annotate UI/UIOptions.cpp @ 2231:8673f3aedfb9

sub_4B1523 to sub_4B1523_showSpellbookInfo, changed input type, some vars renamed
author Grumpy7
date Sat, 22 Feb 2014 19:44:49 +0100
parents 0a1438c16c2b
children aff7a7b072b7
rev   line source
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1 #include "..\MM7.h"
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2
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3 #include "..\Keyboard.h"
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4 #include "..\IndoorCameraD3D.h"
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5 #include "..\CShow.h"
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6 #include "..\GammaControl.h"
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7 #include "..\Render.h"
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8
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9 #include "..\Game.h"
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10 #include "..\GUIWindow.h"
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11 #include "..\GUIFont.h"
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12 #include "..\AudioPlayer.h"
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13 #include "..\LOD.h"
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14 #include "..\texts.h"
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15
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16 #include "..\mm7_data.h"
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17
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18
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19
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20
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21 OptionsMenuSkin options_menu_skin; // 507C60
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22
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23
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24 std::array<bool, 28> GameMenuUI_InvaligKeyBindingsFlags; // 506E6C
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25 //----- (00414D24) --------------------------------------------------------
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26 static unsigned int GameMenuUI_GetKeyBindingColor(int key_index)
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27 {
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28 if (uGameMenuUI_CurentlySelectedKeyIdx == key_index)
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29 {
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30 if (GetTickCount() % 1000 < 500)
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31 return ui_gamemenu_keys_key_selection_blink_color_1;
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32 else
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33 return ui_gamemenu_keys_key_selection_blink_color_2;
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34 }
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35 else if (GameMenuUI_InvaligKeyBindingsFlags[key_index])
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36 {
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37 int intensity;
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38
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39 int time = GetTickCount() % 800;
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40 if (time < 400)
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41 intensity = - 70 + 70 * time / 400;
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42 else
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43 intensity = + 70 - 70 * time / 800;
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44
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45 return Color16(185 + intensity, 40 + intensity / 4, 40 + intensity / 4);
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46 }
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47
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48 return ui_gamemenu_keys_key_default_color;
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49 }
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50
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51 //----- (004142D3) --------------------------------------------------------
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52 void GameMenuUI_DrawKeyBindings()
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53 {
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54 signed int v4; // ecx@7
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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55 signed int v5; // eax@8
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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56
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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57 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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58 {
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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59 pPrevVirtualCidesMapping[uGameMenuUI_CurentlySelectedKeyIdx] = pKeyActionMap->pPressedKeysBuffer[0];
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60 memset(GameMenuUI_InvaligKeyBindingsFlags.data(), 0, sizeof(GameMenuUI_InvaligKeyBindingsFlags));
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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61 v4 = 0;
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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62 do
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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63 {
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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64 v5 = 0;
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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65 do
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66 {
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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67 if ( v4 != v5 && pPrevVirtualCidesMapping[v4] == pPrevVirtualCidesMapping[v5] )
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68 {
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69 GameMenuUI_InvaligKeyBindingsFlags[v4] = true;
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70 GameMenuUI_InvaligKeyBindingsFlags[v5] = true;
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71 }
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72 ++v5;
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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73 }
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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74 while ( v5 < 28 );
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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75 ++v4;
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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76 }
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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77 while ( v4 < 28 );
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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78 uGameMenuUI_CurentlySelectedKeyIdx = -1;
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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79 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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80 }
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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81 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Optkb[0]));//draw base texture
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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82 if ( KeyboardPageNum == 1 )
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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83 {
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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84 pRenderer->DrawTextureIndexed(19, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[3]));
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85
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86 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "ÂÏÅШÄ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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87 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(0), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[0]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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88 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÍÀÇÀÄ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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89 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(1), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[1]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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90 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÂËÅÂÎ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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91 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(2), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[2]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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92 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÂÏÐÀÂÎ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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93 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(3), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[3]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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94 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÐÈÊ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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95 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(4), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[4]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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96 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÏÐÛÆÎÊ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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97 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(5), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[5]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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98 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "Ï.ÐÅÆÈÌ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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99 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(6), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[6]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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100 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÏÐÈÌ. ÇÀÊË.", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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101 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(7), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[7]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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102 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÀÒÀÊÀ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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103 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(8), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[8]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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104 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÄÅÉÑÒÂ.", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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105 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(9), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[9]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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106 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÇÀÊËÈÍ.", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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107 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(10), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[10]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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108 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "ÈÃÐÎÊ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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109 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(11), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[11]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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110 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "ÑËÅÄ. ÈÃÐÎÊ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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111 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(12), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[12]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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112 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÇÀÄÀÍÈß", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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113 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(13), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[13]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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114 }
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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115 else
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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116 {
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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117 pRenderer->DrawTextureIndexed(127, 302, pIcons_LOD->GetTexture(uTextureID_Optkb[4]));
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118
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119 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 142, ui_gamemenu_keys_action_name_color, "Á. ÑÏÐÀÂÊÀ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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120 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 142, GameMenuUI_GetKeyBindingColor(14), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[14]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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121 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 163, ui_gamemenu_keys_action_name_color, "ÎÒÄÛÕ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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122 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 163, GameMenuUI_GetKeyBindingColor(15), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[15]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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123 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 184, ui_gamemenu_keys_action_name_color, "ÒÅÊ. ÂÐÅÌß", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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124 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 184, GameMenuUI_GetKeyBindingColor(16), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[16]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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125 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 205, ui_gamemenu_keys_action_name_color, "ÀÂÒÎÇÀÌÅÒÊÈ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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126 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 205, GameMenuUI_GetKeyBindingColor(17), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[17]), 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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127 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 226, ui_gamemenu_keys_action_name_color, "ÊÀÐÒÀ", 0, 0, 0);
483cc7f0d86c GameMenuUI_DrawKeyBindings() and GameMenuUI_DrawVideoOptions() cleared
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128 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 226, GameMenuUI_GetKeyBindingColor(18), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[18]), 0, 0, 0);
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129 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 247, ui_gamemenu_keys_action_name_color, "ÁÅÆÀÒÜ", 0, 0, 0);
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130 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 247, GameMenuUI_GetKeyBindingColor(19), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[19]), 0, 0, 0);
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131 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 23, 268, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÂÅÐÕ", 0, 0, 0);
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132 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 127, 268, GameMenuUI_GetKeyBindingColor(20), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[20]), 0, 0, 0);
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133 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 142, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÍÈÇ", 0, 0, 0);
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134 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 142, GameMenuUI_GetKeyBindingColor(21), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[21]), 0, 0, 0);
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135 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 163, ui_gamemenu_keys_action_name_color, "ÑÌ. ÂÏÅШÄ", 0, 0, 0);
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136 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 163, GameMenuUI_GetKeyBindingColor(22), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[22]), 0, 0, 0);
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137 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 184, ui_gamemenu_keys_action_name_color, "ÏÐÈÁËÈÇ", 0, 0, 0);
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138 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 184, GameMenuUI_GetKeyBindingColor(23), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[23]), 0, 0, 0);
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139 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 205, ui_gamemenu_keys_action_name_color, "ÎÒÄÀËÈÒÜ", 0, 0, 0);
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140 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 205, GameMenuUI_GetKeyBindingColor(24), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[24]), 0, 0, 0);
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141 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 226, ui_gamemenu_keys_action_name_color, "Ï. ÂÂÅÐÕ", 0, 0, 0);
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142 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 226, GameMenuUI_GetKeyBindingColor(25), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[25]), 0, 0, 0);
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143 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 247, ui_gamemenu_keys_action_name_color, "Ï. ÂÍÈÇ", 0, 0, 0);
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144 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 247, GameMenuUI_GetKeyBindingColor(26), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[26]), 0, 0, 0);
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145 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 247, 268, ui_gamemenu_keys_action_name_color, "ÏÐÈÇÅÌË", 0, 0, 0);
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146 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 350, 268, GameMenuUI_GetKeyBindingColor(27), pKeyActionMap->GetVKeyDisplayName(pPrevVirtualCidesMapping[27]), 0, 0, 0);
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147 }
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148 }
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149
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150 //----- (00414D9A) --------------------------------------------------------
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151 void GameMenuUI_DrawVideoOptions()
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152 {
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153 GUIWindow msg_window; // [sp+8h] [bp-54h]@3
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154
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155 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(optvid_base_texture_id));//draw base texture
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156 //if ( !pRenderer->bWindowMode && pRenderer->IsGammaSupported() )
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157 {
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158 pRenderer->DrawTextureIndexed(17 * uGammaPos + 42, 162, pIcons_LOD->GetTexture(pTextureIDs_GammaPositions[uGammaPos]));
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159 pRenderer->DrawTextureRGB(274, 169, &stru_506E40);//review_window
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160 msg_window.uFrameX = 22;
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161 msg_window.uFrameY = 190;
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162 msg_window.uFrameWidth = 211;
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163 msg_window.uFrameHeight = 79;
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164 msg_window.uFrameZ = 232;
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165 msg_window.uFrameW = 268;
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166 msg_window.DrawTitleText(pFontSmallnum, 0, 0, ui_gamemenu_video_gamma_title_color, pGlobalTXT_LocalizationStrings[226], 3); // "Gamma controls the relative ""brightness"" of the game. May vary depending on your monitor."
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167 }
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168
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169 /*if (!pRenderer->pRenderD3D)
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170 {
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171 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(not_available_bloodsplats_texture_id));
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172 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(not_available_us_colored_lights_texture_id));
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173 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(not_available_tinting_texture_id));
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174 }
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175 else*/
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176 {
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177 if (pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
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178 pRenderer->DrawTextureIndexed(20, 281, pIcons_LOD->GetTexture(bloodsplats_texture_id));
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179 if (pRenderer->bUseColoredLights)
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180 pRenderer->DrawTextureIndexed(20, 303, pIcons_LOD->GetTexture(us_colored_lights_texture_id));
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181 if (pRenderer->bTinting)
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182 pRenderer->DrawTextureIndexed(20, 325, pIcons_LOD->GetTexture(tinting_texture_id));
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183 }
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184 }
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185
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186 //----- (00414F82) --------------------------------------------------------
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187 void GameMenuUI_Options_Draw()
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188 {
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189 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_Options));
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190 pRenderer->DrawTextureIndexed(8, 132, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_Background));
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191
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192 switch (uTurnSpeed)
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193 {
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194 case 64: pRenderer->DrawTextureIndexed(BtnTurnCoord[1], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[1])); break;
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195 case 128: pRenderer->DrawTextureIndexed(BtnTurnCoord[2], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[2])); break;
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196 default: pRenderer->DrawTextureIndexed(BtnTurnCoord[0], 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_TurnSpeed[0])); break;
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197 }
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198
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199 if (bWalkSound) pRenderer->DrawTextureIndexed( 20, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_WalkSound));
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200 if (bShowDamage) pRenderer->DrawTextureIndexed(128, 303, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_ShowDamage));
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201 if (bFlipOnExit) pRenderer->DrawTextureIndexed(128, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_FlipOnExit));
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202 if (bAlwaysRun) pRenderer->DrawTextureIndexed( 20, 325, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_AlwaysRun));
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203
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204 pRenderer->DrawTextureIndexed(265 + 17 * uSoundVolumeMultiplier, 162, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uSoundVolumeMultiplier]));
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205 pRenderer->DrawTextureIndexed(265 + 17 * uMusicVolimeMultiplier, 216, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uMusicVolimeMultiplier]));
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206 pRenderer->DrawTextureIndexed(265 + 17 * uVoicesVolumeMultiplier, 270, pIcons_LOD->GetTexture(options_menu_skin.uTextureID_SoundLevels[uVoicesVolumeMultiplier]));
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207 }
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208
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209 OptionsMenuSkin::OptionsMenuSkin():
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210 uTextureID_Background(0),
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211 uTextureID_ArrowLeft(0),
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212 uTextureID_ArrowRight(0),
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213 uTextureID_unused_0(0), uTextureID_unused_1(0), uTextureID_unused_2(0),
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214 uTextureID_FlipOnExit(0),
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215 uTextureID_AlwaysRun(0),
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216 uTextureID_WalkSound(0),
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217 uTextureID_ShowDamage(0)
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218 {
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219 for (uint i = 0; i < 3; ++i) uTextureID_TurnSpeed[i] = 0;
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220 for (uint i = 0; i < 10; ++i) uTextureID_SoundLevels[i] = 0;
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221 }
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222
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223 void OptionsMenuSkin::Relaease()
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224 {
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225 #define RELEASE(id) \
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226 {\
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227 if (id)\
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228 pIcons_LOD->GetTexture(id)->Release();\
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229 id = 0;\
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230 }
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231
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232 RELEASE(uTextureID_Background);
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233 for (uint i = 0; i < 3; ++i)
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234 RELEASE(uTextureID_TurnSpeed[i]);
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235 RELEASE(uTextureID_ArrowLeft);
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236 RELEASE(uTextureID_ArrowRight);
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237 RELEASE(uTextureID_FlipOnExit);
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238 for (uint i = 0; i < 10; ++i)
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239 RELEASE(uTextureID_SoundLevels[i]);
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240 RELEASE(uTextureID_AlwaysRun);
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241 RELEASE(uTextureID_WalkSound);
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242 RELEASE(uTextureID_ShowDamage);
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243
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244 #undef RELEASE
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245 }