Mercurial > mm7
annotate SpriteObject.h @ 860:8fc2f035abc0
* AI function renames
* more PID replaces
author | zipi |
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date | Sun, 31 Mar 2013 12:39:29 +0100 |
parents | c1da83d8223f |
children | 39eaa6b00141 |
rev | line source |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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1 #pragma once |
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2 #include "VectorTypes.h" |
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3 #include "Items.h" |
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4 |
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5 enum |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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6 { |
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7 OBJECT_ATTACHED_TO_ACTOR = 0x80, |
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8 }; |
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9 |
810 | 10 #define MAX_SPRITE_OBJECTS 1000 |
515
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11 /* 72 */ |
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12 #pragma pack(push, 1) |
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13 struct SpriteObject |
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14 { |
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15 inline bool AttachedToActor() const {return uAttributes & OBJECT_ATTACHED_TO_ACTOR;} |
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16 |
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17 SpriteObject(); |
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18 int Create(int yaw, int pitch, int a4, int a5); |
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19 void _46BEF1_apply_spells(); |
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20 void _438E35(); |
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21 |
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22 static void UpdateObject_fn0_BLV(unsigned int uLayingItemID); |
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23 static void UpdateObject_fn0_ODM(unsigned int uLayingItemID); |
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24 static void OnInteraction(unsigned int uLayingItemID); |
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25 |
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26 |
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27 unsigned __int16 uType; |
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28 unsigned __int16 uObjectDescID; |
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29 struct Vec3_int_ vPosition; |
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30 struct Vec3_short_ vVelocity; |
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31 unsigned __int16 uFacing; |
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32 unsigned __int16 uSoundID; |
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33 unsigned __int16 uAttributes; |
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34 __int16 uSectorID; |
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35 unsigned __int16 uSpriteFrameID; |
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36 __int16 field_20; |
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37 __int16 field_22_glow_radius_multiplier; |
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38 struct ItemGen stru_24; |
822 | 39 int spell_id; |
40 int spell_level; | |
41 int spell_skill; | |
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42 int field_54; |
822 | 43 int spell_caster_pid; |
823 | 44 int spell_target_pid; |
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45 char field_60_distance_related_prolly_lod; |
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46 char field_61; |
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47 char field_62[2]; |
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48 Vec3_int_ field_64; |
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49 }; |
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50 #pragma pack(pop) |
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51 |
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52 |
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53 |
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54 extern size_t uNumSpriteObjects; |
810 | 55 extern SpriteObject pSpriteObjects[MAX_SPRITE_OBJECTS]; |