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1 #pragma once
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2 #include <array>
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3
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4
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5
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6
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7 /* 44 */
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8 #pragma pack(push, 1)
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9 struct IconFrame
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10 {
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11 char pAnimationName[12];
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12 char pTextureName[12];
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13 __int16 uAnimTime;
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14 __int16 uAnimLength;
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15 __int16 uFlags;
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16 unsigned __int16 uTextureID;
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17 };
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18 #pragma pack(pop)
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19
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20 /* 45 */
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21 #pragma pack(push, 1)
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22 struct IconFrameTable
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23 {
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24 inline IconFrameTable():
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25 uNumIcons(0), pIcons(nullptr)
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26 {}
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27
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28 unsigned int FindIcon(const char *pIconName);
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29 IconFrame *GetFrame(unsigned int uIconID, unsigned int uFrameID);
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30 void InitializeAnimation(unsigned int uIconID);
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31 void ToFile();
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32 void FromFile(void *pSerialized);
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33 int FromFileTxt(const char *Args);
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34 int GetIconAnimLength(unsigned int uIconID);
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35
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36 unsigned int uNumIcons;
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37 struct IconFrame *pIcons;
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38 };
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39 #pragma pack(pop)
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40
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41
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42
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43
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44
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45
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46
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47
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48
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49
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50
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51
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52 /* 76 */
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53 #pragma pack(push, 1)
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54 struct UIAnimation
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55 {
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56 unsigned __int16 uIconID;
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57 __int16 field_2;
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58 __int16 uAnimTime;
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59 __int16 uAnimLength;
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60 __int16 x;
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61 __int16 y;
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62 char field_C;
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63 };
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64 #pragma pack(pop)
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65
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66
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67
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68
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69
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70
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71 extern struct IconFrameTable *pIconsFrameTable;
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72
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73
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74 extern struct UIAnimation *pUIAnim_Food;
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75 extern struct UIAnimation *pUIAnim_Gold;
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76 extern struct UIAnimation *pUIAnum_Torchlight;
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77 extern struct UIAnimation *pUIAnim_WizardEye;
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78
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79 extern std::array<struct UIAnimation *, 4> pUIAnims;
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