annotate stru176.h @ 1693:861ede68187a
Player::_48DCF6 renamed to Player::ReceiveSpecialAttackEffect, some case reordering, fixing getting only disease3 instead of disease1 and ignoring disease2 and 3, uSpecialAttack to uSpecialAttackType, uSpecialAttackType to uSpecialAttackLevel
author |
Grumpy7 |
date |
Sun, 22 Sep 2013 10:04:00 +0200 |
parents |
83a58d185d3c |
children |
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1 #pragma once
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2
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3
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4 /* 169 */
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5 #pragma pack(push, 1)
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6 struct stru176
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7 {
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789
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8 __int64 next_fire_time; // timer will either fire event at this time (type 2, field_C == 0)
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336
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9 __int16 timer_evt_ID;
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10 __int16 timer_evt_seq_num;
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789
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11 __int16 time_left_to_fire;
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12 __int16 fire_interval; // or fire on these intervals (type 1)
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13 __int16 field_10;
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14 __int16 field_12;
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15 __int16 field_14;
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16 __int16 field_16;
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17 __int16 field_18;
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18 __int16 field_1A;
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336
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19 __int16 timer_evt_type;
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20 __int16 field_1E;
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21 };
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22 #pragma pack(pop)
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336
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23 extern stru176 array_5B5928_timers[100];
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24
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