Mercurial > mm7
annotate Render.cpp @ 2245:8817c398b792
for RasterLine2D
author | Ritor1 |
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date | Tue, 25 Feb 2014 20:02:06 +0600 |
parents | 5944810e88e2 |
children | 47bcb700b74b aff7a7b072b7 |
rev | line source |
---|---|
2153 | 1 #include "Render.h" |
1277 | 2 #include "Outdoor_stuff.h" |
1016 | 3 #include "VideoPlayer.h" |
4 #include "Sprites.h" | |
5 #include "Mouse.h" | |
6 #include "GammaControl.h" | |
7 #include "stru6.h" | |
1183 | 8 #include "GUIWindow.h" |
1016 | 9 #include "DecalBuilder.h" |
10 #include "ParticleEngine.h" | |
0 | 11 #include "Outdoor.h" |
12 #include "Party.h" | |
13 #include "LOD.h" | |
14 #include "Viewport.h" | |
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15 #include "OurMath.h" |
0 | 16 #include "PaletteManager.h" |
2044 | 17 #include "Timer.h" |
0 | 18 #include "Game.h" |
19 #include "LightmapBuilder.h" | |
20 #include "ObjectList.h" | |
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21 #include "SpriteObject.h" |
0 | 22 #include "DecorationList.h" |
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23 #include "Actor.h" |
0 | 24 #include "Log.h" |
179 | 25 #include "TileFrameTable.h" |
189 | 26 #include "texts.h" |
0 | 27 #include "mm7_data.h" |
860 | 28 #include "MM7.h" |
1262 | 29 #include "Lights.h" |
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30 #include "Level/Decoration.h" |
2155 | 31 #include "Vis.h" |
0 | 32 |
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33 //#pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib") |
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34 //#pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib") |
0 | 35 |
36 struct IDirectDrawClipper *pDDrawClipper; | |
37 struct Render *pRenderer; // idb | |
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38 struct RenderVertexD3D3 pVertices[50]; |
0 | 39 int uNumDecorationsDrawnThisFrame; // weak |
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40 RenderBillboard pBillboardRenderList[500]; |
0 | 41 unsigned int uNumBillboardsToDraw; |
42 int uNumSpritesDrawnThisFrame; // weak | |
43 | |
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44 RenderVertexSoft array_507D30[50]; |
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45 RenderVertexSoft array_50AC10[50]; |
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46 RenderVertexSoft array_73D150[20]; |
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47 |
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48 RenderVertexD3D3 d3d_vertex_buffer[50]; |
0 | 49 |
50 /* 384 */ | |
51 #pragma pack(push, 1) | |
52 struct PCXHeader_1 | |
53 { | |
54 char manufacturer; | |
55 char version; | |
56 char encoding; | |
57 char bpp; | |
58 __int16 left; | |
59 __int16 up; | |
60 __int16 right; | |
61 __int16 bottom; | |
62 __int16 hdpi; | |
63 __int16 vdpi; | |
64 }; | |
65 #pragma pack(pop) | |
66 | |
67 /* 385 */ | |
68 #pragma pack(push, 1) | |
69 struct PCXHeader_2 | |
70 { | |
71 char reserved; | |
72 char planes; | |
73 __int16 pitch; | |
74 __int16 palette_info; | |
75 }; | |
76 #pragma pack(pop) | |
77 | |
78 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst); | |
79 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2); | |
80 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6); | |
81 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb | |
82 | |
83 //----- (0049E79F) -------------------------------------------------------- | |
2154 | 84 bool Render::CheckTextureStages() |
0 | 85 { |
86 bool v0; // edi@1 | |
87 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1 | |
88 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1 | |
89 DWORD v4; // [sp+14h] [bp-Ch]@1 | |
90 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1 | |
91 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1 | |
92 | |
93 v0 = false; | |
2154 | 94 pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u); |
95 pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u); | |
96 | |
97 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture1)); | |
98 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
99 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2)); | |
100 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
101 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
102 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
103 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1)); | |
104 | |
105 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture2)); | |
106 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
107 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1)); | |
108 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7)); | |
109 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2)); | |
110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1)); | |
111 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2)); | |
112 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2)); | |
113 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1)); | |
114 | |
115 if ( !pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 ) | |
0 | 116 v0 = true; |
2154 | 117 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u)); |
0 | 118 pTexture1->Release(); |
119 pTexture2->Release(); | |
120 pSurface1->Release(); | |
121 pSurface2->Release(); | |
122 return v0; | |
123 } | |
124 | |
2002 | 125 |
0 | 126 //----- (00440CB8) -------------------------------------------------------- |
127 void Render::DrawBillboardList_BLV() | |
128 { | |
129 __int16 v2; // ax@3 | |
130 int v5; // eax@11 | |
131 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1 | |
132 | |
2002 | 133 soft_billboard.sParentBillboardID = -1; |
0 | 134 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget; |
135 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer; | |
136 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
137 soft_billboard.uViewportX = pBLVRenderParams->uViewportX; | |
138 soft_billboard.uViewportY = pBLVRenderParams->uViewportY; | |
139 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1; | |
140 soft_billboard.uViewportW = pBLVRenderParams->uViewportW; | |
141 | |
1637 | 142 pODMRenderParams->uNumBillboards = ::uNumBillboardsToDraw; |
617 | 143 for (uint i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 144 { |
1980 | 145 RenderBillboard* p = &pBillboardRenderList[i]; |
0 | 146 |
147 soft_billboard.uScreenSpaceX = p->uScreenSpaceX; | |
2002 | 148 soft_billboard.sParentBillboardID = i; |
0 | 149 soft_billboard.uScreenSpaceY = p->uScreenSpaceY; |
144
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150 soft_billboard._screenspace_x_scaler_packedfloat = p->_screenspace_x_scaler_packedfloat; |
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151 soft_billboard._screenspace_y_scaler_packedfloat = p->_screenspace_y_scaler_packedfloat; |
0 | 152 soft_billboard.sZValue = p->sZValue; |
153 soft_billboard.uFlags = p->field_1E; | |
2006 | 154 soft_billboard.sTintColor = p->sTintColor; |
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155 v2 = p->HwSpriteID; |
0 | 156 if ( v2 != -1 ) |
157 { | |
158 if ( pRenderer->pRenderD3D ) | |
657 | 159 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->dimming_level); |
0 | 160 else |
161 { | |
657 | 162 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->dimming_level, 1); |
0 | 163 if (p->field_1E & 0x0100) |
164 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette]; | |
165 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 ) | |
166 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1); | |
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167 v5 = p->HwSpriteID; |
0 | 168 if ( v5 >= 0 ) |
733 | 169 pSprites_LOD->pSpriteHeaders[v5].DrawSprite_sw(&soft_billboard, 1); |
0 | 170 } |
171 } | |
172 } | |
173 } | |
174 | |
175 //----- (004A16A5) -------------------------------------------------------- | |
2154 | 176 bool Render::AreRenderSurfacesOk() |
177 { | |
178 return pFrontBuffer4 && pBackBuffer4; | |
0 | 179 } |
180 | |
2152 | 181 |
182 //----- (004A19D8) -------------------------------------------------------- | |
183 unsigned int BlendColors(unsigned int a1, unsigned int a2) | |
184 { | |
185 /*signed __int64 v2; // ST10_8@1 | |
186 double v3; // st7@1 | |
187 float v4; // ST24_4@1 | |
188 double v5; // ST10_8@1 | |
189 int v6; // ST1C_4@1 | |
190 float v7; // ST24_4@1 | |
191 double v8; // ST10_8@1 | |
192 unsigned __int8 v9; // ST20_1@1 | |
193 float v10; // ST24_4@1 | |
194 double v11; // ST10_8@1 | |
195 float v12; // ST24_4@1 | |
196 double v13; // ST08_8@1*/ | |
197 | |
198 uint alpha = (uint)floorf(0.5f + (a1 >> 24) / 255.0f * | |
199 (a2 >> 24) / 255.0f * 255.0f), | |
200 red = (uint)floorf(0.5f + ((a1 >> 16) & 0xFF) / 255.0f * | |
201 ((a2 >> 16) & 0xFF) / 255.0f * 255.0f), | |
202 green = (uint)floorf(0.5f + ((a1 >> 8) & 0xFF) / 255.0f * | |
203 ((a2 >> 8) & 0xFF) / 255.0f * 255.0f), | |
204 blue = (uint)floorf(0.5f + ((a1 >> 0) & 0xFF) / 255.0f * | |
205 ((a2 >> 0) & 0xFF) / 255.0f * 255.0f); | |
206 return (alpha << 24) | (red << 16) | (green << 8) | blue; | |
207 /*v2 = a1 >> 24; | |
208 v3 = (double)v2 / 255.0f; | |
209 HIDWORD(v2) = 0; | |
210 LODWORD(v2) = a2 >> 24; | |
211 v4 = v3 * (double)v2 / 255.0f * 255.0; | |
212 v5 = v4 + 6.7553994e15; | |
213 v6 = LODWORD(v5); | |
214 v7 = (double)((a1 >> 16) & 0xFFi64) / 255.0f * (double)((a2 >> 16) & 0xFF) * 0.0039215689 * 255.0; | |
215 v8 = v7 + 6.7553994e15; | |
216 v9 = LOBYTE(v8); | |
217 v10 = (double)((unsigned __int16)a1 >> 8) / 255.0f * (double)((unsigned __int16)a2 >> 8) / 255.0f * 255.0; | |
218 v11 = v10 + 6.7553994e15; | |
219 v12 = (double)(a1 & 0xFFi64) / 255.0f * (double)(unsigned __int8)a2 / 255.0f * 255.0; | |
220 v13 = v12 + 6.7553994e15; | |
221 return LOBYTE(v13) | ((LOBYTE(v11) | (((v6 << 8) | v9) << 8)) << 8);*/ | |
222 } | |
223 | |
224 | |
1338 | 225 void Render::RenderTerrainD3D() // New function |
86 | 226 { |
227 int v6; // ecx@8 | |
1427 | 228 struct Polygon *pTilePolygon; // ebx@8 |
186 | 229 |
230 //warning: the game uses CW culling by default, ccw is incosistent | |
231 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | |
232 | |
1338 | 233 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
234 | |
235 //Ãåíåðàöèÿ ìåñòîïîëîæåíèÿ âåðøèí------------------------------------------------------------------------- | |
236 //ðåø¸òêà âåðøèí äåëèòñÿ íà äâå ÷àñòè îò -64 äî 0 è îò 0 äî 64 | |
237 // | |
238 // -64 X 0 64 | |
239 // --------------- 64 | |
240 // | | | | |
241 // | | | | |
242 // | | | | |
243 // 0|------+------| Z | |
244 // | | | | |
245 // | | | | |
246 // | | | | |
247 // --------------- | |
248 // -64 | |
249 | |
250 int blockScale = 512; | |
251 int heightScale = 32; | |
252 for (unsigned int z = 0; z < 128; ++z) | |
253 { | |
254 for (unsigned int x = 0; x < 128; ++x) | |
255 { | |
256 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * blockScale; | |
257 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * blockScale; | |
258 pTerrainVertices[z * 128 + x].vWorldPosition.z = heightScale * pOutdoor->pTerrain.pHeightmap[z * 128 + x]; | |
121 | 259 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1); |
260 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0); | |
106 | 261 } |
262 } | |
1338 | 263 //-------------------------------------------------------------------------------------------------------------------- |
264 | |
265 // | |
1344 | 266 for (unsigned int z = 0; z < 127; ++z) |
267 { | |
268 for (unsigned int x = 0; x < 127; ++x) | |
1338 | 269 { |
1637 | 270 pTilePolygon = &array_77EC08[pODMRenderParams->uNumPolygons]; |
1427 | 271 pTilePolygon->flags = 0; |
272 pTilePolygon->field_32 = 0; | |
273 pTilePolygon->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | |
274 pTilePolygon->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTilePolygon->uTileBitmapID]; | |
275 if (pTilePolygon->uTileBitmapID == 0xFFFF) | |
106 | 276 continue; |
186 | 277 |
1338 | 278 //pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(x, z); |
1427 | 279 pTilePolygon->flags = pOutdoor->GetSomeOtherTileInfo(x, z); |
280 pTilePolygon->field_32 = 0; | |
281 pTilePolygon->field_59 = 1; | |
282 pTilePolygon->sTextureDeltaU = 0; | |
283 pTilePolygon->sTextureDeltaV = 0; | |
1338 | 284 // x,z x+1,z |
285 // .____________. | |
286 // | | | |
287 // | | | |
288 // | | | |
289 // | | | |
290 // | | | |
291 // .____________. | |
292 // x,z+1 x+1,z+1 | |
293 memcpy(&array_73D150[0], &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));//x, z | |
106 | 294 array_73D150[0].u = 0; |
295 array_73D150[0].v = 0; | |
1338 | 296 memcpy(&array_73D150[1], &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z |
106 | 297 array_73D150[1].u = 1; |
298 array_73D150[1].v = 0; | |
1338 | 299 memcpy(&array_73D150[2], &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));//x + 1, z + 1 |
106 | 300 array_73D150[2].u = 1; |
301 array_73D150[2].v = 1; | |
1338 | 302 memcpy(&array_73D150[3], &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));//x, z + 1 |
106 | 303 array_73D150[3].u = 0; |
304 array_73D150[3].v = 1; | |
1338 | 305 //v58 = 0; |
306 //if (v58 == 4) // if all y == first y; primitive in xz plane | |
307 //pTile->field_32 |= 0x0001; | |
1427 | 308 pTilePolygon->pODMFace = nullptr; |
309 pTilePolygon->uNumVertices = 4; | |
310 pTilePolygon->field_59 = 5; | |
1338 | 311 |
312 //shading (çàòåíåíèå)---------------------------------------------------------------------------- | |
313 //uint norm_idx = pTerrainNormalIndices[2 * (z * 128 + x) + 1]; | |
1424 | 314 uint norm_idx = pTerrainNormalIndices[2 * (x * 128 + z) + 2]; |
638 | 315 assert(norm_idx < uNumTerrainNormals); |
316 | |
1980 | 317 Vec3_float_* norm = &pTerrainNormals[norm_idx]; |
1338 | 318 float _f = ((norm->x * (float)pOutdoor->vSunlight.x / 65536.0) - |
319 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | |
320 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | |
1427 | 321 pTilePolygon->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1338 | 322 //----------------------------------------------------------------------------------------------- |
638 | 323 |
1637 | 324 ++pODMRenderParams->uNumPolygons; |
325 ++pODMRenderParams->field_44; | |
326 assert(pODMRenderParams->uNumPolygons < 20000); | |
265 | 327 |
1427 | 328 pTilePolygon->uBModelID = 0; |
329 pTilePolygon->uBModelFaceID = 0; | |
330 pTilePolygon->field_50 = (8 * (0 | (0 << 6))) | 6; | |
331 for (unsigned int k = 0; k < pTilePolygon->uNumVertices; ++k) | |
106 | 332 { |
333 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft)); | |
168 | 334 array_50AC10[k]._rhw = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097); |
106 | 335 } |
140 | 336 |
1338 | 337 // check the transparency and texture (tiles) mapping (ïðîâåðêà ïðîçðà÷íîñòè è íàëîæåíèå òåêñòóð (òàéëîâ))---------------------- |
186 | 338 bool transparent = false; |
1427 | 339 if ( !( pTilePolygon->flags & 1 ) ) // íå ïîääåðæèâàåòñÿ TextureFrameTable |
340 { | |
341 if ( /*pTile->flags & 2 && */pTilePolygon->uTileBitmapID == pRenderer->hd_water_tile_id) | |
1338 | 342 { |
343 //transparent = false; | |
344 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
345 } | |
346 else | |
347 { | |
1427 | 348 v6 = pTilePolygon->uTileBitmapID; |
349 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5) ) | |
1338 | 350 transparent = true; |
351 } | |
179 | 352 |
140 | 353 assert(v6 < 1000); // many random crashes here |
186 | 354 |
355 // for all shore tiles - draw a tile water under them since they're half-empty | |
1427 | 356 if (!_strnicmp(pBitmaps_LOD->pTextures[pTilePolygon->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
2153 | 357 DrawBorderTiles(pTilePolygon); |
1427 | 358 |
359 pRenderer->DrawTerrainPolygon(pTilePolygon->uNumVertices, pTilePolygon, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); | |
1338 | 360 } |
361 //else //çäåñü óæå ïîãðàíè÷íûå òàéëû âîäû | |
362 //pTile->DrawBorderTiles(); | |
363 //-------------------------------------------------------------------------------------------------------------------------------- | |
186 | 364 |
1637 | 365 --pODMRenderParams->uNumPolygons; |
366 --pODMRenderParams->field_44; | |
106 | 367 } |
368 } | |
369 } | |
0 | 370 |
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371 |
2153 | 372 //----- (004811A3) -------------------------------------------------------- |
373 void Render::DrawBorderTiles(struct Polygon *poly) | |
374 { | |
375 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); | |
376 DrawTerrainPolygon(poly->uNumVertices, poly, | |
377 pBitmaps_LOD->pHardwareTextures[pHDWaterBitmapIDs[hd_water_current_frame]], false, true); | |
378 | |
379 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); | |
380 //DrawTerrainPolygon(poly->uNumVertices, poly, pBitmaps_LOD->pHardwareTextures[poly->uTileBitmapID], true, true); | |
381 } | |
382 | |
0 | 383 |
384 //----- (0047BACF) -------------------------------------------------------- | |
385 void Render::TransformBillboardsAndSetPalettesODM() | |
386 { | |
142 | 387 //int v0; // edi@1 |
144
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388 //char *v1; // esi@2 |
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389 //unsigned int v2; // edx@3 |
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390 //int v3; // eax@3 |
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391 //int v4; // edi@3 |
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392 //int v5; // eax@3 |
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393 //__int16 v6; // di@3 |
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394 //int v7; // eax@3 |
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395 //int v8; // ebx@4 |
0 | 396 unsigned __int16 *v9; // eax@7 |
397 char v10; // zf@9 | |
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398 //DWORD v11; // eax@13 |
0 | 399 int v12; // eax@13 |
400 int v13; // eax@14 | |
401 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1 | |
402 int v15; // [sp+54h] [bp-10h]@13 | |
142 | 403 //int v16; // [sp+58h] [bp-Ch]@1 |
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404 //int v17; // [sp+5Ch] [bp-8h]@2 |
0 | 405 int v18; // [sp+60h] [bp-4h]@13 |
406 | |
2002 | 407 billboard.sParentBillboardID = -1; |
0 | 408 billboard.pTarget = pRenderer->pTargetSurface; |
409 billboard.pTargetZ = pRenderer->pActiveZBuffer; | |
410 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
693 | 411 billboard.uViewportX = pViewport->uViewportTL_X; |
412 billboard.uViewportY = pViewport->uViewportTL_Y; | |
413 billboard.uViewportZ = pViewport->uViewportBR_X - 1; | |
414 billboard.uViewportW = pViewport->uViewportBR_Y; | |
1637 | 415 pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; |
142 | 416 |
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417 for (int i = 0; i < ::uNumBillboardsToDraw; ++i) |
0 | 418 { |
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419 billboard.uScreenSpaceX = pBillboardRenderList[i].uScreenSpaceX; |
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420 billboard.uScreenSpaceY = pBillboardRenderList[i].uScreenSpaceY; |
2002 | 421 billboard.sParentBillboardID = i; |
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422 billboard._screenspace_x_scaler_packedfloat = pBillboardRenderList[i]._screenspace_x_scaler_packedfloat; |
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423 billboard.sTintColor = pBillboardRenderList[i].sTintColor; |
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424 billboard._screenspace_y_scaler_packedfloat = pBillboardRenderList[i]._screenspace_y_scaler_packedfloat; |
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425 billboard.sZValue = pBillboardRenderList[i].sZValue; |
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426 billboard.uFlags = pBillboardRenderList[i].field_1E; |
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427 if (pBillboardRenderList[i].HwSpriteID != -1) |
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428 { |
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429 if (!pRenderer->pRenderD3D) __debugbreak(); // no sw rendering |
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430 //if (pRenderer->pRenderD3D) |
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431 pRenderer->TransformBillboard(&billboard, |
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432 &pSprites_LOD->pHardwareSprites[pBillboardRenderList[i].HwSpriteID], |
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433 pBillboardRenderList[i].dimming_level, &pBillboardRenderList[i]); |
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434 /*else |
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435 { |
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436 assert(false); |
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437 |
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438 auto v1 = (char *)&pBillboard->uScreenSpaceY; |
0 | 439 if ( *(v1 - 10) & 2 ) |
440 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1); | |
441 else | |
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442 v9 = sr_GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), pBillboard->sZValue, *((short *)v1 + 1)); |
0 | 443 v10 = (*(v1 - 9) & 1) == 0; |
444 billboard.pPalette = v9; | |
445 if ( !v10 ) | |
446 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)]; | |
447 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 ) | |
448 { | |
323 | 449 v12 = stru_5C6E00->Cos(i * 5 + GetTickCount()); |
0 | 450 v15 = abs(v12); |
451 v18 = (unsigned __int64)(15i64 * v15) >> 16; | |
452 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1); | |
453 } | |
454 v13 = *((short *)v1 - 8); | |
455 if ( v13 >= 0 ) | |
733 | 456 pSprites_LOD->pSpriteHeaders[v13].DrawSprite_sw(&billboard, 1); |
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457 }*/ |
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458 } |
0 | 459 } |
460 } | |
461 | |
462 //----- (0047AF11) -------------------------------------------------------- | |
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463 void Render::DrawSpriteObjects_ODM() |
0 | 464 { |
2206 | 465 SpriteFrame *frame; // eax@10 |
0 | 466 unsigned int v6; // eax@10 |
467 int v9; // ecx@10 | |
468 int v17; // ecx@25 | |
469 int v18; // eax@25 | |
470 int v22; // ST3C_4@29 | |
471 signed __int64 v23; // qtt@30 | |
472 int v26; // eax@31 | |
473 char v27; // zf@31 | |
474 int v30; // [sp+14h] [bp-2Ch]@23 | |
475 int v37; // [sp+1Ch] [bp-24h]@23 | |
476 int a6; // [sp+20h] [bp-20h]@10 | |
477 int v42; // [sp+2Ch] [bp-14h]@23 | |
478 int y; // [sp+30h] [bp-10h]@10 | |
479 int x; // [sp+34h] [bp-Ch]@10 | |
480 int z; // [sp+38h] [bp-8h]@10 | |
481 signed __int16 v46; // [sp+3Ch] [bp-4h]@12 | |
482 | |
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483 //v41 = 0; |
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484 for (int i = 0; i < uNumSpriteObjects; ++i) |
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485 { |
1980 | 486 SpriteObject* object = &pSpriteObjects[i]; |
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487 //auto v0 = (char *)&pSpriteObjects[i].uSectorID; |
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488 //v0 = (char *)&pSpriteObjects[0].uSectorID; |
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489 //do |
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490 //{ |
430 | 491 if (!object->uObjectDescID) // item probably pciked up |
492 continue; | |
493 | |
494 assert(object->uObjectDescID < pObjectList->uNumObjects); | |
1980 | 495 ObjectDesc* object_desc = &pObjectList->pObjects[object->uObjectDescID]; |
430 | 496 if (object_desc->NoSprite()) |
497 continue; | |
498 | |
499 //v1 = &pObjectList->pObjects[*((short *)v0 - 13)]; | |
500 //if ( !(v1->uFlags & 1) ) | |
501 //{ | |
502 //v2 = *((short *)v0 - 14) | |
2206 | 503 //v2 = object->uType; |
504 if ( (object->uType < 1000 || object->uType >= 10000) && (object->uType < 500 || object->uType >= 600) | |
505 || pGame->pStru6Instance->_4A81CA(object) ) | |
430 | 506 { |
507 //a5 = *(short *)v0; | |
508 x = object->vPosition.x; | |
509 y = object->vPosition.y; | |
510 z = object->vPosition.z; | |
2206 | 511 frame = pSpriteFrameTable->GetFrame(object_desc->uSpriteID, object->uSpriteFrameID); |
512 a6 = frame->uGlowRadius * object->field_22_glow_radius_multiplier; | |
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513 v6 = stru_5C6E00->Atan2(object->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, object->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
430 | 514 //LOWORD(v7) = object->uFacing; |
515 //v8 = v36; | |
2206 | 516 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + object->uFacing - v6) >> 8) & 7; |
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517 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = frame->pHwSpriteIDs[v9]; |
2206 | 518 if ( frame->uFlags & 0x20 ) |
519 { | |
520 //v8 = v36; | |
521 z -= fixpoint_mul(frame->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)frame->pHwSpriteIDs[v9]].uHeight) / 2; | |
522 } | |
523 v46 = 0; | |
524 if ( frame->uFlags & 2 ) | |
525 v46 = 2; | |
526 //v11 = (int *)(256 << v9); | |
527 if ( (256 << v9) & frame->uFlags ) | |
528 v46 |= 4u; | |
529 if ( frame->uFlags & 0x40000 ) | |
530 v46 |= 0x40u; | |
531 if ( frame->uFlags & 0x20000 ) | |
532 LOBYTE(v46) = v46 | 0x80; | |
533 if ( a6 ) | |
534 { | |
535 //LOBYTE(v11) = _4E94D3_light_type; | |
536 pMobileLightsStack->AddLight(x, y, z, object->uSectorID, a6, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); | |
537 } | |
538 if (pGame->pIndoorCameraD3D->sRotationX) | |
539 { | |
540 v30 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
541 + fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
542 v37 = fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_sine_y); | |
543 v42 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x) | |
544 + fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_cosine_x); | |
545 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
546 { | |
547 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) - v37; | |
548 v18 = fixpoint_mul((z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) | |
549 - fixpoint_mul(v30, pGame->pIndoorCameraD3D->int_sine_x); | |
550 if ( abs(v42) >= abs(v17) ) | |
551 { | |
552 LODWORD(v23) = 0; | |
553 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
554 | |
555 object->uAttributes |= 1; | |
556 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
557 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
558 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
559 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
560 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
561 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
562 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
563 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
564 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
565 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
566 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
567 HIWORD(v26) = HIWORD(v42); | |
568 LOWORD(v26) = 0; | |
569 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
570 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
571 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
572 if ( !(object->uAttributes & 0x20) ) | |
0 | 573 { |
2206 | 574 if ( !pRenderer->pRenderD3D ) |
575 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
0 | 576 } |
2206 | 577 //if (::uNumBillboardsToDraw >= 500) |
578 // return; | |
579 assert(::uNumBillboardsToDraw < 500); | |
580 ++::uNumBillboardsToDraw; | |
581 ++uNumSpritesDrawnThisFrame; | |
0 | 582 } |
2206 | 583 } |
584 } | |
585 else | |
586 { | |
587 v42 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_sine_y) | |
588 + fixpoint_mul((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16, pGame->pIndoorCameraD3D->int_cosine_y); | |
589 if ( v42 >= 0x40000 && v42 <= pODMRenderParams->shading_dist_mist << 16 ) | |
590 { | |
591 v17 = fixpoint_mul((y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16, pGame->pIndoorCameraD3D->int_cosine_y) | |
592 - fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); | |
593 v18 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; | |
594 if ( abs(v42) >= abs(v17) ) | |
595 { | |
596 LODWORD(v23) = 0; | |
597 HIDWORD(v23) = SLOWORD(pODMRenderParams->int_fov_rad); | |
598 | |
599 object->uAttributes |= 1; | |
600 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = frame->uPaletteIndex; | |
601 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = object->uSectorID; | |
602 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
603 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = frame; | |
604 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = fixpoint_mul(frame->scale, v23 / v42); | |
605 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v46; | |
606 pBillboardRenderList[::uNumBillboardsToDraw].world_x = x; | |
607 pBillboardRenderList[::uNumBillboardsToDraw].world_y = y; | |
608 pBillboardRenderList[::uNumBillboardsToDraw].world_z = z; | |
609 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v23 / v42, v17) + 0x8000) >> 16); | |
610 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = pViewport->uScreenCenterY - (((unsigned int)fixpoint_mul(v23 / v42, v18) + 0x8000) >> 16); | |
611 HIWORD(v26) = HIWORD(v42); | |
612 LOWORD(v26) = 0; | |
613 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v26 + (PID(OBJECT_Item,i)); | |
614 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; | |
615 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; | |
616 if ( !(object->uAttributes & 0x20) ) | |
617 { | |
618 if ( !pRenderer->pRenderD3D ) | |
619 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = 0; | |
620 } | |
621 //if (::uNumBillboardsToDraw >= 500) | |
622 // return; | |
623 assert(::uNumBillboardsToDraw < 500); | |
624 ++::uNumBillboardsToDraw; | |
625 ++uNumSpritesDrawnThisFrame; | |
626 } | |
627 } | |
628 } | |
629 } | |
0 | 630 } |
631 } | |
632 | |
633 //----- (0049D9BC) -------------------------------------------------------- | |
634 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut) | |
635 { | |
636 size_t v4; // eax@1 | |
637 size_t v5; // eax@1 | |
638 IUnknown *v6; // eax@10 | |
639 size_t v7; // eax@13 | |
640 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11 | |
641 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16 | |
642 int v11; // [sp+430h] [bp-CCh]@16 | |
643 int v12; // [sp+434h] [bp-C8h]@16 | |
644 int v13; // [sp+438h] [bp-C4h]@16 | |
645 int v14; // [sp+474h] [bp-88h]@16*/ | |
646 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14 | |
647 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14 | |
648 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19 | |
649 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18 | |
650 int v19; // [sp+4C8h] [bp-34h]@16 | |
651 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1 | |
652 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4 | |
653 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7 | |
654 | |
655 v4 = strlen(lpDriverName); | |
656 v20.pDriverName = new char[v4 + 1]; | |
657 v5 = strlen(lpDevDesc); | |
658 v20.pDeviceDesc = new char[v5 + 1]; | |
659 strcpy(v20.pDriverName, lpDriverName); | |
660 strcpy(v20.pDeviceDesc, lpDevDesc); | |
661 if ( lpGUID ) | |
662 { | |
663 v20.pGUID = new GUID; | |
664 memcpy(v20.pGUID, lpGUID, 0x10u); | |
665 } | |
666 else | |
667 v20.pGUID = 0; | |
668 | |
669 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0))) | |
670 { | |
671 delete [] v20.pDriverName; | |
672 delete [] v20.pDeviceDesc; | |
673 if ( v20.pGUID ) | |
674 delete v20.pGUID; | |
675 } | |
676 else | |
677 { | |
678 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4))) | |
679 { | |
680 delete [] v20.pDriverName; | |
681 delete [] v20.pDeviceDesc; | |
682 if ( v20.pGUID ) | |
683 delete v20.pGUID; | |
684 v6 = (IUnknown *)pDirectDraw; | |
685 } | |
686 else | |
687 { | |
688 pDirectDraw->Release(); | |
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689 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1))) |
0 | 690 v20.pDDraw4DevDesc = 0; |
691 else | |
692 { | |
693 v7 = strlen(ddDevId.szDescription); | |
694 v20.pDDraw4DevDesc = new char[v7 + 1]; | |
695 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription); | |
696 } | |
697 memset(&ddsCaps, 0, 0x10u); | |
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698 if (FAILED(pDirectDraw4->GetAvailableVidMem(&ddsCaps, (LPDWORD)&v20.uVideoMem, (LPDWORD)&uFreeVideoMem))) |
0 | 699 v20.uVideoMem = 0; |
700 memset(&v10, 0, 0x7Cu); | |
701 v10.dwSize = 124; | |
702 v10.dwFlags = 6; | |
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703 v10.dwHeight = window->GetWidth(); |
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704 v10.dwWidth = window->GetHeight(); |
0 | 705 v10.ddpfPixelFormat.dwSize = 32; |
706 | |
707 v19 = 0; | |
2215
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708 if ( FAILED(pDirectDraw4->EnumDisplayModes(0, 0, &v19, (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator)) |
0 | 709 || !v19 |
710 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3))) | |
711 { | |
712 delete [] v20.pDriverName; | |
713 delete [] v20.pDeviceDesc; | |
714 if ( v20.pDDraw4DevDesc ) | |
715 free(v20.pDDraw4DevDesc); | |
716 if ( v20.pGUID ) | |
717 delete v20.pGUID; | |
718 v6 = (IUnknown *)pDirectDraw4; | |
719 } | |
720 else | |
721 { | |
722 aux.pInfo = pOut; | |
723 aux.ptr_4 = &v20; | |
724 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux); | |
725 delete [] v20.pDriverName; | |
726 delete [] v20.pDeviceDesc; | |
727 if ( v20.pDDraw4DevDesc ) | |
728 free(v20.pDDraw4DevDesc); | |
729 if ( v20.pGUID ) | |
730 delete v20.pGUID; | |
731 pDirectDraw4->Release(); | |
732 v6 = (IUnknown *)pDirect3D3; | |
733 pDirectDraw4 = 0; | |
734 } | |
735 } | |
736 v6->Release(); | |
737 } | |
738 return 1; | |
739 } | |
740 | |
741 //----- (0049D784) -------------------------------------------------------- | |
742 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6) | |
743 { | |
744 int v6; // eax@1 | |
745 signed int v7; // edi@1 | |
746 signed int v8; // edi@14 | |
747 size_t v9; // eax@30 | |
748 size_t v10; // eax@30 | |
749 size_t v11; // eax@30 | |
750 size_t v12; // eax@30 | |
751 size_t v13; // eax@30 | |
752 | |
753 v6 = pHWDesc->dwFlags; | |
754 v7 = -1; | |
755 if ( v6 ) | |
756 { | |
757 if ( !a6->ptr_4->pGUID ) | |
758 v7 = 0; | |
759 if ( v6 && a6->ptr_4->pGUID ) | |
760 v7 = 1; | |
761 } | |
762 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID ) | |
763 v7 = 2; | |
764 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID ) | |
765 v7 = 3; | |
766 if ( v7 != -1 ) | |
767 { | |
768 v8 = v7; | |
769 a6->pInfo[v8].bIsDeviceCompatible = 1; | |
770 a6->pInfo[v8].uCaps = 0; | |
771 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) ) | |
772 a6->pInfo[v8].uCaps |= 2u; | |
773 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) ) | |
774 a6->pInfo[v8].uCaps |= 4u; | |
775 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) ) | |
776 a6->pInfo[v8].uCaps |= 8u; | |
777 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) ) | |
778 a6->pInfo[v8].uCaps |= 0x10u; | |
779 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) ) | |
780 a6->pInfo[v8].uCaps |= 0x20u; | |
781 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) ) | |
782 a6->pInfo[v8].uCaps |= 0x40u; | |
783 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) ) | |
784 BYTE1(a6->pInfo[v8].uCaps) |= 1u; | |
785 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 ) | |
786 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u; | |
787 v9 = strlen(lpDeviceName); | |
788 a6->pInfo[v8].pName = new char[v9 + 1]; | |
789 strcpy(a6->pInfo[v8].pName, lpDeviceName); | |
790 v10 = strlen(lpDeviceDesc); | |
791 a6->pInfo[v8].pDescription = new char[v10 + 1]; | |
792 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc); | |
1631 | 793 a6->pInfo[v8].pGUID = new GUID; |
0 | 794 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u); |
795 v11 = strlen(a6->ptr_4->pDriverName); | |
796 a6->pInfo[v8].pDriverName = new char[v11 + 1]; | |
797 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName); | |
798 v12 = strlen(a6->ptr_4->pDeviceDesc); | |
799 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1]; | |
800 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc); | |
801 v13 = strlen(a6->ptr_4->pDDraw4DevDesc); | |
802 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1]; | |
803 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc); | |
804 if ( a6->ptr_4->pGUID ) | |
805 { | |
806 a6->pInfo[v8].pDirectDrawGUID = new GUID; | |
807 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u); | |
808 } | |
809 else | |
810 { | |
811 a6->pInfo[v8].pDirectDrawGUID = 0; | |
812 } | |
813 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem; | |
814 } | |
815 return 1; | |
816 } | |
817 | |
818 //----- (0049D75C) -------------------------------------------------------- | |
819 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2) | |
820 { | |
821 HRESULT result; // eax@3 | |
822 | |
823 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 ) | |
824 { | |
825 *a2 = 1; | |
826 result = 0; | |
827 } | |
828 else | |
829 result = 1; | |
830 return result; | |
831 } | |
832 | |
833 //----- (0047A95E) -------------------------------------------------------- | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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834 void Render::PrepareDecorationsRenderList_ODM() |
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Billboard drawing's up (actors, decorations, misc sprites)
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835 { |
0 | 836 unsigned int v6; // edi@9 |
837 int v7; // eax@9 | |
838 SpriteFrame *v8; // eax@9 | |
839 unsigned __int16 *v10; // eax@9 | |
840 int v13; // ecx@9 | |
841 int v14; // ecx@20 | |
842 char v15; // dl@20 | |
843 signed int v16; // eax@20 | |
844 int v17; // eax@23 | |
845 int v18; // ecx@24 | |
846 int v19; // eax@24 | |
847 int v20; // ecx@24 | |
848 int v21; // ebx@26 | |
849 int v22; // eax@26 | |
850 signed __int64 v24; // qtt@31 | |
851 int v25; // ebx@31 | |
852 __int16 v29; // cx@37 | |
853 int v30; // ecx@37 | |
854 int v31; // ebx@37 | |
619 | 855 Particle_sw local_0; // [sp+Ch] [bp-98h]@7 |
0 | 856 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9 |
857 int v38; // [sp+88h] [bp-1Ch]@9 | |
858 int v40; // [sp+90h] [bp-14h]@24 | |
859 int v41; // [sp+94h] [bp-10h]@24 | |
860 int v42; // [sp+98h] [bp-Ch]@9 | |
861 int b; // [sp+A0h] [bp-4h]@22 | |
862 | |
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863 for (int i = 0; i < uNumLevelDecorations; ++i) |
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864 { |
1980 | 865 LevelDecoration* decor = &pLevelDecorations[i]; |
1491
6d21ef91cb2d
Rename LevelDecoration::_47A825 to LevelDecoration::IsObeliskChestActive().
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866 if ((!(decor->uFlags & LEVEL_DECORATION_OBELISK_CHEST) || decor->IsObeliskChestActive()) && !(decor->uFlags & LEVEL_DECORATION_INVISIBLE)) |
1490 | 867 { |
1980 | 868 DecorationDesc* decor_desc = pDecorationList->pDecorations + decor->uDecorationDescID; |
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869 if ( (char)decor_desc->uFlags >= 0 ) |
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870 { |
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871 if ( !(decor_desc->uFlags & 0x22) ) |
0 | 872 { |
1490 | 873 v6 = pMiscTimer->uTotalGameTimeElapsed; |
874 v7 = abs(decor->vPosition.x + decor->vPosition.y); | |
875 | |
876 #pragma region "New: seasons change" | |
877 extern bool change_seasons; | |
878 if (change_seasons) | |
879 switch (pParty->uCurrentMonth) | |
880 { | |
881 // case 531 (tree60), 536 (tree65), 537 (tree66) have no autumn/winter sprites | |
882 case 11: case 0: case 1: // winter | |
883 switch (decor_desc->uSpriteID) | |
884 { | |
885 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
886 case 548: // flower10 | |
887 case 547: // flower09 | |
888 case 541: // flower03 | |
889 case 539: continue; // flower01 | |
890 | |
891 case 483: // tree01 | |
892 case 486: // tree04 | |
893 case 492: // tree10 | |
894 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 2); | |
895 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 2, v6 + v7); | |
896 break; | |
897 | |
898 default: | |
899 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
900 } | |
901 break; | |
902 | |
903 case 2: case 3: case 4: // spring | |
904 switch (decor_desc->uSpriteID) | |
905 { | |
906 } | |
907 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
908 break; | |
909 | |
910 case 8: case 9: case 10: // autumn | |
911 switch (decor_desc->uSpriteID) | |
912 { | |
913 //case 468: //bush02 grows on swamps, which are evergreeen actually | |
914 case 548: // flower10 | |
915 case 547: // flower09 | |
916 case 541: // flower03 | |
917 case 539: continue; // flower01 | |
918 | |
919 case 483: // tree01 | |
920 case 486: // tree04 | |
921 case 492: // tree10 | |
922 pSpriteFrameTable->InitializeSprite(decor_desc->uSpriteID + 1); | |
923 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID + 1, v6 + v7); | |
924 break; | |
925 | |
926 default: | |
927 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
928 } | |
929 break; | |
930 | |
931 case 5: case 6: case 7: // summer | |
932 //all green by default | |
933 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
934 break; | |
935 | |
936 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); | |
937 } | |
938 else | |
939 v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
940 #pragma endregion | |
941 //v8 = pSpriteFrameTable->GetFrame(decor_desc->uSpriteID, v6 + v7); | |
942 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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diff
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|
943 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
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changeset
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944 decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1490 | 945 v38 = 0; |
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946 v13 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + decor->field_10_y_rot - (signed int)v10) >> 8) & 7; |
1490 | 947 v37 = (unsigned __int16 *)v13; |
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|
948 if ( v8->uFlags & 2 ) |
1490 | 949 v38 = 2; |
2215
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950 if ( (256 << v13) & v8->uFlags ) |
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951 v38 |= 4; |
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952 if ( v8->uFlags & 0x40000 ) |
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953 v38 |= 0x40; |
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954 if ( v8->uFlags & 0x20000 ) |
1490 | 955 LOBYTE(v38) = v38 | 0x80; |
2215
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956 if ( v8->uGlowRadius ) |
0 | 957 { |
1490 | 958 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights ) |
0 | 959 { |
1490 | 960 v14 = decor_desc->uColoredLightRed; |
961 v15 = decor_desc->uColoredLightGreen; | |
962 v16 = decor_desc->uColoredLightBlue; | |
0 | 963 } |
964 else | |
965 { | |
1490 | 966 v16 = 255; |
967 v14 = 255; | |
968 v15 = 255; | |
969 } | |
2207 | 970 pStationaryLightsStack->AddLight(decor->vPosition.x, decor->vPosition.y, decor->vPosition.z + decor_desc->uDecorationHeight / 2, |
2215
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fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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971 v8->uGlowRadius, v14, v15, v16, _4E94D0_light_type); |
1490 | 972 } |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
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diff
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973 v17 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
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changeset
|
974 if (pGame->pIndoorCameraD3D->sRotationX) |
1490 | 975 { |
1640
afc1c3514dd5
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Nomad
parents:
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diff
changeset
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976 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2207 | 977 v18 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
2215
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978 v41 = fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 979 v19 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_x); |
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980 v20 = v19 + fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_sine_x); |
2207 | 981 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 982 { |
2215
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983 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); |
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984 v22 = fixpoint_mul((decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_x); |
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985 if ( 2 * abs(v20) >= abs(v21) ) |
0 | 986 { |
1490 | 987 LODWORD(v24) = 0; |
1637 | 988 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
2215
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989 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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990 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v22) + 0x8000) >> 16); |
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991 v41 = fixpoint_mul(v8->scale, v24 / v20); |
1490 | 992 if ( pRenderer->pRenderD3D ) |
2215
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993 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
1490 | 994 else |
2215
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995 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
1490 | 996 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
997 { | |
998 if (::uNumBillboardsToDraw >= 500) | |
999 return; | |
2226
5944810e88e2
occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
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1000 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
2215
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1001 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1002 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
1490 | 1003 v29 = v38; |
2215
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1004 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1005 HIBYTE(v29) |= 2; |
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1006 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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1007 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
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1008 pBillboardRenderList[::uNumBillboardsToDraw].world_x = decor->vPosition.x; |
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1009 pBillboardRenderList[::uNumBillboardsToDraw].world_y = decor->vPosition.y; |
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1010 pBillboardRenderList[::uNumBillboardsToDraw].world_z = decor->vPosition.z; |
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1011 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1012 HIWORD(v30) = HIWORD(v20); |
1490 | 1013 v31 = PID(OBJECT_Decoration,i); |
1014 LOWORD(v30) = 0; | |
2215
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1015 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1016 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1017 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1018 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1019 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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1020 ::uNumBillboardsToDraw++; |
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1021 ++uNumDecorationsDrawnThisFrame; |
1490 | 1022 } |
0 | 1023 } |
2215
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1024 continue; |
1490 | 1025 } |
1026 } | |
1027 else | |
1028 { | |
1640
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1029 v42 = (decor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16; |
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1030 v40 = (decor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; |
2215
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1031 v20 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_sine_y); |
2207 | 1032 if ( v20 >= 0x40000 && v20 <= pODMRenderParams->shading_dist_mist << 16 ) |
1490 | 1033 { |
2215
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1034 v21 = fixpoint_mul(v40, pGame->pIndoorCameraD3D->int_cosine_y) - fixpoint_mul(v42, pGame->pIndoorCameraD3D->int_sine_y); |
1640
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1035 v22 = (decor->vPosition.z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
2215
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1036 v42 = v22; |
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1037 if ( 2 * abs(v20) >= abs(v21) ) |
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1038 { |
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1039 LODWORD(v24) = 0; |
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1040 HIDWORD(v24) = SLOWORD(pODMRenderParams->int_fov_rad); |
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1041 v25 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v24 / v20, v21) + 0x8000) >> 16); |
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1042 v40 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v24 / v20, v42) + 0x8000) >> 16); |
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1043 v41 = fixpoint_mul(v8->scale, v24 / v20); |
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1044 if ( pRenderer->pRenderD3D ) |
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1045 b = fixpoint_mul(pSprites_LOD->pHardwareSprites[v8->pHwSpriteIDs[(int)v37]].uBufferWidth / 2, v41); |
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1046 else |
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1047 b = fixpoint_mul(pSprites_LOD->pSpriteHeaders[v8->pHwSpriteIDs[(int)v37]].uWidth / 2, v41); |
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1048 if ( b + v25 >= (signed int)pViewport->uViewportTL_X && v25 - b <= (signed int)pViewport->uViewportBR_X ) |
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1049 { |
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1050 if (::uNumBillboardsToDraw >= 500) |
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1051 return; |
2226
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1052 pBillboardRenderList[::uNumBillboardsToDraw].HwSpriteID = v8->pHwSpriteIDs[(int)v37]; |
2215
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1053 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_x_scaler_packedfloat = v41; |
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1054 pBillboardRenderList[::uNumBillboardsToDraw]._screenspace_y_scaler_packedfloat = v41; |
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1055 v29 = v38; |
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1056 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceX = v25; |
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1057 HIBYTE(v29) |= 2; |
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1058 pBillboardRenderList[::uNumBillboardsToDraw].uPalette = v8->uPaletteIndex; |
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1059 pBillboardRenderList[::uNumBillboardsToDraw].field_1E = v29; |
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1060 pBillboardRenderList[::uNumBillboardsToDraw].world_x = decor->vPosition.x; |
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1061 pBillboardRenderList[::uNumBillboardsToDraw].world_y = decor->vPosition.y; |
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1062 pBillboardRenderList[::uNumBillboardsToDraw].world_z = decor->vPosition.z; |
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1063 pBillboardRenderList[::uNumBillboardsToDraw].uScreenSpaceY = v40; |
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1064 HIWORD(v30) = HIWORD(v20); |
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1065 v31 = PID(OBJECT_Decoration,i); |
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1066 LOWORD(v30) = 0; |
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1067 pBillboardRenderList[::uNumBillboardsToDraw].uIndoorSectorID = 0; |
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1068 pBillboardRenderList[::uNumBillboardsToDraw].sZValue = v30 + v31; |
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1069 pBillboardRenderList[::uNumBillboardsToDraw].dimming_level = 0; |
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1070 pBillboardRenderList[::uNumBillboardsToDraw].pSpriteFrame = v8; |
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1071 pBillboardRenderList[::uNumBillboardsToDraw].sTintColor = 0; |
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1072 ::uNumBillboardsToDraw++; |
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1073 ++uNumDecorationsDrawnThisFrame; |
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|
1074 } |
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|
1075 } |
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|
1076 continue; |
0 | 1077 } |
1078 } | |
1079 } | |
1490 | 1080 } |
1081 else | |
1082 { | |
2215
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|
1083 memset(&local_0, 0, 0x68); |
1490 | 1084 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
1085 local_0.uDiffuse = 0xFF3C1E; | |
2215
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|
1086 local_0.x = (double)decor->vPosition.x; |
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1087 local_0.y = (double)decor->vPosition.y; |
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1088 local_0.z = (double)decor->vPosition.z; |
1490 | 1089 local_0.r = 0.0; |
1090 local_0.g = 0.0; | |
1091 local_0.b = 0.0; | |
1092 local_0.flt_28 = 1.0; | |
1093 local_0.timeToLive = (rand() & 0x80) + 128; | |
1094 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
1095 pGame->pParticleEngine->AddParticle(&local_0); | |
1096 } | |
1097 } | |
2215
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1098 } |
0 | 1099 } |
1100 | |
1101 //----- (0049D717) -------------------------------------------------------- | |
1102 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst) | |
1103 { | |
2069 | 1104 if ( Src->dwFlags & (0x400 | 0x2000)) |
0 | 1105 { |
1106 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask ) | |
2215
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1107 { |
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1108 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
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1109 return 0; |
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|
1110 } |
0 | 1111 if ( !Dst->dwSize ) |
1112 { | |
2078 | 1113 memcpy(Dst, Src, sizeof(DDPIXELFORMAT)); |
2215
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1114 return 1; |
0 | 1115 } |
1116 } | |
1117 return 1; | |
1118 } | |
1119 | |
1120 //----- (0049DC28) -------------------------------------------------------- | |
1121 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices) | |
1122 { | |
1123 RenderD3D__DevInfo *v2; // eax@1 | |
1124 | |
1125 v2 = new RenderD3D__DevInfo[4];// 4 items | |
1126 *pOutDevices = v2; | |
1127 memset(v2, 0, 0xA0u); | |
1985 | 1128 DirectDrawEnumerateExA((LPDDENUMCALLBACKEXA)RenderD3D__DeviceEnumerator, *pOutDevices, DDENUM_ATTACHEDSECONDARYDEVICES); |
0 | 1129 } |
1130 | |
1131 //----- (0049DC58) -------------------------------------------------------- | |
1132 RenderD3D::RenderD3D() | |
1133 { | |
1134 this->pHost = 0; | |
1135 this->pDirect3D = 0; | |
1136 this->pUnk = 0; | |
1137 this->pBackBuffer = 0; | |
1138 this->pFrontBuffer = 0; | |
1139 this->pZBuffer = 0; | |
1140 this->pDevice = 0; | |
1141 this->pViewport = 0; | |
1142 this->field_40 = 1; | |
1143 this->field_44 = 10; | |
1144 GetAvailableDevices(&this->pAvailableDevices); | |
1145 } | |
1146 | |
1147 //----- (0049DC90) -------------------------------------------------------- | |
1148 void RenderD3D::Release() | |
1149 { | |
1150 RenderD3D *v1; // esi@1 | |
1151 IDirectDraw4 *v2; // eax@2 | |
1152 signed int v3; // edi@4 | |
1153 IDirect3DViewport3 *v4; // eax@22 | |
1154 IUnknown *v5; // eax@24 | |
1155 IDirectDrawSurface4 *v6; // eax@26 | |
1156 IDirect3DDevice3 *v7; // eax@28 | |
1157 IDirect3D3 *v8; // eax@30 | |
1158 IDirectDrawSurface4 *v9; // eax@32 | |
1159 IDirectDrawSurface4 *v10; // eax@34 | |
1160 IDirectDraw4 *v11; // eax@36 | |
1161 | |
1162 v1 = this; | |
1163 if ( !this->bWindowed ) | |
1164 { | |
1165 v2 = this->pHost; | |
1166 if ( v2 ) | |
1167 { | |
1168 v2->RestoreDisplayMode(); | |
1169 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u); | |
1170 v1->pHost->FlipToGDISurface(); | |
1171 } | |
1172 } | |
1173 v3 = 0; | |
1174 do | |
1175 { | |
1176 if ( v1->pAvailableDevices[v3].pDriverName ) | |
1177 { | |
1178 free(v1->pAvailableDevices[v3].pDriverName); | |
1179 v1->pAvailableDevices[v3].pDriverName = 0; | |
1180 } | |
1181 if ( v1->pAvailableDevices[v3].pDeviceDesc ) | |
1182 { | |
1183 free(v1->pAvailableDevices[v3].pDeviceDesc); | |
1184 v1->pAvailableDevices[v3].pDeviceDesc = 0; | |
1185 } | |
1186 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc ) | |
1187 { | |
1188 free(v1->pAvailableDevices[v3].pDDraw4DevDesc); | |
1189 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0; | |
1190 } | |
1191 if ( v1->pAvailableDevices[v3].pDirectDrawGUID ) | |
1192 { | |
1193 free(v1->pAvailableDevices[v3].pDirectDrawGUID); | |
1194 v1->pAvailableDevices[v3].pDirectDrawGUID = 0; | |
1195 } | |
1196 if ( v1->pAvailableDevices[v3].pName ) | |
1197 { | |
1198 free(v1->pAvailableDevices[v3].pName); | |
1199 v1->pAvailableDevices[v3].pName = 0; | |
1200 } | |
1201 if ( v1->pAvailableDevices[v3].pDescription ) | |
1202 { | |
1203 free(v1->pAvailableDevices[v3].pDescription); | |
1204 v1->pAvailableDevices[v3].pDescription = 0; | |
1205 } | |
1206 if ( v1->pAvailableDevices[v3].pGUID ) | |
1207 { | |
1208 free(v1->pAvailableDevices[v3].pGUID); | |
1209 v1->pAvailableDevices[v3].pGUID = 0; | |
1210 } | |
1211 ++v3; | |
1212 } | |
1213 while ( v3 < 4 ); | |
1214 if ( v1->pAvailableDevices ) | |
1215 { | |
1216 free(v1->pAvailableDevices); | |
1217 v1->pAvailableDevices = 0; | |
1218 } | |
1219 v4 = v1->pViewport; | |
1220 if ( v4 ) | |
1221 { | |
1222 v4->Release(); | |
1223 v1->pViewport = 0; | |
1224 } | |
1225 v5 = v1->pUnk; | |
1226 if ( v5 ) | |
1227 { | |
1228 v5->Release(); | |
1229 v1->pUnk = 0; | |
1230 } | |
1231 v6 = v1->pZBuffer; | |
1232 if ( v6 ) | |
1233 { | |
1234 v6->Release(); | |
1235 v1->pZBuffer = 0; | |
1236 } | |
1237 v7 = v1->pDevice; | |
1238 if ( v7 ) | |
1239 { | |
1240 v7->Release(); | |
1241 v1->pDevice = 0; | |
1242 } | |
1243 v8 = v1->pDirect3D; | |
1244 if ( v8 ) | |
1245 { | |
1246 v8->Release(); | |
1247 v1->pDirect3D = 0; | |
1248 } | |
1249 v9 = v1->pBackBuffer; | |
1250 if ( v9 ) | |
1251 { | |
1252 v9->Release(); | |
1253 v1->pBackBuffer = 0; | |
1254 } | |
1255 v10 = v1->pFrontBuffer; | |
1256 if ( v10 ) | |
1257 { | |
1258 v10->Release(); | |
1259 v1->pFrontBuffer = 0; | |
1260 } | |
1261 v11 = v1->pHost; | |
1262 if ( v11 ) | |
1263 { | |
1264 v11->Release(); | |
1265 v1->pHost = 0; | |
1266 } | |
1267 } | |
1268 | |
1269 //----- (0049DE14) -------------------------------------------------------- | |
2069 | 1270 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, OSWindow *window) |
0 | 1271 { |
1272 //IDirectDraw4 *v8; // eax@12 | |
1273 //IDirectDraw4 *v9; // eax@16 | |
1274 //IDirectDraw4 *v10; // eax@20 | |
1275 //IDirectDraw4 *v13; // eax@35 | |
1276 const char *v23; // [sp-4h] [bp-DCh]@9 | |
1277 const char *v24; // [sp-4h] [bp-DCh]@13 | |
1278 const char *v25; // [sp-4h] [bp-DCh]@19 | |
1279 DWORD v26; // [sp-4h] [bp-DCh]@30 | |
1280 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37 | |
1281 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11 | |
1282 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28 | |
1283 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18 | |
1284 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1 | |
1285 | |
2069 | 1286 auto hWnd = window->GetApiHandle(); |
1287 int game_width = window->GetWidth(); | |
1288 int game_height = window->GetHeight(); | |
1289 | |
0 | 1290 this->bWindowed = bWindowed; |
1291 this->hWindow = hWnd; | |
1292 | |
1293 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0))) | |
1294 { | |
1295 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n"); | |
1296 return 0; | |
1297 } | |
1298 | |
1299 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost))) | |
1300 { | |
1301 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n"); | |
1302 if (lpDD) | |
1303 lpDD->Release(); | |
1304 return 0; | |
1305 } | |
1306 lpDD->Release(); | |
1307 lpDD = 0; | |
1308 | |
1309 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID) | |
1310 { | |
1311 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL))) | |
1312 { | |
1313 v23 = "Init - Failed to set cooperative level.\n"; | |
1314 sprintf(pErrorMessage, v23); | |
1315 LABEL_65: | |
1316 if (pHost) | |
1317 { | |
1318 pHost->Release(); | |
1319 pHost = 0; | |
1320 } | |
1321 return 0; | |
1322 } | |
1323 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1324 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1325 ddsd2.dwFlags = DDSD_CAPS; | |
1326 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; | |
1327 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1328 { | |
1329 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1330 pHost->GetDisplayMode(&ddsd2); | |
2069 | 1331 if ( FORCE_16_BITS && ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 ) |
0 | 1332 { |
1333 v24 = "Init - Desktop isn't in 16 bit mode.\n"; | |
1334 goto LABEL_14; | |
1335 } | |
1336 | |
1337 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; | |
1338 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; | |
2069 | 1339 ddsd2.dwWidth = game_width; |
1340 ddsd2.dwHeight = game_height; | |
0 | 1341 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) ) |
1342 { | |
1343 v24 = "Init - Failed to create back buffer.\n"; | |
1344 LABEL_14: | |
1345 sprintf(pErrorMessage, v24); | |
1346 if (pFrontBuffer) | |
1347 { | |
1348 pFrontBuffer->Release(); | |
1349 pFrontBuffer = 0; | |
1350 } | |
1351 goto LABEL_65; | |
1352 } | |
1353 if ( pHost->CreateClipper(0, &v30, 0) ) | |
1354 { | |
1355 v25 = "Init - Failed to create clipper.\n"; | |
1356 goto LABEL_45; | |
1357 } | |
1358 v30->SetHWnd(0, hWnd); | |
1359 pFrontBuffer->SetClipper(v30); | |
1360 | |
1361 v30->Release(); | |
1362 v30 = 0; | |
1363 | |
1364 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1365 | |
1366 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1367 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
2069 | 1368 ddsd2.dwWidth = game_width; |
1369 ddsd2.dwHeight = game_height; | |
0 | 1370 |
1371 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1372 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1373 &ddsd2.ddpfPixelFormat) ) | |
1374 goto LABEL_21; | |
1375 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1376 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; | |
1377 | |
1378 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1379 { | |
1380 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) ) | |
1381 { | |
1382 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1383 pBackBuffer, | |
1384 &pDevice, | |
1385 0) ) | |
1386 { | |
1387 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1388 d3dvp2.dvClipWidth = 2.0; | |
1389 d3dvp2.dvClipY = 1.0; | |
1390 d3dvp2.dvClipHeight = 2.0; | |
1391 d3dvp2.dvMaxZ = 1.0; | |
1392 d3dvp2.dvMinZ = 0.0; | |
1393 goto LABEL_54; | |
1394 } | |
1395 LABEL_51: | |
1396 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n"); | |
1397 if (pDirect3D) | |
1398 { | |
1399 pDirect3D->Release(); | |
1400 pDirect3D = 0; | |
1401 } | |
1402 goto LABEL_59; | |
1403 } | |
1404 LABEL_48: | |
1405 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n"); | |
1406 if (pZBuffer) | |
1407 { | |
1408 pZBuffer->Release(); | |
1409 pZBuffer = 0; | |
1410 } | |
1411 goto LABEL_61; | |
1412 } | |
1413 goto LABEL_44; | |
1414 } | |
1415 LABEL_36: | |
1416 v23 = "Init - Failed to create front buffer.\n"; | |
1417 sprintf(pErrorMessage, v23); | |
1418 goto LABEL_65; | |
1419 } | |
1420 if ( uDeviceID == 1 ) | |
1421 v26 = 1045; | |
1422 else | |
1423 v26 = 1041; | |
1424 if (pHost->SetCooperativeLevel(hWnd, v26) ) | |
1425 { | |
1426 v23 = "Init - Failed to set cooperative level.\n"; | |
1427 sprintf(pErrorMessage, v23); | |
1428 goto LABEL_65; | |
1429 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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parents:
2207
diff
changeset
|
1430 if (pHost->SetDisplayMode(window->GetWidth(), window->GetHeight(), 16, 0, 0) ) |
0 | 1431 { |
1432 v23 = "Init - Failed to set display mode.\n"; | |
1433 sprintf(pErrorMessage, v23); | |
1434 goto LABEL_65; | |
1435 } | |
1436 | |
1437 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2)); | |
1438 ddsd2.dwSize = sizeof(DDSURFACEDESC2); | |
1439 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
1440 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; | |
1441 ddsd2.dwBackBufferCount = 1; | |
1442 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) ) | |
1443 goto LABEL_36; | |
1444 //a3a = &pBackBuffer; | |
1445 //v14 = *v34; | |
1446 memset(&v27, 0, sizeof(DDSCAPS2)); | |
1447 v27.dwCaps = DDSCAPS_BACKBUFFER; | |
1448 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer); | |
1449 //hWnda = &pDirect3D; | |
1450 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D); | |
1451 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer))) | |
1452 { | |
1453 v25 = "Init - Failed to get D3D interface.\n"; | |
1454 goto LABEL_45; | |
1455 } | |
1456 | |
1457 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1458 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; | |
1459 ddsd2.dwWidth = 640; | |
1460 ddsd2.dwHeight = 480; | |
1461 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID, | |
1462 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator, | |
1463 &ddsd2.ddpfPixelFormat) ) | |
1464 { | |
1465 LABEL_21: | |
1466 v25 = "Init - Failed to enumerate Z buffer formats.\n"; | |
1467 goto LABEL_45; | |
1468 } | |
1469 if ( uDeviceID == 2 || uDeviceID == 3 ) | |
1470 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u; | |
1471 //uDeviceIDa = &pZBuffer; | |
1472 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) ) | |
1473 { | |
1474 LABEL_44: | |
1475 v25 = "Init - Failed to create z-buffer.\n"; | |
1476 LABEL_45: | |
1477 sprintf(pErrorMessage, v25); | |
1478 if (pBackBuffer) | |
1479 { | |
1480 pBackBuffer->Release(); | |
1481 pBackBuffer = 0; | |
1482 } | |
1483 LABEL_63: | |
1484 //v19 = &pFrontBuffer; | |
1485 if (pFrontBuffer) | |
1486 { | |
1487 pFrontBuffer->Release(); | |
1488 pFrontBuffer= 0; | |
1489 } | |
1490 goto LABEL_65; | |
1491 } | |
1492 if (pBackBuffer->AddAttachedSurface(pZBuffer)) | |
1493 goto LABEL_48; | |
1494 //v33 = &pDevice; | |
1495 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID, | |
1496 pBackBuffer, | |
1497 &pDevice, | |
1498 0) ) | |
1499 goto LABEL_51; | |
1500 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2)); | |
1501 d3dvp2.dvClipWidth = 2.0; | |
1502 d3dvp2.dvClipY = 1.0; | |
1503 d3dvp2.dvClipHeight = 2.0; | |
1504 d3dvp2.dvMaxZ = 1.0; | |
1505 | |
1506 LABEL_54: | |
1507 d3dvp2.dwSize = sizeof(D3DVIEWPORT2); | |
1508 //v17 = *hWnda; | |
2069 | 1509 d3dvp2.dwWidth = game_width; |
1510 d3dvp2.dwHeight = game_height; | |
0 | 1511 d3dvp2.dvClipX = -1.0; |
1512 //v18 = v17->lpVtbl; | |
1513 //v32 = &v4->pViewport; | |
1514 if (pDirect3D->CreateViewport(&pViewport, 0)) | |
1515 { | |
1516 sprintf(pErrorMessage, "Init - Failed to create viewport.\n"); | |
1517 if (pDevice) | |
1518 { | |
1519 pDevice->Release(); | |
1520 pDevice = 0; | |
1521 } | |
1522 if (pDirect3D) | |
1523 { | |
1524 pDirect3D->Release(); | |
1525 pDirect3D = 0; | |
1526 } | |
1527 LABEL_59: | |
1528 if (pZBuffer) | |
1529 { | |
1530 pZBuffer->Release(); | |
1531 pZBuffer = 0; | |
1532 } | |
1533 LABEL_61: | |
1534 if (pBackBuffer) | |
1535 { | |
1536 pBackBuffer->Release(); | |
1537 pBackBuffer = 0; | |
1538 } | |
1539 goto LABEL_63; | |
1540 } | |
1541 | |
1542 pDevice->AddViewport(pViewport); | |
1543 pViewport->SetViewport2(&d3dvp2); | |
1544 pDevice->SetCurrentViewport(pViewport); | |
1545 return 1; | |
1546 } | |
1547 | |
1548 //----- (0049E444) -------------------------------------------------------- | |
1549 unsigned int RenderD3D::GetDeviceCaps() | |
1550 { | |
1551 unsigned int v1; // ebx@1 | |
1552 RenderD3D *v2; // edi@1 | |
1553 IDirect3DDevice3 *v3; // eax@1 | |
1554 unsigned int result; // eax@2 | |
1555 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1 | |
1556 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1 | |
1557 | |
1558 v1 = 0; | |
1559 v2 = this; | |
1560 memset(&halCaps, 0, 0xFCu); | |
1561 halCaps.dwSize = 252; | |
1562 memset(&refCaps, 0, 0xFCu); | |
1563 v3 = v2->pDevice; | |
1564 refCaps.dwSize = 252; | |
1565 if ( v3->GetCaps(&halCaps, &refCaps) ) | |
1566 { | |
1567 result = 1; | |
1568 } | |
1569 else | |
1570 { | |
2154 | 1571 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_SRCALPHA) ) |
0 | 1572 v1 = 2; |
2154 | 1573 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1574 v1 |= 4u; |
2154 | 1575 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & D3DPBLENDCAPS_ZERO) ) |
0 | 1576 v1 |= 8u; |
2154 | 1577 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_INVSRCALPHA) ) |
0 | 1578 v1 |= 0x10u; |
2154 | 1579 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_ONE) ) |
0 | 1580 v1 |= 0x20u; |
2154 | 1581 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & D3DPBLENDCAPS_SRCCOLOR) ) |
0 | 1582 v1 |= 0x40u; |
2154 | 1583 if ( halCaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) |
1584 v1 |= 0x80; | |
0 | 1585 result = v1; |
1586 } | |
1587 return result; | |
1588 } | |
1589 | |
1590 //----- (0049E4FC) -------------------------------------------------------- | |
1591 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear) | |
1592 { | |
1593 uint uClearFlags = 0; | |
1594 | |
1595 if (bClearColor) | |
1596 uClearFlags |= D3DCLEAR_TARGET; | |
1597 if (bClearDepth) | |
1598 uClearFlags |= D3DCLEAR_ZBUFFER; | |
1599 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
1600 D3DRECT rects[] = {{0, 0, window->GetWidth(), window->GetHeight()}}; |
0 | 1601 if (uClearFlags) |
1602 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0); | |
1603 } | |
1604 | |
1605 //----- (0049E54D) -------------------------------------------------------- | |
1606 void RenderD3D::Present(bool bForceBlit) | |
1607 { | |
1608 RECT v5; // [sp+18h] [bp-18h]@1 | |
1609 struct tagPOINT Point; // [sp+28h] [bp-8h]@4 | |
1610 | |
1611 v5.left = 0; | |
1612 v5.top = 0; | |
2217 | 1613 v5.bottom = 480;//window->GetHeight(); //Ritor1: ïðîáëåìà ñ êíîïêîé "ðàçâåðíóòü" |
1614 v5.right = 640; //window->GetWidth(); | |
0 | 1615 |
1616 if (bWindowed || bForceBlit) | |
1617 { | |
1618 RECT rc; | |
1619 GetClientRect(hWindow, &rc); | |
1620 Point.y = 0; | |
1621 Point.x = 0; | |
1622 ClientToScreen(hWindow, &Point); | |
1623 OffsetRect(&rc, Point.x, Point.y); | |
1624 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0); | |
1625 } | |
1626 else | |
1627 pFrontBuffer->Flip(0, 1); | |
1628 } | |
1629 | |
1630 //----- (0049E5D4) -------------------------------------------------------- | |
1631 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim) | |
1632 { | |
1633 unsigned int v8; // edx@4 | |
1634 unsigned int v9; // ebx@5 | |
1635 unsigned int v10; // eax@5 | |
1636 DWORD v11; // edx@5 | |
1637 //int v12; // edx@7 | |
1638 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1 | |
1639 //RenderD3D *v15; // [sp+88h] [bp-4h]@1 | |
1640 | |
1641 //v15 = this; | |
1642 memset(&ddsd2, 0, 0x7Cu); | |
1643 ddsd2.dwSize = 0x7Cu; | |
1644 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; | |
1645 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | |
1646 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE; | |
1647 ddsd2.dwHeight = uTextureHeight; | |
1648 ddsd2.dwWidth = uTextureWidth; | |
1649 if ( bMipmaps ) | |
1650 { | |
1651 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth ) | |
1652 { | |
1653 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim); | |
1654 LABEL_8: | |
1655 ddsd2.dwMipMapCount = v8; | |
1656 if ( !v8 ) | |
1657 goto LABEL_12; | |
1658 goto LABEL_11; | |
1659 } | |
1660 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim ) | |
1661 { | |
1662 v8 = GetMaxMipLevels(uMinDeviceTexDim); | |
1663 goto LABEL_8; | |
1664 } | |
1665 v9 = GetMaxMipLevels(uTextureWidth); | |
1666 v10 = GetMaxMipLevels(uMinDeviceTexDim); | |
1667 ddsd2.dwMipMapCount = v9 - v10; | |
1668 if ( v9 == v10 ) | |
1669 { | |
1670 ddsd2.dwFlags = 0x1007u; | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
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1394
diff
changeset
|
1671 __debugbreak(); // warning C4700: uninitialized local variable 'v11' used |
0 | 1672 ddsd2.ddsCaps.dwCaps = v11; |
1673 goto LABEL_12; | |
1674 } | |
1675 } | |
1676 else | |
1677 { | |
1678 ddsd2.dwMipMapCount = 1; | |
1679 } | |
1680 LABEL_11: | |
1681 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT; | |
1682 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; | |
1683 LABEL_12: | |
1684 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16; | |
1685 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); | |
1686 if (bAlphaChannel) | |
1687 { | |
1688 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | |
1689 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00; | |
1690 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0; | |
1691 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1692 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u; | |
1693 } | |
1694 else | |
1695 { | |
1696 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB; | |
1697 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800; | |
1698 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0; | |
1699 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F; | |
1700 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0; | |
1701 } | |
1702 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0))) | |
1703 return false; | |
1704 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture))) | |
1705 { | |
1706 (*pOutSurface)->Release(); | |
1707 *pOutSurface = 0; | |
1708 return false; | |
1709 } | |
1710 return true; | |
1711 } | |
1712 | |
1713 //----- (004A5190) -------------------------------------------------------- | |
1714 void RenderD3D::HandleLostResources() | |
1715 { | |
1716 pBitmaps_LOD->ReleaseLostHardwareTextures(); | |
1717 pBitmaps_LOD->_410423_move_textures_to_device(); | |
1718 pSprites_LOD->ReleaseLostHardwareSprites(); | |
1719 } | |
1720 | |
1721 //----- (004A2050) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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1390
diff
changeset
|
1722 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
0 | 1723 { |
1724 Render *v5; // edi@1 | |
1725 unsigned int v6; // ebx@1 | |
1726 LightmapBuilder *v7; // esi@3 | |
1727 int v8; // eax@7 | |
1728 ODMFace *v9; // eax@12 | |
1729 char *v10; // esi@12 | |
1730 double v11; // st7@14 | |
1731 double v12; // st7@14 | |
1732 int v13; // eax@14 | |
1733 ODMFace *v14; // ecx@14 | |
1734 double v15; // st7@14 | |
1735 float v16; // ST48_4@15 | |
1736 int v17; // eax@15 | |
1737 char v18; // zf@17 | |
1738 HRESULT v19; // eax@18 | |
1739 HRESULT v20; // eax@18 | |
1740 HRESULT v21; // eax@20 | |
1741 HRESULT v22; // eax@20 | |
1742 unsigned int v23; // ecx@20 | |
1743 char *v24; // eax@21 | |
1744 HRESULT v25; // eax@23 | |
1745 HRESULT v26; // eax@23 | |
1746 HRESULT v27; // eax@24 | |
1747 HRESULT v28; // eax@25 | |
1748 HRESULT v29; // eax@25 | |
1749 HRESULT v30; // eax@25 | |
1750 HRESULT v31; // eax@25 | |
1751 HRESULT v32; // eax@26 | |
1752 unsigned int v33; // ecx@26 | |
1753 char *v34; // eax@27 | |
1754 int v35; // edx@28 | |
1755 HRESULT v36; // eax@29 | |
1756 HRESULT v37; // eax@29 | |
1757 HRESULT v38; // eax@29 | |
1758 HRESULT v39; // eax@29 | |
1759 //IDirect3DDevice3Vtbl *v40; // ebx@29 | |
1760 unsigned int v41; // eax@29 | |
1761 HRESULT v42; // eax@30 | |
1762 HRESULT v43; // eax@30 | |
1763 HRESULT v44; // eax@30 | |
1764 char *v45; // esi@34 | |
1765 int v46; // ecx@35 | |
1766 double v47; // st6@35 | |
1767 int v48; // eax@36 | |
1768 const char *v49; // [sp+4Ch] [bp-1Ch]@0 | |
1769 const char *v50; // [sp+4Ch] [bp-1Ch]@20 | |
1770 int v51; // [sp+50h] [bp-18h]@0 | |
1771 unsigned int v52; // [sp+54h] [bp-14h]@0 | |
1772 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3 | |
1773 unsigned int v54; // [sp+5Ch] [bp-Ch]@3 | |
1774 unsigned int v55; // [sp+5Ch] [bp-Ch]@34 | |
1775 unsigned int v56; // [sp+60h] [bp-8h]@12 | |
1776 int v57; // [sp+60h] [bp-8h]@34 | |
2006 | 1777 signed int a2; // [sp+64h] [bp-4h]@4 |
0 | 1778 |
1779 v5 = this; | |
1780 v6 = 0; | |
1781 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 ) | |
1782 { | |
1783 v7 = pGame->pLightmapBuilder; | |
1784 v53 = v7; | |
1785 v54 = v7->std__vector_000004_size; | |
1786 if ( v7->std__vector_000004_size) | |
2006 | 1787 a2 = -1; |
638 | 1788 pGame->AlterGamma_ODM(a4, &a2); |
2155 | 1789 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 1790 { |
638 | 1791 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 1792 v7->DrawLightmaps(/*v8, 0*/); |
0 | 1793 } |
1794 else | |
1795 { | |
1796 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | |
1797 { | |
323 | 1798 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1799 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
1800 if (bUsingSpecular) | |
1801 { | |
186 | 1802 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
1803 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
1804 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1805 } |
1073 | 1806 for (uint i = 0; i < uNumVertices; ++i) |
1807 { | |
1808 | |
1809 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1810 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1811 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1812 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1813 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1814 pGame->AlterGamma_ODM(a4, &d3d_vertex_buffer[i].diffuse); | |
1815 | |
1816 if ( this->bUsingSpecular ) | |
0 | 1817 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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1818 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1819 } |
1073 | 1820 else |
1821 { | |
1822 d3d_vertex_buffer[i].specular = 0; | |
1823 } | |
1824 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1825 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1826 | |
1827 } | |
323 | 1828 |
1829 if (a4->uAttributes & FACE_OUTLINED) | |
1830 { | |
1831 int color; | |
1832 if (GetTickCount() % 300 >= 150) | |
1833 color = 0xFFFF2020; | |
1834 else color = 0xFF901010; | |
1835 | |
1836 for (uint i = 0; i < uNumVertices; ++i) | |
1837 d3d_vertex_buffer[i].diffuse = color; | |
1838 } | |
1839 | |
0 | 1840 pRenderD3D->pDevice->SetTexture(0, pTexture); |
1841 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1842 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
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1843 d3d_vertex_buffer, |
0 | 1844 uNumVertices, |
1845 D3DDP_DONOTLIGHT); | |
1846 } | |
1847 else | |
1848 { | |
1073 | 1849 for (uint i = 0; i < uNumVertices; ++i) |
1850 { | |
1851 | |
1852 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
1853 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 1854 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 1855 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
1856 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a3->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
1857 if ( this->bUsingSpecular ) | |
0 | 1858 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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|
1859 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 1860 } |
1073 | 1861 else |
1862 { | |
1863 d3d_vertex_buffer[i].specular = 0; | |
1864 } | |
1865 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
1866 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
1867 | |
1868 } | |
1869 | |
186 | 1870 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
1871 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 1872 if (bUsingSpecular) |
186 | 1873 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
0 | 1874 |
1875 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
1876 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
1877 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1878 d3d_vertex_buffer, |
0 | 1879 uNumVertices, |
1880 D3DDP_DONOTLIGHT)); | |
1881 //v50 = (const char *)v5->pRenderD3D->pDevice; | |
1882 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1883 //(*(void (**)(void))(*(int *)v50 + 88))(); | |
1394 | 1884 v53->DrawLightmaps(/*-1, 0*/); |
1073 | 1885 for (uint i = 0; i < uNumVertices; ++i) |
1886 { | |
1887 d3d_vertex_buffer[i].diffuse = a2; | |
1888 } | |
0 | 1889 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
186 | 1890 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 1891 if ( !pRenderer->bUsingSpecular ) |
186 | 1892 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
1893 | |
1894 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
1895 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
1896 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
0 | 1897 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1898 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1899 d3d_vertex_buffer, |
0 | 1900 uNumVertices, |
1901 D3DDP_DONOTLIGHT)); | |
1902 if (bUsingSpecular) | |
1903 { | |
186 | 1904 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 1905 |
1073 | 1906 for (uint i = 0; i < uNumVertices; ++i) |
1907 { | |
1908 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
1909 d3d_vertex_buffer[i].specular = 0; | |
1910 } | |
1911 | |
0 | 1912 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 1913 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
1914 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
0 | 1915 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
1916 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | |
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1917 d3d_vertex_buffer, |
0 | 1918 uNumVertices, |
1919 D3DDP_DONOTLIGHT)); | |
186 | 1920 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 1921 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl; |
1922 v41 = GetLevelFogColor(); | |
1923 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF); | |
1924 v6 = 0; | |
1925 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
1926 } | |
186 | 1927 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1928 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 1929 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6)); |
1930 } | |
1931 } | |
1932 } | |
1933 } | |
1934 // 4D864C: using guessed type char byte_4D864C; | |
1935 | |
1936 //----- (0049EB79) -------------------------------------------------------- | |
1937 Render::~Render() | |
1938 { | |
1939 Render *v1; // esi@1 | |
1940 | |
1941 v1 = this; | |
1583 | 1942 free(this->pDefaultZBuffer); |
0 | 1943 v1->pD3DBitmaps.Release(); |
1944 v1->pD3DSprites.Release(); | |
1945 Release(); | |
1946 v1->bWindowMode = 1; | |
1947 //nullsub_1(); | |
1948 //nullsub_1(); | |
1949 } | |
1950 | |
1951 | |
1952 //----- (0049E992) -------------------------------------------------------- | |
1953 Render::Render() | |
1954 { | |
2216 | 1955 //Render *v1; // esi@1 |
0 | 1956 int v2; // eax@1 |
1957 char v3; // zf@1 | |
1958 | |
2216 | 1959 //v1 = this; |
0 | 1960 this->pDirectDraw4 = 0; |
1961 this->pFrontBuffer4 = 0; | |
1962 this->pBackBuffer4 = 0; | |
2154 | 1963 //this->pColorKeySurface4 = 0; |
2152 | 1964 //this->pDirectDraw2 = 0; |
1965 //this->pFrontBuffer2 = 0; | |
1966 //this->pBackBuffer2 = 0; | |
1967 //this->pSomeSurface2 = 0; | |
0 | 1968 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps); |
1969 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites); | |
2216 | 1970 this->bWindowMode = 1; |
1971 //this->field_40054 = 0; | |
1972 //this->field_10 = 640; | |
1973 //this->field_14 = 480; | |
1974 //this->field_40030 = 0; | |
1975 //this->field_4002C = 0; | |
1976 this->pActiveZBuffer = 0; | |
1977 this->pDefaultZBuffer = 0; | |
1978 this->raster_clip_y = 0; | |
1979 this->raster_clip_x = 0; | |
1980 this->raster_clip_z = 639; | |
1981 this->raster_clip_w = 479; | |
1982 //this->field_4003C = 0x004EED80; | |
1983 //this->field_40040 = dword_4EED78; | |
1984 this->uClipZ = 640; | |
1985 //this->field_40044 = 2; | |
1986 //this->field_40048 = 6; | |
1987 this->pFrontBuffer4 = 0; | |
1988 this->pBackBuffer4 = 0; | |
1989 //this->pColorKeySurface4 = 0; | |
1990 this->pDirectDraw4 = 0; | |
1991 this->pRenderD3D = 0; | |
1992 this->uNumSceneBegins = 0; | |
1993 this->uNumD3DSceneBegins = 0; | |
1994 this->using_software_screen_buffer = 0; | |
1995 this->pTargetSurface = 0; | |
1996 this->uTargetSurfacePitch = 0; | |
1997 this->uClipY = 0; | |
1998 this->uClipX = 0; | |
1999 this->uClipW = 480; | |
2000 this->bClip = 1; | |
2001 //this->bColorKeySupported = 0; | |
2002 this->bRequiredTextureStagesAvailable = 0; | |
2003 this->bTinting = 1; | |
2004 //LOBYTE(this->field_103668) = 0; | |
0 | 2005 uNumBillboardsToDraw = 0; |
2006 bFogEnabled = false; | |
265 | 2007 |
2008 hd_water_tile_id = -1; | |
2009 hd_water_current_frame = 0; | |
0 | 2010 } |
2011 | |
2069 | 2012 bool Render::Initialize(OSWindow *window, bool bColoredLights, uint32_t uDetailLevel, bool bTinting) |
0 | 2013 { |
1802 | 2014 //bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0); |
2015 | |
2016 this->window = window; | |
2069 | 2017 //bStartInWindow = true; |
1802 | 2018 //windowed_mode_width = windowed_width; |
2019 //windowed_mode_height = windowed_height; | |
2020 | |
1985 | 2021 uDesiredDirect3DDevice = ReadWindowsRegistryInt("D3D Device", 0); |
0 | 2022 |
2023 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0); | |
2024 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1); | |
2025 | |
2026 this->bTinting = bTinting; | |
2027 | |
1980 | 2028 bool r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl"); |
2029 bool r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl"); | |
0 | 2030 |
2031 return r1 && r2; | |
2032 } | |
2033 | |
2034 | |
2035 //----- (0049ECC4) -------------------------------------------------------- | |
2036 void Render::ClearBlack() | |
2037 { | |
2154 | 2038 //if (pRenderD3D) |
0 | 2039 { |
2069 | 2040 if (using_software_screen_buffer) |
0 | 2041 pRenderD3D->ClearTarget(true, 0, false, 0.0); |
2042 } | |
2154 | 2043 //else |
2044 //memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2)); | |
0 | 2045 } |
2046 | |
2047 //----- (0049ED18) -------------------------------------------------------- | |
2048 void Render::PresentBlackScreen() | |
2049 { | |
2050 IDirectDrawSurface *v2; // eax@3 | |
2051 DDBLTFX v3; // [sp+4h] [bp-74h]@5 | |
2052 RECT x; // [sp+68h] [bp-10h]@3 | |
2053 | |
2054 memset(&v3, 0, sizeof(DDBLTFX)); | |
1802 | 2055 GetWindowRect(window->GetApiHandle(), &x); |
2152 | 2056 |
0 | 2057 { |
2058 v2 = (IDirectDrawSurface *)this->pBackBuffer4; | |
2059 } | |
2152 | 2060 |
0 | 2061 v3.dwFillColor = 0; |
2062 v3.dwSize = 100; | |
2063 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3); | |
2064 pRenderer->Present(); | |
2065 } | |
2066 | |
2067 //----- (0049EDB6) -------------------------------------------------------- | |
2068 void Render::SavePCXScreenshot() | |
2069 { | |
2070 int v5; // eax@8 | |
2132 | 2071 FILE *pOutFile; // edi@10 |
2133 | 2072 unsigned short *v8; // eax@11 |
0 | 2073 int v9; // eax@13 |
2074 int v10; // ecx@15 | |
2075 signed int v12; // eax@18 | |
2076 HRESULT v14; // eax@29 | |
2077 char v15[56]; // [sp+Ch] [bp-158h]@10 | |
2078 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7 | |
2079 char color_map[48]; // [sp+C4h] [bp-A0h]@10 | |
2080 char Filename[40]; // [sp+F4h] [bp-70h]@3 | |
2132 | 2081 char *lineB; // [sp+11Ch] [bp-48h]@14 |
2082 char *lineG; // [sp+120h] [bp-44h]@14 | |
2083 //int v24; // [sp+124h] [bp-40h]@11 | |
0 | 2084 FILE *File; // [sp+128h] [bp-3Ch]@3 |
2085 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10 | |
2086 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 | |
2132 | 2087 char *lineRGB; // [sp+148h] [bp-1Ch]@10 |
2088 void *surface; // [sp+14Ch] [bp-18h]@8 | |
2089 int image_width; // [sp+150h] [bp-14h]@4 | |
2090 int pitch; // [sp+154h] [bp-10h]@4 | |
0 | 2091 char v31; // [sp+15Ah] [bp-Ah]@25 |
2132 | 2092 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 |
2093 unsigned short *line_picture_data; // [sp+15Ch] [bp-8h]@10 | |
2094 byte test_byte; // [sp+163h] [bp-1h]@17 | |
2095 | |
2096 int num_r_bits = 5; | |
2097 int num_g_bits = 6; | |
2098 int num_b_bits = 5; | |
2099 | |
2100 int r_mask = 0xF800; | |
2101 int g_mask = 0x7E0; | |
2102 int b_mask = 0x1F; | |
2103 | |
2069 | 2104 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2105 { |
2132 | 2106 sprintf(Filename, "screen%0.2i.pcx", ScreenshotFileNumber++ % 100); |
0 | 2107 File = fopen(Filename, "wb"); |
2108 if ( File ) | |
2109 { | |
2154 | 2110 pitch = this->GetRenderWidth(); |
2111 if ( pitch & 1 ) | |
2112 pitch = pitch + 1; | |
2132 | 2113 if ( this->pRenderD3D ) |
2114 { | |
2115 memset(&Dst, 0, 0x7C); | |
0 | 2116 Dst.dwSize = 124; |
168 | 2117 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) |
0 | 2118 return; |
2132 | 2119 surface = Dst.lpSurface; |
2120 v5 = Dst.lPitch / 2; | |
0 | 2121 } |
2122 else | |
2123 { | |
2124 pRenderer->BeginScene(); | |
2132 | 2125 surface = pRenderer->pTargetSurface; |
0 | 2126 v5 = pRenderer->uTargetSurfacePitch; |
2127 } | |
2154 | 2128 header1.right = GetRenderWidth() - 1; |
2132 | 2129 header1.left = 0; |
2154 | 2130 header1.bottom = this->GetRenderHeight() - 1; |
2132 | 2131 header1.up = 0; |
2132 header2.pitch = pitch; | |
0 | 2133 memset(color_map, 0, sizeof(color_map)); |
2134 memset(v15, 0, sizeof(v15)); | |
2135 header2.reserved = 0; | |
2136 header1.manufacturer = 10; | |
2132 | 2137 pOutFile = File; |
0 | 2138 header1.version = 5; |
2139 header1.encoding = 1; | |
2140 header1.bpp = 8; | |
2141 header1.hdpi = 75; | |
2142 header1.vdpi = 75; | |
2143 header2.planes = 3; | |
2144 header2.palette_info = 1; | |
2132 | 2145 fwrite(&header1, 1, 1, File); |
2146 fwrite(&header1.version, 1, 1, pOutFile); | |
2147 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2148 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2149 fwrite(&header1.left, 2, 1, pOutFile); | |
2150 fwrite(&header1.up, 2, 1, pOutFile); | |
2151 fwrite(&header1.right, 2, 1, pOutFile); | |
2152 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2153 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2154 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2155 fwrite(color_map, 0x30u, 1, pOutFile); | |
2156 fwrite(&header2, 1, 1, pOutFile); | |
2157 fwrite(&header2.planes, 1, 1, pOutFile); | |
2158 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2159 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2160 fwrite(v15, 0x3Au, 1, pOutFile); | |
2154 | 2161 lineRGB = (char *)malloc(3 * GetRenderWidth() + 6); |
2162 if ( this->GetRenderHeight() > 0 ) | |
2132 | 2163 { |
2164 image_width = 3 * pitch; | |
2165 //v24 = 2 * v5; | |
2166 v8 = (unsigned short *)surface; | |
2154 | 2167 for ( int y = 0; y < this->GetRenderHeight(); y++ ) |
0 | 2168 { |
2132 | 2169 line_picture_data = v8; |
2154 | 2170 if ( GetRenderWidth() > 0 ) |
0 | 2171 { |
2132 | 2172 lineG = (char *)lineRGB + pitch; |
2173 lineB = (char *)lineRGB + 2 * pitch; | |
2154 | 2174 for ( uint x = 0; x < this->GetRenderWidth(); x++ ) |
0 | 2175 { |
2221 | 2176 //int p = *line_picture_data; //0x2818 |
2177 //int for_rad = (pRenderer->uTargetGBits + pRenderer->uTargetBBits );//16 = 8 + 8 | |
2178 //int value = (pRenderer->uTargetRMask & *line_picture_data);//0 = 0xFF0000 & 0x2818 | |
2179 //int result = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits ); | |
2133 | 2180 lineRGB[x] = (pRenderer->uTargetRMask & *line_picture_data) >> (pRenderer->uTargetGBits + pRenderer->uTargetBBits );// + pRenderer->uTargetRBits - 8); |
2181 lineG[x] = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits);// + pRenderer->uTargetGBits - 8); | |
2221 | 2182 //int value2 = (pRenderer->uTargetGMask & *line_picture_data); //10240 = 0xFF00 & 0x2818 |
2183 //int result2 = (pRenderer->uTargetGMask & *line_picture_data) >> (pRenderer->uTargetBBits); | |
2133 | 2184 lineB[x] = (pRenderer->uTargetBMask & *line_picture_data);// << (8 - pRenderer->uTargetBBits); |
2221 | 2185 //int value3 = (pRenderer->uTargetBMask & *line_picture_data);//24 = 0xFF & 0x2818 |
2132 | 2186 line_picture_data += 2; |
0 | 2187 } |
2188 } | |
2132 | 2189 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2190 { |
2132 | 2191 pict_byte = lineRGB[i]; |
2192 for ( test_byte = 1; test_byte < 0x3F; ++test_byte ) | |
0 | 2193 { |
2132 | 2194 v12 = i + test_byte; |
2195 if ( lineRGB[v12] != pict_byte ) | |
0 | 2196 break; |
2132 | 2197 if ( !(v12 % pitch) ) |
0 | 2198 break; |
2199 } | |
2132 | 2200 if ( i + test_byte > image_width ) |
2201 test_byte = 3 * pitch - i; | |
2202 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
2203 { | |
2204 v31 = test_byte | 0xC0; | |
2205 fwrite(&v31, 1, 1, pOutFile); | |
2206 } | |
2207 fwrite(&pict_byte, 1, 1, pOutFile); | |
0 | 2208 } |
2132 | 2209 v8 += v5; |
0 | 2210 } |
2211 } | |
2132 | 2212 if ( this->pRenderD3D ) |
0 | 2213 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2214 else | |
2215 pRenderer->EndScene(); | |
2132 | 2216 |
2217 free(lineRGB); | |
2218 fclose(pOutFile); | |
0 | 2219 } |
2220 } | |
2221 } | |
2222 | |
2223 //----- (0049F1BC) -------------------------------------------------------- | |
2069 | 2224 void Render::SaveWinnersCertificate(const char *a1) |
0 | 2225 { |
2226 unsigned int v6; // eax@8 | |
2133 | 2227 //FILE *v7; // edi@10 |
0 | 2228 int v8; // ecx@11 |
2133 | 2229 unsigned short *v9; // eax@11 |
0 | 2230 int v10; // eax@13 |
2231 signed int v13; // eax@18 | |
2232 char v14; // zf@27 | |
2233 HRESULT v15; // eax@29 | |
2133 | 2234 char v16[56]; // [sp+Ch] [bp-12Ch]@10 |
0 | 2235 __int16 v17; // [sp+44h] [bp-F4h]@10 |
2133 | 2236 DDSURFACEDESC2 Dst; // [sp+48h] [bp-F0h]@7 |
0 | 2237 int v19; // [sp+58h] [bp-E0h]@8 |
2238 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8 | |
2133 | 2239 char color_map[48]; // [sp+C4h] [bp-74h]@10 |
0 | 2240 unsigned int v22; // [sp+F4h] [bp-44h]@11 |
2133 | 2241 char *lineB; // [sp+F8h] [bp-40h]@14 |
2242 int image_width; // [sp+FCh] [bp-3Ch]@11 | |
0 | 2243 int v25; // [sp+100h] [bp-38h]@4 |
2244 FILE *File; // [sp+104h] [bp-34h]@3 | |
2245 char Str; // [sp+108h] [bp-30h]@10 | |
2246 char v28; // [sp+109h] [bp-2Fh]@10 | |
2247 char v29; // [sp+10Ah] [bp-2Eh]@10 | |
2248 char v30; // [sp+10Bh] [bp-2Dh]@10 | |
2249 __int16 v31; // [sp+10Ch] [bp-2Ch]@10 | |
2250 __int16 v32; // [sp+10Eh] [bp-2Ah]@10 | |
2251 __int16 v33; // [sp+110h] [bp-28h]@10 | |
2252 __int16 v34; // [sp+112h] [bp-26h]@10 | |
2253 __int16 v35; // [sp+114h] [bp-24h]@10 | |
2254 __int16 v36; // [sp+116h] [bp-22h]@10 | |
2255 char v37; // [sp+118h] [bp-20h]@10 | |
2256 char v38; // [sp+119h] [bp-1Fh]@10 | |
2257 __int16 v39; // [sp+11Ah] [bp-1Eh]@10 | |
2258 __int16 v40; // [sp+11Ch] [bp-1Ch]@10 | |
2133 | 2259 char *lineRGB; // [sp+120h] [bp-18h]@10 |
2260 void *surface; // [sp+124h] [bp-14h]@8 | |
2261 int pitch; // [sp+128h] [bp-10h]@4 | |
0 | 2262 char v44; // [sp+12Fh] [bp-9h]@25 |
2133 | 2263 char *lineG; // [sp+130h] [bp-8h]@10 |
2264 unsigned char pict_byte; // [sp+137h] [bp-1h]@17 | |
2265 byte test_byte; | |
2266 | |
2267 int num_r_bits = 5; | |
2268 int num_g_bits = 6; | |
2269 int num_b_bits = 5; | |
2270 | |
2271 int r_mask = 0xF800; | |
2272 int g_mask = 0x7E0; | |
2273 int b_mask = 0x1F; | |
2274 | |
2069 | 2275 if ( !this->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2276 { |
2154 | 2277 static int _4EFA84_num_winners_certificates = 0; |
2278 ++_4EFA84_num_winners_certificates; | |
2279 | |
0 | 2280 File = fopen(a1, "wb"); |
2281 if ( File ) | |
2282 { | |
2154 | 2283 v25 = this->GetRenderWidth(); |
2284 pitch = v25; | |
2285 if ( pitch & 1 ) | |
2286 pitch = pitch + 1; | |
2133 | 2287 if ( this->pRenderD3D ) |
2288 { | |
2289 memset(&Dst, 0, 0x7C); | |
2290 Dst.dwSize = 124; | |
168 | 2291 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, DDLOCK_WAIT) ) |
0 | 2292 return; |
2133 | 2293 surface = Dst.lpSurface; |
2294 v6 = Dst.lPitch / 2; | |
0 | 2295 } |
2296 else | |
2297 { | |
2298 pRenderer->BeginScene(); | |
2133 | 2299 surface = pRenderer->pTargetSurface; |
0 | 2300 v6 = pRenderer->uTargetSurfacePitch; |
2301 } | |
2154 | 2302 v33 = this->GetRenderWidth() - 1; |
2133 | 2303 v31 = 0; |
2154 | 2304 v34 = (short)this->GetRenderHeight() - 1; |
2133 | 2305 v32 = 0; |
2306 v39 = pitch; | |
2307 memset(&color_map, 0, sizeof(color_map)); | |
2308 memset(&v16, 0, sizeof(v16)); | |
0 | 2309 v37 = 0; |
2310 Str = 10; | |
2311 v17 = 0; | |
2312 v28 = 5; | |
2313 v29 = 1; | |
2314 v30 = 8; | |
2315 v35 = 75; | |
2316 v36 = 75; | |
2317 v38 = 3; | |
2318 v40 = 1; | |
2133 | 2319 fwrite(&Str, 1, 1, File); |
2320 fwrite(&v28, 1, 1, File); | |
2321 fwrite(&v29, 1, 1, File); | |
2322 fwrite(&v30, 1, 1, File); | |
2323 fwrite(&v31, 2, 1, File); | |
2324 fwrite(&v32, 2, 1, File); | |
2325 fwrite(&v33, 2, 1, File); | |
2326 fwrite(&v34, 2, 1, File); | |
2327 fwrite(&v35, 2, 1, File); | |
2328 fwrite(&v36, 2, 1, File); | |
2329 fwrite(&color_map, 0x30, 1, File); | |
2330 fwrite(&v37, 1, 1, File); | |
2331 fwrite(&v38, 1, 1, File); | |
2332 fwrite(&v39, 2, 1, File); | |
2333 fwrite(&v40, 2, 1, File); | |
2334 fwrite(&v16, 0x3A, 1, File); | |
2335 lineRGB = (char *)malloc(3 * (v25 + 2)); | |
2154 | 2336 if ( (signed int)this->GetRenderHeight() > 0 ) |
2133 | 2337 { |
2338 image_width = 3 * pitch; | |
2339 v9 = (unsigned short *)surface; | |
2154 | 2340 for ( uint j = 0; j < this->GetRenderHeight(); j++) |
0 | 2341 { |
2342 a1 = (const char *)v9; | |
2343 if ( v25 > 0 ) | |
2344 { | |
2133 | 2345 lineG = (char *)lineRGB + pitch; |
2346 lineB = (char *)lineRGB + 2 * pitch; | |
2347 for ( v10 = 0; v10 < v25; v10++ ) | |
0 | 2348 { |
2133 | 2349 lineRGB[v10] = (signed int)(r_mask & *(short *)a1) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2350 lineG[v10] = (signed int)(g_mask & *(short *)a1) >> (num_b_bits + num_g_bits - 8); | |
2351 lineB[v10] = (b_mask & *(short *)a1) << (8 - num_b_bits); | |
0 | 2352 a1 += 2; |
2353 } | |
2354 } | |
2133 | 2355 for ( uint i = 0; i < image_width; i += test_byte ) |
0 | 2356 { |
2133 | 2357 pict_byte = lineRGB[i]; |
2358 for ( test_byte = 1; test_byte < 0x3F; test_byte ) | |
0 | 2359 { |
2133 | 2360 v13 = i + test_byte; |
2361 if ( lineRGB[v13] != pict_byte ) | |
0 | 2362 break; |
2133 | 2363 if ( !(v13 % pitch) ) |
0 | 2364 break; |
2365 } | |
2133 | 2366 if ( i + test_byte > image_width ) |
2367 test_byte = 3 * pitch - i; | |
2368 if ( test_byte > 1 || pict_byte >= 0xC0 ) | |
0 | 2369 { |
2133 | 2370 v44 = test_byte | 0xC0; |
2371 fwrite(&v44, 1, 1, File); | |
0 | 2372 } |
2133 | 2373 fwrite(&pict_byte, 1, 1, File); |
0 | 2374 } |
2133 | 2375 v9 += pitch; |
0 | 2376 } |
2377 } | |
2133 | 2378 if ( this->pRenderD3D ) |
0 | 2379 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); |
2380 else | |
2381 pRenderer->EndScene(); | |
2133 | 2382 free(lineRGB); |
2383 fclose(File); | |
0 | 2384 } |
2385 } | |
2386 } | |
2387 | |
2388 //----- (0049F5A2) -------------------------------------------------------- | |
810 | 2389 void Render::PackPCXpicture( unsigned short* picture_data, int wight, int heidth, void *data_buff, int max_buff_size,unsigned int* packed_size ) |
2127 | 2390 { |
0 | 2391 void *v8; // esi@3 |
2392 void *v9; // esi@3 | |
810 | 2393 unsigned short* v11; // eax@4 |
0 | 2394 int v13; // eax@8 |
2395 int v14; // ecx@8 | |
2396 signed int v15; // eax@11 | |
2397 char v16; // zf@20 | |
2398 int result; // eax@21 | |
2399 char v18[58]; // [sp+Ch] [bp-ACh]@3 | |
2400 char v20[48]; // [sp+48h] [bp-70h]@3 | |
810 | 2401 char *lineG; // [sp+78h] [bp-40h]@7 |
2402 char *lineB; // [sp+7Ch] [bp-3Ch]@7 | |
0 | 2403 int v23; // [sp+80h] [bp-38h]@4 |
2404 int v24; // [sp+84h] [bp-34h]@4 | |
2405 int v25; // [sp+88h] [bp-30h]@4 | |
2406 int v26; // [sp+8Ch] [bp-2Ch]@4 | |
810 | 2407 PCXHeader_1 Src; // [sp+90h] [bp-28h]@3 |
2408 PCXHeader_2 v27; // [sp+A0h] [bp-18h]@3 | |
2409 char *lineRGB; // [sp+A8h] [bp-10h]@3 | |
2410 int pitch; // [sp+ACh] [bp-Ch]@1 | |
0 | 2411 char v43; // [sp+B3h] [bp-5h]@18 |
2412 int i; // [sp+B4h] [bp-4h]@6 | |
2132 | 2413 unsigned short* line_picture_data; |
810 | 2414 byte test_byte; |
2415 unsigned char pict_byte; | |
0 | 2416 |
2131 | 2417 int num_r_bits = 5; |
2418 int num_g_bits = 6; | |
2419 int num_b_bits = 5; | |
2420 | |
2421 int r_mask = 0xF800; | |
2422 int g_mask = 0x7E0; | |
2423 int b_mask = 0x1F; | |
2424 | |
810 | 2425 pitch = wight; |
2426 if ( wight & 1 ) | |
2427 pitch = wight + 1; | |
2428 Src.left = 0; | |
2429 Src.up = 0; | |
2430 Src.right = wight - 1; | |
2431 Src.bottom = heidth - 1; | |
2432 v27.pitch = pitch; | |
0 | 2433 memset(&v20, 0, 0x30u); |
2434 memset(&v18, 0, 0x38u); | |
810 | 2435 v8 = data_buff; |
2436 v27.reserved = 0; | |
0 | 2437 *(_WORD *)&v18[56] = 0; |
810 | 2438 Src.manufacturer = 10; |
2439 Src.version = 5; | |
2440 Src.encoding = 1; | |
2441 Src.bpp = 8; | |
2442 Src.hdpi = 75; | |
2443 Src.vdpi = 75; | |
2444 v27.planes = 3; | |
2445 v27.palette_info = 1; | |
2128 | 2446 memcpy(data_buff, &Src, 1); |
0 | 2447 v8 = (char *)v8 + 1; |
2128 | 2448 memcpy(v8, &Src.version, 1); |
0 | 2449 v8 = (char *)v8 + 1; |
2128 | 2450 memcpy(v8, &Src.encoding, 1); |
0 | 2451 v8 = (char *)v8 + 1; |
2128 | 2452 memcpy(v8, &Src.bpp, 1); |
0 | 2453 v8 = (char *)v8 + 1; |
2128 | 2454 memcpy(v8, &Src.left, 2); |
0 | 2455 v8 = (char *)v8 + 2; |
2128 | 2456 memcpy(v8, &Src.up, 2); |
0 | 2457 v8 = (char *)v8 + 2; |
2128 | 2458 memcpy(v8, &Src.right, 2); |
0 | 2459 v8 = (char *)v8 + 2; |
2128 | 2460 memcpy(v8, &Src.bottom, 2); |
0 | 2461 v8 = (char *)v8 + 2; |
2127 | 2462 memcpy(v8, &Src.hdpi, 2); |
0 | 2463 v8 = (char *)v8 + 2; |
2127 | 2464 memcpy(v8, &Src.vdpi, 2); |
0 | 2465 v8 = (char *)v8 + 2; |
2466 memcpy(v8, &v20, 0x30u); | |
2467 v8 = (char *)v8 + 48; | |
810 | 2468 memcpy(v8, &v27, 1u); |
0 | 2469 v8 = (char *)v8 + 1; |
2127 | 2470 memcpy(v8, &v27.planes, 1); |
0 | 2471 v8 = (char *)v8 + 1; |
2127 | 2472 memcpy(v8, &v27.pitch, 2); |
0 | 2473 v8 = (char *)v8 + 2; |
2127 | 2474 memcpy(v8, &v27.palette_info, 2); |
0 | 2475 v8 = (char *)v8 + 2; |
2476 memcpy(v8, &v18, 0x3Au); | |
2477 v9 = (char *)v8 + 58; | |
810 | 2478 |
1583 | 2479 lineRGB = (char*)malloc(3 * (wight + 2)); |
810 | 2480 if ( heidth > 0 ) |
2481 { | |
2482 v26 = 3 * pitch; | |
2483 v23 = 2 * wight; | |
2484 v11 = picture_data; | |
2485 v24 = (int)picture_data; | |
2127 | 2486 for ( v25 = heidth; v25; v25-- ) |
0 | 2487 { |
2132 | 2488 line_picture_data = v11; |
810 | 2489 if ( wight > 0 ) |
2490 { | |
2491 lineG = (char *)lineRGB + pitch; | |
2492 lineB = (char *)lineRGB + 2 * pitch; | |
2127 | 2493 for ( uint i = 0; i < wight; i++ ) |
0 | 2494 { |
2132 | 2495 lineRGB[i] = (signed int)(r_mask & *line_picture_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); |
2496 lineG[i] = (signed int)(g_mask & *line_picture_data) >> ( num_b_bits + num_g_bits- 8); | |
2497 lineB[i] = (b_mask & *line_picture_data) << (8 - num_b_bits); | |
2498 line_picture_data += 1; | |
810 | 2499 } |
0 | 2500 } |
2501 for ( i = 0; i < v26; v9 = (char *)v9 + 1 ) | |
2502 { | |
2128 | 2503 pict_byte = lineRGB[i]; |
2127 | 2504 for ( test_byte = 1; test_byte < 63; ++test_byte ) |
0 | 2505 { |
810 | 2506 v15 = i + test_byte; |
2128 | 2507 if ( lineRGB[v15] != pict_byte ) |
0 | 2508 break; |
810 | 2509 if ( !(v15 % pitch) ) |
0 | 2510 break; |
810 | 2511 } |
2512 if ( i + test_byte > v26 ) | |
2513 test_byte = 3 * pitch - i; | |
2127 | 2514 if ( test_byte > 1 || pict_byte >= 192 ) |
810 | 2515 { |
2516 v43 = test_byte | 0xC0; | |
2127 | 2517 memcpy(v9, &v43, 1); |
0 | 2518 v9 = (char *)v9 + 1; |
2519 } | |
2127 | 2520 memcpy(v9, &pict_byte, 1); |
810 | 2521 i += test_byte; |
2522 } | |
2128 | 2523 v11 += wight; |
810 | 2524 } |
2525 } | |
1583 | 2526 free(lineRGB); |
810 | 2527 *(int *)packed_size = (char *)v9 - data_buff; |
0 | 2528 } |
2529 | |
2530 //----- (0049F8B5) -------------------------------------------------------- | |
2155 | 2531 void Render::SavePCXImage(const char *Filename, unsigned short* picture_data, int width, int height) |
0 | 2532 { |
2533 FILE *result; // eax@1 | |
2127 | 2534 FILE *pOutFile; // edi@4 |
2128 | 2535 unsigned short* v9; // eax@5 |
0 | 2536 int v10; // eax@7 |
2537 signed int v12; // eax@12 | |
2538 char v13; // zf@21 | |
2539 char v14[56]; // [sp+4h] [bp-A0h]@4 | |
2540 __int16 v15; // [sp+3Ch] [bp-68h]@4 | |
2541 char color_map[48]; // [sp+40h] [bp-64h]@4 | |
2542 int v18; // [sp+74h] [bp-30h]@5 | |
2543 char *v19; // [sp+78h] [bp-2Ch]@5 | |
2127 | 2544 int image_width; // [sp+7Ch] [bp-28h]@5 |
0 | 2545 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4 |
2546 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4 | |
2128 | 2547 char *lineRGB; // [sp+98h] [bp-Ch]@4 |
2548 int pitch; // [sp+9Ch] [bp-8h]@2 | |
2549 char *lineB; // [sp+A0h] [bp-4h]@8 | |
2550 char *lineG; | |
2551 unsigned short* line_pictute_data; | |
2552 byte test_byte; | |
2553 char v43; | |
2127 | 2554 |
2555 int num_r_bits = 5; | |
2556 int num_g_bits = 6; | |
2557 int num_b_bits = 5; | |
2558 | |
2559 int r_mask = 0xF800; | |
2560 int g_mask = 0x7E0; | |
2561 int b_mask = 0x1F; | |
0 | 2562 |
2563 result = fopen(Filename, "wb"); | |
2564 Filename = (const char *)result; | |
2565 if ( result ) | |
2566 { | |
2128 | 2567 pitch = width; |
2127 | 2568 if ( width & 1 ) |
2128 | 2569 pitch = width + 1; |
0 | 2570 header1.left = 0; |
2571 header1.up = 0; | |
2127 | 2572 header1.right = width - 1; |
2573 header1.bottom = height - 1; | |
2128 | 2574 header2.pitch = pitch; |
0 | 2575 memset(color_map, 0, sizeof(color_map)); |
2576 header2.reserved = 0; | |
2577 memset(v14, 0, sizeof(v14)); | |
2578 v15 = 0; | |
2579 header1.manufacturer = 10; | |
2580 header1.version = 5; | |
2581 header1.encoding = 1; | |
2582 header1.bpp = 8; | |
2583 header1.hdpi = 75; | |
2584 header1.vdpi = 75; | |
2585 header2.planes = 3; | |
2586 header2.palette_info = 1; | |
2127 | 2587 fwrite(&header1, 1, 1, (FILE *)Filename); |
2588 pOutFile = (FILE *)Filename; | |
2589 fwrite(&header1.version, 1, 1, (FILE *)Filename); | |
2590 fwrite(&header1.encoding, 1, 1, pOutFile); | |
2591 fwrite(&header1.bpp, 1, 1, pOutFile); | |
2592 fwrite(&header1.left, 2, 1, pOutFile); | |
2593 fwrite(&header1.up, 2, 1, pOutFile); | |
2594 fwrite(&header1.right, 2, 1, pOutFile); | |
2595 fwrite(&header1.bottom, 2, 1, pOutFile); | |
2596 fwrite(&header1.hdpi, 2, 1, pOutFile); | |
2597 fwrite(&header1.vdpi, 2, 1, pOutFile); | |
2598 fwrite(color_map, 0x30u, 1, pOutFile); | |
2599 fwrite(&header2, 1, 1, pOutFile); | |
2600 fwrite(&header2.planes, 1, 1, pOutFile); | |
2601 fwrite(&header2.pitch, 2, 1, pOutFile); | |
2602 fwrite(&header2.palette_info, 2, 1, pOutFile); | |
2603 fwrite(v14, 0x3Au, 1, pOutFile); | |
2128 | 2604 |
2605 lineRGB = (char *)malloc(3 * (width + 2)); | |
2131 | 2606 //Ïðè ñîõðàíåíèè èçîáðàæåíèÿ ïîäðÿä èäóùèå ïèêñåëè îäèíàêîâîãî öâåòà îáúåäèíÿþòñÿ è âìåñòî óêàçàíèÿ öâåòà äëÿ êàæäîãî ïèêñåëÿ |
2607 //óêàçûâàåòñÿ öâåò ãðóïïû ïèêñåëåé è èõ êîëè÷åñòâî. | |
2128 | 2608 image_width = 3 * pitch; |
2609 v9 = picture_data; | |
2127 | 2610 for ( v18 = 0; v18 < height; v18++ )//ñòîëáåö |
2611 { | |
2128 | 2612 line_pictute_data = v9; |
2613 lineG = (char *)lineRGB + pitch; | |
2614 lineB = (char *)lineRGB + 2 * pitch; | |
2615 | |
2616 for ( int i = 0; i < width; i++ )//ñòðîêà | |
2617 { | |
2618 lineRGB[i] = (signed int)(r_mask & *line_pictute_data) >> (num_g_bits + num_b_bits + num_r_bits - 8); | |
2619 lineG[i] = (signed int)(g_mask & *line_pictute_data) >> (num_b_bits + num_g_bits - 8); | |
2620 lineB[i] = (b_mask & *line_pictute_data) << (8 - num_b_bits); | |
2131 | 2621 line_pictute_data += 1; |
2128 | 2622 } |
2623 test_byte = 1; | |
2131 | 2624 for ( int i = 0; (signed int)i < image_width; i += test_byte ) |
2128 | 2625 { |
2626 unsigned char pic_byte = lineRGB[i]; | |
2627 for ( test_byte; test_byte < 63; ++test_byte )// ðàñ÷¸ò êîëè÷åñòâà îäèíàêîâûõ öâåòîâ | |
0 | 2628 { |
2128 | 2629 v12 = i + test_byte; |
2630 if ( lineRGB[v12] != pic_byte ) | |
2127 | 2631 break; |
2128 | 2632 if ( !(v12 % pitch) ) |
2127 | 2633 break; |
0 | 2634 } |
2128 | 2635 if ( i + test_byte > image_width ) |
2636 test_byte = 3 * pitch - i; | |
2637 if ( test_byte > 1 || pic_byte >= 0xC0 ) | |
0 | 2638 { |
2128 | 2639 v43 = test_byte | 0xC0;//òåñò-áàéò îáúåäèíåíèÿ |
2640 fwrite(&v43, 1, 1, pOutFile); | |
0 | 2641 } |
2128 | 2642 fwrite(&pic_byte, 1, 1, pOutFile); |
2643 } | |
2644 v9 += width; | |
2131 | 2645 } |
2128 | 2646 free(lineRGB); |
2155 | 2647 fclose(pOutFile); |
2648 } | |
0 | 2649 } |
2650 | |
2651 //----- (0049FBCD) -------------------------------------------------------- | |
2652 void Render::ClearTarget(unsigned int uColor) | |
2653 { | |
2154 | 2654 //if (pRenderD3D) |
0 | 2655 { |
2069 | 2656 if (using_software_screen_buffer) |
0 | 2657 pRenderD3D->ClearTarget(true, uColor, false, 0.0); |
2658 } | |
2154 | 2659 //else |
2660 //memset32(pTargetSurface, uColor, field_10 * field_14 / 2); | |
0 | 2661 } |
2662 | |
2663 | |
2664 //----- (0049FC37) -------------------------------------------------------- | |
2665 void Render::Present() | |
2666 { | |
2217 | 2667 //struct tagRECT Rect; // [sp+8h] [bp-28h]@11 |
2668 //RECT a4; // [sp+18h] [bp-18h]@11 | |
2669 //struct tagPOINT Point; // [sp+28h] [bp-8h]@11 | |
2670 | |
2069 | 2671 if ( !pRenderer->pRenderD3D || this->using_software_screen_buffer ) |
0 | 2672 { |
2673 this->pBeforePresentFunction(); | |
2217 | 2674 if ( this->pRenderD3D ) |
2675 { | |
2676 if ( this->using_software_screen_buffer ) | |
0 | 2677 pRenderD3D->Present(false); |
2217 | 2678 } |
2679 else | |
2680 __debugbreak(); // no sr | |
1802 | 2681 /*{ |
2217 | 2682 if ( this->bWindowMode ) |
0 | 2683 { |
2684 RestoreFrontBuffer(); | |
2217 | 2685 GetClientRect(this->hWnd, &Rect); |
0 | 2686 Point.y = 0; |
2687 Point.x = 0; | |
2217 | 2688 ClientToScreen(this->hWnd, &Point); |
0 | 2689 OffsetRect(&Rect, Point.x, Point.y); |
2690 a4.top = 0; | |
2691 a4.bottom = 480; | |
2692 a4.left = 0; | |
2693 a4.right = 640; | |
2694 PresentRect(&Rect, &a4); | |
2695 } | |
2696 else | |
2697 { | |
2698 RestoreFrontBuffer(); | |
2699 a4.top = 0; | |
2700 a4.bottom = 480; | |
2701 a4.left = 0; | |
2702 a4.right = 640; | |
2703 BltBackToFontFast(0, 0, &a4); | |
2704 } | |
1802 | 2705 }*/ |
0 | 2706 } |
2707 } | |
2708 | |
2709 //----- (0049FD3A) -------------------------------------------------------- | |
2154 | 2710 void Render::_49FD3A_fullscreen() |
0 | 2711 { |
2712 Render *v2; // esi@1 | |
2713 IDirectDrawSurface4 *v3; // eax@6 | |
2714 IDirectDrawSurface4 *v4; // ST0C_4@6 | |
2715 RECT v5; // [sp+8h] [bp-10h]@6 | |
2716 | |
1980 | 2717 Render* a1 = this; |
0 | 2718 v2 = a1; |
2719 if ( a1->pRenderD3D ) | |
2720 { | |
2721 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST) | |
2722 pFrontBuffer4->Restore(); | |
2723 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST) | |
2724 pBackBuffer4->Restore(); | |
2725 v3 = v2->pBackBuffer4; | |
2726 v4 = v2->pFrontBuffer4; | |
2727 v5.top = 0; | |
2215
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2728 v5.bottom = window->GetHeight(); |
0 | 2729 v5.left = 0; |
2215
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fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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2730 v5.right = window->GetWidth(); |
0 | 2731 v3->BltFast(0, 0, v4, &v5, 16u); |
2732 } | |
2733 } | |
2734 | |
2735 //----- (0049FDBF) -------------------------------------------------------- | |
2736 void Render::CreateZBuffer() | |
2737 { | |
2738 if (!pDefaultZBuffer) | |
2739 { | |
2740 pDefaultZBuffer = pActiveZBuffer = nullptr; | |
1583 | 2741 pDefaultZBuffer = pActiveZBuffer = (int *)malloc(0x12C000); |
871 | 2742 memset32(pActiveZBuffer, 0xFFFF0000, 0x4B000u); // // inlined Render::ClearActiveZBuffer (mm8::004A085B) |
0 | 2743 } |
2744 } | |
2745 | |
2746 //----- (0049FE05) -------------------------------------------------------- | |
2747 void Render::Release() | |
2748 { | |
2749 Render *v1; // esi@1 | |
1802 | 2750 //RenderD3D *v2; // ecx@1 |
2751 //char v3; // zf@4 | |
2752 //void *v4; // ebx@6 | |
0 | 2753 IDirectDraw *v5; // eax@10 |
2754 IDirectDrawSurface2 *v6; // eax@11 | |
2755 IDirectDrawSurface2 *v7; // eax@13 | |
2756 IDirectDrawSurface2 *v8; // eax@15 | |
2757 IDirectDraw2 *v9; // eax@17 | |
2758 IDirectDraw4 *v10; // eax@19 | |
2759 IDirectDrawSurface4 *v11; // eax@20 | |
2760 IDirectDrawSurface4 *v12; // eax@22 | |
2761 IDirectDrawSurface4 *v13; // eax@24 | |
2762 IDirectDraw4 *v14; // eax@26 | |
2763 unsigned __int16 **v15; // ebx@28 | |
2764 void **v16; // esi@29 | |
2765 | |
2766 v1 = this; | |
1802 | 2767 if (pRenderD3D) |
0 | 2768 { |
2069 | 2769 if ( v1->using_software_screen_buffer ) |
0 | 2770 { |
1802 | 2771 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2772 pRenderD3D->Present(0); |
1802 | 2773 pRenderD3D->ClearTarget(true, 0, false, 1.0); |
0 | 2774 } |
2154 | 2775 //v1->pColorKeySurface4 = 0; |
0 | 2776 v1->pBackBuffer4 = 0; |
2777 v1->pFrontBuffer4 = 0; | |
2778 v1->pDirectDraw4 = 0; | |
1802 | 2779 if (v1->pTargetSurface) |
0 | 2780 { |
2069 | 2781 delete [] v1->pTargetSurface_unaligned; |
0 | 2782 v1->pTargetSurface = 0; |
2069 | 2783 v1->pTargetSurface_unaligned = 0; |
0 | 2784 } |
1802 | 2785 if (pRenderD3D) |
0 | 2786 { |
2787 pRenderD3D->Release(); | |
1802 | 2788 delete pRenderD3D; |
2789 } | |
2790 pRenderD3D = 0; | |
0 | 2791 } |
2792 else | |
1802 | 2793 ;//__debugbreak(); // no sr |
2794 /*{ | |
0 | 2795 if ( bWinNT4_0 == 1 ) |
2796 { | |
2797 v5 = (IDirectDraw *)v1->pDirectDraw2; | |
2798 if ( !v5 ) | |
2799 return; | |
2800 v5->SetCooperativeLevel(v1->hWnd, 8u); | |
2801 v1->pDirectDraw2->FlipToGDISurface(); | |
2802 v6 = v1->pSomeSurface2; | |
2803 if ( v6 ) | |
2804 { | |
2805 v6->Release(); | |
2806 v1->pSomeSurface2 = 0; | |
2807 } | |
2808 v7 = v1->pBackBuffer2; | |
2809 if ( v7 ) | |
2810 { | |
2811 v7->Release(); | |
2812 v1->pBackBuffer2 = 0; | |
2813 } | |
2814 v8 = v1->pFrontBuffer2; | |
2815 if ( v8 ) | |
2816 { | |
2817 v8->Release(); | |
2818 v1->pFrontBuffer2 = 0; | |
2819 } | |
2820 v9 = v1->pDirectDraw2; | |
2821 if ( v9 ) | |
2822 { | |
2823 v9->Release(); | |
2824 v1->pDirectDraw2 = 0; | |
2825 } | |
2826 } | |
2827 else | |
2828 { | |
2829 v10 = v1->pDirectDraw4; | |
2830 if ( !v10 ) | |
2831 return; | |
2832 v10->SetCooperativeLevel(v1->hWnd, 1032u); | |
2833 v1->pDirectDraw4->FlipToGDISurface(); | |
2834 v11 = v1->pColorKeySurface4; | |
2835 if ( v11 ) | |
2836 { | |
2837 v11->Release(); | |
2838 v1->pColorKeySurface4 = 0; | |
2839 } | |
2840 v12 = v1->pBackBuffer4; | |
2841 if ( v12 ) | |
2842 { | |
2843 v12->Release(); | |
2844 v1->pBackBuffer4 = 0; | |
2845 } | |
2846 v13 = v1->pFrontBuffer4; | |
2847 if ( v13 ) | |
2848 { | |
2849 v13->Release(); | |
2850 v1->pFrontBuffer4 = 0; | |
2851 } | |
2852 v14 = v1->pDirectDraw4; | |
2853 if ( v14 ) | |
2854 { | |
2855 v14->Release(); | |
2856 v1->pDirectDraw4 = 0; | |
2857 } | |
2858 } | |
2859 v15 = &v1->pTargetSurface; | |
2860 if ( v1->pTargetSurface ) | |
2861 { | |
2862 v16 = (void **)&v1->ptr_400E8; | |
2863 free(*v16); | |
2864 *v15 = 0; | |
2865 *v16 = 0; | |
2866 } | |
1802 | 2867 }*/ |
0 | 2868 } |
2869 | |
2152 | 2870 |
2871 | |
2872 | |
2873 void Present32(unsigned __int32 *src, unsigned int src_pitch, | |
2874 unsigned __int32 *dst, unsigned int dst_pitch) | |
2875 { | |
2876 for (uint y = 0; y < 8; ++y) | |
2877 memcpy(dst + y * dst_pitch, | |
2878 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2879 | |
2880 for (uint y = 8; y < 352; ++y) | |
2881 { | |
2882 memcpy(dst + y * dst_pitch, | |
2883 src + y * src_pitch, 8 * sizeof(__int32)); | |
2884 memcpy(dst + 8 + game_viewport_width + y * dst_pitch, | |
2885 src + 8 + game_viewport_width + y * src_pitch, 174/*172*/ * sizeof(__int32)); | |
2886 } | |
2887 | |
2888 for (uint y = 352; y < 480; ++y) | |
2889 memcpy(dst + y * dst_pitch, | |
2890 src + y * src_pitch, src_pitch * sizeof(__int32)); | |
2891 | |
2892 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
2893 { | |
2894 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
2895 { | |
2896 //if (src[x + y * src_pitch] != (pRenderer->uTargetGMask | pRenderer->uTargetBMask)) | |
2155 | 2897 if (src[x + y * src_pitch] != 0xFF00FCF8) // FFF8FCF8 = Color32(Color16(g_mask | b_mask)) |
2152 | 2898 dst[x + y * dst_pitch] = src[x + y * src_pitch]; |
2899 } | |
2900 } | |
2901 } | |
2902 | |
2903 //----- (004A597D) -------------------------------------------------------- | |
2904 void Present_NoColorKey() | |
2905 { | |
2906 //unsigned __int16 *v0; // eax@4 | |
2907 unsigned __int16 *v1; // esi@4 | |
2908 void *v2; // edi@4 | |
2909 //signed int v4; // ebx@4 | |
2910 //signed int v5; // ebx@6 | |
2911 //void *v6; // edi@7 | |
2912 //const void *v7; // esi@7 | |
2913 signed int v8; // ebx@8 | |
2914 int v9; // eax@10 | |
2915 unsigned int v10; // esi@10 | |
2916 unsigned __int32 v11; // edi@10 | |
2917 //int v12; // ecx@10 | |
2918 unsigned int v13; // ebx@10 | |
2919 int v14; // eax@11 | |
2920 int v15; // eax@13 | |
2921 int v16; // eax@14 | |
2922 int v17; // eax@16 | |
2923 HRESULT v18; // eax@22 | |
2924 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-98h]@3 | |
2925 //int v20; // [sp+88h] [bp-1Ch]@10 | |
2926 int v21; // [sp+8Ch] [bp-18h]@10 | |
2927 __int32 v22; // [sp+90h] [bp-14h]@10 | |
2928 //unsigned __int32 v23; // [sp+94h] [bp-10h]@10 | |
2929 unsigned int v24; // [sp+98h] [bp-Ch]@4 | |
2930 //unsigned int _this; // [sp+9Ch] [bp-8h]@10 | |
2931 //LPVOID v26; // [sp+A0h] [bp-4h]@4 | |
2932 | |
2933 int r_mask = 0xF800; | |
2934 int g_mask = 0x7E0; | |
2935 int b_mask = 0x1F; | |
2936 | |
2937 if ( !pRenderer->uNumSceneBegins ) | |
2938 { | |
2154 | 2939 //if ( pRenderer->using_software_screen_buffer ) |
2940 //{ | |
2152 | 2941 memset(&Dst, 0, 0x7Cu); |
2942 Dst.dwSize = 124; | |
2943 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
2944 { | |
2945 //v26 = Dst.lpSurface; | |
2946 //pRenderer->pCurrentlyLockedSurfaceDataPtr = (unsigned __int16 *)Dst.lpSurface; | |
2947 v24 = g_mask | b_mask | ((g_mask | b_mask) << 16); | |
2948 //pRenderer->pCurrentlyLockedSoftSurface = pRenderer->pTargetSurface; | |
2949 //pRenderer->uCurrentlyLockedSurfacePitch = Dst.lPitch; | |
2950 //v1 = pRenderer->pTargetSurface; | |
2951 v2 = Dst.lpSurface; | |
2952 | |
2953 | |
2954 /*for (uint y = 0; y < 480; ++y) | |
2955 { | |
2956 auto pDst = (unsigned short *)((char *)Dst.lpSurface + y * Dst.lPitch); | |
2957 for (uint x = 0; x < 640; ++x) | |
2958 pDst[x] = pRenderer->uTargetRMask | pRenderer->uTargetBMask; | |
2959 }*/ | |
2960 | |
2961 if (!FORCE_16_BITS) | |
2962 Present32((unsigned __int32 *)pRenderer->pTargetSurface, pRenderer->uTargetSurfacePitch, (unsigned __int32 *)Dst.lpSurface, Dst.lPitch / 4); | |
2963 else | |
2964 { | |
2965 ushort* pSrc = (unsigned short *)pRenderer->pTargetSurface; | |
2966 short* pDst = (__int16 *)Dst.lpSurface; | |
2967 | |
2968 for (uint y = 0; y < 8; ++y) | |
2969 memcpy(pDst + y * Dst.lPitch / 2, | |
2970 | |
2215
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|
2971 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
2152 | 2972 |
2973 for (uint y = 8; y < 352; ++y) | |
2974 { | |
2975 memcpy(pDst + y * Dst.lPitch / 2, | |
2215
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|
2976 pSrc + y * window->GetWidth(), 8 * sizeof(__int16)); |
2152 | 2977 memcpy(pDst + 8 + game_viewport_width/*462*/ + y * Dst.lPitch / 2, |
2215
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|
2978 pSrc + 8 + game_viewport_width/*462*/ + y * window->GetWidth(), 174/*172*/ * sizeof(__int16)); |
2152 | 2979 } |
2980 | |
2215
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diff
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|
2981 for (uint y = 352; y < window->GetHeight(); ++y) |
2152 | 2982 memcpy(pDst + y * Dst.lPitch / 2, |
2215
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|
2983 pSrc + y * window->GetWidth(), window->GetWidth() * sizeof(__int16)); |
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|
2984 |
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2985 |
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2986 ushort* pSrc_x1y1 = pSrc + window->GetWidth() * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; |
2152 | 2987 //_this = (unsigned int)&pSrc[2 * (((signed int)pViewport->uViewportX >> 1) + 320 * pViewport->uViewportY)]; |
2988 short* pDst_x1y1 = pDst + Dst.lPitch * pViewport->uViewportTL_Y + pViewport->uViewportTL_X; | |
2989 //v23 = (unsigned __int32)((char *)v26 + 4 * (((signed int)pViewport->uViewportX >> 1) + (Dst.lPitch >> 2) * pViewport->uViewportY)); | |
2990 v9 = ((signed int)pViewport->uViewportTL_X >> 1) - ((signed int)pViewport->uViewportBR_X >> 1); | |
2991 //v20 = ((signed int)pViewport->uViewportZ >> 1) - ((signed int)pViewport->uViewportX >> 1); | |
2992 v22 = 4 * ((Dst.lPitch / 4) + v9); | |
2993 v21 = 4 * v9 + 1280; | |
2994 | |
2995 //auto uNumLines = pViewport->uViewportW - pViewport->uViewportY + 1; | |
2996 //v26 = (LPVOID)(pViewport->uViewportW - pViewport->uViewportY + 1); | |
2997 v10 = (int)pSrc_x1y1; | |
2998 v11 = (int)pDst_x1y1; | |
2999 int uHalfWidth = (pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2; | |
3000 v13 = v24; | |
3001 | |
3002 for (uint y = pViewport->uViewportTL_Y; y < pViewport->uViewportBR_Y + 1; ++y) | |
3003 { | |
3004 //memcpy(pDst + pViewport->uViewportX + y * Dst.lPitch / 2, | |
3005 // pSrc + pViewport->uViewportX + y * 640, (pViewport->uViewportZ - pViewport->uViewportX) * sizeof(__int16)); | |
3006 for (uint x = pViewport->uViewportTL_X; x < pViewport->uViewportBR_X; ++x) | |
3007 { | |
2215
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|
3008 if (pSrc[y * window->GetWidth() + x] != (g_mask | b_mask)) |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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diff
changeset
|
3009 pDst[y * Dst.lPitch / 2 + x] = pSrc[y * window->GetWidth() + x]; |
2152 | 3010 } |
3011 } | |
3012 } | |
3013 | |
3014 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3015 | |
3016 /* while ( 1 ) | |
3017 { | |
3018 while ( 1 ) | |
3019 { | |
3020 v14 = *(int *)v10; | |
3021 v10 += 4; | |
3022 if ( v14 == v13 ) | |
3023 break; | |
3024 if ( (short)v14 == (short)v13 ) | |
3025 { | |
3026 *(int *)v11 = *(int *)v11 & 0xFFFF | v14 & 0xFFFF0000; | |
3027 v11 += 4; | |
3028 --uHalfWidth; | |
3029 if ( !uHalfWidth ) | |
3030 goto LABEL_21; | |
3031 } | |
3032 else | |
3033 { | |
3034 v15 = __ROL__(v14, 16); | |
3035 if ( (short)v15 == (short)v13 ) | |
3036 { | |
3037 v17 = __ROR__(v15, 16); | |
3038 *(int *)v11 = *(int *)v11 & 0xFFFF0000 | (unsigned __int16)v17; | |
3039 v11 += 4; | |
3040 --uHalfWidth; | |
3041 if ( !uHalfWidth ) | |
3042 goto LABEL_21; | |
3043 } | |
3044 else | |
3045 { | |
3046 v16 = __ROR__(v15, 16); | |
3047 *(int *)v11 = v16; | |
3048 v11 += 4; | |
3049 --uHalfWidth; | |
3050 if ( !uHalfWidth ) | |
3051 goto LABEL_21; | |
3052 } | |
3053 } | |
3054 } | |
3055 v11 += 4; | |
3056 --uHalfWidth; | |
3057 if ( !uHalfWidth ) | |
3058 { | |
3059 LABEL_21: | |
3060 v10 += v21; | |
3061 v11 += v22; | |
3062 uHalfWidth = v20; | |
3063 if ( !--uNumLines ) | |
3064 { | |
3065 ErrD3D(pRenderer->pBackBuffer4->Unlock(0)); | |
3066 return; | |
3067 } | |
3068 } | |
3069 }*/ | |
3070 } | |
2154 | 3071 //} |
3072 } | |
3073 } | |
3074 | |
0 | 3075 |
3076 //----- (0049FFFB) -------------------------------------------------------- | |
1802 | 3077 bool Render::InitializeFullscreen() |
0 | 3078 { |
3079 //Render *v2; // esi@1 | |
3080 //HWND v3; // ebx@1 | |
3081 //void *v4; // eax@2 | |
3082 //RenderD3D *v5; // eax@3 | |
3083 unsigned int v6; // edx@5 | |
3084 RenderD3D__DevInfo *v7; // ecx@5 | |
3085 bool v8; // eax@6 | |
3086 RenderD3D *v9; // ecx@13 | |
3087 unsigned int v10; // eax@13 | |
3088 RenderD3D *v11; // eax@25 | |
3089 HRESULT v12; // eax@25 | |
3090 int v13; // ecx@25 | |
3091 int v14; // eax@27 | |
3092 signed int v15; // ebx@31 | |
2069 | 3093 //bool v16; // eax@35 |
3094 //char v17; // zf@35 | |
0 | 3095 IDirectDraw4 *v18; // eax@38 |
3096 HRESULT v19; // eax@38 | |
2069 | 3097 //int *v20; // eax@39 |
0 | 3098 int *v22; // eax@42 |
3099 int v23; // ecx@42 | |
3100 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25 | |
3101 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40 | |
3102 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25 | |
3103 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38 | |
3104 void *v28; // [sp+2FCh] [bp-10h]@2 | |
3105 int v29; // [sp+308h] [bp-4h]@2 | |
3106 | |
2069 | 3107 __debugbreak(); // Nomad |
3108 | |
0 | 3109 //v2 = this; |
2069 | 3110 this->using_software_screen_buffer = 0; |
2154 | 3111 //this->pColorKeySurface4 = 0; |
0 | 3112 this->pBackBuffer4 = 0; |
3113 this->pFrontBuffer4 = 0; | |
3114 this->pDirectDraw4 = 0; | |
2069 | 3115 //this->bColorKeySupported = 0; |
0 | 3116 Release(); |
3117 //v3 = hWnd; | |
1802 | 3118 this->window = window; |
0 | 3119 CreateZBuffer(); |
1802 | 3120 |
3121 /*if (!bUserDirect3D) | |
3122 { | |
3123 CreateDirectDraw(); | |
3124 SetDirectDrawCooperationMode(hWnd, 1); | |
3125 SetDirectDrawDisplayMode(640u, 480u, 16u); | |
3126 CreateDirectDrawPrimarySurface(); | |
3127 v15 = 1; | |
3128 } | |
3129 else | |
3130 {*/ | |
0 | 3131 pRenderD3D = new RenderD3D; |
3132 v28 = pRenderD3D; | |
3133 v6 = uDesiredDirect3DDevice; | |
3134 v29 = -1; | |
3135 v7 = pRenderD3D->pAvailableDevices; | |
3136 if ( v7[v6].bIsDeviceCompatible ) | |
3137 { | |
2069 | 3138 v8 = pRenderD3D->CreateDevice(v6, /*0*/true, window); |
0 | 3139 } |
3140 else | |
3141 { | |
3142 if ( v7[1].bIsDeviceCompatible ) | |
3143 { | |
2069 | 3144 v8 = pRenderD3D->CreateDevice(1, /*0*/true, window); |
0 | 3145 } |
3146 else | |
3147 { | |
3148 if ( !v7->bIsDeviceCompatible ) | |
1545 | 3149 Error("There aren't any D3D devices to create."); |
3150 | |
2069 | 3151 v8 = pRenderD3D->CreateDevice(0, /*0*/true, window); |
0 | 3152 } |
3153 } | |
3154 if ( !v8 ) | |
1545 | 3155 Error("D3Drend->Init failed."); |
3156 | |
0 | 3157 v9 = pRenderD3D; |
3158 pBackBuffer4 = v9->pBackBuffer; | |
3159 pFrontBuffer4 = v9->pFrontBuffer; | |
3160 pDirectDraw4 = v9->pHost; | |
3161 v10 = pRenderD3D->GetDeviceCaps(); | |
3162 if ( v10 & 1 ) | |
3163 { | |
3164 if ( pRenderD3D ) | |
3165 { | |
3166 pRenderD3D->Release(); | |
3167 delete pRenderD3D; | |
3168 } | |
3169 pRenderD3D = 0; | |
3170 pBackBuffer4 = 0; | |
3171 pFrontBuffer4 = 0; | |
3172 pDirectDraw4 = 0; | |
1545 | 3173 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3174 } |
3175 if ( v10 & 0x3E ) | |
3176 { | |
3177 if ( pRenderD3D ) | |
3178 { | |
3179 pRenderD3D->Release(); | |
3180 delete pRenderD3D; | |
3181 } | |
2154 | 3182 //pColorKeySurface4 = 0; |
0 | 3183 pRenderD3D = 0; |
3184 pBackBuffer4 = 0; | |
3185 pFrontBuffer4 = 0; | |
3186 pDirectDraw4 = 0; | |
1545 | 3187 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3188 } |
3189 if ( (v10 & 0x80u) != 0 ) | |
3190 { | |
3191 if ( pRenderD3D ) | |
3192 { | |
3193 pRenderD3D->Release(); | |
3194 delete pRenderD3D; | |
3195 } | |
3196 pRenderD3D = 0; | |
3197 pBackBuffer4 = 0; | |
3198 pFrontBuffer4 = 0; | |
3199 pDirectDraw4 = 0; | |
1545 | 3200 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3201 } |
2154 | 3202 //LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1; |
0 | 3203 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3204 memset(&halCaps, 0, 0xFCu); | |
3205 halCaps.dwSize = 252; | |
3206 memset(&refCaps, 0, 0xFCu); | |
3207 v11 = pRenderD3D; | |
3208 refCaps.dwSize = 252; | |
3209 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps)); | |
3210 v13 = halCaps.dwMinTextureWidth; | |
3211 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight ) | |
3212 v13 = halCaps.dwMinTextureHeight; | |
3213 v14 = halCaps.dwMaxTextureWidth; | |
3214 uMinDeviceTextureDim = v13; | |
3215 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight ) | |
3216 v14 = halCaps.dwMaxTextureHeight; | |
3217 uMaxDeviceTextureDim = v14; | |
3218 if ( (unsigned int)v13 < 4 ) | |
3219 uMinDeviceTextureDim = 4; | |
3220 v15 = 1; | |
3221 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true)); | |
3222 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true)); | |
2154 | 3223 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2)); |
0 | 3224 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false)); |
3225 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false)); | |
3226 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false)); | |
2154 | 3227 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1)); |
3228 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2)); | |
3229 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2)); | |
3230 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3)); | |
3231 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2)); | |
0 | 3232 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); |
2154 | 3233 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2)); |
3234 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2)); | |
0 | 3235 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); |
2154 | 3236 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4)); |
1802 | 3237 //} |
2069 | 3238 ddpfPrimarySuface.dwSize = 32; |
3239 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3240 ParseTargetPixelFormat(); |
2069 | 3241 |
3242 if (!pRenderD3D) | |
3243 { | |
3244 __debugbreak(); | |
3245 pBeforePresentFunction = 0;//nullsub_1; | |
3246 } | |
3247 //else | |
3248 //{ | |
3249 /*v16 = IsColorKeySupported(pDirectDraw4); | |
0 | 3250 v17 = uAcquiredDirect3DDevice == v15; |
3251 bColorKeySupported = v16; | |
3252 if ( !v17 ) | |
3253 bColorKeySupported = 0; | |
3254 if ( bColorKeySupported ) | |
3255 { | |
3256 memset(&ddsd2, 0, 0x7Cu); | |
3257 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; | |
3258 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3259 v18 = pDirectDraw4; | |
3260 ddsd2.dwSize = 124; | |
3261 ddsd2.dwFlags = 65543; | |
3262 ddsd2.ddsCaps.dwCaps = 2112; | |
3263 ddsd2.dwWidth = 640; | |
3264 ddsd2.dwHeight = 480; | |
3265 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
3266 pBeforePresentFunction = Present_ColorKey; | |
3267 } | |
2069 | 3268 else*/ |
0 | 3269 { |
3270 pTargetSurface = 0; | |
2069 | 3271 pTargetSurface_unaligned = 0; |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3272 pTargetSurface_unaligned = (unsigned int *)malloc(window->GetWidth() * window->GetHeight() * 2 + 32); |
2069 | 3273 if ( !pTargetSurface_unaligned |
0 | 3274 || (memset(&pDesc, 0, 0x7Cu), |
3275 pDesc.dwSize = 124, | |
3276 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) ) | |
3277 return 0; | |
3278 pBackBuffer4->Unlock(0); | |
2069 | 3279 v22 = (int *)pTargetSurface_unaligned + 4; |
0 | 3280 v23 = (unsigned int)pDesc.lpSurface & 7; |
3281 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
3282 uTargetSurfacePitch = window->GetWidth(); |
0 | 3283 pBeforePresentFunction = Present_NoColorKey; |
3284 v15 = 1; | |
2069 | 3285 pTargetSurface = (unsigned __int32 *)((char *)v22 + 2 * v23); |
3286 } | |
3287 using_software_screen_buffer = v15; | |
3288 //} | |
0 | 3289 bWindowMode = 0; |
3290 pParty->uFlags |= 2u; | |
2151 | 3291 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
3292 return v15 != 0; |
0 | 3293 } |
3294 | |
3295 //----- (004A05F3) -------------------------------------------------------- | |
1802 | 3296 bool Render::SwitchToWindow() |
0 | 3297 { |
3298 //Render *v2; // esi@1 | |
3299 //void *v3; // eax@2 | |
3300 //RenderD3D *v4; // eax@3 | |
3301 //unsigned int v5; // edx@5 | |
3302 //RenderD3D__DevInfo *v6; // ecx@5 | |
3303 bool v7; // eax@7 | |
3304 //RenderD3D *v8; // ecx@12 | |
3305 unsigned int v9; // eax@12 | |
3306 RenderD3D *v10; // eax@24 | |
3307 HRESULT v11; // eax@24 | |
3308 int v12; // eax@24 | |
3309 int v13; // eax@26 | |
2069 | 3310 //bool v14; // eax@32 |
3311 //char v15; // zf@32 | |
0 | 3312 IDirectDraw4 *v16; // eax@35 |
3313 HRESULT v17; // eax@35 | |
2069 | 3314 //int *v18; // eax@36 |
0 | 3315 int *v19; // edx@38 |
3316 int v20; // eax@38 | |
3317 unsigned int v21; // ecx@38 | |
3318 int v22; // eax@41 | |
3319 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24 | |
3320 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37 | |
3321 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24 | |
3322 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35 | |
3323 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2 | |
3324 int v29; // [sp+308h] [bp-4h]@2 | |
3325 | |
2069 | 3326 pParty->uFlags |= PARTY_FLAGS_1_0002; |
2151 | 3327 pViewport->SetFOV(flt_6BE3A0 * 65536.0f); |
2069 | 3328 using_software_screen_buffer = 0; |
0 | 3329 Release(); |
2154 | 3330 //pColorKeySurface4 = 0; |
0 | 3331 pBackBuffer4 = 0; |
3332 pFrontBuffer4 = 0; | |
3333 pDirectDraw4 = 0; | |
2069 | 3334 //bColorKeySupported = 0; |
0 | 3335 CreateZBuffer(); |
1802 | 3336 /*if (!bUserDirect3D) |
3337 { | |
3338 CreateDirectDraw(); | |
3339 SetDirectDrawCooperationMode(hWnd, 0); | |
3340 field_4004C = 1; | |
3341 CreateFrontBuffer(); | |
3342 CreateClipper(hWnd); | |
3343 CreateBackBuffer(); | |
3344 field_40030 = 0; | |
3345 field_18_locked_pitch = 0; | |
3346 } | |
3347 else | |
3348 {*/ | |
1631 | 3349 /*v3 = malloc(0x148u); |
0 | 3350 thisa = (RenderD3D *)v3; |
3351 v29 = 0; | |
3352 if ( v3 ) | |
3353 v4 = RenderD3D::RenderD3D((RenderD3D *)v3); | |
3354 else | |
3355 v4 = 0;*/ | |
3356 pRenderD3D = new RenderD3D; | |
3357 //v4 = pRenderD3D; | |
3358 //v5 = uDesiredDirect3DDevice; | |
3359 v29 = -1; | |
3360 //v6 = pRenderD3D->pAvailableDevices; | |
3361 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible && | |
3362 uDesiredDirect3DDevice != 1 ) | |
3363 { | |
2069 | 3364 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, true, window); |
0 | 3365 } |
3366 else | |
3367 { | |
3368 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible ) | |
1545 | 3369 Error("There aren't any D3D devices to init."); |
3370 | |
2069 | 3371 v7 = pRenderD3D->CreateDevice(0, true, window); |
0 | 3372 } |
3373 if ( !v7 ) | |
1545 | 3374 Error("D3Drend->Init failed."); |
0 | 3375 |
3376 //v8 = pRenderD3D; | |
2154 | 3377 //pColorKeySurface4 = 0; |
0 | 3378 pBackBuffer4 = pRenderD3D->pBackBuffer; |
3379 pFrontBuffer4 = pRenderD3D->pFrontBuffer; | |
3380 pDirectDraw4 = pRenderD3D->pHost; | |
3381 v9 = pRenderD3D->GetDeviceCaps(); | |
3382 if ( v9 & 1 ) | |
3383 { | |
3384 if (pRenderD3D) | |
3385 { | |
3386 pRenderD3D->Release(); | |
3387 delete pRenderD3D; | |
3388 } | |
3389 pRenderD3D = 0; | |
3390 pBackBuffer4 = 0; | |
3391 pFrontBuffer4 = 0; | |
3392 pDirectDraw4 = 0; | |
1545 | 3393 Error("Direct3D renderer: The device failed to return capabilities."); |
0 | 3394 } |
3395 if ( v9 & 0x3E ) | |
3396 { | |
3397 if (pRenderD3D) | |
3398 { | |
3399 pRenderD3D->Release(); | |
3400 delete pRenderD3D; | |
3401 } | |
2154 | 3402 //pColorKeySurface4 = 0; |
0 | 3403 pRenderD3D = 0; |
3404 pBackBuffer4 = 0; | |
3405 pFrontBuffer4 = 0; | |
3406 pDirectDraw4 = 0; | |
1545 | 3407 Error("Direct3D renderer: The device doesn't support the necessary alpha blending modes."); |
0 | 3408 } |
2154 | 3409 if (v9 & 0x80) |
0 | 3410 { |
3411 if (pRenderD3D) | |
3412 { | |
3413 pRenderD3D->Release(); | |
3414 delete pRenderD3D; | |
3415 } | |
3416 pRenderD3D = 0; | |
3417 pBackBuffer4 = 0; | |
3418 pFrontBuffer4 = 0; | |
3419 pDirectDraw4 = 0; | |
1545 | 3420 Error("Direct3D renderer: The device doesn't support non-square textures."); |
0 | 3421 } |
2154 | 3422 //LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1; |
0 | 3423 bRequiredTextureStagesAvailable = CheckTextureStages(); |
3424 memset(&halCaps, 0, 0xFCu); | |
3425 halCaps.dwSize = 252; | |
3426 memset(&refCaps, 0, 0xFCu); | |
3427 //v10 = v2->pRenderD3D; | |
3428 refCaps.dwSize = 252; | |
3429 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps)); | |
3430 v12 = halCaps.dwMinTextureWidth; | |
2069 | 3431 if ( (unsigned int)halCaps.dwMinTextureWidth > halCaps.dwMinTextureHeight ) |
0 | 3432 v12 = halCaps.dwMinTextureHeight; |
3433 uMinDeviceTextureDim = v12; | |
3434 v13 = halCaps.dwMaxTextureWidth; | |
3435 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight ) | |
3436 v13 = halCaps.dwMaxTextureHeight; | |
3437 uMaxDeviceTextureDim = v13; | |
3438 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u)); | |
3439 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u)); | |
3440 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u)); | |
3441 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0)); | |
3442 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0)); | |
3443 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u)); | |
3444 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u)); | |
3445 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u)); | |
3446 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u)); | |
3447 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u)); | |
3448 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0)); | |
3449 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u)); | |
3450 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u)); | |
3451 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0)); | |
3452 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u)); | |
1802 | 3453 //} |
3454 | |
2069 | 3455 ddpfPrimarySuface.dwSize = 32; |
3456 GetTargetPixelFormat(&ddpfPrimarySuface); | |
0 | 3457 ParseTargetPixelFormat(); |
2069 | 3458 |
0 | 3459 if ( !pRenderD3D ) |
3460 { | |
2069 | 3461 __debugbreak(); |
3462 //pBeforePresentFunction = 0;//nullsub_1; | |
3463 //goto LABEL_47; | |
3464 } | |
3465 /*v14 = IsColorKeySupported(pDirectDraw4); | |
0 | 3466 v15 = uAcquiredDirect3DDevice == 1; |
3467 bColorKeySupported = v14; | |
3468 if ( !v15 ) | |
2069 | 3469 bColorKeySupported = 0;*/ |
3470 //if ( bColorKeySupported ) | |
3471 if (false) | |
3472 { | |
3473 /*memset(&ddsd2, 0, 0x7Cu); | |
0 | 3474 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask; |
3475 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue; | |
3476 v16 = pDirectDraw4; | |
3477 ddsd2.dwSize = 124; | |
3478 ddsd2.dwFlags = 65543; | |
3479 ddsd2.ddsCaps.dwCaps = 2112; | |
3480 ddsd2.dwWidth = 640; | |
3481 ddsd2.dwHeight = 480; | |
3482 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0)); | |
2069 | 3483 pBeforePresentFunction = Present_ColorKey;*/ |
0 | 3484 LABEL_45: |
2069 | 3485 using_software_screen_buffer = 1; |
3486 //LABEL_47: | |
0 | 3487 bWindowMode = 1; |
1802 | 3488 //hWnd = hWnd; |
0 | 3489 return 0; |
3490 } | |
3491 pTargetSurface = 0; | |
2069 | 3492 pTargetSurface_unaligned = 0; |
3493 | |
3494 uint num_pixels = window->GetWidth() * window->GetHeight(); | |
3495 pTargetSurface_unaligned = new unsigned int[num_pixels]; | |
3496 | |
3497 if (!pTargetSurface_unaligned) | |
3498 return false; | |
3499 | |
3500 memset(&pDesc, 0, 0x7Cu); | |
3501 pDesc.dwSize = 124; | |
3502 if (!pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, DDLOCK_WAIT)) | |
3503 { | |
3504 delete [] pTargetSurface_unaligned; | |
3505 return false; | |
3506 } | |
3507 | |
3508 memset32(pTargetSurface_unaligned, -1, num_pixels); | |
3509 | |
3510 | |
0 | 3511 pRenderer->pBackBuffer4->Unlock(0); |
2069 | 3512 /*v19 = pTargetSurface_unaligned; |
0 | 3513 v20 = (unsigned int)pDesc.lpSurface & 7; |
3514 v21 = (unsigned int)ptr_400E8 & 7; | |
3515 if ( v21 == v20 ) | |
3516 { | |
3517 pTargetSurface = (unsigned __int16 *)v19; | |
3518 } | |
3519 else | |
3520 { | |
3521 if ( (signed int)v21 >= v20 ) | |
3522 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16); | |
3523 else | |
3524 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16); | |
3525 pTargetSurface = (unsigned __int16 *)v22; | |
2069 | 3526 }*/ |
3527 pTargetSurface = pTargetSurface_unaligned; | |
3528 uTargetSurfacePitch = window->GetWidth(); | |
0 | 3529 pBeforePresentFunction = Present_NoColorKey; |
3530 goto LABEL_45; | |
3531 } | |
3532 | |
2154 | 3533 |
3534 //----- (0044F2B2) -------------------------------------------------------- | |
3535 bool Render::IsGammaSupported() | |
3536 { | |
3537 bool result; // eax@3 | |
3538 HRESULT v1; // eax@4 | |
3539 | |
3540 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
3541 { | |
3542 DDCAPS halCaps; // [sp+0h] [bp-180h]@4 | |
3543 memset(&halCaps, 0, sizeof(DDCAPS)); | |
3544 halCaps.dwSize = sizeof(DDCAPS); | |
3545 | |
3546 ErrD3D(pDirectDraw4->GetCaps(&halCaps, 0)); | |
3547 return (halCaps.dwCaps2 >> 17) & 1; | |
3548 } | |
3549 /*else | |
3550 return false;*/ | |
3551 } | |
3552 | |
0 | 3553 //----- (004A0BEE) -------------------------------------------------------- |
2102 | 3554 void Render::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) |
3555 { | |
2198 | 3556 signed int lower_bound; // eax@17 |
3557 signed int left_bound; | |
0 | 3558 unsigned int v21; // edi@46 |
3559 int v22; // esi@47 | |
3560 int v23; // ebx@47 | |
3561 signed int v24; // edx@50 | |
3562 signed int v25; // esi@52 | |
3563 unsigned __int16 *v26; // ecx@52 | |
3564 int v27; // ebx@54 | |
3565 int v28; // edi@55 | |
3566 int v29; // edx@55 | |
3567 int v30; // ebx@60 | |
3568 int v31; // edx@61 | |
3569 int v32; // edi@61 | |
2198 | 3570 signed int upper_bound; // [sp+18h] [bp-4h]@28 |
0 | 3571 unsigned int uXa; // [sp+24h] [bp+8h]@49 |
3572 int uYb; // [sp+28h] [bp+Ch]@47 | |
2245 | 3573 bool left_border_x = false; |
3574 bool right_border_x = false; | |
3575 bool left_border_z = false; | |
3576 bool right_border_z = false; | |
3577 bool upper_border_y = false; | |
3578 bool bottom_border_y = false; | |
3579 bool upper_border_w = false; | |
3580 bool bottom_border_w = false; | |
3581 | |
2101 | 3582 if ( uX < this->raster_clip_x )// x âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2245 | 3583 left_border_x = true; |
2101 | 3584 if ( uX > this->raster_clip_z )// x âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2245 | 3585 right_border_x = true; |
2097 | 3586 |
2101 | 3587 if ( uZ < this->raster_clip_x )// z âûõîäèò çà ðàìêè ëåâîé ãðàíèöû |
2245 | 3588 left_border_z = true; |
2101 | 3589 if ( uZ > this->raster_clip_z )// z âûõîäèò çà ðàìêè ïðàâîé ãðàíèöû |
2245 | 3590 right_border_z = true; |
2101 | 3591 |
3592 if ( uY < this->raster_clip_y )// y âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2245 | 3593 upper_border_y = true; |
2101 | 3594 if ( uY > this->raster_clip_w )// y âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2245 | 3595 bottom_border_y = true; |
2101 | 3596 |
3597 if ( uW < this->raster_clip_y )// w âûõîäèò çà ðàìêè âåðõíåé ãðàíèöû | |
2245 | 3598 upper_border_w = true; |
2101 | 3599 if ( uW > this->raster_clip_w )// w âûõîäèò çà ðàìêè íèæíåé ãðàíèöû |
2245 | 3600 bottom_border_w = true; |
3601 | |
3602 if ( (left_border_x && left_border_z) || (right_border_x && right_border_z ) | |
3603 || (upper_border_y && upper_border_w) || (bottom_border_y && bottom_border_w)) | |
2102 | 3604 return; |
3605 | |
2245 | 3606 if ( left_border_x || left_border_z || right_border_x || right_border_z |
3607 || upper_border_y || upper_border_w || bottom_border_y || bottom_border_w) | |
3608 { | |
3609 if ( left_border_x || left_border_z )//if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )//for left (ëåâàÿ ãðàíèöà) | |
3610 { | |
3611 if ( left_border_x )//left_border = true; õ ìåíüøå ëåâîé ãðàíèöû | |
3612 { | |
3613 uY += (uW - uY) * ((this->raster_clip_x - uX) / (uZ - uX));//t = near_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
2199 | 3614 uX = this->raster_clip_x; |
3615 } | |
2245 | 3616 else if ( left_border_z )//z ìåíüøå ëåâîé ãðàíèöû |
2199 | 3617 { |
3618 uZ = this->raster_clip_x; | |
2245 | 3619 uW += (uY - uW) * ((this->raster_clip_x - uZ) / (uX - uZ)); |
3620 } | |
3621 } | |
3622 | |
3623 if ( right_border_x || right_border_z )//if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )//for right (ïðàâàÿ ãðàíèöà) | |
3624 { | |
3625 if ( right_border_x ) //right_border = true; õ áîëüøå ïðàâîé ãðàíèöû | |
3626 { | |
3627 uY += (uY - uW) * ((this->raster_clip_z - uX) / (uZ - uX)); | |
2199 | 3628 uX = this->raster_clip_z; |
0 | 3629 } |
2245 | 3630 else if ( right_border_z )//z áîëüøå ïðàâîé ãðàíèöû |
3631 { | |
3632 uW += (uW - uY) * ((this->raster_clip_z - uZ) / (uX - uZ)); | |
2199 | 3633 uZ = this->raster_clip_z; |
3634 } | |
3635 } | |
2245 | 3636 |
2199 | 3637 upper_bound = 0; |
3638 if ( uY < this->raster_clip_y ) | |
3639 upper_bound = 2; | |
3640 if ( uY > this->raster_clip_w ) | |
3641 upper_bound |= 1; | |
3642 | |
3643 lower_bound = 0; | |
3644 if ( uW < this->raster_clip_y ) | |
3645 lower_bound = 2; | |
3646 if ( uW > this->raster_clip_w ) | |
3647 lower_bound |= 1; | |
3648 | |
3649 if ( !(lower_bound & upper_bound) )//for up and down(äëÿ âåðõà è íèçà) | |
3650 { | |
3651 lower_bound ^= upper_bound; | |
3652 if ( lower_bound & 2 ) | |
3653 { | |
3654 if ( upper_bound & 2 ) | |
3655 { | |
2245 | 3656 uX += (uZ - uX) * ((this->raster_clip_y - uY) / (uW - uY)); |
2199 | 3657 uY = this->raster_clip_y; |
3658 } | |
3659 else | |
3660 { | |
2245 | 3661 uZ += (uX - uZ) * ((this->raster_clip_y - uW) / (uY - uW)); |
2199 | 3662 uW = this->raster_clip_y; |
3663 } | |
3664 } | |
3665 if ( lower_bound & 1 ) | |
3666 { | |
3667 if ( upper_bound & 1 ) | |
3668 { | |
2245 | 3669 uX += (uZ - uX) * ((this->raster_clip_w - uY) / (uW - uY)); |
2199 | 3670 uY = this->raster_clip_w; |
3671 } | |
3672 else | |
0 | 3673 { |
2245 | 3674 uZ += (uX - uZ) * ((this->raster_clip_w - uW) / (uY - uW)); |
2199 | 3675 uW = this->raster_clip_w; |
3676 } | |
3677 } | |
3678 } | |
3679 } | |
3680 v21 = pRenderer->uTargetSurfacePitch; | |
3681 if ( pRenderer->uTargetSurfacePitch ) | |
3682 { | |
3683 //v12 = uX + uY * pRenderer->uTargetSurfacePitch; | |
3684 v22 = uW - uY; | |
3685 v23 = v22; | |
3686 uYb = v22; | |
3687 if ( v22 < 0 ) | |
3688 { | |
3689 v23 = -v22; | |
3690 uYb = -v22; | |
3691 v21 = -pRenderer->uTargetSurfacePitch; | |
3692 } | |
3693 uXa = uZ - uX; | |
3694 if ((signed)(uZ - uX) >= 0) | |
3695 v24 = 1; | |
3696 else | |
3697 { | |
3698 uXa = -uXa; | |
3699 v24 = -1; | |
3700 } | |
3701 v25 = 0; | |
3702 | |
3703 v26 = (unsigned __int16 *)this->pTargetSurface; | |
3704 if ( v26 ) | |
3705 { | |
3706 if ( (signed int)uXa <= v23 )//ðèñóåì âåðòèêàëüíóþ ëèíèþ | |
3707 { | |
3708 v30 = v23 + 1; | |
3709 if ( v30 > 0 ) | |
3710 { | |
3711 v31 = 2 * v24; | |
3712 v32 = 2 * v21; | |
3713 //v12 = (int)&v26[v12]; | |
3714 int y = 0; | |
3715 int x = 0; | |
3716 for ( v30; v30; --v30 ) | |
0 | 3717 { |
2199 | 3718 v25 += uXa; |
3719 //*(short *)v12 = uColor; | |
3720 //v12 += v32; | |
3721 WritePixel16(uX + x, uY + y, uColor); | |
3722 if ( v32 >= 0 ) | |
3723 y += 1; | |
3724 else | |
3725 y -= 1; | |
3726 if ( v25 > 0 ) | |
0 | 3727 { |
2199 | 3728 v25 -= uYb; |
3729 //v12 += v31; | |
3730 if ( v31 >= 0 ) | |
2096 | 3731 x += 1; |
3732 else | |
3733 x -= 1; | |
0 | 3734 } |
3735 } | |
3736 } | |
3737 } | |
2199 | 3738 else//ðèñóåì ãîðèçîíòàëüíóþ ëèíèþ |
3739 { | |
3740 v27 = uXa + 1; | |
3741 if ( (signed int)(uXa + 1) > 0 ) | |
3742 { | |
3743 v28 = 2 * v21; | |
3744 v29 = 2 * v24; | |
3745 int y = 0; | |
3746 int x = 0; | |
3747 //v12 = (int)&v26[v12]; | |
3748 for ( v27; v27; --v27 ) | |
3749 { | |
3750 v25 += uYb; | |
3751 //*(short *)v12 = uColor; | |
3752 //v12 += v29; | |
3753 WritePixel16(uX + x, uY + y, uColor); | |
3754 if ( v29 >= 0 ) | |
3755 x += 1; | |
3756 else | |
3757 x -= 1; | |
3758 if ( v25 > (signed int)uXa ) | |
3759 { | |
3760 v25 -= uXa; | |
3761 //v12 += v28; | |
3762 if ( v28 >= 0 ) | |
3763 y += 1; | |
3764 else | |
3765 y -= 1; | |
3766 } | |
3767 } | |
3768 } | |
3769 } | |
3770 } | |
0 | 3771 } |
2102 | 3772 return; |
0 | 3773 } |
3774 | |
3775 //----- (004A0E80) -------------------------------------------------------- | |
3776 void Render::ClearZBuffer(int a2, int a3) | |
3777 { | |
2245 | 3778 memset32(this->pActiveZBuffer, -65536, 0x4B000); |
0 | 3779 } |
3780 | |
3781 //----- (004A0E97) -------------------------------------------------------- | |
709 | 3782 void Render::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
3783 { | |
3784 this->raster_clip_x = uX; | |
3785 this->raster_clip_y = uY; | |
3786 this->raster_clip_z = uZ; | |
3787 this->raster_clip_w = uW; | |
0 | 3788 } |
3789 | |
3790 //----- (004A0EB6) -------------------------------------------------------- | |
3791 void Render::ParseTargetPixelFormat() | |
3792 { | |
3793 signed int v2; // ecx@1 | |
3794 DWORD uRedMask; // edx@1 | |
3795 unsigned int uGreenMask; // esi@5 | |
3796 signed int v5; // ecx@5 | |
3797 unsigned int uBlueMask; // edx@9 | |
3798 signed int v7; // ecx@9 | |
2069 | 3799 //unsigned int v8; // ecx@13 |
0 | 3800 |
3801 v2 = 0; | |
2132 | 3802 uRedMask = this->ddpfPrimarySuface.dwRBitMask; |
3803 this->uTargetBBits = 0; | |
3804 this->uTargetGBits = 0; | |
3805 this->uTargetRBits = 0; | |
0 | 3806 do |
3807 { | |
3808 if ( (1 << v2) & uRedMask ) | |
2132 | 3809 ++this->uTargetRBits; |
0 | 3810 ++v2; |
3811 } | |
2069 | 3812 while ( v2 < 32 ); |
2132 | 3813 uGreenMask = this->ddpfPrimarySuface.dwGBitMask; |
0 | 3814 v5 = 0; |
3815 do | |
3816 { | |
3817 if ( (1 << v5) & uGreenMask ) | |
2132 | 3818 ++this->uTargetGBits; |
0 | 3819 ++v5; |
3820 } | |
2069 | 3821 while ( v5 < 32 ); |
2132 | 3822 uBlueMask = this->ddpfPrimarySuface.dwBBitMask; |
0 | 3823 v7 = 0; |
3824 do | |
3825 { | |
3826 if ( (1 << v7) & uBlueMask ) | |
2132 | 3827 ++this->uTargetBBits; |
0 | 3828 ++v7; |
3829 } | |
2069 | 3830 while ( v7 < 32 ); |
2132 | 3831 this->uTargetGMask = uGreenMask; |
3832 this->uTargetRMask = this->ddpfPrimarySuface.dwRBitMask; | |
3833 this->uTargetBMask = uBlueMask; | |
0 | 3834 } |
3835 | |
3836 //----- (004A0F40) -------------------------------------------------------- | |
3837 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) | |
3838 { | |
2132 | 3839 //IDirectDrawSurface4 *v4; // esi@1 |
168 | 3840 HRESULT result; // eax@1 |
0 | 3841 HRESULT v6; // eax@4 |
3842 int v7; // [sp-8h] [bp-14h]@10 | |
3843 unsigned int v8; // [sp-4h] [bp-10h]@10 | |
3844 char v9; // [sp+Bh] [bp-1h]@1 | |
3845 | |
2132 | 3846 //v4 = pSurface; |
0 | 3847 v9 = 1; |
3848 result = pSurface->Lock(0, pDesc, uLockFlags, 0); | |
3849 if ( result == DDERR_SURFACELOST ) | |
3850 { | |
2132 | 3851 v6 = pSurface->Restore(); |
0 | 3852 if ( v6 ) |
3853 { | |
3854 if ( v6 != DDERR_IMPLICITLYCREATED ) | |
3855 { | |
3856 LABEL_20: | |
3857 v9 = 0; | |
3858 result = (bool)memset(pDesc, 0, 4u); | |
3859 goto LABEL_21; | |
3860 } | |
3861 pRenderer->pFrontBuffer4->Restore(); | |
2132 | 3862 pSurface->Restore(); |
3863 } | |
3864 result = pSurface->Lock(0, pDesc, DDLOCK_WAIT, 0); | |
0 | 3865 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) |
3866 goto LABEL_20; | |
3867 ErrD3D(result); | |
3868 if ( result ) | |
3869 { | |
3870 //v8 = 0; | |
3871 //v7 = 2161; | |
3872 LABEL_19: | |
3873 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8); | |
3874 goto LABEL_20; | |
3875 } | |
3876 if ( pRenderer->pRenderD3D ) | |
3877 pRenderD3D->HandleLostResources(); | |
3878 result = pRenderer->pDirectDraw4->RestoreAllSurfaces(); | |
3879 } | |
3880 else | |
3881 { | |
3882 if ( result ) | |
3883 { | |
3884 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY ) | |
3885 goto LABEL_20; | |
3886 ErrD3D(result); | |
3887 //v8 = 0; | |
3888 //v7 = 2199; | |
3889 //goto LABEL_19; | |
3890 } | |
3891 } | |
3892 LABEL_21: | |
3893 LOBYTE(result) = v9; | |
3894 return result; | |
3895 } | |
3896 | |
3897 | |
3898 //----- (004A10E4) -------------------------------------------------------- | |
3899 void Render::CreateDirectDraw() | |
3900 { | |
3901 Render *v1; // edi@1 | |
3902 HRESULT v2; // eax@1 | |
3903 HRESULT v3; // eax@5 | |
3904 int v6; // [sp-Ch] [bp-20h]@3 | |
3905 unsigned int v9; // [sp+0h] [bp-14h]@0 | |
3906 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1 | |
3907 | |
3908 v1 = this; | |
3909 ErrD3D(DirectDrawCreate(0, &lpDD, 0)); | |
3910 | |
3911 pDirectDraw4 = nullptr; | |
3912 | |
2152 | 3913 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4)); |
0 | 3914 |
3915 lpDD->Release(); | |
3916 lpDD = nullptr; | |
3917 } | |
3918 | |
3919 //----- (004A1169) -------------------------------------------------------- | |
3920 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen) | |
3921 { | |
3922 DWORD flags; // eax@1 | |
3923 IDirectDraw *v4; // ecx@3 | |
3924 HRESULT v5; // eax@5 | |
3925 int v6; // [sp-8h] [bp-8h]@3 | |
3926 unsigned int v7; // [sp-4h] [bp-4h]@3 | |
3927 | |
3928 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN : | |
3929 DDSCL_NORMAL; | |
3930 | |
2152 | 3931 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED)); |
0 | 3932 } |
3933 | |
3934 //----- (004A11C6) -------------------------------------------------------- | |
3935 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP) | |
3936 { | |
2152 | 3937 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0)); |
0 | 3938 } |
3939 | |
3940 //----- (004A121C) -------------------------------------------------------- | |
3941 void Render::CreateFrontBuffer() | |
3942 { | |
3943 Render *v1; // esi@1 | |
3944 IDirectDraw *pDD; // eax@3 | |
3945 IDirectDrawSurface **pOutSurf; // esi@3 | |
3946 struct _DDSURFACEDESC *v4; // edx@3 | |
3947 HRESULT v5; // eax@5 | |
3948 int v6; // [sp-8h] [bp-8Ch]@3 | |
3949 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3950 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3951 | |
3952 v1 = this; | |
2152 | 3953 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3954 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3955 { |
3956 memset(&a2, 0, 0x7Cu); | |
3957 pDD = (IDirectDraw *)v1->pDirectDraw4; | |
3958 a2.dwSize = 124; | |
3959 a2.dwFlags = 1; | |
3960 v7 = 0; | |
3961 a2.ddsCaps.dwCaps = 512; | |
3962 v6 = 2357; | |
3963 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4; | |
3964 v4 = (struct _DDSURFACEDESC *)&a2; | |
3965 } | |
2152 | 3966 /*else |
0 | 3967 { |
3968 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here | |
3969 pDD = (IDirectDraw *)v1->pDirectDraw2; | |
3970 a2.lPitch = 108; | |
3971 a2.dwBackBufferCount = 1; | |
3972 v7 = 0; | |
3973 a2.dwTextureStage = 512; | |
3974 v6 = 2346; | |
3975 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2; | |
3976 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; | |
2152 | 3977 }*/ |
0 | 3978 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0)); |
3979 } | |
3980 | |
3981 //----- (004A12CD) -------------------------------------------------------- | |
3982 void Render::CreateBackBuffer() | |
3983 { | |
3984 Render *v1; // esi@1 | |
3985 IDirectDraw *v2; // eax@3 | |
3986 IDirectDrawSurface **ppBackBuffer; // esi@3 | |
3987 struct _DDSURFACEDESC *v4; // edx@3 | |
3988 HRESULT v5; // eax@5 | |
3989 int v6; // [sp-8h] [bp-8Ch]@3 | |
3990 unsigned int v7; // [sp-4h] [bp-88h]@3 | |
3991 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3 | |
3992 | |
3993 v1 = this; | |
2152 | 3994 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
3995 // pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 3996 { |
3997 memset(&a2, 0, 0x7Cu); | |
3998 v2 = (IDirectDraw *)v1->pDirectDraw4; | |
3999 a2.dwSize = 124; | |
4000 a2.dwFlags = 7; | |
4001 v7 = 0; | |
4002 a2.ddsCaps.dwCaps = 2112; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
4003 a2.dwWidth = window->GetWidth(); |
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
4004 a2.dwHeight = window->GetHeight(); |
0 | 4005 v6 = 2387; |
4006 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4007 v4 = (struct _DDSURFACEDESC *)&a2; | |
4008 } | |
2152 | 4009 /*else |
0 | 4010 { |
4011 memset(&a2.lPitch, 0, 0x6Cu); | |
4012 v2 = (IDirectDraw *)v1->pDirectDraw2; | |
4013 a2.lPitch = 108; | |
4014 a2.dwBackBufferCount = 7; | |
4015 v7 = 0; | |
4016 a2.dwTextureStage = 2112; | |
4017 a2.dwAlphaBitDepth = 640; | |
4018 a2.dwMipMapCount = 480; | |
4019 v6 = 2374; | |
4020 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
4021 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2 | |
2152 | 4022 }*/ |
0 | 4023 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0)); |
4024 } | |
4025 | |
4026 //----- (004A139A) -------------------------------------------------------- | |
4027 void Render::CreateDirectDrawPrimarySurface() | |
4028 { | |
4029 Render *v1; // esi@1 | |
2154 | 4030 //int v2; // ebx@3 |
0 | 4031 IDirectDraw2 *v3; // eax@3 |
4032 HRESULT v4; // eax@3 | |
4033 IDirectDrawSurface *pFrontBuffer; // eax@3 | |
4034 DDSCAPS2 *v6; // edx@3 | |
4035 IDirectDraw4 *v7; // eax@4 | |
4036 HRESULT v8; // eax@4 | |
4037 int v9; // ST14_4@5 | |
4038 IDirectDrawSurface *v10; // ST10_4@5 | |
4039 HRESULT v11; // eax@5 | |
4040 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3 | |
4041 const char *v13; // [sp+0h] [bp-A0h]@0 | |
4042 int v14; // [sp+4h] [bp-9Ch]@0 | |
4043 unsigned int v15; // [sp+8h] [bp-98h]@0 | |
4044 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3 | |
4045 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4 | |
4046 int a4; // [sp+98h] [bp-8h]@3 | |
4047 | |
4048 v1 = this; | |
2152 | 4049 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4050 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4051 { |
2154 | 4052 //v2 = 0; |
4053 //this->field_4004C = 1; | |
0 | 4054 memset(&ddsd2, 0, 0x7Cu); |
4055 v7 = v1->pDirectDraw4; | |
4056 ddsd2.dwBackBufferCount = 1; | |
4057 ddsd2.dwSize = 0x7Cu; | |
4058 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; | |
4059 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE; | |
4060 ErrD3D(v7->CreateSurface( | |
4061 &ddsd2, | |
4062 &pFrontBuffer4, | |
4063 0)); | |
4064 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4; | |
4065 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4; | |
4066 } | |
2152 | 4067 /*else |
0 | 4068 { |
4069 v2 = 0; | |
4070 this->field_4004C = 1; | |
4071 | |
4072 DDSURFACEDESC ddsd; | |
4073 memset(&ddsd, 0, sizeof(DDSURFACEDESC)); | |
4074 | |
4075 ddsd.lpSurface = (LPVOID)1; | |
4076 ddsd.lPitch = 108; | |
4077 ddsd.dwBackBufferCount = 33; | |
4078 ddsd.ddsCaps.dwCaps = 8728; | |
4079 ErrD3D(pDirectDraw2->CreateSurface( | |
4080 &ddsd, | |
4081 (IDirectDrawSurface **)&pFrontBuffer2, | |
4082 0)); | |
4083 | |
4084 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2; | |
4085 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2; | |
2152 | 4086 }*/ |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4087 __debugbreak(); // warning C4700: uninitialized local variable 'v6' used |
0 | 4088 v9 = (int)v6; |
4089 v10 = pFrontBuffer; // BUG | |
4090 | |
4091 v17.dwCaps = 4; | |
4092 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer); | |
4093 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer); | |
2154 | 4094 //v1->field_40030 = v2; |
4095 //v1->field_18_locked_pitch = v2; | |
0 | 4096 } |
4097 | |
4098 //----- (004A14F4) -------------------------------------------------------- | |
4099 void Render::CreateClipper(HWND a2) | |
4100 { | |
2152 | 4101 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0)); |
4102 ErrD3D(pDDrawClipper->SetHWnd(0, a2)); | |
4103 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper)); | |
0 | 4104 } |
4105 | |
4106 //----- (004A15D8) -------------------------------------------------------- | |
4107 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut) | |
4108 { | |
2152 | 4109 pFrontBuffer4->GetPixelFormat(pOut); |
0 | 4110 } |
4111 | |
4112 //----- (004A1605) -------------------------------------------------------- | |
4113 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) | |
4114 { | |
4115 signed int v4; // eax@3 | |
4116 | |
2152 | 4117 //if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || |
4118 //pVersion->pVersionInfo.dwMajorVersion != 4 ) | |
0 | 4119 { |
4120 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4121 memset(&pDesc, 0, 0x7Cu); | |
4122 pDesc.dwSize = 124; | |
2132 | 4123 LockSurface_DDraw4(this->pBackBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4124 *pOutSurfacePtr = pDesc.lpSurface; |
4125 v4 = pDesc.lPitch; | |
4126 } | |
2152 | 4127 /*else |
0 | 4128 { |
4129 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4130 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4131 pDesc.lPitch = 108; | |
2132 | 4132 LockSurface_DDraw2(this->pBackBuffer2, &pDesc, 1); |
0 | 4133 *pOutSurfacePtr = (void *)pDesc.lpSurface; |
4134 v4 = pDesc.dwReserved; | |
2152 | 4135 }*/ |
0 | 4136 *pOutPixelsPerRow = v4 >> 1; |
4137 } | |
4138 | |
4139 //----- (004A16E1) -------------------------------------------------------- | |
4140 void Render::UnlockBackBuffer() | |
4141 { | |
2152 | 4142 ErrD3D(pBackBuffer4->Unlock(0)); |
0 | 4143 } |
4144 | |
4145 //----- (004A172E) -------------------------------------------------------- | |
4146 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) | |
4147 { | |
4148 signed int v4; // eax@3 | |
4149 | |
2152 | 4150 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4151 { |
4152 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3 | |
4153 memset(&pDesc, 0, 0x7Cu); | |
4154 pDesc.dwSize = 124; | |
2132 | 4155 LockSurface_DDraw4(this->pFrontBuffer4, &pDesc, DDLOCK_WAIT); |
0 | 4156 *pOutSurface = pDesc.lpSurface; |
4157 v4 = pDesc.lPitch; | |
4158 } | |
2152 | 4159 /*else |
0 | 4160 { |
4161 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3 | |
4162 memset(&pDesc.lPitch, 0, 0x6Cu); | |
4163 pDesc.lPitch = 108; | |
2132 | 4164 LockSurface_DDraw2(this->pFrontBuffer2, &pDesc, 1); |
0 | 4165 *pOutSurface = (void *)pDesc.lpSurface; |
4166 v4 = pDesc.dwReserved; | |
2152 | 4167 }*/ |
0 | 4168 *pOutPixelsPerRow = v4 >> 1; |
4169 } | |
4170 | |
4171 //----- (004A17C7) -------------------------------------------------------- | |
4172 void Render::UnlockFrontBuffer() | |
4173 { | |
2152 | 4174 ErrD3D(pFrontBuffer4->Unlock(0)); |
0 | 4175 } |
4176 | |
4177 //----- (004A1814) -------------------------------------------------------- | |
4178 void Render::RestoreFrontBuffer() | |
4179 { | |
2152 | 4180 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST ) |
4181 pFrontBuffer4->Restore(); | |
0 | 4182 } |
4183 | |
4184 //----- (004A184C) -------------------------------------------------------- | |
2152 | 4185 void Render::RestoreBackBuffer() |
4186 { | |
4187 if ( pBackBuffer4->IsLost() == DDERR_SURFACELOST ) | |
4188 pBackBuffer4->Restore(); | |
0 | 4189 } |
4190 | |
4191 //----- (004A18F5) -------------------------------------------------------- | |
4192 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) | |
4193 { | |
2152 | 4194 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr)); |
0 | 4195 } |
4196 | |
4197 //----- (004A194A) -------------------------------------------------------- | |
4198 void Render::BltBackToFontFast(int a2, int a3, RECT *a4) | |
4199 { | |
4200 IDirectDrawSurface *pFront; // eax@3 | |
4201 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3 | |
4202 | |
2152 | 4203 //if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 ) |
0 | 4204 { |
4205 pFront = (IDirectDrawSurface *)this->pFrontBuffer4; | |
4206 pBack = (IDirectDrawSurface *)this->pBackBuffer4; | |
4207 } | |
2152 | 4208 /*else |
0 | 4209 { |
4210 pFront = (IDirectDrawSurface *)this->pFrontBuffer2; | |
4211 pBack = (IDirectDrawSurface *)this->pBackBuffer2; | |
2152 | 4212 }*/ |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4213 pFront->BltFast(0, 0, pBack, a4, DDBLTFAST_WAIT); |
0 | 4214 } |
4215 | |
4216 //----- (004A1B22) -------------------------------------------------------- | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4217 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4218 { |
0 | 4219 unsigned int v7; // edx@6 |
2166 | 4220 |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4221 if (uNumBillboardsToDraw >= 999 ) |
0 | 4222 return 0; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4223 if (!uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4224 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4225 uNumBillboardsToDraw = 1; |
0 | 4226 return 0; |
4227 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4228 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4229 for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4230 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4231 v7 = left + (right - left) / 2; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4232 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4233 right = v7; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4234 else |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4235 left = v7 + 1; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4236 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4237 |
2166 | 4238 if (z > pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4239 { |
4240 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) | |
4241 v7 = pRenderer->uNumBillboardsToDraw; | |
4242 else | |
4243 { | |
4244 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4245 { | |
2166 | 4246 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
0 | 4247 { |
2166 | 4248 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], |
4249 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - (i + 1)], | |
4250 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
0 | 4251 } |
4252 } | |
4253 ++v7; | |
4254 } | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
4255 uNumBillboardsToDraw++; |
0 | 4256 return v7; |
4257 } | |
2166 | 4258 if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order ) |
0 | 4259 { |
4260 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) | |
4261 { | |
2166 | 4262 for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) |
4263 { | |
4264 memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], | |
4265 &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw -(i + 1)], | |
4266 sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); | |
4267 } | |
4268 } | |
717 | 4269 uNumBillboardsToDraw++; |
4270 return v7; | |
0 | 4271 } |
4272 return v7; | |
4273 } | |
4274 | |
4275 //----- (004A1E9D) -------------------------------------------------------- | |
4276 unsigned int Render::GetBillboardDrawListSize() | |
4277 { | |
4278 return pRenderer->uNumBillboardsToDraw; | |
4279 } | |
4280 | |
4281 //----- (004A1EA3) -------------------------------------------------------- | |
4282 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID) | |
4283 { | |
2002 | 4284 return pRenderer->pBillboardRenderListD3D[uBillboardID].sParentBillboardID; |
0 | 4285 } |
4286 | |
4287 //----- (004A1EB6) -------------------------------------------------------- | |
4288 void Render::BeginSceneD3D() | |
4289 { | |
4290 if (!uNumD3DSceneBegins++) | |
4291 { | |
2154 | 4292 //if (pRenderD3D) |
0 | 4293 { |
4294 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | |
4295 pRenderer->uNumBillboardsToDraw = 0; | |
4296 pRenderD3D->pDevice->BeginScene(); | |
1390 | 4297 |
0 | 4298 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
4299 uFogColor = GetLevelFogColor(); | |
4300 else | |
4301 uFogColor = 0; | |
4302 | |
4303 if ( uFogColor & 0xFF000000 ) | |
4304 { | |
4305 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1); | |
4306 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF); | |
4307 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0); | |
4308 bUsingSpecular = true; | |
4309 } | |
4310 else | |
4311 { | |
4312 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0); | |
4313 bUsingSpecular = 0; | |
4314 } | |
4315 } | |
2154 | 4316 /*else |
0 | 4317 { |
4318 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch); | |
4319 if (pTargetSurface) | |
4320 field_18_locked_pitch = uTargetSurfacePitch; | |
4321 else | |
4322 --uNumD3DSceneBegins; | |
2154 | 4323 }*/ |
0 | 4324 } |
4325 } | |
4326 | |
4327 //----- (004A1FE1) -------------------------------------------------------- | |
4328 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() | |
4329 { | |
4330 --uNumD3DSceneBegins; | |
4331 if (uNumD3DSceneBegins) | |
4332 return; | |
4333 | |
4334 if (pRenderD3D) | |
4335 { | |
4336 pGame->draw_debug_outlines(); | |
161 | 4337 DoRenderBillboards_D3D(); |
0 | 4338 pGame->pStru6Instance->RenderSpecialEffects(); |
4339 pRenderD3D->pDevice->EndScene(); | |
4340 } | |
4341 else | |
4342 pGame->pStru6Instance->RenderSpecialEffects(); | |
4343 } | |
4344 | |
4345 //----- (004A2031) -------------------------------------------------------- | |
349 | 4346 unsigned int Render::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) |
4347 { | |
1117
ad89d1905b48
* stru6_stru1_indoor_sw_billboard::sub_47802A() cleaned, fireball working
zipi
parents:
1113
diff
changeset
|
4348 // __debugbreak(); // should not fire outside decal builder |
349 | 4349 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
0 | 4350 } |
4351 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4352 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
86 | 4353 { |
4354 int v5; // ebx@1 | |
4355 int v6; // edi@1 | |
4356 int v8; // eax@7 | |
4357 float v9; // eax@12 | |
4358 float *v10; // esi@12 | |
4359 float v11; // ecx@14 | |
4360 double v12; // st7@14 | |
4361 double v13; // st7@14 | |
4362 double v14; // st7@14 | |
4363 signed int v15; // eax@14 | |
4364 int v16; // eax@15 | |
4365 float v17; // ST48_4@15 | |
4366 char v18; // zf@17 | |
4367 int v19; // eax@18 | |
4368 int v20; // eax@18 | |
4369 int v21; // edx@20 | |
4370 signed int v22; // ecx@20 | |
4371 int v23; // eax@20 | |
4372 const char *v24; // ST4C_4@20 | |
4373 unsigned int v25; // ST50_4@20 | |
4374 int v26; // ST54_4@20 | |
4375 int v27; // eax@20 | |
4376 _UNKNOWN *v28; // eax@21 | |
4377 int v29; // ecx@23 | |
4378 int v30; // eax@23 | |
4379 int v31; // eax@23 | |
4380 int v32; // eax@24 | |
4381 int v33; // eax@25 | |
4382 int v34; // eax@25 | |
4383 int v35; // eax@25 | |
4384 int v36; // eax@25 | |
4385 signed int v37; // ecx@26 | |
4386 int v38; // eax@26 | |
4387 _UNKNOWN *v39; // eax@27 | |
4388 int v40; // edx@28 | |
4389 int v41; // eax@29 | |
4390 int v42; // eax@29 | |
4391 int v43; // eax@29 | |
4392 int v44; // eax@29 | |
4393 unsigned int v46; // eax@29 | |
4394 int v47; // eax@30 | |
4395 int v48; // eax@30 | |
4396 int v49; // eax@30 | |
4397 double v52; // st6@35 | |
4398 const char *v55; // [sp+4Ch] [bp-1Ch]@20 | |
4399 int v57; // [sp+5Ch] [bp-Ch]@3 | |
4400 signed int v59; // [sp+60h] [bp-8h]@12 | |
4401 int v61; // [sp+64h] [bp-4h]@4 | |
4402 int i; | |
4403 | |
4404 v6 = (int)this; | |
4405 v5 = 0; | |
4406 if (!this->uNumD3DSceneBegins) | |
4407 return; | |
4408 | |
4409 | |
4410 | |
4411 | |
186 | 4412 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
86 | 4413 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
4414 if (this->bUsingSpecular) | |
4415 { | |
186 | 4416 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4417 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4418 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
86 | 4419 } |
4420 | |
4421 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX; | |
4422 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY; | |
1637 | 4423 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4424 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097); |
4425 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | |
4426 pVertices[0].specular = 0; | |
4427 pVertices[0].texcoord.x = array_50AC10[0].u; | |
4428 pVertices[0].texcoord.y = array_50AC10[0].v; | |
4429 | |
4430 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX; | |
4431 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY; | |
1637 | 4432 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4433 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097); |
4434 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0); | |
4435 pVertices[1].specular = 0; | |
4436 pVertices[1].texcoord.x = array_50AC10[3].u; | |
4437 pVertices[1].texcoord.y = array_50AC10[3].v; | |
4438 | |
4439 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX; | |
4440 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY; | |
1637 | 4441 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4442 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097); |
4443 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0); | |
4444 pVertices[2].specular = 0; | |
4445 pVertices[2].texcoord.x = array_50AC10[1].u; | |
4446 pVertices[2].texcoord.y = array_50AC10[1].v; | |
4447 | |
4448 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3)); | |
4449 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3)); | |
4450 | |
4451 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX; | |
4452 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY; | |
1637 | 4453 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pODMRenderParams->shading_dist_mist); |
86 | 4454 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097); |
4455 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0); | |
4456 pVertices[5].specular = 0; | |
4457 pVertices[5].texcoord.x = array_50AC10[2].u; | |
4458 pVertices[5].texcoord.y = array_50AC10[2].v; | |
4459 | |
4460 | |
4461 this->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4462 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | |
4463 | |
186 | 4464 }*/ |
4465 | |
0 | 4466 //----- (004A26BC) -------------------------------------------------------- |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4467 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
186 | 4468 { |
4469 //RenderVertexSoft *pVertices; // esi@0 | |
4470 //int v7; // edi@1 | |
0 | 4471 unsigned int v8; // ebx@1 |
4472 LightmapBuilder *v9; // esi@3 | |
4473 unsigned int v10; // edx@3 | |
4474 int v11; // eax@5 | |
4475 int v12; // eax@11 | |
4476 char *v13; // esi@11 | |
4477 double v14; // st7@13 | |
4478 double v15; // st7@13 | |
4479 signed int v16; // eax@13 | |
4480 int v17; // ecx@13 | |
4481 double v18; // st7@13 | |
4482 float v19; // ST78_4@14 | |
4483 int v20; // eax@14 | |
4484 char v21; // zf@16 | |
4485 HRESULT v22; // eax@17 | |
4486 HRESULT v23; // eax@17 | |
4487 HRESULT v24; // eax@19 | |
4488 HRESULT v25; // eax@19 | |
4489 unsigned int v26; // ecx@19 | |
4490 char *v27; // eax@20 | |
4491 HRESULT v28; // eax@22 | |
4492 HRESULT v29; // eax@22 | |
4493 HRESULT v30; // eax@23 | |
4494 HRESULT v31; // eax@24 | |
4495 HRESULT v32; // eax@24 | |
4496 HRESULT v33; // eax@24 | |
4497 HRESULT v34; // eax@24 | |
4498 HRESULT v35; // eax@25 | |
4499 HRESULT v36; // eax@25 | |
4500 unsigned int v37; // ecx@25 | |
4501 char *v38; // eax@26 | |
4502 int v39; // edx@27 | |
4503 HRESULT v40; // eax@28 | |
4504 HRESULT v41; // eax@28 | |
4505 HRESULT v42; // eax@28 | |
4506 HRESULT v43; // eax@28 | |
4507 //IDirect3DDevice3Vtbl *v44; // ebx@28 | |
4508 unsigned int v45; // eax@28 | |
4509 HRESULT v46; // eax@29 | |
4510 HRESULT v47; // eax@29 | |
4511 HRESULT v48; // eax@29 | |
186 | 4512 //IDirect3DDevice3 *v49; // eax@35 |
0 | 4513 //IDirect3DDevice3Vtbl *v50; // ecx@35 |
4514 int v51; // eax@40 | |
4515 char *v52; // esi@40 | |
4516 double v53; // st7@42 | |
4517 double v54; // st7@42 | |
4518 signed int v55; // eax@42 | |
4519 int v56; // ecx@42 | |
4520 double v57; // st7@42 | |
4521 float v58; // ST7C_4@43 | |
4522 int v59; // eax@43 | |
186 | 4523 //signed int v60; // [sp+78h] [bp-14h]@31 |
4524 //RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3 | |
0 | 4525 const char *v62; // [sp+80h] [bp-Ch]@0 |
4526 const char *v63; // [sp+80h] [bp-Ch]@19 | |
4527 int v64; // [sp+84h] [bp-8h]@0 | |
4528 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3 | |
4529 unsigned int v66; // [sp+88h] [bp-4h]@40 | |
4530 unsigned int a6a; // [sp+A0h] [bp+14h]@11 | |
186 | 4531 int a7; |
4532 | |
4533 //v7 = (int)this; | |
0 | 4534 v8 = 0; |
186 | 4535 if (!this->uNumD3DSceneBegins) |
75 | 4536 return; |
4537 if ( uNumVertices < 3) | |
4538 return; | |
4539 | |
186 | 4540 //v61 = pVertices; |
4541 | |
75 | 4542 /* v9 = pGame->pLightmapBuilder; |
0 | 4543 v65 = v9; |
75 | 4544 v10 = v9->std__vector_000004_size;*/ |
2155 | 4545 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 4546 { |
638 | 4547 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
1394 | 4548 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
0 | 4549 } |
4550 else | |
4551 { | |
186 | 4552 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
75 | 4553 byte_4D864C && pGame->uFlags & 2 ) |
4554 { | |
186 | 4555 if (clampAtTextureBorders) |
4556 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); | |
0 | 4557 else |
186 | 4558 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
4559 | |
4560 if (transparent || this->bUsingSpecular) | |
4561 { | |
4562 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
4563 if (transparent) | |
0 | 4564 { |
186 | 4565 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); |
4566 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | |
4567 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO); | |
4568 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
0 | 4569 } |
4570 else | |
4571 { | |
186 | 4572 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); |
4573 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
0 | 4574 } |
186 | 4575 } |
1073 | 4576 |
4577 for (uint i = 0; i < uNumVertices; ++i) | |
4578 { | |
4579 | |
4580 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4581 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4582 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4583 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4584 d3d_vertex_buffer[i].diffuse = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4585 if ( this->bUsingSpecular ) | |
0 | 4586 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4587 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4588 } |
1073 | 4589 else |
4590 { | |
4591 d3d_vertex_buffer[i].specular = 0; | |
4592 } | |
4593 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4594 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4595 } | |
4596 | |
4597 this->pRenderD3D->pDevice->SetTexture(0, a5); | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4598 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, d3d_vertex_buffer, uNumVertices, 16); |
186 | 4599 if (transparent) |
4600 { | |
4601 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
4602 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
4603 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4604 } |
4605 } | |
4606 else | |
4607 { | |
1073 | 4608 for (uint i = 0; i < uNumVertices; ++i) |
4609 { | |
4610 | |
4611 d3d_vertex_buffer[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4612 d3d_vertex_buffer[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
1637 | 4613 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / ((array_50AC10[i].vWorldViewPosition.x * 1000) / (double)pODMRenderParams->shading_dist_mist); |
1073 | 4614 d3d_vertex_buffer[i].rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
4615 d3d_vertex_buffer[i].diffuse = GetActorTintColor(a4->dimming_level, 0, array_50AC10[i].vWorldViewPosition.x, 0, 0); | |
4616 if ( this->bUsingSpecular ) | |
0 | 4617 { |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4618 d3d_vertex_buffer[i].specular = sub_47C3D7_get_fog_specular(0, 0, array_50AC10[i].vWorldViewPosition.x); |
0 | 4619 } |
1073 | 4620 else |
4621 { | |
4622 d3d_vertex_buffer[i].specular = 0; | |
4623 } | |
1409
c9e3b93ec570
Highlighted locations with "using uninitialized variable" warning.
Nomad
parents:
1394
diff
changeset
|
4624 __debugbreak(); // warning C4700: uninitialized local variable 'v20' used |
1073 | 4625 d3d_vertex_buffer[i].specular = v20; |
4626 d3d_vertex_buffer[i].texcoord.x = array_50AC10[i].u; | |
4627 d3d_vertex_buffer[i].texcoord.y = array_50AC10[i].v; | |
4628 } | |
186 | 4629 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); |
4630 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
4631 if (pRenderer->bUsingSpecular) | |
4632 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
0 | 4633 |
4634 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 4635 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 4636 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4637 d3d_vertex_buffer, |
0 | 4638 uNumVertices, |
4639 16)); | |
4640 //v63 = (const char *)v7->pRenderD3D->pDevice; | |
186 | 4641 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
0 | 4642 //(*(void (**)(void))(*(int *)v63 + 88))(); |
1394 | 4643 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
1073 | 4644 for (uint i = 0; i < uNumVertices; ++i) |
4645 { | |
4646 d3d_vertex_buffer[i].diffuse = -1; | |
4647 } | |
0 | 4648 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
186 | 4649 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 4650 if ( !pRenderer->bUsingSpecular ) |
4651 { | |
186 | 4652 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
4653 } | |
4654 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
4655 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
4656 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
4657 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4658 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4659 d3d_vertex_buffer, |
0 | 4660 uNumVertices, |
4661 16)); | |
4662 if ( pRenderer->bUsingSpecular ) | |
4663 { | |
186 | 4664 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
0 | 4665 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); |
1073 | 4666 for (uint i = 0; i < uNumVertices; ++i) |
4667 { | |
4668 d3d_vertex_buffer[i].diffuse = pRenderer->uFogColor | d3d_vertex_buffer[i].specular & 0xFF000000; | |
4669 d3d_vertex_buffer[i].specular = 0; | |
4670 } | |
4671 | |
75 | 4672 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem |
186 | 4673 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_INVSRCALPHA)); |
4674 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCALPHA)); | |
4675 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 4676 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4677 d3d_vertex_buffer, |
0 | 4678 uNumVertices, |
4679 16)); | |
186 | 4680 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); |
0 | 4681 //v44 = pRenderer->pRenderD3D->pDevice; |
4682 v45 = GetLevelFogColor(); | |
4683 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF)); | |
4684 v8 = 0; | |
4685 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
4686 } | |
186 | 4687 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
4688 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
0 | 4689 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8)); |
4690 } | |
4691 } | |
186 | 4692 |
1638
ccde94f02b75
class IndoorCamera split into BLVRenderParams and ODMRenderParams
Nomad
parents:
1637
diff
changeset
|
4693 //if (pIndoorCamera->flags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES || pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES) |
1642 | 4694 if (pGame->pIndoorCameraD3D->debug_flags & ODM_RENDER_DRAW_TERRAIN_OUTLINES) |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4695 pGame->pIndoorCameraD3D->debug_outline_d3d(d3d_vertex_buffer, uNumVertices, 0x00FFFFFF, 0.0); |
0 | 4696 } |
4697 // 4A26BC: could not find valid save-restore pair for esi | |
4698 // 4D864C: using guessed type char byte_4D864C; | |
4699 | |
4700 //----- (004A2DA3) -------------------------------------------------------- | |
1923 | 4701 void Render::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
852 | 4702 { |
67 | 4703 int v7; // eax@7 |
4704 | |
4705 if ( !this->uNumD3DSceneBegins ) | |
4706 return; | |
4707 if ( uNumVertices >= 3 ) | |
4708 { | |
186 | 4709 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); |
67 | 4710 if ( this->bUsingSpecular ) |
4711 { | |
186 | 4712 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); |
4713 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
4714 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); | |
67 | 4715 } |
1427 | 4716 for ( uint i = 0; i < uNumVertices; ++i ) |
67 | 4717 { |
4718 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; | |
4719 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; | |
4720 pVertices[i].pos.z = 0.99989998; | |
168 | 4721 pVertices[i].rhw = array_50AC10[i]._rhw; |
67 | 4722 |
840 | 4723 pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); |
67 | 4724 v7 = 0; |
4725 if (this->bUsingSpecular) | |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
4726 v7 = sub_47C3D7_get_fog_specular(0, 1, array_50AC10[i].vWorldViewPosition.x); |
67 | 4727 pVertices[i].specular = v7; |
4728 pVertices[i].texcoord.x = array_50AC10[i].u; | |
4729 pVertices[i].texcoord.y = array_50AC10[i].v; | |
4730 } | |
4731 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); | |
4732 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
840 | 4733 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
0 | 4734 } |
4735 } | |
4736 | |
4737 //----- (004A2ED5) -------------------------------------------------------- | |
1923 | 4738 void Render::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) |
0 | 4739 { |
4740 int v5; // eax@3 | |
4741 | |
4742 if ( this->uNumD3DSceneBegins ) | |
4743 { | |
1923 | 4744 if ( uNumVertices >= 3 ) |
0 | 4745 { |
186 | 4746 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1923 | 4747 v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); |
638 | 4748 if ( v5 < pOutdoor->max_terrain_dimming_level ) |
4749 v5 = pOutdoor->max_terrain_dimming_level; | |
1937 | 4750 for (uint i = 0; i < uNumVertices; ++i) |
4751 { | |
4752 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
4753 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
1999 | 4754 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); |
1937 | 4755 d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; |
4756 d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); | |
4757 d3d_vertex_buffer[i].specular = 0; | |
4758 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u; | |
4759 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v; | |
4760 } | |
1923 | 4761 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
1936 | 4762 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
4763 d3d_vertex_buffer, uNumVertices, 28)); | |
0 | 4764 } |
4765 } | |
4766 } | |
4767 | |
1390 | 4768 //----- (00479A53) -------------------------------------------------------- |
1923 | 4769 void Render::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) |
1390 | 4770 { |
4771 BLVFace *pFace; // esi@1 | |
4772 double v5; // st7@3 | |
4773 signed __int64 v6; // qax@3 | |
4774 int v12; // edx@7 | |
4775 int v13; // eax@7 | |
4776 void *v15; // ecx@9 | |
4777 int v17; // edi@9 | |
4778 double v18; // st7@9 | |
4779 signed int v19; // ebx@9 | |
4780 void *v20; // ecx@9 | |
4781 int v21; // ebx@11 | |
4782 int v22; // eax@14 | |
4783 signed __int64 v23; // qtt@16 | |
4784 double v24; // st7@16 | |
4785 unsigned __int8 v25; // sf@16 | |
4786 unsigned __int8 v26; // of@16 | |
4787 double v28; // st7@20 | |
4788 char *v29; // ebx@20 | |
4789 char *v30; // edx@20 | |
4790 unsigned __int8 v31; // c0@21 | |
4791 unsigned __int8 v32; // c3@21 | |
4792 double v33; // st6@23 | |
4793 char *v34; // esi@30 | |
4794 const void *v35; // ecx@31 | |
4795 int v36; // eax@31 | |
4796 const void *v37; // edi@31 | |
4797 signed __int64 v38; // qax@31 | |
4798 int v39; // ecx@31 | |
4799 int v40; // ebx@33 | |
4800 int v41; // eax@36 | |
4801 signed __int64 v42; // qtt@39 | |
4802 int v43; // eax@39 | |
4803 char v44; // zf@39 | |
4804 double v45; // st7@39 | |
4805 double v46; // st7@39 | |
4806 unsigned int v47; // edx@40 | |
4807 double v48; // st7@41 | |
4808 RenderVertexSoft *v49; // ebx@41 | |
4809 void *v50; // edi@43 | |
4810 double v51; // st7@46 | |
4811 RenderVertexSoft *v52; // edx@46 | |
4812 void *v53; // edi@48 | |
4813 signed int v59; // [sp-4h] [bp-178h]@17 | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1390
diff
changeset
|
4814 struct Polygon *v60; // [sp+0h] [bp-174h]@17 |
1390 | 4815 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 |
1981 | 4816 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 |
1390 | 4817 unsigned int v63; // [sp+120h] [bp-54h]@7 |
4818 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
4819 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4820 //float v67; // [sp+130h] [bp-44h]@7 |
1390 | 4821 __int64 v69; // [sp+13Ch] [bp-38h]@3 |
4822 int v70; // [sp+144h] [bp-30h]@3 | |
4823 int X; // [sp+148h] [bp-2Ch]@9 | |
4824 int v72; // [sp+14Ch] [bp-28h]@7 | |
4825 float v73; // [sp+150h] [bp-24h]@16 | |
4826 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
1999 | 4827 unsigned int v74_; // [sp+154h] [bp-20h]@3 |
1390 | 4828 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 |
4829 float v76; // [sp+15Ch] [bp-18h]@9 | |
4830 int v77; // [sp+160h] [bp-14h]@9 | |
4831 int v78; // [sp+164h] [bp-10h]@7 | |
4832 void *v79; // [sp+168h] [bp-Ch]@9 | |
4833 float v80; // [sp+16Ch] [bp-8h]@3 | |
4834 const void *v81; // [sp+170h] [bp-4h]@7 | |
4835 | |
4836 pFace = &pIndoor->pFaces[uFaceID]; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4837 //for floor and wall(for example Selesta)------------------- |
1644 | 4838 if (pFace->uPolygonType == POLYGON_InBetweenFloorAndWall || pFace->uPolygonType == POLYGON_Floor) |
4839 { | |
4840 int v69 = (GetTickCount() / 32) - pGame->pIndoorCameraD3D->vPartyPos.x; | |
4841 int v55 = (GetTickCount() / 32) + pGame->pIndoorCameraD3D->vPartyPos.y; | |
4842 for (uint i = 0; i < uNumVertices; ++i) | |
4843 { | |
4844 array_507D30[i].u = (v69 + array_507D30[i].u) * 0.25f; | |
4845 array_507D30[i].v = (v55 + array_507D30[i].v) * 0.25f; | |
4846 } | |
4847 pRenderer->DrawIndoorPolygon(uNumVertices, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), -1, 0); | |
1390 | 4848 return; |
4849 } | |
1981 | 4850 //--------------------------------------- |
4851 v70 = (signed __int64)((double)(pBLVRenderParams->fov_rad_fixpoint * pGame->pIndoorCameraD3D->vPartyPos.z)//179 | |
1641 | 4852 / (((double)pBLVRenderParams->fov_rad_fixpoint + 16192.0) |
1390 | 4853 * 65536.0) |
1922 | 4854 + (double)pBLVRenderParams->uViewportCenterY); |
1981 | 4855 v5 = (double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064;//0 |
4856 v6 = (signed __int64)((double)pBLVRenderParams->uViewportCenterY//183 | |
1641 | 4857 - (double)pBLVRenderParams->fov_rad_fixpoint |
1644 | 4858 / ((cos(v5) * 16192.0 + 0.0000001) |
1390 | 4859 * 65535.0) |
1922 | 4860 * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); |
1644 | 4861 |
1999 | 4862 stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); |
1981 | 4863 pSkyPolygon.Create_48607B(&stru_8019C8); |
4864 pSkyPolygon.uTileBitmapID = pFace->uBitmapID; | |
4865 | |
4866 pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); | |
4867 if ( !pSkyPolygon.pTexture ) | |
1390 | 4868 return; |
1644 | 4869 |
1981 | 4870 pSkyPolygon.dimming_level = 0; |
4871 pSkyPolygon.uNumVertices = uNumVertices; | |
4872 | |
4873 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4874 pSkyPolygon.v_18.y = 0; | |
4875 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); | |
4876 | |
1644 | 4877 memcpy(&array_507D30[uNumVertices], array_507D30, sizeof(array_507D30[uNumVertices])); |
1981 | 4878 pSkyPolygon.field_24 = 0x2000000; |
1644 | 4879 |
4880 extern float _calc_fov(int viewport_width, int angle_degree); | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4881 //v64 = (double)(signed int)(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX) * 0.5; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4882 //v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); |
1644 | 4883 v72 = 65536.0f / _calc_fov(pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX, 74); |
1981 | 4884 v12 = pSkyPolygon.pTexture->uWidthMinus1; |
4885 v13 = pSkyPolygon.pTexture->uHeightMinus1; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4886 //v67 = 1.0 / (double)pSkyPolygon.pTexture->uTextureWidth; |
1390 | 4887 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; |
4888 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
4889 v78 = 0; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4890 //v81 = 0; |
1981 | 4891 float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; |
4892 if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) | |
4893 return; | |
1644 | 4894 |
4895 int _507D30_idx = 0; | |
1999 | 4896 for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) |
1390 | 4897 { |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4898 //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); |
2207 | 4899 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1981 | 4900 v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; |
4901 | |
2207 | 4902 v77 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY)); |
1999 | 4903 v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; |
1981 | 4904 |
2207 | 4905 v79 = (void *)(fixpoint_mul(pSkyPolygon.v_18.z, v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))); |
1644 | 4906 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); |
4907 v18 = array_507D30[_507D30_idx].vWorldViewProjY - 1.0; | |
1981 | 4908 v19 = -pSkyPolygon.field_24; |
4909 v77 = -pSkyPolygon.field_24; | |
4910 X = (int)((char *)v79 + pSkyPolygon.v_18.x); | |
1390 | 4911 LODWORD(v76) = (signed __int64)v18; |
4912 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
4913 while ( 1 ) | |
4914 { | |
4915 v79 = v20; | |
4916 if ( !X ) | |
4917 goto LABEL_14; | |
4918 v21 = abs(v19 >> 14); | |
1999 | 4919 if ( v21 <= abs(X) )//0x800 <= 0x28652 |
1390 | 4920 break; |
4921 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
4922 break; | |
4923 v19 = v77; | |
4924 v20 = v79; | |
4925 LABEL_14: | |
2207 | 4926 v79 = (void *)fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); |
4927 v22 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v20); | |
1390 | 4928 --LODWORD(v76); |
4929 v20 = (char *)v20 + v72; | |
1981 | 4930 X = v22 + pSkyPolygon.v_18.x; |
1390 | 4931 v78 = 1; |
4932 } | |
4933 if ( !v78 ) | |
4934 { | |
4935 LODWORD(v23) = v77 << 16; | |
1981 | 4936 HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 |
1997 | 4937 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) |
1390 | 4938 v77 = v17; |
2207 | 4939 signed __int64 s = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v17);// s = 0xFFFFFFFF FFFF3EE6 |
4940 LODWORD(v80) = v66 + ((signed int)fixpoint_mul(SLODWORD(s), v23 / X) >> 4); | |
1981 | 4941 array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); |
4942 | |
2207 | 4943 signed __int64 s2 = v74_ + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v17); |
4944 LODWORD(v80) = v63 + ((signed int)fixpoint_mul(SLODWORD(s2), v23 / X) >> 4); | |
1981 | 4945 array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; |
4946 | |
2207 | 4947 v77 = fixpoint_mul(SLODWORD(s), v23 / X); |
4948 LODWORD(v73) = fixpoint_mul(SLODWORD(s2), v23 / X); | |
1644 | 4949 array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
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2014
diff
changeset
|
4950 |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4951 //if ( (int)v81 >= pSkyPolygon.uNumVertices ) |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4952 //{ |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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parents:
2014
diff
changeset
|
4953 // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4954 // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4955 // return; |
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
4956 //} |
1390 | 4957 continue; |
4958 } | |
4959 break; | |
4960 } | |
1999 | 4961 if ( _507D30_idx >= pSkyPolygon.uNumVertices ) |
4962 { | |
4963 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, | |
4964 pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
4965 return; | |
4966 } | |
1390 | 4967 LODWORD(v73) = 0; |
4968 v80 = v76; | |
1981 | 4969 if ( (signed int)pSkyPolygon.uNumVertices > 0 ) |
1390 | 4970 { |
4971 v28 = (double)SLODWORD(v76); | |
4972 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
1997 | 4973 uint i = 0; |
4974 for ( v78 = pSkyPolygon.uNumVertices; v78; --v78 ) | |
4975 { | |
1390 | 4976 ++LODWORD(v73); |
1997 | 4977 memcpy(&array_50AC10[i], &array_507D30[i], 0x30u); |
1390 | 4978 LODWORD(v76) += 48; |
1997 | 4979 if ( v28 < array_507D30[i].vWorldViewProjY | v28 == array_507D30[i].vWorldViewProjY |
4980 || v28 >= array_507D30[i + 1].vWorldViewProjY ) | |
4981 { | |
4982 if ( v28 >= array_507D30[i].vWorldViewProjY || v28 <= array_507D30[i + 1].vWorldViewProjY ) | |
4983 { | |
4984 i++; | |
4985 continue; | |
4986 } | |
4987 v33 = (array_507D30[i + 1].vWorldViewProjX - array_507D30[i].vWorldViewProjX) * v28 / (array_507D30[i + 1].vWorldViewProjY - array_507D30[i].vWorldViewProjY) | |
4988 + array_507D30[i + 1].vWorldViewProjX; | |
1390 | 4989 } |
4990 else | |
4991 { | |
1997 | 4992 v33 = (array_507D30[i].vWorldViewProjX - array_507D30[i + 1].vWorldViewProjX) * v28 / (array_507D30[i].vWorldViewProjY - array_507D30[i + 1].vWorldViewProjY) |
4993 + array_507D30[i].vWorldViewProjX; | |
4994 } | |
4995 array_50AC10[i + 1].vWorldViewProjX = v33; | |
1390 | 4996 ++LODWORD(v73); |
4997 *(unsigned int *)LODWORD(v76) = v28; | |
4998 LODWORD(v76) += 48; | |
1997 | 4999 i++; |
5000 } | |
1390 | 5001 } |
5002 if ( SLODWORD(v73) <= 0 ) | |
5003 goto LABEL_40; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
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2014
diff
changeset
|
5004 //v34 = (char *)&array_50AC10[0].vWorldViewProjY; |
1997 | 5005 uint j = 0; |
1390 | 5006 v65 = v77 >> 14; |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
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2014
diff
changeset
|
5007 //HIDWORD(v69) = LODWORD(v73); |
1997 | 5008 for ( int t = (int)LODWORD(v73); t > 1; t-- ) |
5009 { | |
5010 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjY)); | |
5011 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
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2014
diff
changeset
|
5012 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_west_east; |
2207 | 5013 //v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v35); |
5014 v36 = (int)(fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, (int)v35) + pSkyPolygon.ptr_38->angle_from_north); | |
1997 | 5015 |
1390 | 5016 v81 = v35; |
5017 v74 = v36; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5018 //v78 = pSkyPolygon.ptr_38->viewing_angle_from_north_south; |
2207 | 5019 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, (int)v35); |
1390 | 5020 v78 = (int)v35; |
1981 | 5021 v75 = (RenderVertexSoft *)((char *)v81 + pSkyPolygon.ptr_38->angle_from_east); |
2207 | 5022 //v81 = (const void *)pSkyPolygon.v_18.z; |
5023 v78 = fixpoint_mul(pSkyPolygon.v_18.z, (int)v35); | |
5024 v37 = (const void *)(v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)array_50AC10[j].vWorldViewProjX)); | |
1997 | 5025 v38 = (signed __int64)(array_50AC10[j].vWorldViewProjY - 1.0); |
1390 | 5026 v81 = 0; |
5027 LODWORD(v76) = v38; | |
5028 v39 = v72 * (v70 - v38); | |
5029 while ( 1 ) | |
5030 { | |
5031 v78 = v39; | |
5032 if ( !X ) | |
5033 goto LABEL_36; | |
5034 v40 = abs(X); | |
5035 if ( abs((signed __int64)v65) <= v40 ) | |
5036 break; | |
5037 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5038 break; | |
5039 v39 = v78; | |
5040 LABEL_36: | |
1981 | 5041 v78 = pSkyPolygon.v_18.z; |
2207 | 5042 v41 = fixpoint_mul(pSkyPolygon.v_18.z, v39); |
1390 | 5043 --LODWORD(v76); |
5044 v39 += v72; | |
1981 | 5045 X = v41 + pSkyPolygon.v_18.x; |
1390 | 5046 v81 = (const void *)1; |
5047 } | |
5048 if ( v81 ) | |
5049 { | |
1981 | 5050 v79 = (void *)pSkyPolygon.v_18.z; |
1390 | 5051 v78 = 2 * LODWORD(v76); |
2207 | 5052 v81 = (const void *)fixpoint_mul(pSkyPolygon.v_18.z, (((double)v70 - ((double)(2 * LODWORD(v76)) - array_50AC10[j].vWorldViewProjY)) |
5053 * (double)v72)); | |
1981 | 5054 X = (int)((char *)v81 + pSkyPolygon.v_18.x); |
1390 | 5055 } |
5056 LODWORD(v42) = v77 << 16; | |
5057 HIDWORD(v42) = v77 >> 16; | |
5058 v79 = (void *)(v42 / X); | |
5059 v81 = v37; | |
1997 | 5060 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5061 //v78 = pSkyPolygon.ptr_38->angle_from_west; |
2207 | 5062 v81 = (const void *)fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); |
5063 v43 = v74 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, (int)v37); | |
1390 | 5064 v74 = (unsigned int)v37; |
5065 LODWORD(v76) = v43; | |
1997 | 5066 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5067 //v78 = pSkyPolygon.ptr_38->angle_from_south; |
2207 | 5068 v75 = (RenderVertexSoft *)((char *)v75 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, (int)v37)); |
5069 //v74 = fixpoint_mul(v43, v42 / X); | |
5070 v81 = (const void *)fixpoint_mul((int)v75, v42 / X); | |
1997 | 5071 |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
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2014
diff
changeset
|
5072 //v34 += 48; |
2207 | 5073 //v78 = v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4); |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
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2014
diff
changeset
|
5074 //v44 = HIDWORD(v69)-- == 1; |
2207 | 5075 //v45 = (double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022; |
5076 //v78 = v63 + ((signed int)fixpoint_mul((int)v75, v42 / X) >> 4); | |
5077 array_50AC10[j].u = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); | |
5078 array_50AC10[j].v = ((double)(v66 + ((signed int)fixpoint_mul(v43, v42 / X) >> 4)) * 0.000015259022) * v68; | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5079 //v46 = (double)(signed int)v79; |
1997 | 5080 array_50AC10[j].vWorldViewPosition.x = 0.000015258789 * (double)(signed int)v79; |
5081 array_50AC10[j]._rhw = 65536.0 / (double)(signed int)v79; | |
5082 ++j; | |
5083 } | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5084 //while ( !v44 ); |
1390 | 5085 LABEL_40: |
1997 | 5086 uint i = 0; |
1390 | 5087 if ( SLODWORD(v73) > 0 ) |
5088 { | |
5089 v48 = (double)SLODWORD(v80); | |
1997 | 5090 for ( HIDWORD(v69) = LODWORD(v73); HIDWORD(v69); --HIDWORD(v69) ) |
5091 { | |
5092 if ( v48 >= array_50AC10[i].vWorldViewProjY ) | |
5093 { | |
5094 ++i; | |
5095 memcpy(&array_507D30[i], &array_50AC10[i], 0x30u); | |
5096 } | |
5097 } | |
5098 } | |
5099 pSkyPolygon.uNumVertices = i; | |
5100 pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
5101 int pNumVertices = 0; | |
1390 | 5102 if ( SLODWORD(v73) > 0 ) |
5103 { | |
5104 v51 = (double)SLODWORD(v80); | |
1997 | 5105 for ( v80 = v73; v80 != 0.0; --LODWORD(v80) ) |
5106 { | |
5107 if ( v51 <= array_50AC10[pNumVertices].vWorldViewProjY ) | |
5108 { | |
5109 ++pNumVertices; | |
5110 memcpy(&array_507D30[pNumVertices], &array_50AC10[pNumVertices], 0x30u); | |
5111 } | |
5112 } | |
5113 } | |
5114 pRenderer->DrawIndoorSkyPolygon(pNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); | |
1390 | 5115 } |
5116 | |
2016
f1fd2ed4e9ba
Обращённый набор изменений ÑлиÑниÑ: 9dbc142fc8f7
Ritor1
parents:
2014
diff
changeset
|
5117 |
0 | 5118 //----- (004A2FC0) -------------------------------------------------------- |
5119 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | |
5120 { | |
5121 //Render *v8; // edi@1 | |
5122 //unsigned int v9; // esi@3 | |
1072 | 5123 RenderVertexSoft *v12; // ecx@9 |
5124 RenderVertexD3D3 *v13; // eax@9 | |
0 | 5125 double v14; // st6@10 |
5126 int v15; // edx@10 | |
5127 Texture *v16; // edx@10 | |
5128 double v17; // st6@10 | |
5129 //char v18; // zf@10 | |
5130 Texture *v19; // edx@10 | |
595 | 5131 //Texture *v23; // edx@16 |
5132 //char *v24; // ecx@16 | |
5133 //char *v25; // eax@16 | |
5134 //double v26; // st6@17 | |
5135 //int v27; // esi@17 | |
5136 //double v28; // st6@17 | |
5137 //unsigned int v33; // ecx@18 | |
5138 //char *v34; // eax@19 | |
0 | 5139 //Texture *v45; // edx@23 |
5140 //char *v46; // ecx@23 | |
5141 //char *v47; // eax@23 | |
5142 //double v48; // st6@24 | |
5143 //int v49; // esi@24 | |
5144 //double v50; // st6@24 | |
5145 const char *v53; // [sp-Ch] [bp-20h]@21 | |
5146 //int v54; // [sp-8h] [bp-1Ch]@21 | |
5147 //unsigned int v55; // [sp-4h] [bp-18h]@21 | |
5148 const char *v56; // [sp+0h] [bp-14h]@0 | |
5149 int v57; // [sp+4h] [bp-10h]@0 | |
5150 unsigned int v58; // [sp+8h] [bp-Ch]@0 | |
5151 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3 | |
5152 //int a3a; // [sp+10h] [bp-4h]@4 | |
5153 | |
5154 //v8 = this; | |
5155 if (!uNumD3DSceneBegins || uNumVertices < 3) | |
5156 return; | |
5157 | |
5158 //auto a3 = pFace; | |
5159 //auto a6 = uPackedID; | |
5160 //v59 = pGame->pLightmapBuilder; | |
5161 //v9 = v59->std__vector_000004_size; | |
5162 | |
2006 | 5163 int sCorrectedColor = uColor; |
0 | 5164 if (pGame->pLightmapBuilder->std__vector_000004_size) |
2006 | 5165 sCorrectedColor = -1; |
5166 pGame->AlterGamma_BLV(pFace, &sCorrectedColor); | |
0 | 5167 |
792 | 5168 |
5169 if (pFace->uAttributes & FACE_OUTLINED) | |
5170 { | |
5171 int color; | |
5172 if (GetTickCount() % 300 >= 150) | |
2006 | 5173 uColor = sCorrectedColor = 0xFF20FF20; |
5174 else uColor = sCorrectedColor = 0xFF109010; | |
792 | 5175 } |
5176 | |
2155 | 5177 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01_lightmap_related) |
0 | 5178 { |
5179 __debugbreak(); | |
5180 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
186 | 5181 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
1072 | 5182 for (uint i = 0; i < uNumVertices; ++i) |
5183 { | |
5184 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5185 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5186 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5187 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5188 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
1072 | 5189 d3d_vertex_buffer[i].specular = 0; |
5190 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5191 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5192 } | |
5193 | |
186 | 5194 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5195 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
5196 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
5197 D3DPT_TRIANGLEFAN, | |
5198 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5199 d3d_vertex_buffer, |
0 | 5200 uNumVertices, |
5201 28)); | |
1394 | 5202 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
0 | 5203 } |
5204 else | |
5205 { | |
5206 if (!pGame->pLightmapBuilder->std__vector_000004_size || | |
5207 byte_4D864C && pGame->uFlags & 2) | |
5208 { | |
5209 for (uint i = 0; i < uNumVertices; ++i) | |
5210 { | |
186 | 5211 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; |
5212 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5213 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5214 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
2006 | 5215 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
186 | 5216 d3d_vertex_buffer[i].specular = 0; |
5217 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5218 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5219 } | |
5220 | |
5221 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | |
0 | 5222 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
5223 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
5224 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5225 d3d_vertex_buffer, |
0 | 5226 uNumVertices, |
5227 28)); | |
5228 } | |
5229 else | |
5230 { | |
595 | 5231 for (uint i = 0; i < uNumVertices; ++i) |
5232 { | |
5233 d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; | |
5234 d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; | |
5235 d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); | |
5236 d3d_vertex_buffer[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x; | |
5237 d3d_vertex_buffer[i].diffuse = uColor; | |
5238 d3d_vertex_buffer[i].specular = 0; | |
5239 d3d_vertex_buffer[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth; | |
5240 d3d_vertex_buffer[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight; | |
5241 } | |
5242 //__debugbreak(); | |
5243 //if ( (signed int)uNumVertices > 0 ) | |
5244 //{ | |
5245 //v23 = pTex; | |
5246 //v24 = (char *)&array_507D30[0].vWorldViewPosition; | |
5247 //v25 = (char *)&d3d_vertex_buffer[0].pos.y; | |
5248 //pTex = (Texture *)uNumVertices; | |
5249 //uint v18; | |
5250 //do | |
5251 //{ | |
5252 //v26 = *(float *)v24 * 0.061758894; | |
5253 //v27 = *((int *)v24 + 3); | |
5254 //*((int *)v25 + 4) = 0; | |
5255 //*((int *)v25 - 1) = v27; | |
5256 //*(int *)v25 = *((int *)v24 + 4); | |
5257 //*((int *)v25 + 3) = uColor; | |
5258 //v25 += 32; | |
5259 //*((float *)v25 - 7) = 1.0 - 1.0 / v26; | |
5260 //v28 = 1.0 / *(float *)v24; | |
5261 //v24 += 48; | |
5262 //v18 = pTex == (Texture *)1; | |
5263 //pTex = (Texture *)((char *)pTex - 1); | |
5264 //*((float *)v25 - 6) = v28; | |
0 | 5265 //a3 = (BLVFace *)v23->uTextureWidth; |
595 | 5266 //*((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth; |
0 | 5267 //a3 = (BLVFace *)v23->uTextureHeight; |
595 | 5268 //*((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight; |
5269 //} | |
5270 //while ( !v18 ); | |
5271 //} | |
0 | 5272 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
186 | 5273 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
0 | 5274 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); |
186 | 5275 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
0 | 5276 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5277 d3d_vertex_buffer, |
0 | 5278 uNumVertices, |
5279 28)); | |
595 | 5280 |
5281 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
1394 | 5282 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
595 | 5283 |
5284 for (uint i = 0; i < uNumVertices; ++i) | |
2006 | 5285 d3d_vertex_buffer[i].diffuse = sCorrectedColor; |
595 | 5286 /*v33 = uNumVertices; |
0 | 5287 if ( (signed int)uNumVertices > 0 ) |
5288 { | |
186 | 5289 v34 = (char *)&d3d_vertex_buffer[0].diffuse; |
0 | 5290 do |
5291 { | |
5292 *(int *)v34 = uCorrectedColor; | |
5293 v34 += 32; | |
5294 --v33; | |
5295 } | |
5296 while ( v33 ); | |
595 | 5297 }*/ |
0 | 5298 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex)); |
186 | 5299 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
5300 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5301 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
5302 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO)); | |
5303 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_SRCCOLOR)); | |
5304 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
0 | 5305 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
5306 d3d_vertex_buffer, |
0 | 5307 uNumVertices, |
5308 28)); | |
186 | 5309 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
5310 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5311 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
0 | 5312 } |
5313 } | |
5314 } | |
5315 // 4D864C: using guessed type char byte_4D864C; | |
5316 | |
5317 //----- (004A43B1) -------------------------------------------------------- | |
717 | 5318 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) |
5319 { | |
5320 //RenderBillboardTransform_local0 *v4; // ebx@2 | |
5321 //double v5; // st7@2 | |
5322 //float v6; // ST08_4@2 | |
0 | 5323 unsigned int v7; // eax@2 |
717 | 5324 //int v8; // ecx@2 |
5325 //unsigned int v9; // esi@2 | |
5326 //Sprite *v10; // edi@5 | |
0 | 5327 signed int v11; // eax@9 |
5328 signed int v12; // eax@9 | |
717 | 5329 //double v13; // st7@12 |
5330 //double v14; // st6@12 | |
0 | 5331 double v15; // st5@12 |
5332 double v16; // st4@12 | |
5333 double v17; // st3@12 | |
5334 double v18; // st2@12 | |
5335 int v19; // ecx@14 | |
5336 double v20; // st3@14 | |
5337 int v21; // ecx@16 | |
5338 double v22; // st3@16 | |
717 | 5339 //IDirect3DTexture2 *v23; // eax@18 |
5340 //signed int v24; // [sp+18h] [bp-18h]@5 | |
5341 //signed int v25; // [sp+1Ch] [bp-14h]@5 | |
5342 //Render *v26; // [sp+20h] [bp-10h]@1 | |
0 | 5343 float v27; // [sp+24h] [bp-Ch]@5 |
5344 int v28; // [sp+28h] [bp-8h]@2 | |
5345 float v29; // [sp+2Ch] [bp-4h]@5 | |
717 | 5346 //float pSoftBillboarda; // [sp+38h] [bp+8h]@2 |
0 | 5347 float v31; // [sp+3Ch] [bp+Ch]@5 |
717 | 5348 //float v32; // [sp+3Ch] [bp+Ch]@12 |
0 | 5349 float a1; // [sp+40h] [bp+10h]@5 |
5350 | |
717 | 5351 //v26 = this; |
0 | 5352 if ( this->uNumD3DSceneBegins ) |
5353 { | |
717 | 5354 //v4 = pSoftBillboard; |
5355 //v5 = (double)pSoftBillboard->zbuffer_depth; | |
5356 //pSoftBillboarda = pSoftBillboard->zbuffer_depth; | |
5357 //v6 = pSoftBillboard->zbuffer_depth; | |
5358 v7 = Billboard_ProbablyAddToListAndSortByZOrder(pSoftBillboard->zbuffer_depth); | |
5359 //v8 = dimming_level; | |
5360 //v9 = v7; | |
657 | 5361 v28 = dimming_level & 0xFF000000; |
5362 if ( dimming_level & 0xFF000000 ) | |
2155 | 5363 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Opaque_3; |
0 | 5364 else |
2155 | 5365 pBillboardRenderListD3D[v7].opacity = RenderBillboardD3D::Transparent; |
717 | 5366 //v10 = a3; |
5367 pBillboardRenderListD3D[v7].field_90 = pSoftBillboard->field_44; | |
5368 pBillboardRenderListD3D[v7].sZValue = pSoftBillboard->sZValue; | |
2002 | 5369 pBillboardRenderListD3D[v7].sParentBillboardID = pSoftBillboard->sParentBillboardID; |
717 | 5370 //v25 = pSoftBillboard->uScreenSpaceX; |
5371 //v24 = pSoftBillboard->uScreenSpaceY; | |
5372 a1 = (pSoftBillboard->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_x_scaler_packedfloat); | |
5373 v29 = (pSoftBillboard->_screenspace_y_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(pSoftBillboard->_screenspace_y_scaler_packedfloat); | |
5374 v31 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | |
5375 v27 = (double)(pSprite->uBufferHeight - pSprite->uAreaY); | |
5376 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5377 v31 = v31 * -1.0; |
2006 | 5378 if ( pSoftBillboard->sTintColor && this->bTinting ) |
717 | 5379 { |
5380 v11 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | |
2006 | 5381 v12 = BlendColors(pSoftBillboard->sTintColor, v11); |
0 | 5382 if ( v28 ) |
5383 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1); | |
5384 } | |
5385 else | |
5386 { | |
717 | 5387 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
5388 } | |
5389 //v13 = (double)v25; | |
1390 | 5390 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
5391 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; | |
5392 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | |
717 | 5393 //v14 = (double)v24; |
5394 //v32 = v14; | |
1390 | 5395 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
717 | 5396 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
1390 | 5397 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
717 | 5398 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
1390 | 5399 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
5400 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; | |
5401 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; | |
717 | 5402 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
5403 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | |
5404 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5405 v17 = v17 * -1.0; |
1390 | 5406 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
5407 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; | |
5408 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | |
5409 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | |
5410 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; | |
5411 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; | |
5412 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; | |
5413 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; | |
717 | 5414 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
5415 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5416 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5417 v20 = v20 * -1.0; |
1390 | 5418 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
5419 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; | |
5420 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | |
5421 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | |
5422 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; | |
5423 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; | |
5424 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; | |
5425 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; | |
717 | 5426 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
5427 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | |
5428 if ( pSoftBillboard->uFlags & 4 ) | |
0 | 5429 v22 = v22 * -1.0; |
1390 | 5430 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
5431 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; | |
5432 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | |
5433 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | |
5434 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; | |
5435 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; | |
5436 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; | |
5437 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; | |
717 | 5438 //v23 = pSprite->pTexture; |
5439 pBillboardRenderListD3D[v7].uNumVertices = 4; | |
5440 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | |
5441 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | |
0 | 5442 } |
5443 } | |
5444 | |
5445 //----- (004A354F) -------------------------------------------------------- | |
5446 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5447 { | |
743 | 5448 //double v5; // st7@3 |
5449 //float v6; // ST20_4@3 | |
5450 //float v7; // ST00_4@3 | |
0 | 5451 unsigned int v8; // esi@3 |
743 | 5452 //int v9; // eax@3 |
5453 //int v10; // ebx@3 | |
0 | 5454 float v11; // ST28_4@3 |
743 | 5455 //double v12; // st7@3 |
5456 //float v13; // ST24_4@3 | |
5457 //double v14; // st6@3 | |
5458 //float v15; // ST1C_4@3 | |
0 | 5459 float v16; // ST2C_4@3 |
5460 float v17; // ST30_4@3 | |
5461 signed int v18; // ST18_4@3 | |
5462 signed int v19; // ST14_4@3 | |
5463 signed int v20; // ST10_4@3 | |
5464 signed int v21; // eax@3 | |
5465 double v22; // st6@3 | |
5466 float v23; // ST2C_4@3 | |
5467 float v24; // ST30_4@3 | |
5468 signed int v25; // ST10_4@3 | |
5469 signed int v26; // ST14_4@3 | |
5470 signed int v27; // ST18_4@3 | |
5471 signed int v28; // eax@3 | |
5472 double v29; // st6@3 | |
5473 float v30; // ecx@3 | |
5474 float v31; // ST2C_4@3 | |
5475 float v32; // ST30_4@3 | |
5476 signed int v33; // ST10_4@3 | |
5477 signed int v34; // ST14_4@3 | |
5478 signed int v35; // ST18_4@3 | |
5479 signed int v36; // eax@3 | |
5480 float v37; // ecx@3 | |
5481 double v38; // st6@3 | |
5482 float v39; // ST2C_4@3 | |
5483 float v40; // ST30_4@3 | |
5484 signed int v41; // ST10_4@3 | |
5485 signed int v42; // ST14_4@3 | |
5486 signed int v43; // ST18_4@3 | |
5487 signed int v44; // eax@3 | |
5488 double v45; // st6@3 | |
5489 float v46; // eax@3 | |
5490 | |
5491 if ( this->uNumD3DSceneBegins ) | |
5492 { | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5493 if (a2->zbuffer_depth) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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diff
changeset
|
5494 { |
743 | 5495 //v5 = (double)a2->zbuffer_depth; |
5496 //v6 = v5; | |
5497 //v7 = v5; | |
5498 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); | |
2155 | 5499 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5500 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5501 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5502 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
743 | 5503 //v9 = a2->uScreenSpaceX; |
5504 //v10 = a2->uScreenSpaceY; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5505 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
743 | 5506 //v12 = (double) a2->uScreenSpaceX; |
5507 //v13 = v12; | |
5508 //v14 = (double)(a2->uScreenSpaceY - 12); | |
5509 //v15 = v14; | |
5510 v16 = (double)( a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | |
5511 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5512 v18 = stru_5C6E00->Cos(angle); |
5513 v19 = stru_5C6E00->Sin(angle); | |
5514 v20 = stru_5C6E00->Sin(angle); | |
5515 v21 = stru_5C6E00->Cos(angle); | |
1390 | 5516 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5517 + (double)(v18 >> 16)) |
5518 * v16 | |
5519 - ((double)(unsigned __int16)v19 * 0.000015259022 | |
5520 + (double)(v19 >> 16)) | |
5521 * v17) | |
743 | 5522 * v11 + (double) a2->uScreenSpaceX; |
0 | 5523 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
5524 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | |
5525 - 12.0) | |
5526 * v11 | |
5527 + (double)a2->uScreenSpaceY; | |
1390 | 5528 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5529 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5530 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; | |
5531 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | |
5532 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; | |
5533 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5534 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
743 | 5535 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5536 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5537 v25 = stru_5C6E00->Cos(angle); |
5538 v26 = stru_5C6E00->Sin(angle); | |
5539 v27 = stru_5C6E00->Sin(angle); | |
5540 v28 = stru_5C6E00->Cos(angle); | |
1390 | 5541 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
0 | 5542 + (double)(v25 >> 16)) |
740 | 5543 * v31 |
0 | 5544 - ((double)(unsigned __int16)v26 * 0.000015259022 |
5545 + (double)(v26 >> 16)) | |
740 | 5546 * v32) |
743 | 5547 * v11 + (double) a2->uScreenSpaceX; |
740 | 5548 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
5549 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | |
0 | 5550 - 12.0) |
5551 * v11 | |
5552 + (double)a2->uScreenSpaceY; | |
1390 | 5553 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5554 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5555 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; | |
5556 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5557 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; | |
5558 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5559 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5560 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
743 | 5561 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
5562 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | |
323 | 5563 v33 = stru_5C6E00->Cos(angle); |
5564 v34 = stru_5C6E00->Sin(angle); | |
5565 v35 = stru_5C6E00->Sin(angle); | |
5566 v36 = stru_5C6E00->Cos(angle); | |
1390 | 5567 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
0 | 5568 + (double)(v33 >> 16)) |
740 | 5569 * v23 |
0 | 5570 - ((double)(unsigned __int16)v34 * 0.000015259022 |
5571 + (double)(v34 >> 16)) | |
740 | 5572 * v24) |
743 | 5573 * v11 + (double) a2->uScreenSpaceX; |
1390 | 5574 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
740 | 5575 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
5576 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | |
0 | 5577 - 12.0) |
5578 * v11 | |
5579 + (double)a2->uScreenSpaceY; | |
1390 | 5580 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5581 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; | |
5582 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5583 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5584 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; | |
5585 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5586 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
743 | 5587 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
5588 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | |
323 | 5589 v41 = stru_5C6E00->Cos(angle); |
5590 v42 = stru_5C6E00->Sin(angle); | |
5591 v43 = stru_5C6E00->Sin(angle); | |
5592 v44 = stru_5C6E00->Cos(angle); | |
1390 | 5593 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
0 | 5594 + (double)(v41 >> 16)) |
5595 * v39 | |
5596 - ((double)(unsigned __int16)v42 * 0.000015259022 | |
5597 + (double)(v42 >> 16)) | |
5598 * v40) | |
743 | 5599 * v11 + (double) a2->uScreenSpaceX; |
0 | 5600 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
5601 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | |
5602 - 12.0) | |
5603 * v11 | |
5604 + (double)a2->uScreenSpaceY; | |
1390 | 5605 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
5606 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; | |
5607 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; | |
5608 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; | |
5609 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5610 pBillboardRenderListD3D[v8].pTexture = a3; |
743 | 5611 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
0 | 5612 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5613 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
5614 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5615 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5616 } |
5617 } | |
5618 } | |
5619 | |
5620 //----- (004A3AD9) -------------------------------------------------------- | |
5621 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) | |
5622 { | |
5623 double v5; // st7@2 | |
5624 float v6; // ST28_4@2 | |
5625 float v7; // ST00_4@2 | |
5626 unsigned int v8; // esi@2 | |
5627 int v9; // eax@2 | |
5628 int v10; // ebx@2 | |
5629 float v11; // ST34_4@2 | |
5630 double v12; // st7@2 | |
5631 float v13; // ST2C_4@2 | |
5632 double v14; // st6@2 | |
5633 float v15; // ST24_4@2 | |
5634 float v16; // ST38_4@2 | |
5635 float v17; // ST3C_4@2 | |
5636 signed int v18; // ST1C_4@2 | |
5637 int v19; // ST30_4@2 | |
5638 signed int v20; // ST20_4@2 | |
5639 signed int v21; // ST18_4@2 | |
5640 signed int v22; // eax@2 | |
5641 double v23; // st6@2 | |
5642 float v24; // ST20_4@2 | |
5643 float v25; // ST1C_4@2 | |
5644 float v26; // ST38_4@2 | |
5645 float v27; // ST3C_4@2 | |
5646 signed int v28; // ST18_4@2 | |
5647 signed int v29; // ST14_4@2 | |
5648 signed int v30; // ST10_4@2 | |
5649 signed int v31; // eax@2 | |
5650 double v32; // st6@2 | |
5651 float v33; // ST38_4@2 | |
5652 float v34; // ST3C_4@2 | |
5653 signed int v35; // ST10_4@2 | |
5654 signed int v36; // ST14_4@2 | |
5655 signed int v37; // ST18_4@2 | |
5656 signed int v38; // eax@2 | |
5657 double v39; // st6@2 | |
5658 float v40; // ST38_4@2 | |
5659 float v41; // ST3C_4@2 | |
5660 signed int v42; // ST10_4@2 | |
5661 signed int v43; // ST14_4@2 | |
5662 signed int v44; // ST18_4@2 | |
5663 signed int v45; // eax@2 | |
5664 double v46; // st6@2 | |
5665 | |
5666 if ( this->uNumD3DSceneBegins ) | |
5667 { | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5668 v5 = (double)a2->zbuffer_depth; |
0 | 5669 v6 = v5; |
5670 v7 = v5; | |
5671 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7)); | |
2155 | 5672 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_1; |
0 | 5673 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
5674 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; | |
2002 | 5675 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
0 | 5676 v9 = a2->uScreenSpaceX; |
5677 v10 = a2->uScreenSpaceY; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5678 v11 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) * 0.000015260186 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
0 | 5679 v12 = (double)v9; |
5680 v13 = v12; | |
5681 v14 = (double)(v10 - 12); | |
5682 v15 = v14; | |
5683 v16 = (double)(v9 - 12) - v12; | |
5684 v17 = (double)(v10 - 25) - v14; | |
323 | 5685 v18 = stru_5C6E00->Cos(angle); |
0 | 5686 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
323 | 5687 v20 = stru_5C6E00->Sin(angle); |
5688 v21 = stru_5C6E00->Sin(angle); | |
5689 v22 = stru_5C6E00->Cos(angle); | |
1390 | 5690 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
0 | 5691 + (double)(v18 >> 16)) |
5692 * v16 | |
5693 - ((double)(unsigned __int16)v20 * 0.000015259022 | |
5694 + (double)(v20 >> 16)) | |
5695 * v17) | |
5696 * v11 + v13; | |
5697 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | |
5698 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | |
5699 - 12.0) | |
5700 * v11 | |
5701 + (double)a2->uScreenSpaceY; | |
1390 | 5702 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
5703 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; | |
5704 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; | |
1637 | 5705 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5706 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
0 | 5707 v25 = 1.0 / v6; |
1390 | 5708 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
5709 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5710 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
0 | 5711 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
5712 v27 = (double)a2->uScreenSpaceY - v15; | |
323 | 5713 v28 = stru_5C6E00->Cos(angle); |
5714 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5715 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5716 v31 = stru_5C6E00->Cos(angle); | |
1390 | 5717 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
0 | 5718 + (double)(v28 >> 16)) |
5719 * v26 | |
5720 - ((double)(unsigned __int16)v29 * 0.000015259022 | |
5721 + (double)(v29 >> 16)) | |
5722 * v27) | |
5723 * v11 + v13; | |
5724 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | |
5725 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | |
5726 - 12.0) | |
5727 * v11 | |
5728 + (double)a2->uScreenSpaceY; | |
1390 | 5729 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
5730 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; | |
5731 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; | |
5732 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; | |
5733 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; | |
5734 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5735 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
0 | 5736 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
5737 v34 = (double)a2->uScreenSpaceY - v15; | |
323 | 5738 v35 = stru_5C6E00->Cos(angle); |
5739 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5740 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5741 v38 = stru_5C6E00->Cos(angle); | |
1390 | 5742 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
0 | 5743 + (double)(v35 >> 16)) |
5744 * v33 | |
5745 - ((double)(unsigned __int16)v36 * 0.000015259022 | |
5746 + (double)(v36 >> 16)) | |
5747 * v34) | |
5748 * v11 + v13; | |
5749 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | |
5750 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | |
5751 - 12.0) | |
5752 * v11 | |
5753 + (double)a2->uScreenSpaceY; | |
1390 | 5754 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
5755 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; | |
5756 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; | |
5757 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; | |
5758 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; | |
5759 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5760 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
0 | 5761 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
5762 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | |
323 | 5763 v42 = stru_5C6E00->Cos(angle); |
5764 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5765 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | |
5766 v45 = stru_5C6E00->Cos(angle); | |
1390 | 5767 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
0 | 5768 + (double)(v42 >> 16)) |
5769 * v40 | |
5770 - ((double)(unsigned __int16)v43 * 0.000015259022 | |
5771 + (double)(v43 >> 16)) | |
5772 * v41) | |
5773 * v11 + v13; | |
5774 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | |
5775 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | |
5776 - 12.0) | |
5777 * v11 | |
5778 + (double)a2->uScreenSpaceY; | |
1390 | 5779 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
5780 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; | |
5781 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; | |
5782 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; | |
0 | 5783 pBillboardRenderListD3D[v8].pTexture = a3; |
144
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|
5784 pBillboardRenderListD3D[v8].z_order = v6; |
0 | 5785 pBillboardRenderListD3D[v8].uNumVertices = 4; |
1390 | 5786 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
5787 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5788 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
0 | 5789 } |
5790 } | |
5791 | |
5792 //----- (004A4023) -------------------------------------------------------- | |
657 | 5793 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
144
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|
5794 { |
0 | 5795 unsigned int v8; // esi@2 |
5796 double v14; // st6@14 | |
5797 double v15; // st5@14 | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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changeset
|
5798 //unsigned int v16; // ecx@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
5799 //double v17; // st7@16 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
5800 //double v18; // st5@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
5801 //double v19; // st4@16 |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5802 //double v20; // st5@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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changeset
|
5803 //double v21; // st4@18 |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5804 //signed int v23; // [sp+18h] [bp-18h]@5 |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5805 //signed int v24; // [sp+1Ch] [bp-14h]@5 |
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Billboard drawing's up (actors, decorations, misc sprites)
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5806 //float v26; // [sp+20h] [bp-10h]@5 |
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5807 //float v27; // [sp+20h] [bp-10h]@12 |
0 | 5808 float v29; // [sp+28h] [bp-8h]@5 |
5809 float v30; // [sp+2Ch] [bp-4h]@5 | |
144
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5810 //float pSpritea; // [sp+3Ch] [bp+Ch]@5 |
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|
5811 |
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Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5812 if (!uNumD3DSceneBegins) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5813 return; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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diff
changeset
|
5814 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5815 v8 = Billboard_ProbablyAddToListAndSortByZOrder(a2->zbuffer_depth); |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5816 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5817 v30 = (a2->_screenspace_x_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_x_scaler_packedfloat); |
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|
5818 v29 = (a2->_screenspace_y_scaler_packedfloat & 0xFFFF) / 65530.0 + HIWORD(a2->_screenspace_y_scaler_packedfloat); |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5819 |
657 | 5820 unsigned int diffuse = ::GetActorTintColor(dimming_level, 0, a2->zbuffer_depth, 0, pBillboard); |
2006 | 5821 if (a2->sTintColor & 0x00FFFFFF && bTinting) |
5822 { | |
5823 diffuse = BlendColors(a2->sTintColor, diffuse); | |
5824 if (a2->sTintColor & 0xFF000000) | |
144
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|
5825 diffuse = 0x007F7F7F & ((unsigned int)diffuse >> 1); |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5826 } |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5827 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5828 unsigned int specular = 0; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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|
5829 if (bUsingSpecular) |
2193
4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
Grumpy7
parents:
2182
diff
changeset
|
5830 specular = sub_47C3D7_get_fog_specular(0, 0, a2->zbuffer_depth); |
144
8ab4484c22e0
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|
5831 |
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|
5832 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
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5833 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
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Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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changeset
|
5834 if (a2->uFlags & 4) |
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Billboard drawing's up (actors, decorations, misc sprites)
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|
5835 v14 *= -1.0; |
1390 | 5836 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
5837 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5838 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5839 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5840 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
5841 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; | |
5842 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; | |
5843 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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143
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changeset
|
5844 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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changeset
|
5845 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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changeset
|
5846 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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changeset
|
5847 if ( a2->uFlags & 4 ) |
0 | 5848 v14 = v14 * -1.0; |
1390 | 5849 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
5850 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; | |
5851 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | |
5852 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5853 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5854 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
5855 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; | |
5856 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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diff
changeset
|
5857 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5858 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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changeset
|
5859 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5860 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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diff
changeset
|
5861 v14 *= -1.0; |
1390 | 5862 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
5863 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; | |
5864 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5865 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5866 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5867 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
5868 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; | |
5869 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5870 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5871 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
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|
5872 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5873 if ( a2->uFlags & 4 ) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5874 v14 *= -1.0; |
1390 | 5875 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
5876 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; | |
5877 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | |
5878 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | |
1637 | 5879 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pODMRenderParams->shading_dist_mist); |
1390 | 5880 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
5881 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; | |
5882 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; | |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5883 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5884 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
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|
5885 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
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changeset
|
5886 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
5887 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
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parents:
143
diff
changeset
|
5888 pBillboardRenderListD3D[v8].sZValue = a2->sZValue; |
2002 | 5889 pBillboardRenderListD3D[v8].sParentBillboardID = a2->sParentBillboardID; |
144
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Billboard drawing's up (actors, decorations, misc sprites)
Nomad
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changeset
|
5890 |
2006 | 5891 if (a2->sTintColor & 0xFF000000) |
2155 | 5892 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Opaque_3; |
144
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|
5893 else |
2155 | 5894 pBillboardRenderListD3D[v8].opacity = RenderBillboardD3D::Transparent; |
0 | 5895 } |
5896 | |
5897 | |
5898 //----- (004A49D0) -------------------------------------------------------- | |
5899 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) | |
5900 { | |
1159 | 5901 int absXDifference; // eax@1 |
5902 int absYDifference; // eax@1 | |
5903 unsigned int smallerabsdiff; // ebx@1 | |
5904 unsigned int largerabsdiff; | |
0 | 5905 double v16; // st7@7 |
5906 double v17; // st7@7 | |
5907 double v18; // st6@7 | |
5908 double v20; // st4@8 | |
5909 double v21; // st4@10 | |
5910 double v22; // st4@10 | |
5911 double v23; // st4@10 | |
5912 double v25; // st4@11 | |
5913 double v26; // st4@13 | |
5914 double v28; // st4@13 | |
5915 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7 | |
1159 | 5916 int xDifference; // [sp+88h] [bp-Ch]@1 |
0 | 5917 signed int v32; // [sp+8Ch] [bp-8h]@1 |
1159 | 5918 int yDifference; // [sp+90h] [bp-4h]@1 |
5919 | |
5920 xDifference = bankersRounding(dstX - srcX); | |
5921 yDifference = bankersRounding(dstY - srcY); | |
5922 absYDifference = abs(yDifference); | |
5923 absXDifference = abs(xDifference); | |
5924 smallerabsdiff = min(absXDifference, absYDifference); | |
5925 largerabsdiff = max(absXDifference, absYDifference); | |
5926 v32 = (11 * smallerabsdiff >> 5) + largerabsdiff; | |
0 | 5927 v16 = 1.0 / (double)v32; |
1159 | 5928 v17 = (double)yDifference * v16 * a4; |
5929 v18 = (double)xDifference * v16 * a4; | |
5930 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5931 { | |
1637 | 5932 v20 = a3 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
5933 v25 = a7 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; | |
1159 | 5934 } |
5935 else | |
5936 { | |
5937 v20 = a3 * 0.061758894; | |
5938 v25 = a7 * 0.061758894; | |
5939 } | |
5940 v21 = 1.0 / a3; | |
5941 v22 = (double)yDifference * v16 * a8; | |
5942 v23 = (double)xDifference * v16 * a8; | |
5943 v26 = 1.0 - 1.0 / v25; | |
5944 v28 = 1.0 / a7; | |
0 | 5945 v29[0].pos.x = srcX + v17; |
5946 v29[0].pos.y = srcY - v18; | |
1159 | 5947 v29[0].pos.z = 1.0 - 1.0 / v20; |
5948 v29[0].rhw = v21; | |
0 | 5949 v29[0].diffuse = -1; |
5950 v29[0].specular = 0; | |
5951 v29[0].texcoord.x = 1.0; | |
5952 v29[0].texcoord.y = 0.0; | |
1159 | 5953 |
0 | 5954 v29[1].pos.x = v22 + dstX; |
5955 v29[1].pos.y = dstY - v23; | |
1159 | 5956 v29[1].pos.z = v26; |
5957 v29[1].rhw = v28; | |
0 | 5958 v29[1].diffuse = -16711936; |
5959 v29[1].specular = 0; | |
5960 v29[1].texcoord.x = 1.0; | |
5961 v29[1].texcoord.y = 1.0; | |
1159 | 5962 |
5963 v29[2].pos.x = dstX - v22; | |
5964 v29[2].pos.y = v23 + dstY; | |
5965 v29[2].pos.z = v26; | |
0 | 5966 v29[2].rhw = v28; |
1159 | 5967 v29[2].diffuse = -1; |
5968 v29[2].specular = 0; | |
0 | 5969 v29[2].texcoord.x = 0.0; |
5970 v29[2].texcoord.y = 1.0; | |
1159 | 5971 |
0 | 5972 v29[3].pos.x = srcX - v17; |
5973 v29[3].pos.y = v18 + srcY; | |
1159 | 5974 v29[3].pos.z = v29[0].pos.z; |
5975 v29[3].rhw = v21; | |
5976 v29[3].diffuse = -1; | |
5977 v29[3].specular = 0; | |
0 | 5978 v29[3].texcoord.x = 0.0; |
5979 v29[3].texcoord.y = 0.0; | |
186 | 5980 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); |
5981 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
5982 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
5983 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
5984 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
5985 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
0 | 5986 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9)); |
5987 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
5988 D3DPT_TRIANGLEFAN, | |
5989 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
5990 v29, | |
5991 4, | |
5992 24)); | |
186 | 5993 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); |
5994 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
5995 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
5996 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
5997 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
5998 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
0 | 5999 } |
6000 | |
6001 //----- (004A4CC9) -------------------------------------------------------- | |
1390 | 6002 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
6003 { | |
0 | 6004 unsigned int v5; // eax@7 |
6005 char *v7; // edx@8 | |
6006 double v10; // st6@9 | |
6007 double v11; // st6@10 | |
6008 int v12; // ebx@13 | |
1390 | 6009 |
6010 if (a1->uNumVertices < 3) | |
6011 return; | |
6012 | |
6013 float depth = 1000000.0; | |
6014 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6015 { | |
6016 if (a1->field_104[i].z < depth) | |
6017 depth = a1->field_104[i * 4].z; | |
6018 } | |
6019 | |
6020 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); | |
6021 pBillboardRenderListD3D[v5].field_90 = 0; | |
2002 | 6022 pBillboardRenderListD3D[v5].sParentBillboardID = -1; |
2155 | 6023 pBillboardRenderListD3D[v5].opacity = RenderBillboardD3D::Opaque_2; |
1390 | 6024 pBillboardRenderListD3D[v5].pTexture = 0; |
6025 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; | |
6026 pBillboardRenderListD3D[v5].z_order = depth; | |
6027 | |
6028 for (uint i = 0; i < a1->uNumVertices; ++i) | |
6029 { | |
6030 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; | |
6031 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; | |
6032 | |
6033 v10 = a1->field_104[i].z; | |
6034 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
6035 v11 = v10 * 0.061758894; | |
6036 else | |
1637 | 6037 v11 = v10 * 1000.0 / (double)pODMRenderParams->shading_dist_mist; |
1390 | 6038 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
6039 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; | |
6040 | |
6041 if (diffuse & 0xFF000000) | |
6042 v12 = a1->field_104[i].diffuse; | |
6043 else | |
6044 v12 = diffuse; | |
6045 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; | |
6046 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; | |
6047 | |
6048 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; | |
6049 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; | |
0 | 6050 } |
6051 } | |
6052 | |
6053 //----- (004A4DE1) -------------------------------------------------------- | |
6054 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | |
6055 { | |
6056 HRESULT v12; // eax@14 | |
6057 unsigned __int16 *v13; // ecx@19 | |
6058 unsigned __int16 *v14; // eax@19 | |
6059 DWORD v15; // edx@20 | |
6060 HRESULT v16; // eax@23 | |
6061 stru350 Dst; // [sp+Ch] [bp-F8h]@12 | |
6062 | |
1980 | 6063 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps); |
0 | 6064 if ( pHWLTexture ) |
6065 { | |
6066 bMipMaps = !strncmp(pName, "HDWTR", 5); | |
6067 if ( !pRenderD3D->CreateTexture( | |
6068 pHWLTexture->uWidth, | |
6069 pHWLTexture->uHeight, | |
6070 pOutSurface, | |
6071 pOutTexture, | |
6072 true, | |
6073 bMipMaps, | |
6074 uMinDeviceTextureDim) ) | |
1545 | 6075 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6076 //v10 = *pOutSurface; |
6077 //v11 = 0; | |
1578
56cc81b1ed49
workaround for crash on startup
Beri Levi berilevi@gmail.com
parents:
1574
diff
changeset
|
6078 if (bMipMaps) |
0 | 6079 { |
6080 Dst._450DDE(); | |
6081 //v20 = 0; | |
6082 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC); | |
6083 | |
6084 IDirectDrawSurface4 *pNextSurf = *pOutSurface; | |
6085 while ( 1 ) | |
6086 { | |
6087 DDSCAPS2 v19; | |
6088 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6089 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6090 | |
6091 DDSURFACEDESC2 desc; | |
6092 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6093 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6094 | |
168 | 6095 if ( LockSurface_DDraw4(pNextSurf, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6096 { |
1831 | 6097 Dst.sub_451007_scale_image_bicubic( |
0 | 6098 pHWLTexture->pPixels, |
6099 pHWLTexture->uWidth, | |
6100 pHWLTexture->uHeight, | |
6101 pHWLTexture->uWidth, | |
6102 (unsigned short *)desc.lpSurface, | |
6103 desc.dwWidth, | |
6104 desc.dwHeight, | |
6105 desc.lPitch >> 1, | |
6106 0, | |
1831 | 6107 0); |
0 | 6108 ErrD3D(pNextSurf->Unlock(0)); |
6109 //bMipMaps = 0x4D86ACu; | |
6110 } | |
6111 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf))) | |
6112 break; | |
6113 //v10 = (IDirectDrawSurface4 *)pName; | |
6114 //v11 = 0; | |
6115 } | |
6116 //v20 = -1; | |
6117 //nullsub_1(); | |
6118 } | |
6119 else | |
6120 { | |
6121 DDSCAPS2 v19; | |
6122 memset(&v19, 0, sizeof(DDSCAPS2)); | |
6123 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP; | |
6124 | |
6125 DDSURFACEDESC2 desc; | |
6126 memset(&desc, 0, sizeof(DDSURFACEDESC2)); | |
6127 desc.dwSize = sizeof(DDSURFACEDESC2); | |
6128 | |
168 | 6129 if ( LockSurface_DDraw4(*pOutSurface, &desc, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
0 | 6130 { |
6131 bMipMaps = 0; | |
6132 v13 = pHWLTexture->pPixels; | |
6133 v14 = (unsigned __int16 *)desc.lpSurface; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6134 for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6135 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6136 for (v15 = 0; v15 < desc.dwWidth; v15++) |
0 | 6137 { |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6138 *v14 = *v13; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6139 ++v14; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6140 ++v13; |
0 | 6141 } |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6142 v14 += (desc.lPitch >> 1) - desc.dwWidth; |
0 | 6143 } |
6144 ErrD3D((*pOutSurface)->Unlock(0)); | |
6145 } | |
6146 } | |
6147 delete [] pHWLTexture->pPixels; | |
6148 delete pHWLTexture; | |
6149 return true; | |
6150 } | |
6151 return false; | |
6152 } | |
6153 | |
6154 //----- (004A5048) -------------------------------------------------------- | |
670 | 6155 bool Render::MoveSpriteToDevice( Sprite *pSprite ) |
6156 { | |
6157 | |
6158 HWLTexture *sprite_texture; // eax@1 | |
0 | 6159 unsigned __int16 *v9; // edx@5 |
6160 LPVOID v10; // eax@5 | |
6161 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 | |
6162 | |
670 | 6163 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID); |
6164 if ( sprite_texture ) | |
6165 { | |
6166 pSprite->uAreaX = sprite_texture->uAreaX; | |
6167 pSprite->uAreaY = sprite_texture->uAreaY; | |
6168 pSprite->uBufferWidth = sprite_texture->uBufferWidth; | |
6169 pSprite->uBufferHeight = sprite_texture->uBufferHeight; | |
6170 pSprite->uAreaWidth = sprite_texture->uAreaWidth; | |
6171 pSprite->uAreaHeight = sprite_texture->uAreaHeigth; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6172 //v6 = v3->uMinDeviceTextureDim; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
6173 //v7 = v3->pRenderD3D; |
670 | 6174 if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim)) |
1545 | 6175 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0); |
0 | 6176 //pSprite = v2->pTextureSurface; |
6177 //pSprite = (Sprite *)pSprite->pName; | |
6178 //v8 = pSprite; | |
670 | 6179 memset(&Dst, 0, sizeof(DDSURFACEDESC2)); |
0 | 6180 Dst.dwSize = 124; |
670 | 6181 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) ) |
6182 { | |
6183 v9 = sprite_texture->pPixels; | |
6184 v10 = Dst.lpSurface; | |
6185 for (int i=0; i<sprite_texture->uHeight; ++i) | |
0 | 6186 { |
670 | 6187 for (int j=0; j<sprite_texture->uWidth/2; ++j) |
6188 { | |
0 | 6189 *(int *)v10 = *(int *)v9; |
6190 v9 += 2; | |
6191 v10 = (char *)v10 + 4; | |
670 | 6192 } |
6193 v10 = (char *)v10+Dst.lPitch-sprite_texture->uWidth*2; | |
0 | 6194 } |
670 | 6195 ErrD3D(pSprite->pTextureSurface->Unlock(0)); |
6196 } | |
6197 free(sprite_texture->pPixels); | |
6198 free(sprite_texture); | |
6199 return true; | |
6200 } | |
6201 return false; | |
0 | 6202 } |
6203 | |
6204 //----- (004A51CB) -------------------------------------------------------- | |
6205 void Render::BeginScene() | |
6206 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6207 //Render *v1; // esi@1 |
0 | 6208 unsigned int v2; // eax@1 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6209 /*int v3; // eax@5 |
0 | 6210 unsigned __int16 **v4; // edi@6 |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6211 char *v5; // ebx@7*/ |
0 | 6212 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4 |
6213 | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6214 //v1 = this; |
0 | 6215 v2 = this->uNumSceneBegins; |
6216 this->uNumSceneBegins = v2 + 1; | |
6217 if ( !v2 ) | |
6218 { | |
6219 if ( this->pRenderD3D ) | |
6220 { | |
2069 | 6221 /*if ( this->bColorKeySupported ) |
0 | 6222 { |
6223 memset(&Dst, 0, 0x7Cu); | |
6224 Dst.dwSize = 124; | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6225 if ( LockSurface_DDraw4(this->pColorKeySurface4, &Dst, 0x800 | DDLOCK_WAIT) ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6226 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6227 this->pTargetSurface = (unsigned __int16 *)Dst.lpSurface; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6228 this->uTargetSurfacePitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6229 this->field_18_locked_pitch = Dst.lPitch >> 1; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6230 } |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6231 --this->uNumSceneBegins; |
2069 | 6232 }*/ |
0 | 6233 } |
6234 else | |
6235 { | |
6236 if ( !this->pTargetSurface ) | |
6237 { | |
6238 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch); | |
2154 | 6239 /*if ( this->pTargetSurface ) |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6240 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6241 this->field_18_locked_pitch = this->uTargetSurfacePitch; |
2154 | 6242 }*/ |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6243 --this->uNumSceneBegins; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6244 } |
4eca5bb63dc0
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Grumpy7
parents:
1117
diff
changeset
|
6245 } |
0 | 6246 RestoreFrontBuffer(); |
6247 } | |
6248 } | |
6249 | |
6250 //----- (004A527D) -------------------------------------------------------- | |
6251 void Render::EndScene() | |
6252 { | |
1151
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6253 if ( this->uNumSceneBegins ) |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6254 { |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6255 this->uNumSceneBegins--; |
4eca5bb63dc0
some small rendering cleanups - if+do while to for, unnecessary variable removal
Grumpy7
parents:
1117
diff
changeset
|
6256 if ( !this->uNumSceneBegins ) |
0 | 6257 { |
6258 if ( this->pRenderD3D ) | |
6259 { | |
2069 | 6260 /*if ( this->bColorKeySupported ) |
0 | 6261 { |
6262 this->pTargetSurface = 0; | |
6263 this->uTargetSurfacePitch = 0; | |
6264 this->field_18_locked_pitch = 0; | |
6265 ErrD3D(this->pColorKeySurface4->Unlock(0)); | |
2069 | 6266 }*/ |
0 | 6267 } |
6268 else | |
6269 { | |
6270 this->pTargetSurface = 0; | |
6271 this->uTargetSurfacePitch = 0; | |
2154 | 6272 //this->field_18_locked_pitch = 0; |
0 | 6273 UnlockBackBuffer(); |
6274 } | |
6275 } | |
6276 } | |
6277 } | |
6278 | |
2155 | 6279 //----- (004A52F1) -------------------------------------------------------- |
6280 void Render::ScreenFade(unsigned int color, float t) | |
0 | 6281 { |
6282 unsigned int v3; // esi@1 | |
2155 | 6283 //double v4; // st7@2 |
6284 //double v5; // st7@6 | |
0 | 6285 double v6; // st6@6 |
6286 unsigned int v7; // eax@6 | |
6287 double v8; // st5@6 | |
6288 double v9; // st4@6 | |
6289 HRESULT v10; // eax@6 | |
6290 HRESULT v11; // eax@6 | |
6291 unsigned int result; // eax@6 | |
6292 unsigned int v13; // eax@7 | |
6293 unsigned __int16 *v14; // ecx@7 | |
6294 int *v15; // eax@7 | |
6295 unsigned int v16; // ecx@8 | |
6296 __int16 v17; // ax@10 | |
6297 int v18; // esi@10 | |
6298 float v19; // edi@10 | |
6299 void *v20; // esi@10 | |
6300 int v21; // edx@10 | |
6301 int v22; // ecx@11 | |
6302 int v23; // edx@12 | |
6303 __int16 v24; // ax@15 | |
6304 int v25; // esi@15 | |
6305 float v26; // edi@15 | |
6306 char *v27; // esi@15 | |
6307 int v28; // edx@15 | |
6308 int v29; // ecx@16 | |
6309 int v30; // edx@17 | |
6310 int v31; // [sp-Ch] [bp-ACh]@11 | |
6311 int v32; // [sp-Ch] [bp-ACh]@16 | |
6312 const char *v33; // [sp+0h] [bp-A0h]@0 | |
6313 int v34; // [sp+4h] [bp-9Ch]@0 | |
6314 unsigned int v35; // [sp+8h] [bp-98h]@0 | |
6315 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | |
6316 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | |
6317 int v38; // [sp+90h] [bp-10h]@7 | |
6318 double v39; // [sp+94h] [bp-Ch]@6 | |
2155 | 6319 int v40; // [sp+9Ch] [bp-4h]@6 |
6320 | |
0 | 6321 v3 = 0; |
1574 | 6322 |
6323 //{ | |
2155 | 6324 if (t > 1.0f) |
6325 t = 1.0f; | |
6326 else if (t < 0.0f) | |
6327 t = 0.0f; | |
6328 | |
6329 v40 = (char)floorf(t * 255.0f + 0.5f); | |
6330 //v5 = (double)(signed int)pViewport->uViewportTL_X; | |
6331 v36[0].pos.x = pViewport->uViewportTL_X; | |
693 | 6332 v6 = (double)(signed int)pViewport->uViewportTL_Y; |
2155 | 6333 v7 = color | (v40 << 24); |
6334 //this_ = pViewport->uViewportBR_Y + 1; | |
0 | 6335 v36[0].specular = 0; |
6336 v36[0].pos.y = v6; | |
6337 v36[0].diffuse = v7; | |
6338 v36[1].diffuse = v7; | |
6339 v36[0].pos.z = 0.0; | |
6340 v36[2].diffuse = v7; | |
6341 v36[3].diffuse = v7; | |
6342 v36[0].rhw = 1.0; | |
6343 v36[1].specular = 0; | |
6344 v36[0].texcoord.x = 0.0; | |
6345 v36[2].specular = 0; | |
6346 v36[3].specular = 0; | |
6347 v36[0].texcoord.y = 0.0; | |
2155 | 6348 v36[1].pos.x = pViewport->uViewportTL_X; |
693 | 6349 v8 = (double)(pViewport->uViewportBR_Y + 1); |
0 | 6350 v36[1].pos.y = v8; |
6351 v36[1].pos.z = 0.0; | |
6352 v36[1].rhw = 1.0; | |
6353 v36[1].texcoord.x = 0.0; | |
6354 v36[1].texcoord.y = 0.0; | |
693 | 6355 v9 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 6356 v36[2].pos.x = v9; |
6357 v36[2].pos.y = v8; | |
6358 v36[2].pos.z = 0.0; | |
6359 v36[2].rhw = 1.0; | |
6360 v36[2].texcoord.x = 0.0; | |
6361 v36[2].texcoord.y = 0.0; | |
6362 v36[3].pos.x = v9; | |
6363 v36[3].pos.y = v6; | |
6364 v36[3].pos.z = 0.0; | |
6365 v36[3].rhw = 1.0; | |
6366 v36[3].texcoord.x = 0.0; | |
6367 v36[3].texcoord.y = 0.0; | |
6368 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0)); | |
186 | 6369 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); |
6370 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
6371 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
6372 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
6373 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
6374 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
6375 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
0 | 6376 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( |
6377 D3DPT_TRIANGLEFAN, | |
6378 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
6379 v36, | |
6380 4, | |
6381 28)); | |
186 | 6382 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
6383 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
6384 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
6385 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
6386 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
6387 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
1574 | 6388 /*} |
0 | 6389 else |
6390 { | |
6391 v40 = (1.0 - a3) * 65536.0; | |
6392 v39 = v40 + 6.7553994e15; | |
6393 LODWORD(a3) = LODWORD(v39); | |
693 | 6394 v38 = (signed int)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) >> 1; |
6395 HIDWORD(v39) = pViewport->uViewportBR_Y - pViewport->uViewportTL_Y + 1; | |
6396 v13 = pViewport->uViewportTL_X + ecx0->uTargetSurfacePitch - pViewport->uViewportBR_X; | |
6397 v14 = &ecx0->pTargetSurface[pViewport->uViewportTL_X + pViewport->uViewportTL_Y * ecx0->uTargetSurfacePitch]; | |
0 | 6398 v37 = 2 * v13; |
6399 LODWORD(v40) = (int)v14; | |
6400 | |
6401 int __i = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
6402 v15 = dword_F1B430.data(); |
0 | 6403 do |
6404 { | |
6405 v16 = v3; | |
6406 v3 += LODWORD(a3); | |
6407 dword_F1B430[__i++] = v16 >> 16; | |
6408 } | |
6409 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen ); | |
6410 while (__i < 32); | |
6411 | |
6412 if ( pRenderer->uTargetGBits == 6 ) | |
6413 { | |
1574 | 6414 v17 = sr_42690D_colors_cvt(this_); |
0 | 6415 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F); |
6416 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16); | |
6417 v19 = v40; | |
6418 v20 = off_4EFDB0; | |
6419 v21 = HIDWORD(v39); | |
6420 do | |
6421 { | |
6422 v22 = v38; | |
6423 v31 = v21; | |
6424 do | |
6425 { | |
6426 v23 = (*(int *)((char *)v20 | |
6427 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F; | |
6428 result = this_ | |
6429 + (*((int *)v20 | |
6430 + (((unsigned __int8)(*((char *)v20 | |
6431 + ((((unsigned __int16)(*(short *)((char *)v20 | |
6432 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0); | |
6433 *(unsigned int *)LODWORD(v19) = result; | |
6434 LODWORD(v19) += 4; | |
6435 --v22; | |
6436 } | |
6437 while ( v22 ); | |
6438 LODWORD(v19) += v37; | |
6439 v21 = v31 - 1; | |
6440 } | |
6441 while ( v31 != 1 ); | |
6442 } | |
6443 else | |
6444 { | |
1574 | 6445 v24 = sr_4268E3_smthn_to_a1r5g5b5(this_); |
0 | 6446 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F); |
6447 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) | |
6448 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16); | |
6449 v26 = v40; | |
6450 v27 = (char *)off_4EFDB0; | |
6451 v28 = HIDWORD(v39); | |
6452 do | |
6453 { | |
6454 v29 = v38; | |
6455 v32 = v28; | |
6456 do | |
6457 { | |
6458 v30 = 32 | |
6459 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F; | |
6460 result = this_ | |
6461 + (*(int *)&v27[4 | |
6462 * (((unsigned __int8)(32 | |
6463 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0); | |
6464 *(unsigned int *)LODWORD(v26) = result; | |
6465 LODWORD(v26) += 4; | |
6466 --v29; | |
6467 } | |
6468 while ( v29 ); | |
6469 LODWORD(v26) += v37; | |
6470 v28 = v32 - 1; | |
6471 } | |
6472 while ( v32 != 1 ); | |
6473 } | |
1574 | 6474 }*/ |
0 | 6475 } |
6476 | |
6477 //----- (004A5B81) -------------------------------------------------------- | |
727 | 6478 void Render::SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) |
0 | 6479 { |
6480 this->bClip = 1; | |
6481 this->uClipY = uY; | |
6482 this->uClipX = uX; | |
6483 this->uClipW = uW; | |
6484 this->uClipZ = uZ; | |
6485 } | |
6486 | |
6487 //----- (004A5BB6) -------------------------------------------------------- | |
727 | 6488 void Render::ResetTextureClipRect() |
0 | 6489 { |
6490 this->uClipY = 0; | |
6491 this->uClipX = 0; | |
6492 this->bClip = 1; | |
6493 this->uClipW = 480; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
6494 this->uClipZ = window->GetWidth(); |
0 | 6495 } |
6496 | |
2069 | 6497 unsigned __int32 Color32(unsigned __int16 color16) |
6498 { | |
6499 unsigned __int32 c = color16; | |
6500 unsigned int b = (c & 31) * 8; | |
6501 unsigned int g = ((c >> 5) & 63) * 4; | |
6502 unsigned int r = ((c >> 11) & 31) * 8; | |
6503 | |
2078 | 6504 return (r << 16) | (g << 8) | b;// |
2069 | 6505 } |
6506 | |
6507 //----- (0040DEF3) -------------------------------------------------------- | |
6508 unsigned __int16 Color16(unsigned __int32 r, unsigned __int32 g, unsigned __int32 b) | |
6509 { | |
6510 //return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) + | |
6511 // LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) + | |
6512 // LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8)); | |
6513 return (b >> (8 - 5)) | | |
6514 0x7E0 & (g << (6 + 5 - 8)) | | |
6515 0xF800 & (r << (6 + 5 + 5 - 8)); | |
6516 } | |
6517 | |
6518 | |
0 | 6519 //----- (004A5BE3) -------------------------------------------------------- |
6520 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) | |
6521 { | |
6522 int v4; // edi@3 | |
2069 | 6523 //unsigned __int16 *v5; // edx@3 |
0 | 6524 unsigned __int16 *v6; // esi@3 |
6525 unsigned int v8; // eax@5 | |
6526 unsigned int v9; // ebx@5 | |
6527 unsigned int v11; // eax@7 | |
6528 unsigned int v12; // ebx@8 | |
6529 unsigned int v15; // eax@14 | |
6530 int v19; // [sp+10h] [bp-8h]@3 | |
6531 unsigned int uOutXa; // [sp+20h] [bp+8h]@16 | |
6532 int v23; // [sp+28h] [bp+10h]@3 | |
6533 | |
6534 if ( this->uNumSceneBegins && a4 ) | |
6535 { | |
6536 v4 = a4->uWidth; | |
2069 | 6537 //v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6538 v6 = a4->pPixels; |
6539 v23 = a4->uHeight; | |
6540 v19 = v4; | |
6541 if ( this->bClip ) | |
6542 { | |
1152 | 6543 if ( (signed int)uOutX < (signed int)this->uClipX ) |
6544 { | |
6545 v8 = this->uClipX - uOutX; | |
6546 v9 = uOutX - this->uClipX; | |
0 | 6547 v8 *= 2; |
6548 v4 += v9; | |
6549 v6 = (unsigned __int16 *)((char *)v6 + v8); | |
2069 | 6550 //v5 = (unsigned __int16 *)((char *)v5 + v8); |
0 | 6551 } |
1152 | 6552 if ( (signed int)uOutY < (signed int)this->uClipY ) |
6553 { | |
6554 v11 = this->uClipY - uOutY; | |
0 | 6555 v6 += v19 * v11; |
6556 v23 += uOutY - this->uClipY; | |
2069 | 6557 //v5 += this->uTargetSurfacePitch * v11; |
0 | 6558 } |
1152 | 6559 v12 = max(this->uClipX, uOutX); |
6560 if ( (signed int)(v4 + v12) > (signed int)this->uClipZ ) | |
6561 { | |
6562 v4 = this->uClipZ - max(this->uClipX, uOutX); | |
6563 } | |
6564 v15 = max(this->uClipY, uOutY); | |
6565 if ( (signed int)(v15 + v23) > (signed int)this->uClipW ) | |
6566 { | |
6567 v23 = this->uClipW - max(this->uClipY, uOutY); | |
6568 } | |
6569 } | |
6570 | |
2069 | 6571 for (int y = 0; y < v23; y++) |
6572 { | |
6573 for (int x = 0; x < v4; x++) | |
6574 { | |
6575 WritePixel16(uOutX + x, uOutY + y, *v6); | |
6576 //*v5 = *v6; | |
6577 //++v5; | |
1152 | 6578 ++v6; |
6579 } | |
6580 v6 += v19 - v4; | |
2069 | 6581 //v5 += this->uTargetSurfacePitch - v4; |
0 | 6582 } |
6583 } | |
6584 } | |
6585 | |
6586 //----- (004A5D33) -------------------------------------------------------- | |
1675 | 6587 void Render::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) |
0 | 6588 { |
2069 | 6589 //unsigned __int16 *v7; // ebx@3 |
1675 | 6590 int full_width; // ecx@3 |
6591 int full_height; // edi@3 | |
2069 | 6592 //int v23; // edi@23 |
0 | 6593 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3 |
6594 | |
6595 if ( this->uNumSceneBegins && pTexture ) | |
6596 { | |
2069 | 6597 /*auto v7 = this->pTargetSurface; |
6598 if (FORCE_16_BITS) | |
6599 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 2); | |
6600 else | |
6601 v7 = (unsigned __int32 *)((char *)v7 + (pX + pY * this->uTargetSurfacePitch) * 4);*/ | |
1675 | 6602 full_width = pTexture->uWidth - move_X; |
6603 full_height = pTexture->uHeight - move_Y; | |
6604 pTexturea = &pTexture->pPixels[move_X + move_Y * pTexture->uWidth]; | |
6605 if ( this->bClip ) | |
6606 { | |
6607 if ( pX < this->uClipX )//åñëè êàäð âûõîäèò çà ïðàâóþ ãðàíèöó | |
6608 { | |
6609 pTexturea = (unsigned __int16 *)((char *)pTexturea + (2 * (this->uClipX - pX))); | |
6610 full_width += pX - this->uClipX; | |
2069 | 6611 //v7 = (unsigned __int32 *)((char *)v7 + ((FORCE_16_BITS ? 2 : 4) * (this->uClipX - pX))); |
1675 | 6612 } |
6613 if ( pY < this->uClipY )//åñëè êàäð âûõîäèò çà âåðõíþþ ãðàíèöó | |
6614 { | |
6615 pTexturea += pTexture->uWidth * (this->uClipY - pY); | |
6616 full_height += pY - this->uClipY; | |
2069 | 6617 //v7 = (unsigned __int32 *)((char *)v7 + (FORCE_16_BITS ? 2 : 4) * this->uTargetSurfacePitch * (this->uClipY - pY)); |
1675 | 6618 } |
6619 if ( this->uClipX < pX )//åñëè ïðàâàÿ ãðàíèöà îêíà ìåíüøå õ êîîðäèíàòû êàäðà | |
6620 this->uClipX = pX; | |
6621 if ( this->uClipY < pY )//åñëè âåðõíÿÿ ãðàíèöà îêíà ìåíüøå y êîîðäèíàòû êàäðà | |
6622 this->uClipY = pY; | |
6623 if ( (full_width + this->uClipX) > this->uClipZ )//åñëè øèðèíà êàäðà âûõîäèò çà ïðàâóþ ãðàíèöó | |
6624 { | |
6625 if ( this->uClipX < pX ) | |
6626 this->uClipX = pX; | |
6627 full_width = this->uClipZ - this->uClipX; | |
6628 } | |
6629 if ( (full_height + this->uClipY) > this->uClipW )//åñëè âûñîòà êàäðà âûõîäèò çà íèæíþþ ãðàíèöó | |
6630 { | |
6631 if ( this->uClipY < pY ) | |
6632 this->uClipY = pY; | |
6633 full_height = this->uClipW - this->uClipY; | |
6634 } | |
6635 } | |
2069 | 6636 |
6637 for (int y = 0; y < full_height; ++y) | |
6638 { | |
6639 for (int x = 0; x < full_width; ++x) | |
6640 { | |
6641 if ( *pTexturea != Color16(0, 0xFFu, 0xFFu) ) | |
6642 { | |
6643 WritePixel16(pX + x, pY + y, *pTexturea); | |
6644 /*if (FORCE_16_BITS) | |
6645 *(unsigned __int16 *)v7 = *pTexturea; | |
6646 else | |
6647 *(unsigned __int32 *)v7 = r5g6b5_2_r8g8b8(*pTexturea);*/ | |
6648 } | |
0 | 6649 ++pTexturea; |
2069 | 6650 //++v7; |
0 | 6651 } |
2069 | 6652 //v7 += this->uTargetSurfacePitch - full_width; |
1675 | 6653 pTexturea = (unsigned __int16 *)((char *)pTexturea + 2 * (pTexture->uWidth - full_width)); |
2069 | 6654 } |
0 | 6655 } |
6656 } | |
6657 | |
6658 //----- (004A6E7E) -------------------------------------------------------- | |
2155 | 6659 void Render::DrawTranslucent(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 6660 { |
2069 | 6661 //unsigned __int16 *v4; // eax@4 |
0 | 6662 int v5; // edx@4 |
6663 unsigned int v6; // edi@4 | |
6664 unsigned int v7; // edx@5 | |
6665 unsigned int v8; // edx@6 | |
6666 unsigned int v9; // edx@7 | |
6667 unsigned int v10; // edx@8 | |
6668 unsigned int v11; // ebx@9 | |
6669 unsigned int v12; // esi@11 | |
6670 unsigned int v13; // edx@12 | |
6671 unsigned int v14; // ebx@15 | |
6672 unsigned int v15; // esi@17 | |
6673 unsigned int v16; // edi@18 | |
6674 char v17; // zf@29 | |
6675 int v18; // [sp+14h] [bp-Ch]@4 | |
6676 int v19; // [sp+18h] [bp-8h]@4 | |
6677 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4 | |
6678 int v21; // [sp+28h] [bp+8h]@25 | |
6679 int v22; // [sp+28h] [bp+8h]@34 | |
6680 unsigned int v23; // [sp+2Ch] [bp+Ch]@23 | |
6681 unsigned int v24; // [sp+2Ch] [bp+Ch]@32 | |
6682 | |
6683 if ( this->uNumSceneBegins && a4 && a4->pPalette16 ) | |
6684 { | |
2069 | 6685 //v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; |
710 | 6686 v20 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 6687 v5 = a4->uTextureWidth; |
6688 v6 = a4->uTextureHeight; | |
6689 v19 = a4->uTextureWidth; | |
6690 v18 = a4->uTextureWidth; | |
2069 | 6691 int clipped_out_x = a2; |
6692 int clipped_out_y = a3; | |
0 | 6693 if ( this->bClip ) |
6694 { | |
6695 v7 = this->uClipX; | |
6696 if ( (signed int)a2 < (signed int)v7 ) | |
6697 { | |
6698 v8 = v7 - a2; | |
6699 v20 += v8; | |
6700 v19 += a2 - this->uClipX; | |
2069 | 6701 //v4 += v8; |
6702 clipped_out_x = uClipX; | |
0 | 6703 } |
6704 v9 = this->uClipY; | |
6705 if ( (signed int)a3 < (signed int)v9 ) | |
6706 { | |
6707 v10 = v9 - a3; | |
6708 v20 += v18 * v10; | |
6709 v6 = a3 - this->uClipY + a4->uTextureHeight; | |
2069 | 6710 //v4 += this->uTargetSurfacePitch * v10; |
6711 clipped_out_y = uClipY; | |
0 | 6712 } |
6713 v11 = this->uClipX; | |
6714 v5 = v19; | |
6715 if ( (signed int)v11 < (signed int)a2 ) | |
6716 v11 = a2; | |
6717 v12 = this->uClipZ; | |
6718 if ( (signed int)(v19 + v11) > (signed int)v12 ) | |
6719 { | |
6720 v13 = this->uClipX; | |
6721 if ( (signed int)v13 < (signed int)a2 ) | |
6722 v13 = a2; | |
6723 v5 = v12 - v13; | |
6724 } | |
6725 v14 = this->uClipY; | |
6726 if ( (signed int)v14 < (signed int)a3 ) | |
6727 v14 = a3; | |
6728 v15 = this->uClipW; | |
6729 if ( (signed int)(v6 + v14) > (signed int)v15 ) | |
6730 { | |
6731 v16 = this->uClipY; | |
6732 if ( (signed int)v16 < (signed int)a3 ) | |
6733 v16 = a3; | |
6734 v6 = v15 - v16; | |
6735 } | |
6736 } | |
2069 | 6737 |
6738 for (int y = 0; y < v6; ++y) | |
6739 { | |
6740 for (int x = 0; x < v5; ++x) | |
6741 { | |
6742 if ( *v20 ) | |
6743 WritePixel16(clipped_out_x + x, clipped_out_y + y, ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF); | |
6744 ++v20; | |
6745 } | |
6746 v20 += v18 - v5; | |
6747 } | |
6748 | |
6749 /*if ( pRenderer->uTargetGBits == 5 ) | |
0 | 6750 { |
6751 if ( (signed int)v6 > 0 ) | |
6752 { | |
6753 v23 = v6; | |
6754 do | |
6755 { | |
6756 if ( v5 > 0 ) | |
6757 { | |
6758 v21 = v5; | |
6759 do | |
6760 { | |
6761 if ( *v20 ) | |
6762 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF; | |
6763 ++v4; | |
6764 ++v20; | |
6765 --v21; | |
6766 } | |
6767 while ( v21 ); | |
6768 } | |
6769 v20 += v18 - v5; | |
6770 v17 = v23-- == 1; | |
6771 v4 += this->uTargetSurfacePitch - v5; | |
6772 } | |
6773 while ( !v17 ); | |
6774 } | |
6775 } | |
6776 else | |
6777 { | |
6778 if ( (signed int)v6 > 0 ) | |
6779 { | |
6780 v24 = v6; | |
6781 do | |
6782 { | |
6783 if ( v5 > 0 ) | |
6784 { | |
6785 v22 = v5; | |
6786 do | |
6787 { | |
6788 if ( *v20 ) | |
6789 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF; | |
6790 ++v4; | |
6791 ++v20; | |
6792 --v22; | |
6793 } | |
6794 while ( v22 ); | |
6795 } | |
6796 v20 += v18 - v5; | |
6797 v17 = v24-- == 1; | |
6798 v4 += this->uTargetSurfacePitch - v5; | |
6799 } | |
6800 while ( !v17 ); | |
6801 } | |
2069 | 6802 }*/ |
0 | 6803 } |
6804 } | |
6805 | |
6806 //----- (004A6DF5) -------------------------------------------------------- | |
2069 | 6807 void Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) |
0 | 6808 { |
2219 | 6809 int width; // ecx@3 |
6810 unsigned __int16 *pixels; // ebx@4 | |
6811 int height; // esi@4 | |
0 | 6812 |
2069 | 6813 if ( !pBitmap || !pTarget) |
6814 return; | |
6815 | |
2219 | 6816 width = a7->z - a7->x; |
6817 height = a7->w - a7->y; | |
6818 pixels = (unsigned short *)pTarget + a7->x + uTargetPitch * a7->y; | |
6819 for ( int y = 0; y < height; ++y ) | |
6820 { | |
6821 for ( int x = 0; x < width; ++x ) | |
6822 { | |
6823 WritePixel16(a7->x + x, a7->y + y, *pixels); | |
6824 ++pixels; | |
6825 } | |
6826 pixels += uTargetPitch - width; | |
2093 | 6827 } |
0 | 6828 } |
6829 | |
6830 //----- (004A6D87) -------------------------------------------------------- | |
6831 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) | |
6832 { | |
6833 if (!uNumSceneBegins) | |
6834 return; | |
6835 | |
6836 unsigned __int32 twoColors = (uColor16 << 16) | uColor16; | |
6837 for (uint y = 0; y < uHeight; ++y) | |
6838 { | |
2069 | 6839 void *pDst = (char *)pTargetSurface + (FORCE_16_BITS ? 2 : 4) * (uX + (y + uY) * uTargetSurfacePitch); |
6840 | |
6841 memset32(pDst, | |
2098 | 6842 FORCE_16_BITS ? twoColors : 0xFF000000 | Color32(uColor16), // two colors per int (16bit) or 1 (32bit) |
2069 | 6843 uWidth / (FORCE_16_BITS ? 2 : 1)); // two pixels per int (16bit) or 1 (32bit) |
6844 | |
6845 if (FORCE_16_BITS && uWidth & 1) // we may miss one pixel for 16bit | |
6846 ((unsigned __int16 *)pTargetSurface)[uX + uWidth - 1 + (y + uY) * uTargetSurfacePitch] = uColor16; | |
0 | 6847 } |
6848 } | |
6849 | |
6850 //----- (004A6C4F) -------------------------------------------------------- | |
2073 | 6851 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, |
6852 unsigned int uCharHeight, unsigned __int16 *pFontPalette, | |
6853 unsigned __int16 uFaceColor, unsigned __int16 uShadowColor) | |
0 | 6854 { |
6855 unsigned int v9; // edi@2 | |
6856 unsigned int v10; // esi@2 | |
2069 | 6857 //unsigned __int16 *v11; // eax@2 |
0 | 6858 unsigned int v12; // ebx@3 |
6859 signed int v13; // edx@5 | |
6860 int v14; // edx@6 | |
6861 signed int v15; // ebx@7 | |
6862 unsigned int v16; // edx@9 | |
6863 signed int v17; // edi@10 | |
6864 signed int v18; // ebx@13 | |
6865 unsigned int v19; // edx@15 | |
6866 signed int v20; // esi@16 | |
2069 | 6867 //unsigned int v21; // esi@22 |
0 | 6868 unsigned __int16 v22; // dx@24 |
2069 | 6869 //char v23; // zf@28 |
0 | 6870 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2 |
2069 | 6871 //unsigned int uOutXa; // [sp+18h] [bp+8h]@20 |
6872 | |
6873 if (!this->uNumSceneBegins) | |
6874 return; | |
6875 | |
0 | 6876 v9 = uCharWidth; |
6877 v10 = uCharHeight; | |
2069 | 6878 //v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch]; |
0 | 6879 v24 = pFontPixels; |
2069 | 6880 |
6881 int clipped_out_x = uOutX, clipped_out_y = uOutY; | |
0 | 6882 if ( this->bClip ) |
6883 { | |
6884 v12 = this->uClipX; | |
6885 if ( uOutX < (signed int)v12 ) | |
6886 { | |
6887 v24 = &pFontPixels[v12 - uOutX]; | |
2069 | 6888 //v11 += v12 - uOutX; |
6889 clipped_out_x = uClipX; | |
0 | 6890 v9 = uCharWidth + uOutX - v12; |
6891 } | |
6892 v13 = this->uClipY; | |
6893 if ( uOutY < v13 ) | |
6894 { | |
6895 v14 = v13 - uOutY; | |
6896 v24 += uCharWidth * v14; | |
6897 v10 = uCharHeight + uOutY - this->uClipY; | |
2069 | 6898 //v11 += this->uTargetSurfacePitch * v14; |
6899 clipped_out_y = uClipY; | |
0 | 6900 } |
6901 v15 = this->uClipX; | |
6902 if ( v15 < uOutX ) | |
6903 v15 = uOutX; | |
6904 v16 = this->uClipZ; | |
6905 if ( (signed int)(v9 + v15) > (signed int)v16 ) | |
6906 { | |
6907 v17 = this->uClipX; | |
6908 if ( v17 < uOutX ) | |
6909 v17 = uOutX; | |
6910 v9 = v16 - v17; | |
6911 } | |
6912 v18 = this->uClipY; | |
6913 if ( v18 < uOutY ) | |
6914 v18 = uOutY; | |
6915 v19 = this->uClipW; | |
6916 if ( (signed int)(v10 + v18) > (signed int)v19 ) | |
6917 { | |
6918 v20 = this->uClipY; | |
6919 if ( v20 < uOutY ) | |
6920 v20 = uOutY; | |
6921 v10 = v19 - v20; | |
6922 } | |
6923 } | |
2069 | 6924 |
6925 for (int y = 0; y < v10; ++y) | |
6926 { | |
6927 for (int x = 0; x < v9; ++x) | |
6928 { | |
6929 if (*v24) | |
0 | 6930 { |
2069 | 6931 v22 = uShadowColor; |
6932 if ( *v24 != 1 ) | |
6933 v22 = uFaceColor; | |
2073 | 6934 WritePixel16(clipped_out_x + x, clipped_out_y + y, v22); |
0 | 6935 } |
2073 | 6936 ++v24; |
6937 } | |
6938 v24 += uCharWidth - v9; | |
2069 | 6939 //v23 = uOutXa-- == 1; |
6940 //v11 += this->uTargetSurfacePitch - v9; | |
6941 } | |
0 | 6942 } |
6943 | |
6944 //----- (004A6A68) -------------------------------------------------------- | |
1496 | 6945 void Render::GetLeather(unsigned int a2, unsigned int a3, Texture *a4, __int16 height) |
6946 { | |
0 | 6947 Texture tex; // [sp+Ch] [bp-48h]@1 |
1496 | 6948 |
0 | 6949 memcpy(&tex, a4, sizeof(tex)); |
1496 | 6950 tex.uTextureHeight = a4->uTextureHeight - height; |
6951 if ( (signed __int16)tex.uTextureHeight > 0 ) | |
0 | 6952 DrawTextureIndexed(a2, a3, &tex); |
6953 } | |
6954 | |
6955 //----- (004A6AB1) -------------------------------------------------------- | |
1268 | 6956 void Render::DrawTextPalette( int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8 ) |
6957 { | |
0 | 6958 int v8; // edi@2 |
6959 unsigned int v9; // esi@2 | |
2069 | 6960 //unsigned __int16 *v10; // eax@2 |
0 | 6961 unsigned char *v11; // edx@2 |
6962 unsigned int v12; // ebx@3 | |
6963 signed int v13; // edx@5 | |
6964 int v14; // edx@6 | |
6965 signed int v15; // ebx@7 | |
6966 unsigned int v16; // edx@9 | |
6967 signed int v17; // edi@10 | |
6968 signed int v18; // ebx@13 | |
6969 unsigned int v19; // edx@15 | |
6970 signed int v20; // esi@16 | |
6971 int v21; // ebx@22 | |
6972 char v22; // zf@28 | |
6973 int v23; // ebx@31 | |
6974 unsigned __int16 v24; // si@35 | |
6975 int v25; // [sp+Ch] [bp-4h]@2 | |
6976 int v26; // [sp+1Ch] [bp+Ch]@24 | |
6977 int v27; // [sp+1Ch] [bp+Ch]@33 | |
6978 unsigned int v28; // [sp+20h] [bp+10h]@30 | |
6979 unsigned int v29; // [sp+24h] [bp+14h]@22 | |
6980 unsigned int v30; // [sp+24h] [bp+14h]@31 | |
6981 | |
1980 | 6982 int a2 = x; |
6983 int a3 = y; | |
6984 uint a6 = uFontHeight; | |
2069 | 6985 if (!this->uNumSceneBegins) |
6986 return; | |
6987 | |
0 | 6988 v8 = a5; |
6989 v9 = a6; | |
2069 | 6990 //v10 = &pTargetSurface[x + y * uTargetSurfacePitch]; |
1268 | 6991 v11 = (unsigned char *)font_pixels; |
6992 v25 = (int)font_pixels; | |
2069 | 6993 int clipped_out_x = x; |
6994 int clipped_out_y = y; | |
0 | 6995 if ( this->bClip ) |
6996 { | |
6997 v12 = this->uClipX; | |
6998 if ( a2 < (signed int)v12 ) | |
6999 { | |
1268 | 7000 v25 = v12 - a2 + (int)font_pixels; |
2069 | 7001 //v10 += v12 - a2; |
0 | 7002 v8 = a5 + a2 - v12; |
2069 | 7003 clipped_out_x = uClipX; |
0 | 7004 } |
7005 v13 = this->uClipY; | |
7006 if ( a3 < v13 ) | |
7007 { | |
7008 v14 = v13 - a3; | |
7009 v25 += a5 * v14; | |
7010 v9 = a6 + a3 - this->uClipY; | |
2069 | 7011 //v10 += this->uTargetSurfacePitch * v14; |
7012 clipped_out_y = uClipY; | |
0 | 7013 } |
7014 v15 = this->uClipX; | |
7015 if ( v15 < a2 ) | |
7016 v15 = a2; | |
7017 v16 = this->uClipZ; | |
7018 if ( v8 + v15 > (signed int)v16 ) | |
7019 { | |
7020 v17 = this->uClipX; | |
7021 if ( v17 < a2 ) | |
7022 v17 = a2; | |
7023 v8 = v16 - v17; | |
7024 } | |
7025 v18 = this->uClipY; | |
7026 if ( v18 < a3 ) | |
7027 v18 = a3; | |
7028 v19 = this->uClipW; | |
7029 if ( (signed int)(v9 + v18) > (signed int)v19 ) | |
7030 { | |
7031 v20 = this->uClipY; | |
7032 if ( v20 < a3 ) | |
7033 v20 = a3; | |
7034 v9 = v19 - v20; | |
7035 } | |
7036 v11 = (unsigned char *)v25; | |
7037 } | |
2069 | 7038 |
0 | 7039 if ( a8 ) |
7040 { | |
2069 | 7041 v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; |
7042 for (int dy = 0; dy < v9; ++dy) | |
7043 { | |
7044 for (int dx = 0; dx < v8; ++dx) | |
7045 { | |
7046 if ( *v11 ) | |
7047 v24 = pPalette[*v11]; | |
7048 else | |
7049 v24 = v28; | |
7050 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, v24); | |
7051 //*v10 = v24; | |
7052 //++v10; | |
2074 | 7053 ++v11; |
2069 | 7054 //--v27; |
2074 | 7055 |
2069 | 7056 } |
7057 v11 += a5 - v8; | |
7058 } | |
7059 /*if ( (signed int)v9 > 0 ) | |
0 | 7060 { |
7061 v23 = a5; | |
7062 v30 = v9; | |
7063 do | |
7064 { | |
7065 if ( v8 > 0 ) | |
7066 { | |
7067 v27 = v8; | |
7068 do | |
7069 { | |
7070 if ( *v11 ) | |
7071 v24 = pPalette[*v11]; | |
7072 else | |
7073 v24 = v28; | |
7074 *v10 = v24; | |
7075 ++v10; | |
7076 ++v11; | |
7077 --v27; | |
7078 } | |
7079 while ( v27 ); | |
7080 } | |
7081 v11 += v23 - v8; | |
7082 v22 = v30-- == 1; | |
7083 v10 += this->uTargetSurfacePitch - v8; | |
7084 } | |
7085 while ( !v22 ); | |
2069 | 7086 }*/ |
0 | 7087 } |
7088 else | |
7089 { | |
2069 | 7090 for (int dy = 0; dy < v9; ++dy) |
7091 { | |
7092 for (int dx = 0; dx < v8; ++dx) | |
7093 { | |
2074 | 7094 if ( *v11 ) |
2069 | 7095 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, pPalette[*v11]); |
7096 //*v10 = v24; | |
7097 //++v10; | |
2074 | 7098 ++v11; |
2069 | 7099 //--v27; |
7100 } | |
7101 v11 += a5 - v8; | |
7102 } | |
7103 | |
7104 /*if ( (signed int)v9 > 0 ) | |
0 | 7105 { |
7106 v21 = a5; | |
7107 v29 = v9; | |
7108 do | |
7109 { | |
7110 if ( v8 > 0 ) | |
7111 { | |
7112 v26 = v8; | |
7113 do | |
7114 { | |
7115 if ( *v11 ) | |
7116 *v10 = pPalette[*v11]; | |
7117 ++v10; | |
7118 ++v11; | |
7119 --v26; | |
7120 } | |
7121 while ( v26 ); | |
7122 } | |
7123 v11 += v21 - v8; | |
7124 v22 = v29-- == 1; | |
7125 v10 += this->uTargetSurfacePitch - v8; | |
7126 } | |
7127 while ( !v22 ); | |
2069 | 7128 }*/ |
7129 } | |
0 | 7130 } |
7131 | |
7132 //----- (004A68EF) -------------------------------------------------------- | |
7133 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture) | |
7134 { | |
2069 | 7135 DrawMasked(a2, a3, pTexture, 0x07E0); |
7136 } | |
7137 | |
0 | 7138 |
7139 //----- (004A6776) -------------------------------------------------------- | |
315 | 7140 void Render::DrawTransparentRedShade(unsigned int a2, unsigned int a3, Texture *a4) |
0 | 7141 { |
2069 | 7142 DrawMasked(a2, a3, a4, 0xF800); |
7143 /*Texture *v4; // edi@2 | |
0 | 7144 unsigned int v5; // ebx@4 |
7145 unsigned __int16 *v6; // eax@4 | |
7146 unsigned int v7; // edx@5 | |
7147 unsigned int v8; // edx@6 | |
7148 unsigned int v9; // edx@7 | |
7149 unsigned int v10; // edx@8 | |
7150 unsigned int v11; // edx@9 | |
7151 unsigned int v12; // esi@12 | |
7152 unsigned int v13; // esi@15 | |
7153 unsigned int v14; // edx@17 | |
7154 unsigned int v15; // esi@18 | |
7155 unsigned __int8 *v16; // ebx@22 | |
7156 char v17; // zf@28 | |
7157 int v18; // [sp+10h] [bp-10h]@4 | |
7158 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7159 int v20; // [sp+1Ch] [bp-4h]@4 | |
7160 int a2a; // [sp+28h] [bp+8h]@24 | |
7161 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22 | |
7162 unsigned int a4a; // [sp+30h] [bp+10h]@11 | |
7163 | |
7164 if ( this->uNumSceneBegins ) | |
7165 { | |
7166 v4 = a4; | |
7167 if ( a4 ) | |
7168 { | |
7169 if ( a4->pPalette16 ) | |
7170 { | |
7171 v5 = a4->uTextureHeight; | |
7172 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
710 | 7173 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7174 v20 = a4->uTextureWidth; |
7175 v18 = a4->uTextureWidth; | |
7176 if ( this->bClip ) | |
7177 { | |
7178 v7 = this->uClipX; | |
7179 if ( (signed int)a2 < (signed int)v7 ) | |
7180 { | |
7181 v8 = v7 - a2; | |
7182 v19 += v8; | |
7183 v20 += a2 - this->uClipX; | |
7184 v6 += v8; | |
7185 } | |
7186 v9 = this->uClipY; | |
7187 v5 = a4->uTextureHeight; | |
7188 if ( (signed int)a3 < (signed int)v9 ) | |
7189 { | |
7190 v10 = v9 - a3; | |
7191 v19 += v18 * v10; | |
7192 v5 = a3 - this->uClipY + a4->uTextureHeight; | |
7193 v4 = a4; | |
7194 v6 += this->uTargetSurfacePitch * v10; | |
7195 } | |
7196 v11 = this->uClipX; | |
7197 if ( (signed int)v11 < (signed int)a2 ) | |
7198 v11 = a2; | |
7199 a4a = this->uClipZ; | |
7200 if ( (signed int)(v11 + v20) > (signed int)a4a ) | |
7201 { | |
7202 v12 = this->uClipX; | |
7203 if ( (signed int)v12 < (signed int)a2 ) | |
7204 v12 = a2; | |
7205 v20 = a4a - v12; | |
7206 } | |
7207 v13 = this->uClipY; | |
7208 if ( (signed int)v13 < (signed int)a3 ) | |
7209 v13 = a3; | |
7210 v14 = this->uClipW; | |
7211 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7212 { | |
7213 v15 = this->uClipY; | |
7214 if ( (signed int)v15 < (signed int)a3 ) | |
7215 v15 = a3; | |
7216 v5 = v14 - v15; | |
7217 } | |
7218 } | |
7219 if ( (signed int)v5 > 0 ) | |
7220 { | |
7221 a3a = v5; | |
7222 v16 = v19; | |
7223 do | |
7224 { | |
7225 if ( v20 > 0 ) | |
7226 { | |
7227 a2a = v20; | |
7228 do | |
7229 { | |
7230 if ( *v16 ) | |
7231 *v6 = this->uTargetRMask & v4->pPalette16[*v16]; | |
7232 ++v6; | |
7233 ++v16; | |
7234 --a2a; | |
7235 } | |
7236 while ( a2a ); | |
7237 } | |
7238 v16 += v18 - v20; | |
7239 v17 = a3a-- == 1; | |
7240 v6 += this->uTargetSurfacePitch - v20; | |
7241 } | |
7242 while ( !v17 ); | |
7243 } | |
7244 } | |
7245 } | |
2069 | 7246 }*/ |
7247 } | |
7248 | |
7249 //----- (004A68EF) -------------------------------------------------------- | |
7250 void Render::DrawMasked(signed int a2, signed int a3, Texture *pTexture, unsigned __int16 mask) | |
7251 { | |
7252 Texture *v4; // edi@2 | |
7253 unsigned int v5; // ebx@4 | |
7254 //unsigned __int16 *v6; // eax@4 | |
7255 signed int v7; // edx@5 | |
7256 int v8; // edx@6 | |
7257 signed int v9; // edx@7 | |
7258 int v10; // edx@8 | |
7259 signed int v11; // edx@9 | |
7260 signed int v12; // esi@12 | |
7261 signed int v13; // esi@15 | |
7262 unsigned int v14; // edx@17 | |
7263 signed int v15; // esi@18 | |
7264 unsigned __int8 *v16; // ebx@22 | |
7265 char v17; // zf@28 | |
7266 int v18; // [sp+10h] [bp-10h]@4 | |
7267 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7268 int v20; // [sp+1Ch] [bp-4h]@4 | |
7269 int v21; // [sp+28h] [bp+8h]@24 | |
7270 unsigned int v22; // [sp+2Ch] [bp+Ch]@22 | |
7271 unsigned int pTexturea; // [sp+30h] [bp+10h]@11 | |
7272 | |
7273 if (!uNumSceneBegins || !pTexture) | |
7274 return; | |
7275 | |
7276 v4 = pTexture; | |
7277 | |
7278 if ( pTexture->pPalette16 ) | |
7279 { | |
7280 v5 = pTexture->uTextureHeight; | |
7281 //v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch]; | |
7282 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
7283 v20 = pTexture->uTextureWidth; | |
7284 v18 = pTexture->uTextureWidth; | |
7285 int clipped_out_x = a2; | |
7286 int clipped_out_y = a3; | |
7287 if ( this->bClip ) | |
7288 { | |
7289 v7 = this->uClipX; | |
7290 if ( a2 < v7 ) | |
7291 { | |
7292 v8 = v7 - a2; | |
7293 v19 += v8; | |
7294 v20 += a2 - this->uClipX; | |
7295 //v6 += v8; | |
7296 clipped_out_x = uClipX; | |
7297 } | |
7298 v9 = this->uClipY; | |
7299 v5 = pTexture->uTextureHeight; | |
7300 if ( a3 < v9 ) | |
7301 { | |
7302 v10 = v9 - a3; | |
7303 v19 += v18 * v10; | |
7304 v5 = a3 - this->uClipY + pTexture->uTextureHeight; | |
7305 v4 = pTexture; | |
7306 //v6 += this->uTargetSurfacePitch * v10; | |
7307 clipped_out_y = uClipY; | |
7308 } | |
7309 v11 = this->uClipX; | |
7310 if ( v11 < a2 ) | |
7311 v11 = a2; | |
7312 pTexturea = this->uClipZ; | |
7313 if ( v11 + v20 > (signed int)pTexturea ) | |
7314 { | |
7315 v12 = this->uClipX; | |
7316 if ( v12 < a2 ) | |
7317 v12 = a2; | |
7318 v20 = pTexturea - v12; | |
7319 } | |
7320 v13 = this->uClipY; | |
7321 if ( v13 < a3 ) | |
7322 v13 = a3; | |
7323 v14 = this->uClipW; | |
7324 if ( (signed int)(v5 + v13) > (signed int)v14 ) | |
7325 { | |
7326 v15 = this->uClipY; | |
7327 if ( v15 < a3 ) | |
7328 v15 = a3; | |
7329 v5 = v14 - v15; | |
7330 } | |
7331 } | |
7332 | |
7333 v16 = v19; | |
7334 for (int y = 0; y < v5; ++y) | |
7335 { | |
7336 for (int x = 0; x < v20; ++x) | |
7337 { | |
7338 if ( *v16 ) | |
7339 WritePixel16(clipped_out_x + x, clipped_out_y + y, v4->pPalette16[*v16] & mask); | |
7340 ++v16; | |
7341 } | |
7342 v16 += v18 - v20; | |
7343 } | |
7344 | |
7345 /*if ( (signed int)v5 > 0 ) | |
7346 { | |
7347 v22 = v5; | |
7348 v16 = v19; | |
7349 do | |
7350 { | |
7351 if ( v20 > 0 ) | |
7352 { | |
7353 v21 = v20; | |
7354 do | |
7355 { | |
7356 if ( *v16 ) | |
7357 *v6 = this->uTargetGMask & v4->pPalette16[*v16]; | |
7358 ++v6; | |
7359 ++v16; | |
7360 --v21; | |
7361 } | |
7362 while ( v21 ); | |
7363 } | |
7364 v16 += v18 - v20; | |
7365 v17 = v22-- == 1; | |
7366 v6 += this->uTargetSurfacePitch - v20; | |
7367 } | |
7368 while ( !v17 ); | |
7369 }*/ | |
7370 } | |
7371 } | |
7372 | |
0 | 7373 |
7374 //----- (004A65CC) -------------------------------------------------------- | |
7375 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8) | |
7376 { | |
2198 | 7377 unsigned int uHeight; // edi@6 |
0 | 7378 unsigned int v14; // edx@11 |
7379 unsigned int v16; // edx@14 | |
7380 unsigned int v17; // edx@17 | |
7381 unsigned int v19; // edx@20 | |
7382 int v20; // eax@27 | |
7383 int v21; // edx@29 | |
7384 int v23; // [sp+Ch] [bp-Ch]@24 | |
7385 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6 | |
7386 int xa; // [sp+20h] [bp+8h]@26 | |
7387 unsigned int ya; // [sp+24h] [bp+Ch]@24 | |
2198 | 7388 int Width; // [sp+2Ch] [bp+14h]@6 |
0 | 7389 |
7390 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 ) | |
7391 { | |
710 | 7392 v24 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7393 Width = a4->uTextureWidth; |
7394 uHeight = a4->uTextureHeight; | |
2069 | 7395 int clipped_out_x = x; |
7396 int clipped_out_y = y; | |
0 | 7397 if ( this->bClip ) |
7398 { | |
2198 | 7399 if ( (signed int)x < (signed int)this->uClipX ) |
7400 { | |
7401 v24 += this->uClipX - x; | |
7402 Width += x - this->uClipX; | |
2069 | 7403 clipped_out_x = uClipX; |
0 | 7404 } |
2198 | 7405 if ( (signed int)y < (signed int)this->uClipY ) |
7406 { | |
7407 v24 += a4->uTextureWidth * (this->uClipY - y); | |
7408 uHeight = y - this->uClipY + a4->uTextureHeight; | |
2069 | 7409 clipped_out_y = uClipY; |
0 | 7410 } |
7411 v14 = this->uClipX; | |
2198 | 7412 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7413 v14 = x; |
2198 | 7414 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7415 { |
7416 v16 = this->uClipX; | |
2198 | 7417 if ( (signed int)this->uClipX < (signed int)x ) |
0 | 7418 v16 = x; |
2198 | 7419 Width = this->uClipZ - v16; |
0 | 7420 } |
7421 v17 = this->uClipY; | |
2198 | 7422 if ( (signed int)this->uClipY < (signed int)y ) |
0 | 7423 v17 = y; |
2198 | 7424 if ( (signed int)(uHeight + v17) > (signed int)this->uClipW ) |
0 | 7425 { |
7426 v19 = this->uClipY; | |
7427 if ( (signed int)v19 < (signed int)y ) | |
7428 v19 = y; | |
2198 | 7429 uHeight = this->uClipW - v19; |
7430 } | |
7431 } | |
7432 | |
7433 for (int dy = 0; dy < uHeight; ++dy) | |
7434 { | |
7435 for (int dx = 0; dx < Width; ++dx) | |
7436 { | |
7437 v20 = *v24; | |
7438 if ( v20 >= a7 && v20 <= a8 ) | |
7439 { | |
7440 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7441 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7442 v21 = 2 * a8 - v21 - a7; | |
7443 WritePixel16(clipped_out_x + dx, clipped_out_y + dy, a4->pPalette16[v21]); | |
7444 } | |
7445 ++v24; | |
7446 } | |
7447 v24 += a4->uTextureWidth - Width; | |
2069 | 7448 } |
7449 /*if ( (signed int)v9 > 0 ) | |
0 | 7450 { |
7451 ya = v9; | |
7452 v23 = v22 - v27; | |
7453 do | |
7454 { | |
7455 if ( v27 > 0 ) | |
7456 { | |
7457 xa = v27; | |
7458 do | |
7459 { | |
7460 v20 = *v24; | |
7461 if ( v20 >= a7 && v20 <= a8 ) | |
7462 { | |
7463 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7464 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7465 v21 = 2 * a8 - v21 - a7; | |
7466 *v8 = a4->pPalette16[v21]; | |
7467 } | |
7468 ++v8; | |
7469 ++v24; | |
7470 --xa; | |
7471 } | |
7472 while ( xa ); | |
7473 } | |
7474 v8 += this->uTargetSurfacePitch - v27; | |
7475 v24 += v23; | |
7476 --ya; | |
7477 } | |
7478 while ( ya ); | |
2069 | 7479 }*/ |
0 | 7480 } |
7481 } | |
7482 | |
7483 //----- (004A63E6) -------------------------------------------------------- | |
1455 | 7484 void Render::DrawAura(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8) |
0 | 7485 { |
7486 unsigned int v14; // edx@11 | |
7487 unsigned int v16; // edx@14 | |
7488 unsigned int v17; // edx@17 | |
7489 unsigned int v19; // edx@20 | |
7490 int v20; // eax@27 | |
7491 int v21; // edx@29 | |
7492 int v23; // [sp+Ch] [bp-Ch]@24 | |
2198 | 7493 int Height; // [sp+10h] [bp-8h]@6 |
7494 int Width; // [sp+14h] [bp-4h]@6 | |
0 | 7495 int v27; // [sp+24h] [bp+Ch]@23 |
7496 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6 | |
7497 | |
7498 if ( this->uNumSceneBegins ) | |
7499 { | |
7500 if ( a4 ) | |
7501 { | |
7502 if ( a4->pPalette16 ) | |
7503 { | |
7504 if ( a5 ) | |
7505 { | |
7506 if ( a5->pPalette16 ) | |
7507 { | |
710 | 7508 v28 = a4->pLevelOfDetail0_prolly_alpha_mask; |
2198 | 7509 Width = a4->uTextureWidth; |
7510 Height = a4->uTextureHeight; | |
2069 | 7511 int clipped_out_x = a2; |
7512 int clipped_out_y = a3; | |
0 | 7513 if ( this->bClip ) |
7514 { | |
2198 | 7515 if ( (signed int)a2 < (signed int)this->uClipX ) |
0 | 7516 { |
2198 | 7517 v28 += this->uClipX - a2; |
7518 Width += a2 - this->uClipX; | |
2069 | 7519 clipped_out_x = uClipX; |
0 | 7520 } |
2198 | 7521 |
7522 if ( (signed int)a3 < (signed int)this->uClipY ) | |
0 | 7523 { |
2198 | 7524 v28 += a4->uTextureWidth * (this->uClipY - a3); |
7525 Height += a3 - this->uClipY; | |
2069 | 7526 clipped_out_y = uClipY; |
0 | 7527 } |
2198 | 7528 |
0 | 7529 v14 = this->uClipX; |
2198 | 7530 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7531 v14 = a2; |
2198 | 7532 if ( (signed int)(Width + v14) > (signed int)this->uClipZ ) |
0 | 7533 { |
7534 v16 = this->uClipX; | |
2198 | 7535 if ( (signed int)this->uClipX < (signed int)a2 ) |
0 | 7536 v16 = a2; |
2198 | 7537 Width = this->uClipZ - v16; |
0 | 7538 } |
2198 | 7539 |
0 | 7540 v17 = this->uClipY; |
2198 | 7541 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7542 v17 = a3; |
2198 | 7543 if ( (signed int)(Height + v17) > (signed int)this->uClipW ) |
0 | 7544 { |
7545 v19 = this->uClipY; | |
2198 | 7546 if ( (signed int)this->uClipY < (signed int)a3 ) |
0 | 7547 v19 = a3; |
2198 | 7548 Height = this->uClipW - v19; |
0 | 7549 } |
7550 } | |
2069 | 7551 |
0 | 7552 v27 = 0; |
2198 | 7553 for (int y = 0; y < Height; ++y) |
2069 | 7554 { |
2198 | 7555 for (int x = 0; x < Width; ++x) |
2069 | 7556 { |
7557 if ( *v28 ) | |
7558 { | |
2101 | 7559 v20 = *(&a5->pLevelOfDetail0_prolly_alpha_mask[x & a5->uWidthMinus1] + a5->uTextureWidth * (v27 & a5->uHeightMinus1)); |
2069 | 7560 if ( v20 >= a7 ) |
7561 { | |
7562 if ( v20 <= a8 ) | |
7563 { | |
7564 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7565 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7566 v21 = 2 * a8 - v21 - a7; | |
7567 //v9 = a5; | |
7568 //*v10 = a5->pPalette16[v21]; | |
7569 WritePixel16(clipped_out_x + x, clipped_out_y + y, a5->pPalette16[v21]); | |
7570 } | |
7571 } | |
7572 } | |
7573 v28++; | |
7574 } | |
2198 | 7575 v28 += a4->uTextureWidth - Width; |
2069 | 7576 } |
7577 | |
7578 /*if ( v24 > 0 ) | |
0 | 7579 { |
7580 v23 = v22 - v25; | |
7581 do | |
7582 { | |
7583 for ( i = 0; i < v25; ++v28 ) | |
7584 { | |
7585 if ( *v28 ) | |
7586 { | |
710 | 7587 v20 = *(&v9->pLevelOfDetail0_prolly_alpha_mask[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1)); |
0 | 7588 if ( v20 >= a7 ) |
7589 { | |
7590 if ( v20 <= a8 ) | |
7591 { | |
7592 v21 = a7 + (a6 + v20) % (2 * (a8 - a7)); | |
7593 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 ) | |
7594 v21 = 2 * a8 - v21 - a7; | |
7595 v9 = a5; | |
7596 *v10 = a5->pPalette16[v21]; | |
7597 } | |
7598 } | |
7599 } | |
7600 ++i; | |
7601 ++v10; | |
7602 } | |
7603 ++v27; | |
7604 v10 += this->uTargetSurfacePitch - v25; | |
7605 v28 += v23; | |
7606 } | |
7607 while ( v27 < v24 ); | |
2069 | 7608 }*/ |
7609 | |
0 | 7610 } |
7611 } | |
7612 } | |
7613 } | |
7614 } | |
7615 } | |
7616 | |
7617 //----- (004A6274) -------------------------------------------------------- | |
7618 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture) | |
7619 { | |
7620 int uHeight; // ebx@4 | |
7621 unsigned int v11; // edx@9 | |
7622 unsigned int v12; // esi@12 | |
7623 unsigned int v13; // esi@15 | |
7624 unsigned int v15; // esi@18 | |
7625 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7626 int uWidth; // [sp+1Ch] [bp-4h]@4 | |
7627 | |
7628 if ( this->uNumSceneBegins ) | |
7629 { | |
7630 if ( pTexture ) | |
7631 { | |
7632 if ( pTexture->pPalette16 ) | |
7633 { | |
7634 uHeight = pTexture->uTextureHeight; | |
710 | 7635 v19 = pTexture->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7636 uWidth = pTexture->uTextureWidth; |
2069 | 7637 |
7638 int clipped_out_x = uX; | |
7639 int clipped_out_y = uY; | |
0 | 7640 if ( this->bClip ) |
7641 { | |
2198 | 7642 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7643 { |
2198 | 7644 v19 += this->uClipX - uX; |
0 | 7645 uWidth += uX - this->uClipX; |
2069 | 7646 clipped_out_x = uClipX; |
0 | 7647 } |
2198 | 7648 |
0 | 7649 uHeight = pTexture->uTextureHeight; |
2198 | 7650 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7651 { |
2198 | 7652 v19 += pTexture->uTextureWidth * (this->uClipY - uY); |
0 | 7653 uHeight = uY - this->uClipY + pTexture->uTextureHeight; |
2069 | 7654 clipped_out_y = uClipY; |
0 | 7655 } |
7656 v11 = this->uClipX; | |
2198 | 7657 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7658 v11 = uX; |
2198 | 7659 |
7660 if ( (signed int)(v11 + uWidth) > (signed int)this->uClipZ ) | |
0 | 7661 { |
7662 v12 = this->uClipX; | |
2198 | 7663 if ( (signed int)this->uClipX < (signed int)uX ) |
0 | 7664 v12 = uX; |
2198 | 7665 uWidth = this->uClipZ - v12; |
0 | 7666 } |
7667 v13 = this->uClipY; | |
2198 | 7668 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7669 v13 = uY; |
2198 | 7670 |
7671 if ( (signed int)(uHeight + v13) > (signed int)this->uClipW ) | |
0 | 7672 { |
7673 v15 = this->uClipY; | |
2198 | 7674 if ( (signed int)this->uClipY < (signed int)uY ) |
0 | 7675 v15 = uY; |
2198 | 7676 uHeight = this->uClipW - v15; |
0 | 7677 } |
7678 } | |
2198 | 7679 |
2069 | 7680 for (int y = 0; y < uHeight; ++y) |
7681 { | |
7682 for (int x = 0; x < uWidth; ++x) | |
7683 { | |
2198 | 7684 if ( *v19 ) |
7685 WritePixel16(clipped_out_x + x, clipped_out_y + y, pTexture->pPalette16[*v19]); | |
7686 ++v19; | |
2069 | 7687 } |
2198 | 7688 v19 += pTexture->uTextureWidth - uWidth; |
2069 | 7689 } |
7690 /*if ( (signed int)uHeight > 0 ) | |
0 | 7691 { |
7692 uYa = uHeight; | |
7693 v16 = v19; | |
7694 do | |
7695 { | |
7696 if ( uWidth > 0 ) | |
7697 { | |
7698 uXa = uWidth; | |
7699 do | |
7700 { | |
7701 if ( *v16 ) | |
7702 *v6 = pCurrentTexture->pPalette16[*v16]; | |
7703 ++v6; | |
7704 ++v16; | |
7705 } | |
7706 while ( uXa-- !=1 ); | |
7707 } | |
7708 v16 += v18 - uWidth; | |
7709 uFlag = uYa-- == 1; | |
7710 v6 += this->uTargetSurfacePitch - uWidth; | |
7711 } | |
7712 while ( !uFlag ); | |
2069 | 7713 }*/ |
0 | 7714 } |
7715 } | |
7716 } | |
7717 } | |
7718 | |
7719 //----- (004A612A) -------------------------------------------------------- | |
710 | 7720 void Render::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal) |
0 | 7721 { |
7722 Texture *v5; // eax@2 | |
7723 unsigned int v6; // edx@3 | |
7724 int v7; // ebx@3 | |
7725 int v8; // edi@3 | |
7726 signed int v9; // eax@4 | |
7727 int v10; // eax@5 | |
7728 unsigned int v11; // esi@6 | |
7729 signed int v12; // esi@8 | |
7730 unsigned int v13; // eax@10 | |
7731 signed int v14; // esi@11 | |
7732 unsigned int v15; // esi@14 | |
7733 unsigned int v16; // eax@16 | |
7734 unsigned int v17; // ecx@17 | |
7735 int v18; // edx@23 | |
7736 int v19; // [sp+Ch] [bp-Ch]@3 | |
7737 int v20; // [sp+10h] [bp-8h]@3 | |
7738 int uOutXa; // [sp+20h] [bp+8h]@21 | |
7739 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3 | |
7740 int *pZBuffer; // [sp+28h] [bp+10h]@3 | |
7741 | |
7742 if ( this->uNumSceneBegins ) | |
7743 { | |
7744 v5 = pTexture; | |
7745 if ( pTexture ) | |
7746 { | |
7747 v6 = uOutY; | |
7748 v7 = pTexture->uTextureHeight; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7749 pZBuffer = &this->pActiveZBuffer[uOutX + window->GetWidth() * uOutY]; |
710 | 7750 uOutYa = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7751 v8 = v5->uTextureWidth; |
7752 v20 = v5->uTextureWidth; | |
7753 v19 = v5->uTextureWidth; | |
7754 if ( this->bClip ) | |
7755 { | |
7756 v9 = this->uClipX; | |
7757 if ( uOutX < v9 ) | |
7758 { | |
7759 v10 = v9 - uOutX; | |
7760 uOutYa += v10; | |
7761 v8 += uOutX - this->uClipX; | |
7762 v20 = v8; | |
7763 pZBuffer += v10; | |
7764 } | |
7765 v11 = this->uClipY; | |
7766 if ( (signed int)v6 < (signed int)v11 ) | |
7767 { | |
7768 uOutYa += v19 * (v11 - v6); | |
7769 v7 += v6 - v11; | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7770 pZBuffer += window->GetWidth() * (v11 - v6); |
0 | 7771 v8 = v20; |
7772 } | |
7773 v12 = this->uClipX; | |
7774 if ( v12 < uOutX ) | |
7775 v12 = uOutX; | |
7776 v13 = this->uClipZ; | |
7777 if ( v8 + v12 > (signed int)v13 ) | |
7778 { | |
7779 v14 = this->uClipX; | |
7780 if ( v14 < uOutX ) | |
7781 v14 = uOutX; | |
7782 v8 = v13 - v14; | |
7783 } | |
7784 v15 = this->uClipY; | |
7785 if ( (signed int)v15 < (signed int)v6 ) | |
7786 v15 = v6; | |
7787 v16 = this->uClipW; | |
7788 if ( (signed int)(v7 + v15) > (signed int)v16 ) | |
7789 { | |
7790 v17 = this->uClipY; | |
7791 if ( (signed int)v17 >= (signed int)v6 ) | |
7792 v6 = v17; | |
7793 v7 = v16 - v6; | |
7794 } | |
7795 } | |
7796 if ( v7 > 0 ) | |
7797 { | |
7798 uOutXa = v7; | |
7799 do | |
7800 { | |
7801 if ( v8 > 0 ) | |
7802 { | |
7803 v18 = v8; | |
7804 do | |
7805 { | |
7806 if ( *uOutYa ) | |
7807 *pZBuffer = zVal; | |
7808 ++pZBuffer; | |
7809 ++uOutYa; | |
7810 --v18; | |
7811 } | |
7812 while ( v18 ); | |
7813 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7814 pZBuffer += window->GetWidth() - v8; |
0 | 7815 uOutYa += v19 - v8; |
7816 --uOutXa; | |
7817 } | |
7818 while ( uOutXa ); | |
7819 } | |
7820 } | |
7821 } | |
7822 } | |
7823 | |
7824 //----- (004A601E) -------------------------------------------------------- | |
991 | 7825 void Render::ZBuffer_Fill_2(signed int a2, signed int a3, Texture *pTexture, int a5) |
0 | 7826 { |
7827 signed int v5; // edx@3 | |
7828 int v6; // ebx@3 | |
7829 int v7; // esi@3 | |
7830 void *v8; // esi@3 | |
7831 unsigned int v9; // eax@4 | |
7832 unsigned int v10; // eax@6 | |
7833 signed int v11; // edi@8 | |
7834 unsigned int v12; // eax@10 | |
7835 signed int v13; // edi@11 | |
7836 unsigned int v14; // edi@14 | |
7837 unsigned int v15; // eax@16 | |
7838 unsigned int v16; // ecx@17 | |
7839 int v17; // [sp+18h] [bp+Ch]@3 | |
7840 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3 | |
7841 | |
7842 if ( this->uNumSceneBegins && pTexture ) | |
7843 { | |
7844 v5 = a3; | |
7845 v6 = pTexture->uTextureHeight; | |
7846 v7 = 5 * a3; | |
7847 v17 = pTexture->uTextureHeight; | |
7848 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)]; | |
7849 pTexturea = pTexture->uTextureWidth; | |
7850 if ( this->bClip ) | |
7851 { | |
7852 v9 = this->uClipX; | |
7853 if ( a2 < (signed int)v9 ) | |
7854 { | |
7855 pTexturea += a2 - v9; | |
7856 v8 = (char *)v8 + 4 * (v9 - a2); | |
7857 } | |
7858 v10 = this->uClipY; | |
7859 if ( v5 < (signed int)v10 ) | |
7860 { | |
7861 v17 += v5 - v10; | |
7862 v8 = (char *)v8 + 2560 * (v10 - v5); | |
7863 } | |
7864 v11 = this->uClipX; | |
7865 if ( v11 < a2 ) | |
7866 v11 = a2; | |
7867 v12 = this->uClipZ; | |
7868 if ( (signed int)(pTexturea + v11) > (signed int)v12 ) | |
7869 { | |
7870 v13 = this->uClipX; | |
7871 if ( v13 < a2 ) | |
7872 v13 = a2; | |
7873 pTexturea = v12 - v13; | |
7874 } | |
7875 v14 = this->uClipY; | |
7876 if ( (signed int)v14 < v5 ) | |
7877 v14 = v5; | |
7878 v6 = v17; | |
7879 v15 = this->uClipW; | |
7880 if ( (signed int)(v17 + v14) > (signed int)v15 ) | |
7881 { | |
7882 v16 = this->uClipY; | |
7883 if ( (signed int)v16 < v5 ) | |
7884 v16 = v5; | |
7885 v6 = v15 - v16; | |
7886 } | |
7887 } | |
7888 if ( v6 > 0 ) | |
7889 { | |
7890 do | |
7891 { | |
7892 if ( (signed int)pTexturea > 0 ) | |
7893 { | |
7894 memset32(v8, a5, pTexturea); | |
7895 v8 = (char *)v8 + 4 * pTexturea; | |
7896 } | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2207
diff
changeset
|
7897 v8 = (char *)v8 + 4 * (window->GetWidth() - pTexturea); |
0 | 7898 --v6; |
7899 } | |
7900 while ( v6 ); | |
7901 } | |
7902 } | |
7903 } | |
7904 | |
7905 //----- (004A5EB2) -------------------------------------------------------- | |
7906 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4) | |
7907 { | |
2069 | 7908 int v5; // ebx@4 |
0 | 7909 unsigned int v8; // edx@6 |
7910 unsigned int v10; // edx@8 | |
7911 unsigned int v11; // edx@9 | |
7912 unsigned int v12; // esi@12 | |
7913 unsigned int v13; // esi@15 | |
7914 unsigned int v15; // esi@18 | |
7915 char v17; // zf@26 | |
7916 int v18; // [sp+10h] [bp-10h]@4 | |
7917 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4 | |
7918 int v20; // [sp+1Ch] [bp-4h]@4 | |
7919 int uXa; // [sp+28h] [bp+8h]@24 | |
7920 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22 | |
7921 | |
7922 if ( this->uNumSceneBegins ) | |
7923 { | |
7924 if ( a4 ) | |
7925 { | |
7926 if ( a4->pPalette16 ) | |
7927 { | |
7928 v5 = a4->uTextureHeight; | |
2069 | 7929 //pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch]; |
710 | 7930 v19 = a4->pLevelOfDetail0_prolly_alpha_mask; |
0 | 7931 v20 = a4->uTextureWidth; |
7932 v18 = a4->uTextureWidth; | |
2069 | 7933 |
7934 int clipped_out_x = uX; | |
7935 int clipped_out_y = uY; | |
0 | 7936 if ( this->bClip ) |
7937 { | |
2198 | 7938 if ( (signed int)uX < (signed int)this->uClipX ) |
0 | 7939 { |
2198 | 7940 v8 = this->uClipX - uX; |
0 | 7941 v19 += v8; |
7942 v20 += uX - this->uClipX; | |
2069 | 7943 clipped_out_x = uClipX; |
0 | 7944 } |
2198 | 7945 |
0 | 7946 v5 = a4->uTextureHeight; |
2198 | 7947 if ( (signed int)uY < (signed int)this->uClipY ) |
0 | 7948 { |
2198 | 7949 v10 = this->uClipY - uY; |
0 | 7950 v19 += v18 * v10; |
7951 v5 = uY - this->uClipY + a4->uTextureHeight; | |
2198 | 7952 //v4 = a4; |
2069 | 7953 clipped_out_y = uClipY; |
0 | 7954 } |
2198 | 7955 |
0 | 7956 v11 = this->uClipX; |
7957 if ( (signed int)v11 < (signed int)uX ) | |
7958 v11 = uX; | |
2198 | 7959 |
7960 if ( (signed int)(v11 + v20) > (signed int)this->uClipZ ) | |
0 | 7961 { |
7962 v12 = this->uClipX; | |
7963 if ( (signed int)v12 < (signed int)uX ) | |
7964 v12 = uX; | |
2198 | 7965 v20 = this->uClipZ - v12; |
0 | 7966 } |
2198 | 7967 |
0 | 7968 v13 = this->uClipY; |
7969 if ( (signed int)v13 < (signed int)uY ) | |
7970 v13 = uY; | |
2069 | 7971 |
7972 if ( (signed int)(v5 + v13) > (signed int)uClipW ) | |
0 | 7973 { |
7974 v15 = this->uClipY; | |
7975 if ( (signed int)v15 < (signed int)uY ) | |
7976 v15 = uY; | |
2069 | 7977 v5 = uClipW - v15; |
0 | 7978 } |
7979 } | |
2198 | 7980 |
2069 | 7981 for (int y = 0; y < v5; ++y) |
7982 { | |
7983 for (int x = 0; x < v20; ++x) | |
7984 { | |
2198 | 7985 if ( a4->pPalette16[*v19] != 0x7FF )// 2047 |
7986 WritePixel16(clipped_out_x + x, clipped_out_y + y, a4->pPalette16[*v19]); | |
7987 ++v19; | |
2069 | 7988 } |
2198 | 7989 v19 += v18 - v20; |
2069 | 7990 } |
7991 /*if ( (signed int)v5 > 0 ) | |
0 | 7992 { |
7993 uYa = v5; | |
7994 v16 = v19; | |
7995 do | |
7996 { | |
7997 if ( v20 > 0 ) | |
7998 { | |
7999 uXa = v20; | |
8000 do | |
8001 { | |
8002 *pTarget = v4->pPalette16[*v16]; | |
8003 ++pTarget; | |
8004 ++v16; | |
8005 --uXa; | |
8006 } | |
8007 while ( uXa ); | |
8008 } | |
8009 v16 += v18 - v20; | |
8010 v17 = uYa-- == 1; | |
8011 pTarget += this->uTargetSurfacePitch - v20; | |
8012 } | |
8013 while ( !v17 ); | |
2069 | 8014 }*/ |
0 | 8015 } |
8016 } | |
8017 } | |
8018 } | |
8019 | |
8020 //----- (004667E9) -------------------------------------------------------- | |
8021 void Render::ChangeBetweenWinFullscreenModes() | |
8022 { | |
8023 float v0; // ST14_4@17 | |
8024 int v4; // edx@26 | |
8025 ObjectDesc *v5; // eax@26 | |
8026 RGBTexture *v6; // esi@33 | |
8027 const char *v8; // [sp-4h] [bp-28h]@33 | |
8028 struct tagRECT Rect; // [sp+14h] [bp-10h]@15 | |
8029 | |
2061 | 8030 /*if ( !pRenderer->bWindowMode && (dword_6BE364_game_settings_1 & 2) ) |
0 | 8031 { |
1458 | 8032 ModalWindow(pGlobalTXT_LocalizationStrings[62], UIMSG_0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window." |
0 | 8033 return; |
2061 | 8034 }*/ |
2154 | 8035 if ( pRenderer->bWindowMode || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8036 { |
0 | 8037 if ( pEventTimer->bPaused ) |
2061 | 8038 dword_6BE364_game_settings_1 |= GAME_SETTINGS_0800; |
0 | 8039 else |
8040 pEventTimer->Pause(); | |
8041 if ( pMiscTimer->bPaused ) | |
2061 | 8042 dword_6BE364_game_settings_1 |= GAME_SETTINGS_1000; |
0 | 8043 else |
8044 pMiscTimer->Pause(); | |
8045 pMouse->bActive = 0; | |
8046 if ( pRenderer->pRenderD3D ) | |
8047 { | |
8048 pBitmaps_LOD->ReleaseHardwareTextures(); | |
8049 pSprites_LOD->ReleaseAll(); | |
8050 } | |
8051 if ( pRenderer->bWindowMode ) | |
8052 { | |
1802 | 8053 //SetMenu(hWnd, 0); |
8054 //SetWindowLongA(hWnd, -20, 0); | |
8055 //SetWindowLongA(hWnd, -16, 0x10000000u); | |
8056 window->SetFullscreenMode(); | |
8057 pRenderer->InitializeFullscreen(); | |
0 | 8058 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6; |
8059 pGame->pGammaController->Initialize(v0); | |
8060 } | |
8061 else | |
8062 { | |
1802 | 8063 //ClipCursor(0); |
8064 window->SetWindowedMode(window->GetWidth(), window->GetHeight()); | |
8065 pRenderer->SwitchToWindow(); | |
0 | 8066 } |
8067 if ( pRenderer->pRenderD3D ) | |
8068 { | |
8069 pBitmaps_LOD->_410423_move_textures_to_device(); | |
8070 pSprites_LOD->MoveSpritesToVideoMemory(); | |
8071 } | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8072 if (!( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits |
0 | 8073 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8074 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8075 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8076 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8077 pPaletteManager->RecalculateAll(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8078 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8079 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8080 for (int i = 0; i < pObjectList->uNumObjects; i++) |
0 | 8081 { |
8082 BYTE3(v4) = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8083 v5 = &pObjectList->pObjects[i]; |
0 | 8084 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR; |
8085 LOBYTE(v4) = v5->uParticleTrailColorG; | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1110
diff
changeset
|
8086 v5->uParticleTrailColor = v5->uParticleTrailColorB | (v4 << 8); |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8087 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8088 SetUserInterface(pParty->alignment, true); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8089 if ( pVideoPlayer->pVideoFrame.pPixels ) |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8090 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1); |
2006 | 8091 if ( sCurrentMenuID != MENU_CREATEPARTY ) |
8092 { | |
8093 if ( sCurrentMenuID == MENU_CREDITSPROC ) | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8094 dword_A74C88 = 1; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8095 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8096 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8097 { |
2006 | 8098 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8099 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8100 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8101 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8102 v8 = "makeme.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8103 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8104 else |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8105 { |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8106 v6 = &pTexture_PCX; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8107 pTexture_PCX.Release(); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8108 v8 = "title.pcx"; |
2006 | 8109 if ( sCurrentMenuID ) |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8110 v8 = "lsave640.pcx"; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8111 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8112 v6->Load(v8, 0); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8113 } |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8114 } |
0 | 8115 viewparams->bRedrawGameUI = 1; |
688 | 8116 viewparams->InitGrayPalette(); |
0 | 8117 pMouse->SetCurrentCursorBitmap(); |
1802 | 8118 /*if ( pRenderer->bWindowMode ) |
0 | 8119 { |
1655 | 8120 //MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0); |
8121 CenterWindowAndAdjustSize(hWnd, windowed_mode_width, windowed_mode_height); | |
1586 | 8122 ShowWindow(hWnd, SW_SHOWNORMAL); |
1802 | 8123 }*/ |
8124 pMouse->bActive = true; | |
0 | 8125 if ( pVideoPlayer->AnyMovieLoaded() ) |
898 | 8126 pVideoPlayer->SelectMovieType(); |
2061 | 8127 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_0800) |
8128 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_0800; | |
0 | 8129 else |
8130 pEventTimer->Resume(); | |
2061 | 8131 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_1000) |
8132 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_1000; | |
0 | 8133 else |
8134 pMiscTimer->Resume(); | |
8135 } | |
8136 } | |
8137 | |
8138 | |
8139 //----- (004524D8) -------------------------------------------------------- | |
8140 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | |
8141 { | |
1583 | 8142 //int v11; // eax@13 |
8143 //int v12; // ecx@13 | |
0 | 8144 void *v13; // eax@13 |
1583 | 8145 //unsigned __int8 v14; // zf@13 |
8146 //unsigned __int8 v15; // sf@13 | |
0 | 8147 int v16; // esi@14 |
8148 int v17; // ecx@16 | |
8149 int v18; // esi@16 | |
8150 unsigned __int16 *v19; // eax@16 | |
8151 int v20; // edx@16 | |
8152 int v21; // ecx@16 | |
8153 int v22; // eax@16 | |
8154 int v23; // esi@16 | |
8155 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13 | |
8156 int v27; // [sp+28h] [bp-Ch]@14 | |
8157 int v28; // [sp+2Ch] [bp-8h]@13 | |
8158 int pDestb; // [sp+3Ch] [bp+8h]@15 | |
8159 | |
8160 //v3 = this; | |
8161 //sprintf(Str1, "%s", pName); | |
8162 //v4 = uNumItems; | |
8163 if (!uNumItems) | |
8164 return nullptr; | |
8165 | |
8166 //{ | |
8167 //v5 = 0, pDesta = uNumItems; | |
8168 uint idx1 = 0, | |
8169 idx2 = uNumItems; | |
8170 while (true) | |
8171 { | |
1980 | 8172 uint i = idx1 + (idx2 - idx1) / 2; |
8173 | |
8174 int res = _stricmp(pName, pSpriteNames[i]); | |
0 | 8175 if (!res) |
8176 { | |
8177 fseek(pFile, pSpriteOffsets[i], SEEK_SET); | |
8178 break; | |
8179 } | |
8180 else if (res < 0) | |
8181 idx2 = idx1 + (idx2 - idx1) / 2; | |
8182 else | |
8183 idx1 = i + 1; | |
8184 | |
8185 if ( idx1 >= idx2 ) | |
8186 return false; | |
8187 } | |
8188 | |
8189 | |
8190 uint uCompressedSize = 0; | |
8191 fread(&uCompressedSize, 4, 1, pFile); | |
8192 | |
1980 | 8193 HWLTexture* pTex = new HWLTexture; |
670 | 8194 fread(&pTex->uBufferWidth, 4, 1, pFile); |
8195 fread(&pTex->uBufferHeight, 4, 1, pFile); | |
8196 fread(&pTex->uAreaWidth, 4, 1, pFile); | |
8197 fread(&pTex->uAreaHeigth, 4, 1, pFile); | |
0 | 8198 fread(&pTex->uWidth, 4, 1, pFile); |
8199 fread(&pTex->uHeight, 4, 1, pFile); | |
670 | 8200 fread(&pTex->uAreaX, 4, 1, pFile); |
8201 fread(&pTex->uAreaY, 4, 1, pFile); | |
0 | 8202 |
8203 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
8204 if (uCompressedSize) | |
8205 { | |
1980 | 8206 char* pCompressedData = new char[uCompressedSize]; |
0 | 8207 { |
8208 fread(pCompressedData, 1, uCompressedSize, pFile); | |
1980 | 8209 uint uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short); |
0 | 8210 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize); |
8211 } | |
8212 delete [] pCompressedData; | |
8213 } | |
8214 else | |
8215 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile); | |
8216 | |
1583 | 8217 if ( scale_hwls_to_half ) |
8218 { | |
8219 pTex->uHeight /= 2; | |
8220 pTex->uWidth /= 2; | |
8221 v13 = new unsigned __int16[pTex->uWidth * pTex->uHeight]; | |
0 | 8222 v28 = 0; |
8223 v26 = (unsigned __int16 *)v13; | |
1583 | 8224 if ( pTex->uHeight > 0 ) |
0 | 8225 { |
8226 v16 = pTex->uWidth; | |
8227 v27 = 1; | |
8228 do | |
8229 { | |
8230 pDestb = 0; | |
8231 if ( v16 > 0 ) | |
8232 { | |
8233 do | |
8234 { | |
8235 v17 = v16 * v27; | |
8236 v18 = v28 * v16; | |
8237 v19 = pTex->pPixels; | |
8238 v20 = pDestb + 2 * v18; | |
8239 v21 = (int)&v19[2 * (pDestb + v17)]; | |
8240 v22 = (int)&v19[2 * v20]; | |
8241 LOWORD(v20) = *(unsigned short *)(v21 + 2); | |
8242 LOWORD(v21) = *(unsigned short *)v21; | |
8243 v23 = pDestb++ + v18; | |
1583 | 8244 extern unsigned int __fastcall _452442_color_cvt(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4); |
8245 v26[v23] = _452442_color_cvt(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20); | |
0 | 8246 v16 = pTex->uWidth; |
8247 } | |
8248 while (pDestb < pTex->uWidth); | |
8249 } | |
8250 ++v28; | |
8251 v27 += 2; | |
8252 } | |
8253 while ( v28 < (signed int)pTex->uHeight ); | |
8254 } | |
8255 delete [] pTex->pPixels; | |
8256 pTex->pPixels = v26; | |
8257 } | |
8258 return pTex; | |
8259 } | |
8260 | |
8261 //----- (0045271F) -------------------------------------------------------- | |
8262 bool RenderHWLContainer::Release() | |
8263 { | |
8264 __int32 v4; // eax@6 | |
8265 FILE *v5; // ST24_4@6 | |
8266 FILE *File; // [sp+4h] [bp-4h]@6 | |
8267 | |
1162 | 8268 if ( this->bDumpDebug) |
0 | 8269 { |
8270 File = fopen("logd3d.txt", "w"); | |
1162 | 8271 v4 = ftell(this->pFile); |
8272 v5 = this->pFile; | |
8273 this->uDataOffset = v4; | |
8274 fwrite(&this->uNumItems, 4u, 1u, v5); | |
8275 for (int i = 0; i < this->uNumItems; i++) | |
8276 { | |
8277 fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); | |
8278 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); | |
8279 } | |
8280 fwrite(this->pSpriteOffsets, 4u, this->uNumItems, this->pFile); | |
8281 fseek(this->pFile, 4, 0); | |
8282 fwrite(&this->uDataOffset, 4u, 1u, this->pFile); | |
8283 fclose(this->pFile); | |
0 | 8284 fclose(File); |
8285 } | |
8286 else | |
8287 { | |
8288 fclose(this->pFile); | |
1162 | 8289 for (int i = 0; i < this->uNumItems; i++) |
8290 { | |
8291 free(this->pSpriteNames[i]); | |
0 | 8292 } |
8293 } | |
1093 | 8294 return true; |
0 | 8295 } |
8296 | |
8297 //----- (00452347) -------------------------------------------------------- | |
8298 RenderHWLContainer::RenderHWLContainer(): | |
8299 bDumpDebug(false) | |
8300 { | |
8301 this->pFile = 0; | |
8302 uSignature = 0; | |
1164
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8303 this->uDataOffset = 0; |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8304 memset(&this->uNumItems, 0, 0x61A84u); |
6b911d7e09a5
RenderHWLContainer::RenderHWLContainer, Render::SetPixel, Render::ChangeBetweenWinFullscreenModes cleanup
Grumpy7
parents:
1162
diff
changeset
|
8305 this->uNumItems = 0; |
1583 | 8306 this->scale_hwls_to_half = false; |
0 | 8307 } |
8308 | |
8309 //----- (0045237F) -------------------------------------------------------- | |
8310 bool RenderHWLContainer::Load(const wchar_t *pFilename) | |
8311 { | |
8312 pFile = _wfopen(pFilename, L"rb"); | |
8313 if (!pFile) | |
8314 { | |
8315 Log::Warning(L"Failed to open file: %s", pFilename); | |
8316 return false; | |
8317 } | |
8318 | |
8319 fread(&uSignature, 1, 4, pFile); | |
8320 if (uSignature != 'TD3D') | |
8321 { | |
8322 Log::Warning(L"Invalid format: %s", pFilename); | |
8323 return false; | |
8324 } | |
8325 | |
8326 fread(&uDataOffset, 4, 1, pFile); | |
8327 fseek(pFile, uDataOffset, SEEK_SET); | |
8328 fread(&uNumItems, 4, 1, pFile); | |
8329 | |
8330 memset(pSpriteNames, 0, 50000 * sizeof(char *)); | |
8331 for (uint i = 0; i < uNumItems; ++i) | |
8332 { | |
8333 pSpriteNames[i] = new char[20]; | |
8334 fread(pSpriteNames[i], 1, 20, pFile); | |
8335 } | |
8336 fread(pSpriteOffsets, 4, uNumItems, pFile); | |
8337 | |
8338 return true; | |
8339 } | |
8340 | |
8341 //----- (004A1C1E) -------------------------------------------------------- | |
2153 | 8342 void Render::DoRenderBillboards_D3D() |
8343 { | |
8344 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
8345 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
8346 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
8347 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8348 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8349 /*if (pRenderer->uNumBillboardsToDraw) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8350 { |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8351 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8352 for (int i = 0; i < p->uNumVertices; ++i) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8353 { |
1390 | 8354 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
8355 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); | |
8356 } | |
8357 p->pQuads[0].pos.x = 10; | |
8358 p->pQuads[0].pos.y = 10; | |
8359 | |
8360 p->pQuads[1].pos.x = 10; | |
8361 p->pQuads[1].pos.y = 200; | |
8362 | |
8363 p->pQuads[2].pos.x = 100; | |
8364 p->pQuads[2].pos.y = 200; | |
8365 | |
8366 p->pQuads[3].pos.x = 100; | |
8367 p->pQuads[3].pos.y = 10; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8368 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8369 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8370 SetBillboardBlendOptions(p->uOpacity); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8371 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8372 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8373 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8374 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
1390 | 8375 p->pQuads, p->uNumVertices, |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8376 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8377 |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8378 }*/ |
0 | 8379 |
2153 | 8380 for (int i = uNumBillboardsToDraw - 1; i >= 0; --i) |
8381 { | |
2155 | 8382 if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) |
8383 SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); | |
2114 | 8384 |
2153 | 8385 pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); |
8386 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
8387 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
8388 pBillboardRenderListD3D[i].pQuads, pBillboardRenderListD3D[i].uNumVertices, | |
8389 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | |
8390 } | |
8391 | |
8392 if (bFogEnabled) | |
8393 { | |
8394 bFogEnabled = false; | |
8395 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8396 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8397 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8398 } | |
8399 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
8400 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
8401 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
8402 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
8403 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
8404 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8405 } |
8406 | |
8407 //----- (004A1DA8) -------------------------------------------------------- | |
2153 | 8408 void Render::SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1) |
0 | 8409 { |
8410 switch (a1) | |
8411 { | |
8412 case RenderBillboardD3D::Transparent: | |
8413 { | |
2153 | 8414 if (bFogEnabled) |
8415 { | |
8416 bFogEnabled = false; | |
8417 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
8418 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF)); | |
8419 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
8420 } | |
8421 | |
8422 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
8423 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
8424 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
0 | 8425 } |
8426 break; | |
8427 | |
8428 case RenderBillboardD3D::Opaque_1: | |
8429 case RenderBillboardD3D::Opaque_2: | |
8430 case RenderBillboardD3D::Opaque_3: | |
8431 { | |
2153 | 8432 if (bUsingSpecular) |
8433 { | |
8434 if (!bFogEnabled) | |
0 | 8435 { |
2153 | 8436 bFogEnabled = true; |
8437 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
186 | 8438 } |
8439 } | |
8440 | |
2153 | 8441 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
8442 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
8443 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
0 | 8444 } |
8445 break; | |
8446 | |
8447 default: | |
8448 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
143
diff
changeset
|
8449 assert(false); |
0 | 8450 break; |
8451 } | |
1787 | 8452 } |
1903 | 8453 //----- (00424CD7) -------------------------------------------------------- |
8454 int ODM_NearClip(unsigned int num_vertices) | |
8455 { | |
8456 bool current_vertices_flag; // edi@1 | |
8457 bool next_vertices_flag; // [sp+Ch] [bp-24h]@6 | |
8458 double t; // st6@10 | |
8459 int pNextVertices; | |
8460 | |
8461 if (!num_vertices) | |
8462 return 0; | |
8463 | |
8464 memcpy(&array_50AC10[num_vertices], array_50AC10, sizeof(array_50AC10[0])); | |
8465 current_vertices_flag = 0; | |
8466 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 ) | |
8467 current_vertices_flag = 1; | |
8468 | |
8469 int out_num_vertices = 0; | |
8470 for (int i = 0; i < num_vertices; ++i) | |
8471 { | |
8472 next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x >= 8.0; | |
8473 if ( current_vertices_flag != next_vertices_flag ) | |
8474 { | |
8475 if ( next_vertices_flag ) | |
8476 { | |
2191 | 8477 //t = near_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) |
1903 | 8478 t = (8.0 - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i + 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); |
8479 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i + 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8480 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i + 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8481 array_507D30[out_num_vertices].u = (array_50AC10[i + 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8482 array_507D30[out_num_vertices].v = (array_50AC10[i + 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8483 } | |
8484 else | |
8485 { | |
8486 t = (8.0 - array_50AC10[i + 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i + 1].vWorldViewPosition.x); | |
8487 array_507D30[out_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i + 1].vWorldViewPosition.y) * t + array_50AC10[i + 1].vWorldViewPosition.y; | |
8488 array_507D30[out_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i + 1].vWorldViewPosition.z) * t + array_50AC10[i + 1].vWorldViewPosition.z; | |
8489 array_507D30[out_num_vertices].u = (array_50AC10[i].u - array_50AC10[i + 1].u) * t + array_50AC10[i + 1].u; | |
8490 array_507D30[out_num_vertices].v = (array_50AC10[i].v - array_50AC10[i + 1].v) * t + array_50AC10[i + 1].v; | |
8491 } | |
8492 array_507D30[out_num_vertices].vWorldViewPosition.x = 8.0; | |
8493 array_507D30[out_num_vertices]._rhw = 1.0 / 8.0; | |
1904 | 8494 //array_507D30[out_num_vertices]._rhw = 0x3E000000u; |
1903 | 8495 ++out_num_vertices; |
8496 } | |
8497 if ( next_vertices_flag ) | |
8498 { | |
8499 pNextVertices = out_num_vertices++; | |
8500 memcpy(&array_507D30[pNextVertices], &array_50AC10[i + 1], 0x30); | |
8501 } | |
8502 current_vertices_flag = next_vertices_flag; | |
8503 } | |
8504 return out_num_vertices >= 3 ? out_num_vertices : 0; | |
8505 } | |
1787 | 8506 //----- (00424EE0) -------------------------------------------------------- |
1903 | 8507 int ODM_FarClip(unsigned int uNumVertices) |
1787 | 8508 { |
8509 signed int previous_vertices_flag; // edi@1 | |
8510 double t; // st6@10 | |
8511 bool current_vertices_flag; // [sp+Ch] [bp-28h]@6 | |
8512 signed int depth_num_vertices; // [sp+18h] [bp-1Ch]@1 | |
8513 int pNextVertices; | |
8514 //Äîï èíôî "Ïðîãðàììèðîâàíèå òð¸õìåðíûõ èãð äëÿ windows" Ëàìîò ñòð 910 | |
8515 | |
8516 memcpy(&array_50AC10[uNumVertices], array_50AC10, sizeof(array_50AC10[uNumVertices])); | |
8517 depth_num_vertices = 0; | |
8518 previous_vertices_flag = 0; | |
8519 if ( array_50AC10[0].vWorldViewPosition.x <= pODMRenderParams->shading_dist_mist ) | |
8520 previous_vertices_flag = 1;//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè | |
8521 if ( (signed int)uNumVertices <= 0 ) | |
8522 return 0; | |
8523 for ( uint i = 1; i <= uNumVertices; ++i ) | |
8524 { | |
8525 current_vertices_flag = pODMRenderParams->shading_dist_mist >= array_50AC10[i].vWorldViewPosition.x; | |
8526 if ( previous_vertices_flag != current_vertices_flag )//îäíà èç ãðàíåé çà ãðàíèöåé âèäèìîñòè | |
8527 { | |
8528 if ( current_vertices_flag )//òåêóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(ïðåäûäóùàÿ ãðàíü çà ïðåäåëàìè âèäèìîñòè) | |
8529 { | |
8530 //t = far_clip - v0.x / v1.x - v0.x (ôîðìóëà ïîëó÷åíèÿ òî÷êè ïåðåñå÷åíèÿ îòðåçêà ñ ïëîñêîñòüþ) | |
8531 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i - 1].vWorldViewPosition.x) / (array_50AC10[i].vWorldViewPosition.x - array_50AC10[i - 1].vWorldViewPosition.x); | |
8532 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i].vWorldViewPosition.y - array_50AC10[i - 1].vWorldViewPosition.y) * t + array_50AC10[i - 1].vWorldViewPosition.y; | |
8533 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i].vWorldViewPosition.z - array_50AC10[i - 1].vWorldViewPosition.z) * t + array_50AC10[i - 1].vWorldViewPosition.z; | |
8534 array_507D30[depth_num_vertices].u = (array_50AC10[i].u - array_50AC10[i - 1].u) * t + array_50AC10[i - 1].u; | |
8535 array_507D30[depth_num_vertices].v = (array_50AC10[i].v - array_50AC10[i - 1].v) * t + array_50AC10[i - 1].v; | |
8536 } | |
8537 else//ïðåäûäóùàÿ ãðàíü ìåíüøå ãðàíèöû âèäèìîñòè(òåêóùàÿ ãðàíü âûøëà çà ïðåäåëû âèäèìîñòè) | |
8538 { | |
8539 //t = far_clip - v1.x / v0.x - v1.x | |
8540 t = (pODMRenderParams->shading_dist_mist - array_50AC10[i].vWorldViewPosition.x) / (array_50AC10[i - 1].vWorldViewPosition.x - array_50AC10[i].vWorldViewPosition.x); | |
8541 array_507D30[depth_num_vertices].vWorldViewPosition.y = (array_50AC10[i - 1].vWorldViewPosition.y - array_50AC10[i].vWorldViewPosition.y) * t + array_50AC10[i].vWorldViewPosition.y; | |
8542 array_507D30[depth_num_vertices].vWorldViewPosition.z = (array_50AC10[i - 1].vWorldViewPosition.z - array_50AC10[i].vWorldViewPosition.z) * t + array_50AC10[i].vWorldViewPosition.z; | |
8543 array_507D30[depth_num_vertices].u = (array_50AC10[i - 1].u - array_50AC10[i].u) * t + array_50AC10[i].u; | |
8544 array_507D30[depth_num_vertices].v = (array_50AC10[i - 1].v - array_50AC10[i].v) * t + array_50AC10[i].v; | |
8545 } | |
8546 array_507D30[depth_num_vertices].vWorldViewPosition.x = pODMRenderParams->shading_dist_mist; | |
8547 array_507D30[depth_num_vertices]._rhw = 1.0 / pODMRenderParams->shading_dist_mist; | |
8548 ++depth_num_vertices; | |
8549 } | |
8550 if ( current_vertices_flag )//îáà â ãðàíèöå âèäèìîñòè | |
8551 { | |
8552 pNextVertices = depth_num_vertices++; | |
8553 memcpy(&array_507D30[pNextVertices], &array_50AC10[i], 0x30); | |
1799 | 8554 //array_507D30[pNextVertices]._rhw = 1.0 / (array_50AC10[i].vWorldViewPosition.x + 0.0000001); |
8555 //array_507D30[pNextVertices].flt_2C = array_50AC10[i].flt_2C; | |
1787 | 8556 } |
8557 previous_vertices_flag = current_vertices_flag; | |
8558 } | |
8559 if ( depth_num_vertices < 3 ) | |
8560 return 0; | |
8561 return depth_num_vertices; | |
8562 } | |
8563 | |
8564 //----- (0047840D) -------------------------------------------------------- | |
8565 void Render::DrawBuildingsD3D() | |
8566 { | |
8567 int v9; // ecx@8 | |
8568 Texture *pFaceTexture; // eax@10 | |
8569 unsigned int v16; // edi@22 | |
8570 int v27; // eax@57 | |
8571 int vertex_id; // eax@58 | |
8572 unsigned int v34; // eax@80 | |
8573 int v40; // [sp-4h] [bp-5Ch]@2 | |
8574 int v49; // [sp+2Ch] [bp-2Ch]@10 | |
8575 int v50; // [sp+30h] [bp-28h]@34 | |
8576 int v51; // [sp+34h] [bp-24h]@35 | |
8577 int v52; // [sp+38h] [bp-20h]@36 | |
8578 int v53; // [sp+3Ch] [bp-1Ch]@8 | |
8579 int uNumVertices; // [sp+4Ch] [bp-Ch]@34 | |
8580 int unused; // [sp+50h] [bp-8h]@3 | |
8581 | |
8582 if ( !pRenderer->pRenderD3D ) | |
8583 { | |
8584 MessageBoxW(nullptr, L"D3D version of RenderBuildings called in software!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odbuild.cpp:73", 0); | |
8585 } | |
8586 | |
8587 unused = 0; | |
8588 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
8589 { | |
8590 for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) | |
8591 { | |
8592 if ( IsBModelVisible(model_id, &unused) ) | |
8593 { | |
8594 pOutdoor->pBModels[model_id].field_40 |= 1; | |
8595 if ( pOutdoor->pBModels[model_id].uNumFaces > 0 ) | |
8596 { | |
8597 for ( int face_id = 0; face_id < pOutdoor->pBModels[model_id].uNumFaces; face_id++ ) | |
8598 { | |
8599 if (!pOutdoor->pBModels[model_id].pFaces[face_id].Invisible()) | |
8600 { | |
8601 v53 = 0; | |
8602 array_77EC08[pODMRenderParams->uNumPolygons].flags = 0; | |
8603 array_77EC08[pODMRenderParams->uNumPolygons].field_32 = 0; | |
8604 v9 = pOutdoor->pBModels[model_id].pFaces[face_id].uTextureID; | |
8605 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_TEXTURE_FRAME) | |
8606 v9 = pTextureFrameTable->GetFrameTexture(v9, pEventTimer->uTotalGameTimeElapsed); | |
8607 pFaceTexture = pBitmaps_LOD->GetTexture(v9); | |
8608 array_77EC08[pODMRenderParams->uNumPolygons].pTexture = pFaceTexture; | |
8609 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_FLUID) | |
8610 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; | |
1922 | 8611 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) |
1787 | 8612 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
2166 | 8613 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW8 ) |
1787 | 8614 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; |
8615 else | |
8616 { | |
2166 | 8617 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW9 ) |
1787 | 8618 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; |
8619 } | |
2166 | 8620 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW10) |
1787 | 8621 array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; |
8622 else | |
8623 { | |
8624 if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_DONT_CACHE_TEXTURE) | |
8625 HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 0x10u; | |
8626 } | |
8627 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaU; | |
8628 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV = pOutdoor->pBModels[model_id].pFaces[face_id].sTextureDeltaV; | |
8629 v16 = GetTickCount() >> 4; | |
8630 if ( pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z && abs(pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z) >= 59082 ) | |
8631 { | |
8632 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8633 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8634 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8635 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8636 } | |
8637 else | |
8638 { | |
8639 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 4 ) | |
8640 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8641 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 8 ) | |
8642 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uHeightMinus1; | |
8643 } | |
8644 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x10 ) | |
8645 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU -= v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8646 else | |
8647 { | |
8648 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x20 ) | |
8649 array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU += v16 & array_77EC08[pODMRenderParams->uNumPolygons].pTexture->uWidthMinus1; | |
8650 } | |
8651 v50 = 0; | |
8652 v49 = 0; | |
8653 uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8654 if ( pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices > 0 ) | |
8655 { | |
8656 for ( uint vertex_id = 1; vertex_id <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; vertex_id++ ) | |
8657 { | |
8658 array_73D150[vertex_id - 1].vWorldPosition.x = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].x; | |
8659 array_73D150[vertex_id - 1].vWorldPosition.y = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].y; | |
8660 array_73D150[vertex_id - 1].vWorldPosition.z = pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[vertex_id - 1]].z; | |
8661 array_73D150[vertex_id - 1].u = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaU + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureUIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureWidth); | |
8662 array_73D150[vertex_id - 1].v = (array_77EC08[pODMRenderParams->uNumPolygons].sTextureDeltaV + (signed __int16)pOutdoor->pBModels[model_id].pFaces[face_id].pTextureVIDs[vertex_id - 1]) * (1.0 / (double)pFaceTexture->uTextureHeight); | |
8663 } | |
8664 for ( uint i = 1; i <= pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; i++ ) | |
8665 { | |
8666 if ( pOutdoor->pBModels[model_id].pVertices.pVertices[pOutdoor->pBModels[model_id].pFaces[face_id].pVertexIDs[0]].z == array_73D150[i - 1].vWorldPosition.z ) | |
8667 ++v53; | |
8668 pGame->pIndoorCameraD3D->ViewTransform(&array_73D150[i - 1], 1); | |
8669 if ( array_73D150[i - 1].vWorldViewPosition.x < 8.0 || array_73D150[i - 1].vWorldViewPosition.x > pODMRenderParams->shading_dist_mist ) | |
8670 { | |
8671 if ( array_73D150[i - 1].vWorldViewPosition.x >= 8.0 ) | |
8672 v49 = 1; | |
8673 else | |
8674 v50 = 1; | |
8675 } | |
8676 else | |
8677 pGame->pIndoorCameraD3D->Project(&array_73D150[i - 1], 1, 0); | |
8678 } | |
8679 } | |
8680 if ( v53 == pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices ) | |
8681 LOBYTE(array_77EC08[pODMRenderParams->uNumPolygons].field_32) |= 1; | |
8682 array_77EC08[pODMRenderParams->uNumPolygons].pODMFace = &pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8683 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; | |
8684 array_77EC08[pODMRenderParams->uNumPolygons].field_59 = 5; | |
2207 | 8685 v51 = fixpoint_mul(-pOutdoor->vSunlight.x, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.x); |
8686 v53 = fixpoint_mul(-pOutdoor->vSunlight.y, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.y); | |
8687 v52 = fixpoint_mul(-pOutdoor->vSunlight.z, pOutdoor->pBModels[model_id].pFaces[face_id].pFacePlane.vNormal.z); | |
8688 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 20 - fixpoint_mul(20, v51 + v53 + v52); | |
1787 | 8689 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level < 0 ) |
8690 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 0; | |
8691 if ( array_77EC08[pODMRenderParams->uNumPolygons].dimming_level > 31 ) | |
8692 array_77EC08[pODMRenderParams->uNumPolygons].dimming_level = 31; | |
8693 if ( pODMRenderParams->uNumPolygons >= 1999 + 5000) | |
8694 return; | |
2169 | 8695 if ( ODMFace::IsBackfaceCulled(array_73D150, &array_77EC08[pODMRenderParams->uNumPolygons]) ) |
1787 | 8696 { |
8697 pOutdoor->pBModels[model_id].pFaces[face_id].bVisible = 1; | |
8698 array_77EC08[pODMRenderParams->uNumPolygons].uBModelFaceID = face_id; | |
8699 array_77EC08[pODMRenderParams->uNumPolygons].uBModelID = model_id; | |
8700 v27 = 8 * (face_id | (model_id << 6)); | |
8701 LOBYTE(v27) = v27 | 6; | |
8702 array_77EC08[pODMRenderParams->uNumPolygons].field_50 = v27; | |
8703 for ( int vertex_id = 0; vertex_id < pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices; ++vertex_id) | |
8704 { | |
8705 memcpy(&array_50AC10[vertex_id], &array_73D150[vertex_id], sizeof(array_50AC10[vertex_id])); | |
8706 array_50AC10[vertex_id]._rhw = 1.0 / (array_73D150[vertex_id].vWorldViewPosition.x + 0.0000001); | |
8707 } | |
8708 static stru154 static_RenderBuildingsD3D_stru_73C834; | |
8709 /*static bool __init_flag = false; | |
8710 if (!__init_flag) | |
8711 { | |
8712 __init_flag = true; | |
8713 static_RenderBuildingsD3D_byte_73C84C_init_flag |= 1u; | |
8714 stru154::stru154(&static_RenderBuildingsD3D_stru_73C834); | |
8715 atexit(loc_4789D4); | |
8716 }*/ | |
8717 | |
8718 v40 = (int)&pOutdoor->pBModels[model_id].pFaces[face_id]; | |
8719 pGame->pLightmapBuilder->ApplyLights_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8720 pDecalBuilder->ApplyDecals_OutdoorFace(&pOutdoor->pBModels[model_id].pFaces[face_id]); | |
8721 pGame->pLightmapBuilder->std__vector_000004_size = 0; | |
8722 int v31 = 0; | |
8723 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 ) | |
8724 { | |
8725 v31 = v50 ? 3 : v49 != 0 ? 5 : 0; | |
8726 static_RenderBuildingsD3D_stru_73C834.GetFacePlaneAndClassify(&pOutdoor->pBModels[model_id].pFaces[face_id], &pOutdoor->pBModels[model_id].pVertices); | |
8727 if ( pDecalBuilder->uNumDecals > 0 ) | |
8728 { | |
8729 v40 = -1; | |
8730 pDecalBuilder->ApplyDecals(31 - array_77EC08[pODMRenderParams->uNumPolygons].dimming_level, 2, &static_RenderBuildingsD3D_stru_73C834, | |
8731 pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices, array_50AC10, 0, (char)v31, -1); | |
8732 } | |
8733 } | |
8734 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
8735 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_RenderBuildingsD3D_stru_73C834, uNumVertices, array_50AC10, 0, (char)v31); | |
8736 if ( v50 ) | |
8737 { | |
1903 | 8738 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_NearClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8739 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8740 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8741 } | |
8742 if ( v49 ) | |
8743 { | |
1903 | 8744 array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices = ODM_FarClip(pOutdoor->pBModels[model_id].pFaces[face_id].uNumVertices); |
1787 | 8745 uNumVertices = array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices; |
8746 ODM_Project(array_77EC08[pODMRenderParams->uNumPolygons].uNumVertices); | |
8747 } | |
8748 if ( uNumVertices ) | |
8749 { | |
8750 if ( array_77EC08[pODMRenderParams->uNumPolygons].flags & 2 ) | |
8751 { | |
8752 if ( BYTE1(array_77EC08[pODMRenderParams->uNumPolygons].flags) & 0x3C ) | |
8753 v34 = pRenderer->pHDWaterBitmapIDs[0]; | |
8754 else | |
8755 v34 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
8756 v40 = (int)pBitmaps_LOD->pHardwareTextures[v34]; | |
8757 } | |
8758 else | |
8759 v40 = (int)pBitmaps_LOD->pHardwareTextures[v9]; | |
8760 pRenderer->DrawPolygon(uNumVertices, &array_77EC08[pODMRenderParams->uNumPolygons], &pOutdoor->pBModels[model_id].pFaces[face_id], (IDirect3DTexture2 *)v40); | |
8761 } | |
8762 } | |
8763 } | |
8764 } | |
8765 } | |
8766 } | |
8767 } | |
8768 } | |
8769 return; | |
1911 | 8770 } |
8771 //----- (00479543) -------------------------------------------------------- | |
1923 | 8772 void Render::DrawOutdoorSkyD3D() |
1911 | 8773 { |
8774 int v9; // eax@4 | |
8775 int v10; // ebx@4 | |
8776 int v13; // edi@6 | |
8777 int v14; // ecx@6 | |
8778 int v15; // eax@8 | |
8779 int v16; // eax@12 | |
8780 signed __int64 v17; // qtt@13 | |
8781 signed int v18; // ecx@13 | |
8782 struct Polygon pSkyPolygon; // [sp+14h] [bp-150h]@1 | |
8783 int v30; // [sp+134h] [bp-30h]@1 | |
8784 int v32; // [sp+13Ch] [bp-28h]@6 | |
8785 int v33; // [sp+140h] [bp-24h]@2 | |
8786 signed __int64 v34; // [sp+144h] [bp-20h]@1 | |
8787 int v35; // [sp+148h] [bp-1Ch]@4 | |
8788 int v36; // [sp+14Ch] [bp-18h]@2 | |
8789 int v37; // [sp+154h] [bp-10h]@8 | |
8790 int v38; // [sp+158h] [bp-Ch]@1 | |
8791 int v39; // [sp+15Ch] [bp-8h]@4 | |
2120 | 8792 |
8793 v30 = (signed __int64)((double)(pODMRenderParams->int_fov_rad * pGame->pIndoorCameraD3D->vPartyPos.z) | |
1911 | 8794 / ((double)pODMRenderParams->int_fov_rad + 8192.0) |
2119 | 8795 + (double)(pViewport->uScreenCenterY)); |
8796 v34 = cos((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) * 0x2000;//(double)pODMRenderParams->shading_dist_mist, 8192 | |
2120 | 8797 v38 = (signed __int64)((double)(pViewport->uScreenCenterY) |
1911 | 8798 - (double)pODMRenderParams->int_fov_rad |
8799 / (v34 + 0.0000001) | |
8800 * (sin((double)pGame->pIndoorCameraD3D->sRotationX * 0.0030664064) | |
8801 * (double)-0x2000//(double)pODMRenderParams->shading_dist_mist | |
8802 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); | |
8803 pSkyPolygon.Create_48607B(&stru_8019C8);//çàïîëíÿåòñÿ ptr_38 | |
8804 pSkyPolygon.ptr_38->_48694B_frustum_sky(); | |
2006 | 8805 pSkyPolygon.uTileBitmapID = pOutdoor->sSky_TextureID;//179(original 166) |
8806 pSkyPolygon.pTexture = (Texture *)(SLOWORD(pOutdoor->sSky_TextureID) != -1 ? (int)&pBitmaps_LOD->pTextures[SLOWORD(pOutdoor->sSky_TextureID)] : 0); | |
1911 | 8807 if ( pSkyPolygon.pTexture ) |
8808 { | |
8809 pSkyPolygon.dimming_level = 0; | |
8810 pSkyPolygon.uNumVertices = 4; | |
2119 | 8811 //centering(öåíòðóåì)----------------------------------------------------------------- |
2120 | 8812 pSkyPolygon.v_18.x = -stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8813 pSkyPolygon.v_18.y = 0; |
2120 | 8814 pSkyPolygon.v_18.z = -stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX + 16); |
1911 | 8815 |
8816 //sky wiew position(ïîëîæåíèå íåáà íà ýêðàíå)------------------------------------------ | |
8817 // X | |
8818 // 0._____________________________.3 | |
8819 // |8,8 468,8 | | |
8820 // | | | |
8821 // | | | |
8822 // Y| | | |
8823 // | | | |
8824 // |8,351 468,351 | | |
8825 // 1._____________________________.2 | |
8826 // | |
2119 | 8827 array_50AC10[0].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 |
8828 array_50AC10[0].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8829 | |
8830 array_50AC10[1].vWorldViewProjX = (double)(signed int)pViewport->uViewportTL_X;//8 | |
8831 array_50AC10[1].vWorldViewProjY = (double)v38;//247 | |
8832 | |
8833 array_50AC10[2].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8834 array_50AC10[2].vWorldViewProjY = (double)v38;//247 | |
8835 | |
8836 array_50AC10[3].vWorldViewProjX = (double)(signed int)pViewport->uViewportBR_X;//468 | |
8837 array_50AC10[3].vWorldViewProjY = (double)(signed int)pViewport->uViewportTL_Y;//8 | |
8838 | |
8839 pSkyPolygon.sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8840 pSkyPolygon.sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;//7168 | |
8841 | |
8842 pSkyPolygon.field_24 = 0x2000000u;//maybe attributes | |
2120 | 8843 v33 = 65536 / (signed int)(signed __int64)(((double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) / 2) / tan(0.6457717418670654) + 0.5); |
1911 | 8844 for ( uint i = 0; i < pSkyPolygon.uNumVertices; ++i ) |
8845 { | |
8846 //rotate skydome(âðàùåíèå êóïîëà íåáà)-------------------------------------- | |
8847 //  èãðå ïðèíÿòà ñâîÿ ñèñòåìà èçìåðåíèÿ óãëîâ. Ïîëíûé óãîë (180). Çíà÷åíèþ óãëà 0 ñîîòâåòñòâóåò | |
8848 // íàïðàâëåíèå íà ñåâåð è/èëè þã (ëèáî íà âîñòîê è/èëè çàïàä), çíà÷åíèþ 65536 åäåíèöàì(0õ10000) ñîîòâåòñòâóåò óãîë 90. | |
2119 | 8849 // äâå ïåðåìåííûå õðàíÿò äàííûå ïî óãëó îáçîðà. field_14 ïî çàïàäó è âîñòîêó. field_20 ïî þãó è ñåâåðó |
1911 | 8850 // îò -25080 äî 25080 |
2207 | 8851 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_west_east, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8852 v35 = v39 + pSkyPolygon.ptr_38->angle_from_north; |
8853 | |
2207 | 8854 v39 = fixpoint_mul(pSkyPolygon.ptr_38->viewing_angle_from_north_south, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.f))); |
2120 | 8855 v36 = v39 + pSkyPolygon.ptr_38->angle_from_east; |
8856 | |
2207 | 8857 v9 = fixpoint_mul(pSkyPolygon.v_18.z, v33 * (v30 - floor(array_50AC10[i].vWorldViewProjY + 0.5))); |
2120 | 8858 v10 = pSkyPolygon.v_18.x + v9; |
2119 | 8859 if ( v10 > 0 ) |
1911 | 8860 v10 = 0; |
2120 | 8861 v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); |
8862 v34 = -pSkyPolygon.field_24; | |
8863 v32 = (signed __int64)array_50AC10[i].vWorldViewProjY - 1.0; | |
8864 v14 = v33 * (v30 - v32); | |
1911 | 8865 while ( 1 ) |
8866 { | |
2120 | 8867 if ( v10 ) |
1911 | 8868 { |
2120 | 8869 v37 = abs((int)v34 >> 14); |
8870 v15 = abs(v10); | |
8871 if ( v37 <= v15 || v32 <= (signed int)pViewport->uViewportTL_Y ) | |
8872 { | |
8873 if ( v10 <= 0 ) | |
8874 break; | |
8875 } | |
1911 | 8876 } |
2207 | 8877 v16 = fixpoint_mul(pSkyPolygon.v_18.z, v14); |
1911 | 8878 --v32; |
8879 v14 += v33; | |
8880 v10 = pSkyPolygon.v_18.x + v16; | |
8881 } | |
8882 LODWORD(v17) = LODWORD(v34) << 16; | |
2120 | 8883 HIDWORD(v17) = v34 >> 16; |
8884 v18 = v17 / v10; | |
1911 | 8885 if ( v18 < 0 ) |
8886 v18 = pODMRenderParams->shading_dist_mist; | |
2207 | 8887 v37 = v35 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_west, v13); |
8888 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v37, v18) >> 3); | |
2120 | 8889 array_50AC10[i].u = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureWidth * 65536.0); |
8890 | |
2207 | 8891 v36 = v36 + fixpoint_mul(pSkyPolygon.ptr_38->angle_from_south, v13); |
8892 v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + ((signed int)fixpoint_mul(v36, v18) >> 3); | |
2120 | 8893 array_50AC10[i].v = (double)v35 / ((double)pSkyPolygon.pTexture->uTextureHeight * 65536.0); |
2119 | 8894 |
8895 array_50AC10[i].vWorldViewPosition.x = (double)0x2000;//pODMRenderParams->shading_dist_mist 8192 | |
2120 | 8896 array_50AC10[i]._rhw = 1.0 / (double)(v18 >> 16); |
1911 | 8897 } |
1923 | 8898 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
2120 | 8899 array_50AC10[0].vWorldViewProjY = (double)v10; |
1911 | 8900 array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; |
8901 array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; | |
2120 | 8902 array_50AC10[3].vWorldViewProjY = (double)v10; |
1923 | 8903 pRenderer->DrawOutdoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); |
1911 | 8904 return; |
8905 } | |
1913 | 8906 } |
8907 //----- (004226C2) -------------------------------------------------------- | |
8908 bool PauseGameDrawing() | |
8909 { | |
8910 if ( pCurrentScreen != SCREEN_GAME | |
8911 && pCurrentScreen != SCREEN_NPC_DIALOGUE | |
8912 && pCurrentScreen != SCREEN_CHANGE_LOCATION ) | |
8913 { | |
2142
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8914 if (pCurrentScreen == SCREEN_INPUT_BLV) |
ca548138d6aa
some code cleaning in video playing, loops play but there is a memory leak
zipi
parents:
2135
diff
changeset
|
8915 return pVideoPlayer->pMovie;//pSmackerMovie != 0; |
1913 | 8916 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) |
8917 return true; | |
8918 } | |
8919 return false; | |
2154 | 8920 } |
8921 | |
8922 | |
8923 //----- (0045E03A) -------------------------------------------------------- | |
8924 unsigned short *Render::MakeScreenshot(signed int width, signed int height) | |
8925 { | |
8926 unsigned __int16 *v3; // ebx@1 | |
8927 int v4; // edx@7 | |
8928 unsigned __int8 v5; // cf@9 | |
8929 unsigned int v6; // ecx@9 | |
8930 unsigned __int16 *v7; // edi@9 | |
8931 int j; // ecx@9 | |
8932 unsigned int screen_x; // qax@18 | |
8933 HRESULT v14; // eax@21 | |
8934 int v15; // edi@29 | |
8935 signed __int64 v16; // qax@30 | |
8936 signed int v17; // edx@34 | |
8937 unsigned __int16 *v18; // edi@36 | |
8938 int k; // ecx@36 | |
8939 DDSURFACEDESC2 Dst; // [sp+4h] [bp-A0h]@6 | |
8940 unsigned __int16 *pPixels; // [sp+80h] [bp-24h]@1 | |
8941 float interval_x; // [sp+84h] [bp-20h]@1 | |
8942 unsigned __int16 *_this; // [sp+88h] [bp-1Ch]@21 | |
8943 float interval_y; // [sp+8Ch] [bp-18h]@1 | |
8944 unsigned int screen_y; // [sp+90h] [bp-14h]@17 | |
8945 int v28; // [sp+98h] [bp-Ch]@16 | |
8946 int v29; // [sp+9Ch] [bp-8h]@15 | |
8947 | |
8948 interval_x = game_viewport_width / (double)width; | |
8949 interval_y = game_viewport_height / (double)height; | |
8950 | |
8951 pPixels = (unsigned __int16 *)malloc(2 * height * width); | |
8952 memset(pPixels, 0 , 2 * height * width); | |
8953 | |
8954 v3 = pPixels; | |
8955 | |
2182 | 8956 BeginSceneD3D(); |
8957 | |
8958 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
8959 pIndoor->Draw(); | |
8960 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
8961 pOutdoor->Draw(); | |
8962 DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene(); | |
8963 memset(&Dst, 0, 0x7C); | |
8964 Dst.dwSize = sizeof(Dst); | |
8965 | |
8966 if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) | |
8967 { | |
8968 for (uint y = 0; y < height; ++y) | |
8969 { | |
8970 for (uint x = 0; x < width; ++x) | |
8971 { | |
8972 //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; | |
2207 | 8973 /* |
8974 if (ddpfPrimarySuface.dwRGBBitCount == 32) | |
8975 { | |
8976 auto p = (unsigned __int32 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
8977 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
8978 } | |
8979 else if (ddpfPrimarySuface.dwRGBBitCount == 16) | |
8980 { | |
8981 auto p = (unsigned __int16 *)pRenderer->pTargetSurface + (int)(x * interval_x + 8.0) + (int)(y * interval_y + 8.0) * pRenderer->uTargetSurfacePitch; | |
8982 *v3 = *p; | |
8983 } | |
8984 */ | |
8985 pRenderer->pTargetSurface; | |
2182 | 8986 if (Dst.ddpfPixelFormat.dwRGBBitCount == 32) |
2154 | 8987 { |
2182 | 8988 auto p = (unsigned __int32 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y/* (int)(y * interval_y + 8.0)*/ * Dst.lPitch; |
8989 *v3 = Color16((*p >> 16) & 255, (*p >> 8) & 255, *p & 255); | |
8990 } | |
8991 else if (Dst.ddpfPixelFormat.dwRGBBitCount == 16) | |
8992 { | |
8993 auto p = (unsigned __int16 *)Dst.lpSurface + (int)(x * interval_x + 8.0) + y * Dst.lPitch; | |
8994 *v3 = *p; | |
2154 | 8995 } |
2182 | 8996 else __debugbreak(); |
8997 ++v3; | |
8998 } | |
8999 } | |
9000 ErrD3D(pBackBuffer4->Unlock(0)); | |
9001 } | |
9002 else | |
9003 { | |
9004 __debugbreak(); // unrefactored - black screenshot | |
9005 v4 = height; | |
9006 if ( height > 0 ) | |
9007 { | |
9008 do | |
9009 { | |
9010 if ( width > 0 ) | |
2154 | 9011 { |
2182 | 9012 v5 = width & 1; |
9013 v6 = (unsigned int)width / 2; | |
9014 memset(v3, 0, 4 * ((unsigned int)width / 2)); | |
9015 v7 = &v3[2 * v6]; | |
9016 for ( j = v5; j; --j ) | |
2154 | 9017 { |
2182 | 9018 *v7 = 0; |
9019 ++v7; | |
2154 | 9020 } |
2182 | 9021 v3 += width; |
2154 | 9022 } |
2182 | 9023 --v4; |
9024 } | |
9025 while ( v4 ); | |
9026 } | |
9027 } | |
9028 | |
2154 | 9029 /*if (!pRenderer->pRenderD3D) |
9030 { | |
9031 pRenderer->BeginScene(); | |
9032 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
9033 { | |
9034 pIndoor->Draw(); | |
9035 } | |
9036 else | |
9037 { | |
9038 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
9039 pOutdoor->Draw(); | |
9040 } | |
9041 _this = pRenderer->pTargetSurface; | |
9042 v26 = pRenderer->uTargetSurfacePitch; | |
9043 if ( pRenderer->pTargetSurface ) | |
9044 { | |
9045 if ( height > 0 ) | |
9046 { | |
9047 for ( v29 = 0; v29 < height; ++v29 ) | |
9048 { | |
9049 if ( width > 0 ) | |
9050 { | |
9051 v15 = v26 * (unsigned __int64)(signed __int64)((double)v29 * v25 + 8.0); | |
9052 for ( v28 = 0; v28 < width; v28++ ) | |
9053 { | |
9054 *v3 = _this[v15 + (int)(signed __int64)((double)v28 * v23 + 8.0)]; | |
9055 ++v3; | |
9056 } | |
9057 } | |
9058 } | |
9059 } | |
9060 } | |
9061 else | |
9062 { | |
9063 if ( height > 0 ) | |
9064 { | |
9065 for ( v17 = height; v17; --v17 ) | |
9066 { | |
9067 if ( width > 0 ) | |
9068 { | |
9069 memset(v3, 0, 4 * ((unsigned int)width >> 1)); | |
9070 v18 = &v3[2 * ((unsigned int)width >> 1)]; | |
9071 for ( k = width & 1; k; --k ) | |
9072 { | |
9073 *v18 = 0; | |
9074 ++v18; | |
9075 } | |
9076 v3 += width; | |
9077 } | |
9078 } | |
9079 } | |
9080 } | |
9081 pRenderer->EndScene(); | |
9082 }*/ | |
9083 return pPixels; | |
9084 } | |
9085 //----- (0045E26C) -------------------------------------------------------- | |
9086 void Render::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) | |
9087 { | |
9088 auto pixels = pRenderer->MakeScreenshot(width, height); | |
9089 pRenderer->SavePCXImage(pFilename, pixels, width, height); | |
9090 free(pixels); | |
9091 } | |
9092 | |
9093 void Render::PackScreenshot(unsigned int width, unsigned int height, void *data, unsigned int data_size, unsigned int *out_screenshot_size) | |
9094 { | |
9095 auto pixels = pRenderer->MakeScreenshot(150, 112); | |
9096 pRenderer->PackPCXpicture(pixels, 150, 112, data, 1000000, out_screenshot_size); | |
9097 free(pixels); | |
9098 } | |
2155 | 9099 |
9100 | |
9101 //----- (0046A7C8) -------------------------------------------------------- | |
2182 | 9102 int Render::_46À6ÀÑ_GetActorsInViewport(int pDepth) |
9103 { | |
9104 unsigned int v3; // eax@2 ïðèìåíÿåòñÿ â çàêëå Æàð ïå÷è äëÿ ïîäñ÷¸òà êîë-âà ìîíñòðîâ âèäèìûõ ãðóïïå è çàïîëíåíèÿ ìàññèâà id âèäèìûõ ìîíñòðîâ | |
2155 | 9105 unsigned int v5; // eax@2 |
9106 unsigned int v6; // eax@4 | |
9107 unsigned int v12; // [sp+10h] [bp-14h]@1 | |
2182 | 9108 int mon_num; // [sp+1Ch] [bp-8h]@1 |
2155 | 9109 unsigned int a1a; // [sp+20h] [bp-4h]@1 |
9110 | |
2182 | 9111 mon_num = 0; |
2155 | 9112 v12 = GetBillboardDrawListSize(); |
9113 if ( (signed int)GetBillboardDrawListSize() > 0 ) | |
9114 { | |
9115 for ( a1a = 0; (signed int)a1a < (signed int)v12; ++a1a ) | |
9116 { | |
9117 v3 = GetParentBillboardID(a1a); | |
9118 v5 = (unsigned __int16)pBillboardRenderList[v3].object_pid; | |
9119 if ( PID_TYPE(v5) == OBJECT_Actor) | |
9120 { | |
2182 | 9121 if ( pBillboardRenderList[v3].sZValue <= (unsigned int)(pDepth << 16) ) |
2155 | 9122 { |
9123 v6 = PID_ID(v5); | |
9124 if ( pActors[v6].uAIState != Dead && pActors[v6].uAIState != Dying && pActors[v6].uAIState != Removed | |
9125 && pActors[v6].uAIState != Disabled && pActors[v6].uAIState != Summoned ) | |
9126 { | |
2182 | 9127 if ( pGame->pVisInstance->DoesRayIntersectBillboard((double)pDepth, a1a) ) |
2155 | 9128 { |
2182 | 9129 if ( mon_num < 100 ) |
2155 | 9130 { |
2182 | 9131 _50BF30_actors_in_viewport_ids[mon_num] = v6; |
9132 mon_num++; | |
2155 | 9133 } |
9134 } | |
9135 } | |
9136 } | |
9137 } | |
9138 } | |
9139 } | |
2182 | 9140 return mon_num; |
2155 | 9141 } |
9142 | |
9143 | |
9144 | |
9145 | |
9146 void Render::BeginLightmaps() | |
9147 { | |
9148 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9149 | |
9150 if (bUsingSpecular) | |
9151 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); | |
9152 | |
9153 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9154 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9155 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9156 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9157 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9158 } | |
9159 | |
9160 void Render::EndLightmaps() | |
9161 { | |
9162 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9163 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9164 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9165 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9166 | |
9167 if (bUsingSpecular) | |
9168 { | |
9169 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9170 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor)); | |
9171 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0)); | |
9172 } | |
9173 } | |
9174 | |
9175 | |
9176 void Render::BeginLightmaps2() | |
9177 { | |
9178 if (bUsingSpecular) | |
9179 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9180 | |
9181 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9182 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9183 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9184 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9185 | |
9186 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("effpar03"))); | |
9187 | |
9188 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9189 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9190 } | |
9191 | |
9192 | |
9193 void Render::EndLightmaps2() | |
9194 { | |
9195 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9196 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9197 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9198 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9199 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9200 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9201 | |
9202 if (bUsingSpecular) | |
9203 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9204 } | |
9205 | |
9206 | |
9207 | |
9208 //----- (00437C96) -------------------------------------------------------- | |
9209 void Render::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) | |
9210 { | |
9211 double v6; // st7@2 | |
9212 //IDirect3DDevice3 *v7; // eax@2 | |
9213 HRESULT v8; // eax@2 | |
9214 std::string v9; // [sp-18h] [bp-60h]@3 | |
9215 const char *v10; // [sp-Ch] [bp-54h]@2 | |
9216 const char *v11; // [sp-8h] [bp-50h]@2 | |
9217 int v12; // [sp-4h] [bp-4Ch]@2 | |
9218 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 | |
9219 | |
9220 //if ( pRenderer->pRenderD3D ) | |
9221 { | |
9222 v6 = 0.001 - z_stuff; | |
9223 memcpy(v13, pLineBegin, 0x20u); | |
9224 memcpy(&v13[1], pLineEnd, sizeof(v13[1])); | |
9225 v13[0].pos.z = v6; | |
9226 v13[1].pos.z = v6; | |
9227 v13[0].diffuse = sDiffuseBegin; | |
9228 v13[1].diffuse = sDiffuseEnd; | |
9229 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9230 ErrD3D(pRenderD3D->pDevice->DrawPrimitive( | |
9231 D3DPT_LINELIST, | |
9232 452, | |
9233 v13, | |
9234 2, | |
9235 16)); | |
9236 } | |
9237 } | |
9238 | |
9239 | |
9240 void Render::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9241 { | |
9242 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9243 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_LINELIST, | |
9244 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9245 (void *)vertices, | |
9246 num_vertices, | |
9247 D3DDP_DONOTLIGHT)); | |
9248 } | |
9249 | |
9250 | |
9251 void Render::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) | |
9252 { | |
9253 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | |
9254 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false)); | |
9255 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9256 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA)); | |
9257 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA)); | |
9258 | |
9259 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
9260 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9261 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9262 (void *)vertices, | |
9263 num_vertices, | |
9264 28)); | |
9265 | |
9266 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9267 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9268 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9269 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, TRUE)); | |
9270 //ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9271 } | |
9272 | |
9273 | |
9274 void Render::BeginDecals() | |
9275 { | |
9276 // code chunk from 0049C304 | |
9277 if (bUsingSpecular) | |
9278 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9279 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP)); | |
9280 | |
9281 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9282 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9283 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | |
9284 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9285 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9286 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9287 | |
9288 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pGame->pIndoorCameraD3D->LoadTextureAndGetHardwarePtr("hwsplat04"))); | |
9289 } | |
9290 | |
9291 | |
9292 void Render::EndDecals() | |
9293 { | |
9294 // code chunk from 0049C304 | |
9295 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | |
9296 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9297 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9298 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9299 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9300 | |
9301 if (bUsingSpecular) | |
9302 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, TRUE)); | |
9303 } | |
9304 | |
9305 | |
9306 | |
9307 //----- (0049C095) -------------------------------------------------------- | |
9308 void Render::DrawDecal(Decal *pDecal, float z_bias) | |
9309 { | |
9310 signed int v21; // [sp+Ch] [bp-864h]@15 | |
9311 RenderVertexD3D3 pVerticesD3D[64]; // [sp+20h] [bp-850h]@6 | |
9312 | |
9313 if (pDecal->uNumVertices < 3) | |
9314 { | |
9315 Log::Warning(L"Decal has < 3 vertices"); | |
9316 return; | |
9317 } | |
9318 | |
9319 float color_mult; | |
9320 if ( pDecal->field_C1C & 1 ) | |
9321 color_mult = 1.0; | |
9322 else | |
9323 color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); | |
9324 | |
9325 for (uint i = 0; i < pDecal->uNumVertices; ++i) | |
9326 { | |
9327 uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr); | |
9328 | |
9329 uint uTintR = (uTint >> 16) & 0xFF, | |
9330 uTintG = (uTint >> 8) & 0xFF, | |
9331 uTintB = uTint & 0xFF; | |
9332 | |
9333 uint uDecalColorMultR = (pDecal->uColorMultiplier >> 16) & 0xFF, | |
9334 uDecalColorMultG = (pDecal->uColorMultiplier >> 8) & 0xFF, | |
9335 uDecalColorMultB = pDecal->uColorMultiplier & 0xFF; | |
9336 | |
9337 uint uFinalR = floorf(uTintR / 255.0 * color_mult * uDecalColorMultR + 0.0f), | |
9338 uFinalG = floorf(uTintG / 255.0 * color_mult * uDecalColorMultG + 0.0f), | |
9339 uFinalB = floorf(uTintB / 255.0 * color_mult * uDecalColorMultB + 0.0f); | |
9340 | |
9341 | |
9342 float v15; | |
9343 if (fabs(z_bias) < 1e-5) | |
9344 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0); | |
9345 else | |
9346 { | |
9347 v15 = 1.0 - 1.0 / ((1.0f / pGame->pIndoorCameraD3D->GetShadingDistMist()) * pDecal->pVertices[i].vWorldViewPosition.x * 1000.0) - z_bias; | |
9348 if (v15 < 0.000099999997) | |
9349 v15 = 0.000099999997; | |
9350 } | |
9351 | |
9352 pVerticesD3D[i].pos.z = v15; | |
9353 | |
9354 pVerticesD3D[i].pos.x = pDecal->pVertices[i].vWorldViewProjX; | |
9355 pVerticesD3D[i].pos.y = pDecal->pVertices[i].vWorldViewProjY; | |
9356 pVerticesD3D[i].texcoord.x = pDecal->pVertices[i].u; | |
9357 pVerticesD3D[i].texcoord.y = pDecal->pVertices[i].v; | |
9358 pVerticesD3D[i].diffuse = (uFinalR << 16) | (uFinalG << 8) | uFinalB; | |
9359 pVerticesD3D[i].specular = 0; | |
9360 pVerticesD3D[i].rhw = 1.0 / pDecal->pVertices[i].vWorldViewPosition.x; | |
9361 } | |
9362 | |
9363 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
9364 v21 = D3DDP_DONOTLIGHT | D3DDP_DONOTCLIP | D3DDP_DONOTUPDATEEXTENTS; | |
9365 else | |
9366 v21 = D3DDP_DONOTLIGHT; | |
9367 | |
9368 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9369 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9370 pVerticesD3D, | |
9371 pDecal->uNumVertices, | |
9372 v21)); | |
9373 } | |
9374 | |
9375 | |
9376 void Render::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) | |
9377 { | |
9378 ErrD3D(pRenderD3D->pDevice->SetTexture(0, texture)); | |
9379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE)); | |
9380 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE)); | |
9381 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE)); | |
9382 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9383 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE)); | |
9384 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE)); | |
9385 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS)); | |
9386 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | |
9387 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
9388 (void *)vertices, 4, 28)); | |
9389 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); | |
9390 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
9391 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE)); | |
9392 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | |
9393 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE)); | |
9394 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS)); | |
9395 } |