annotate Timer.cpp @ 2257:8878fba164fd

simplifying a loop in immolation effect
author Grumpy7
date Thu, 27 Feb 2014 00:36:31 +0100
parents aff7a7b072b7
children f4af3b203f65
rev   line source
2253
aff7a7b072b7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS
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2
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3 #include "Timer.h"
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4 #include "Keyboard.h"
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5 #include "Log.h"
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6
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7 #include "OSAPI.h"
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8
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12
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13 Timer *pMiscTimer = new Timer;
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14 Timer *pEventTimer;
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20
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21 //----- (00426317) --------------------------------------------------------
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22 unsigned __int64 Timer::Time()
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23 {
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24 unsigned __int64 v2 = TimeQuant * timeGetTime() / 1000;
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25 if (v2 < uStartTime)
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26 uStartTime = 0;
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27 return v2;
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28 }
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30
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31
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32 //----- (00426349) --------------------------------------------------------
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33 void Timer::Pause()
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34 {
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35 if (!bPaused)
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36 {
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37 uStopTime = Time();
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38 bPaused = true;
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39 }
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40 }
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41
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42
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43 //----- (00426363) --------------------------------------------------------
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44 void Timer::Resume()
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45 {
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46 if (bPaused)
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47 {
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48 pKeyActionMap->ResetKeys();
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49 bPaused = 0;
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50 uStartTime = Time();
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51 }
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52 }
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53
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54 //----- (00426386) --------------------------------------------------------
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55 void Timer::TrackGameTime()
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56 {
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57 if (!bTackGameTime)
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58 {
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59 uGameTimeStart = Time();
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60 bTackGameTime = true;
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61 }
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62 }
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63
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64
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65
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66 //----- (004263A0) --------------------------------------------------------
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67 void Timer::StopGameTime()
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68 {
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69 if (bTackGameTime)
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70 {
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71 bTackGameTime = 0;
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72 uStartTime = Time();
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73 }
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74 }
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75
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76 //----- (004263B7) --------------------------------------------------------
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77 void Timer::Update()
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78 {
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79 //Timer *v1; // esi@1
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80 //unsigned int v2; // eax@2
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81 //signed int v3; // eax@3
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82 //char v4; // zf@5
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83
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84
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85 unsigned __int64 new_time = Time();
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86 while (new_time <= uStartTime)
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87 new_time = Time();
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88
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89 uTimeElapsed = new_time - uStartTime;
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90 uStartTime = new_time;
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91
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92 if (uTimeElapsed > 32)
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93 uTimeElapsed = 32;
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94
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95 if (!bPaused && !bTackGameTime)
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96 uTotalGameTimeElapsed += uTimeElapsed;
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97 dt_in_some_format = (uTimeElapsed << 16) / 128;
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98 }
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99
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100 //----- (00426402) --------------------------------------------------------
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101 void Timer::Initialize()
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102 {
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103 uTotalGameTimeElapsed = 0;
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104 bReady = true;
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105 }