Mercurial > mm7
annotate Conditions.cpp @ 2352:8a49cf25fb88
Moving zlib wrappers to separate headers
author | Grumpy7 |
---|---|
date | Wed, 09 Apr 2014 21:51:06 +0200 |
parents | 47b87aea14ba |
children | f4af3b203f65 |
rev | line source |
---|---|
2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2187
diff
changeset
|
1 #define _CRT_SECURE_NO_WARNINGS |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
2 #pragma once |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
3 #include "Conditions.h" |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
4 #include "Party.h" |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
5 std::array<ConditionProcessor, 18> conditionArray = |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
6 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
7 // hint: condname, protfrommagic, gmprot, enchantment, ... |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
8 ConditionProcessor(Condition_Cursed, false, false, 0), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
9 ConditionProcessor(Condition_Weak, true, false, 0), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
10 ConditionProcessor(Condition_Sleep, false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
11 ConditionProcessor(Condition_Fear, false, false, 0), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
12 ConditionProcessor(Condition_Drunk, false, false, 0), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
13 ConditionProcessor(Condition_Insane, false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
2187 | 14 ConditionProcessor(Condition_Poison_Weak, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
15 ConditionProcessor(Condition_Disease_Weak, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
16 ConditionProcessor(Condition_Poison_Medium, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
17 ConditionProcessor(Condition_Disease_Medium, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
18 ConditionProcessor(Condition_Poison_Severe, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
19 ConditionProcessor(Condition_Disease_Severe, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
20 ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
21 ConditionProcessor(Condition_Unconcious,false, false, 0), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
22 ConditionProcessor(Condition_Dead, true, true, 0), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
23 ConditionProcessor(Condition_Pertified, true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
24 ConditionProcessor(Condition_Eradicated, true, true, 0), |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
25 ConditionProcessor(Condition_Zombie, false, false, 0) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
26 }; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
27 |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
28 bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
29 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
30 if ( !blockable ) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
31 return true; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
32 ConditionProcessor* thisProc = &conditionArray[condToCheck]; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
33 if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
34 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
35 if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4)) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
36 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
37 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
2264 | 38 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1 ) |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
39 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
40 return false; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
41 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
42 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
43 if (thisProc->m_WorkingEnchantment != 0) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
44 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
45 if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment)) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
46 return false; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
47 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
48 for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
49 { |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
50 if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0) |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
51 return true; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
52 ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
53 ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot; |
1563 | 54 if (slot == EQIUP_ANY) |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
55 { |
1563 | 56 if (inPlayer->WearsItemAnyWhere(itemId)) |
57 return false; | |
58 } | |
59 else | |
60 { | |
61 if (inPlayer->WearsItem(itemId, slot)) | |
62 return false; | |
1361
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
63 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
64 } |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
65 return true; |
b3ac17fd12de
Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff
changeset
|
66 } |