Mercurial > mm7
annotate Actor.cpp @ 849:8fafe3645f36
* PID replaces
* Actor::GetDirectionInfo cleaning
author | zipi |
---|---|
date | Sun, 31 Mar 2013 11:46:28 +0100 |
parents | ceef50611567 |
children | 48c230c37d74 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Actor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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4 #include "SpriteObject.h" |
0 | 5 #include "Math.h" |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "AudioPlayer.h" | |
9 #include "Game.h" | |
10 #include "ObjectList.h" | |
11 #include "Overlays.h" | |
12 #include "Events.h" | |
13 #include "IndoorCamera.h" | |
14 #include "FactionTable.h" | |
15 #include "TurnEngine.h" | |
16 #include "MapInfo.h" | |
17 #include "stru277.h" | |
18 #include "Time.h" | |
19 #include "LOD.h" | |
20 #include "Party.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 | |
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24 #include "MM7.h" |
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25 |
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26 |
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parents:
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27 |
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parents:
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28 |
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parents:
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29 |
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30 |
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31 |
0 | 32 Actor pActors[500]; |
760 | 33 int uNumActors; |
0 | 34 |
35 stru319 stru_50C198; // idb | |
36 | |
781 | 37 //----- (00448A40) -------------------------------------------------------- |
38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
39 { | |
40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
41 { | |
42 if ( bToggle ) | |
43 { | |
44 pActors[uActorID].uAttributes |= uFlag; | |
45 } | |
46 else | |
47 { | |
48 if ( uFlag == 0x10000 ) | |
49 { | |
50 if (pActors[uActorID].uAIState == Disabled ) | |
51 pActors[uActorID].uAIState = Standing; | |
52 } | |
53 pActors[uActorID].uAttributes &= ~uFlag; | |
54 } | |
55 } | |
56 } | |
0 | 57 |
58 //----- (00448518) -------------------------------------------------------- | |
59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
60 { | |
61 signed int v3; // eax@1 | |
62 int *v4; // edi@2 | |
63 signed int v5; // eax@6 | |
64 char *v6; // ecx@6 | |
65 char *v7; // eax@11 | |
66 ItemGen *v8; // ecx@15 | |
67 | |
68 v3 = 0; | |
69 if ( (signed int)uNumActors > 0 ) | |
70 { | |
602 | 71 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 72 while ( *(short *)v4 != npc ) |
73 { | |
74 ++v3; | |
75 v4 += 209; | |
76 if ( v3 >= (signed int)uNumActors ) | |
77 return; | |
78 } | |
79 v5 = v3; | |
80 v6 = (char *)&pActors[v5].uCarriedItemID; | |
81 if ( a3 ) | |
82 { | |
83 if ( *(short *)v6 ) | |
84 { | |
85 if ( pActors[v5].array_000234[0].uItemID ) | |
86 { | |
87 v7 = (char *)&pActors[v5].array_000234[1]; | |
88 if ( !*(int *)v7 ) | |
89 *(int *)v7 = item; | |
90 } | |
91 else | |
92 { | |
93 pActors[v5].array_000234[0].uItemID = item; | |
94 } | |
95 } | |
96 else | |
97 { | |
98 *(short *)v6 = item; | |
99 } | |
100 } | |
101 else | |
102 { | |
103 if ( *(short *)v6 == item ) | |
104 { | |
105 *(short *)v6 = 0; | |
106 } | |
107 else | |
108 { | |
109 v8 = pActors[v5].array_000234; | |
110 if ( pActors[v5].array_000234[0].uItemID == item | |
111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
112 v8->Reset(); | |
113 } | |
114 } | |
115 } | |
116 } | |
117 | |
118 //----- (004485A7) -------------------------------------------------------- | |
526 | 119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 120 { |
121 unsigned int v3; // eax@3 | |
122 char *v4; // ecx@3 | |
526 | 123 int *v5; // eax@8 |
0 | 124 ItemGen *v6; // ecx@12 |
125 | |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
128 v3 = uActorID; | |
129 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
130 if ( bGive ) | |
131 { | |
132 if ( *(short *)v4 ) | |
133 { | |
134 if ( pActors[v3].array_000234[0].uItemID ) | |
135 { | |
136 v5 = &pActors[v3].array_000234[1].uItemID; | |
137 if ( !*v5 ) | |
138 *v5 = uItemID; | |
139 } | |
140 else | |
141 { | |
142 pActors[v3].array_000234[0].uItemID = uItemID; | |
143 } | |
144 } | |
145 else | |
146 { | |
147 *(short *)v4 = uItemID; | |
148 } | |
149 } | |
150 else | |
151 { | |
152 if ( *(short *)v4 == uItemID ) | |
153 { | |
154 *(short *)v4 = 0; | |
155 } | |
156 else | |
157 { | |
158 v6 = pActors[v3].array_000234; | |
159 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
161 v6->Reset(); | |
162 } | |
163 } | |
164 } | |
165 } | |
166 | |
167 //----- (00445D4A) -------------------------------------------------------- | |
168 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
169 { | |
170 Actor *v2; // esi@1 | |
602 | 171 signed int v3; // ecx@1 |
0 | 172 NPCData *v4; // eax@1 |
173 NPCData *v5; // ebp@1 | |
174 unsigned int v6; // eax@1 | |
373 | 175 //signed int v7; // eax@3 |
0 | 176 unsigned int v8; // eax@8 |
177 int v9; // esi@8 | |
178 int v10; // eax@11 | |
179 GUIWindow *v11; // ecx@19 | |
180 signed int v12; // eax@21 | |
187 | 181 //int v13; // [sp-8h] [bp-44h]@34 |
373 | 182 //const char *v14; // [sp-4h] [bp-40h]@4 |
187 | 183 //int v15; // [sp-4h] [bp-40h]@34 |
0 | 184 signed int v16; // [sp-4h] [bp-40h]@35 |
185 int v17; // [sp+10h] [bp-2Ch]@1 | |
186 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
187 | |
188 auto a1 = this; | |
189 v2 = a1; | |
190 v17 = bPlayerSaysHello; | |
191 dword_A74CDC = -1; | |
192 dword_AE336C = -1; | |
193 pEventTimer->Pause(); | |
194 pMiscTimer->Pause(); | |
195 pAudioPlayer->StopChannels(-1, -1); | |
196 uDialogueType = 0; | |
602 | 197 v3 = v2->sNPC_ID; |
198 sDialogue_SpeakingActorNPC_ID = v2->sNPC_ID; | |
0 | 199 pDialogue_SpeakingActor = v2; |
200 v4 = GetNPCData(v3); | |
201 v5 = v4; | |
202 v6 = v4->uFlags; | |
203 if ( (v6 & 3) != 2 ) | |
204 v5->uFlags = v6 + 1; | |
373 | 205 /*v7 = const_2(); |
0 | 206 sprintf(pContainer, "evt%02d", v7); |
373 | 207 if (pParty->alignment == PartyAlignment_Good) |
0 | 208 { |
209 v14 = "-b"; | |
210 strcat(pContainer, v14); | |
211 } | |
245 | 212 else if ( pParty->uAlignment == 2 ) |
0 | 213 { |
214 v14 = "-c"; | |
245 | 215 strcat(pContainer, v14); |
373 | 216 }*/ |
217 | |
218 switch (pParty->alignment) | |
219 { | |
220 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
221 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
222 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 223 } |
373 | 224 |
0 | 225 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
457 | 226 pDialogueNPCCount = 0; |
0 | 227 uNumDialogueNPCPortraits = 1; |
228 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8]; | |
229 sprintf(pContainer, "npc%03u", v5->uPortraitID); | |
230 v9 = 0; | |
231 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; | |
232 dword_591084 = areWeLoadingTexture; | |
233 uTextureID_507B04 = uTextureID_right_panel; | |
291 | 234 if ( !v5->Hired() && v5->Location2D >= 0 ) |
0 | 235 { |
236 if ( (signed int)pParty->GetPartyFame() <= v5->fame | |
237 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) ) | |
238 { | |
239 v9 = 1; | |
240 } | |
245 | 241 else |
242 { | |
243 if ( v10 > 1 ) | |
244 { | |
245 if ( v10 == 2 ) | |
246 { | |
247 v16 = 3; | |
248 v9 = v16; | |
249 } | |
250 else | |
251 { | |
252 if ( v10 != 3 ) | |
253 { | |
254 if ( v10 != 4 ) | |
255 v9 = 1; | |
256 } | |
257 else | |
258 { | |
259 v16 = 2; | |
260 v9 = v16; | |
261 } | |
262 } | |
263 } | |
264 else if ( v5->rep ) | |
265 { | |
266 v16 = 2; | |
267 v9 = v16; | |
268 } | |
269 } | |
0 | 270 } |
602 | 271 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) |
0 | 272 v9 = 4; |
273 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0); | |
274 pDialogueWindow = v11; | |
248 | 275 if (v5->Hired()) |
0 | 276 { |
277 if ( !v5->bHasUsedTheAbility ) | |
278 { | |
279 v12 = v5->uProfession; | |
280 if ( v12 >= 10 ) | |
281 { | |
282 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) | |
283 { | |
284 v11->CreateButton( | |
285 0x1E0u, | |
286 0xFAu, | |
287 0x8Cu, | |
288 LOBYTE(pFontArrus->uFontHeight) - 3, | |
289 1, | |
290 0, | |
832 | 291 UIMSG_SelectNPCDialogueOption, |
0 | 292 9u, |
293 0, | |
294 "", | |
295 0); | |
296 pDialogueWindow->_41D08F(4, 1, 0, 1); | |
297 } | |
298 } | |
299 } | |
300 } | |
832 | 301 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); |
302 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); | |
303 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); | |
304 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); | |
248 | 305 if (v17 && uActiveCharacter && !v5->Hired()) |
0 | 306 { |
187 | 307 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 308 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 309 else |
188 | 310 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 311 } |
312 } | |
188 | 313 |
0 | 314 //----- (0040894B) -------------------------------------------------------- |
315 bool Actor::CanAct() | |
316 { | |
317 signed int v1; // esi@1 | |
318 bool v2; // edi@2 | |
319 unsigned __int16 v3; // ax@6 | |
320 | |
321 v1 = 0; | |
322 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
323 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
324 v1 = 1; | |
325 v3 = this->uAIState; | |
326 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
327 } | |
328 | |
329 //----- (004089C7) -------------------------------------------------------- | |
303 | 330 bool Actor::IsNotAlive() |
0 | 331 { |
332 signed int v1; // esi@1 | |
303 | 333 //unsigned __int16 v2; // ax@3 |
0 | 334 |
335 v1 = 0; | |
303 | 336 if (pActorBuffs[5].uExpireTime) |
0 | 337 v1 = 1; |
303 | 338 //v2 = this->uAIState; |
339 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 340 } |
341 | |
342 //----- (004086E9) -------------------------------------------------------- | |
343 void Actor::SetRandomGoldIfTheresNoItem() | |
344 { | |
345 Actor *v1; // esi@1 | |
346 int v2; // edi@1 | |
347 signed int v3; // ebx@2 | |
348 unsigned __int8 v4; // al@7 | |
349 | |
350 v1 = this; | |
351 v2 = 0; | |
352 if ( !this->array_000234[3].uItemID ) | |
353 { | |
354 v3 = 0; | |
355 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
356 { | |
357 do | |
358 { | |
359 ++v3; | |
360 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
361 } | |
362 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
363 if ( v2 ) | |
364 { | |
365 v1->array_000234[3].uItemID = 197; | |
377 | 366 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 367 } |
368 } | |
369 } | |
370 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
371 { | |
372 v4 = v1->pMonsterInfo.uTreasureLevel; | |
373 if ( v4 ) | |
374 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
375 } | |
376 v1->uAttributes |= 0x800000; | |
377 } | |
378 | |
379 //----- (00404AC7) -------------------------------------------------------- | |
380 void __fastcall Actor::_404AC7(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) | |
381 { | |
382 Actor *v5; // esi@1 | |
383 unsigned int v6; // edi@1 | |
384 unsigned int v7; // eax@1 | |
385 int v8; // edi@16 | |
386 int v9; // edi@17 | |
387 signed int v10; // ecx@22 | |
388 signed int v11; // eax@29 | |
389 __int16 *v12; // edi@30 | |
390 int v13; // ecx@34 | |
391 int v14; // edx@34 | |
392 int v15; // eax@34 | |
393 AIDirection *v16; // esi@34 | |
394 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
395 //int v18; // eax@34 |
0 | 396 int v19; // edi@34 |
397 int v20; // eax@35 | |
398 int v21; // eax@39 | |
399 SoundID v22; // eax@39 | |
400 signed int v23; // eax@41 | |
401 double v24; // st7@49 | |
402 float v25; // ST5C_4@50 | |
403 int v26; // eax@50 | |
404 double v27; // st7@50 | |
405 double v28; // st6@50 | |
406 float v29; // ST4C_4@51 | |
407 int v30; // esi@50 | |
408 int v31; // ST3C_4@51 | |
409 unsigned int v32; // edi@51 | |
410 char *v33; // eax@54 | |
411 unsigned __int16 v34; // ax@57 | |
412 signed int v35; // ecx@58 | |
413 signed int v36; // eax@67 | |
414 signed int v37; // eax@68 | |
415 signed __int64 v38; // qtt@69 | |
416 int v39; // ecx@75 | |
417 int v40; // eax@79 | |
418 int v41; // ecx@90 | |
419 int v42; // ecx@91 | |
420 int v43; // eax@95 | |
421 int v44; // ecx@100 | |
422 int v45; // ecx@101 | |
423 int v46; // eax@105 | |
424 unsigned int v47; // ebx@106 | |
425 int v48; // ecx@110 | |
426 char v49; // zf@123 | |
427 int v50; // eax@127 | |
428 int v51; // ecx@130 | |
429 int v52; // eax@132 | |
430 int v53; // ecx@137 | |
431 int v54; // ecx@138 | |
432 int v55; // eax@142 | |
433 SpellBuff *v56; // esi@143 | |
434 Player **v57; // esi@145 | |
435 int v58; // eax@146 | |
436 int v59; // edi@146 | |
437 int v60; // eax@146 | |
438 int v61; // edi@146 | |
439 int v62; // eax@146 | |
440 signed int v63; // edi@146 | |
441 signed int v64; // edi@147 | |
442 int v65; // eax@151 | |
443 char *v66; // eax@160 | |
444 int v67; // edi@167 | |
445 int v68; // edi@168 | |
446 int v69; // eax@171 | |
447 signed int v70; // ecx@172 | |
448 signed int v71; // eax@179 | |
449 __int16 *v72; // edi@180 | |
450 int v73; // ecx@184 | |
451 int v74; // edx@184 | |
452 int v75; // eax@184 | |
453 AIDirection *v76; // esi@184 | |
454 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
455 //int v78; // eax@184 |
0 | 456 int v79; // edx@185 |
457 int v80; // eax@185 | |
458 int v81; // eax@189 | |
459 unsigned __int16 v82; // ax@190 | |
460 int v83; // ecx@192 | |
461 int v84; // edx@192 | |
462 int v85; // eax@192 | |
463 AIDirection *v86; // esi@192 | |
464 unsigned __int16 v87; // di@192 | |
465 __int16 v88; // ax@192 | |
466 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
467 //int v90; // eax@192 |
0 | 468 signed int v91; // eax@200 |
469 int v92; // eax@201 | |
470 int v93; // ecx@207 | |
471 int v94; // ecx@208 | |
472 int v95; // eax@212 | |
473 int v96; // ecx@217 | |
474 int v97; // eax@221 | |
475 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
476 signed int v99; // [sp-14h] [bp-E4h]@39 | |
477 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
478 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
479 signed int v102; // [sp-8h] [bp-D8h]@39 | |
480 int v103; // [sp-4h] [bp-D4h]@39 | |
481 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
482 signed int v105; // [sp+4h] [bp-CCh]@23 | |
483 int v106; // [sp+4h] [bp-CCh]@39 | |
484 signed int v107; // [sp+4h] [bp-CCh]@42 | |
485 signed int v108; // [sp+4h] [bp-CCh]@173 | |
486 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
487 float v110; // [sp+30h] [bp-A0h]@50 | |
488 int v111; // [sp+38h] [bp-98h]@41 | |
489 float v112; // [sp+3Ch] [bp-94h]@49 | |
490 int v113; // [sp+40h] [bp-90h]@41 | |
491 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
492 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 493 int v116; // [sp+BCh] [bp-14h]@49 |
494 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
495 int v118; // [sp+C4h] [bp-Ch]@29 | |
496 float v119; // [sp+C8h] [bp-8h]@48 | |
497 float v120; // [sp+CCh] [bp-4h]@1 | |
498 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
499 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
500 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
501 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
502 int spellnume; // [sp+D8h] [bp+8h]@179 | |
503 int a1a; // [sp+E0h] [bp+10h]@34 | |
504 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
505 int a1c; // [sp+E0h] [bp+10h]@184 | |
506 | |
507 LODWORD(v120) = uActorID; | |
508 v5 = &pActors[uActorID]; | |
509 v117 = pDir; | |
510 v6 = uSkillLevel & 0x3F; | |
511 v7 = SkillToMastery(uSkillLevel); | |
512 if ( spellnum <= 47 ) | |
513 { | |
514 if ( spellnum != 47 ) | |
515 { | |
516 if ( spellnum <= 18 ) | |
517 { | |
518 if ( spellnum == 18 || spellnum == 2 ) | |
519 goto LABEL_159; | |
520 if ( spellnum != 5 ) | |
521 { | |
522 if ( spellnum == 6 ) | |
523 goto LABEL_159; | |
524 if ( spellnum != 9 ) | |
525 { | |
526 if ( spellnum != 11 ) | |
527 { | |
528 if ( spellnum != 15 ) | |
529 { | |
530 if ( spellnum != 17 ) | |
531 return; | |
532 if ( (signed int)v7 <= 0 ) | |
533 goto LABEL_20; | |
534 if ( (signed int)v7 <= 2 ) | |
535 { | |
536 v9 = 300 * v6; | |
537 } | |
538 else | |
539 { | |
540 if ( v7 != 3 ) | |
541 { | |
542 if ( v7 == 4 ) | |
543 { | |
544 v8 = 3600 * (v6 + 64); | |
545 LABEL_21: | |
546 v5->pActorBuffs[15].Apply( | |
547 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
548 v7, | |
549 0, | |
550 0, | |
551 0); | |
552 return; | |
553 } | |
554 LABEL_20: | |
555 v8 = 0; | |
556 goto LABEL_21; | |
557 } | |
558 v9 = 900 * v6; | |
559 } | |
560 v8 = v9 + 3840; | |
561 goto LABEL_21; | |
562 } | |
563 v10 = 3; | |
564 if ( uSkillLevel & 0x0100 ) | |
565 { | |
566 v105 = 9; | |
567 } | |
568 else | |
569 { | |
570 if ( (uSkillLevel & 0x80u) == 0 ) | |
571 { | |
572 if ( !(uSkillLevel & 0x40) ) | |
573 goto LABEL_29; | |
574 v105 = 5; | |
575 } | |
576 else | |
577 { | |
578 v105 = 7; | |
579 } | |
580 } | |
581 v10 = v105; | |
582 LABEL_29: | |
583 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
584 a1.uType = stru_4E3ACC[15].field_0; |
0 | 585 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
586 v11 = 0; | |
587 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
588 { | |
589 LABEL_33: | |
590 LOWORD(v11) = 0; | |
591 } | |
592 else | |
593 { | |
594 v12 = &pObjectList->pObjects->uObjectID; | |
488 | 595 while ( stru_4E3ACC[15].field_0 != *v12 ) |
0 | 596 { |
597 ++v11; | |
598 v12 += 28; | |
599 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
600 goto LABEL_33; | |
601 } | |
602 } | |
603 a1.uObjectDescID = v11; | |
604 a1.stru_24.Reset(); | |
822 | 605 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 606 v13 = v5->vPosition.x; |
607 v14 = v5->vPosition.y; | |
822 | 608 a1.spell_level = uSkillLevel; |
0 | 609 a1.vPosition.x = v13; |
610 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
611 v16 = v117; | |
612 v17 = LOWORD(v117->uYawAngle); | |
822 | 613 a1.spell_skill = 0; |
0 | 614 a1.vPosition.y = v14; |
615 a1.vPosition.z = v15; | |
616 a1.uFacing = v17; | |
617 a1.uSoundID = 0; | |
618 a1.uAttributes = 0; | |
619 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
620 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 621 a1.uSpriteFrameID = 0; |
823 | 622 a1.spell_target_pid = 0; |
0 | 623 a1.field_60_distance_related_prolly_lod = 3; |
624 v19 = spellnuma / -2; | |
625 a1a = spellnuma / 2; | |
626 if ( spellnuma / -2 > spellnuma / 2 ) | |
627 { | |
628 v20 = spellnuma / 2; | |
629 } | |
630 else | |
631 { | |
632 do | |
633 { | |
634 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
635 v20 = a1.Create( | |
636 (signed __int16)a1.uFacing, | |
637 v16->uPitchAngle, | |
638 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
639 0); | |
640 v19 += v118; | |
641 } | |
642 while ( v19 <= a1a ); | |
643 } | |
644 if ( v20 != -1 ) | |
645 { | |
646 v106 = 0; | |
647 v104 = 0; | |
648 v103 = 0; | |
649 v102 = 0; | |
650 v21 = 8 * v20; | |
651 v101 = -1; | |
652 LOBYTE(v21) = v21 | 2; | |
653 v100 = 0; | |
654 v99 = v21; | |
655 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
656 LABEL_202: | |
657 v98 = v22; | |
658 goto LABEL_222; | |
659 } | |
660 return; | |
661 } | |
662 LABEL_159: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
663 a1.uType = stru_4E3ACC[spellnum].field_0; |
0 | 664 v119 = 0.0; |
665 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
666 { | |
667 LABEL_191: | |
668 v82 = 0; | |
669 } | |
670 else | |
671 { | |
672 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
673 while ( (short)a1.uType != *(short *)v66 ) |
0 | 674 { |
675 ++LODWORD(v119); | |
676 v66 += 56; | |
677 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
678 goto LABEL_191; | |
679 } | |
680 v82 = LOWORD(v119); | |
681 } | |
682 a1.uObjectDescID = v82; | |
683 a1.stru_24.Reset(); | |
822 | 684 a1.spell_id = spellnum; |
0 | 685 v83 = v5->vPosition.x; |
686 v84 = v5->vPosition.y; | |
822 | 687 a1.spell_level = uSkillLevel; |
0 | 688 a1.vPosition.x = v83; |
689 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
690 v86 = v117; | |
691 v87 = LOWORD(v117->uYawAngle); | |
822 | 692 a1.spell_skill = 0; |
0 | 693 a1.vPosition.y = v84; |
694 a1.vPosition.z = v85; | |
695 a1.uFacing = v87; | |
696 a1.uSoundID = 0; | |
697 a1.uAttributes = 0; | |
698 v88 = pIndoor->GetSector(v83, v84, v85); | |
699 v89 = v86->uDistance; | |
700 a1.uSectorID = v88; | |
701 LODWORD(v119) = v89; | |
702 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
703 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 704 a1.spell_target_pid = 0; |
0 | 705 a1.field_60_distance_related_prolly_lod = 3; |
706 if ( (double)v89 >= 307.2 ) | |
707 { | |
708 if ( v89 >= 1024 ) | |
709 { | |
710 if ( v89 >= 2560 ) | |
711 { | |
712 if ( v89 < 5120 ) | |
713 a1.field_60_distance_related_prolly_lod = 3; | |
714 } | |
715 else | |
716 { | |
717 a1.field_60_distance_related_prolly_lod = 2; | |
718 } | |
719 } | |
720 else | |
721 { | |
722 a1.field_60_distance_related_prolly_lod = 1; | |
723 } | |
724 } | |
725 else | |
726 { | |
727 a1.field_60_distance_related_prolly_lod = 0; | |
728 } | |
729 a1.field_61 = 2; | |
730 v91 = a1.Create( | |
731 v86->uYawAngle, | |
732 v86->uPitchAngle, | |
733 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
734 0); | |
735 if ( v91 != -1 ) | |
736 { | |
737 v106 = 0; | |
738 v104 = 0; | |
739 v103 = 0; | |
740 v102 = 0; | |
741 v92 = 8 * v91; | |
742 v101 = -1; | |
743 LOBYTE(v92) = v92 | 2; | |
744 v100 = 0; | |
745 v99 = v92; | |
746 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
747 goto LABEL_202; | |
748 } | |
749 return; | |
750 } | |
751 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
752 return; | |
753 v118 = pParty->vPosition.z; | |
754 v111 = pParty->vPosition.x; | |
755 v114 = pParty->vPosition.z + 2500; | |
756 v113 = pParty->vPosition.y; | |
757 v23 = 8; | |
758 if ( uSkillLevel & 0x0100 ) | |
759 { | |
760 v107 = 14; | |
761 } | |
762 else | |
763 { | |
764 if ( (uSkillLevel & 0x80u) == 0 ) | |
765 { | |
766 if ( !(uSkillLevel & 0x40) ) | |
767 goto LABEL_48; | |
768 v107 = 10; | |
769 } | |
770 else | |
771 { | |
772 v107 = 12; | |
773 } | |
774 } | |
775 v23 = v107; | |
776 LABEL_48: | |
777 v119 = 0.0; | |
778 spellnumb = 0; | |
779 if ( v23 > 0 ) | |
780 { | |
781 v24 = (double)v118; | |
782 v118 = v23; | |
783 v112 = v24; | |
849 | 784 v116 = PID(LODWORD(v120),OBJECT_Actor); |
0 | 785 do |
786 { | |
787 v26 = rand(); | |
788 v27 = (double)spellnumb; | |
789 v110 = v27; | |
790 v28 = (double)SLODWORD(v119); | |
791 v30 = v26 % 1000; | |
792 v25 = (double)v114; | |
793 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
794 v120 = v28 * v28; | |
795 v119 = v27 * v27; | |
796 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
797 { | |
798 v32 = 0; | |
799 pitch = 0; | |
800 } | |
801 else | |
802 { | |
803 v31 = (signed __int64)sqrt(v119 + v120); | |
804 v29 = v28; | |
805 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
806 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
807 } | |
808 a1.stru_24.Reset(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
809 a1.uType = stru_4E3ACC[9].field_0; |
0 | 810 spellnumd = 0; |
811 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
812 { | |
813 LABEL_57: | |
814 v34 = 0; | |
815 } | |
816 else | |
817 { | |
818 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
819 while ( (short)a1.uType != *(short *)v33 ) |
0 | 820 { |
821 ++spellnumd; | |
822 v33 += 56; | |
823 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
824 goto LABEL_57; | |
825 } | |
826 v34 = spellnumd; | |
827 } | |
828 a1.uObjectDescID = v34; | |
822 | 829 a1.spell_level = uSkillLevel; |
0 | 830 a1.vPosition.x = v111; |
831 a1.vPosition.y = v113; | |
832 a1.vPosition.z = v30 + v114; | |
822 | 833 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
834 a1.spell_skill = 0; | |
0 | 835 a1.uAttributes = 0; |
836 a1.uSectorID = 0; | |
837 a1.uSpriteFrameID = 0; | |
822 | 838 a1.spell_caster_pid = v116; |
823 | 839 a1.spell_target_pid = 0; |
0 | 840 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
841 a1.uFacing = v32; | |
842 a1.uSoundID = 0; | |
843 v35 = v117->uDistance; | |
844 LODWORD(v119) = v117->uDistance; | |
845 if ( (double)SLODWORD(v119) >= 307.2 ) | |
846 { | |
847 if ( v35 >= 1024 ) | |
848 { | |
849 if ( v35 >= 2560 ) | |
850 { | |
851 if ( v35 < 5120 ) | |
852 a1.field_60_distance_related_prolly_lod = 3; | |
853 } | |
854 else | |
855 { | |
856 a1.field_60_distance_related_prolly_lod = 2; | |
857 } | |
858 } | |
859 else | |
860 { | |
861 a1.field_60_distance_related_prolly_lod = 1; | |
862 } | |
863 } | |
864 else | |
865 { | |
866 a1.field_60_distance_related_prolly_lod = 0; | |
867 } | |
868 a1.field_61 = 2; | |
869 v36 = a1.Create( | |
870 v32, | |
871 pitch, | |
872 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
873 0); | |
874 if ( v36 != -1 ) | |
875 { | |
876 v37 = 8 * v36; | |
877 LOBYTE(v37) = v37 | 2; | |
878 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
879 } | |
880 spellnumb = rand() % 1024 - 512; | |
881 v38 = rand(); | |
882 v49 = v118-- == 1; | |
883 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
884 } | |
885 while ( !v49 ); | |
886 } | |
887 return; | |
888 } | |
889 if ( (signed int)v7 > 0 ) | |
890 { | |
891 if ( (signed int)v7 <= 2 ) | |
892 { | |
893 v39 = 60 * (v6 + 60); | |
894 goto LABEL_79; | |
895 } | |
896 if ( v7 == 3 ) | |
897 { | |
898 v39 = 180 * (v6 + 20); | |
899 goto LABEL_79; | |
900 } | |
901 if ( v7 == 4 ) | |
902 { | |
903 v39 = 240 * (v6 + 15); | |
904 LABEL_79: | |
905 v5->pActorBuffs[19].Apply( | |
906 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
907 v7, | |
908 0, | |
909 0, | |
910 0); | |
911 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
912 v106 = 0; | |
913 v104 = 0; | |
914 v103 = 0; | |
915 v102 = 0; | |
916 v40 = 8 * LODWORD(v120); | |
917 v101 = -1; | |
849 | 918 LOBYTE(v40) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 919 v100 = 0; |
920 v99 = v40; | |
921 v98 = (SoundID)10040; | |
922 LABEL_222: | |
923 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
924 return; | |
925 } | |
926 } | |
927 v39 = 0; | |
928 goto LABEL_79; | |
929 } | |
930 if ( spellnum == 26 || spellnum == 29 ) | |
931 goto LABEL_159; | |
932 if ( spellnum != 38 ) | |
933 { | |
934 if ( spellnum == 39 || spellnum == 41 ) | |
935 goto LABEL_159; | |
936 if ( spellnum != 46 ) | |
937 return; | |
938 if ( (signed int)v7 > 0 ) | |
939 { | |
940 if ( (signed int)v7 <= 2 ) | |
941 { | |
942 v41 = 300 * v6; | |
943 goto LABEL_91; | |
944 } | |
945 if ( v7 == 3 ) | |
946 { | |
947 v41 = 900 * v6; | |
948 goto LABEL_91; | |
949 } | |
950 if ( v7 == 4 ) | |
951 { | |
952 v41 = 1200 * v6; | |
953 LABEL_91: | |
954 v42 = v41 + 3840; | |
955 LABEL_95: | |
956 v5->pActorBuffs[17].Apply( | |
957 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
958 v7, | |
959 v6 + 5, | |
960 0, | |
961 0); | |
962 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
963 v5, | |
964 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
965 v106 = 0; | |
966 v104 = 0; | |
967 v103 = 0; | |
968 v102 = 0; | |
969 v43 = 8 * LODWORD(v120); | |
970 v101 = -1; | |
849 | 971 LOBYTE(v43) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 972 v100 = 0; |
973 v99 = v43; | |
974 v98 = (SoundID)14010; | |
975 goto LABEL_222; | |
976 } | |
977 } | |
978 v42 = 0; | |
979 goto LABEL_95; | |
980 } | |
981 if ( (signed int)v7 <= 0 ) | |
982 goto LABEL_104; | |
983 if ( (signed int)v7 <= 2 ) | |
984 { | |
985 v45 = 300 * v6; | |
986 } | |
987 else | |
988 { | |
989 if ( v7 != 3 ) | |
990 { | |
991 if ( v7 == 4 ) | |
992 { | |
993 v44 = 3600 * (v6 + 64); | |
994 LABEL_105: | |
995 v5->pActorBuffs[16].Apply( | |
996 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
997 v7, | |
998 v6 + 5, | |
999 0, | |
1000 0); | |
1001 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1002 v5, | |
307 | 1003 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 1004 v106 = 0; |
1005 v104 = 0; | |
1006 v103 = 0; | |
1007 v102 = 0; | |
1008 v46 = 8 * LODWORD(v120); | |
1009 v101 = -1; | |
849 | 1010 LOBYTE(v46) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1011 v100 = 0; |
1012 v99 = v46; | |
1013 v98 = (SoundID)13040; | |
1014 goto LABEL_222; | |
1015 } | |
1016 LABEL_104: | |
1017 v44 = 0; | |
1018 goto LABEL_105; | |
1019 } | |
1020 v45 = 900 * v6; | |
1021 } | |
1022 v44 = v45 + 3840; | |
1023 goto LABEL_105; | |
1024 } | |
1025 v47 = 0; | |
1026 if ( (signed int)v7 > 0 ) | |
1027 { | |
1028 if ( (signed int)v7 <= 2 ) | |
1029 { | |
1030 v48 = 2 * v6 + 40; | |
1031 goto LABEL_114; | |
1032 } | |
1033 if ( v7 == 3 ) | |
1034 { | |
1035 v48 = 3 * v6 + 60; | |
1036 goto LABEL_114; | |
1037 } | |
1038 if ( v7 == 4 ) | |
1039 { | |
1040 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1041 LABEL_114: | |
1042 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1043 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1044 v5, | |
1045 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1046 LABEL_127: | |
1047 v106 = v47; | |
1048 v104 = v47; | |
1049 v103 = v47; | |
1050 v50 = 8 * LODWORD(v120); | |
1051 v102 = v47; | |
1052 v101 = -1; | |
849 | 1053 LOBYTE(v50) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1054 v100 = v47; |
1055 v99 = v50; | |
1056 v98 = (SoundID)14020; | |
1057 goto LABEL_222; | |
1058 } | |
1059 } | |
1060 LOWORD(v48) = 0; | |
1061 goto LABEL_114; | |
1062 } | |
1063 if ( spellnum <= 80 ) | |
1064 { | |
1065 if ( spellnum == 80 ) | |
1066 { | |
1067 v56 = pParty->pPartyBuffs; | |
1068 do | |
1069 { | |
1070 v56->Reset(); | |
1071 ++v56; | |
1072 } | |
1073 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1074 a1b = 1; | |
1075 v57 = &pPlayers[1]; | |
1076 do | |
1077 { | |
1078 v58 = (*v57)->GetActualWillpower(); | |
1079 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1080 v60 = (*v57)->GetActualIntelligence(); | |
1081 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1082 v62 = (*v57)->GetActualLuck(); | |
1083 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1084 if ( rand() % v63 < 30 ) | |
1085 { | |
1086 v64 = 6048; | |
1087 do | |
1088 { | |
1089 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1090 v64 += 16; | |
1091 } | |
1092 while ( v64 < 6432 ); | |
1093 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1094 } | |
1095 ++a1b; | |
1096 ++v57; | |
1097 } | |
1098 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1099 v106 = 0; | |
1100 v104 = 0; | |
1101 v103 = 0; | |
1102 v65 = 8 * LODWORD(v120); | |
1103 v102 = 0; | |
1104 v101 = -1; | |
849 | 1105 LOBYTE(v65) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1106 v100 = 0; |
1107 v99 = v65; | |
1108 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1109 goto LABEL_202; | |
1110 } | |
1111 if ( spellnum != 51 ) | |
1112 { | |
1113 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1114 goto LABEL_159; | |
1115 if ( spellnum == 73 ) | |
1116 { | |
1117 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1118 v51 = 0; | |
1119 else | |
1120 v51 = 3600 * v6; | |
1121 v5->pActorBuffs[21].Apply( | |
1122 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1123 v7, | |
1124 v6, | |
1125 0, | |
1126 0); | |
1127 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1128 v106 = 0; | |
1129 v104 = 0; | |
1130 v103 = 0; | |
1131 v102 = 0; | |
1132 v52 = 8 * LODWORD(v120); | |
1133 v101 = -1; | |
849 | 1134 LOBYTE(v52) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1135 v100 = 0; |
1136 v99 = v52; | |
1137 v98 = (SoundID)16060; | |
1138 goto LABEL_222; | |
1139 } | |
1140 if ( spellnum == 77 ) | |
1141 { | |
1142 v5->sCurrentHP += 5 * v6 + 10; | |
1143 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1144 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1145 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1146 v47 = 0; | |
1147 goto LABEL_127; | |
1148 } | |
1149 v49 = spellnum == 78; | |
1150 LABEL_158: | |
1151 if ( !v49 ) | |
1152 return; | |
1153 goto LABEL_159; | |
1154 } | |
1155 if ( (signed int)v7 > 0 ) | |
1156 { | |
1157 if ( (signed int)v7 <= 2 ) | |
1158 { | |
1159 v53 = 300 * v6; | |
1160 goto LABEL_138; | |
1161 } | |
1162 if ( v7 == 3 ) | |
1163 { | |
1164 v53 = 900 * v6; | |
1165 goto LABEL_138; | |
1166 } | |
1167 if ( v7 == 4 ) | |
1168 { | |
1169 v53 = 1200 * v6; | |
1170 LABEL_138: | |
1171 v54 = v53 + 3840; | |
1172 LABEL_142: | |
1173 v5->pActorBuffs[18].Apply( | |
1174 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1175 v7, | |
1176 v6 + 5, | |
1177 0, | |
1178 0); | |
1179 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1180 v5, | |
1181 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1182 v106 = 0; | |
1183 v104 = 0; | |
1184 v103 = 0; | |
1185 v102 = 0; | |
1186 v55 = 8 * LODWORD(v120); | |
1187 v101 = -1; | |
849 | 1188 LOBYTE(v55) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1189 v100 = 0; |
1190 v99 = v55; | |
1191 v98 = (SoundID)14060; | |
1192 goto LABEL_222; | |
1193 } | |
1194 } | |
1195 v54 = 0; | |
1196 goto LABEL_142; | |
1197 } | |
1198 if ( spellnum == 85 ) | |
1199 { | |
1200 if ( (signed int)v7 > 0 ) | |
1201 { | |
1202 if ( (signed int)v7 <= 2 ) | |
1203 { | |
1204 v96 = 300 * v6 + 3840; | |
1205 goto LABEL_221; | |
1206 } | |
1207 if ( v7 == 3 ) | |
1208 { | |
1209 LOWORD(v6) = 3 * v6; | |
1210 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1211 goto LABEL_221; | |
1212 } | |
1213 if ( v7 == 4 ) | |
1214 { | |
1215 v96 = 1200 * v6 + 3840; | |
1216 LOWORD(v6) = 4 * v6; | |
1217 LABEL_221: | |
1218 v5->pActorBuffs[13].Apply( | |
1219 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1220 v7, | |
1221 v6, | |
1222 0, | |
1223 0); | |
1224 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1225 v106 = 0; | |
1226 v104 = 0; | |
1227 v103 = 0; | |
1228 v102 = 0; | |
1229 v97 = 8 * LODWORD(v120); | |
1230 v101 = -1; | |
849 | 1231 LOBYTE(v97) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1232 v100 = 0; |
1233 v99 = v97; | |
1234 v98 = (SoundID)17070; | |
1235 goto LABEL_222; | |
1236 } | |
1237 } | |
1238 LOWORD(v6) = uSkillLevel; | |
1239 v96 = 0; | |
1240 goto LABEL_221; | |
1241 } | |
1242 if ( spellnum == 86 ) | |
1243 { | |
1244 if ( (signed int)v7 > 0 ) | |
1245 { | |
1246 if ( (signed int)v7 <= 2 ) | |
1247 { | |
1248 v93 = 300 * v6; | |
1249 goto LABEL_208; | |
1250 } | |
1251 if ( v7 == 3 ) | |
1252 { | |
1253 v93 = 900 * v6; | |
1254 goto LABEL_208; | |
1255 } | |
1256 if ( v7 == 4 ) | |
1257 { | |
1258 v93 = 1200 * v6; | |
1259 LABEL_208: | |
1260 v94 = v93 + 3840; | |
1261 LABEL_212: | |
1262 v5->pActorBuffs[14].Apply( | |
1263 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1264 v7, | |
1265 v6 + 5, | |
1266 0, | |
1267 0); | |
1268 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1269 v106 = 0; | |
1270 v104 = 0; | |
1271 v103 = 0; | |
1272 v102 = 0; | |
1273 v95 = 8 * LODWORD(v120); | |
1274 v101 = -1; | |
849 | 1275 LOBYTE(v95) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1276 v100 = 0; |
1277 v99 = v95; | |
1278 v98 = (SoundID)17080; | |
1279 goto LABEL_222; | |
1280 } | |
1281 } | |
1282 v94 = 0; | |
1283 goto LABEL_212; | |
1284 } | |
1285 if ( spellnum == 90 ) | |
1286 goto LABEL_159; | |
1287 if ( spellnum != 93 ) | |
1288 { | |
1289 if ( spellnum != 95 ) | |
1290 { | |
1291 v49 = spellnum == 97; | |
1292 goto LABEL_158; | |
1293 } | |
1294 if ( (signed int)v7 > 0 ) | |
1295 { | |
1296 if ( (signed int)v7 <= 3 ) | |
1297 { | |
1298 v67 = 300 * v6; | |
1299 goto LABEL_168; | |
1300 } | |
1301 if ( v7 == 4 ) | |
1302 { | |
1303 v67 = 900 * v6; | |
1304 LABEL_168: | |
1305 v68 = v67 + 3840; | |
1306 LABEL_171: | |
1307 v5->pActorBuffs[20].Apply( | |
1308 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1309 v7, | |
1310 0, | |
1311 0, | |
1312 0); | |
1313 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1314 v5, | |
1315 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1316 v106 = 0; | |
1317 v104 = 0; | |
1318 v103 = 0; | |
1319 v102 = 0; | |
1320 v69 = 8 * LODWORD(v120); | |
1321 v101 = -1; | |
849 | 1322 LOBYTE(v69) = PID(LOBYTE(v120),OBJECT_Actor); |
0 | 1323 v100 = 0; |
1324 v99 = v69; | |
1325 v98 = (SoundID)18060; | |
1326 goto LABEL_222; | |
1327 } | |
1328 } | |
1329 v68 = 0; | |
1330 goto LABEL_171; | |
1331 } | |
1332 v70 = 3; | |
1333 if ( uSkillLevel & 0x100 ) | |
1334 { | |
1335 v108 = 9; | |
1336 } | |
1337 else | |
1338 { | |
1339 if ( (uSkillLevel & 0x80u) == 0 ) | |
1340 { | |
1341 if ( !(uSkillLevel & 0x40) ) | |
1342 goto LABEL_179; | |
1343 v108 = 5; | |
1344 } | |
1345 else | |
1346 { | |
1347 v108 = 7; | |
1348 } | |
1349 } | |
1350 v70 = v108; | |
1351 LABEL_179: | |
1352 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1353 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0; |
0 | 1354 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1355 v71 = 0; | |
1356 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1357 { | |
1358 LABEL_183: | |
1359 LOWORD(v71) = 0; | |
1360 } | |
1361 else | |
1362 { | |
1363 v72 = &pObjectList->pObjects->uObjectID; | |
488 | 1364 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 ) |
0 | 1365 { |
1366 ++v71; | |
1367 v72 += 28; | |
1368 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1369 goto LABEL_183; | |
1370 } | |
1371 } | |
1372 a1.uObjectDescID = v71; | |
1373 a1.stru_24.Reset(); | |
822 | 1374 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1375 v73 = v5->vPosition.x; |
1376 v74 = v5->vPosition.y; | |
822 | 1377 a1.spell_level = uSkillLevel; |
0 | 1378 a1.vPosition.x = v73; |
1379 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1380 v76 = v117; | |
1381 v77 = LOWORD(v117->uYawAngle); | |
822 | 1382 a1.spell_skill = 0; |
0 | 1383 a1.vPosition.y = v74; |
1384 a1.vPosition.z = v75; | |
1385 a1.uFacing = v77; | |
1386 a1.uSoundID = 0; | |
1387 a1.uAttributes = 0; | |
1388 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1389 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1390 a1.uSpriteFrameID = 0; |
823 | 1391 a1.spell_target_pid = 0; |
0 | 1392 a1.field_60_distance_related_prolly_lod = 3; |
1393 a1c = spellnume / -2; | |
1394 if ( spellnume / -2 > spellnume / 2 ) | |
1395 { | |
1396 v80 = spellnume / -2; | |
1397 } | |
1398 else | |
1399 { | |
1400 do | |
1401 { | |
1402 v79 = v76->uYawAngle; | |
1403 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1404 v80 = a1.Create( | |
1405 v79, | |
1406 v76->uPitchAngle, | |
1407 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1408 0); | |
1409 a1c += v116; | |
1410 } | |
1411 while ( a1c <= spellnume / 2 ); | |
1412 } | |
1413 if ( v80 != -1 ) | |
1414 { | |
1415 v106 = 0; | |
1416 v104 = 0; | |
1417 v103 = 0; | |
1418 v102 = 0; | |
1419 v81 = 8 * v80; | |
1420 v101 = -1; | |
1421 LOBYTE(v81) = v81 | 2; | |
1422 v100 = 0; | |
1423 v99 = v81; | |
1424 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1425 goto LABEL_202; | |
1426 } | |
1427 } | |
1428 | |
1429 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1430 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1431 { |
1432 unsigned int v2; // esi@1 | |
1433 unsigned int v3; // edi@1 | |
1434 bool result; // eax@9 | |
1435 | |
1436 v2 = a1->uAlly; | |
1437 v3 = a2->uAlly; | |
1438 if ( !v2 ) | |
1439 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1440 if ( !v3 ) | |
1441 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1442 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1443 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1444 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1445 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1446 result = 1; | |
1447 else | |
1448 result = v2 == v3; | |
1449 return result; | |
1450 } | |
1451 | |
1452 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1453 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1454 { |
1455 int v4; // ebx@8 | |
1456 int v5; // ST1C_4@8 | |
1457 int v6; // eax@8 | |
1458 | |
322 | 1459 auto victim = pActors + uActorID; |
0 | 1460 if ( a2 == 1 ) |
322 | 1461 BYTE2(victim->uAttributes) |= 8u; |
1462 | |
1463 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1464 { |
322 | 1465 auto actor = pActors + i; |
1466 if (!actor->CanAct() || i == uActorID) | |
1467 continue; | |
1468 | |
1469 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1470 { |
322 | 1471 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1472 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1473 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1474 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1475 { |
322 | 1476 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1477 if ( a2 == 1 ) | |
1478 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1479 } |
1480 } | |
1481 } | |
1482 } | |
1483 | |
1484 //----- (00404874) -------------------------------------------------------- | |
1485 char __fastcall Actor::_404874(unsigned int uActorID, AIDirection *a2, int a3, char a4) | |
1486 { | |
1487 AIDirection *v4; // edi@1 | |
1488 Actor *v5; // esi@1 | |
1489 char result; // al@1 | |
1490 char *v7; // eax@15 | |
1491 unsigned __int16 v8; // ax@18 | |
1492 unsigned __int16 v9; // ax@19 | |
1493 __int16 v10; // ax@19 | |
1494 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1495 //int v12; // eax@19 |
0 | 1496 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1497 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1498 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1499 signed int v16; // [sp+88h] [bp+8h]@14 | |
1500 signed int v17; // [sp+88h] [bp+8h]@19 | |
1501 | |
1502 v15 = uActorID; | |
1503 v4 = a2; | |
1504 v5 = &pActors[uActorID]; | |
1505 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1506 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1507 //SpriteObject::SpriteObject(&a1); |
0 | 1508 |
1509 result = a3 - 1; | |
1510 switch ( a3 ) | |
1511 { | |
1512 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1513 a1.uType = 545; |
0 | 1514 goto LABEL_14; |
1515 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1516 a1.uType = 550; |
0 | 1517 goto LABEL_14; |
1518 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1519 a1.uType = 510; |
0 | 1520 goto LABEL_14; |
1521 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1522 a1.uType = 500; |
0 | 1523 goto LABEL_14; |
1524 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1525 a1.uType = 515; |
0 | 1526 goto LABEL_14; |
1527 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1528 a1.uType = 505; |
0 | 1529 goto LABEL_14; |
1530 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1531 a1.uType = 530; |
0 | 1532 goto LABEL_14; |
1533 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1534 a1.uType = 525; |
0 | 1535 goto LABEL_14; |
1536 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1537 a1.uType = 520; |
0 | 1538 goto LABEL_14; |
1539 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1540 a1.uType = 535; |
0 | 1541 goto LABEL_14; |
1542 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1543 a1.uType = 540; |
0 | 1544 goto LABEL_14; |
1545 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1546 a1.uType = 555; |
0 | 1547 LABEL_14: |
1548 v16 = 0; | |
1549 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1550 goto LABEL_18; | |
1551 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1552 break; | |
1553 default: | |
1554 return result; | |
1555 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1556 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1557 { |
1558 ++v16; | |
1559 v7 += 56; | |
1560 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1561 { | |
1562 LABEL_18: | |
1563 v8 = 0; | |
1564 goto LABEL_19; | |
1565 } | |
1566 } | |
1567 v8 = v16; | |
1568 LABEL_19: | |
1569 a1.uObjectDescID = v8; | |
1570 a1.stru_24.Reset(); | |
1571 a1.vPosition.x = v5->vPosition.x; | |
822 | 1572 a1.spell_id = 0; |
0 | 1573 a1.vPosition.y = v5->vPosition.y; |
822 | 1574 a1.spell_level = 0; |
0 | 1575 v17 = v5->uActorHeight; |
822 | 1576 a1.spell_skill = 0; |
0 | 1577 v9 = LOWORD(v4->uYawAngle); |
1578 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1579 a1.uFacing = v9; | |
1580 a1.uSoundID = 0; | |
1581 a1.uAttributes = 0; | |
1582 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1583 v11 = v4->uDistance; | |
1584 a1.uSectorID = v10; | |
1585 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1586 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1587 a1.spell_target_pid = 0; |
0 | 1588 if ( (double)v11 >= 307.2 ) |
1589 { | |
1590 if ( v11 >= 1024 ) | |
1591 { | |
1592 a1.field_60_distance_related_prolly_lod = 2; | |
1593 if ( v11 >= 2560 ) | |
1594 a1.field_60_distance_related_prolly_lod = 3; | |
1595 } | |
1596 else | |
1597 { | |
1598 a1.field_60_distance_related_prolly_lod = 1; | |
1599 } | |
1600 } | |
1601 else | |
1602 { | |
1603 a1.field_60_distance_related_prolly_lod = 0; | |
1604 } | |
1605 a1.field_61 = a4; | |
1606 result = a1.Create( | |
1607 v4->uYawAngle, | |
1608 v4->uPitchAngle, | |
1609 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1610 0); | |
1611 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1612 { | |
1613 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1614 if ( result == 2 ) | |
1615 { | |
1616 a1.vPosition.z += 40; | |
1617 v13 = v4->uYawAngle; | |
1618 } | |
1619 else | |
1620 { | |
1621 if ( result != 3 ) | |
1622 return result; | |
1623 a1.Create( | |
1624 v4->uYawAngle + 30, | |
1625 v4->uPitchAngle, | |
1626 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1627 0); | |
1628 v13 = v4->uYawAngle - 30; | |
1629 } | |
1630 result = a1.Create( | |
1631 v13, | |
1632 v4->uPitchAngle, | |
1633 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1634 0); | |
1635 } | |
1636 return result; | |
1637 } | |
1638 | |
1639 //----- (00404736) -------------------------------------------------------- | |
1640 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1641 { | |
1642 Actor *v1; // esi@1 | |
1643 signed int v2; // edx@1 | |
1644 char *v3; // ecx@2 | |
1645 unsigned __int16 v4; // ax@5 | |
1646 int v5; // ebx@6 | |
1647 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1648 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1649 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1650 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1651 int v11; // [sp+80h] [bp-4h]@6 | |
1652 | |
1653 v10 = uActorID; | |
1654 v1 = &pActors[uActorID]; | |
1655 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1656 a1.uType = 600; |
0 | 1657 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1658 { | |
1659 LABEL_5: | |
1660 v4 = 0; | |
1661 } | |
1662 else | |
1663 { | |
1664 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1665 while ( *(short *)v3 != 600 ) | |
1666 { | |
1667 ++v2; | |
1668 v3 += 56; | |
1669 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1670 goto LABEL_5; | |
1671 } | |
1672 v4 = v2; | |
1673 } | |
1674 a1.uObjectDescID = v4; | |
1675 a1.stru_24.Reset(); | |
1676 a1.vPosition.y = v1->vPosition.y; | |
822 | 1677 a1.spell_id = 0; |
0 | 1678 v5 = v1->vPosition.x; |
1679 v11 = v1->uActorHeight; | |
822 | 1680 a1.spell_level = 0; |
1681 a1.spell_skill = 0; | |
0 | 1682 a1.vPosition.x = v5; |
1683 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1684 a1.uFacing = 0; | |
1685 a1.vPosition.z = v6; | |
1686 a1.uSoundID = 0; | |
1687 a1.uAttributes = 0; | |
1688 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1689 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1690 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1691 a1.spell_target_pid = 0; |
0 | 1692 a1.field_60_distance_related_prolly_lod = 3; |
1693 a1.field_61 = 4; | |
1694 return a1.Create(0, 0, 0, 0); | |
1695 } | |
1696 | |
1697 //----- (004040E9) -------------------------------------------------------- | |
1698 // // Get direction vector from object1 to object2, | |
1699 // // distance from object1 to object2 and Euler angles of the direction vector | |
1700 // // | |
1701 // // | |
1702 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1703 // // objectType == 2 - SpriteObject |
0 | 1704 // // objectType == 3 - Actor |
1705 // // objectType == 4 - Party | |
1706 // // objectType == 5 - Decoration | |
1707 // // | |
1708 // // originally this function had following prototype: | |
1709 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1710 // // but compiler converts functions returning structures by value in the such way | |
1711 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1712 { | |
1713 signed int v4; // eax@1 | |
1714 unsigned int v5; // ecx@1 | |
1715 unsigned int v6; // ebx@1 | |
1716 int v7; // ecx@2 | |
1717 int v8; // ecx@3 | |
1718 int v9; // ecx@4 | |
1719 BLVFace *v10; // eax@8 | |
1720 unsigned int v11; // ecx@8 | |
1721 signed int v12; // eax@9 | |
1722 int v13; // ecx@9 | |
1723 int v14; // eax@9 | |
1724 int v15; // eax@11 | |
1725 int v16; // eax@12 | |
1726 int v17; // eax@13 | |
1727 int v18; // edx@15 | |
1728 signed int v19; // eax@25 | |
1729 signed int v20; // eax@28 | |
1730 int v21; // ebx@28 | |
1731 signed int v22; // eax@28 | |
1732 BLVFace *v23; // eax@35 | |
1733 int v24; // edx@35 | |
1734 unsigned int v25; // ecx@35 | |
1735 signed int v26; // eax@36 | |
1736 int v27; // ecx@36 | |
1737 int v28; // eax@36 | |
1738 int v29; // eax@37 | |
1739 signed int v30; // eax@42 | |
1740 double v31; // st7@45 | |
1741 double v32; // st6@45 | |
1742 double v33; // st7@45 | |
1743 AIDirection *result; // eax@48 | |
1744 int v35; // [sp-18h] [bp-64h]@17 | |
1745 int v36; // [sp-14h] [bp-60h]@17 | |
1746 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1747 int *v38; // [sp-4h] [bp-50h]@15 | |
1748 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1749 int *v40; // [sp+4h] [bp-48h]@15 | |
1750 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1751 float v42; // [sp+30h] [bp-1Ch]@23 | |
1752 float v43; // [sp+34h] [bp-18h]@45 | |
1753 float v44; // [sp+38h] [bp-14h]@33 | |
1754 float v45; // [sp+3Ch] [bp-10h]@33 | |
1755 int outz; // [sp+40h] [bp-Ch]@6 | |
1756 int outy; // [sp+44h] [bp-8h]@6 | |
1757 int outx; // [sp+48h] [bp-4h]@6 | |
1758 float a4a; // [sp+58h] [bp+Ch]@45 | |
1759 | |
848 | 1760 v4 = PID_ID(uObj1ID); |
849 | 1761 v5 = PID_TYPE(uObj1ID); |
0 | 1762 v6 = uObj2ID; |
1763 v20 = v6; | |
848 | 1764 v21 = PID_TYPE(v6); |
1765 v22 = PID_ID(v20); | |
849 | 1766 switch(v5) |
0 | 1767 { |
849 | 1768 case OBJECT_Item: |
1769 { | |
1770 v19 = v4; | |
1771 outx = pSpriteObjects[v19].vPosition.x; | |
1772 v13 = pSpriteObjects[v19].vPosition.y; | |
1773 v14 = pSpriteObjects[v19].vPosition.z; | |
1774 outy = v13; | |
1775 outz = v14; | |
1776 v30 = v22; | |
1777 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1778 v27 = pSpriteObjects[v30].vPosition.y; | |
1779 v28 = pSpriteObjects[v30].vPosition.z; | |
1780 LODWORD(v44) = v27; | |
1781 a4 = v28; | |
1782 break; | |
1783 } | |
1784 case OBJECT_Actor: | |
1785 { | |
1786 outx = pActors[v4].vPosition.x; | |
1787 outy = pActors[v4].vPosition.y; | |
1788 LODWORD(v42) = pActors[v4].uActorHeight; | |
1789 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1790 outz = v11; | |
1791 LODWORD(v45) = pActors[v22].vPosition.x; | |
1792 LODWORD(v44) = pActors[v22].vPosition.y; | |
1793 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1794 a4 = v25; | |
1795 break; | |
1796 } | |
1797 case OBJECT_Player: | |
1798 { | |
1799 if ( !v4 ) | |
1800 { | |
1801 outx = pParty->vPosition.x; | |
1802 outy = pParty->vPosition.y; | |
1803 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1804 outz = v14; | |
1805 break;; | |
1806 } | |
1807 if ( v4 == 4 ) | |
1808 { | |
1809 v40 = &outz; | |
1810 v39 = &outy; | |
1811 v38 = &outx; | |
1812 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1813 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1814 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1815 v36 = 0; | |
1816 v35 = 24; | |
1817 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1818 break; | |
1819 } | |
1820 if ( v4 == 3 ) | |
1821 { | |
1822 v40 = &outz; | |
1823 v39 = &outy; | |
1824 v38 = &outx; | |
1825 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1826 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1827 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1828 v36 = 0; | |
1829 v35 = 8; | |
1830 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1831 break; | |
1832 } | |
1833 if ( v4 == 2 ) | |
1834 { | |
1835 v40 = &outz; | |
1836 v39 = &outy; | |
1837 v38 = &outx; | |
1838 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1839 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1840 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1841 v36 = 0; | |
1842 v35 = 8; | |
1843 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1844 break; | |
1845 } | |
1846 if ( v4 == 1 ) | |
1847 { | |
1848 v40 = &outz; | |
1849 v39 = &outy; | |
1850 v38 = &outx; | |
1851 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1852 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1853 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1854 v36 = 0; | |
1855 v35 = 24; | |
1856 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1857 break; | |
1858 } | |
1859 LODWORD(v45) = pParty->vPosition.x; | |
1860 LODWORD(v44) = pParty->vPosition.y; | |
1861 v29 = a4; | |
1862 if ( !a4 ) | |
1863 v29 = pParty->sEyelevel; | |
1864 v28 = pParty->vPosition.z + v29; | |
1865 a4 = v28; | |
1866 } | |
1867 case OBJECT_Decoration: | |
1868 { | |
1869 v12 = v4; | |
1870 outx = pLevelDecorations[v12].vPosition.x; | |
1871 v13 = pLevelDecorations[v12].vPosition.y; | |
1872 v14 = pLevelDecorations[v12].vPosition.z; | |
1873 outy = v13; | |
1874 outz = v14; | |
1875 v26 = v22; | |
1876 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1877 v27 = pLevelDecorations[v26].vPosition.y; | |
1878 v28 = pLevelDecorations[v26].vPosition.z; | |
1879 LODWORD(v44) = v27; | |
1880 a4 = v28; | |
1881 break; | |
1882 } | |
1883 default: | |
1884 { | |
1885 outz = 0; | |
1886 outy = 0; | |
1887 outx = 0; | |
1888 a4 = 0; | |
1889 v44 = 0.0; | |
1890 v45 = 0.0; | |
1891 break; | |
1892 } | |
1893 case OBJECT_BModel: | |
1894 { | |
1895 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1896 { | |
1897 v10 = &pIndoor->pFaces[v4]; | |
1898 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1899 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1900 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1901 outz = v11; | |
1902 } | |
1903 else if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1904 { | |
1905 v23 = &pIndoor->pFaces[v22]; | |
1906 v24 = v23->pBounding.y1; | |
1907 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1908 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1909 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1910 a4 = v25; | |
1911 } | |
1912 break; | |
1913 } | |
0 | 1914 } |
1915 v31 = (double)SLODWORD(v45) - (double)outx; | |
1916 v42 = v31; | |
1917 v32 = (double)SLODWORD(v44) - (double)outy; | |
1918 v43 = v32; | |
1919 a4a = (double)a4 - (double)outz; | |
1920 v45 = v32 * v32; | |
1921 v44 = v31 * v31; | |
1922 v33 = sqrt(a4a * a4a + v44 + v45); | |
1923 if ( v33 <= 1.0 ) | |
1924 { | |
1925 v41.vDirection.x = 65536; | |
1926 v41.vDirection.y = 0; | |
1927 v41.vDirection.z = 0; | |
1928 v41.uDistance = 1; | |
1929 v41.uDistanceXZ = 1; | |
1930 v41.uYawAngle = 0; | |
1931 v41.uPitchAngle = 0; | |
1932 } | |
1933 else | |
1934 { | |
1935 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1936 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1937 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1938 v41.uDistance = (signed __int64)v33; | |
1939 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1940 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1941 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1942 } | |
1943 result = pOut; | |
1944 memcpy(pOut, &v41, 0x1Cu); | |
1945 return result; | |
1946 } | |
1947 | |
1948 //----- (00404030) -------------------------------------------------------- | |
322 | 1949 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1950 { |
1951 unsigned int v4; // edi@1 | |
1952 unsigned int v5; // esi@1 | |
322 | 1953 //unsigned int result; // eax@2 |
0 | 1954 AIDirection *v7; // eax@3 |
1955 unsigned int v8; // ecx@3 | |
1956 Actor *v9; // ebx@3 | |
1957 AIDirection *v10; // esi@4 | |
1958 unsigned __int16 v11; // ax@5 | |
1959 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1960 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1961 | |
1962 v4 = uObjID; | |
1963 v5 = uActorID; | |
1964 if ( rand() % 100 >= 5 ) | |
1965 { | |
1966 v7 = a4; | |
1967 v8 = 0; | |
1968 v9 = &pActors[v5]; | |
1969 if ( !a4 ) | |
1970 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1971 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1972 v7 = &v13; |
1973 memcpy(&v13, v10, sizeof(v13)); | |
1974 v8 = 0; | |
1975 } | |
1976 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1977 v11 = LOWORD(v7->uPitchAngle); | |
1978 v9->uCurrentActionTime = v8; | |
1979 v9->vVelocity.z = v8; | |
1980 v9->vVelocity.y = v8; | |
1981 v9->vVelocity.x = v8; | |
1982 v9->uPitchAngle = v11; | |
1983 v9->uCurrentActionLength = 256; | |
1984 v9->uAIState = Interacting; | |
322 | 1985 v9->UpdateAnimation(); |
0 | 1986 } |
1987 else | |
414 | 1988 Actor::AI_Bored(v5, v4, a4); |
0 | 1989 } |
1990 | |
1991 //----- (00403F58) -------------------------------------------------------- | |
414 | 1992 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1993 { |
413 | 1994 if (rand() % 2) |
414 | 1995 AI_Bored(uActorID, uObjID, a4); |
413 | 1996 else |
414 | 1997 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1998 } |
1999 | |
2000 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2001 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2002 { |
413 | 2003 assert(uActorID < uNumActors); |
2004 auto actor = pActors + uActorID; | |
2005 | |
2006 AIDirection a3; | |
2007 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2008 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 2009 |
413 | 2010 actor->uAIState = Standing; |
2011 if (!uActionLength) | |
2012 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2013 else |
413 | 2014 actor->uCurrentActionLength = uActionLength; |
2015 actor->uCurrentActionTime = 0; | |
2016 actor->uYawAngle = a4->uYawAngle; | |
2017 actor->uPitchAngle = a4->uPitchAngle; | |
2018 actor->vVelocity.z = 0; | |
2019 actor->vVelocity.y = 0; | |
2020 actor->vVelocity.x = 0; | |
2021 actor->UpdateAnimation(); | |
0 | 2022 } |
2023 | |
2024 //----- (00403E61) -------------------------------------------------------- | |
2025 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2026 { | |
2027 Actor *v1; // esi@1 | |
2028 | |
2029 v1 = &pActors[uActorID]; | |
2030 v1->uCurrentActionLength = rand() % 128 + 128; | |
2031 v1->uCurrentActionTime = 0; | |
2032 v1->uAIState = Standing; | |
2033 v1->vVelocity.z = 0; | |
2034 v1->vVelocity.y = 0; | |
2035 v1->vVelocity.x = 0; | |
2036 v1->UpdateAnimation(); | |
2037 } | |
2038 | |
2039 //----- (00403C6C) -------------------------------------------------------- | |
848 | 2040 void Actor::_403C6C(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 2041 { |
2042 Actor *v3; // ebx@1 | |
2043 char v4; // zf@1 | |
322 | 2044 //unsigned int result; // eax@3 |
0 | 2045 AIDirection *v6; // esi@6 |
2046 AIDirection *v7; // edi@6 | |
2047 signed int v8; // eax@7 | |
2048 double v9; // st7@9 | |
2049 Vec3_int_ v10; // ST04_12@9 | |
322 | 2050 //int v11; // eax@10 |
0 | 2051 AIDirection *v12; // eax@11 |
2052 unsigned int v13; // esi@11 | |
2053 AIDirection *v14; // esi@12 | |
2054 SpriteFrame *v15; // ecx@13 | |
2055 __int16 v16; // ax@13 | |
2056 unsigned int v17; // ecx@13 | |
2057 signed __int64 v18; // qax@13 | |
2058 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2059 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2060 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2061 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2062 int v23; // [sp+4Ch] [bp-8h]@6 |
2063 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2064 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2065 | |
2066 v3 = &pActors[uActorID]; | |
848 | 2067 //a2 = edx0; |
0 | 2068 v4 = v3->pMonsterInfo.uMovementType == 5; |
2069 v24 = uActorID; | |
2070 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2071 { | |
848 | 2072 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2073 return; |
0 | 2074 } |
322 | 2075 |
848 | 2076 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2077 { |
2078 v8 = PID_ID(sTargetPid); | |
2079 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2080 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2081 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2082 } | |
2083 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2084 { | |
2085 v6 = (AIDirection *)pParty->vPosition.x; | |
2086 v7 = (AIDirection *)pParty->vPosition.y; | |
2087 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2088 } | |
2089 else | |
2090 { | |
2091 v6 = arg0; | |
2092 v7 = arg0; | |
2093 } | |
2094 v21 = v3->uActorHeight; | |
2095 v9 = (double)(signed int)v21 * 0.75; | |
2096 v21 = v3->vPosition.z; | |
2097 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2098 v10.y = v3->vPosition.y; | |
2099 v10.x = v3->vPosition.x; | |
2100 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2101 { | |
2102 v12 = arg0; | |
2103 v13 = 0; | |
2104 if ( !arg0 ) | |
0 | 2105 { |
849 | 2106 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2107 v12 = &v20; |
2108 memcpy(&v20, v14, sizeof(v20)); | |
2109 v13 = 0; | |
849 | 2110 } |
2111 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2112 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2113 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2114 v17 = v24; | |
2115 v3->uCurrentActionLength = 8 * v16; | |
2116 v3->uCurrentActionTime = v13; | |
2117 v3->uAIState = AttackingMelee; | |
2118 Actor::PlaySound(v17, 0); | |
2119 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2120 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2121 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2122 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2123 { | |
2124 LODWORD(v18) = 2 * v18; | |
0 | 2125 v25 = v18; |
849 | 2126 } |
2127 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2128 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2129 v3->pMonsterInfo.uRecoveryTime = v18; |
2130 v3->vVelocity.z = v13; | |
2131 v3->vVelocity.y = v13; | |
2132 v3->vVelocity.x = v13; | |
2133 v3->UpdateAnimation(); | |
2134 } | |
2135 else | |
2136 Actor::_402AD7(v24, sTargetPid, rand() % 2, 64, arg0); | |
0 | 2137 } |
2138 | |
2139 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2140 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2141 { |
2142 unsigned int v1; // esi@1 | |
2143 unsigned int v2; // edi@2 | |
2144 char v3; // bl@3 | |
322 | 2145 //char *v4; // ecx@16 |
2146 //signed int v5; // eax@18 | |
0 | 2147 Player **ppPlayers; // esi@20 |
2148 | |
2149 v1 = uLevelMapStatsID; | |
322 | 2150 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2151 return; |
322 | 2152 |
2153 v2 = uActorID; | |
0 | 2154 v3 = 1; |
2155 if ( v1 != 5 ) | |
2156 { | |
2157 if ( v1 == 6 || v1 == 7 ) | |
2158 { | |
484 | 2159 _449B57_test_bit(pParty->_quest_bits, 99); |
2160 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2161 return; |
2162 goto LABEL_12; | |
2163 } | |
2164 if ( v1 != 8 ) | |
2165 goto LABEL_12; | |
2166 } | |
484 | 2167 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2168 v3 = 0; |
484 | 2169 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2170 v3 = 1; |
2171 if ( v3 ) | |
2172 { | |
2173 LABEL_12: | |
322 | 2174 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2175 if ( pParty->uFine < 0 ) |
2176 pParty->uFine = 0; | |
2177 if ( pParty->uFine > 4000000 ) | |
2178 pParty->uFine = 4000000; | |
322 | 2179 |
2180 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2181 { | |
2182 if (pOutdoor->ddm.uReputation < 10000) | |
2183 pOutdoor->ddm.uReputation++; | |
2184 } | |
2185 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2186 { | |
2187 if (pIndoor->dlv.uReputation < 10000) | |
2188 pIndoor->dlv.uReputation++; | |
2189 } | |
2190 else assert(false); | |
2191 | |
0 | 2192 ppPlayers = &pPlayers[1]; |
2193 do | |
2194 { | |
2195 if ( pParty->uFine ) | |
2196 { | |
484 | 2197 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2198 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2199 } |
2200 ++ppPlayers; | |
2201 } | |
2202 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2203 } | |
2204 } | |
2205 | |
2206 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2207 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2208 { |
2209 int result; // eax@1 | |
2210 unsigned int v4; // esi@1 | |
2211 int v5; // [sp-14h] [bp-18h]@3 | |
2212 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2213 int v7; // [sp-Ch] [bp-10h]@3 | |
2214 int v8; // [sp-8h] [bp-Ch]@3 | |
2215 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2216 | |
2217 result = a2 - 1; | |
849 | 2218 v4 = PID(uActorID,OBJECT_Actor); |
0 | 2219 switch ( a2 ) |
2220 { | |
2221 case 1: | |
2222 if ( a3 ) | |
2223 { | |
2224 v9 = 0; | |
2225 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2226 v7 = 0; | |
2227 LOWORD(v6) = v4; | |
2228 v5 = 904; | |
2229 goto LABEL_16; | |
2230 } | |
322 | 2231 return; |
0 | 2232 case 2: |
2233 if ( a3 ) | |
2234 { | |
2235 v9 = 0; | |
2236 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2237 v7 = 0; | |
2238 LOWORD(v6) = v4; | |
2239 v5 = 905; | |
2240 goto LABEL_16; | |
2241 } | |
322 | 2242 return; |
0 | 2243 case 3: |
2244 if ( a3 ) | |
2245 { | |
2246 v9 = 0; | |
2247 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2248 v7 = 0; | |
2249 LOWORD(v6) = v4; | |
2250 v5 = 906; | |
2251 goto LABEL_16; | |
2252 } | |
322 | 2253 return; |
0 | 2254 case 4: |
2255 if ( a3 ) | |
2256 { | |
2257 v9 = 0; | |
2258 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2259 v7 = 0; | |
2260 LOWORD(v6) = v4; | |
2261 v5 = 907; | |
2262 goto LABEL_16; | |
2263 } | |
322 | 2264 return; |
0 | 2265 case 5: |
2266 v9 = 4; | |
2267 v8 = 65536; | |
2268 v7 = 0; | |
849 | 2269 v6 = PID(uActorID,OBJECT_Actor); |
0 | 2270 v5 = 901; |
2271 goto LABEL_16; | |
2272 case 6: | |
2273 v9 = 4; | |
2274 v8 = 65536; | |
2275 v7 = 0; | |
849 | 2276 v6 = PID(uActorID,OBJECT_Actor); |
0 | 2277 v5 = 902; |
2278 goto LABEL_16; | |
2279 case 7: | |
2280 v9 = 4; | |
2281 v8 = 65536; | |
2282 v7 = 0; | |
849 | 2283 v6 = PID(uActorID,OBJECT_Actor); |
0 | 2284 v5 = 903; |
2285 goto LABEL_16; | |
2286 case 8: | |
2287 v9 = 4; | |
2288 v8 = 65536; | |
2289 v7 = 0; | |
849 | 2290 v6 = PID(uActorID,OBJECT_Actor); |
0 | 2291 v5 = 900; |
2292 goto LABEL_16; | |
2293 case 9: | |
2294 v9 = 4; | |
2295 v8 = 65536; | |
2296 v7 = 0; | |
849 | 2297 v6 = PID(uActorID,OBJECT_Actor); |
0 | 2298 v5 = 909; |
2299 goto LABEL_16; | |
2300 case 10: | |
2301 v9 = 4; | |
2302 v8 = 65536; | |
2303 v7 = 0; | |
849 | 2304 v6 = PID(uActorID,OBJECT_Actor); |
0 | 2305 v5 = 908; |
2306 LABEL_16: | |
2307 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2308 break; | |
2309 default: | |
322 | 2310 return; |
0 | 2311 } |
322 | 2312 return; |
0 | 2313 } |
2314 | |
2315 //----- (0043B3E0) -------------------------------------------------------- | |
2316 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2317 { | |
2318 signed int v2; // ebp@1 | |
2319 int v3; // eax@9 | |
2320 signed int v4; // edi@9 | |
2321 int v5; // esi@9 | |
2322 int v6; // ebx@11 | |
2323 unsigned __int16 v8; // si@21 | |
2324 int v9; // edi@21 | |
2325 signed int v10; // eax@23 | |
2326 int v11; // [sp+10h] [bp-4h]@1 | |
2327 | |
2328 v2 = 0; | |
2329 v11 = 0; | |
2330 if ( a2 ) | |
2331 { | |
2332 if ( a2 == 1 ) | |
2333 { | |
2334 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2335 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2336 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2337 } | |
2338 else | |
2339 { | |
2340 if ( a2 <= 1 ) | |
2341 return 0; | |
2342 if ( a2 <= 3 ) | |
2343 { | |
2344 if ( a2 == 2 ) | |
2345 { | |
2346 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2347 v9 = a1->pMonsterInfo.uSpell1ID; | |
2348 } | |
2349 else | |
2350 { | |
2351 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2352 v9 = a1->pMonsterInfo.uSpell2ID; | |
2353 } | |
2354 v10 = SkillToMastery(v8); | |
2355 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2356 } | |
2357 if ( a2 != 4 ) | |
2358 return 0; | |
2359 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2360 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2361 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2362 } | |
2363 } | |
2364 else | |
2365 { | |
2366 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2367 v2 = a1->pActorBuffs[14].uPower; | |
2368 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2369 v2 = a1->pActorBuffs[18].uPower; | |
2370 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2371 v2 += a1->pActorBuffs[21].uPower; | |
2372 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2373 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2374 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2375 } | |
2376 if ( v3 > 0 ) | |
2377 { | |
2378 v6 = v3; | |
2379 do | |
2380 { | |
2381 --v6; | |
2382 v11 += rand() % v4 + 1; | |
2383 } | |
2384 while ( v6 ); | |
2385 } | |
2386 return v11 + v5 + v2; | |
2387 } | |
2388 | |
2389 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2390 bool Actor::IsPeasant() |
0 | 2391 { |
2392 unsigned int v1; // eax@1 | |
2393 | |
2394 v1 = this->uAlly; | |
2395 if ( !v1 ) | |
2396 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2397 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2398 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2399 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2400 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2401 } | |
2402 | |
2403 //----- (0042EBEE) -------------------------------------------------------- | |
2404 bool Actor::StealFrom(unsigned int uActorID) | |
2405 { | |
2406 unsigned int v1; // esi@1 | |
2407 Player *pPlayer; // edi@1 | |
2408 bool result; // eax@1 | |
2409 int v4; // ebx@2 | |
2410 unsigned int v5; // eax@2 | |
2411 DDM_DLV_Header *v6; // esi@4 | |
2412 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2413 int v8; // [sp+8h] [bp-4h]@6 | |
2414 | |
2415 v1 = uActiveCharacter; | |
2416 v7 = uActorID; | |
243 | 2417 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2418 result = pPlayer->CanAct(); |
2419 if ( result ) | |
2420 { | |
2421 pStru277->_427D48(v1); | |
2422 v4 = 0; | |
2423 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2424 if ( v5 ) | |
2425 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2426 v6 = &pOutdoor->ddm; | |
2427 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2428 v6 = &pIndoor->dlv; | |
2429 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2430 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2431 if ( v8 < 30 ) | |
2432 v8 = 30; | |
2433 if ( !pParty->bTurnBasedModeOn ) | |
2434 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2435 pTurnEngine->_40471C(); | |
2436 result = 1; | |
2437 } | |
2438 return result; | |
2439 } | |
2440 | |
2441 //----- (00403A60) -------------------------------------------------------- | |
322 | 2442 void Actor::_403A60(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2443 { |
2444 Actor *v3; // ebx@1 | |
2445 AIDirection *v4; // esi@3 | |
2446 AIDirection *v5; // edi@3 | |
2447 signed int v6; // eax@4 | |
2448 Vec3_int_ v7; // ST04_12@6 | |
322 | 2449 //unsigned int result; // eax@7 |
0 | 2450 AIDirection *v9; // eax@8 |
2451 unsigned int v10; // esi@8 | |
2452 AIDirection *v11; // esi@9 | |
2453 SpriteFrame *v12; // ecx@10 | |
2454 __int16 v13; // ax@10 | |
2455 unsigned int v14; // ecx@10 | |
2456 unsigned int v15; // eax@10 | |
2457 signed int v16; // ecx@17 | |
2458 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2459 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2460 int v19; // [sp+44h] [bp-10h]@6 | |
2461 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2462 int v21; // [sp+4Ch] [bp-8h]@3 | |
2463 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2464 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2465 | |
2466 v22 = uActorID; | |
2467 v3 = &pActors[uActorID]; | |
2468 a2 = edx0; | |
848 | 2469 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2470 { |
848 | 2471 v6 = PID_ID(edx0); |
0 | 2472 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2473 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2474 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2475 } | |
2476 else | |
2477 { | |
848 | 2478 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2479 { |
2480 v4 = (AIDirection *)pParty->vPosition.x; | |
2481 v5 = (AIDirection *)pParty->vPosition.y; | |
2482 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2483 } | |
2484 else | |
2485 { | |
2486 v4 = pDir; | |
2487 v5 = pDir; | |
2488 } | |
2489 } | |
2490 v19 = v3->uActorHeight; | |
2491 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2492 v7.y = v3->vPosition.y; | |
2493 v7.x = v3->vPosition.x; | |
2494 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2495 { | |
2496 v9 = pDir; | |
2497 v10 = 0; | |
2498 if ( !pDir ) | |
2499 { | |
141 | 2500 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, a2, &a3, 0); |
0 | 2501 v9 = &v18; |
2502 memcpy(&v18, v11, sizeof(v18)); | |
2503 v10 = 0; | |
2504 } | |
2505 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2506 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2507 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2508 v14 = v22; |
2509 v3->uCurrentActionLength = 8 * v13; | |
2510 v3->uCurrentActionTime = v10; | |
2511 v3->uAIState = AttackingRanged4; | |
2512 Actor::PlaySound(v14, 0); | |
2513 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2514 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2515 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2516 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2517 { | |
2518 v15 *= 2; | |
2519 pDira = v15; | |
2520 } | |
2521 if ( pParty->bTurnBasedModeOn == 1 ) | |
2522 v3->pMonsterInfo.uRecoveryTime = v15; | |
2523 else | |
2524 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2525 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2526 * (double)(signed int)pDira | |
2527 * -2.133333333333333); | |
2528 v16 = v3->pMonsterInfo.uSpell2ID; | |
2529 v3->vVelocity.z = v10; | |
2530 v3->vVelocity.y = v10; | |
2531 v3->vVelocity.x = v10; | |
2532 if ( sub_42FB5C(v16) ) | |
2533 { | |
2534 v3->uCurrentActionLength = 64; | |
2535 v3->uCurrentActionTime = v10; | |
2536 v3->uAIState = Fidgeting; | |
322 | 2537 v3->UpdateAnimation(); |
0 | 2538 v3->uAIState = AttackingRanged4; |
2539 } | |
2540 else | |
322 | 2541 v3->UpdateAnimation(); |
0 | 2542 } |
2543 else | |
322 | 2544 Actor::_402AD7(v22, a2, v22, 64, pDir); |
0 | 2545 } |
2546 | |
2547 //----- (00403854) -------------------------------------------------------- | |
848 | 2548 void Actor::_403854(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2549 { |
2550 Actor *v3; // ebx@1 | |
2551 AIDirection *v4; // esi@3 | |
2552 AIDirection *v5; // edi@3 | |
2553 signed int v6; // eax@4 | |
2554 Vec3_int_ v7; // ST04_12@6 | |
322 | 2555 //unsigned int result; // eax@7 |
0 | 2556 AIDirection *v9; // eax@8 |
2557 unsigned int v10; // esi@8 | |
2558 AIDirection *v11; // esi@9 | |
2559 SpriteFrame *v12; // ecx@10 | |
2560 __int16 v13; // ax@10 | |
2561 unsigned int v14; // ecx@10 | |
2562 unsigned int v15; // eax@10 | |
2563 signed int v16; // ecx@17 | |
2564 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2565 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2566 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2567 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2568 int v21; // [sp+4Ch] [bp-8h]@3 |
2569 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2570 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2571 | |
2572 v22 = uActorID; | |
2573 v3 = &pActors[uActorID]; | |
848 | 2574 //a2 = edx0; |
2575 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2576 { |
848 | 2577 v6 = PID_ID(sTargetPid); |
0 | 2578 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2579 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2580 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2581 } | |
2582 else | |
2583 { | |
848 | 2584 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2585 { |
2586 v4 = (AIDirection *)pParty->vPosition.x; | |
2587 v5 = (AIDirection *)pParty->vPosition.y; | |
2588 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2589 } | |
2590 else | |
2591 { | |
2592 v4 = pDir; | |
2593 v5 = pDir; | |
2594 } | |
2595 } | |
2596 v19 = v3->uActorHeight; | |
2597 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2598 v7.y = v3->vPosition.y; | |
2599 v7.x = v3->vPosition.x; | |
2600 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2601 { | |
2602 v9 = pDir; | |
2603 v10 = 0; | |
2604 if ( !pDir ) | |
2605 { | |
848 | 2606 v11 = Actor::GetDirectionInfo(8 * v22 | OBJECT_Actor, sTargetPid, &a3, 0); |
0 | 2607 v9 = &v18; |
2608 memcpy(&v18, v11, sizeof(v18)); | |
2609 v10 = 0; | |
2610 } | |
2611 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2612 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2613 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2614 v14 = v22; |
2615 v3->uCurrentActionLength = 8 * v13; | |
2616 v3->uCurrentActionTime = v10; | |
2617 v3->uAIState = AttackingRanged3; | |
2618 Actor::PlaySound(v14, 0); | |
2619 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2620 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2621 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2622 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2623 { | |
2624 v15 *= 2; | |
2625 pDira = v15; | |
2626 } | |
2627 if ( pParty->bTurnBasedModeOn == 1 ) | |
2628 v3->pMonsterInfo.uRecoveryTime = v15; | |
2629 else | |
2630 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2631 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2632 * (double)(signed int)pDira | |
2633 * -2.133333333333333); | |
2634 v16 = v3->pMonsterInfo.uSpell1ID; | |
2635 v3->vVelocity.z = v10; | |
2636 v3->vVelocity.y = v10; | |
2637 v3->vVelocity.x = v10; | |
2638 if ( sub_42FB5C(v16) ) | |
2639 { | |
2640 v3->uCurrentActionLength = 64; | |
2641 v3->uCurrentActionTime = v10; | |
2642 v3->uAIState = Fidgeting; | |
322 | 2643 v3->UpdateAnimation(); |
0 | 2644 v3->uAIState = AttackingRanged3; |
2645 } | |
2646 else | |
322 | 2647 v3->UpdateAnimation(); |
0 | 2648 } |
2649 else | |
848 | 2650 Actor::_402AD7(v22, sTargetPid, v22, 64, pDir); |
0 | 2651 } |
2652 | |
2653 //----- (0040368B) -------------------------------------------------------- | |
848 | 2654 void Actor::_40368B(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2655 { |
2656 Actor *v3; // ebx@1 | |
2657 AIDirection *v4; // esi@3 | |
2658 AIDirection *v5; // edi@3 | |
2659 signed int v6; // eax@4 | |
2660 Vec3_int_ v7; // ST04_12@6 | |
322 | 2661 //unsigned int result; // eax@7 |
0 | 2662 AIDirection *v9; // eax@8 |
2663 unsigned int v10; // esi@8 | |
2664 AIDirection *v11; // esi@9 | |
2665 SpriteFrame *v12; // ecx@10 | |
2666 __int16 v13; // ax@10 | |
2667 unsigned int v14; // ecx@10 | |
2668 signed __int64 v15; // qax@10 | |
2669 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2670 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2671 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2672 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2673 int v20; // [sp+4Ch] [bp-8h]@3 |
2674 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2675 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2676 | |
2677 v21 = uActorID; | |
2678 v3 = &pActors[uActorID]; | |
848 | 2679 //a2 = edx0; |
2680 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2681 { |
848 | 2682 v6 = PID_ID(sTargetPid); |
0 | 2683 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2684 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2685 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2686 } | |
2687 else | |
2688 { | |
848 | 2689 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2690 { |
2691 v4 = (AIDirection *)pParty->vPosition.x; | |
2692 v5 = (AIDirection *)pParty->vPosition.y; | |
2693 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2694 } | |
2695 else | |
2696 { | |
2697 v4 = pDir; | |
2698 v5 = pDir; | |
2699 } | |
2700 } | |
2701 v18 = v3->uActorHeight; | |
2702 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2703 v7.y = v3->vPosition.y; | |
2704 v7.x = v3->vPosition.x; | |
2705 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2706 { | |
2707 v9 = pDir; | |
2708 v10 = 0; | |
2709 if ( !pDir ) | |
2710 { | |
848 | 2711 v11 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, sTargetPid, &a3, 0); |
0 | 2712 v9 = &v17; |
2713 memcpy(&v17, v11, sizeof(v17)); | |
2714 v10 = 0; | |
2715 } | |
2716 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2717 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2718 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2719 v14 = v21; |
2720 v3->uCurrentActionLength = 8 * v13; | |
2721 v3->uCurrentActionTime = v10; | |
2722 v3->uAIState = AttackingRanged2; | |
2723 Actor::PlaySound(v14, 0); | |
2724 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2725 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2726 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2727 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2728 { | |
2729 LODWORD(v15) = 2 * v15; | |
2730 pDira = v15; | |
2731 } | |
2732 if ( pParty->bTurnBasedModeOn != 1 ) | |
2733 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2734 v3->pMonsterInfo.uRecoveryTime = v15; | |
2735 v3->vVelocity.z = v10; | |
2736 v3->vVelocity.y = v10; | |
2737 v3->vVelocity.x = v10; | |
322 | 2738 v3->UpdateAnimation(); |
0 | 2739 } |
2740 else | |
848 | 2741 Actor::_402AD7(v21, sTargetPid, v21, 64, pDir); |
0 | 2742 } |
2743 | |
2744 //----- (00403476) -------------------------------------------------------- | |
848 | 2745 void Actor::_403476(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2746 { |
2747 Actor *v3; // ebx@1 | |
2748 int v4; // esi@3 | |
2749 int v5; // edi@3 | |
2750 signed int v6; // eax@4 | |
2751 Vec3_int_ v7; // ST04_12@6 | |
2752 unsigned char v8[12]; // ST04_12@7 | |
322 | 2753 //unsigned int result; // eax@8 |
0 | 2754 AIDirection *v10; // eax@9 |
2755 unsigned int v11; // esi@9 | |
2756 AIDirection *v12; // esi@10 | |
2757 SpriteFrame *v13; // ecx@11 | |
2758 __int16 v14; // ax@11 | |
2759 unsigned int v15; // ecx@11 | |
2760 unsigned int v16; // eax@11 | |
2761 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2762 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2763 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2764 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2765 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2766 int v22; // [sp+50h] [bp-4h]@3 | |
2767 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2768 | |
2769 v21 = uActorID; | |
2770 v3 = &pActors[uActorID]; | |
848 | 2771 //a2 = edx0; |
2772 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2773 { |
848 | 2774 v6 = PID_ID(sTargetPid); |
0 | 2775 v4 = pActors[v6].vPosition.x; |
2776 v5 = pActors[v6].vPosition.y; | |
2777 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2778 } | |
2779 else | |
2780 { | |
848 | 2781 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2782 { |
2783 v4 = pParty->vPosition.x; | |
2784 v5 = pParty->vPosition.y; | |
2785 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2786 } | |
2787 else | |
2788 { | |
2789 v4 = (int)pDir; | |
2790 v5 = (int)pDir; | |
2791 } | |
2792 } | |
2793 v19 = v3->uActorHeight; | |
2794 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2795 v7.y = v3->vPosition.y; | |
2796 v7.x = v3->vPosition.x; | |
2797 if ( sub_407A1C(v4, v5, v22, v7) | |
2798 || (*(unsigned int *)&v8[8] = v22, | |
2799 v19 = v3->uActorHeight, | |
2800 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2801 sub_407A1C( | |
2802 v3->vPosition.x, | |
2803 v3->vPosition.y, | |
2804 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2805 *(Vec3_int_ *)v8)) ) | |
2806 { | |
2807 v10 = pDir; | |
2808 v11 = 0; | |
2809 if ( !pDir ) | |
2810 { | |
848 | 2811 v12 = Actor::GetDirectionInfo(8 * v21 | OBJECT_Actor, sTargetPid, &a3, 0); |
0 | 2812 v10 = &v18; |
2813 memcpy(&v18, v12, sizeof(v18)); | |
2814 v11 = 0; | |
2815 } | |
2816 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2817 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2818 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2819 v15 = v21; |
2820 v3->uCurrentActionLength = 8 * v14; | |
2821 v3->uCurrentActionTime = v11; | |
2822 v3->uAIState = AttackingRanged1; | |
2823 Actor::PlaySound(v15, 0); | |
2824 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2825 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2826 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2827 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2828 { | |
2829 v16 *= 2; | |
2830 pDira = v16; | |
2831 } | |
2832 if ( pParty->bTurnBasedModeOn == 1 ) | |
2833 v3->pMonsterInfo.uRecoveryTime = v16; | |
2834 else | |
2835 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2836 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2837 * (double)(signed int)pDira | |
2838 * -2.133333333333333); | |
2839 v3->vVelocity.z = v11; | |
2840 v3->vVelocity.y = v11; | |
2841 v3->vVelocity.x = v11; | |
322 | 2842 v3->UpdateAnimation(); |
0 | 2843 } |
2844 else | |
848 | 2845 Actor::_402AD7(v21, sTargetPid, v21, 64, pDir); |
0 | 2846 } |
2847 | |
2848 //----- (004032B2) -------------------------------------------------------- | |
322 | 2849 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2850 { |
2851 unsigned int v4; // edi@1 | |
2852 Actor *v5; // esi@1 | |
2853 int v6; // ebx@1 | |
2854 int v7; // ST08_4@1 | |
2855 int v8; // eax@1 | |
2856 unsigned int v9; // ebx@11 | |
2857 int v10; // ebx@13 | |
2858 signed __int16 v11; // cx@17 | |
2859 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2860 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2861 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2862 int v15; // [sp+28h] [bp-14h]@11 | |
2863 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2864 int y; // [sp+30h] [bp-Ch]@1 | |
2865 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2866 int v19; // [sp+38h] [bp-4h]@1 | |
2867 | |
414 | 2868 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2869 | |
0 | 2870 uActorID = a1; |
2871 v4 = a1; | |
2872 v5 = &pActors[a1]; | |
2873 v16 = a2; | |
2874 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2875 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2876 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2877 v19 = abs(v7); | |
2878 v8 = abs(y); | |
2879 if ( v19 <= v8 ) | |
2880 v19 = v8 + (v19 >> 1); | |
2881 else | |
2882 v19 += v8 >> 1; | |
2883 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2884 { | |
2885 if ( !uActionLength ) | |
2886 uActionLength = 256; | |
414 | 2887 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2888 return; |
2889 } | |
2890 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2891 { | |
2892 v13 = &v14; | |
2893 v12 = 256; | |
413 | 2894 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2895 return; |
2896 } | |
2897 v15 = (rand() & 0xF) << 12; | |
2898 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2899 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2900 if ( rand() % 100 < 25 ) | |
2901 { | |
2902 Actor::StandAwhile(uActorID); | |
2903 return; | |
2904 } | |
2905 v10 = v9 + rand() % 256 - 128; | |
2906 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2907 { | |
2908 v13 = &v14; | |
2909 v12 = 256; | |
413 | 2910 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2911 return; |
0 | 2912 } |
2913 v11 = v5->uMovementSpeed; | |
2914 v5->uYawAngle = v10; | |
2915 if ( v11 ) | |
2916 v5->uCurrentActionLength = 32 * v19 / v11; | |
2917 else | |
2918 v5->uCurrentActionLength = 0; | |
2919 v5->uCurrentActionTime = 0; | |
2920 v5->uAIState = Tethered; | |
2921 if ( rand() % 100 < 2 ) | |
2922 Actor::PlaySound(uActorID, 3u); | |
2923 v5->UpdateAnimation(); | |
2924 } | |
2925 | |
2926 //----- (004031C1) -------------------------------------------------------- | |
2927 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2928 { | |
2929 unsigned int v3; // edi@1 | |
2930 Actor *v4; // esi@1 | |
2931 ActorJob *v5; // eax@1 | |
2932 signed int v6; // edx@2 | |
2933 ActorJob *v7; // eax@2 | |
2934 signed int v8; // edi@2 | |
82 | 2935 ActorJob *v9; // ecx@2 |
0 | 2936 __int16 v10; // cx@15 |
2937 signed int v12; // [sp+8h] [bp-4h]@1 | |
2938 | |
2939 v3 = uActorID; | |
2940 v12 = a2; | |
2941 v4 = &pActors[uActorID]; | |
2942 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2943 if ( v5 ) | |
2944 { | |
2945 v6 = 65535; | |
2946 v7 = &v4->pScheduledJobs[v3]; | |
2947 v8 = 7; | |
82 | 2948 v9 = &v7[7];//(char *)&v7[7].uHour; |
2949 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2950 { |
2951 --v8; | |
82 | 2952 --v9; |
0 | 2953 if ( v8 < 0 ) |
82 | 2954 break; |
0 | 2955 } |
82 | 2956 if( v8 >= 0 ) |
2957 v6 = v8; | |
0 | 2958 if ( !v8 && v6 == 65535 ) |
2959 v6 = 7; | |
2960 v5 = &v7[v6]; | |
2961 if ( v4->vInitialPosition.x != v5->vPos.x | |
2962 || v4->vInitialPosition.y != v5->vPos.y | |
2963 || v4->vInitialPosition.z != v5->vPos.z | |
2964 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2965 { | |
2966 v4->vInitialPosition.x = v5->vPos.x; | |
2967 v4->vInitialPosition.y = v5->vPos.y; | |
2968 v10 = v5->vPos.z; | |
2969 v4->vInitialPosition.z = v10; | |
2970 LOBYTE(v5) = v5->uAction; | |
2971 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2972 if ( a3 == 1 ) | |
2973 { | |
2974 v4->vPosition.x = v4->vInitialPosition.x; | |
2975 v4->vPosition.y = v4->vInitialPosition.y; | |
2976 LOBYTE(v5) = v10; | |
2977 v4->vPosition.z = v10; | |
2978 } | |
2979 } | |
2980 } | |
2981 return (char)v5; | |
2982 } | |
2983 | |
2984 //----- (004030AD) -------------------------------------------------------- | |
322 | 2985 void Actor::_4030AD(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2986 { |
2987 unsigned int v3; // edi@1 | |
2988 Actor *v4; // ebx@1 | |
322 | 2989 //__int16 result; // ax@10 |
0 | 2990 SpriteFrame *v6; // ecx@16 |
2991 __int16 v7; // ax@16 | |
2992 unsigned int v8; // ecx@16 | |
2993 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2994 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2995 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2996 signed int a2; // [sp+48h] [bp-4h]@1 | |
2997 | |
2998 v3 = uActorID; | |
2999 a2 = edx0; | |
3000 v4 = &pActors[uActorID]; | |
3001 v11 = uActorID; | |
3002 if ( v4->uAIState == 7 ) | |
3003 BYTE2(v4->uAttributes) |= 2u; | |
3004 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3005 { | |
3006 v4->uAttributes &= 0xFFFFFFFBu; | |
3007 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3008 } | |
3009 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3010 v4->pActorBuffs[1].Reset(); | |
3011 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3012 v4->pActorBuffs[4].Reset(); | |
3013 if ( arg0 | |
322 | 3014 || (v4->uAIState != 8 |
3015 && v4->uAIState != 3 | |
3016 && v4->uAIState != 12 | |
3017 && v4->uAIState != 13 | |
3018 && v4->uAIState != 18 | |
3019 && v4->uAIState != 2)) | |
0 | 3020 { |
849 | 3021 memcpy(&v10, Actor::GetDirectionInfo(PID(v3,OBJECT_Actor), a2, &a3, 0), sizeof(v10)); |
0 | 3022 v6 = pSpriteFrameTable->pSpriteSFrames; |
3023 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3024 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3025 v8 = v11; |
3026 v4->uCurrentActionTime = 0; | |
3027 v4->uAIState = Stunned; | |
3028 v4->uCurrentActionLength = 8 * v7; | |
3029 Actor::PlaySound(v8, 2u); | |
322 | 3030 v4->UpdateAnimation(); |
0 | 3031 } |
3032 } | |
3033 | |
3034 //----- (00402F87) -------------------------------------------------------- | |
414 | 3035 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3036 { |
3037 unsigned int v7; // eax@3 | |
3038 unsigned int v9; // eax@3 | |
414 | 3039 |
3040 assert(uActorID < uNumActors); | |
3041 auto actor = pActors + uActorID; | |
417 | 3042 |
3043 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3044 if (!a4) |
3045 a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0); | |
3046 | |
3047 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3048 | |
3049 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3050 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3051 | |
3052 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3053 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3054 else // facing player - play bored anim | |
0 | 3055 { |
414 | 3056 actor->uAIState = Fidgeting; |
3057 actor->uCurrentActionTime = 0; | |
3058 actor->uYawAngle = a4->uYawAngle; | |
3059 actor->vVelocity.z = 0; | |
3060 actor->vVelocity.y = 0; | |
3061 actor->vVelocity.x = 0; | |
0 | 3062 if ( rand() % 100 < 5 ) |
414 | 3063 Actor::PlaySound(uActorID, 3); |
3064 actor->UpdateAnimation(); | |
0 | 3065 } |
3066 } | |
3067 | |
3068 //----- (00402F27) -------------------------------------------------------- | |
322 | 3069 void Actor::Resurrect(unsigned int uActorID) |
0 | 3070 { |
3071 Actor *pActor; // esi@1 | |
3072 SpriteFrame *v2; // edx@1 | |
3073 int v3; // eax@1 | |
3074 | |
3075 pActor = &pActors[uActorID]; | |
3076 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3077 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3078 pActor->uCurrentActionTime = 0; |
3079 pActor->uAIState = Resurrected; | |
3080 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3081 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3082 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3083 Actor::PlaySound(uActorID, 1u); | |
322 | 3084 pActor->UpdateAnimation(); |
0 | 3085 } |
3086 | |
3087 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3088 void Actor::Die(unsigned int uActorID) |
0 | 3089 { |
319 | 3090 auto actor = &pActors[uActorID]; |
0 | 3091 |
319 | 3092 actor->uCurrentActionTime = 0; |
3093 actor->uAIState = Dying; | |
3094 actor->uCurrentActionAnimation = ANIM_Dying; | |
3095 actor->sCurrentHP = 0; | |
3096 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3097 actor->pActorBuffs[6].Reset(); | |
3098 actor->pActorBuffs[5].Reset(); | |
3099 Actor::PlaySound(uActorID, 1); | |
3100 actor->UpdateAnimation(); | |
3101 | |
3102 for (uint i = 0; i < 5; ++i) | |
3103 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3104 pParty->field_75A[i] = true; | |
3105 | |
3106 for (uint i = 0; i < 22; ++i) | |
3107 actor->pActorBuffs[i].Reset(); | |
3108 | |
3109 ItemGen drop; | |
3110 switch (actor->pMonsterInfo.uID) | |
0 | 3111 { |
319 | 3112 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3113 drop.uItemID = ITEM_HARPY_FEATHER; | |
3114 break; | |
3115 | |
3116 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3117 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3118 break; | |
3119 | |
3120 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3121 drop.uItemID = ITEM_TROLL_BLOOD; | |
3122 break; | |
3123 | |
3124 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3125 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3126 break; | |
3127 | |
3128 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3129 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3130 break; |
0 | 3131 } |
319 | 3132 |
3133 if (rand() % 100 < 20) | |
0 | 3134 { |
319 | 3135 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3136 actor->vPosition.x, | |
3137 actor->vPosition.y, | |
3138 actor->vPosition.z + 16, | |
3139 rand() % 200 + 200, | |
0 | 3140 1, |
3141 1, | |
3142 0, | |
319 | 3143 &drop); |
0 | 3144 } |
319 | 3145 |
3146 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3147 Actor::Explode(uActorID); | |
0 | 3148 } |
3149 | |
3150 //----- (00402CED) -------------------------------------------------------- | |
322 | 3151 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3152 { |
3153 Actor *v2; // eax@1 | |
3154 unsigned __int16 v3; // dx@1 | |
3155 int v4; // eax@3 | |
3156 int v5; // eax@4 | |
3157 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3158 //signed int v7; // eax@12 |
0 | 3159 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3160 signed int v9; // [sp-14h] [bp-18h]@10 | |
3161 int v10; // [sp-10h] [bp-14h]@10 | |
3162 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3163 int v12; // [sp-8h] [bp-Ch]@10 | |
3164 | |
3165 v2 = &pActors[uActorID]; | |
3166 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3167 if ( v3 ) | |
3168 { | |
3169 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3170 { | |
3171 v12 = 0; | |
3172 v11 = 0; | |
3173 v10 = 0; | |
3174 v9 = 0; | |
3175 v8 = -1; | |
3176 } | |
3177 else | |
3178 { | |
3179 v4 = v2->pActorBuffs[3].uPower - 2; | |
3180 if ( v4 ) | |
3181 { | |
3182 v5 = v4 - 1; | |
3183 if ( v5 ) | |
3184 { | |
3185 if ( v5 == 1 ) | |
3186 v6 = 55125; | |
3187 else | |
3188 v6 = uActorID; | |
3189 } | |
3190 else | |
3191 { | |
3192 v6 = 44100; | |
3193 } | |
3194 } | |
3195 else | |
3196 { | |
3197 v6 = 33075; | |
3198 } | |
3199 v12 = v6; | |
3200 v11 = 0; | |
3201 v10 = 0; | |
3202 v9 = 0; | |
3203 v8 = 0; | |
3204 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3205 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); |
0 | 3206 } |
3207 } | |
3208 | |
3209 //----- (00402AD7) -------------------------------------------------------- | |
322 | 3210 void Actor::_402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3211 { |
3212 unsigned int v5; // edi@1 | |
3213 int v6; // eax@1 | |
3214 Actor *v7; // ebx@1 | |
3215 unsigned int v8; // ecx@1 | |
3216 char v9; // zf@1 | |
3217 AIDirection *v10; // esi@6 | |
3218 int v12; // ecx@19 | |
3219 unsigned int v13; // eax@19 | |
3220 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3221 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3222 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3223 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3224 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3225 int v19; // [sp+70h] [bp+8h]@19 | |
3226 | |
3227 v5 = uActorID; | |
3228 v6 = 0; | |
3229 v7 = &pActors[uActorID]; | |
3230 v18 = a2; | |
849 | 3231 v8 = PID(uActorID,OBJECT_Actor); |
0 | 3232 v9 = v7->pMonsterInfo.uFlying == 0; |
3233 v17 = v5; | |
3234 if ( !v9 && !pParty->bFlying ) | |
3235 { | |
3236 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3237 v6 = v7->uActorRadius + 512; | |
3238 else | |
3239 v6 = pParty->uPartyHeight; | |
3240 } | |
3241 v10 = pDir; | |
3242 if ( !pDir ) | |
3243 { | |
3244 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3245 memcpy(&v16, &v15, sizeof(v16)); | |
3246 v5 = v17; | |
3247 v10 = &v16; | |
3248 } | |
3249 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3250 { | |
3251 if ( !uActionLength ) | |
3252 uActionLength = 256; | |
414 | 3253 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3254 return; |
0 | 3255 } |
3256 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3257 { | |
3258 if ( !uActionLength ) | |
3259 uActionLength = 256; | |
413 | 3260 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3261 return; |
0 | 3262 } |
3263 if ( !v7->uMovementSpeed ) | |
322 | 3264 { |
413 | 3265 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3266 return; |
3267 } | |
0 | 3268 v18 = 16; |
3269 if ( arg0 % 2 ) | |
3270 v18 = -16; | |
323 | 3271 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3272 + pParty->vPosition.x; |
3273 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3274 v17 = v12; | |
323 | 3275 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3276 v7->uYawAngle = stru_5C6E00->Atan2( |
3277 v17 - v7->vPosition.x, | |
3278 pParty->vPosition.y | |
3279 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3280 - v7->vPosition.y); | |
3281 if ( uActionLength ) | |
3282 v7->uCurrentActionLength = uActionLength; | |
3283 else | |
3284 v7->uCurrentActionLength = 128; | |
3285 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3286 v7->uAIState = Pursuing; | |
322 | 3287 v7->UpdateAnimation(); |
0 | 3288 } |
3289 | |
3290 //----- (00402968) -------------------------------------------------------- | |
848 | 3291 void Actor::_402968(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3292 { |
3293 unsigned int v4; // esi@1 | |
3294 Actor *v5; // ebx@1 | |
322 | 3295 //unsigned int result; // eax@1 |
0 | 3296 int v7; // ecx@2 |
3297 signed __int16 v8; // cx@10 | |
3298 unsigned __int16 v9; // ax@15 | |
3299 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3300 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3301 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3302 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3303 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3304 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3305 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3306 |
3307 v4 = uActorID; | |
848 | 3308 //a2 = edx0; |
0 | 3309 v15 = uActorID; |
3310 v5 = &pActors[uActorID]; | |
322 | 3311 //result = pActors[uActorID].CanAct(); |
3312 if ( pActors[uActorID].CanAct() ) | |
0 | 3313 { |
849 | 3314 v7 = PID(v4,OBJECT_Actor); |
3315 a1 = PID(v4,OBJECT_Actor); | |
0 | 3316 if ( !a4 ) |
3317 { | |
3318 a4 = &v12; | |
848 | 3319 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3320 v7 = a1; |
3321 } | |
3322 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3323 memcpy(&v13, &a3, sizeof(v13)); | |
3324 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3325 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3326 { |
3327 if ( !uActionLength ) | |
3328 uActionLength = 256; | |
414 | 3329 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3330 } |
3331 else | |
3332 { | |
3333 v8 = v5->uMovementSpeed; | |
3334 if ( v8 ) | |
3335 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3336 else | |
3337 v5->uCurrentActionLength = 0; | |
3338 if ( v5->uCurrentActionLength > 256 ) | |
3339 v5->uCurrentActionLength = 256; | |
3340 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3341 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3342 v9 = LOWORD(a4->uPitchAngle); | |
3343 v5->uCurrentActionTime = 0; | |
3344 v5->uPitchAngle = v9; | |
3345 v5->uAIState = Fleeing; | |
322 | 3346 v5->UpdateAnimation(); |
0 | 3347 } |
3348 } | |
3349 } | |
3350 | |
3351 //----- (0040281C) -------------------------------------------------------- | |
322 | 3352 void Actor::_40281C(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3353 { |
3354 unsigned int v5; // edi@1 | |
3355 int v6; // eax@1 | |
3356 Actor *v7; // ebx@1 | |
3357 unsigned int v8; // ecx@1 | |
3358 char v9; // zf@1 | |
3359 AIDirection *v10; // esi@7 | |
3360 signed int v11; // edx@12 | |
3361 signed __int16 v13; // cx@19 | |
3362 unsigned __int16 v14; // ax@25 | |
3363 int v15; // [sp-8h] [bp-54h]@12 | |
3364 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3365 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3366 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3367 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3368 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3369 | |
3370 v5 = uActorID; | |
3371 v6 = 0; | |
3372 v7 = &pActors[uActorID]; | |
3373 v19 = a2; | |
849 | 3374 v8 = PID(uActorID,OBJECT_Actor); |
0 | 3375 v9 = v7->pMonsterInfo.uFlying == 0; |
3376 v20 = v5; | |
3377 if ( !v9 && !pParty->bFlying ) | |
3378 { | |
3379 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3380 v6 = v7->uActorRadius + 512; | |
3381 else | |
3382 v6 = pParty->uPartyHeight; | |
3383 } | |
3384 v10 = pDir; | |
3385 if ( !pDir ) | |
3386 { | |
3387 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3388 memcpy(0, &v18, 0x1Cu); | |
3389 v10 = 0; | |
3390 v5 = v20; | |
3391 } | |
3392 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3393 { | |
3394 if ( !uActionLength ) | |
3395 uActionLength = 256; | |
3396 v16 = v10; | |
3397 v15 = uActionLength; | |
3398 v11 = 4; | |
414 | 3399 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3400 return; |
0 | 3401 } |
3402 if ( (signed int)v10->uDistance < a5 ) | |
3403 { | |
3404 if ( !uActionLength ) | |
3405 uActionLength = 256; | |
3406 v11 = v19; | |
3407 v16 = v10; | |
3408 v15 = uActionLength; | |
414 | 3409 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3410 return; |
0 | 3411 } |
3412 if ( uActionLength ) | |
3413 { | |
3414 v7->uCurrentActionLength = uActionLength; | |
3415 } | |
3416 else | |
3417 { | |
3418 v13 = v7->uMovementSpeed; | |
3419 if ( v13 ) | |
3420 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3421 else | |
3422 v7->uCurrentActionLength = 0; | |
3423 if ( v7->uCurrentActionLength > 32 ) | |
3424 v7->uCurrentActionLength = 32; | |
3425 } | |
3426 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3427 v14 = LOWORD(v10->uPitchAngle); | |
3428 v7->uCurrentActionTime = 0; | |
3429 v7->uPitchAngle = v14; | |
3430 v7->uAIState = Pursuing; | |
322 | 3431 v7->UpdateAnimation(); |
0 | 3432 } |
3433 | |
3434 //----- (00402686) -------------------------------------------------------- | |
322 | 3435 void Actor::_402686(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3436 { |
3437 unsigned int v4; // edi@1 | |
3438 int v5; // eax@1 | |
3439 Actor *v6; // ebx@1 | |
3440 int v7; // ecx@1 | |
3441 char v8; // zf@1 | |
3442 AIDirection *v9; // esi@7 | |
3443 signed int v10; // edx@12 | |
3444 signed __int16 v12; // cx@19 | |
3445 int v13; // edx@25 | |
3446 __int16 v14; // ax@25 | |
3447 unsigned __int16 v15; // ax@26 | |
3448 unsigned __int16 v16; // ax@28 | |
3449 int v17; // [sp-8h] [bp-54h]@12 | |
3450 AIDirection *v18; // [sp-4h] [bp-50h]@12 | |
3451 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3452 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3453 int v21; // [sp+44h] [bp-8h]@1 | |
3454 unsigned int v22; // [sp+48h] [bp-4h]@1 | |
3455 | |
3456 v4 = uActorID; | |
3457 v5 = 0; | |
3458 v6 = &pActors[uActorID]; | |
3459 v21 = a2; | |
849 | 3460 v7 = PID(uActorID,OBJECT_Actor); |
0 | 3461 v8 = v6->pMonsterInfo.uFlying == 0; |
3462 v22 = v4; | |
3463 if ( !v8 && !pParty->bFlying ) | |
3464 { | |
3465 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3466 v5 = v6->uActorRadius + 512; | |
3467 else | |
3468 v5 = pParty->uPartyHeight; | |
3469 } | |
3470 v9 = a4; | |
3471 if ( !a4 ) | |
3472 { | |
3473 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3474 memcpy(0, &v20, 0x1Cu); | |
3475 v9 = 0; | |
3476 v4 = v22; | |
3477 } | |
3478 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3479 { | |
3480 if ( !uActionLength ) | |
3481 uActionLength = 256; | |
3482 v18 = v9; | |
3483 v17 = uActionLength; | |
3484 v10 = 4; | |
414 | 3485 return Actor::AI_StandOrBored(v4, v10, v17, v18); |
0 | 3486 } |
3487 if ( (double)(signed int)v9->uDistance < 307.2 ) | |
3488 { | |
3489 if ( !uActionLength ) | |
3490 uActionLength = 256; | |
3491 v10 = v21; | |
3492 v18 = v9; | |
3493 v17 = uActionLength; | |
414 | 3494 return Actor::AI_StandOrBored(v4, v10, v17, v18); |
0 | 3495 } |
3496 if ( uActionLength ) | |
3497 { | |
3498 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3499 } | |
3500 else | |
3501 { | |
3502 v12 = v6->uMovementSpeed; | |
3503 if ( v12 ) | |
3504 v6->uCurrentActionLength = (signed int)(v9->uDistanceXZ << 7) / v12; | |
3505 else | |
3506 v6->uCurrentActionLength = 0; | |
3507 if ( v6->uCurrentActionLength > 128 ) | |
3508 v6->uCurrentActionLength = 128; | |
3509 } | |
3510 v13 = rand() % 2; | |
3511 v14 = LOWORD(v9->uYawAngle); | |
3512 if ( v13 ) | |
3513 v15 = v14 + 256; | |
3514 else | |
3515 v15 = v14 - 256; | |
3516 v6->uYawAngle = v15; | |
3517 v16 = LOWORD(v9->uPitchAngle); | |
3518 v6->uCurrentActionTime = 0; | |
3519 v6->uPitchAngle = v16; | |
3520 v6->uAIState = Pursuing; | |
3521 if ( rand() % 100 < 2 ) | |
3522 Actor::PlaySound(v4, 2u); | |
322 | 3523 v6->UpdateAnimation(); |
0 | 3524 } |
3525 | |
417 | 3526 //----- (00SelectTarget) -------------------------------------------------------- |
3527 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3528 { |
417 | 3529 //Actor *v3; // esi@1 |
3530 //unsigned int v4; // ebx@1 | |
0 | 3531 int v5; // ecx@1 |
417 | 3532 //unsigned int v6; // eax@1 |
3533 //Actor *v7; // edi@2 | |
3534 //__int16 v8; // ax@3 | |
0 | 3535 int v9; // eax@10 |
3536 signed int v10; // eax@13 | |
3537 int v11; // ebx@16 | |
3538 int v12; // eax@16 | |
417 | 3539 //int v13; // eax@25 |
0 | 3540 signed int v14; // eax@31 |
3541 int v15; // edi@43 | |
3542 int v16; // ebx@45 | |
3543 int v17; // eax@45 | |
417 | 3544 //int v18; // eax@51 |
0 | 3545 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3546 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3547 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3548 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3549 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3550 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3551 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3552 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3553 int v27; // [sp+2Ch] [bp-4h]@16 |
3554 int v28; // [sp+2Ch] [bp-4h]@45 | |
3555 | |
3556 v25 = -1; | |
417 | 3557 //v22 = uActorID; |
3558 //v3 = &pActors[uActorID]; | |
3559 //v4 = 0; | |
0 | 3560 v5 = 0; |
417 | 3561 //v6 = v3->uLastCharacterIDToHit; |
0 | 3562 *a2 = 0; |
417 | 3563 //v20 = a2; |
0 | 3564 v21 = 0; |
417 | 3565 //v24 = v3->uLastCharacterIDToHit; |
3566 //v26 = 0; | |
3567 assert(uActorID < uNumActors); | |
3568 auto _this = pActors + uActorID; | |
3569 | |
3570 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3571 { |
417 | 3572 auto actor = pActors + i; |
3573 //v7 = pActors; | |
3574 //do | |
3575 //{ | |
3576 //v8 = v7->uAIState; | |
3577 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3578 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3579 continue; | |
3580 | |
849 | 3581 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(v5,OBJECT_Actor), _this->uLastCharacterIDToHit != v9) ) |
245 | 3582 { |
417 | 3583 v10 = _this->GetActorsRelation(actor); |
3584 if ( v10 == 0 ) | |
245 | 3585 continue; |
3586 } | |
417 | 3587 else if (_this->IsNotAlive()) |
245 | 3588 { |
417 | 3589 _this->uLastCharacterIDToHit = 0; |
3590 v10 = _this->GetActorsRelation(actor); | |
3591 if ( v10 == 0 ) | |
245 | 3592 continue; |
3593 } | |
3594 else | |
3595 { | |
417 | 3596 //v18 = actor->uGroup; |
3597 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3598 continue; |
3599 v10 = 4; | |
3600 } | |
417 | 3601 if ( _this->pMonsterInfo.uHostilityType ) |
3602 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3603 v11 = dword_4DF380[v10]; |
417 | 3604 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3605 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3606 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3607 v19 = v12; |
3608 if ( v23 <= v11 | |
3609 && v27 <= v11 | |
3610 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3611 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3612 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3613 { | |
3614 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3615 v21 = i; |
245 | 3616 } |
417 | 3617 //v4 = 0; |
3618 //++v7; | |
3619 //v5 = v26++ + 1; | |
3620 //} | |
3621 //while ( v26 < (signed int)uNumActors ); | |
3622 | |
0 | 3623 } |
417 | 3624 if ( v25 != -1 ) |
3625 { | |
3626 //v13 = 8 * v21; | |
3627 //LOBYTE(v13) = 8 * v21 | OBJECT_Actor; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3628 *a2 = PID(OBJECT_Actor, v21); |
417 | 3629 } |
3630 | |
3631 if (pParty->Invisible()) | |
3632 can_target_party = false; | |
3633 | |
3634 if (can_target_party) | |
0 | 3635 { |
417 | 3636 v14 = _this->GetActorsRelation(0); |
3637 if ( BYTE2(_this->uAttributes) & 8 | |
3638 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3639 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3640 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3641 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3642 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3643 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3644 v14 = 4; |
417 | 3645 if ( v14 != 0 ) |
0 | 3646 { |
848 | 3647 v15 = dword_4DF380[4]; |
417 | 3648 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3649 v15 = dword_4DF380[v14]; |
417 | 3650 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3651 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3652 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3653 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3654 { | |
3655 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3656 *a2 = OBJECT_Player; |
0 | 3657 } |
3658 } | |
3659 } | |
3660 } | |
3661 // 4DF380: using guessed type int dword_4DF380[]; | |
3662 // 4DF390: using guessed type int dword_4DF390; | |
3663 | |
3664 //----- (0040104C) -------------------------------------------------------- | |
3665 signed int Actor::GetActorsRelation(Actor *a2) | |
3666 { | |
3667 Actor *v2; // esi@1 | |
3668 int v3; // ebp@5 | |
3669 int v4; // edi@11 | |
3670 unsigned int v5; // edx@15 | |
3671 unsigned int v6; // eax@16 | |
3672 unsigned int v7; // ebp@19 | |
3673 int v8; // eax@22 | |
3674 unsigned int v9; // edx@25 | |
3675 unsigned int v10; // edx@33 | |
3676 | |
3677 auto a1 = this; | |
3678 v2 = a2; | |
3679 if ( a1 ) | |
3680 { | |
3681 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3682 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3683 return 4; | |
3684 v3 = a1->pMonsterInfo.uID; | |
3685 } | |
3686 else | |
3687 { | |
3688 v3 = 0; | |
3689 } | |
3690 if ( a2 ) | |
3691 { | |
3692 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3693 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3694 return 4; | |
3695 v4 = a2->pMonsterInfo.uID; | |
3696 } | |
3697 else | |
3698 { | |
3699 v4 = 0; | |
3700 } | |
3701 if ( a2 ) | |
3702 { | |
3703 if ( a1 ) | |
3704 { | |
3705 v5 = a2->uGroup; | |
3706 if ( v5 ) | |
3707 { | |
3708 v6 = a1->uGroup; | |
3709 if ( v6 ) | |
3710 { | |
3711 if ( v5 == v6 ) | |
3712 return 0; | |
3713 } | |
3714 } | |
3715 } | |
3716 } | |
3717 if ( v3 ) | |
3718 v7 = (v3 - 1) / 3 + 1; | |
3719 else | |
3720 v7 = 0; | |
3721 if ( v4 ) | |
3722 v8 = (v4 - 1) / 3 + 1; | |
3723 else | |
3724 v8 = 0; | |
3725 if ( a1 ) | |
3726 { | |
3727 v9 = a1->uAlly; | |
245 | 3728 if ( (signed int)v9 > 0 ) |
0 | 3729 { |
3730 if ( v9 != 9999 ) | |
3731 { | |
3732 v7 = a1->uAlly; | |
3733 } | |
3734 } | |
245 | 3735 if(v9==9999) |
3736 v7 = 0; | |
0 | 3737 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3738 v7 = 0; | |
3739 } | |
245 | 3740 if ( v2 ) |
0 | 3741 { |
245 | 3742 v10 = v2->uAlly; |
3743 if ( (signed int)v10 > 0 ) | |
3744 { | |
3745 if ( v10 != 9999 ) | |
3746 { | |
3747 v8 = v2->uAlly; | |
3748 } | |
3749 } | |
3750 if(v10==9999) | |
3751 v8 = 0; | |
3752 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3753 v8 = 0; | |
0 | 3754 } |
3755 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3756 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3757 return 0; | |
3758 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3759 return 4; | |
3760 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3761 { | |
3762 if ( v7 ) | |
245 | 3763 { |
3764 if ( (signed int)v7 < 89 ) | |
3765 { | |
3766 if ( v8 < 89 ) | |
3767 return pFactionTable->relations[v7][v8]; | |
3768 return 0; | |
3769 } | |
3770 return 0; | |
3771 } | |
0 | 3772 return 4; |
3773 } | |
3774 if ( !v7 ) | |
3775 { | |
3776 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3777 && !pFactionTable->relations[v8][0]) |
0 | 3778 { |
3779 if ( v8 < 89 ) | |
100 | 3780 return pFactionTable->relations[v7][v8]; |
0 | 3781 return 0; |
3782 } | |
3783 return 4; | |
3784 } | |
3785 if ( (signed int)v7 < 89 ) | |
245 | 3786 { |
3787 if ( v8 < 89 ) | |
3788 return pFactionTable->relations[v7][v8]; | |
3789 return 0; | |
3790 } | |
0 | 3791 return 0; |
3792 } | |
3793 | |
3794 //----- (0045976D) -------------------------------------------------------- | |
322 | 3795 void Actor::UpdateAnimation() |
0 | 3796 { |
322 | 3797 //AIState state; // edx@1 |
3798 //unsigned int result; // eax@1 | |
0 | 3799 |
322 | 3800 //state = (AIState)this->; |
3801 uAttributes &= 0xFFDFFFFF; | |
3802 //result = this->uAttributes; | |
3803 switch (uAIState) | |
0 | 3804 { |
3805 case Tethered: | |
322 | 3806 uCurrentActionAnimation = ANIM_Walking; |
3807 break; | |
3808 | |
0 | 3809 case AttackingMelee: |
322 | 3810 uCurrentActionAnimation = ANIM_AtkMelee; |
3811 uAttributes |= 0x200000u; | |
3812 break; | |
3813 | |
0 | 3814 case AttackingRanged1: |
3815 case AttackingRanged2: | |
3816 case AttackingRanged3: | |
3817 case AttackingRanged4: | |
322 | 3818 uCurrentActionAnimation = ANIM_AtkRanged; |
3819 uAttributes |= 0x200000u; | |
3820 break; | |
3821 | |
0 | 3822 case Dying: |
3823 case Resurrected: | |
322 | 3824 uCurrentActionAnimation = ANIM_Dying; |
3825 uAttributes |= 0x200000u; | |
3826 break; | |
3827 | |
0 | 3828 case Pursuing: |
3829 case Fleeing: | |
322 | 3830 uCurrentActionAnimation = ANIM_Walking; |
3831 uAttributes |= 0x200000u; | |
3832 break; | |
3833 | |
0 | 3834 case Stunned: |
322 | 3835 uCurrentActionAnimation = ANIM_GotHit; |
3836 uAttributes |= 0x200000u; | |
3837 break; | |
3838 | |
0 | 3839 case Fidgeting: |
322 | 3840 uCurrentActionAnimation = ANIM_Bored; |
3841 uAttributes |= 0x200000u; | |
3842 break; | |
3843 | |
0 | 3844 case Standing: |
3845 case Interacting: | |
3846 case Summoned: | |
322 | 3847 uCurrentActionAnimation = ANIM_Standing; |
3848 uAttributes |= 0x200000u; | |
3849 break; | |
3850 | |
0 | 3851 case Dead: |
322 | 3852 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3853 uAIState = Removed; | |
0 | 3854 else |
322 | 3855 uCurrentActionAnimation = ANIM_Dead; |
3856 break; | |
3857 | |
551 | 3858 case Removed: |
652 | 3859 case Disabled: |
551 | 3860 return; |
3861 | |
0 | 3862 default: |
322 | 3863 assert(false); |
0 | 3864 } |
3865 } | |
3866 | |
3867 //----- (00459671) -------------------------------------------------------- | |
3868 void Actor::Reset() | |
3869 { | |
3870 this->pActorName[0] = 0; | |
3871 this->word_000086_some_monster_id = 0; | |
602 | 3872 this->sNPC_ID = 0; |
0 | 3873 this->vPosition.z = 0; |
3874 this->vPosition.y = 0; | |
3875 this->vPosition.x = 0; | |
3876 this->vVelocity.z = 0; | |
3877 this->vVelocity.y = 0; | |
3878 this->vVelocity.x = 0; | |
3879 this->uYawAngle = 0; | |
3880 this->uPitchAngle = 0; | |
3881 this->uAttributes = 0; | |
3882 this->uSectorID = 0; | |
3883 this->uCurrentActionTime = 0; | |
3884 this->vInitialPosition.z = 0; | |
3885 this->vInitialPosition.y = 0; | |
3886 this->vInitialPosition.x = 0; | |
3887 this->vGuardingPosition.z = 0; | |
3888 this->vGuardingPosition.y = 0; | |
3889 this->vGuardingPosition.x = 0; | |
3890 this->uTetherDistance = 256; | |
3891 this->uActorRadius = 32; | |
3892 this->uActorHeight = 128; | |
3893 this->uAIState = Standing; | |
305 | 3894 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3895 this->uMovementSpeed = 200; |
3896 this->uCarriedItemID = 0; | |
3897 this->uGroup = 0; | |
3898 this->uAlly = 0; | |
3899 this->uSummonerID = 0; | |
3900 this->uLastCharacterIDToHit = 0; | |
3901 this->dword_000334_unique_name = 0; | |
3902 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3903 memset(this->pActorBuffs, 0, 0x160u); | |
3904 } | |
3905 | |
3906 //----- (0045959A) -------------------------------------------------------- | |
3907 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3908 { | |
694 | 3909 |
3910 MonsterDesc *v3; // esi@1 | |
0 | 3911 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3912 |
0 | 3913 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3914 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3915 //v12 = pSpriteIDs; | |
3916 //Source = (char *)v3->pSpriteNames; | |
3917 //do | |
3918 for (uint i = 0; i < 8; ++i) | |
3919 { | |
3920 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3921 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3922 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3923 } | |
3924 uActorHeight = v3->uMonsterHeight; | |
3925 uActorRadius = v3->uMonsterRadius; | |
33 | 3926 uMovementSpeed = v9->uBaseSpeed; |
0 | 3927 if ( !(load_sounds_if_bit1_set & 1) ) |
3928 { | |
694 | 3929 for (int i=0;i<4;++i ) |
3930 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3931 } |
3932 } | |
3933 | |
3934 //----- (00459667) -------------------------------------------------------- | |
3935 void Actor::Remove() | |
3936 { | |
3937 this->uAIState = Removed; | |
3938 } | |
3939 | |
3940 //----- (0044FD29) -------------------------------------------------------- | |
3941 int Actor::_44FD29(int a2) | |
3942 { | |
3943 Actor *v2; // edi@1 | |
3944 unsigned __int8 v3; // al@1 | |
3945 int v4; // esi@1 | |
3946 int v5; // edx@2 | |
3947 int v6; // eax@8 | |
3948 int v7; // edi@10 | |
3949 Actor *v8; // esi@10 | |
3950 MonsterInfo *v9; // ebx@10 | |
3951 MonsterDesc *v10; // edi@10 | |
3952 unsigned __int16 v11; // ax@10 | |
3953 int v12; // eax@10 | |
3954 int v13; // ebx@10 | |
3955 int v14; // eax@10 | |
3956 int v15; // edi@10 | |
3957 int v16; // eax@10 | |
3958 int v17; // ebx@10 | |
3959 Actor *v18; // ecx@10 | |
3960 signed __int64 v19; // qax@10 | |
3961 unsigned int v20; // eax@12 | |
3962 int v21; // eax@13 | |
3963 int result; // eax@13 | |
3964 Actor *v23; // eax@16 | |
3965 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3966 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3967 int v26; // [sp+14h] [bp-14h]@10 | |
3968 int v27; // [sp+18h] [bp-10h]@10 | |
3969 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3970 int v29; // [sp+20h] [bp-8h]@10 | |
3971 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3972 | |
3973 v2 = this; | |
3974 v24 = a2; | |
3975 v30 = this; | |
3976 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3977 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3978 if ( v3 ) | |
3979 { | |
3980 if ( v3 >= 1u && v3 <= 3u ) | |
3981 v4 = v4 + v3 - 1; | |
3982 } | |
3983 else | |
3984 { | |
3985 v5 = rand() % 100; | |
3986 if ( v5 >= 60 ) | |
3987 { | |
3988 ++v4; | |
3989 if ( v5 >= 90 ) | |
3990 ++v4; | |
3991 } | |
3992 } | |
3993 v6 = v2->vPosition.z; | |
3994 v28 = 0; | |
3995 uFaceID = v6; | |
3996 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3997 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3998 v7 = v4 - 1; | |
3999 v8 = &pActors[uNumActors]; | |
4000 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4001 v29 = v7; | |
4002 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4003 pActors[uNumActors].Reset(); | |
4004 v10 = &pMonsterList->pMonsters[v7]; | |
4005 strcpy(v8->pActorName, v9->pName); | |
4006 v8->sCurrentHP = LOWORD(v9->uHP); | |
4007 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4008 v8->word_000086_some_monster_id = v29 + 1; | |
4009 v8->uActorRadius = v10->uMonsterRadius; | |
4010 v8->uActorHeight = v10->uMonsterHeight; | |
4011 v11 = v10->uMovementSpeed; | |
4012 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4013 v8->pMonsterInfo.uTreasureType = 0; | |
4014 v8->pMonsterInfo.uExp = 0; | |
4015 v8->uMovementSpeed = v11; | |
4016 v12 = rand(); | |
4017 v13 = v12 % 2048; | |
323 | 4018 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 4019 v26 = v14; |
4020 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 4021 v16 = stru_5C6E00->Sin(v13); |
0 | 4022 v26 = v16; |
4023 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4024 LOWORD(v16) = uFaceID; | |
4025 v17 = v29 + v30->vPosition.y; | |
4026 v8->vInitialPosition.z = uFaceID; | |
4027 v8->vPosition.z = v16; | |
4028 LOWORD(v16) = v28; | |
4029 v8->vInitialPosition.x = v15; | |
4030 v8->vPosition.x = v15; | |
4031 v8->vInitialPosition.y = v17; | |
4032 v8->vPosition.y = v17; | |
4033 v8->uTetherDistance = 256; | |
4034 v8->uSectorID = v16; | |
4035 v8->PrepareSprites(0); | |
4036 v18 = v30; | |
4037 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4038 LODWORD(v19) = v18->uAlly; | |
4039 if ( !(uint)v19 ) | |
4040 { | |
4041 uFaceID = v18->pMonsterInfo.uID - 1; | |
4042 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4043 v18 = v30; | |
4044 } | |
4045 v8->uAlly = v19; | |
4046 v20 = v18->uGroup; | |
4047 v8->uCurrentActionTime = 0; | |
4048 v8->uGroup = v20; | |
4049 v8->uAIState = Summoned; | |
4050 v8->uCurrentActionLength = 256; | |
4051 v8->UpdateAnimation(); | |
4052 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4053 || (v21 = v30->vPosition.z, | |
4054 v27 = v30->vPosition.z, | |
4055 result = pIndoor->GetSector(v15, v17, v21), | |
4056 result == v28) | |
723 | 4057 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4058 && (result = abs(result - v27), result <= 1024) ) |
4059 { | |
4060 v23 = v30; | |
4061 ++uNumActors; | |
4062 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4063 if ( v23->uAttributes & 0x80000 ) | |
4064 v8->uAttributes |= 0x80000u; | |
4065 result = 8 * v24; | |
849 | 4066 LOBYTE(result) = PID(v24,OBJECT_Actor); |
0 | 4067 v8->uSummonerID = result; |
4068 } | |
4069 return result; | |
781 | 4070 } |