annotate resource.h @ 1693:861ede68187a

Player::_48DCF6 renamed to Player::ReceiveSpecialAttackEffect, some case reordering, fixing getting only disease3 instead of disease1 and ignoring disease2 and 3, uSpecialAttack to uSpecialAttackType, uSpecialAttackType to uSpecialAttackLevel
author Grumpy7
date Sun, 22 Sep 2013 10:04:00 +0200
parents 9c0607679772
children
rev   line source
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1 //{{NO_DEPENDENCIES}}
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2 // Microsoft Visual C++ generated include file.
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3 // Used by Might and Magic Trilogy.rc
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4
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5 // Следующие стандартные значения для новых объектов
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6 //
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7 #ifdef APSTUDIO_INVOKED
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8 #ifndef APSTUDIO_READONLY_SYMBOLS
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9 #define _APS_NEXT_RESOURCE_VALUE 101
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10 #define _APS_NEXT_COMMAND_VALUE 40001
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11 #define _APS_NEXT_CONTROL_VALUE 1001
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12 #define _APS_NEXT_SYMED_VALUE 101
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13 #endif
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14 #endif