
322
|
2084
|
|
2085 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2086 {
|
|
2087 v8 = edx0 >> 3;
|
|
2088 v6 = (AIDirection *)pActors[v8].vPosition.x;
|
|
2089 v7 = (AIDirection *)pActors[v8].vPosition.y;
|
|
2090 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
|
|
2091 }
|
|
2092 else
|
|
2093 {
|
141
|
2094 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2095 {
|
|
2096 v6 = (AIDirection *)pParty->vPosition.x;
|
|
2097 v7 = (AIDirection *)pParty->vPosition.y;
|
|
2098 v23 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2099 }
|
|
2100 else
|
|
2101 {
|
|
2102 v6 = arg0;
|
|
2103 v7 = arg0;
|
|
2104 }
|
|
2105 }
|
|
2106 v21 = v3->uActorHeight;
|
|
2107 v9 = (double)(signed int)v21 * 0.75;
|
|
2108 v21 = v3->vPosition.z;
|
|
2109 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
|
|
2110 v10.y = v3->vPosition.y;
|
|
2111 v10.x = v3->vPosition.x;
|
|
2112 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
|
|
2113 {
|
|
2114 v12 = arg0;
|
|
2115 v13 = 0;
|
|
2116 if ( !arg0 )
|
|
2117 {
|
141
|
2118 v14 = Actor::GetDirectionInfo(8 * v24 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2119 v12 = &v20;
|
|
2120 memcpy(&v20, v14, sizeof(v20));
|
|
2121 v13 = 0;
|
|
2122 }
|
|
2123 v15 = pSpriteFrameTable->pSpriteSFrames;
|
|
2124 v3->uYawAngle = LOWORD(v12->uYawAngle);
|
319
|
2125 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
|
0
|
2126 v17 = v24;
|
|
2127 v3->uCurrentActionLength = 8 * v16;
|
|
2128 v3->uCurrentActionTime = v13;
|
|
2129 v3->uAIState = AttackingMelee;
|
|
2130 Actor::PlaySound(v17, 0);
|
|
2131 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2132 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2133 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
|
|
2134 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
|
|
2135 {
|
|
2136 LODWORD(v18) = 2 * v18;
|
|
2137 v25 = v18;
|
|
2138 }
|
|
2139 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2140 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
|
|
2141 v3->pMonsterInfo.uRecoveryTime = v18;
|
|
2142 v3->vVelocity.z = v13;
|
|
2143 v3->vVelocity.y = v13;
|
|
2144 v3->vVelocity.x = v13;
|
322
|
2145 v3->UpdateAnimation();
|
0
|
2146 }
|
|
2147 else
|
322
|
2148 Actor::_402AD7(v24, a2, rand() % 2, 64, arg0);
|
0
|
2149 }
|
|
2150
|
|
2151
|
|
2152 //----- (00438CF3) --------------------------------------------------------
|
322
|
2153 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
|
0
|
2154 {
|
|
2155 unsigned int v1; // esi@1
|
|
2156 unsigned int v2; // edi@2
|
|
2157 char v3; // bl@3
|
322
|
2158 //char *v4; // ecx@16
|
|
2159 //signed int v5; // eax@18
|
0
|
2160 Player **ppPlayers; // esi@20
|
|
2161
|
|
2162 v1 = uLevelMapStatsID;
|
322
|
2163 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
|
0
|
2164 return;
|
322
|
2165
|
|
2166 v2 = uActorID;
|
0
|
2167 v3 = 1;
|
|
2168 if ( v1 != 5 )
|
|
2169 {
|
|
2170 if ( v1 == 6 || v1 == 7 )
|
|
2171 {
|
484
|
2172 _449B57_test_bit(pParty->_quest_bits, 99);
|
|
2173 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
|
0
|
2174 return;
|
|
2175 goto LABEL_12;
|
|
2176 }
|
|
2177 if ( v1 != 8 )
|
|
2178 goto LABEL_12;
|
|
2179 }
|
484
|
2180 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
|
0
|
2181 v3 = 0;
|
484
|
2182 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
|
0
|
2183 v3 = 1;
|
|
2184 if ( v3 )
|
|
2185 {
|
|
2186 LABEL_12:
|
322
|
2187 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
|
0
|
2188 if ( pParty->uFine < 0 )
|
|
2189 pParty->uFine = 0;
|
|
2190 if ( pParty->uFine > 4000000 )
|
|
2191 pParty->uFine = 4000000;
|
322
|
2192
|
|
2193 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
2194 {
|
|
2195 if (pOutdoor->ddm.uReputation < 10000)
|
|
2196 pOutdoor->ddm.uReputation++;
|
|
2197 }
|
|
2198 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
2199 {
|
|
2200 if (pIndoor->dlv.uReputation < 10000)
|
|
2201 pIndoor->dlv.uReputation++;
|
|
2202 }
|
|
2203 else assert(false);
|
|
2204
|
0
|
2205 ppPlayers = &pPlayers[1];
|
|
2206 do
|
|
2207 {
|
|
2208 if ( pParty->uFine )
|
|
2209 {
|
484
|
2210 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
|
|
2211 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
|
0
|
2212 }
|
|
2213 ++ppPlayers;
|
|
2214 }
|
|
2215 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
|
|
2216 }
|
|
2217 }
|
|
2218
|
|
2219
|
|
2220 //----- (0043AE80) --------------------------------------------------------
|
322
|
2221 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
|
0
|
2222 {
|
|
2223 int result; // eax@1
|
|
2224 unsigned int v4; // esi@1
|
|
2225 int v5; // [sp-14h] [bp-18h]@3
|
|
2226 unsigned int v6; // [sp-10h] [bp-14h]@3
|
|
2227 int v7; // [sp-Ch] [bp-10h]@3
|
|
2228 int v8; // [sp-8h] [bp-Ch]@3
|
|
2229 __int16 v9; // [sp-4h] [bp-8h]@3
|
|
2230
|
|
2231 result = a2 - 1;
|
|
2232 v4 = 8 * uActorID | 3;
|
|
2233 switch ( a2 )
|
|
2234 {
|
|
2235 case 1:
|
|
2236 if ( a3 )
|
|
2237 {
|
|
2238 v9 = 0;
|
|
2239 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2240 v7 = 0;
|
|
2241 LOWORD(v6) = v4;
|
|
2242 v5 = 904;
|
|
2243 goto LABEL_16;
|
|
2244 }
|
322
|
2245 return;
|
0
|
2246 case 2:
|
|
2247 if ( a3 )
|
|
2248 {
|
|
2249 v9 = 0;
|
|
2250 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2251 v7 = 0;
|
|
2252 LOWORD(v6) = v4;
|
|
2253 v5 = 905;
|
|
2254 goto LABEL_16;
|
|
2255 }
|
322
|
2256 return;
|
0
|
2257 case 3:
|
|
2258 if ( a3 )
|
|
2259 {
|
|
2260 v9 = 0;
|
|
2261 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2262 v7 = 0;
|
|
2263 LOWORD(v6) = v4;
|
|
2264 v5 = 906;
|
|
2265 goto LABEL_16;
|
|
2266 }
|
322
|
2267 return;
|
0
|
2268 case 4:
|
|
2269 if ( a3 )
|
|
2270 {
|
|
2271 v9 = 0;
|
|
2272 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
|
|
2273 v7 = 0;
|
|
2274 LOWORD(v6) = v4;
|
|
2275 v5 = 907;
|
|
2276 goto LABEL_16;
|
|
2277 }
|
322
|
2278 return;
|
0
|
2279 case 5:
|
|
2280 v9 = 4;
|
|
2281 v8 = 65536;
|
|
2282 v7 = 0;
|
|
2283 v6 = 8 * uActorID | 3;
|
|
2284 v5 = 901;
|
|
2285 goto LABEL_16;
|
|
2286 case 6:
|
|
2287 v9 = 4;
|
|
2288 v8 = 65536;
|
|
2289 v7 = 0;
|
|
2290 v6 = 8 * uActorID | 3;
|
|
2291 v5 = 902;
|
|
2292 goto LABEL_16;
|
|
2293 case 7:
|
|
2294 v9 = 4;
|
|
2295 v8 = 65536;
|
|
2296 v7 = 0;
|
|
2297 v6 = 8 * uActorID | 3;
|
|
2298 v5 = 903;
|
|
2299 goto LABEL_16;
|
|
2300 case 8:
|
|
2301 v9 = 4;
|
|
2302 v8 = 65536;
|
|
2303 v7 = 0;
|
|
2304 v6 = 8 * uActorID | 3;
|
|
2305 v5 = 900;
|
|
2306 goto LABEL_16;
|
|
2307 case 9:
|
|
2308 v9 = 4;
|
|
2309 v8 = 65536;
|
|
2310 v7 = 0;
|
|
2311 v6 = 8 * uActorID | 3;
|
|
2312 v5 = 909;
|
|
2313 goto LABEL_16;
|
|
2314 case 10:
|
|
2315 v9 = 4;
|
|
2316 v8 = 65536;
|
|
2317 v7 = 0;
|
|
2318 v6 = 8 * uActorID | 3;
|
|
2319 v5 = 908;
|
|
2320 LABEL_16:
|
|
2321 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
|
|
2322 break;
|
|
2323 default:
|
322
|
2324 return;
|
0
|
2325 }
|
322
|
2326 return;
|
0
|
2327 }
|
|
2328
|
|
2329
|
|
2330 //----- (0043B3E0) --------------------------------------------------------
|
|
2331 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
|
|
2332 {
|
|
2333 signed int v2; // ebp@1
|
|
2334 int v3; // eax@9
|
|
2335 signed int v4; // edi@9
|
|
2336 int v5; // esi@9
|
|
2337 int v6; // ebx@11
|
|
2338 unsigned __int16 v8; // si@21
|
|
2339 int v9; // edi@21
|
|
2340 signed int v10; // eax@23
|
|
2341 int v11; // [sp+10h] [bp-4h]@1
|
|
2342
|
|
2343 v2 = 0;
|
|
2344 v11 = 0;
|
|
2345 if ( a2 )
|
|
2346 {
|
|
2347 if ( a2 == 1 )
|
|
2348 {
|
|
2349 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
|
|
2350 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
|
|
2351 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
|
|
2352 }
|
|
2353 else
|
|
2354 {
|
|
2355 if ( a2 <= 1 )
|
|
2356 return 0;
|
|
2357 if ( a2 <= 3 )
|
|
2358 {
|
|
2359 if ( a2 == 2 )
|
|
2360 {
|
|
2361 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
|
|
2362 v9 = a1->pMonsterInfo.uSpell1ID;
|
|
2363 }
|
|
2364 else
|
|
2365 {
|
|
2366 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
|
|
2367 v9 = a1->pMonsterInfo.uSpell2ID;
|
|
2368 }
|
|
2369 v10 = SkillToMastery(v8);
|
|
2370 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
|
|
2371 }
|
|
2372 if ( a2 != 4 )
|
|
2373 return 0;
|
|
2374 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
2375 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
|
|
2376 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
2377 }
|
|
2378 }
|
|
2379 else
|
|
2380 {
|
|
2381 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
|
|
2382 v2 = a1->pActorBuffs[14].uPower;
|
|
2383 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
|
|
2384 v2 = a1->pActorBuffs[18].uPower;
|
|
2385 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
|
|
2386 v2 += a1->pActorBuffs[21].uPower;
|
|
2387 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
|
|
2388 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
|
|
2389 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
|
|
2390 }
|
|
2391 if ( v3 > 0 )
|
|
2392 {
|
|
2393 v6 = v3;
|
|
2394 do
|
|
2395 {
|
|
2396 --v6;
|
|
2397 v11 += rand() % v4 + 1;
|
|
2398 }
|
|
2399 while ( v6 );
|
|
2400 }
|
|
2401 return v11 + v5 + v2;
|
|
2402 }
|
|
2403
|
|
2404 //----- (00438B9B) --------------------------------------------------------
|
322
|
2405 bool Actor::IsPeasant()
|
0
|
2406 {
|
|
2407 unsigned int v1; // eax@1
|
|
2408
|
|
2409 v1 = this->uAlly;
|
|
2410 if ( !v1 )
|
|
2411 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
|
|
2412 return (signed int)v1 >= 39 && (signed int)v1 <= 44
|
|
2413 || (signed int)v1 >= 45 && (signed int)v1 <= 50
|
|
2414 || (signed int)v1 >= 51 && (signed int)v1 <= 62
|
|
2415 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
|
|
2416 }
|
|
2417
|
|
2418 //----- (0042EBEE) --------------------------------------------------------
|
|
2419 bool Actor::StealFrom(unsigned int uActorID)
|
|
2420 {
|
|
2421 unsigned int v1; // esi@1
|
|
2422 Player *pPlayer; // edi@1
|
|
2423 bool result; // eax@1
|
|
2424 int v4; // ebx@2
|
|
2425 unsigned int v5; // eax@2
|
|
2426 DDM_DLV_Header *v6; // esi@4
|
|
2427 unsigned int v7; // [sp+8h] [bp-4h]@1
|
|
2428 int v8; // [sp+8h] [bp-4h]@6
|
|
2429
|
|
2430 v1 = uActiveCharacter;
|
|
2431 v7 = uActorID;
|
243
|
2432 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
|
0
|
2433 result = pPlayer->CanAct();
|
|
2434 if ( result )
|
|
2435 {
|
|
2436 pStru277->_427D48(v1);
|
|
2437 v4 = 0;
|
|
2438 v5 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
2439 if ( v5 )
|
|
2440 v4 = pMapStats->pInfos[v5]._steal_perm;
|
|
2441 v6 = &pOutdoor->ddm;
|
|
2442 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
|
|
2443 v6 = &pIndoor->dlv;
|
|
2444 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
|
|
2445 v8 = pPlayer->GetAttackRecoveryTime(0);
|
|
2446 if ( v8 < 30 )
|
|
2447 v8 = 30;
|
|
2448 if ( !pParty->bTurnBasedModeOn )
|
|
2449 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
|
|
2450 pTurnEngine->_40471C();
|
|
2451 result = 1;
|
|
2452 }
|
|
2453 return result;
|
|
2454 }
|
|
2455
|
|
2456
|
|
2457 //----- (00403A60) --------------------------------------------------------
|
322
|
2458 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2459 {
|
|
2460 Actor *v3; // ebx@1
|
|
2461 AIDirection *v4; // esi@3
|
|
2462 AIDirection *v5; // edi@3
|
|
2463 signed int v6; // eax@4
|
|
2464 Vec3_int_ v7; // ST04_12@6
|
322
|
2465 //unsigned int result; // eax@7
|
0
|
2466 AIDirection *v9; // eax@8
|
|
2467 unsigned int v10; // esi@8
|
|
2468 AIDirection *v11; // esi@9
|
|
2469 SpriteFrame *v12; // ecx@10
|
|
2470 __int16 v13; // ax@10
|
|
2471 unsigned int v14; // ecx@10
|
|
2472 unsigned int v15; // eax@10
|
|
2473 signed int v16; // ecx@17
|
|
2474 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2475 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2476 int v19; // [sp+44h] [bp-10h]@6
|
|
2477 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2478 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2479 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2480 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2481
|
|
2482 v22 = uActorID;
|
|
2483 v3 = &pActors[uActorID];
|
|
2484 a2 = edx0;
|
141
|
2485 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2486 {
|
|
2487 v6 = edx0 >> 3;
|
|
2488 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2489 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2490 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2491 }
|
|
2492 else
|
|
2493 {
|
141
|
2494 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2495 {
|
|
2496 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2497 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2498 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2499 }
|
|
2500 else
|
|
2501 {
|
|
2502 v4 = pDir;
|
|
2503 v5 = pDir;
|
|
2504 }
|
|
2505 }
|
|
2506 v19 = v3->uActorHeight;
|
|
2507 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2508 v7.y = v3->vPosition.y;
|
|
2509 v7.x = v3->vPosition.x;
|
|
2510 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2511 {
|
|
2512 v9 = pDir;
|
|
2513 v10 = 0;
|
|
2514 if ( !pDir )
|
|
2515 {
|
141
|
2516 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2517 v9 = &v18;
|
|
2518 memcpy(&v18, v11, sizeof(v18));
|
|
2519 v10 = 0;
|
|
2520 }
|
|
2521 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2522 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2523 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2524 v14 = v22;
|
|
2525 v3->uCurrentActionLength = 8 * v13;
|
|
2526 v3->uCurrentActionTime = v10;
|
|
2527 v3->uAIState = AttackingRanged4;
|
|
2528 Actor::PlaySound(v14, 0);
|
|
2529 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2530 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2531 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2532 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2533 {
|
|
2534 v15 *= 2;
|
|
2535 pDira = v15;
|
|
2536 }
|
|
2537 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2538 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2539 else
|
|
2540 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2541 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2542 * (double)(signed int)pDira
|
|
2543 * -2.133333333333333);
|
|
2544 v16 = v3->pMonsterInfo.uSpell2ID;
|
|
2545 v3->vVelocity.z = v10;
|
|
2546 v3->vVelocity.y = v10;
|
|
2547 v3->vVelocity.x = v10;
|
|
2548 if ( sub_42FB5C(v16) )
|
|
2549 {
|
|
2550 v3->uCurrentActionLength = 64;
|
|
2551 v3->uCurrentActionTime = v10;
|
|
2552 v3->uAIState = Fidgeting;
|
322
|
2553 v3->UpdateAnimation();
|
0
|
2554 v3->uAIState = AttackingRanged4;
|
|
2555 }
|
|
2556 else
|
322
|
2557 v3->UpdateAnimation();
|
0
|
2558 }
|
|
2559 else
|
322
|
2560 Actor::_402AD7(v22, a2, v22, 64, pDir);
|
0
|
2561 }
|
|
2562
|
|
2563
|
|
2564 //----- (00403854) --------------------------------------------------------
|
322
|
2565 void Actor::_403854(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2566 {
|
|
2567 Actor *v3; // ebx@1
|
|
2568 AIDirection *v4; // esi@3
|
|
2569 AIDirection *v5; // edi@3
|
|
2570 signed int v6; // eax@4
|
|
2571 Vec3_int_ v7; // ST04_12@6
|
322
|
2572 //unsigned int result; // eax@7
|
0
|
2573 AIDirection *v9; // eax@8
|
|
2574 unsigned int v10; // esi@8
|
|
2575 AIDirection *v11; // esi@9
|
|
2576 SpriteFrame *v12; // ecx@10
|
|
2577 __int16 v13; // ax@10
|
|
2578 unsigned int v14; // ecx@10
|
|
2579 unsigned int v15; // eax@10
|
|
2580 signed int v16; // ecx@17
|
|
2581 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2582 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
2583 int v19; // [sp+44h] [bp-10h]@6
|
|
2584 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2585 int v21; // [sp+4Ch] [bp-8h]@3
|
|
2586 unsigned int v22; // [sp+50h] [bp-4h]@1
|
|
2587 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2588
|
|
2589 v22 = uActorID;
|
|
2590 v3 = &pActors[uActorID];
|
|
2591 a2 = edx0;
|
141
|
2592 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2593 {
|
|
2594 v6 = edx0 >> 3;
|
|
2595 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2596 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2597 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2598 }
|
|
2599 else
|
|
2600 {
|
141
|
2601 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2602 {
|
|
2603 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2604 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2605 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2606 }
|
|
2607 else
|
|
2608 {
|
|
2609 v4 = pDir;
|
|
2610 v5 = pDir;
|
|
2611 }
|
|
2612 }
|
|
2613 v19 = v3->uActorHeight;
|
|
2614 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2615 v7.y = v3->vPosition.y;
|
|
2616 v7.x = v3->vPosition.x;
|
|
2617 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
|
|
2618 {
|
|
2619 v9 = pDir;
|
|
2620 v10 = 0;
|
|
2621 if ( !pDir )
|
|
2622 {
|
141
|
2623 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2624 v9 = &v18;
|
|
2625 memcpy(&v18, v11, sizeof(v18));
|
|
2626 v10 = 0;
|
|
2627 }
|
|
2628 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2629 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2630 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2631 v14 = v22;
|
|
2632 v3->uCurrentActionLength = 8 * v13;
|
|
2633 v3->uCurrentActionTime = v10;
|
|
2634 v3->uAIState = AttackingRanged3;
|
|
2635 Actor::PlaySound(v14, 0);
|
|
2636 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2637 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2638 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2639 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2640 {
|
|
2641 v15 *= 2;
|
|
2642 pDira = v15;
|
|
2643 }
|
|
2644 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2645 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2646 else
|
|
2647 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2648 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2649 * (double)(signed int)pDira
|
|
2650 * -2.133333333333333);
|
|
2651 v16 = v3->pMonsterInfo.uSpell1ID;
|
|
2652 v3->vVelocity.z = v10;
|
|
2653 v3->vVelocity.y = v10;
|
|
2654 v3->vVelocity.x = v10;
|
|
2655 if ( sub_42FB5C(v16) )
|
|
2656 {
|
|
2657 v3->uCurrentActionLength = 64;
|
|
2658 v3->uCurrentActionTime = v10;
|
|
2659 v3->uAIState = Fidgeting;
|
322
|
2660 v3->UpdateAnimation();
|
0
|
2661 v3->uAIState = AttackingRanged3;
|
|
2662 }
|
|
2663 else
|
322
|
2664 v3->UpdateAnimation();
|
0
|
2665 }
|
|
2666 else
|
322
|
2667 Actor::_402AD7(v22, a2, v22, 64, pDir);
|
0
|
2668 }
|
|
2669
|
|
2670
|
|
2671 //----- (0040368B) --------------------------------------------------------
|
322
|
2672 void Actor::_40368B(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2673 {
|
|
2674 Actor *v3; // ebx@1
|
|
2675 AIDirection *v4; // esi@3
|
|
2676 AIDirection *v5; // edi@3
|
|
2677 signed int v6; // eax@4
|
|
2678 Vec3_int_ v7; // ST04_12@6
|
322
|
2679 //unsigned int result; // eax@7
|
0
|
2680 AIDirection *v9; // eax@8
|
|
2681 unsigned int v10; // esi@8
|
|
2682 AIDirection *v11; // esi@9
|
|
2683 SpriteFrame *v12; // ecx@10
|
|
2684 __int16 v13; // ax@10
|
|
2685 unsigned int v14; // ecx@10
|
|
2686 signed __int64 v15; // qax@10
|
|
2687 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
2688 AIDirection v17; // [sp+28h] [bp-2Ch]@9
|
|
2689 int v18; // [sp+44h] [bp-10h]@6
|
|
2690 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2691 int v20; // [sp+4Ch] [bp-8h]@3
|
|
2692 unsigned int v21; // [sp+50h] [bp-4h]@1
|
|
2693 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
2694
|
|
2695 v21 = uActorID;
|
|
2696 v3 = &pActors[uActorID];
|
|
2697 a2 = edx0;
|
141
|
2698 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2699 {
|
|
2700 v6 = edx0 >> 3;
|
|
2701 v4 = (AIDirection *)pActors[v6].vPosition.x;
|
|
2702 v5 = (AIDirection *)pActors[v6].vPosition.y;
|
|
2703 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2704 }
|
|
2705 else
|
|
2706 {
|
141
|
2707 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2708 {
|
|
2709 v4 = (AIDirection *)pParty->vPosition.x;
|
|
2710 v5 = (AIDirection *)pParty->vPosition.y;
|
|
2711 v20 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2712 }
|
|
2713 else
|
|
2714 {
|
|
2715 v4 = pDir;
|
|
2716 v5 = pDir;
|
|
2717 }
|
|
2718 }
|
|
2719 v18 = v3->uActorHeight;
|
|
2720 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
|
|
2721 v7.y = v3->vPosition.y;
|
|
2722 v7.x = v3->vPosition.x;
|
|
2723 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
|
|
2724 {
|
|
2725 v9 = pDir;
|
|
2726 v10 = 0;
|
|
2727 if ( !pDir )
|
|
2728 {
|
141
|
2729 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2730 v9 = &v17;
|
|
2731 memcpy(&v17, v11, sizeof(v17));
|
|
2732 v10 = 0;
|
|
2733 }
|
|
2734 v12 = pSpriteFrameTable->pSpriteSFrames;
|
|
2735 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
319
|
2736 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2737 v14 = v21;
|
|
2738 v3->uCurrentActionLength = 8 * v13;
|
|
2739 v3->uCurrentActionTime = v10;
|
|
2740 v3->uAIState = AttackingRanged2;
|
|
2741 Actor::PlaySound(v14, 0);
|
|
2742 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2743 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2744 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
|
|
2745 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
|
|
2746 {
|
|
2747 LODWORD(v15) = 2 * v15;
|
|
2748 pDira = v15;
|
|
2749 }
|
|
2750 if ( pParty->bTurnBasedModeOn != 1 )
|
|
2751 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
|
|
2752 v3->pMonsterInfo.uRecoveryTime = v15;
|
|
2753 v3->vVelocity.z = v10;
|
|
2754 v3->vVelocity.y = v10;
|
|
2755 v3->vVelocity.x = v10;
|
322
|
2756 v3->UpdateAnimation();
|
0
|
2757 }
|
|
2758 else
|
322
|
2759 Actor::_402AD7(v21, a2, v21, 64, pDir);
|
0
|
2760 }
|
|
2761
|
|
2762
|
|
2763 //----- (00403476) --------------------------------------------------------
|
322
|
2764 void Actor::_403476(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
0
|
2765 {
|
|
2766 Actor *v3; // ebx@1
|
|
2767 int v4; // esi@3
|
|
2768 int v5; // edi@3
|
|
2769 signed int v6; // eax@4
|
|
2770 Vec3_int_ v7; // ST04_12@6
|
|
2771 unsigned char v8[12]; // ST04_12@7
|
322
|
2772 //unsigned int result; // eax@8
|
0
|
2773 AIDirection *v10; // eax@9
|
|
2774 unsigned int v11; // esi@9
|
|
2775 AIDirection *v12; // esi@10
|
|
2776 SpriteFrame *v13; // ecx@11
|
|
2777 __int16 v14; // ax@11
|
|
2778 unsigned int v15; // ecx@11
|
|
2779 unsigned int v16; // eax@11
|
|
2780 AIDirection a3; // [sp+Ch] [bp-48h]@10
|
|
2781 AIDirection v18; // [sp+28h] [bp-2Ch]@10
|
|
2782 int v19; // [sp+44h] [bp-10h]@6
|
|
2783 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
2784 unsigned int v21; // [sp+4Ch] [bp-8h]@1
|
|
2785 int v22; // [sp+50h] [bp-4h]@3
|
|
2786 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
|
|
2787
|
|
2788 v21 = uActorID;
|
|
2789 v3 = &pActors[uActorID];
|
|
2790 a2 = edx0;
|
141
|
2791 if ( (edx0 & 7) == OBJECT_Actor)
|
0
|
2792 {
|
|
2793 v6 = edx0 >> 3;
|
|
2794 v4 = pActors[v6].vPosition.x;
|
|
2795 v5 = pActors[v6].vPosition.y;
|
|
2796 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
|
|
2797 }
|
|
2798 else
|
|
2799 {
|
141
|
2800 if ( (edx0 & 7) == OBJECT_Player)
|
0
|
2801 {
|
|
2802 v4 = pParty->vPosition.x;
|
|
2803 v5 = pParty->vPosition.y;
|
|
2804 v22 = pParty->vPosition.z + pParty->sEyelevel;
|
|
2805 }
|
|
2806 else
|
|
2807 {
|
|
2808 v4 = (int)pDir;
|
|
2809 v5 = (int)pDir;
|
|
2810 }
|
|
2811 }
|
|
2812 v19 = v3->uActorHeight;
|
|
2813 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
2814 v7.y = v3->vPosition.y;
|
|
2815 v7.x = v3->vPosition.x;
|
|
2816 if ( sub_407A1C(v4, v5, v22, v7)
|
|
2817 || (*(unsigned int *)&v8[8] = v22,
|
|
2818 v19 = v3->uActorHeight,
|
|
2819 *(_QWORD *)v8 = __PAIR__(v5, v4),
|
|
2820 sub_407A1C(
|
|
2821 v3->vPosition.x,
|
|
2822 v3->vPosition.y,
|
|
2823 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
|
|
2824 *(Vec3_int_ *)v8)) )
|
|
2825 {
|
|
2826 v10 = pDir;
|
|
2827 v11 = 0;
|
|
2828 if ( !pDir )
|
|
2829 {
|
141
|
2830 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, a2, &a3, 0);
|
0
|
2831 v10 = &v18;
|
|
2832 memcpy(&v18, v12, sizeof(v18));
|
|
2833 v11 = 0;
|
|
2834 }
|
|
2835 v13 = pSpriteFrameTable->pSpriteSFrames;
|
|
2836 v3->uYawAngle = LOWORD(v10->uYawAngle);
|
319
|
2837 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
0
|
2838 v15 = v21;
|
|
2839 v3->uCurrentActionLength = 8 * v14;
|
|
2840 v3->uCurrentActionTime = v11;
|
|
2841 v3->uAIState = AttackingRanged1;
|
|
2842 Actor::PlaySound(v15, 0);
|
|
2843 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2844 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
2845 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
|
|
2846 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
|
|
2847 {
|
|
2848 v16 *= 2;
|
|
2849 pDira = v16;
|
|
2850 }
|
|
2851 if ( pParty->bTurnBasedModeOn == 1 )
|
|
2852 v3->pMonsterInfo.uRecoveryTime = v16;
|
|
2853 else
|
|
2854 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
|
|
2855 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
|
|
2856 * (double)(signed int)pDira
|
|
2857 * -2.133333333333333);
|
|
2858 v3->vVelocity.z = v11;
|
|
2859 v3->vVelocity.y = v11;
|
|
2860 v3->vVelocity.x = v11;
|
322
|
2861 v3->UpdateAnimation();
|
0
|
2862 }
|
|
2863 else
|
322
|
2864 Actor::_402AD7(v21, a2, v21, 64, pDir);
|
0
|
2865 }
|
|
2866
|
|
2867 //----- (004032B2) --------------------------------------------------------
|
322
|
2868 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
|
0
|
2869 {
|
|
2870 unsigned int v4; // edi@1
|
|
2871 Actor *v5; // esi@1
|
|
2872 int v6; // ebx@1
|
|
2873 int v7; // ST08_4@1
|
|
2874 int v8; // eax@1
|
|
2875 unsigned int v9; // ebx@11
|
|
2876 int v10; // ebx@13
|
|
2877 signed __int16 v11; // cx@17
|
|
2878 unsigned int v12; // [sp-8h] [bp-44h]@10
|
|
2879 AIDirection *v13; // [sp-4h] [bp-40h]@10
|
|
2880 AIDirection v14; // [sp+Ch] [bp-30h]@7
|
|
2881 int v15; // [sp+28h] [bp-14h]@11
|
|
2882 unsigned int v16; // [sp+2Ch] [bp-10h]@1
|
|
2883 int y; // [sp+30h] [bp-Ch]@1
|
|
2884 unsigned int uActorID; // [sp+34h] [bp-8h]@1
|
|
2885 int v19; // [sp+38h] [bp-4h]@1
|
|
2886
|
414
|
2887 //v14 never filled, maybe it is passed to function but optimized away as local variable
|
|
2888
|
0
|
2889 uActorID = a1;
|
|
2890 v4 = a1;
|
|
2891 v5 = &pActors[a1];
|
|
2892 v16 = a2;
|
|
2893 v6 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2894 v7 = v5->vInitialPosition.x - v5->vPosition.x;
|
|
2895 y = v5->vInitialPosition.y - v5->vPosition.y;
|
|
2896 v19 = abs(v7);
|
|
2897 v8 = abs(y);
|
|
2898 if ( v19 <= v8 )
|
|
2899 v19 = v8 + (v19 >> 1);
|
|
2900 else
|
|
2901 v19 += v8 >> 1;
|
|
2902 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2903 {
|
|
2904 if ( !uActionLength )
|
|
2905 uActionLength = 256;
|
414
|
2906 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
|
0
|
2907 return;
|
|
2908 }
|
|
2909 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
|
|
2910 {
|
|
2911 v13 = &v14;
|
|
2912 v12 = 256;
|
413
|
2913 Actor::AI_Stand(uActorID, v16, v12, v13);
|
0
|
2914 return;
|
|
2915 }
|
|
2916 v15 = (rand() & 0xF) << 12;
|
|
2917 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
|
|
2918 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
|
|
2919 if ( rand() % 100 < 25 )
|
|
2920 {
|
|
2921 Actor::StandAwhile(uActorID);
|
|
2922 return;
|
|
2923 }
|
|
2924 v10 = v9 + rand() % 256 - 128;
|
|
2925 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
|
|
2926 {
|
|
2927 v13 = &v14;
|
|
2928 v12 = 256;
|
413
|
2929 Actor::AI_Stand(uActorID, v16, v12, v13);
|
245
|
2930 return;
|
0
|
2931 }
|
|
2932 v11 = v5->uMovementSpeed;
|
|
2933 v5->uYawAngle = v10;
|
|
2934 if ( v11 )
|
|
2935 v5->uCurrentActionLength = 32 * v19 / v11;
|
|
2936 else
|
|
2937 v5->uCurrentActionLength = 0;
|
|
2938 v5->uCurrentActionTime = 0;
|
|
2939 v5->uAIState = Tethered;
|
|
2940 if ( rand() % 100 < 2 )
|
|
2941 Actor::PlaySound(uActorID, 3u);
|
|
2942 v5->UpdateAnimation();
|
|
2943 }
|
|
2944
|
|
2945
|
|
2946 //----- (004031C1) --------------------------------------------------------
|
|
2947 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
|
|
2948 {
|
|
2949 unsigned int v3; // edi@1
|
|
2950 Actor *v4; // esi@1
|
|
2951 ActorJob *v5; // eax@1
|
|
2952 signed int v6; // edx@2
|
|
2953 ActorJob *v7; // eax@2
|
|
2954 signed int v8; // edi@2
|
82
|
2955 ActorJob *v9; // ecx@2
|
0
|
2956 __int16 v10; // cx@15
|
|
2957 signed int v12; // [sp+8h] [bp-4h]@1
|
|
2958
|
|
2959 v3 = uActorID;
|
|
2960 v12 = a2;
|
|
2961 v4 = &pActors[uActorID];
|
|
2962 v5 = (ActorJob *)pActors[uActorID].CanAct();
|
|
2963 if ( v5 )
|
|
2964 {
|
|
2965 v6 = 65535;
|
|
2966 v7 = &v4->pScheduledJobs[v3];
|
|
2967 v8 = 7;
|
82
|
2968 v9 = &v7[7];//(char *)&v7[7].uHour;
|
|
2969 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
|
0
|
2970 {
|
|
2971 --v8;
|
82
|
2972 --v9;
|
0
|
2973 if ( v8 < 0 )
|
82
|
2974 break;
|
0
|
2975 }
|
82
|
2976 if( v8 >= 0 )
|
|
2977 v6 = v8;
|
0
|
2978 if ( !v8 && v6 == 65535 )
|
|
2979 v6 = 7;
|
|
2980 v5 = &v7[v6];
|
|
2981 if ( v4->vInitialPosition.x != v5->vPos.x
|
|
2982 || v4->vInitialPosition.y != v5->vPos.y
|
|
2983 || v4->vInitialPosition.z != v5->vPos.z
|
|
2984 || v4->pMonsterInfo.uMovementType != v5->uAction )
|
|
2985 {
|
|
2986 v4->vInitialPosition.x = v5->vPos.x;
|
|
2987 v4->vInitialPosition.y = v5->vPos.y;
|
|
2988 v10 = v5->vPos.z;
|
|
2989 v4->vInitialPosition.z = v10;
|
|
2990 LOBYTE(v5) = v5->uAction;
|
|
2991 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
|
|
2992 if ( a3 == 1 )
|
|
2993 {
|
|
2994 v4->vPosition.x = v4->vInitialPosition.x;
|
|
2995 v4->vPosition.y = v4->vInitialPosition.y;
|
|
2996 LOBYTE(v5) = v10;
|
|
2997 v4->vPosition.z = v10;
|
|
2998 }
|
|
2999 }
|
|
3000 }
|
|
3001 return (char)v5;
|
|
3002 }
|
|
3003
|
|
3004
|
|
3005 //----- (004030AD) --------------------------------------------------------
|
322
|
3006 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0)
|
0
|
3007 {
|
|
3008 unsigned int v3; // edi@1
|
|
3009 Actor *v4; // ebx@1
|
322
|
3010 //__int16 result; // ax@10
|
0
|
3011 SpriteFrame *v6; // ecx@16
|
|
3012 __int16 v7; // ax@16
|
|
3013 unsigned int v8; // ecx@16
|
|
3014 AIDirection a3; // [sp+Ch] [bp-40h]@16
|
|
3015 AIDirection v10; // [sp+28h] [bp-24h]@16
|
|
3016 unsigned int v11; // [sp+44h] [bp-8h]@1
|
|
3017 signed int a2; // [sp+48h] [bp-4h]@1
|
|
3018
|
|
3019 v3 = uActorID;
|
|
3020 a2 = edx0;
|
|
3021 v4 = &pActors[uActorID];
|
|
3022 v11 = uActorID;
|
|
3023 if ( v4->uAIState == 7 )
|
|
3024 BYTE2(v4->uAttributes) |= 2u;
|
|
3025 if ( v4->pMonsterInfo.uHostilityType != 4 )
|
|
3026 {
|
|
3027 v4->uAttributes &= 0xFFFFFFFBu;
|
|
3028 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
3029 }
|
|
3030 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
|
|
3031 v4->pActorBuffs[1].Reset();
|
|
3032 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
|
|
3033 v4->pActorBuffs[4].Reset();
|
|
3034 if ( arg0
|
322
|
3035 || (v4->uAIState != 8
|
|
3036 && v4->uAIState != 3
|
|
3037 && v4->uAIState != 12
|
|
3038 && v4->uAIState != 13
|
|
3039 && v4->uAIState != 18
|
|
3040 && v4->uAIState != 2))
|
0
|
3041 {
|
|
3042 memcpy(&v10, Actor::GetDirectionInfo(8 * v3 | 3, a2, &a3, 0), sizeof(v10));
|
|
3043 v6 = pSpriteFrameTable->pSpriteSFrames;
|
|
3044 v4->uYawAngle = LOWORD(v10.uYawAngle);
|
319
|
3045 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
|
0
|
3046 v8 = v11;
|
|
3047 v4->uCurrentActionTime = 0;
|
|
3048 v4->uAIState = Stunned;
|
|
3049 v4->uCurrentActionLength = 8 * v7;
|
|
3050 Actor::PlaySound(v8, 2u);
|
322
|
3051 v4->UpdateAnimation();
|
0
|
3052 }
|
|
3053 }
|
|
3054
|
|
3055 //----- (00402F87) --------------------------------------------------------
|
414
|
3056 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
|
0
|
3057 {
|
|
3058 unsigned int v7; // eax@3
|
|
3059 unsigned int v9; // eax@3
|
414
|
3060
|
|
3061 assert(uActorID < uNumActors);
|
|
3062 auto actor = pActors + uActorID;
|
417
|
3063
|
|
3064 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
|
414
|
3065 if (!a4)
|
|
3066 a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0);
|
|
3067
|
|
3068 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
|
|
3069
|
|
3070 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
|
|
3071 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
|
|
3072
|
|
3073 if ( BYTE1(v9) & 7 ) // turned away - just stand
|
|
3074 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
|
|
3075 else // facing player - play bored anim
|
0
|
3076 {
|
414
|
3077 actor->uAIState = Fidgeting;
|
|
3078 actor->uCurrentActionTime = 0;
|
|
3079 actor->uYawAngle = a4->uYawAngle;
|
|
3080 actor->vVelocity.z = 0;
|
|
3081 actor->vVelocity.y = 0;
|
|
3082 actor->vVelocity.x = 0;
|
0
|
3083 if ( rand() % 100 < 5 )
|
414
|
3084 Actor::PlaySound(uActorID, 3);
|
|
3085 actor->UpdateAnimation();
|
0
|
3086 }
|
|
3087 }
|
|
3088
|
|
3089 //----- (00402F27) --------------------------------------------------------
|
322
|
3090 void Actor::Resurrect(unsigned int uActorID)
|
0
|
3091 {
|
|
3092 Actor *pActor; // esi@1
|
|
3093 SpriteFrame *v2; // edx@1
|
|
3094 int v3; // eax@1
|
|
3095
|
|
3096 pActor = &pActors[uActorID];
|
|
3097 v2 = pSpriteFrameTable->pSpriteSFrames;
|
319
|
3098 v3 = pActor->pSpriteIDs[ANIM_Dying];
|
0
|
3099 pActor->uCurrentActionTime = 0;
|
|
3100 pActor->uAIState = Resurrected;
|
|
3101 pActor->uCurrentActionAnimation = ANIM_Dying;
|
|
3102 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
|
|
3103 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
|
|
3104 Actor::PlaySound(uActorID, 1u);
|
322
|
3105 pActor->UpdateAnimation();
|
0
|
3106 }
|
|
3107
|
|
3108
|
|
3109 //----- (00402D6E) --------------------------------------------------------
|
319
|
3110 void Actor::Die(unsigned int uActorID)
|
0
|
3111 {
|
319
|
3112 auto actor = &pActors[uActorID];
|
0
|
3113
|
319
|
3114 actor->uCurrentActionTime = 0;
|
|
3115 actor->uAIState = Dying;
|
|
3116 actor->uCurrentActionAnimation = ANIM_Dying;
|
|
3117 actor->sCurrentHP = 0;
|
|
3118 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
|
|
3119 actor->pActorBuffs[6].Reset();
|
|
3120 actor->pActorBuffs[5].Reset();
|
|
3121 Actor::PlaySound(uActorID, 1);
|
|
3122 actor->UpdateAnimation();
|
|
3123
|
|
3124 for (uint i = 0; i < 5; ++i)
|
|
3125 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
|
|
3126 pParty->field_75A[i] = true;
|
|
3127
|
|
3128 for (uint i = 0; i < 22; ++i)
|
|
3129 actor->pActorBuffs[i].Reset();
|
|
3130
|
|
3131 ItemGen drop;
|
|
3132 switch (actor->pMonsterInfo.uID)
|
0
|
3133 {
|
319
|
3134 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
|
|
3135 drop.uItemID = ITEM_HARPY_FEATHER;
|
|
3136 break;
|
|
3137
|
|
3138 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
|
|
3139 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
|
|
3140 break;
|
|
3141
|
|
3142 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
|
|
3143 drop.uItemID = ITEM_TROLL_BLOOD;
|
|
3144 break;
|
|
3145
|
|
3146 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
|
|
3147 drop.uItemID = ITEM_DEVIL_ICHOR;
|
|
3148 break;
|
|
3149
|
|
3150 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
|
|
3151 drop.uItemID = ITEM_DRAGON_EYE;
|
321
|
3152 break;
|
0
|
3153 }
|
319
|
3154
|
|
3155 if (rand() % 100 < 20)
|
0
|
3156 {
|
319
|
3157 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
|
|
3158 actor->vPosition.x,
|
|
3159 actor->vPosition.y,
|
|
3160 actor->vPosition.z + 16,
|
|
3161 rand() % 200 + 200,
|
0
|
3162 1,
|
|
3163 1,
|
|
3164 0,
|
319
|
3165 &drop);
|
0
|
3166 }
|
319
|
3167
|
|
3168 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
|
|
3169 Actor::Explode(uActorID);
|
0
|
3170 }
|
|
3171
|
|
3172 //----- (00402CED) --------------------------------------------------------
|
322
|
3173 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
|
0
|
3174 {
|
|
3175 Actor *v2; // eax@1
|
|
3176 unsigned __int16 v3; // dx@1
|
|
3177 int v4; // eax@3
|
|
3178 int v5; // eax@4
|
|
3179 unsigned int v6; // eax@6
|
|
3180 signed int v7; // eax@12
|
|
3181 signed int v8; // [sp-18h] [bp-1Ch]@10
|
|
3182 signed int v9; // [sp-14h] [bp-18h]@10
|
|
3183 int v10; // [sp-10h] [bp-14h]@10
|
|
3184 unsigned int v11; // [sp-Ch] [bp-10h]@10
|
|
3185 int v12; // [sp-8h] [bp-Ch]@10
|
|
3186
|
|
3187 v2 = &pActors[uActorID];
|
|
3188 v3 = v2->pSoundSampleIDs[uSoundID];
|
|
3189 if ( v3 )
|
|
3190 {
|
|
3191 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
|
|
3192 {
|
|
3193 v12 = 0;
|
|
3194 v11 = 0;
|
|
3195 v10 = 0;
|
|
3196 v9 = 0;
|
|
3197 v8 = -1;
|
|
3198 }
|
|
3199 else
|
|
3200 {
|
|
3201 v4 = v2->pActorBuffs[3].uPower - 2;
|
|
3202 if ( v4 )
|
|
3203 {
|
|
3204 v5 = v4 - 1;
|
|
3205 if ( v5 )
|
|
3206 {
|
|
3207 if ( v5 == 1 )
|
|
3208 v6 = 55125;
|
|
3209 else
|
|
3210 v6 = uActorID;
|
|
3211 }
|
|
3212 else
|
|
3213 {
|
|
3214 v6 = 44100;
|
|
3215 }
|
|
3216 }
|
|
3217 else
|
|
3218 {
|
|
3219 v6 = 33075;
|
|
3220 }
|
|
3221 v12 = v6;
|
|
3222 v11 = 0;
|
|
3223 v10 = 0;
|
|
3224 v9 = 0;
|
|
3225 v8 = 0;
|
|
3226 }
|
|
3227 v7 = 8 * uActorID;
|
388
|
3228 LOBYTE(v7) = 8 * uActorID | OBJECT_Actor;
|
0
|
3229 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, v7, 0, v8, v9, v10, v11, v12);
|
|
3230 }
|
|
3231 }
|
|
3232
|
|
3233 //----- (00402AD7) --------------------------------------------------------
|
322
|
3234 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
|
0
|
3235 {
|
|
3236 unsigned int v5; // edi@1
|
|
3237 int v6; // eax@1
|
|
3238 Actor *v7; // ebx@1
|
|
3239 unsigned int v8; // ecx@1
|
|
3240 char v9; // zf@1
|
|
3241 AIDirection *v10; // esi@6
|
|
3242 int v12; // ecx@19
|
|
3243 unsigned int v13; // eax@19
|
|
3244 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
|
|
3245 AIDirection v15; // [sp+28h] [bp-40h]@7
|
|
3246 AIDirection v16; // [sp+44h] [bp-24h]@7
|
|
3247 unsigned int v17; // [sp+60h] [bp-8h]@1
|
|
3248 unsigned int v18; // [sp+64h] [bp-4h]@1
|
|
3249 int v19; // [sp+70h] [bp+8h]@19
|
|
3250
|
|
3251 v5 = uActorID;
|
|
3252 v6 = 0;
|
|
3253 v7 = &pActors[uActorID];
|
|
3254 v18 = a2;
|
|
3255 v8 = 8 * uActorID | 3;
|
|
3256 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3257 v17 = v5;
|
|
3258 if ( !v9 && !pParty->bFlying )
|
|
3259 {
|
|
3260 if ( v7->pMonsterInfo.uMissleAttack1Type )
|
|
3261 v6 = v7->uActorRadius + 512;
|
|
3262 else
|
|
3263 v6 = pParty->uPartyHeight;
|
|
3264 }
|
|
3265 v10 = pDir;
|
|
3266 if ( !pDir )
|
|
3267 {
|
|
3268 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
|
|
3269 memcpy(&v16, &v15, sizeof(v16));
|
|
3270 v5 = v17;
|
|
3271 v10 = &v16;
|
|
3272 }
|
|
3273 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3274 {
|
|
3275 if ( !uActionLength )
|
|
3276 uActionLength = 256;
|
414
|
3277 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
|
322
|
3278 return;
|
0
|
3279 }
|
|
3280 if ( (double)(signed int)v10->uDistance < 307.2 )
|
|
3281 {
|
|
3282 if ( !uActionLength )
|
|
3283 uActionLength = 256;
|
413
|
3284 Actor::AI_Stand(v5, v18, uActionLength, v10);
|
322
|
3285 return;
|
0
|
3286 }
|
|
3287 if ( !v7->uMovementSpeed )
|
322
|
3288 {
|
413
|
3289 Actor::AI_Stand(v5, v18, uActionLength, v10);
|
322
|
3290 return;
|
|
3291 }
|
0
|
3292 v18 = 16;
|
|
3293 if ( arg0 % 2 )
|
|
3294 v18 = -16;
|
323
|
3295 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16)
|
0
|
3296 + pParty->vPosition.x;
|
|
3297 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
|
|
3298 v17 = v12;
|
323
|
3299 v19 = stru_5C6E00->Sin(v18 + v13);
|
0
|
3300 v7->uYawAngle = stru_5C6E00->Atan2(
|
|
3301 v17 - v7->vPosition.x,
|
|
3302 pParty->vPosition.y
|
|
3303 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
|
|
3304 - v7->vPosition.y);
|
|
3305 if ( uActionLength )
|
|
3306 v7->uCurrentActionLength = uActionLength;
|
|
3307 else
|
|
3308 v7->uCurrentActionLength = 128;
|
|
3309 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
|
|
3310 v7->uAIState = Pursuing;
|
322
|
3311 v7->UpdateAnimation();
|
0
|
3312 }
|
|
3313
|
|
3314 //----- (00402968) --------------------------------------------------------
|
322
|
3315 void Actor::_402968(unsigned int uActorID, signed int edx0, int uActionLength, AIDirection *a4)
|
0
|
3316 {
|
|
3317 unsigned int v4; // esi@1
|
|
3318 Actor *v5; // ebx@1
|
322
|
3319 //unsigned int result; // eax@1
|
0
|
3320 int v7; // ecx@2
|
|
3321 signed __int16 v8; // cx@10
|
|
3322 unsigned __int16 v9; // ax@15
|
|
3323 AIDirection v10; // [sp+8h] [bp-7Ch]@4
|
|
3324 AIDirection a3; // [sp+24h] [bp-60h]@3
|
|
3325 AIDirection v12; // [sp+40h] [bp-44h]@3
|
|
3326 AIDirection v13; // [sp+5Ch] [bp-28h]@4
|
|
3327 signed int a1; // [sp+78h] [bp-Ch]@2
|
|
3328 unsigned int v15; // [sp+7Ch] [bp-8h]@1
|
|
3329 signed int a2; // [sp+80h] [bp-4h]@1
|
|
3330
|
|
3331 v4 = uActorID;
|
|
3332 a2 = edx0;
|
|
3333 v15 = uActorID;
|
|
3334 v5 = &pActors[uActorID];
|
322
|
3335 //result = pActors[uActorID].CanAct();
|
|
3336 if ( pActors[uActorID].CanAct() )
|
0
|
3337 {
|
|
3338 v7 = 8 * v4 | 3;
|
|
3339 a1 = 8 * v4 | 3;
|
|
3340 if ( !a4 )
|
|
3341 {
|
|
3342 a4 = &v12;
|
|
3343 memcpy(&v12, Actor::GetDirectionInfo(v7, a2, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
|
|
3344 v7 = a1;
|
|
3345 }
|
|
3346 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
|
|
3347 memcpy(&v13, &a3, sizeof(v13));
|
|
3348 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
|
141
|
3349 || (a2 & 7) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
|
0
|
3350 {
|
|
3351 if ( !uActionLength )
|
|
3352 uActionLength = 256;
|
414
|
3353 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
|
0
|
3354 }
|
|
3355 else
|
|
3356 {
|
|
3357 v8 = v5->uMovementSpeed;
|
|
3358 if ( v8 )
|
|
3359 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
|
|
3360 else
|
|
3361 v5->uCurrentActionLength = 0;
|
|
3362 if ( v5->uCurrentActionLength > 256 )
|
|
3363 v5->uCurrentActionLength = 256;
|
|
3364 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
|
|
3365 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
|
|
3366 v9 = LOWORD(a4->uPitchAngle);
|
|
3367 v5->uCurrentActionTime = 0;
|
|
3368 v5->uPitchAngle = v9;
|
|
3369 v5->uAIState = Fleeing;
|
322
|
3370 v5->UpdateAnimation();
|
0
|
3371 }
|
|
3372 }
|
|
3373 }
|
|
3374
|
|
3375
|
|
3376 //----- (0040281C) --------------------------------------------------------
|
322
|
3377 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
|
0
|
3378 {
|
|
3379 unsigned int v5; // edi@1
|
|
3380 int v6; // eax@1
|
|
3381 Actor *v7; // ebx@1
|
|
3382 unsigned int v8; // ecx@1
|
|
3383 char v9; // zf@1
|
|
3384 AIDirection *v10; // esi@7
|
|
3385 signed int v11; // edx@12
|
|
3386 signed __int16 v13; // cx@19
|
|
3387 unsigned __int16 v14; // ax@25
|
|
3388 int v15; // [sp-8h] [bp-54h]@12
|
|
3389 AIDirection *v16; // [sp-4h] [bp-50h]@12
|
|
3390 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3391 AIDirection v18; // [sp+28h] [bp-24h]@8
|
|
3392 unsigned int v19; // [sp+44h] [bp-8h]@1
|
|
3393 unsigned int v20; // [sp+48h] [bp-4h]@1
|
|
3394
|
|
3395 v5 = uActorID;
|
|
3396 v6 = 0;
|
|
3397 v7 = &pActors[uActorID];
|
|
3398 v19 = a2;
|
|
3399 v8 = 8 * uActorID | 3;
|
|
3400 v9 = v7->pMonsterInfo.uFlying == 0;
|
|
3401 v20 = v5;
|
|
3402 if ( !v9 && !pParty->bFlying )
|
|
3403 {
|
|
3404 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3405 v6 = v7->uActorRadius + 512;
|
|
3406 else
|
|
3407 v6 = pParty->uPartyHeight;
|
|
3408 }
|
|
3409 v10 = pDir;
|
|
3410 if ( !pDir )
|
|
3411 {
|
|
3412 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
|
|
3413 memcpy(0, &v18, 0x1Cu);
|
|
3414 v10 = 0;
|
|
3415 v5 = v20;
|
|
3416 }
|
|
3417 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3418 {
|
|
3419 if ( !uActionLength )
|
|
3420 uActionLength = 256;
|
|
3421 v16 = v10;
|
|
3422 v15 = uActionLength;
|
|
3423 v11 = 4;
|
414
|
3424 Actor::AI_StandOrBored(v5, v11, v15, v16);
|
322
|
3425 return;
|
0
|
3426 }
|
|
3427 if ( (signed int)v10->uDistance < a5 )
|
|
3428 {
|
|
3429 if ( !uActionLength )
|
|
3430 uActionLength = 256;
|
|
3431 v11 = v19;
|
|
3432 v16 = v10;
|
|
3433 v15 = uActionLength;
|
414
|
3434 Actor::AI_StandOrBored(v5, v11, v15, v16);
|
322
|
3435 return;
|
0
|
3436 }
|
|
3437 if ( uActionLength )
|
|
3438 {
|
|
3439 v7->uCurrentActionLength = uActionLength;
|
|
3440 }
|
|
3441 else
|
|
3442 {
|
|
3443 v13 = v7->uMovementSpeed;
|
|
3444 if ( v13 )
|
|
3445 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
|
|
3446 else
|
|
3447 v7->uCurrentActionLength = 0;
|
|
3448 if ( v7->uCurrentActionLength > 32 )
|
|
3449 v7->uCurrentActionLength = 32;
|
|
3450 }
|
|
3451 v7->uYawAngle = LOWORD(v10->uYawAngle);
|
|
3452 v14 = LOWORD(v10->uPitchAngle);
|
|
3453 v7->uCurrentActionTime = 0;
|
|
3454 v7->uPitchAngle = v14;
|
|
3455 v7->uAIState = Pursuing;
|
322
|
3456 v7->UpdateAnimation();
|
0
|
3457 }
|
|
3458
|
|
3459
|
|
3460 //----- (00402686) --------------------------------------------------------
|
322
|
3461 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
|
0
|
3462 {
|
|
3463 unsigned int v4; // edi@1
|
|
3464 int v5; // eax@1
|
|
3465 Actor *v6; // ebx@1
|
|
3466 int v7; // ecx@1
|
|
3467 char v8; // zf@1
|
|
3468 AIDirection *v9; // esi@7
|
|
3469 signed int v10; // edx@12
|
|
3470 signed __int16 v12; // cx@19
|
|
3471 int v13; // edx@25
|
|
3472 __int16 v14; // ax@25
|
|
3473 unsigned __int16 v15; // ax@26
|
|
3474 unsigned __int16 v16; // ax@28
|
|
3475 int v17; // [sp-8h] [bp-54h]@12
|
|
3476 AIDirection *v18; // [sp-4h] [bp-50h]@12
|
|
3477 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
3478 AIDirection v20; // [sp+28h] [bp-24h]@8
|
|
3479 int v21; // [sp+44h] [bp-8h]@1
|
|
3480 unsigned int v22; // [sp+48h] [bp-4h]@1
|
|
3481
|
|
3482 v4 = uActorID;
|
|
3483 v5 = 0;
|
|
3484 v6 = &pActors[uActorID];
|
|
3485 v21 = a2;
|
|
3486 v7 = 8 * uActorID | 3;
|
|
3487 v8 = v6->pMonsterInfo.uFlying == 0;
|
|
3488 v22 = v4;
|
|
3489 if ( !v8 && !pParty->bFlying )
|
|
3490 {
|
|
3491 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
3492 v5 = v6->uActorRadius + 512;
|
|
3493 else
|
|
3494 v5 = pParty->uPartyHeight;
|
|
3495 }
|
|
3496 v9 = a4;
|
|
3497 if ( !a4 )
|
|
3498 {
|
|
3499 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
|
|
3500 memcpy(0, &v20, 0x1Cu);
|
|
3501 v9 = 0;
|
|
3502 v4 = v22;
|
|
3503 }
|
|
3504 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3505 {
|
|
3506 if ( !uActionLength )
|
|
3507 uActionLength = 256;
|
|
3508 v18 = v9;
|
|
3509 v17 = uActionLength;
|
|
3510 v10 = 4;
|
414
|
3511 return Actor::AI_StandOrBored(v4, v10, v17, v18);
|
0
|
3512 }
|
|
3513 if ( (double)(signed int)v9->uDistance < 307.2 )
|
|
3514 {
|
|
3515 if ( !uActionLength )
|
|
3516 uActionLength = 256;
|
|
3517 v10 = v21;
|
|
3518 v18 = v9;
|
|
3519 v17 = uActionLength;
|
414
|
3520 return Actor::AI_StandOrBored(v4, v10, v17, v18);
|
0
|
3521 }
|
|
3522 if ( uActionLength )
|
|
3523 {
|
|
3524 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
|
|
3525 }
|
|
3526 else
|
|
3527 {
|
|
3528 v12 = v6->uMovementSpeed;
|
|
3529 if ( v12 )
|
|
3530 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12;
|
|
3531 else
|
|
3532 v6->uCurrentActionLength = 0;
|
|
3533 if ( v6->uCurrentActionLength > 128 )
|
|
3534 v6->uCurrentActionLength = 128;
|
|
3535 }
|
|
3536 v13 = rand() % 2;
|
|
3537 v14 = LOWORD(v9->uYawAngle);
|
|
3538 if ( v13 )
|
|
3539 v15 = v14 + 256;
|
|
3540 else
|
|
3541 v15 = v14 - 256;
|
|
3542 v6->uYawAngle = v15;
|
|
3543 v16 = LOWORD(v9->uPitchAngle);
|
|
3544 v6->uCurrentActionTime = 0;
|
|
3545 v6->uPitchAngle = v16;
|
|
3546 v6->uAIState = Pursuing;
|
|
3547 if ( rand() % 100 < 2 )
|
|
3548 Actor::PlaySound(v4, 2u);
|
322
|
3549 v6->UpdateAnimation();
|
0
|
3550 }
|
|
3551
|
417
|
3552 //----- (00SelectTarget) --------------------------------------------------------
|
|
3553 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
|
0
|
3554 {
|
417
|
3555 //Actor *v3; // esi@1
|
|
3556 //unsigned int v4; // ebx@1
|
0
|
3557 int v5; // ecx@1
|
417
|
3558 //unsigned int v6; // eax@1
|
|
3559 //Actor *v7; // edi@2
|
|
3560 //__int16 v8; // ax@3
|
0
|
3561 int v9; // eax@10
|
|
3562 signed int v10; // eax@13
|
|
3563 int v11; // ebx@16
|
|
3564 int v12; // eax@16
|
417
|
3565 //int v13; // eax@25
|
0
|
3566 signed int v14; // eax@31
|
|
3567 int v15; // edi@43
|
|
3568 int v16; // ebx@45
|
|
3569 int v17; // eax@45
|
417
|
3570 //int v18; // eax@51
|
0
|
3571 int v19; // [sp+Ch] [bp-24h]@16
|
417
|
3572 //int *v20; // [sp+10h] [bp-20h]@1
|
0
|
3573 signed int v21; // [sp+14h] [bp-1Ch]@1
|
417
|
3574 //unsigned int v22; // [sp+18h] [bp-18h]@1
|
0
|
3575 int v23; // [sp+1Ch] [bp-14h]@16
|
417
|
3576 //unsigned int v24; // [sp+20h] [bp-10h]@1
|
0
|
3577 int v25; // [sp+24h] [bp-Ch]@1
|
417
|
3578 //signed int v26; // [sp+28h] [bp-8h]@1
|
0
|
3579 int v27; // [sp+2Ch] [bp-4h]@16
|
|
3580 int v28; // [sp+2Ch] [bp-4h]@45
|
|
3581
|
|
3582 v25 = -1;
|
417
|
3583 //v22 = uActorID;
|
|
3584 //v3 = &pActors[uActorID];
|
|
3585 //v4 = 0;
|
0
|
3586 v5 = 0;
|
417
|
3587 //v6 = v3->uLastCharacterIDToHit;
|
0
|
3588 *a2 = 0;
|
417
|
3589 //v20 = a2;
|
0
|
3590 v21 = 0;
|
417
|
3591 //v24 = v3->uLastCharacterIDToHit;
|
|
3592 //v26 = 0;
|
|
3593 assert(uActorID < uNumActors);
|
|
3594 auto _this = pActors + uActorID;
|
|
3595
|
|
3596 for (uint i = 0; i < uNumActors; ++i)
|
0
|
3597 {
|
417
|
3598 auto actor = pActors + i;
|
|
3599 //v7 = pActors;
|
|
3600 //do
|
|
3601 //{
|
|
3602 //v8 = v7->uAIState;
|
|
3603 if (actor->uAIState == Dead || actor->uAIState == Dying ||
|
|
3604 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
|
|
3605 continue;
|
|
3606
|
|
3607 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = 8 * v5 | 3, _this->uLastCharacterIDToHit != v9) )
|
245
|
3608 {
|
417
|
3609 v10 = _this->GetActorsRelation(actor);
|
|
3610 if ( v10 == 0 )
|
245
|
3611 continue;
|
|
3612 }
|
417
|
3613 else if (_this->IsNotAlive())
|
245
|
3614 {
|
417
|
3615 _this->uLastCharacterIDToHit = 0;
|
|
3616 v10 = _this->GetActorsRelation(actor);
|
|
3617 if ( v10 == 0 )
|
245
|
3618 continue;
|
|
3619 }
|
|
3620 else
|
|
3621 {
|
417
|
3622 //v18 = actor->uGroup;
|
|
3623 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
|
245
|
3624 continue;
|
|
3625 v10 = 4;
|
|
3626 }
|
417
|
3627 if ( _this->pMonsterInfo.uHostilityType )
|
|
3628 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
|
245
|
3629 v11 = dword_4DF380[v10];
|
417
|
3630 v23 = abs(_this->vPosition.x - actor->vPosition.x);
|
|
3631 v27 = abs(_this->vPosition.y - actor->vPosition.y);
|
|
3632 v12 = abs(_this->vPosition.z - actor->vPosition.z);
|
245
|
3633 v19 = v12;
|
|
3634 if ( v23 <= v11
|
|
3635 && v27 <= v11
|
|
3636 && v12 <= v11
|
417
|
3637 && sub_4070EF_prolly_collide_objects(8 * i | OBJECT_Actor, 8 * uActorID | OBJECT_Actor)
|
245
|
3638 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
|
|
3639 {
|
|
3640 v25 = v23 * v23 + v27 * v27 + v19 * v19;
|
417
|
3641 v21 = i;
|
245
|
3642 }
|
417
|
3643 //v4 = 0;
|
|
3644 //++v7;
|
|
3645 //v5 = v26++ + 1;
|
|
3646 //}
|
|
3647 //while ( v26 < (signed int)uNumActors );
|
|
3648
|
0
|
3649 }
|
417
|
3650 if ( v25 != -1 )
|
|
3651 {
|
|
3652 //v13 = 8 * v21;
|
|
3653 //LOBYTE(v13) = 8 * v21 | OBJECT_Actor;
|
|
3654 *a2 = 8 * v21 | OBJECT_Actor;
|
|
3655 }
|
|
3656
|
|
3657 if (pParty->Invisible())
|
|
3658 can_target_party = false;
|
|
3659
|
|
3660 if (can_target_party)
|
0
|
3661 {
|
417
|
3662 v14 = _this->GetActorsRelation(0);
|
|
3663 if ( BYTE2(_this->uAttributes) & 8
|
|
3664 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
|
|
3665 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
|
|
3666 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
|
|
3667 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
|
|
3668 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
|
|
3669 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
|
0
|
3670 v14 = 4;
|
417
|
3671 if ( v14 != 0 )
|
0
|
3672 {
|
|
3673 v15 = dword_4DF390;
|
417
|
3674 if ( !_this->pMonsterInfo.uHostilityType )
|
0
|
3675 v15 = dword_4DF380[v14];
|
417
|
3676 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
|
|
3677 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
|
|
3678 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
|
0
|
3679 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
|
|
3680 {
|
|
3681 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
|
417
|
3682 *a2 = OBJECT_Player;
|
0
|
3683 }
|
|
3684 }
|
|
3685 }
|
|
3686 }
|
|
3687 // 4DF380: using guessed type int dword_4DF380[];
|
|
3688 // 4DF390: using guessed type int dword_4DF390;
|
|
3689
|
|
3690 //----- (0040104C) --------------------------------------------------------
|
|
3691 signed int Actor::GetActorsRelation(Actor *a2)
|
|
3692 {
|
|
3693 Actor *v2; // esi@1
|
|
3694 int v3; // ebp@5
|
|
3695 int v4; // edi@11
|
|
3696 unsigned int v5; // edx@15
|
|
3697 unsigned int v6; // eax@16
|
|
3698 unsigned int v7; // ebp@19
|
|
3699 int v8; // eax@22
|
|
3700 unsigned int v9; // edx@25
|
|
3701 unsigned int v10; // edx@33
|
|
3702
|
|
3703 auto a1 = this;
|
|
3704 v2 = a2;
|
|
3705 if ( a1 )
|
|
3706 {
|
|
3707 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
|
|
3708 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
|
|
3709 return 4;
|
|
3710 v3 = a1->pMonsterInfo.uID;
|
|
3711 }
|
|
3712 else
|
|
3713 {
|
|
3714 v3 = 0;
|
|
3715 }
|
|
3716 if ( a2 )
|
|
3717 {
|
|
3718 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
|
|
3719 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
|
|
3720 return 4;
|
|
3721 v4 = a2->pMonsterInfo.uID;
|
|
3722 }
|
|
3723 else
|
|
3724 {
|
|
3725 v4 = 0;
|
|
3726 }
|
|
3727 if ( a2 )
|
|
3728 {
|
|
3729 if ( a1 )
|
|
3730 {
|
|
3731 v5 = a2->uGroup;
|
|
3732 if ( v5 )
|
|
3733 {
|
|
3734 v6 = a1->uGroup;
|
|
3735 if ( v6 )
|
|
3736 {
|
|
3737 if ( v5 == v6 )
|
|
3738 return 0;
|
|
3739 }
|
|
3740 }
|
|
3741 }
|
|
3742 }
|
|
3743 if ( v3 )
|
|
3744 v7 = (v3 - 1) / 3 + 1;
|
|
3745 else
|
|
3746 v7 = 0;
|
|
3747 if ( v4 )
|
|
3748 v8 = (v4 - 1) / 3 + 1;
|
|
3749 else
|
|
3750 v8 = 0;
|
|
3751 if ( a1 )
|
|
3752 {
|
|
3753 v9 = a1->uAlly;
|
245
|
3754 if ( (signed int)v9 > 0 )
|
0
|
3755 {
|
|
3756 if ( v9 != 9999 )
|
|
3757 {
|
|
3758 v7 = a1->uAlly;
|
|
3759 }
|
|
3760 }
|
245
|
3761 if(v9==9999)
|
|
3762 v7 = 0;
|
0
|
3763 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
|
|
3764 v7 = 0;
|
|
3765 }
|
245
|
3766 if ( v2 )
|
0
|
3767 {
|
245
|
3768 v10 = v2->uAlly;
|
|
3769 if ( (signed int)v10 > 0 )
|
|
3770 {
|
|
3771 if ( v10 != 9999 )
|
|
3772 {
|
|
3773 v8 = v2->uAlly;
|
|
3774 }
|
|
3775 }
|
|
3776 if(v10==9999)
|
|
3777 v8 = 0;
|
|
3778 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
|
|
3779 v8 = 0;
|
0
|
3780 }
|
|
3781 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
|
|
3782 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
|
|
3783 return 0;
|
|
3784 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
|
|
3785 return 4;
|
|
3786 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
|
|
3787 {
|
|
3788 if ( v7 )
|
245
|
3789 {
|
|
3790 if ( (signed int)v7 < 89 )
|
|
3791 {
|
|
3792 if ( v8 < 89 )
|
|
3793 return pFactionTable->relations[v7][v8];
|
|
3794 return 0;
|
|
3795 }
|
|
3796 return 0;
|
|
3797 }
|
0
|
3798 return 4;
|
|
3799 }
|
|
3800 if ( !v7 )
|
|
3801 {
|
|
3802 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
|
100
|
3803 && !pFactionTable->relations[v8][0])
|
0
|
3804 {
|
|
3805 if ( v8 < 89 )
|
100
|
3806 return pFactionTable->relations[v7][v8];
|
0
|
3807 return 0;
|
|
3808 }
|
|
3809 return 4;
|
|
3810 }
|
|
3811 if ( (signed int)v7 < 89 )
|
245
|
3812 {
|
|
3813 if ( v8 < 89 )
|
|
3814 return pFactionTable->relations[v7][v8];
|
|
3815 return 0;
|
|
3816 }
|
0
|
3817 return 0;
|
|
3818 }
|
|
3819
|
|
3820
|
|
3821 //----- (0045976D) --------------------------------------------------------
|
322
|
3822 void Actor::UpdateAnimation()
|
0
|
3823 {
|
322
|
3824 //AIState state; // edx@1
|
|
3825 //unsigned int result; // eax@1
|
0
|
3826
|
322
|
3827 //state = (AIState)this->;
|
|
3828 uAttributes &= 0xFFDFFFFF;
|
|
3829 //result = this->uAttributes;
|
|
3830 switch (uAIState)
|
0
|
3831 {
|
|
3832 case Tethered:
|
322
|
3833 uCurrentActionAnimation = ANIM_Walking;
|
|
3834 break;
|
|
3835
|
0
|
3836 case AttackingMelee:
|
322
|
3837 uCurrentActionAnimation = ANIM_AtkMelee;
|
|
3838 uAttributes |= 0x200000u;
|
|
3839 break;
|
|
3840
|
0
|
3841 case AttackingRanged1:
|
|
3842 case AttackingRanged2:
|
|
3843 case AttackingRanged3:
|
|
3844 case AttackingRanged4:
|
322
|
3845 uCurrentActionAnimation = ANIM_AtkRanged;
|
|
3846 uAttributes |= 0x200000u;
|
|
3847 break;
|
|
3848
|
0
|
3849 case Dying:
|
|
3850 case Resurrected:
|
322
|
3851 uCurrentActionAnimation = ANIM_Dying;
|
|
3852 uAttributes |= 0x200000u;
|
|
3853 break;
|
|
3854
|
0
|
3855 case Pursuing:
|
|
3856 case Fleeing:
|
322
|
3857 uCurrentActionAnimation = ANIM_Walking;
|
|
3858 uAttributes |= 0x200000u;
|
|
3859 break;
|
|
3860
|
0
|
3861 case Stunned:
|
322
|
3862 uCurrentActionAnimation = ANIM_GotHit;
|
|
3863 uAttributes |= 0x200000u;
|
|
3864 break;
|
|
3865
|
0
|
3866 case Fidgeting:
|
322
|
3867 uCurrentActionAnimation = ANIM_Bored;
|
|
3868 uAttributes |= 0x200000u;
|
|
3869 break;
|
|
3870
|
0
|
3871 case Standing:
|
|
3872 case Interacting:
|
|
3873 case Summoned:
|
322
|
3874 uCurrentActionAnimation = ANIM_Standing;
|
|
3875 uAttributes |= 0x200000u;
|
|
3876 break;
|
|
3877
|
0
|
3878 case Dead:
|
322
|
3879 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
|
|
3880 uAIState = Removed;
|
0
|
3881 else
|
322
|
3882 uCurrentActionAnimation = ANIM_Dead;
|
|
3883 break;
|
|
3884
|
0
|
3885 default:
|
322
|
3886 assert(false);
|
0
|
3887 }
|
|
3888 }
|
|
3889
|
|
3890 //----- (00459671) --------------------------------------------------------
|
|
3891 void Actor::Reset()
|
|
3892 {
|
|
3893 this->pActorName[0] = 0;
|
|
3894 this->word_000086_some_monster_id = 0;
|
|
3895 this->uNPC_ID = 0;
|
|
3896 this->vPosition.z = 0;
|
|
3897 this->vPosition.y = 0;
|
|
3898 this->vPosition.x = 0;
|
|
3899 this->vVelocity.z = 0;
|
|
3900 this->vVelocity.y = 0;
|
|
3901 this->vVelocity.x = 0;
|
|
3902 this->uYawAngle = 0;
|
|
3903 this->uPitchAngle = 0;
|
|
3904 this->uAttributes = 0;
|
|
3905 this->uSectorID = 0;
|
|
3906 this->uCurrentActionTime = 0;
|
|
3907 this->vInitialPosition.z = 0;
|
|
3908 this->vInitialPosition.y = 0;
|
|
3909 this->vInitialPosition.x = 0;
|
|
3910 this->vGuardingPosition.z = 0;
|
|
3911 this->vGuardingPosition.y = 0;
|
|
3912 this->vGuardingPosition.x = 0;
|
|
3913 this->uTetherDistance = 256;
|
|
3914 this->uActorRadius = 32;
|
|
3915 this->uActorHeight = 128;
|
|
3916 this->uAIState = Standing;
|
305
|
3917 this->uCurrentActionAnimation = ANIM_Standing;
|
0
|
3918 this->uMovementSpeed = 200;
|
|
3919 this->uCarriedItemID = 0;
|
|
3920 this->uGroup = 0;
|
|
3921 this->uAlly = 0;
|
|
3922 this->uSummonerID = 0;
|
|
3923 this->uLastCharacterIDToHit = 0;
|
|
3924 this->dword_000334_unique_name = 0;
|
|
3925 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
|
|
3926 memset(this->pActorBuffs, 0, 0x160u);
|
|
3927 }
|
|
3928
|
|
3929 //----- (0045959A) --------------------------------------------------------
|
|
3930 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
|
|
3931 {
|
|
3932 //Actor *v2; // edi@1
|
|
3933 MonsterDesc *v3; // esi@1
|
|
3934 //__int16 v4; // ax@2
|
|
3935 unsigned __int16 *v5; // ecx@4
|
|
3936 unsigned __int16 *v6; // eax@4
|
|
3937 signed int v7; // edx@4
|
|
3938 //char pSpriteName[120]; // [sp+Ch] [bp-88h]@2
|
|
3939 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
|
|
3940 //int v10; // [sp+88h] [bp-Ch]@1
|
|
3941 //char *Source; // [sp+8Ch] [bp-8h]@1
|
|
3942 //unsigned __int16 *v12; // [sp+90h] [bp-4h]@1
|
|
3943
|
|
3944 //v2 = this;
|
|
3945 //v10 = 8;
|
|
3946 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
|
|
3947 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
|
|
3948 //v12 = pSpriteIDs;
|
|
3949 //Source = (char *)v3->pSpriteNames;
|
|
3950 //do
|
|
3951 for (uint i = 0; i < 8; ++i)
|
|
3952 {
|
|
3953 //strcpy(pSpriteName, v3->pSpriteNames[i]);
|
|
3954 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
|
|
3955 //*v12 = v4;
|
|
3956 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
|
|
3957 //++v12;
|
|
3958 //Source += 10;
|
|
3959 //--v10;
|
|
3960 }
|
|
3961 //while ( v10 );
|
|
3962 uActorHeight = v3->uMonsterHeight;
|
|
3963 uActorRadius = v3->uMonsterRadius;
|
33
|
3964 uMovementSpeed = v9->uBaseSpeed;
|
0
|
3965 if ( !(load_sounds_if_bit1_set & 1) )
|
|
3966 {
|
|
3967 v5 = pSoundSampleIDs;
|
|
3968 v6 = v3->pSoundSampleIDs;
|
|
3969 v7 = 4;
|
|
3970 do
|
|
3971 {
|
|
3972 *v5 = *v6;
|
|
3973 ++v6;
|
|
3974 ++v5;
|
|
3975 --v7;
|
|
3976 }
|
|
3977 while ( v7 );
|
|
3978 }
|
|
3979 }
|
|
3980
|
|
3981
|
|
3982 //----- (00459667) --------------------------------------------------------
|
|
3983 void Actor::Remove()
|
|
3984 {
|
|
3985 this->uAIState = Removed;
|
|
3986 }
|
|
3987
|
|
3988
|
|
3989 //----- (0044FD29) --------------------------------------------------------
|
|
3990 int Actor::_44FD29(int a2)
|
|
3991 {
|
|
3992 Actor *v2; // edi@1
|
|
3993 unsigned __int8 v3; // al@1
|
|
3994 int v4; // esi@1
|
|
3995 int v5; // edx@2
|
|
3996 int v6; // eax@8
|
|
3997 int v7; // edi@10
|
|
3998 Actor *v8; // esi@10
|
|
3999 MonsterInfo *v9; // ebx@10
|
|
4000 MonsterDesc *v10; // edi@10
|
|
4001 unsigned __int16 v11; // ax@10
|
|
4002 int v12; // eax@10
|
|
4003 int v13; // ebx@10
|
|
4004 int v14; // eax@10
|
|
4005 int v15; // edi@10
|
|
4006 int v16; // eax@10
|
|
4007 int v17; // ebx@10
|
|
4008 Actor *v18; // ecx@10
|
|
4009 signed __int64 v19; // qax@10
|
|
4010 unsigned int v20; // eax@12
|
|
4011 int v21; // eax@13
|
|
4012 int result; // eax@13
|
|
4013 Actor *v23; // eax@16
|
|
4014 int v24; // [sp+Ch] [bp-1Ch]@1
|
|
4015 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
|
|
4016 int v26; // [sp+14h] [bp-14h]@10
|
|
4017 int v27; // [sp+18h] [bp-10h]@10
|
|
4018 int v28; // [sp+1Ch] [bp-Ch]@8
|
|
4019 int v29; // [sp+20h] [bp-8h]@10
|
|
4020 Actor *v30; // [sp+24h] [bp-4h]@1
|
|
4021
|
|
4022 v2 = this;
|
|
4023 v24 = a2;
|
|
4024 v30 = this;
|
|
4025 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
4026 v4 = this->pMonsterInfo.field_3C_some_special_attack;
|
|
4027 if ( v3 )
|
|
4028 {
|
|
4029 if ( v3 >= 1u && v3 <= 3u )
|
|
4030 v4 = v4 + v3 - 1;
|
|
4031 }
|
|
4032 else
|
|
4033 {
|
|
4034 v5 = rand() % 100;
|
|
4035 if ( v5 >= 60 )
|
|
4036 {
|
|
4037 ++v4;
|
|
4038 if ( v5 >= 90 )
|
|
4039 ++v4;
|
|
4040 }
|
|
4041 }
|
|
4042 v6 = v2->vPosition.z;
|
|
4043 v28 = 0;
|
|
4044 uFaceID = v6;
|
|
4045 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
4046 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
|
|
4047 v7 = v4 - 1;
|
|
4048 v8 = &pActors[uNumActors];
|
|
4049 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
|
|
4050 v29 = v7;
|
|
4051 v9 = &pMonsterStats->pInfos[v7 + 1];
|
|
4052 pActors[uNumActors].Reset();
|
|
4053 v10 = &pMonsterList->pMonsters[v7];
|
|
4054 strcpy(v8->pActorName, v9->pName);
|
|
4055 v8->sCurrentHP = LOWORD(v9->uHP);
|
|
4056 memcpy(&v8->pMonsterInfo, v9, 0x58u);
|
|
4057 v8->word_000086_some_monster_id = v29 + 1;
|
|
4058 v8->uActorRadius = v10->uMonsterRadius;
|
|
4059 v8->uActorHeight = v10->uMonsterHeight;
|
|
4060 v11 = v10->uMovementSpeed;
|
|
4061 v8->pMonsterInfo.uTreasureDiceRolls = 0;
|
|
4062 v8->pMonsterInfo.uTreasureType = 0;
|
|
4063 v8->pMonsterInfo.uExp = 0;
|
|
4064 v8->uMovementSpeed = v11;
|
|
4065 v12 = rand();
|
|
4066 v13 = v12 % 2048;
|
323
|
4067 v14 = stru_5C6E00->Cos(v12 % 2048);
|
0
|
4068 v26 = v14;
|
|
4069 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
|
323
|
4070 v16 = stru_5C6E00->Sin(v13);
|
0
|
4071 v26 = v16;
|
|
4072 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
|
|
4073 LOWORD(v16) = uFaceID;
|
|
4074 v17 = v29 + v30->vPosition.y;
|
|
4075 v8->vInitialPosition.z = uFaceID;
|
|
4076 v8->vPosition.z = v16;
|
|
4077 LOWORD(v16) = v28;
|
|
4078 v8->vInitialPosition.x = v15;
|
|
4079 v8->vPosition.x = v15;
|
|
4080 v8->vInitialPosition.y = v17;
|
|
4081 v8->vPosition.y = v17;
|
|
4082 v8->uTetherDistance = 256;
|
|
4083 v8->uSectorID = v16;
|
|
4084 v8->PrepareSprites(0);
|
|
4085 v18 = v30;
|
|
4086 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
4087 LODWORD(v19) = v18->uAlly;
|
|
4088 if ( !(uint)v19 )
|
|
4089 {
|
|
4090 uFaceID = v18->pMonsterInfo.uID - 1;
|
|
4091 v19 = (signed __int64)((double)uFaceID * 0.33333334);
|
|
4092 v18 = v30;
|
|
4093 }
|
|
4094 v8->uAlly = v19;
|
|
4095 v20 = v18->uGroup;
|
|
4096 v8->uCurrentActionTime = 0;
|
|
4097 v8->uGroup = v20;
|
|
4098 v8->uAIState = Summoned;
|
|
4099 v8->uCurrentActionLength = 256;
|
|
4100 v8->UpdateAnimation();
|
|
4101 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
|
|
4102 || (v21 = v30->vPosition.z,
|
|
4103 v27 = v30->vPosition.z,
|
|
4104 result = pIndoor->GetSector(v15, v17, v21),
|
|
4105 result == v28)
|
|
4106 && (result = _46CEC3_get_floor_level(v15, v17, v27, result, &uFaceID), result != -30000)
|
|
4107 && (result = abs(result - v27), result <= 1024) )
|
|
4108 {
|
|
4109 v23 = v30;
|
|
4110 ++uNumActors;
|
|
4111 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
4112 if ( v23->uAttributes & 0x80000 )
|
|
4113 v8->uAttributes |= 0x80000u;
|
|
4114 result = 8 * v24;
|
|
4115 LOBYTE(result) = 8 * v24 | 3;
|
|
4116 v8->uSummonerID = result;
|
|
4117 }
|
|
4118 return result;
|
|
4119 } |