2497
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6
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7 #include "Engine/Graphics/PaletteManager.h"
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8 #include "ErrorHandling.h"
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9
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10 #include "Engine/Graphics/DecalBuilder.h"
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11
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12 #include "Engine/Graphics/Sprites.h"
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13 #include "stru6.h"
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14
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15
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16 #include "Actor.h"
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17 #include "OurMath.h"
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18 #include "Engine/Graphics/Outdoor.h"
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19 #include "AudioPlayer.h"
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20 #include "Game.h"
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21 #include "ObjectList.h"
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22 #include "Engine/Graphics/Overlays.h"
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23 #include "FactionTable.h"
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24 #include "TurnEngine.h"
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25 #include "CastSpellInfo.h"
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26 #include "Timer.h"
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27 #include "LOD.h"
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28 #include "Party.h"
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29 #include "GUIWindow.h"
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30
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31 #include "MM7.h"
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32 #include "SpriteObject.h"
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33 #include "stru298.h"
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34 #include "Log.h"
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35 #include "Texts.h"
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36 #include "Engine/Graphics/Level/Decoration.h"
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37 #include "Engine/Graphics/Viewport.h"
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38 #include "Engine/Graphics/Vis.h"
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39
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40
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41
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42
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43
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44 std::array<Actor, 500> pActors;
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45 size_t uNumActors;
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46
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47 stru319 stru_50C198; // idb
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48
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49
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50 std::array<uint, 5> _4DF380_hostilityRanges = {0, 1024, 2560, 5120, 10240};
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51
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52
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53
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54
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55 //----- (0042FB5C) --------------------------------------------------------
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56 // True if monster should play attack animation when casting this spell.
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57 bool ShouldMonsterPlayAttackAnim(signed int spell_id)
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58 {
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59 switch (spell_id)
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60 {
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61 case SPELL_FIRE_HASTE:
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62 case SPELL_AIR_SHIELD:
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63 case SPELL_EARTH_STONESKIN:
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64 case SPELL_SPIRIT_BLESS:
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65 case SPELL_SPIRIT_FATE:
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66 case SPELL_SPIRIT_HEROISM:
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67 case SPELL_BODY_HAMMERHANDS:
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68 case SPELL_BODY_POWER_CURE:
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69 case SPELL_LIGHT_DISPEL_MAGIC:
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70 case SPELL_LIGHT_DAY_OF_PROTECTION:
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71 case SPELL_LIGHT_HOUR_OF_POWER:
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72 case SPELL_DARK_PAIN_REFLECTION:
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73 return false;
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74 }
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75
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76 return true;
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77 }
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78
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79
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80 //----- (0041AF52) --------------------------------------------------------
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81 void Actor::DrawHealthBar(Actor *actor, GUIWindow *window)
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82 {
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83 unsigned int bar_length; // esi@1
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84 unsigned int uX; // ebx@10
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85 unsigned int v9; // [sp+14h] [bp-Ch]@4
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86 unsigned int v10; // [sp+1Ch] [bp-4h]@4
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87
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88 if (actor->pMonsterInfo.uHP <= 25)
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89 bar_length = 25;
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90 else if ( actor->pMonsterInfo.uHP < 200 )
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91 bar_length = actor->pMonsterInfo.uHP;
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92 else
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93 bar_length = 200;
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94
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95 v10 = bar_length;
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96 if ( actor->sCurrentHP <= (0.34 * actor->pMonsterInfo.uHP) )
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97 v9 = uTextureID_mhp_red;
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98 else if ( actor->sCurrentHP <= ( 0.67 * actor->pMonsterInfo.uHP) )
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99 v9 = uTextureID_mhp_yel;
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100 else
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101 v9 = uTextureID_mhp_grn;
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102
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103 if ( actor->sCurrentHP < (int)actor->pMonsterInfo.uHP )
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104 v10 = bar_length / actor->pMonsterInfo.uHP * actor->sCurrentHP;
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105
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106 uX = window->uFrameX + (signed int)(window->uFrameWidth - bar_length) / 2;
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107
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108 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + bar_length, window->uFrameY + 52);
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109 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd));
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110 pRenderer->SetTextureClipRect(uX, window->uFrameY + 32, uX + v10, window->uFrameY + 52);
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111 pRenderer->DrawTextureIndexed(uX, window->uFrameY + 34, pIcons_LOD->GetTexture(v9));
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112
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113 pRenderer->ResetTextureClipRect();
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114 pRenderer->DrawTextureIndexed(uX - 5, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl));
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115 pRenderer->DrawTextureIndexed(uX + bar_length, window->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr));
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116 }
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117
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118 //----- (00448A40) --------------------------------------------------------
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119 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
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120 {
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121 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
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122 {
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123 if ( bToggle )
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124 pActors[uActorID].uAttributes |= uFlag;
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125 else
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126 {
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127 if ( uFlag == 0x10000 )
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128 {
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129 if (pActors[uActorID].uAIState == Disabled )
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130 pActors[uActorID].uAIState = Standing;
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131 }
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132 pActors[uActorID].uAttributes &= ~uFlag;
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133 }
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134 }
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135 }
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136
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137 //----- (00448518) --------------------------------------------------------
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138 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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139 {
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140 for (uint i = 0; i < uNumActors; i++)
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141 {
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142 if (pActors[uNumActors].sNPC_ID == npc)
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143 Actor::GiveItem(i, item, a3);
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144 }
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145 }
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146
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147 //----- (004485A7) --------------------------------------------------------
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148 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
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149 {
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150 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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151 {
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152 if ( bGive )
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153 {
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154 if ( pActors[uActorID].uCarriedItemID == 0)
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155 pActors[uActorID].uCarriedItemID = uItemID;
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156 else if ( pActors[uActorID].ActorHasItems[0].uItemID == 0)
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157 pActors[uActorID].ActorHasItems[0].uItemID = uItemID;
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158 else if ( pActors[uActorID].ActorHasItems[1].uItemID == 0)
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159 pActors[uActorID].ActorHasItems[1].uItemID = uItemID;
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160 }
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161 else
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162 {
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163 if ( pActors[uActorID].uCarriedItemID == uItemID )
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164 pActors[uActorID].uCarriedItemID = 0;
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165 else if ( pActors[uActorID].ActorHasItems[0].uItemID == uItemID )
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166 pActors[uActorID].ActorHasItems[0].Reset();
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167 else if ( pActors[uActorID].ActorHasItems[1].uItemID == uItemID )
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168 pActors[uActorID].ActorHasItems[1].Reset();
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169 }
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170 }
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171 }
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172
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173 //----- (0040894B) --------------------------------------------------------
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174 bool Actor::CanAct()
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175 {
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176 bool isparalyzed; // esi@1
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177 bool isstoned; // edi@2
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178
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179 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned
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180 isparalyzed = (signed __int64)this->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0;// paralyzed
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181 return !(isstoned || isparalyzed || this->uAIState == Dying || this->uAIState == Dead
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182 || this->uAIState == Removed || this->uAIState == Summoned || this->uAIState == Disabled);
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183 }
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184
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185 //----- (004089C7) --------------------------------------------------------
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186 bool Actor::IsNotAlive()
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187 {
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188 bool isstoned; // esi@1
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189
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190 isstoned = (signed __int64)this->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0;// stoned
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191 return (isstoned || (uAIState == Dying) || (uAIState == Dead) || (uAIState == Removed) || (uAIState == Summoned) || (uAIState == Disabled));
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192 }
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193
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194 //----- (004086E9) --------------------------------------------------------
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195 void Actor::SetRandomGoldIfTheresNoItem()
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196 {
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197 int v2; // edi@1
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198
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199 v2 = 0;
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200 if ( !this->ActorHasItems[3].uItemID )
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201 {
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202 if ( this->pMonsterInfo.uTreasureDiceRolls )
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203 {
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204 for (int i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++)
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205 v2 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1;
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206 if ( v2 )
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207 {
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208 this->ActorHasItems[3].uItemID = 197;
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209 this->ActorHasItems[3].uSpecEnchantmentType = v2; //actual gold amount
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210 }
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211 }
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212 }
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213 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance )
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214 {
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215 if ( this->pMonsterInfo.uTreasureLevel )
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216 pItemsTable->GenerateItem(this->pMonsterInfo.uTreasureLevel, this->pMonsterInfo.uTreasureType, &this->ActorHasItems[2]);
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217 }
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218 this->uAttributes |= ACTOR_HAS_ITEM;
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219 }
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220
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221 //----- (00404AC7) --------------------------------------------------------
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222 void Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int uSpellID, int a4, unsigned int uSkillLevel)
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223 {
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224 Actor *actorPtr; // esi@1
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225 unsigned int realPoints; // edi@1
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226 unsigned int masteryLevel; // eax@1
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227 int v8; // edi@16
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228 signed int v10; // ecx@22
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229 int v19; // edi@34
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230 int v20; // eax@35
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231 signed int v23; // eax@41
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232 int v28; // st6@50
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233 int v30; // esi@50
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234 int v31; // ST3C_4@51
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235 unsigned int v32; // edi@51
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236 signed int v36; // eax@67
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237 int v39; // ecx@75
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238 int v42; // ecx@91
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239 int v44; // ecx@100
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240 int v48; // ecx@110
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241 int v51; // ecx@130
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242 int v54; // ecx@138
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243 int v59; // edi@146
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244 int v61; // edi@146
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245 signed int v63; // edi@146
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246 int v68; // edi@168
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247 signed int v70; // ecx@172
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248 int v79; // edx@185
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249 int v80; // eax@185
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250 signed int v91; // eax@200
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251 int v94; // ecx@208
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252 int v96; // ecx@217
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253 int pitch; // [sp+2Ch] [bp-A4h]@51
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254 int v114; // [sp+48h] [bp-88h]@41
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255 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
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256 int v116; // [sp+BCh] [bp-14h]@49
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257 int v118; // [sp+C4h] [bp-Ch]@29
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258 int v119; // [sp+C8h] [bp-8h]@48
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259 int v120; // [sp+CCh] [bp-4h]@1
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260 int spellnuma; // [sp+D8h] [bp+8h]@29
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261 int spellnumb; // [sp+D8h] [bp+8h]@48
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262 int spellnumc; // [sp+D8h] [bp+8h]@50
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263 int spellnume; // [sp+D8h] [bp+8h]@179
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264 int a1a; // [sp+E0h] [bp+10h]@34
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265 int a1c; // [sp+E0h] [bp+10h]@184
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266
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267
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268 actorPtr = &pActors[uActorID];
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269 realPoints = uSkillLevel & 0x3F;
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270 masteryLevel = SkillToMastery(uSkillLevel);
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271
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272 switch (uSpellID)
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273 {
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274 case SPELL_FIRE_FIRE_BOLT:
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275 case SPELL_FIRE_FIREBALL:
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276 case SPELL_FIRE_INCINERATE:
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277 case SPELL_AIR_LIGHNING_BOLT:
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278 case SPELL_WATER_ICE_BOLT:
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279 case SPELL_WATER_ACID_BURST:
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280 case SPELL_EARTH_BLADES:
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281 case SPELL_EARTH_ROCK_BLAST:
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282 case SPELL_MIND_MIND_BLAST:
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283 case SPELL_MIND_PSYCHIC_SHOCK:
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284 case SPELL_BODY_HARM:
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285 case SPELL_LIGHT_LIGHT_BOLT:
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286 case SPELL_DARK_TOXIC_CLOUD:
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287 case SPELL_DARK_DRAGON_BREATH:
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288 a1.uType = stru_4E3ACC[uSpellID].uType;
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289 a1.uObjectDescID = GetObjDescId(uSpellID);
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290 a1.stru_24.Reset();
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291 a1.spell_id = uSpellID;
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292 a1.spell_level = uSkillLevel;
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293 a1.vPosition.x = actorPtr->vPosition.x;
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294 a1.spell_skill = 0;
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295 a1.vPosition.y = actorPtr->vPosition.y;
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296 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1);
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297 a1.uFacing = LOWORD(pDir->uYawAngle);
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298 a1.uSoundID = 0;
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299 a1.uAttributes = 0;
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300 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
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301 a1.uSpriteFrameID = 0;
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302 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID);
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303 a1.spell_target_pid = 0;
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304 if ((double)pDir->uDistance < 307.2 )
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305 a1.field_60_distance_related_prolly_lod = 0;
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306 else if ( pDir->uDistance < 1024 )
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307 a1.field_60_distance_related_prolly_lod = 1;
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308 else if ( pDir->uDistance < 2560 )
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309 a1.field_60_distance_related_prolly_lod = 2;
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310 else
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311 a1.field_60_distance_related_prolly_lod = 3;
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312
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313 a1.field_61 = 2;
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314 v91 = a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
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315 if ( v91 != -1 )
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316 {
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317 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], PID(OBJECT_Item, v91), 0, -1, 0, 0, 0, 0);
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318 return;
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319 }
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320 return;
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321 break;
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322
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323 case SPELL_FIRE_HASTE:
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324 if (masteryLevel == 1 || masteryLevel == 2)
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325 v39 = 60 * (realPoints + 60);
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326 else if (masteryLevel == 3 )
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327 v39 = 180 * (realPoints + 20);
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328 else if (masteryLevel == 4 )
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329 v39 = 240 * (realPoints + 15);
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330 else
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331 v39 = 0;
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332 actorPtr->pActorBuffs[ACTOR_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
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333 masteryLevel, 0, 0, 0);
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334 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFF3C1Eu);
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335 pAudioPlayer->PlaySound((SoundID)10040, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
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336 return;
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337
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338 case SPELL_FIRE_METEOR_SHOWER:
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339 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
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340 return;
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341 v114 = pParty->vPosition.z + 2500;
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342 v23 = 8;
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343 if (masteryLevel == 2)
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344 v23 = 10;
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345 else if (masteryLevel == 3)
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346 v23 = 12;
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347 else if (masteryLevel == 4)
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348 v23 = 14;
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349 spellnumb = 0;
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350 v28 = 0;
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351 for ( int i = 0; i < v23; i++)
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352 {
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353 v30 = rand() % 1000;
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354 spellnumc = v30 - 2500;
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355 v120 = v28 * v28;
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356 v119 = spellnumb * spellnumb;
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357 if ( sqrt((float)(spellnumc * spellnumc + v119 + v120)) <= 1.0 )
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358 {
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359 v32 = 0;
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360 pitch = 0;
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361 }
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362 else
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363 {
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364 v31 = (signed __int64)sqrt((float)(v119 + v120));
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365 v32 = stru_5C6E00->Atan2(spellnumb, (int)v28);
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366 pitch = stru_5C6E00->Atan2(v31, (int)spellnumc);
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367 }
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368 a1.stru_24.Reset();
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369 a1.uType = stru_4E3ACC[uSpellID].uType;
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370 a1.uObjectDescID = GetObjDescId(uSpellID);
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371 a1.spell_level = uSkillLevel;
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372 a1.vPosition.x = pParty->vPosition.x;
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373 a1.vPosition.y = pParty->vPosition.y;
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374 a1.vPosition.z = v30 + v114;
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375 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
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376 a1.spell_skill = 0;
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377 a1.uAttributes = 0;
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378 a1.uSectorID = 0;
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379 a1.uSpriteFrameID = 0;
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380 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID);
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381 a1.spell_target_pid = 0;
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382 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
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383 a1.uFacing = v32;
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384 a1.uSoundID = 0;
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385 if (pDir->uDistance < 307.2 )
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386 a1.field_60_distance_related_prolly_lod = 0;
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387 else if ( pDir->uDistance < 1024 )
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388 a1.field_60_distance_related_prolly_lod = 1;
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389 else if ( pDir->uDistance < 2560 )
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390 a1.field_60_distance_related_prolly_lod = 2;
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391 else
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392 a1.field_60_distance_related_prolly_lod = 3;
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393 a1.field_61 = 2;
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394 v36 = a1.Create(v32, pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
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395 if ( v36 != -1 )
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396 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], PID(OBJECT_Item, v36), 0, -1, 0, 0, 0, 0);
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397 spellnumb = rand() % 1024 - 512;
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398 v28 = rand() % 1024 - 512;
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399 }
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400 return;
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401 break;
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402
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403 case SPELL_AIR_SPARKS:
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404 if (masteryLevel == 2 )
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405 v10 = 5;
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406 else if (masteryLevel == 3 )
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|
407 v10 = 7;
|
|
408 else if (masteryLevel == 4 )
|
|
409 v10 = 9;
|
|
410 else
|
|
411 v10 = 3;
|
|
412 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
413 a1.uType = stru_4E3ACC[uSpellID].uType;
|
|
414 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
|
|
415 a1.uObjectDescID = GetObjDescId(uSpellID);
|
|
416
|
|
417 a1.stru_24.Reset();
|
|
418 a1.spell_id = SPELL_AIR_SPARKS;
|
|
419 a1.spell_level = uSkillLevel;
|
|
420 a1.vPosition.x = actorPtr->vPosition.x;
|
|
421 a1.spell_skill = 0;
|
|
422 a1.vPosition.y = actorPtr->vPosition.y;
|
|
423 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1);
|
|
424 a1.uFacing = pDir->uYawAngle;
|
|
425 a1.uSoundID = 0;
|
|
426 a1.uAttributes = 0;
|
|
427 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
428 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID);
|
|
429 a1.uSpriteFrameID = 0;
|
|
430 a1.spell_target_pid = 0;
|
|
431 a1.field_60_distance_related_prolly_lod = 3;
|
|
432 v19 = spellnuma / -2;
|
|
433 a1a = spellnuma / 2;
|
|
434 if ( spellnuma / -2 > spellnuma / 2 )
|
|
435 v20 = spellnuma / 2;
|
|
436 else
|
|
437 {
|
|
438 do
|
|
439 {
|
|
440 a1.uFacing = v19 + LOWORD(pDir->uYawAngle);
|
|
441 v20 = a1.Create((signed __int16)a1.uFacing, pDir->uPitchAngle,
|
|
442 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
443 v19 += v118;
|
|
444 }
|
|
445 while ( v19 <= a1a );
|
|
446 }
|
|
447 if ( v20 != -1 )
|
|
448 {
|
|
449 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[15], PID(OBJECT_Item, v20), 0, -1, 0, 0, 0, 0);
|
|
450 return;
|
|
451 }
|
|
452 return;
|
|
453 break;
|
|
454
|
|
455 case SPELL_AIR_SHIELD:
|
|
456 if (masteryLevel == 1 || masteryLevel == 2)
|
|
457 v8 = 300 * realPoints + 3840;
|
|
458 else if (masteryLevel == 3 )
|
|
459 v8 = 900 * realPoints + 3840;
|
|
460 else if (masteryLevel == 4 )
|
|
461 v8 = 3600 * (realPoints + 64);
|
|
462 else
|
|
463 v8 = 0;
|
|
464 actorPtr->pActorBuffs[ACTOR_BUFF_SHIELD].Apply(
|
|
465 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
|
|
466 masteryLevel, 0, 0, 0);
|
|
467 return;
|
|
468
|
|
469 case SPELL_EARTH_STONESKIN:
|
|
470 if (masteryLevel == 1 || masteryLevel == 2)
|
|
471 v44 = 300 * realPoints + 3840;
|
|
472 else if (masteryLevel == 3 )
|
|
473 v44 = 900 * realPoints + 3840;
|
|
474 else if (masteryLevel == 4 )
|
|
475 v44 = 3600 * (realPoints + 64);
|
|
476 else
|
|
477 v44 = 0;
|
|
478 actorPtr->pActorBuffs[ACTOR_BUFF_STONESKIN].Apply(
|
|
479 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
|
|
480 masteryLevel, realPoints + 5, 0, 0);
|
|
481 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x5C310Eu);
|
|
482 pAudioPlayer->PlaySound((SoundID)13040, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0);
|
|
483 return;
|
|
484
|
|
485 case SPELL_SPIRIT_BLESS:
|
|
486 if (masteryLevel == 1 || masteryLevel == 2)
|
|
487 v42 = 300 * realPoints + 3840;
|
|
488 else if (masteryLevel == 3 )
|
|
489 v42 = 900 * realPoints + 3840;
|
|
490 else if (masteryLevel == 4 )
|
|
491 v42 = 1200 * realPoints + 3840;
|
|
492 else
|
|
493 v42 = 0;
|
|
494 actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply(
|
|
495 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
|
|
496 masteryLevel, realPoints + 5, 0, 0);
|
|
497 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u);
|
|
498 pAudioPlayer->PlaySound((SoundID)14010, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0);
|
|
499 return;
|
|
500 break;
|
|
501
|
|
502 case SPELL_SPIRIT_FATE:
|
|
503 if (masteryLevel == 1 || masteryLevel == 2)
|
|
504 v48 = 2 * realPoints + 40;
|
|
505 else if (masteryLevel == 3 )
|
|
506 v48 = 3 * realPoints + 60;
|
|
507 else if (masteryLevel == 4 )
|
|
508 v48 = 2 * (3 * realPoints + 60);
|
|
509 else
|
|
510 v48 = 0;
|
|
511 actorPtr->pActorBuffs[ACTOR_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, masteryLevel, v48, 0, 0);
|
|
512 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u);
|
|
513 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
514 return;
|
|
515
|
|
516 case SPELL_SPIRIT_HEROISM:
|
|
517 if (masteryLevel == 1 || masteryLevel == 2)
|
|
518 v54 = 300 * realPoints + 3840;
|
|
519 else if (masteryLevel == 3 )
|
|
520 v54 = 900 * realPoints + 3840;
|
|
521 else if (masteryLevel == 4 )
|
|
522 v54 = 1200 * realPoints + 3840;
|
|
523 else
|
|
524 v54 = 0;
|
|
525 actorPtr->pActorBuffs[ACTOR_BUFF_HEROISM].Apply(
|
|
526 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
|
|
527 masteryLevel, realPoints + 5, 0, 0);
|
|
528 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0xC8C805u);
|
|
529 pAudioPlayer->PlaySound((SoundID)14060, PID(OBJECT_Actor,uActorID), 0, -1, 0, 0, 0, 0);
|
|
530 return;
|
|
531
|
|
532 case SPELL_BODY_HAMMERHANDS:
|
|
533 if ( (signed int)masteryLevel <= 0 || (signed int)masteryLevel > 4 )
|
|
534 v51 = 0;
|
|
535 else
|
|
536 v51 = 3600 * realPoints;
|
|
537 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].Apply(
|
|
538 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
|
|
539 masteryLevel,
|
|
540 realPoints,
|
|
541 0,
|
|
542 0);
|
|
543 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u);
|
|
544 pAudioPlayer->PlaySound((SoundID)16060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
545 return;
|
|
546
|
|
547 case SPELL_BODY_POWER_CURE:
|
|
548 actorPtr->sCurrentHP += 5 * realPoints + 10;
|
|
549 if ( actorPtr->sCurrentHP >= (signed int)actorPtr->pMonsterInfo.uHP )
|
|
550 actorPtr->sCurrentHP = LOWORD(actorPtr->pMonsterInfo.uHP);
|
|
551 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xA81376u);
|
|
552 pAudioPlayer->PlaySound((SoundID)14020, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
553 return;
|
|
554
|
|
555 case SPELL_LIGHT_DISPEL_MAGIC:
|
|
556 for (int i = 0; i < 20; i++ )
|
|
557 pParty->pPartyBuffs[i].Reset();
|
|
558 for (int i = 1; i <= 4; i++)
|
|
559 {
|
|
560 v59 = pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualWillpower());
|
|
561 v61 = (pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualIntelligence()) + v59) / 2;
|
|
562 v63 = v61 + pPlayers[i]->GetParameterBonus(pPlayers[i]->GetActualLuck()) + 30;
|
|
563 if ( rand() % v63 < 30 )
|
|
564 {
|
|
565 for (uint k = 0; k < pPlayers[i]->pPlayerBuffs.size(); k++)
|
|
566 pPlayers[i]->pPlayerBuffs[k].Reset();
|
|
567 pOtherOverlayList->_4418B1(11210, i + 99, 0, 65536);
|
|
568 }
|
|
569 }
|
|
570 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[80], PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
571 return;
|
|
572
|
|
573 case SPELL_LIGHT_DAY_OF_PROTECTION:
|
|
574 if (masteryLevel == 1 || masteryLevel == 2)
|
|
575 v96 = 300 * realPoints + 3840;
|
|
576 else if (masteryLevel == 3 )
|
|
577 {
|
|
578 LOWORD(realPoints) = 3 * realPoints;
|
|
579 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
|
|
580 }
|
|
581 else if (masteryLevel == 4 )
|
|
582 {
|
|
583 v96 = 1200 * realPoints + 3840;
|
|
584 LOWORD(realPoints) = 4 * realPoints;
|
|
585 }
|
|
586 else
|
|
587 {
|
|
588 LOWORD(realPoints) = uSkillLevel;
|
|
589 v96 = 0;
|
|
590 }
|
|
591 actorPtr->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].Apply(
|
|
592 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
|
|
593 masteryLevel, realPoints, 0, 0);
|
|
594 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu);
|
|
595 pAudioPlayer->PlaySound((SoundID)17070, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
596 return;
|
|
597
|
|
598 case SPELL_LIGHT_HOUR_OF_POWER:
|
|
599 if (masteryLevel == 1 || masteryLevel == 2)
|
|
600 v94 = 300 * realPoints + 3840;
|
|
601 else if (masteryLevel == 3)
|
|
602 v94 = 900 * realPoints + 3840;
|
|
603 else if (masteryLevel == 4)
|
|
604 v94 = 1200 * realPoints + 3840;
|
|
605 else
|
|
606 v94 = 0;
|
|
607 actorPtr->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].Apply(
|
|
608 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
|
|
609 masteryLevel, realPoints + 5, 0, 0);
|
|
610 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr, 0xFFFFFFu);
|
|
611 pAudioPlayer->PlaySound((SoundID)17080, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
612 return;
|
|
613
|
|
614 case SPELL_DARK_SHARPMETAL:
|
|
615 if (masteryLevel == 2)
|
|
616 v70 = 5;
|
|
617 else if (masteryLevel == 3)
|
|
618 v70 = 7;
|
|
619 else if (masteryLevel == 4)
|
|
620 v70 = 9;
|
|
621 else
|
|
622 v70 = 3;
|
|
623
|
|
624 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
625 a1.uType = stru_4E3ACC[uSpellID].uType;
|
|
626 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
|
|
627 a1.uObjectDescID = GetObjDescId(uSpellID);
|
|
628 a1.stru_24.Reset();
|
|
629 a1.spell_id = uSpellID;
|
|
630 a1.spell_level = uSkillLevel;
|
|
631 a1.vPosition.x = actorPtr->vPosition.x;
|
|
632 a1.spell_skill = 0;
|
|
633 a1.vPosition.y = actorPtr->vPosition.y;
|
|
634 a1.vPosition.z = actorPtr->vPosition.z + ((signed int)actorPtr->uActorHeight >> 1);
|
|
635 a1.uFacing = pDir->uYawAngle;
|
|
636 a1.uSoundID = 0;
|
|
637 a1.uAttributes = 0;
|
|
638 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
639 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID);
|
|
640 a1.uSpriteFrameID = 0;
|
|
641 a1.spell_target_pid = 0;
|
|
642 a1.field_60_distance_related_prolly_lod = 3;
|
|
643 a1c = spellnume / -2;
|
|
644 if ( spellnume / -2 > spellnume / 2 )
|
|
645 v80 = spellnume / -2;
|
|
646 else
|
|
647 {
|
|
648 do
|
|
649 {
|
|
650 v79 = pDir->uYawAngle;
|
|
651 a1.uFacing = a1c + LOWORD(pDir->uYawAngle);
|
|
652 v80 = a1.Create(v79, pDir->uPitchAngle,
|
|
653 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
654 a1c += v116;
|
|
655 }
|
|
656 while ( a1c <= spellnume / 2 );
|
|
657 }
|
|
658 if ( v80 != -1 )
|
|
659 {
|
|
660 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[93], PID(OBJECT_Item, v80), 0, -1, 0, 0, 0, 0);
|
|
661 return;
|
|
662 }
|
|
663 return;
|
|
664 break;
|
|
665
|
|
666 case SPELL_DARK_PAIN_REFLECTION:
|
|
667 if (masteryLevel == 0)
|
|
668 v68 = 0;
|
|
669 else if (masteryLevel == 1 || (masteryLevel == 2) || (masteryLevel == 3))
|
|
670 v68 = 300 * realPoints + 3840;
|
|
671 else
|
|
672 v68 = 900 * realPoints + 3840;
|
|
673 actorPtr->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].Apply(
|
|
674 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
|
|
675 masteryLevel, 0, 0, 0);
|
|
676 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(actorPtr,0x7E7E7Eu);
|
|
677 pAudioPlayer->PlaySound((SoundID)18060, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
678 return;
|
|
679 }
|
|
680 }
|
|
681
|
|
682 //----- (new func) --------------------------------------------------------
|
|
683 unsigned short Actor::GetObjDescId( int spellId )
|
|
684 {
|
|
685 for (unsigned int i = 0; i < pObjectList->uNumObjects; i++)
|
|
686 {
|
|
687 if (stru_4E3ACC[spellId].uType == pObjectList->pObjects[i].uObjectID)
|
|
688 {
|
|
689 return i;
|
|
690 break;
|
|
691 }
|
|
692 }
|
|
693 return 0;
|
|
694 }
|
|
695
|
|
696
|
|
697 //----- (0043ABB0) --------------------------------------------------------
|
|
698 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
|
|
699 {
|
|
700 unsigned int v2; // esi@1
|
|
701 unsigned int v3; // edi@1
|
|
702
|
|
703 v2 = a1->uAlly;
|
|
704 if ( !a1->uAlly )
|
|
705 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
|
|
706
|
|
707 v3 = a2->uAlly;
|
|
708 if ( !a2->uAlly )
|
|
709 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
|
|
710
|
|
711 if ( v2 >= 39 && v2 <= 44 && v3 >= 39 && v3 <= 44
|
|
712 || v2 >= 45 && v2 <= 50 && v3 >= 45 && v3 <= 50
|
|
713 || v2 >= 51 && v2 <= 62 && v3 >= 51 && v3 <= 62
|
|
714 || v2 >= 78 && v2 <= 83 && v3 >= 78 && v3 <= 83
|
|
715 || v2 == v3
|
|
716 )
|
|
717 return true;
|
|
718 else
|
|
719 return false;
|
|
720 }
|
|
721
|
|
722 //----- (0043AC45) --------------------------------------------------------
|
|
723 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
|
|
724 {
|
|
725 int v4; // ebx@8
|
|
726 int v5; // ST1C_4@8
|
|
727 int v6; // eax@8
|
|
728
|
|
729 int x = 0; x |= 0x80000;
|
|
730 int y = 0; y |= 0x80000;
|
|
731 Actor* victim = &pActors[uActorID];
|
|
732 if ( a2 == 1 )
|
|
733 victim->uAttributes |= ACTOR_AGGRESSOR;
|
|
734
|
|
735 for (uint i = 0; i < uNumActors; ++i)
|
|
736 {
|
|
737 Actor* actor = &pActors[i];
|
|
738 if (!actor->CanAct() || i == uActorID)
|
|
739 continue;
|
|
740
|
|
741 if (Actor::ArePeasantsOfSameFaction(victim, actor))
|
|
742 {
|
|
743 v4 = abs(actor->vPosition.x - victim->vPosition.x);
|
|
744 v5 = abs(actor->vPosition.y - victim->vPosition.y);
|
|
745 v6 = abs(actor->vPosition.z - victim->vPosition.z);
|
|
746 if (int_get_vector_length(v4, v5, v6) < 4096)
|
|
747 {
|
|
748 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
749 if ( a2 == 1 )
|
|
750 actor->uAttributes |= ACTOR_AGGRESSOR;
|
|
751
|
|
752 }
|
|
753 }
|
|
754 }
|
|
755 }
|
|
756
|
|
757 //----- (00404874) --------------------------------------------------------
|
|
758 void Actor::AI_RangedAttack( unsigned int uActorID, struct AIDirection *pDir, int type, char a4 )
|
|
759 {
|
|
760 char specAb; // al@1
|
|
761 int v13; // edx@28
|
|
762
|
|
763 SpriteObject a1; // [sp+Ch] [bp-74h]@1
|
|
764
|
|
765 switch ( type )
|
|
766 {
|
|
767 case 1:
|
|
768 a1.uType = 545;
|
|
769 break;
|
|
770 case 2:
|
|
771 a1.uType = 550;
|
|
772 break;
|
|
773 case 3:
|
|
774 a1.uType = 510;
|
|
775 break;
|
|
776 case 4:
|
|
777 a1.uType = 500;
|
|
778 break;
|
|
779 case 5:
|
|
780 a1.uType = 515;
|
|
781 break;
|
|
782 case 6:
|
|
783 a1.uType = 505;
|
|
784 break;
|
|
785 case 7:
|
|
786 a1.uType = 530;
|
|
787 break;
|
|
788 case 8:
|
|
789 a1.uType = 525;
|
|
790 break;
|
|
791 case 9:
|
|
792 a1.uType = 520;
|
|
793 break;
|
|
794 case 10:
|
|
795 a1.uType = 535;
|
|
796 break;
|
|
797 case 11:
|
|
798 a1.uType = 540;
|
|
799 break;
|
|
800 case 13:
|
|
801 a1.uType = 555;
|
|
802 break;
|
|
803 default:
|
|
804 return;
|
|
805 }
|
|
806 bool found = false;
|
|
807 for ( uint i = 0; i < pObjectList->uNumObjects; i++)
|
|
808 {
|
|
809 if (pObjectList->pObjects[i].uObjectID == a1.uType)
|
|
810 {
|
|
811 a1.uObjectDescID = i;
|
|
812 found = true;
|
|
813 break;
|
|
814 }
|
|
815 }
|
|
816 if (!found)
|
|
817 {
|
|
818 Error("Item not found");
|
|
819 return;
|
|
820 }
|
|
821 a1.stru_24.Reset();
|
|
822 a1.spell_id = 0;
|
|
823 a1.vPosition.x = pActors[uActorID].vPosition.x;
|
|
824 a1.vPosition.y = pActors[uActorID].vPosition.y;
|
|
825 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75);
|
|
826 a1.spell_level = 0;
|
|
827 a1.spell_skill = 0;
|
|
828 a1.uFacing = pDir->uYawAngle;
|
|
829 a1.uSoundID = 0;
|
|
830 a1.uAttributes = 0;
|
|
831 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
832 a1.uSpriteFrameID = 0;
|
|
833 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID);
|
|
834 a1.spell_target_pid = 0;
|
|
835 if (pDir->uDistance < 307.2 )
|
|
836 a1.field_60_distance_related_prolly_lod = 0;
|
|
837 else if ( pDir->uDistance < 1024 )
|
|
838 a1.field_60_distance_related_prolly_lod = 1;
|
|
839 else if ( pDir->uDistance < 2560 )
|
|
840 a1.field_60_distance_related_prolly_lod = 2;
|
|
841 else
|
|
842 a1.field_60_distance_related_prolly_lod = 3;
|
|
843
|
|
844 a1.field_61 = a4;
|
|
845 a1.Create(pDir->uYawAngle, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
846 if ( pActors[uActorID].pMonsterInfo.uSpecialAbilityType == 1 )
|
|
847 {
|
|
848 specAb = pActors[uActorID].pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
849 if ( specAb == 2 )
|
|
850 {
|
|
851 a1.vPosition.z += 40;
|
|
852 v13 = pDir->uYawAngle;
|
|
853 }
|
|
854 else
|
|
855 {
|
|
856 if ( specAb != 3 )
|
|
857 return;
|
|
858 a1.Create(pDir->uYawAngle + 30, //TODO find out why the YawAngle change
|
|
859 pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
860 v13 = pDir->uYawAngle - 30;
|
|
861 }
|
|
862 a1.Create(v13, pDir->uPitchAngle, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
863 }
|
|
864 return;
|
|
865 }
|
|
866
|
|
867 //----- (00404736) --------------------------------------------------------
|
|
868 void Actor::Explode( unsigned int uActorID )
|
|
869 {
|
|
870 SpriteObject a1; // [sp+Ch] [bp-78h]@1
|
|
871
|
|
872 a1.uType = 600;
|
|
873 a1.uObjectDescID = GetObjDescId(a1.uType);
|
|
874 a1.stru_24.Reset();
|
|
875 a1.spell_id = 0;
|
|
876 a1.spell_level = 0;
|
|
877 a1.spell_skill = 0;
|
|
878 a1.vPosition.x = pActors[uActorID].vPosition.x;
|
|
879 a1.vPosition.y = pActors[uActorID].vPosition.y;
|
|
880 a1.vPosition.z = pActors[uActorID].vPosition.z - (unsigned int)(pActors[uActorID].uActorHeight * -0.75);
|
|
881 a1.uFacing = 0;
|
|
882 a1.uSoundID = 0;
|
|
883 a1.uAttributes = 0;
|
|
884 a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
|
|
885 a1.uSpriteFrameID = 0;
|
|
886 a1.spell_caster_pid = PID(OBJECT_Actor, uActorID);
|
|
887 a1.spell_target_pid = 0;
|
|
888 a1.field_60_distance_related_prolly_lod = 3;
|
|
889 a1.field_61 = 4;
|
|
890 a1.Create(0, 0, 0, 0);
|
|
891 return;
|
|
892 }
|
|
893
|
|
894 //----- (004040E9) --------------------------------------------------------
|
|
895 // // Get direction vector from object1 to object2,
|
|
896 // // distance from object1 to object2 and Euler angles of the direction vector
|
|
897 // //
|
|
898 // //
|
|
899 // // object1 & object2 format : objectType | (objectID << 3)
|
|
900 // // objectType == 2 - SpriteObject
|
|
901 // // objectType == 3 - Actor
|
|
902 // // objectType == 4 - Party
|
|
903 // // objectType == 5 - Decoration
|
|
904 // //
|
|
905 // // originally this function had following prototype:
|
|
906 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
|
|
907 // // but compiler converts functions returning structures by value in the such way
|
|
908 void Actor::GetDirectionInfo( unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4 )
|
|
909 {
|
|
910 signed int v4; // eax@1
|
|
911 signed int v5; // ecx@1
|
|
912 int v18; // edx@15
|
|
913 float v31; // st7@45
|
|
914 float v32; // st6@45
|
|
915 float v33; // st7@45
|
|
916 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
|
|
917 AIDirection v41; // [sp+14h] [bp-38h]@46
|
|
918 float outy2; // [sp+38h] [bp-14h]@33
|
|
919 float outx2; // [sp+3Ch] [bp-10h]@33
|
|
920 int outz; // [sp+40h] [bp-Ch]@6
|
|
921 int outy; // [sp+44h] [bp-8h]@6
|
|
922 int outx; // [sp+48h] [bp-4h]@6
|
|
923 float a4a; // [sp+58h] [bp+Ch]@45
|
|
924
|
|
925 v4 = PID_ID(uObj1ID);
|
|
926 //v6 = uObj2ID;
|
|
927 v5 = PID_ID(uObj2ID);
|
|
928 switch( PID_TYPE(uObj1ID) )
|
|
929 {
|
|
930 case OBJECT_Item:
|
|
931 {
|
|
932 outx = pSpriteObjects[v4].vPosition.x;
|
|
933 outy = pSpriteObjects[v4].vPosition.y;
|
|
934 outz = pSpriteObjects[v4].vPosition.z;
|
|
935 break;
|
|
936 }
|
|
937 case OBJECT_Actor:
|
|
938 {
|
|
939 outx = pActors[v4].vPosition.x;
|
|
940 outy = pActors[v4].vPosition.y;
|
|
941 outz = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v4].uActorHeight * -0.75);
|
|
942 break;
|
|
943 }
|
|
944 case OBJECT_Player:
|
|
945 {
|
|
946 if ( !v4 )
|
|
947 {
|
|
948 outx = pParty->vPosition.x;
|
|
949 outy = pParty->vPosition.y;
|
|
950 outz = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
951 break;
|
|
952 }
|
|
953 if ( v4 == 4 )
|
|
954 {
|
|
955 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
956 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
957 v37.x = pParty->vPosition.x;
|
|
958 v37.y = pParty->vPosition.y;
|
|
959 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz);
|
|
960 break;
|
|
961 }
|
|
962 if ( v4 == 3 )
|
|
963 {
|
|
964 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
|
|
965 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
966 v37.x = pParty->vPosition.x;
|
|
967 v37.y = pParty->vPosition.y;
|
|
968 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz);
|
|
969 break;
|
|
970 }
|
|
971 if ( v4 == 2 )
|
|
972 {
|
|
973 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
974 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
975 v37.x = pParty->vPosition.x;
|
|
976 v37.y = pParty->vPosition.y;
|
|
977 Vec3_int_::Rotate(8, v18, 0, v37, &outx, &outy, &outz);
|
|
978 break;
|
|
979 }
|
|
980 if ( v4 == 1 )
|
|
981 {
|
|
982 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
|
|
983 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
|
|
984 v37.x = pParty->vPosition.x;
|
|
985 v37.y = pParty->vPosition.y;
|
|
986 Vec3_int_::Rotate(24, v18, 0, v37, &outx, &outy, &outz);
|
|
987 break;
|
|
988 }
|
|
989 }
|
|
990 case OBJECT_Decoration:
|
|
991 {
|
|
992 outx = pLevelDecorations[v4].vPosition.x;
|
|
993 outy = pLevelDecorations[v4].vPosition.y;
|
|
994 outz = pLevelDecorations[v4].vPosition.z;
|
|
995 break;
|
|
996 }
|
|
997 default:
|
|
998 {
|
|
999 outz = 0;
|
|
1000 outy = 0;
|
|
1001 outx = 0;
|
|
1002 break;
|
|
1003 }
|
|
1004 case OBJECT_BModel:
|
|
1005 {
|
|
1006 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1007 {
|
|
1008 outx = (pIndoor->pFaces[v4].pBounding.x1 + pIndoor->pFaces[v4].pBounding.x2) >> 1;
|
|
1009 outy = (pIndoor->pFaces[v4].pBounding.y1 + pIndoor->pFaces[v4].pBounding.y2) >> 1;
|
|
1010 outz = (pIndoor->pFaces[v4].pBounding.z1 + pIndoor->pFaces[v4].pBounding.z2) >> 1;
|
|
1011 }
|
|
1012 break;
|
|
1013 }
|
|
1014 }
|
|
1015
|
|
1016 switch( PID_TYPE(uObj2ID) )
|
|
1017 {
|
|
1018 case OBJECT_Item:
|
|
1019 {
|
|
1020 outx2 = (float)pSpriteObjects[v5].vPosition.x;
|
|
1021 outy2 =(float) pSpriteObjects[v5].vPosition.y;
|
|
1022 a4 = pSpriteObjects[v5].vPosition.z;
|
|
1023 break;
|
|
1024 }
|
|
1025 case OBJECT_Actor:
|
|
1026 {
|
|
1027 outx2 = (float)pActors[v5].vPosition.x;
|
|
1028 outy2 = (float)pActors[v5].vPosition.y;
|
|
1029 a4 = pActors[v5].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v5].uActorHeight * -0.75);
|
|
1030 break;
|
|
1031 }
|
|
1032 case OBJECT_Player:
|
|
1033 {
|
|
1034 outx2 = (float)pParty->vPosition.x;
|
|
1035 outy2 = (float)pParty->vPosition.y;
|
|
1036 if ( !a4 )
|
|
1037 a4 = pParty->sEyelevel;
|
|
1038 a4 = pParty->vPosition.z + a4;
|
|
1039 break;
|
|
1040 }
|
|
1041 case OBJECT_Decoration:
|
|
1042 {
|
|
1043 outx2 = (float)pLevelDecorations[v5].vPosition.x;
|
|
1044 outy2 = (float)pLevelDecorations[v5].vPosition.y;
|
|
1045 a4 = pLevelDecorations[v5].vPosition.z;
|
|
1046 break;
|
|
1047 }
|
|
1048 default:
|
|
1049 {
|
|
1050 outx2 = 0.0;
|
|
1051 outy2 = 0.0;
|
|
1052 a4 = 0;
|
|
1053 break;
|
|
1054 }
|
|
1055 case OBJECT_BModel:
|
|
1056 {
|
|
1057 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
1058 {
|
|
1059 outx2 = (float)((pIndoor->pFaces[v5].pBounding.x1 + pIndoor->pFaces[v5].pBounding.x2) >> 1);
|
|
1060 outy2 = (float)((pIndoor->pFaces[v5].pBounding.y1 + pIndoor->pFaces[v5].pBounding.y2) >> 1);
|
|
1061 a4 = (pIndoor->pFaces[v5].pBounding.z1 + pIndoor->pFaces[v5].pBounding.z2) >> 1;
|
|
1062 }
|
|
1063 break;
|
|
1064 }
|
|
1065 }
|
|
1066
|
|
1067 v31 = (float)outx2 - (float)outx;
|
|
1068 v32 = (float)outy2 - (float)outy;
|
|
1069 a4a = (float)a4 - (float)outz;
|
|
1070 outx2 = v32 * v32;
|
|
1071 outy2 = v31 * v31;
|
|
1072 v33 = sqrt(a4a * a4a + outy2 + outx2);
|
|
1073 if ( v33 <= 1.0 )
|
|
1074 {
|
|
1075 pOut->vDirection.x = 65536;
|
|
1076 pOut->vDirection.y = 0;
|
|
1077 pOut->vDirection.z = 0;
|
|
1078 pOut->uDistance = 1;
|
|
1079 pOut->uDistanceXZ = 1;
|
|
1080 pOut->uYawAngle = 0;
|
|
1081 pOut->uPitchAngle = 0;
|
|
1082 }
|
|
1083 else
|
|
1084 {
|
|
1085 pOut->vDirection.x = (int32_t)(1.0 / v33 * v31 * 65536.0);
|
|
1086 pOut->vDirection.y = (int32_t)(1.0 / v33 * v32 * 65536.0);
|
|
1087 pOut->vDirection.z = (int32_t)(1.0 / v33 * a4a * 65536.0);
|
|
1088 pOut->uDistance = (uint)v33;
|
|
1089 pOut->uDistanceXZ = (uint)sqrt(outy2 + outx2);
|
|
1090 pOut->uYawAngle = stru_5C6E00->Atan2((signed __int64)v31, (signed __int64)v32);
|
|
1091 pOut->uPitchAngle = stru_5C6E00->Atan2(pOut->uDistanceXZ, (signed __int64)a4a);
|
|
1092 }
|
|
1093 }
|
|
1094
|
|
1095 //----- (00404030) --------------------------------------------------------
|
|
1096 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
|
|
1097 {
|
|
1098 AIDirection *v7; // eax@3
|
|
1099 AIDirection v1; // eax@3
|
|
1100 AIDirection a3; // [sp+8h] [bp-38h]@4
|
|
1101
|
|
1102 if ( rand() % 100 >= 5 )
|
|
1103 {
|
|
1104 //v9 = &pActors[uActorID];
|
|
1105 if ( !a4 )
|
|
1106 {
|
|
1107 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), uObjID, &v1, 0);
|
|
1108 v7 = &v1;
|
|
1109 }
|
|
1110 else
|
|
1111 v7 = a4;
|
|
1112 pActors[uActorID].uYawAngle = v7->uYawAngle;
|
|
1113 pActors[uActorID].uCurrentActionTime = 0;
|
|
1114 pActors[uActorID].vVelocity.z = 0;
|
|
1115 pActors[uActorID].vVelocity.y = 0;
|
|
1116 pActors[uActorID].vVelocity.x = 0;
|
|
1117 pActors[uActorID].uPitchAngle = v7->uPitchAngle;
|
|
1118 pActors[uActorID].uCurrentActionLength = 256;
|
|
1119 pActors[uActorID].uAIState = Interacting;
|
|
1120 pActors[uActorID].UpdateAnimation();
|
|
1121 }
|
|
1122 else
|
|
1123 Actor::AI_Bored(uActorID, uObjID, a4);
|
|
1124 }
|
|
1125
|
|
1126 //----- (00403F58) --------------------------------------------------------
|
|
1127 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
|
|
1128 {
|
|
1129 if (rand() % 2)//0 or 1
|
|
1130 AI_Bored(uActorID, uObjID, a4);
|
|
1131 else
|
|
1132 AI_Stand(uActorID, uObjID, uActionLength, a4);
|
|
1133 }
|
|
1134
|
|
1135 //----- (00403EB6) --------------------------------------------------------
|
|
1136 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
|
|
1137 {
|
|
1138 assert(uActorID < uNumActors);
|
|
1139 // Actor* actor = &pActors[uActorID];
|
|
1140
|
|
1141 AIDirection a3;
|
|
1142 if (!a4)
|
|
1143 {
|
|
1144 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
|
|
1145 a4 = &a3;
|
|
1146 }
|
|
1147
|
|
1148 pActors[uActorID].uAIState = Standing;
|
|
1149 if (!uActionLength)
|
|
1150 pActors[uActorID].uCurrentActionLength = rand() % 256 + 256;// от 256 до 256 + 256
|
|
1151 else
|
|
1152 pActors[uActorID].uCurrentActionLength = uActionLength;
|
|
1153 pActors[uActorID].uCurrentActionTime = 0;
|
|
1154 pActors[uActorID].uYawAngle = a4->uYawAngle;
|
|
1155 pActors[uActorID].uPitchAngle = a4->uPitchAngle;
|
|
1156 pActors[uActorID].vVelocity.z = 0;
|
|
1157 pActors[uActorID].vVelocity.y = 0;
|
|
1158 pActors[uActorID].vVelocity.x = 0;
|
|
1159 pActors[uActorID].UpdateAnimation();
|
|
1160 }
|
|
1161
|
|
1162 //----- (00403E61) --------------------------------------------------------
|
|
1163 void __fastcall Actor::StandAwhile(unsigned int uActorID)
|
|
1164 {
|
|
1165 pActors[uActorID].uCurrentActionLength = rand() % 128 + 128;
|
|
1166 pActors[uActorID].uCurrentActionTime = 0;
|
|
1167 pActors[uActorID].uAIState = Standing;
|
|
1168 pActors[uActorID].vVelocity.z = 0;
|
|
1169 pActors[uActorID].vVelocity.y = 0;
|
|
1170 pActors[uActorID].vVelocity.x = 0;
|
|
1171 pActors[uActorID].UpdateAnimation();
|
|
1172 }
|
|
1173
|
|
1174 //----- (00403C6C) --------------------------------------------------------
|
|
1175 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
|
|
1176 {
|
|
1177 int16_t v6; // esi@6
|
|
1178 int16_t v7; // edi@6
|
|
1179 signed int v8; // eax@7
|
|
1180 Vec3_int_ v10; // ST04_12@9
|
|
1181 AIDirection *v12; // eax@11
|
|
1182 AIDirection a3; // [sp+Ch] [bp-48h]@12
|
|
1183 AIDirection v20; // [sp+28h] [bp-2Ch]@12
|
|
1184 int v23; // [sp+4Ch] [bp-8h]@6
|
|
1185 unsigned int v25; // [sp+5Ch] [bp+8h]@13
|
|
1186
|
|
1187 assert(uActorID < uNumActors);
|
|
1188
|
|
1189 if ( pActors[uActorID].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY && pActors[uActorID].pMonsterInfo.uAIType == 1 )
|
|
1190 {
|
|
1191 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
|
|
1192 return;
|
|
1193 }
|
|
1194
|
|
1195 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
|
|
1196 {
|
|
1197 v8 = PID_ID(sTargetPid);
|
|
1198 v6 = pActors[v8].vPosition.x;
|
|
1199 v7 = pActors[v8].vPosition.y;
|
|
1200 v23 = (int)(pActors[v8].uActorHeight * 0.75 + pActors[v8].vPosition.z);
|
|
1201 }
|
|
1202 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
|
|
1203 {
|
|
1204 v6 = pParty->vPosition.x;
|
|
1205 v7 = pParty->vPosition.y;
|
|
1206 v23 = pParty->vPosition.z + pParty->sEyelevel;
|
|
1207 }
|
|
1208 else
|
|
1209 {
|
|
1210 Error("Should not get here");
|
|
1211 return;
|
|
1212 }
|
|
1213
|
|
1214 v10.x = pActors[uActorID].vPosition.x;
|
|
1215 v10.y = pActors[uActorID].vPosition.y;
|
|
1216 v10.z = (int32_t)(pActors[uActorID].uActorHeight * 0.75 + pActors[uActorID].vPosition.z);
|
|
1217
|
|
1218 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
|
|
1219 {
|
|
1220 if (arg0 != nullptr)
|
|
1221 v12 = arg0;
|
|
1222 else
|
|
1223 {
|
|
1224 Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), sTargetPid, &a3, 0);
|
|
1225 v12 = &a3;
|
|
1226 }
|
|
1227 pActors[uActorID].uYawAngle = LOWORD(v12->uYawAngle);
|
|
1228 pActors[uActorID].uCurrentActionLength = pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[ANIM_AtkMelee]].uAnimLength * 8;
|
|
1229 pActors[uActorID].uCurrentActionTime = 0;
|
|
1230 pActors[uActorID].uAIState = AttackingMelee;
|
|
1231 Actor::PlaySound(uActorID, 0);
|
|
1232 v25 = pMonsterStats->pInfos[pActors[uActorID].pMonsterInfo.uID].uRecoveryTime;
|
|
1233 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 )
|
|
1234 v25 *= 2;
|
|
1235 if ( pParty->bTurnBasedModeOn != 1 )
|
|
1236 pActors[uActorID].pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * v25 * 2.133333333333333);
|
|
1237 else
|
|
1238 pActors[uActorID].pMonsterInfo.uRecoveryTime = v25;
|
|
1239 pActors[uActorID].vVelocity.z = 0;
|
|
1240 pActors[uActorID].vVelocity.y = 0;
|
|
1241 pActors[uActorID].vVelocity.x = 0;
|
|
1242 pActors[uActorID].UpdateAnimation();
|
|
1243 }
|
|
1244 else
|
|
1245 Actor::AI_Pursue1(uActorID, sTargetPid, rand() % 2, 64, arg0);
|
|
1246 }
|
|
1247
|
|
1248 //----- (00438CF3) --------------------------------------------------------
|
|
1249 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
|
|
1250 {
|
|
1251 if ( uLevelMapStatsID == 0 || !pActors[uActorID].IsPeasant())
|
|
1252 return;
|
|
1253
|
|
1254 if ( (uLevelMapStatsID == 6 || uLevelMapStatsID == 7) && pParty->IsPartyEvil()) //celeste and bracada
|
|
1255 return;
|
|
1256
|
|
1257 if ( (uLevelMapStatsID == 5 || uLevelMapStatsID == 8) && pParty->IsPartyGood()) // the pit and deyja
|
|
1258 return;
|
|
1259
|
|
1260 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[uActorID].pMonsterInfo.uLevel + pParty->GetPartyReputation());
|
|
1261 if ( pParty->uFine < 0 )
|
|
1262 pParty->uFine = 0;
|
|
1263 if ( pParty->uFine > 4000000 )
|
|
1264 pParty->uFine = 4000000;
|
|
1265
|
|
1266 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
1267 {
|
|
1268 if (pOutdoor->ddm.uReputation < 10000)
|
|
1269 pOutdoor->ddm.uReputation++;
|
|
1270 }
|
|
1271 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
1272 {
|
|
1273 if (pIndoor->dlv.uReputation < 10000)
|
|
1274 pIndoor->dlv.uReputation++;
|
|
1275 }
|
|
1276 else assert(false);
|
|
1277
|
|
1278 if ( pParty->uFine )
|
|
1279 {
|
|
1280 for ( int i = 1; i <= 4; i++)
|
|
1281 {
|
|
1282 if ( !_449B57_test_bit(pPlayers[i]->_achieved_awards_bits, 1) )
|
|
1283 _449B7E_toggle_bit(pPlayers[i]->_achieved_awards_bits, 1, 1u);
|
|
1284 }
|
|
1285 }
|
|
1286 }
|
|
1287
|
|
1288 //----- (0043AE80) --------------------------------------------------------
|
|
1289 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
|
|
1290 {
|
|
1291 unsigned int v4; // esi@1
|
|
1292
|
|
1293 v4 = PID(OBJECT_Actor,uActorID);
|
|
1294 switch ( a2 )
|
|
1295 {
|
|
1296 case 1:
|
|
1297 if ( a3 )
|
|
1298 pOtherOverlayList->_4418B6(904, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0);
|
|
1299 return;
|
|
1300 case 2:
|
|
1301 if ( a3 )
|
|
1302 pOtherOverlayList->_4418B6(905, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0);
|
|
1303 return;
|
|
1304 case 3:
|
|
1305 if ( a3 )
|
|
1306 pOtherOverlayList->_4418B6(906, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0);
|
|
1307 return;
|
|
1308 case 4:
|
|
1309 if ( a3 )
|
|
1310 pOtherOverlayList->_4418B6(907, v4, 0, (int)(sub_43AE12(a3) * 65536.0), 0);
|
|
1311 return;
|
|
1312 case 5:
|
|
1313 pOtherOverlayList->_4418B6(901, v4, 0, PID(OBJECT_Actor,uActorID), 0);
|
|
1314 return;
|
|
1315 case 6:
|
|
1316 pOtherOverlayList->_4418B6(902, v4, 0, PID(OBJECT_Actor,uActorID), 0);
|
|
1317 return;
|
|
1318 case 7:
|
|
1319 pOtherOverlayList->_4418B6(903, v4, 0, PID(OBJECT_Actor,uActorID), 0);
|
|
1320 return;
|
|
1321 case 8:
|
|
1322 pOtherOverlayList->_4418B6(900, v4, 0, PID(OBJECT_Actor,uActorID), 0);
|
|
1323 return;
|
|
1324 case 9:
|
|
1325 pOtherOverlayList->_4418B6(909, v4, 0, PID(OBJECT_Actor,uActorID), 0);
|
|
1326 return;
|
|
1327 case 10:
|
|
1328 pOtherOverlayList->_4418B6(908, v4, 0, PID(OBJECT_Actor,uActorID), 0);
|
|
1329 return;
|
|
1330 default:
|
|
1331 return;
|
|
1332 }
|
|
1333 return;
|
|
1334 }
|
|
1335
|
|
1336 //----- (0043B3E0) --------------------------------------------------------
|
|
1337 int Actor::_43B3E0_CalcDamage( signed int dmgSource )
|
|
1338 {
|
|
1339 signed int v2; // ebp@1
|
|
1340 int v3; // eax@9
|
|
1341 signed int v4; // edi@9
|
|
1342 int v5; // esi@9
|
|
1343 unsigned __int16 v8; // si@21
|
|
1344 int v9; // edi@21
|
|
1345 signed int v10; // eax@23
|
|
1346 int v11; // [sp+10h] [bp-4h]@1
|
|
1347
|
|
1348 v2 = 0;
|
|
1349 v11 = 0;
|
|
1350
|
|
1351 switch( dmgSource )
|
|
1352 {
|
|
1353 case 0:
|
|
1354 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 )
|
|
1355 v2 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower;
|
|
1356 if ( this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower > v2 )
|
|
1357 v2 = this->pActorBuffs[ACTOR_BUFF_HEROISM].uPower;
|
|
1358 if ( this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime > 0 )
|
|
1359 v2 += this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uPower;
|
|
1360 v3 = this->pMonsterInfo.uAttack1DamageDiceRolls;
|
|
1361 v4 = this->pMonsterInfo.uAttack1DamageDiceSides;
|
|
1362 v5 = this->pMonsterInfo.uAttack1DamageBonus;
|
|
1363 break;
|
|
1364 case 1:
|
|
1365 v3 = this->pMonsterInfo.uAttack2DamageDiceRolls;
|
|
1366 v4 = this->pMonsterInfo.uAttack2DamageDiceSides;
|
|
1367 v5 = this->pMonsterInfo.uAttack2DamageBonus;
|
|
1368 break;
|
|
1369 case 2:
|
|
1370 v8 = this->pMonsterInfo.uSpellSkillAndMastery1;
|
|
1371 v9 = this->pMonsterInfo.uSpell1ID;
|
|
1372 v10 = SkillToMastery(v8);
|
|
1373 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
|
|
1374 break;
|
|
1375 case 3:
|
|
1376 v8 = this->pMonsterInfo.uSpellSkillAndMastery2;
|
|
1377 v9 = this->pMonsterInfo.uSpell2ID;
|
|
1378 v10 = SkillToMastery(v8);
|
|
1379 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
|
|
1380 break;
|
|
1381 case 4:
|
|
1382 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
1383 v4 = this->pMonsterInfo.uSpecialAbilityDamageDiceSides;
|
|
1384 v5 = this->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
1385 default:
|
|
1386 return 0;
|
|
1387 }
|
|
1388 for ( int i = 0; i < v3; i++)
|
|
1389 v11 += rand() % v4 + 1;
|
|
1390 return v11 + v5 + v2;
|
|
1391 }
|
|
1392
|
|
1393 //----- (00438B9B) --------------------------------------------------------
|
|
1394 bool Actor::IsPeasant()
|
|
1395 {
|
|
1396 unsigned int InHostile_Id; // eax@1
|
|
1397
|
|
1398 InHostile_Id = this->uAlly;
|
|
1399 if ( !this->uAlly )
|
|
1400 InHostile_Id = (this->pMonsterInfo.uID - 1) / 3 + 1;
|
|
1401 return (signed int)InHostile_Id >= 39 && (signed int)InHostile_Id <= 44//Dwarfs peasants
|
|
1402 || (signed int)InHostile_Id >= 45 && (signed int)InHostile_Id <= 50//Elves peasants
|
|
1403 || (signed int)InHostile_Id >= 51 && (signed int)InHostile_Id <= 62//Humans peasants
|
|
1404 || (signed int)InHostile_Id >= 78 && (signed int)InHostile_Id <= 83;//Goblins peasants
|
|
1405 }
|
|
1406
|
|
1407 //----- (0042EBEE) --------------------------------------------------------
|
|
1408 void Actor::StealFrom( unsigned int uActorID )
|
|
1409 {
|
|
1410 Player *pPlayer; // edi@1
|
|
1411 int v4; // ebx@2
|
|
1412 unsigned int v5; // eax@2
|
|
1413 DDM_DLV_Header *v6; // esi@4
|
|
1414 int v8; // [sp+8h] [bp-4h]@6
|
|
1415
|
|
1416 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
|
|
1417 if ( pPlayer->CanAct() )
|
|
1418 {
|
|
1419 CastSpellInfoHelpers::_427D48();
|
|
1420 v4 = 0;
|
|
1421 v5 = pMapStats->GetMapInfo(pCurrentMapName);
|
|
1422 if ( v5 )
|
|
1423 v4 = pMapStats->pInfos[v5]._steal_perm;
|
|
1424 v6 = &pOutdoor->ddm;
|
|
1425 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
|
|
1426 v6 = &pIndoor->dlv;
|
|
1427 pPlayer->StealFromActor(uActorID, v4, v6->uReputation++);
|
|
1428 v8 = pPlayer->GetAttackRecoveryTime(0);
|
|
1429 if ( v8 < 30 )
|
|
1430 v8 = 30;
|
|
1431 if ( !pParty->bTurnBasedModeOn )
|
|
1432 pPlayer->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * v8 * 2.133333333333333));
|
|
1433 pTurnEngine->ApplyPlayerAction();
|
|
1434 }
|
|
1435 return;
|
|
1436 }
|
|
1437
|
|
1438 //----- (00403A60) --------------------------------------------------------
|
|
1439 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
|
|
1440 {
|
|
1441 Actor *v3; // ebx@1
|
|
1442 int16_t v4; // esi@3
|
|
1443 int16_t v5; // edi@3
|
|
1444 signed int v6; // eax@4
|
|
1445 Vec3_int_ v7; // ST04_12@6
|
|
1446 AIDirection *v9; // eax@8
|
|
1447 __int16 v13; // ax@10
|
|
1448 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
1449 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
1450 int v19; // [sp+44h] [bp-10h]@6
|
|
1451 signed int a2; // [sp+48h] [bp-Ch]@1
|
|
1452 int v21; // [sp+4Ch] [bp-8h]@3
|
|
1453 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
1454
|
|
1455 v3 = &pActors[uActorID];
|
|
1456 a2 = edx0;
|
|
1457 if ( PID_TYPE(edx0) == OBJECT_Actor)
|
|
1458 {
|
|
1459 v6 = PID_ID(edx0);
|
|
1460 v4 = pActors[v6].vPosition.x;
|
|
1461 v5 = pActors[v6].vPosition.y;
|
|
1462 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z);
|
|
1463 }
|
|
1464 else if ( PID_TYPE(edx0) == OBJECT_Player)
|
|
1465 {
|
|
1466 v4 = pParty->vPosition.x;
|
|
1467 v5 = pParty->vPosition.y;
|
|
1468 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
1469 }
|
|
1470 else
|
|
1471 {
|
|
1472 Error("Should not get here");
|
|
1473 return;
|
|
1474 }
|
|
1475 v19 = v3->uActorHeight;
|
|
1476 v7.z = v3->vPosition.z - (int)(v19 * -0.75);
|
|
1477 v7.y = v3->vPosition.y;
|
|
1478 v7.x = v3->vPosition.x;
|
|
1479 if ( sub_407A1C(v4, v5, v21, v7) )
|
|
1480 {
|
|
1481 if ( pDir == nullptr)
|
|
1482 {
|
|
1483 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), a2, &a3, 0);
|
|
1484 v9 = &a3;
|
|
1485 }
|
|
1486 else
|
|
1487 v9 = pDir;
|
|
1488 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
|
1489 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
|
1490 v3->uCurrentActionLength = 8 * v13;
|
|
1491 v3->uCurrentActionTime = 0;
|
|
1492 v3->uAIState = AttackingRanged4;
|
|
1493 Actor::PlaySound(uActorID, 0);
|
|
1494 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
1495 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0)
|
|
1496 pDira *= 2;
|
|
1497 if ( pParty->bTurnBasedModeOn == 1 )
|
|
1498 v3->pMonsterInfo.uRecoveryTime = pDira;
|
|
1499 else
|
|
1500 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333);
|
|
1501 v3->vVelocity.z = 0;
|
|
1502 v3->vVelocity.y = 0;
|
|
1503 v3->vVelocity.x = 0;
|
|
1504 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell2ID) )
|
|
1505 {
|
|
1506 v3->uCurrentActionLength = 64;
|
|
1507 v3->uCurrentActionTime = 0;
|
|
1508 v3->uAIState = Fidgeting;
|
|
1509 v3->UpdateAnimation();
|
|
1510 v3->uAIState = AttackingRanged4;
|
|
1511 }
|
|
1512 else
|
|
1513 v3->UpdateAnimation();
|
|
1514 }
|
|
1515 else
|
|
1516 Actor::AI_Pursue1(uActorID, a2, uActorID, 64, pDir);
|
|
1517 }
|
|
1518
|
|
1519 //----- (00403854) --------------------------------------------------------
|
|
1520 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
|
|
1521 {
|
|
1522 Actor *v3; // ebx@1
|
|
1523 int16_t v4; // esi@3
|
|
1524 int16_t v5; // edi@3
|
|
1525 signed int v6; // eax@4
|
|
1526 Vec3_int_ v7; // ST04_12@6
|
|
1527 AIDirection *v9; // eax@8
|
|
1528 __int16 v13; // ax@10
|
|
1529 signed int v16; // ecx@17
|
|
1530 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
1531 AIDirection v18; // [sp+28h] [bp-2Ch]@9
|
|
1532 int v19; // [sp+44h] [bp-10h]@6
|
|
1533 int v21; // [sp+4Ch] [bp-8h]@3
|
|
1534 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
1535
|
|
1536 v3 = &pActors[uActorID];
|
|
1537 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
|
|
1538 {
|
|
1539 v6 = PID_ID(sTargetPid);
|
|
1540 v4 = pActors[v6].vPosition.x;
|
|
1541 v5 = pActors[v6].vPosition.y;
|
|
1542 v21 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z);
|
|
1543 }
|
|
1544 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
|
|
1545 {
|
|
1546 v4 = pParty->vPosition.x;
|
|
1547 v5 = pParty->vPosition.y;
|
|
1548 v21 = pParty->vPosition.z + pParty->sEyelevel;
|
|
1549 }
|
|
1550 else
|
|
1551 {
|
|
1552 Error("Should not get here");
|
|
1553 return;
|
|
1554 }
|
|
1555 v19 = v3->uActorHeight;
|
|
1556 v7.z = v3->vPosition.z - (int)(v19 * -0.75);
|
|
1557 v7.y = v3->vPosition.y;
|
|
1558 v7.x = v3->vPosition.x;
|
|
1559 if ( sub_407A1C(v4, v5, v21, v7) )
|
|
1560 {
|
|
1561 if ( pDir == nullptr )
|
|
1562 {
|
|
1563 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0);
|
|
1564 v9 = &a3;
|
|
1565 }
|
|
1566 else
|
|
1567 v9 = pDir;
|
|
1568 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
|
1569 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
|
1570 v3->uCurrentActionLength = 8 * v13;
|
|
1571 v3->uCurrentActionTime = 0;
|
|
1572 v3->uAIState = AttackingRanged3;
|
|
1573 Actor::PlaySound(uActorID, 0);
|
|
1574 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
1575 if (v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0)
|
|
1576 pDira *= 2;
|
|
1577 if ( pParty->bTurnBasedModeOn == 1 )
|
|
1578 v3->pMonsterInfo.uRecoveryTime = pDira;
|
|
1579 else
|
|
1580 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength + (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333);
|
|
1581 v16 = v3->pMonsterInfo.uSpell1ID;
|
|
1582 v3->vVelocity.z = 0;
|
|
1583 v3->vVelocity.y = 0;
|
|
1584 v3->vVelocity.x = 0;
|
|
1585 if ( ShouldMonsterPlayAttackAnim(v3->pMonsterInfo.uSpell1ID) )
|
|
1586 {
|
|
1587 v3->uCurrentActionLength = 64;
|
|
1588 v3->uCurrentActionTime = 0;
|
|
1589 v3->uAIState = Fidgeting;
|
|
1590 v3->UpdateAnimation();
|
|
1591 v3->uAIState = AttackingRanged3;
|
|
1592 }
|
|
1593 else
|
|
1594 v3->UpdateAnimation();
|
|
1595 }
|
|
1596 else
|
|
1597 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir);
|
|
1598 }
|
|
1599
|
|
1600 //----- (0040368B) --------------------------------------------------------
|
|
1601 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
|
|
1602 {
|
|
1603 Actor *v3; // ebx@1
|
|
1604 int16_t v4; // esi@3
|
|
1605 int16_t v5; // edi@3
|
|
1606 signed int v6; // eax@4
|
|
1607 Vec3_int_ v7; // ST04_12@6
|
|
1608 AIDirection *v9; // eax@8
|
|
1609 __int16 v13; // ax@10
|
|
1610 AIDirection a3; // [sp+Ch] [bp-48h]@9
|
|
1611 AIDirection v17; // [sp+28h] [bp-2Ch]@9
|
|
1612 int v18; // [sp+44h] [bp-10h]@6
|
|
1613 int v20; // [sp+4Ch] [bp-8h]@3
|
|
1614 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
|
|
1615
|
|
1616 v3 = &pActors[uActorID];
|
|
1617 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
|
|
1618 {
|
|
1619 v6 = PID_ID(sTargetPid);
|
|
1620 v4 = pActors[v6].vPosition.x;
|
|
1621 v5 = pActors[v6].vPosition.y;
|
|
1622 v20 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z);
|
|
1623 }
|
|
1624 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
|
|
1625 {
|
|
1626 v4 = pParty->vPosition.x;
|
|
1627 v5 = pParty->vPosition.y;
|
|
1628 v20 = pParty->vPosition.z + pParty->sEyelevel;
|
|
1629 }
|
|
1630 else
|
|
1631 {
|
|
1632 Error("Should not get here");
|
|
1633 return;
|
|
1634 }
|
|
1635 v18 = v3->uActorHeight;
|
|
1636 v7.z = v3->vPosition.z - (int)(v18 * -0.75);
|
|
1637 v7.y = v3->vPosition.y;
|
|
1638 v7.x = v3->vPosition.x;
|
|
1639 if ( sub_407A1C(v4, v5, v20, v7) )
|
|
1640 {
|
|
1641 if ( pDir == nullptr )
|
|
1642 {
|
|
1643 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0);
|
|
1644 v9 = &a3;
|
|
1645 }
|
|
1646 else
|
|
1647 v9 = pDir;
|
|
1648 v3->uYawAngle = LOWORD(v9->uYawAngle);
|
|
1649 v13 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
|
1650 v3->uCurrentActionLength = 8 * v13;
|
|
1651 v3->uCurrentActionTime = 0;
|
|
1652 v3->uAIState = AttackingRanged2;
|
|
1653 Actor::PlaySound(uActorID, 0);
|
|
1654 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
1655 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 )
|
|
1656 pDira *= 2;
|
|
1657 if ( pParty->bTurnBasedModeOn != 1 )
|
|
1658 v3->pMonsterInfo.uRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * pDira * 2.133333333333333);
|
|
1659 else
|
|
1660 v3->pMonsterInfo.uRecoveryTime = pDira;
|
|
1661 v3->vVelocity.z = 0;
|
|
1662 v3->vVelocity.y = 0;
|
|
1663 v3->vVelocity.x = 0;
|
|
1664 v3->UpdateAnimation();
|
|
1665 }
|
|
1666 else
|
|
1667 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir);
|
|
1668 }
|
|
1669
|
|
1670 //----- (00403476) --------------------------------------------------------
|
|
1671 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
|
|
1672 {
|
|
1673 Actor *v3; // ebx@1
|
|
1674 int v4; // esi@3
|
|
1675 int v5; // edi@3
|
|
1676 signed int v6; // eax@4
|
|
1677 Vec3_int_ v7; // ST04_12@6
|
|
1678 AIDirection *v10; // eax@9
|
|
1679 __int16 v14; // ax@11
|
|
1680 AIDirection a3; // [sp+Ch] [bp-48h]@10
|
|
1681 AIDirection v18; // [sp+28h] [bp-2Ch]@10
|
|
1682 int v19; // [sp+44h] [bp-10h]@6
|
|
1683 //signed int a2; // [sp+48h] [bp-Ch]@1
|
|
1684 int v22; // [sp+50h] [bp-4h]@3
|
|
1685 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
|
|
1686
|
|
1687 v3 = &pActors[uActorID];
|
|
1688 //a2 = edx0;
|
|
1689 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
|
|
1690 {
|
|
1691 v6 = PID_ID(sTargetPid);
|
|
1692 v4 = pActors[v6].vPosition.x;
|
|
1693 v5 = pActors[v6].vPosition.y;
|
|
1694 v22 = (int)(pActors[v6].uActorHeight * 0.75 + pActors[v6].vPosition.z);
|
|
1695 }
|
|
1696 else
|
|
1697 {
|
|
1698 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
|
|
1699 {
|
|
1700 v4 = pParty->vPosition.x;
|
|
1701 v5 = pParty->vPosition.y;
|
|
1702 v22 = pParty->vPosition.z + pParty->sEyelevel;
|
|
1703 }
|
|
1704 else
|
|
1705 {
|
|
1706 v4 = (int)pDir;
|
|
1707 v5 = (int)pDir;
|
|
1708 }
|
|
1709 }
|
|
1710 v19 = v3->uActorHeight;
|
|
1711 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
|
|
1712 v7.y = v3->vPosition.y;
|
|
1713 v7.x = v3->vPosition.x;
|
|
1714 if ( sub_407A1C(v4, v5, v22, v7) || sub_407A1C(v7.x, v7.y, v7.z, Vec3_int_(v4, v5, v22)))
|
|
1715 {
|
|
1716 if ( pDir == nullptr )
|
|
1717 {
|
|
1718 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), sTargetPid, &a3, 0);
|
|
1719 v10 = &a3;
|
|
1720 }
|
|
1721 else
|
|
1722 v10 = pDir;
|
|
1723 v3->uYawAngle = LOWORD(v10->uYawAngle);
|
|
1724 v14 = pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
|
|
1725 v3->uCurrentActionLength = 8 * v14;
|
|
1726 v3->uCurrentActionTime = 0;
|
|
1727 v3->uAIState = AttackingRanged1;
|
|
1728 Actor::PlaySound(uActorID, 0);
|
|
1729 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
|
|
1730 if ( v3->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0 )
|
|
1731 pDira *= 2;
|
|
1732 if ( pParty->bTurnBasedModeOn == 1 )
|
|
1733 v3->pMonsterInfo.uRecoveryTime = pDira;
|
|
1734 else
|
|
1735 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength - (int)(flt_6BE3A8_debug_recmod2 * pDira * -2.133333333333333);
|
|
1736 v3->vVelocity.z = 0;
|
|
1737 v3->vVelocity.y = 0;
|
|
1738 v3->vVelocity.x = 0;
|
|
1739 v3->UpdateAnimation();
|
|
1740 }
|
|
1741 else
|
|
1742 Actor::AI_Pursue1(uActorID, sTargetPid, uActorID, 64, pDir);
|
|
1743 }
|
|
1744
|
|
1745 //----- (004032B2) --------------------------------------------------------
|
|
1746 void Actor::AI_RandomMove( unsigned int uActor_id, unsigned int uTarget_id, int radius, int uActionLength )
|
|
1747 {
|
|
1748 int x; // ebx@1
|
|
1749 int absy; // eax@1
|
|
1750 unsigned int v9; // ebx@11
|
|
1751 int v10; // ebx@13
|
|
1752 AIDirection doNotInitializeBecauseShouldBeRandom; // [sp+Ch] [bp-30h]@7
|
|
1753 int y; // [sp+30h] [bp-Ch]@1
|
|
1754 int absx; // [sp+38h] [bp-4h]@1
|
|
1755
|
|
1756 x = pActors[uActor_id].vInitialPosition.x - pActors[uActor_id].vPosition.x;
|
|
1757 y = pActors[uActor_id].vInitialPosition.y - pActors[uActor_id].vPosition.y;
|
|
1758 absx = abs(x);
|
|
1759 absy = abs(y);
|
|
1760 if ( absx <= absy )
|
|
1761 absx = absy + (absx / 2 );
|
|
1762 else
|
|
1763 absx = absx + absy / 2;
|
|
1764 if ( MonsterStats::BelongsToSupertype(pActors[uActor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
1765 {
|
|
1766 if ( !uActionLength )
|
|
1767 uActionLength = 256;
|
|
1768 Actor::AI_StandOrBored(uActor_id, OBJECT_Player, uActionLength, &doNotInitializeBecauseShouldBeRandom);
|
|
1769 return;
|
|
1770 }
|
|
1771 if ( pActors[uActor_id].pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_GLOBAL && absx < 128 )
|
|
1772 {
|
|
1773 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom);
|
|
1774 return;
|
|
1775 }
|
|
1776 absx += ((rand() & 0xF) * radius) / 16;
|
|
1777 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(x, y);
|
|
1778 if ( rand() % 100 < 25 )
|
|
1779 {
|
|
1780 Actor::StandAwhile(uActor_id);
|
|
1781 return;
|
|
1782 }
|
|
1783 v10 = v9 + rand() % 256 - 128;
|
|
1784 if ( abs(v10 - pActors[uActor_id].uYawAngle) > 256 && !(pActors[uActor_id].uAttributes & ACTOR_ANIMATION) )
|
|
1785 {
|
|
1786 Actor::AI_Stand(uActor_id, uTarget_id, 256, &doNotInitializeBecauseShouldBeRandom);
|
|
1787 return;
|
|
1788 }
|
|
1789 pActors[uActor_id].uYawAngle = v10;
|
|
1790 if ( pActors[uActor_id].uMovementSpeed)
|
|
1791 pActors[uActor_id].uCurrentActionLength = 32 * absx / pActors[uActor_id].uMovementSpeed;
|
|
1792 else
|
|
1793 pActors[uActor_id].uCurrentActionLength = 0;
|
|
1794 pActors[uActor_id].uCurrentActionTime = 0;
|
|
1795 pActors[uActor_id].uAIState = Tethered;
|
|
1796 if ( rand() % 100 < 2 )
|
|
1797 Actor::PlaySound(uActor_id, 3);
|
|
1798 pActors[uActor_id].UpdateAnimation();
|
|
1799 }
|
|
1800
|
|
1801 //----- (004031C1) --------------------------------------------------------
|
|
1802 char __fastcall Actor::_4031C1_update_job_never_gets_called(unsigned int uActorID, signed int a2, int a3) //attempted to implement something like jobs for actors, but apparently was never finished
|
|
1803 {
|
|
1804 return 0;
|
|
1805 /*unsigned int v3; // edi@1
|
|
1806 Actor *v4; // esi@1
|
|
1807 ActorJob *v5; // eax@1
|
|
1808 signed int v6; // edx@2
|
|
1809 ActorJob *v7; // eax@2
|
|
1810 signed int v8; // edi@2
|
|
1811 ActorJob *v9; // ecx@2
|
|
1812 __int16 v10; // cx@15
|
|
1813 signed int v12; // [sp+8h] [bp-4h]@1
|
|
1814
|
|
1815 v3 = uActorID;
|
|
1816 v12 = a2;
|
|
1817 v4 = &pActors[uActorID];
|
|
1818 v5 = (ActorJob *)pActors[uActorID].CanAct();
|
|
1819 if ( v5 )
|
|
1820 {
|
|
1821 v6 = 65535;
|
|
1822 v7 = &v4->pScheduledJobs[v3];
|
|
1823 v8 = 7;
|
|
1824 v9 = &v7[7];//(char *)&v7[7].uHour;
|
|
1825 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
|
|
1826 {
|
|
1827 --v8;
|
|
1828 --v9;
|
|
1829 if ( v8 < 0 )
|
|
1830 break;
|
|
1831 }
|
|
1832 if( v8 >= 0 )
|
|
1833 v6 = v8;
|
|
1834 if ( !v8 && v6 == 65535 )
|
|
1835 v6 = 7;
|
|
1836 v5 = &v7[v6];
|
|
1837 if ( v4->vInitialPosition.x != v5->vPos.x
|
|
1838 || v4->vInitialPosition.y != v5->vPos.y
|
|
1839 || v4->vInitialPosition.z != v5->vPos.z
|
|
1840 || v4->pMonsterInfo.uMovementType != v5->uAction )
|
|
1841 {
|
|
1842 v4->vInitialPosition.x = v5->vPos.x;
|
|
1843 v4->vInitialPosition.y = v5->vPos.y;
|
|
1844 v10 = v5->vPos.z;
|
|
1845 v4->vInitialPosition.z = v10;
|
|
1846 LOBYTE(v5) = v5->uAction;
|
|
1847 v4->pMonsterInfo.uMovementType = MONSTER_MOVEMENT_TYPE_STAIONARY;
|
|
1848 if ( a3 == 1 )
|
|
1849 {
|
|
1850 v4->vPosition.x = v4->vInitialPosition.x;
|
|
1851 v4->vPosition.y = v4->vInitialPosition.y;
|
|
1852 LOBYTE(v5) = v10;
|
|
1853 v4->vPosition.z = v10;
|
|
1854 }
|
|
1855 }
|
|
1856 }
|
|
1857 return (char)v5;*/
|
|
1858 }
|
|
1859
|
|
1860 //----- (004030AD) --------------------------------------------------------
|
|
1861 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int stunRegardlessOfState)
|
|
1862 {
|
|
1863 __int16 v7; // ax@16
|
|
1864 AIDirection a3; // [sp+Ch] [bp-40h]@16
|
|
1865
|
|
1866 if ( pActors[uActorID].uAIState == Fleeing )
|
|
1867 pActors[uActorID].uAttributes |= ACTOR_FLEEING;
|
|
1868 if ( pActors[uActorID].pMonsterInfo.uHostilityType != 4 )
|
|
1869 {
|
|
1870 pActors[uActorID].uAttributes &= 0xFFFFFFFB;//~0x4
|
|
1871 pActors[uActorID].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
1872 }
|
|
1873 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
|
|
1874 pActors[uActorID].pActorBuffs[ACTOR_BUFF_CHARM].Reset();
|
|
1875 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0 )
|
|
1876 pActors[uActorID].pActorBuffs[ACTOR_BUFF_AFRAID].Reset();
|
|
1877 if ( stunRegardlessOfState || (pActors[uActorID].uAIState != Stunned
|
|
1878 && pActors[uActorID].uAIState != AttackingRanged1
|
|
1879 && pActors[uActorID].uAIState != AttackingRanged2
|
|
1880 && pActors[uActorID].uAIState != AttackingRanged3
|
|
1881 && pActors[uActorID].uAIState != AttackingRanged4
|
|
1882 && pActors[uActorID].uAIState != AttackingMelee))
|
|
1883 {
|
|
1884 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), edx0, &a3, 0);
|
|
1885 //v10 = &a3;
|
|
1886 pActors[uActorID].uYawAngle = LOWORD(a3.uYawAngle);
|
|
1887 v7 = pSpriteFrameTable->pSpriteSFrames[pActors[uActorID].pSpriteIDs[ANIM_GotHit]].uAnimLength;
|
|
1888 pActors[uActorID].uCurrentActionTime = 0;
|
|
1889 pActors[uActorID].uAIState = Stunned;
|
|
1890 pActors[uActorID].uCurrentActionLength = 8 * v7;
|
|
1891 Actor::PlaySound(uActorID, 2);
|
|
1892 pActors[uActorID].UpdateAnimation();
|
|
1893 }
|
|
1894 }
|
|
1895
|
|
1896 //----- (00402F87) --------------------------------------------------------
|
|
1897 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
|
|
1898 {
|
|
1899 unsigned int v7; // eax@3
|
|
1900 unsigned int v9; // eax@3
|
|
1901
|
|
1902 Actor* actor = &pActors[uActorID];
|
|
1903
|
|
1904 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
|
|
1905 if (!a4)
|
|
1906 {
|
|
1907 Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
|
|
1908 a4 = &a3;
|
|
1909 }
|
|
1910
|
|
1911 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
|
|
1912
|
|
1913 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, actor->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y);
|
|
1914 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
|
|
1915
|
|
1916 if ( v9 & 0x700 ) // turned away - just stand
|
|
1917 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
|
|
1918 else // facing player - play bored anim
|
|
1919 {
|
|
1920 actor->uAIState = Fidgeting;
|
|
1921 actor->uCurrentActionTime = 0;
|
|
1922 actor->uYawAngle = a4->uYawAngle;
|
|
1923 actor->vVelocity.z = 0;
|
|
1924 actor->vVelocity.y = 0;
|
|
1925 actor->vVelocity.x = 0;
|
|
1926 if ( rand() % 100 < 5 )
|
|
1927 Actor::PlaySound(uActorID, 3);
|
|
1928 actor->UpdateAnimation();
|
|
1929 }
|
|
1930 }
|
|
1931
|
|
1932 //----- (00402F27) --------------------------------------------------------
|
|
1933 void Actor::Resurrect(unsigned int uActorID)
|
|
1934 {
|
|
1935 Actor *pActor; // esi@1
|
|
1936
|
|
1937 pActor = &pActors[uActorID];
|
|
1938 pActor->uCurrentActionTime = 0;
|
|
1939 pActor->uAIState = Resurrected;
|
|
1940 pActor->uCurrentActionAnimation = ANIM_Dying;
|
|
1941 pActor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[pActor->pSpriteIDs[ANIM_Dying]].uAnimLength;
|
|
1942 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
|
|
1943 Actor::PlaySound(uActorID, 1);
|
|
1944 pActor->UpdateAnimation();
|
|
1945 }
|
|
1946
|
|
1947 //----- (00402D6E) --------------------------------------------------------
|
|
1948 void Actor::Die(unsigned int uActorID)
|
|
1949 {
|
|
1950 Actor* actor = &pActors[uActorID];
|
|
1951
|
|
1952 actor->uCurrentActionTime = 0;
|
|
1953 actor->uAIState = Dying;
|
|
1954 actor->uCurrentActionAnimation = ANIM_Dying;
|
|
1955 actor->sCurrentHP = 0;
|
|
1956 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
|
|
1957 actor->pActorBuffs[ACTOR_BUFF_PARALYZED].Reset();
|
|
1958 actor->pActorBuffs[ACTOR_BUFF_STONED].Reset();
|
|
1959 Actor::PlaySound(uActorID, 1);
|
|
1960 actor->UpdateAnimation();
|
|
1961
|
|
1962 for (uint i = 0; i < 5; ++i)
|
|
1963 if (pParty->monster_id_for_hunting[i] == actor->pMonsterInfo.uID)
|
|
1964 pParty->monster_for_hunting_killed[i] = true;
|
|
1965
|
|
1966 for (uint i = 0; i < 22; ++i)
|
|
1967 actor->pActorBuffs[i].Reset();
|
|
1968
|
|
1969 ItemGen drop;
|
|
1970 drop.Reset();
|
|
1971 switch (actor->pMonsterInfo.uID)
|
|
1972 {
|
|
1973 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
|
|
1974 drop.uItemID = ITEM_HARPY_FEATHER;
|
|
1975 break;
|
|
1976
|
|
1977 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
|
|
1978 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
|
|
1979 break;
|
|
1980
|
|
1981 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
|
|
1982 drop.uItemID = ITEM_TROLL_BLOOD;
|
|
1983 break;
|
|
1984
|
|
1985 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
|
|
1986 drop.uItemID = ITEM_DEVIL_ICHOR;
|
|
1987 break;
|
|
1988
|
|
1989 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
|
|
1990 drop.uItemID = ITEM_DRAGON_EYE;
|
|
1991 break;
|
|
1992 }
|
|
1993
|
|
1994 if (rand() % 100 < 20 && drop.uItemID != 0)
|
|
1995 {
|
|
1996 SpriteObject::sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
|
|
1997 actor->vPosition.x,
|
|
1998 actor->vPosition.y,
|
|
1999 actor->vPosition.z + 16,
|
|
2000 rand() % 200 + 200,
|
|
2001 1,
|
|
2002 1,
|
|
2003 0,
|
|
2004 &drop);
|
|
2005 }
|
|
2006
|
|
2007 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
|
|
2008 Actor::Explode(uActorID);
|
|
2009 }
|
|
2010
|
|
2011 //----- (00402CED) --------------------------------------------------------
|
|
2012 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
|
|
2013 {
|
|
2014 unsigned __int16 v3; // dx@1
|
|
2015
|
|
2016 v3 = pActors[uActorID].pSoundSampleIDs[uSoundID];
|
|
2017 if ( v3 )
|
|
2018 {
|
|
2019 if ( pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 )
|
|
2020 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
2021 else
|
|
2022 {
|
|
2023 switch(pActors[uActorID].pActorBuffs[ACTOR_BUFF_SHRINK].uPower)
|
|
2024 {
|
|
2025 case 1:
|
|
2026 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
|
|
2027 break;
|
|
2028 case 2:
|
|
2029 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
|
|
2030 break;
|
|
2031 case 3:
|
|
2032 case 4:
|
|
2033 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, 0, 0, 0, 0, 33075);
|
|
2034 break;
|
|
2035 default:
|
|
2036 pAudioPlayer->PlaySound((SoundID)v3, PID(OBJECT_Actor, uActorID), 0, -1, 0, 0, 0, 0);
|
|
2037 break;
|
|
2038 }
|
|
2039 }
|
|
2040 }
|
|
2041 }
|
|
2042
|
|
2043 //----- (00402AD7) --------------------------------------------------------
|
|
2044 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
|
|
2045 {
|
|
2046 int v6; // eax@1
|
|
2047 Actor *v7; // ebx@1
|
|
2048 unsigned int v8; // ecx@1
|
|
2049 AIDirection *v10; // esi@6
|
|
2050 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
|
|
2051 unsigned int v18; // [sp+64h] [bp-4h]@1
|
|
2052
|
|
2053 v6 = 0;
|
|
2054 v7 = &pActors[uActorID];
|
|
2055 v8 = PID(OBJECT_Actor,uActorID);
|
|
2056 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying ) //TODO: Does v6 have a point?
|
|
2057 {
|
|
2058 if ( v7->pMonsterInfo.uMissleAttack1Type )
|
|
2059 v6 = v7->uActorRadius + 512;
|
|
2060 else
|
|
2061 v6 = pParty->uPartyHeight;
|
|
2062 }
|
|
2063
|
|
2064 if ( pDir == nullptr )
|
|
2065 {
|
|
2066 Actor::GetDirectionInfo(v8, a2, &a3, v6);
|
|
2067 v10 = &a3;
|
|
2068 }
|
|
2069 else
|
|
2070 v10 = pDir;
|
|
2071 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2072 {
|
|
2073 if ( !uActionLength )
|
|
2074 uActionLength = 256;
|
|
2075 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10);
|
|
2076 return;
|
|
2077 }
|
|
2078 if ( v10->uDistance < 307.2 )
|
|
2079 {
|
|
2080 if ( !uActionLength )
|
|
2081 uActionLength = 256;
|
|
2082 Actor::AI_Stand(uActorID, a2, uActionLength, v10);
|
|
2083 return;
|
|
2084 }
|
|
2085 if ( v7->uMovementSpeed == 0 )
|
|
2086 {
|
|
2087 Actor::AI_Stand(uActorID, a2, uActionLength, v10);
|
|
2088 return;
|
|
2089 }
|
|
2090 if ( arg0 % 2 )
|
|
2091 v18 = -16;
|
|
2092 else
|
|
2093 v18 = 16;
|
|
2094
|
|
2095 v7->uYawAngle = stru_5C6E00->Atan2(
|
|
2096 pParty->vPosition.x + (int)fixpoint_mul(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x,
|
|
2097 pParty->vPosition.y + (int)fixpoint_mul(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y);
|
|
2098 if ( uActionLength )
|
|
2099 v7->uCurrentActionLength = uActionLength;
|
|
2100 else
|
|
2101 v7->uCurrentActionLength = 128;
|
|
2102 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
|
|
2103 v7->uAIState = Pursuing;
|
|
2104 v7->UpdateAnimation();
|
|
2105 }
|
|
2106
|
|
2107 //----- (00402968) --------------------------------------------------------
|
|
2108 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
|
|
2109 {
|
|
2110 Actor *v5; // ebx@1
|
|
2111 int v7; // ecx@2
|
|
2112 unsigned __int16 v9; // ax@15
|
|
2113 AIDirection v10; // [sp+8h] [bp-7Ch]@4
|
|
2114 AIDirection a3; // [sp+24h] [bp-60h]@3
|
|
2115 AIDirection* v13; // [sp+5Ch] [bp-28h]@4
|
|
2116
|
|
2117 v5 = &pActors[uActorID];
|
|
2118 if ( v5->CanAct() )
|
|
2119 {
|
|
2120 v7 = PID(OBJECT_Actor,uActorID);
|
|
2121 if ( !a4 )
|
|
2122 {
|
|
2123 Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying);
|
|
2124 a4 = &a3;
|
|
2125 }
|
|
2126 Actor::GetDirectionInfo(v7, 4u, &v10, 0);
|
|
2127 v13 = &v10;
|
|
2128 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
|
|
2129 || PID_TYPE(sTargetPid) == OBJECT_Actor && v13->uDistance < 307.2 )
|
|
2130 {
|
|
2131 if ( !uActionLength )
|
|
2132 uActionLength = 256;
|
|
2133 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v13);
|
|
2134 }
|
|
2135 else
|
|
2136 {
|
|
2137 if ( v5->uMovementSpeed )
|
|
2138 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v5->uMovementSpeed;
|
|
2139 else
|
|
2140 v5->uCurrentActionLength = 0;
|
|
2141 if ( v5->uCurrentActionLength > 256 )
|
|
2142 v5->uCurrentActionLength = 256;
|
|
2143 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
|
|
2144 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
|
|
2145 v9 = LOWORD(a4->uPitchAngle);
|
|
2146 v5->uCurrentActionTime = 0;
|
|
2147 v5->uPitchAngle = v9;
|
|
2148 v5->uAIState = Fleeing;
|
|
2149 v5->UpdateAnimation();
|
|
2150 }
|
|
2151 }
|
|
2152 }
|
|
2153
|
|
2154 //----- (0040281C) --------------------------------------------------------
|
|
2155 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
|
|
2156 {
|
|
2157 int v6; // eax@1
|
|
2158 Actor *v7; // ebx@1
|
|
2159 unsigned int v8; // ecx@1
|
|
2160 AIDirection *v10; // esi@7
|
|
2161 signed __int16 v13; // cx@19
|
|
2162 unsigned __int16 v14; // ax@25
|
|
2163 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
2164 AIDirection v18; // [sp+28h] [bp-24h]@8
|
|
2165
|
|
2166 v6 = 0;
|
|
2167 v7 = &pActors[uActorID];
|
|
2168 v8 = PID(OBJECT_Actor,uActorID);
|
|
2169 if ( v7->pMonsterInfo.uFlying != 0 && !pParty->bFlying )
|
|
2170 {
|
|
2171 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
2172 v6 = v7->uActorRadius + 512;
|
|
2173 else
|
|
2174 v6 = pParty->uPartyHeight;
|
|
2175 }
|
|
2176 v10 = pDir;
|
|
2177 if ( !pDir )
|
|
2178 {
|
|
2179 Actor::GetDirectionInfo(v8, a2, &a3, v6);
|
|
2180 v10 = &a3;
|
|
2181 }
|
|
2182 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2183 {
|
|
2184 if ( !uActionLength )
|
|
2185 uActionLength = 256;
|
|
2186 Actor::AI_StandOrBored(uActorID, 4, uActionLength, v10);
|
|
2187 return;
|
|
2188 }
|
|
2189 if ( (signed int)v10->uDistance < a5 )
|
|
2190 {
|
|
2191 if ( !uActionLength )
|
|
2192 uActionLength = 256;
|
|
2193 Actor::AI_StandOrBored(uActorID, a2, uActionLength, v10);
|
|
2194 return;
|
|
2195 }
|
|
2196 if ( uActionLength )
|
|
2197 {
|
|
2198 v7->uCurrentActionLength = uActionLength;
|
|
2199 }
|
|
2200 else
|
|
2201 {
|
|
2202 v13 = v7->uMovementSpeed;
|
|
2203 if ( v13 )
|
|
2204 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
|
|
2205 else
|
|
2206 v7->uCurrentActionLength = 0;
|
|
2207 if ( v7->uCurrentActionLength > 32 )
|
|
2208 v7->uCurrentActionLength = 32;
|
|
2209 }
|
|
2210 v7->uYawAngle = LOWORD(v10->uYawAngle);
|
|
2211 v14 = LOWORD(v10->uPitchAngle);
|
|
2212 v7->uCurrentActionTime = 0;
|
|
2213 v7->uPitchAngle = v14;
|
|
2214 v7->uAIState = Pursuing;
|
|
2215 v7->UpdateAnimation();
|
|
2216 }
|
|
2217
|
|
2218 //----- (00402686) --------------------------------------------------------
|
|
2219 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
|
|
2220 {
|
|
2221 int v5; // eax@1
|
|
2222 Actor *v6; // ebx@1
|
|
2223 int v7; // ecx@1
|
|
2224 signed __int16 v12; // cx@19
|
|
2225 __int16 v14; // ax@25
|
|
2226 unsigned __int16 v16; // ax@28
|
|
2227 AIDirection a3; // [sp+Ch] [bp-40h]@8
|
|
2228 AIDirection* v20; // [sp+28h] [bp-24h]@8
|
|
2229
|
|
2230 v5 = 0;
|
|
2231 v6 = &pActors[uActorID];
|
|
2232 v7 = PID(OBJECT_Actor,uActorID);
|
|
2233 if ( v6->pMonsterInfo.uFlying != 0 && !pParty->bFlying )
|
|
2234 {
|
|
2235 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
2236 v5 = v6->uActorRadius + 512;
|
|
2237 else
|
|
2238 v5 = pParty->uPartyHeight;
|
|
2239 }
|
|
2240 if ( !a4 )
|
|
2241 {
|
|
2242 Actor::GetDirectionInfo(v7, a2, &a3, v5);
|
|
2243 v20 = &a3;
|
|
2244 }
|
|
2245 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2246 {
|
|
2247 if ( !uActionLength )
|
|
2248 uActionLength = 256;
|
|
2249 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
|
|
2250 }
|
|
2251 if ( a4->uDistance < 307.2 )
|
|
2252 {
|
|
2253 if ( !uActionLength )
|
|
2254 uActionLength = 256;
|
|
2255 return Actor::AI_StandOrBored(uActorID, a2, uActionLength, a4);
|
|
2256 }
|
|
2257 if ( uActionLength )
|
|
2258 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
|
|
2259 else
|
|
2260 {
|
|
2261 v12 = v6->uMovementSpeed;
|
|
2262 if ( v12 )
|
|
2263 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
|
|
2264 else
|
|
2265 v6->uCurrentActionLength = 0;
|
|
2266 if ( v6->uCurrentActionLength > 128 )
|
|
2267 v6->uCurrentActionLength = 128;
|
|
2268 }
|
|
2269 v14 = LOWORD(a4->uYawAngle);
|
|
2270 if ( rand() % 2 )
|
|
2271 v14 += 256;
|
|
2272 else
|
|
2273 v14 -= 256;
|
|
2274 v6->uYawAngle = v14;
|
|
2275 v16 = LOWORD(a4->uPitchAngle);
|
|
2276 v6->uCurrentActionTime = 0;
|
|
2277 v6->uPitchAngle = v16;
|
|
2278 v6->uAIState = Pursuing;
|
|
2279 if ( rand() % 100 < 2 )
|
|
2280 Actor::PlaySound(uActorID, 2u);
|
|
2281 v6->UpdateAnimation();
|
|
2282 }
|
|
2283
|
|
2284 //----- (00401221) --------------------------------------------------------
|
|
2285 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
|
|
2286 {
|
|
2287 int v5; // ecx@1
|
|
2288 signed int v10; // eax@13
|
|
2289 uint v11; // ebx@16
|
|
2290 uint v12; // eax@16
|
|
2291 signed int v14; // eax@31
|
|
2292 uint v15; // edi@43
|
|
2293 uint v16; // ebx@45
|
|
2294 uint v17; // eax@45
|
|
2295 signed int closestId; // [sp+14h] [bp-1Ch]@1
|
|
2296 uint v23; // [sp+1Ch] [bp-14h]@16
|
|
2297 unsigned int lowestRadius; // [sp+24h] [bp-Ch]@1
|
|
2298 uint v27; // [sp+2Ch] [bp-4h]@16
|
|
2299 uint v28; // [sp+2Ch] [bp-4h]@45
|
|
2300
|
|
2301 lowestRadius = UINT_MAX;
|
|
2302 v5 = 0;
|
|
2303 *a2 = 0;
|
|
2304 closestId = 0;
|
|
2305 assert(uActorID < uNumActors);
|
|
2306 Actor* thisActor = &pActors[uActorID];
|
|
2307
|
|
2308 for (uint i = 0; i < uNumActors; ++i)
|
|
2309 {
|
|
2310 Actor* actor = &pActors[i];
|
|
2311 if (actor->uAIState == Dead || actor->uAIState == Dying ||
|
|
2312 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
|
|
2313 continue;
|
|
2314
|
|
2315 if (thisActor->uLastCharacterIDToHit == 0 || PID(OBJECT_Actor,v5) != thisActor->uLastCharacterIDToHit )
|
|
2316 {
|
|
2317 v10 = thisActor->GetActorsRelation(actor);
|
|
2318 if ( v10 == 0 )
|
|
2319 continue;
|
|
2320 }
|
|
2321 else if (thisActor->IsNotAlive())
|
|
2322 {
|
|
2323 thisActor->uLastCharacterIDToHit = 0;
|
|
2324 v10 = thisActor->GetActorsRelation(actor);
|
|
2325 if ( v10 == 0 )
|
|
2326 continue;
|
|
2327 }
|
|
2328 else
|
|
2329 {
|
|
2330 if ( (actor->uGroup != 0 || thisActor->uGroup != 0) && actor->uGroup == thisActor->uGroup )
|
|
2331 continue;
|
|
2332 v10 = 4;
|
|
2333 }
|
|
2334 if ( thisActor->pMonsterInfo.uHostilityType )
|
|
2335 v10 = pMonsterStats->pInfos[thisActor->pMonsterInfo.uID].uHostilityType;
|
|
2336 v11 = _4DF380_hostilityRanges[v10];
|
|
2337 v23 = abs(thisActor->vPosition.x - actor->vPosition.x);
|
|
2338 v27 = abs(thisActor->vPosition.y - actor->vPosition.y);
|
|
2339 v12 = abs(thisActor->vPosition.z - actor->vPosition.z);
|
|
2340 if ( v23 <= v11
|
|
2341 && v27 <= v11
|
|
2342 && v12 <= v11
|
|
2343 && sub_4070EF_prolly_detect_player(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
|
|
2344 && v23 * v23 + v27 * v27 + v12 * v12 < lowestRadius )
|
|
2345 {
|
|
2346 lowestRadius = v23 * v23 + v27 * v27 + v12 * v12;
|
|
2347 closestId = i;
|
|
2348 }
|
|
2349 }
|
|
2350
|
|
2351 if ( lowestRadius != UINT_MAX )
|
|
2352 {
|
|
2353 *a2 = PID(OBJECT_Actor, closestId);
|
|
2354 }
|
|
2355
|
|
2356 if (can_target_party && !pParty->Invisible())
|
|
2357 {
|
|
2358 if ( thisActor->ActorEnemy()
|
|
2359 && thisActor->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0
|
|
2360 && thisActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime <= 0
|
|
2361 && thisActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime <= 0 )
|
|
2362 v14 = 4;
|
|
2363 else
|
|
2364 v14 = thisActor->GetActorsRelation(0);
|
|
2365 if ( v14 != 0 )
|
|
2366 {
|
|
2367 if ( !thisActor->pMonsterInfo.uHostilityType )
|
|
2368 v15 = _4DF380_hostilityRanges[v14];
|
|
2369 else
|
|
2370 v15 = _4DF380_hostilityRanges[4];
|
|
2371 v16 = abs(thisActor->vPosition.x - pParty->vPosition.x);
|
|
2372 v28 = abs(thisActor->vPosition.y - pParty->vPosition.y);
|
|
2373 v17 = abs(thisActor->vPosition.z - pParty->vPosition.z);
|
|
2374 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 && (v16 * v16 + v28 * v28 + v17 * v17 < lowestRadius))
|
|
2375 {
|
|
2376 *a2 = OBJECT_Player;
|
|
2377 }
|
|
2378 }
|
|
2379 }
|
|
2380 }
|
|
2381 // 4DF380: using guessed type int dword_4DF380[];
|
|
2382 // 4DF390: using guessed type int dword_4DF390;
|
|
2383
|
|
2384 //----- (0040104C) --------------------------------------------------------
|
|
2385 signed int Actor::GetActorsRelation(Actor *otherActPtr)
|
|
2386 {
|
|
2387 unsigned int thisGroup; // ebp@19
|
|
2388 int otherGroup; // eax@22
|
|
2389 unsigned int thisAlly; // edx@25
|
|
2390 unsigned int otherAlly; // edx@33
|
|
2391
|
|
2392 if ( otherActPtr)
|
|
2393 {
|
|
2394 if ( otherActPtr->uGroup != 0 && this->uGroup != 0 && otherActPtr->uGroup == this->uGroup )
|
|
2395 return 0;
|
|
2396 }
|
|
2397
|
|
2398 if (this->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0)
|
|
2399 return 4;
|
|
2400 thisAlly = this->uAlly;
|
|
2401 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || thisAlly == 9999)
|
|
2402 thisGroup = 0;
|
|
2403 else if ( thisAlly > 0 )
|
|
2404 thisGroup = thisAlly;
|
|
2405 else
|
|
2406 thisGroup = (this->pMonsterInfo.uID - 1) / 3 + 1;
|
|
2407
|
|
2408 if ( otherActPtr )
|
|
2409 {
|
|
2410 if (otherActPtr->pActorBuffs[ACTOR_BUFF_BERSERK].uExpireTime > 0)
|
|
2411 return 4;
|
|
2412 otherAlly = otherActPtr->uAlly;
|
|
2413 if ( otherActPtr->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 || otherAlly == 9999)
|
|
2414 otherGroup = 0;
|
|
2415 else if ( otherAlly > 0 )
|
|
2416 otherGroup = otherAlly;
|
|
2417 else
|
|
2418 otherGroup = (otherActPtr->pMonsterInfo.uID - 1) / 3 + 1;
|
|
2419 }
|
|
2420 else
|
|
2421 otherGroup = 0;
|
|
2422
|
|
2423 if ( this->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !otherGroup
|
|
2424 || otherActPtr && otherActPtr->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 && !thisGroup )
|
|
2425 return 0;
|
|
2426 if ( this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime <= 0 && this->ActorEnemy() && !otherGroup )
|
|
2427 return 4;
|
|
2428 if (thisGroup >= 89 || otherGroup >= 89)
|
|
2429 return 0;
|
|
2430
|
|
2431 if ( thisGroup == 0 )
|
|
2432 {
|
|
2433 if ( (!otherActPtr || this->pActorBuffs[ACTOR_BUFF_ENSLAVED].uExpireTime > 0 && otherActPtr->ActorFriend()) && !pFactionTable->relations[otherGroup][0])
|
|
2434 return pFactionTable->relations[0][otherGroup];
|
|
2435 else
|
|
2436 return 4;
|
|
2437 }
|
|
2438 else
|
|
2439 return pFactionTable->relations[thisGroup][otherGroup];
|
|
2440 }
|
|
2441
|
|
2442 //----- (0045976D) --------------------------------------------------------
|
|
2443 void Actor::UpdateAnimation()
|
|
2444 {
|
|
2445 ResetAnimation();
|
|
2446 switch (uAIState)
|
|
2447 {
|
|
2448 case Tethered:
|
|
2449 uCurrentActionAnimation = ANIM_Walking;
|
|
2450 break;
|
|
2451
|
|
2452 case AttackingMelee:
|
|
2453 uCurrentActionAnimation = ANIM_AtkMelee;
|
|
2454 uAttributes |= ACTOR_ANIMATION;
|
|
2455 break;
|
|
2456
|
|
2457 case AttackingRanged1:
|
|
2458 case AttackingRanged2:
|
|
2459 case AttackingRanged3:
|
|
2460 case AttackingRanged4:
|
|
2461 uCurrentActionAnimation = ANIM_AtkRanged;
|
|
2462 uAttributes |= ACTOR_ANIMATION;
|
|
2463 break;
|
|
2464
|
|
2465 case Dying:
|
|
2466 case Resurrected:
|
|
2467 uCurrentActionAnimation = ANIM_Dying;
|
|
2468 uAttributes |= ACTOR_ANIMATION;
|
|
2469 break;
|
|
2470
|
|
2471 case Pursuing:
|
|
2472 case Fleeing:
|
|
2473 uCurrentActionAnimation = ANIM_Walking;
|
|
2474 uAttributes |= ACTOR_ANIMATION;
|
|
2475 break;
|
|
2476
|
|
2477 case Stunned:
|
|
2478 uCurrentActionAnimation = ANIM_GotHit;
|
|
2479 uAttributes |= ACTOR_ANIMATION;
|
|
2480 break;
|
|
2481
|
|
2482 case Fidgeting:
|
|
2483 uCurrentActionAnimation = ANIM_Bored;
|
|
2484 uAttributes |= ACTOR_ANIMATION;
|
|
2485 break;
|
|
2486
|
|
2487 case Standing:
|
|
2488 case Interacting:
|
|
2489 case Summoned:
|
|
2490 uCurrentActionAnimation = ANIM_Standing;
|
|
2491 uAttributes |= ACTOR_ANIMATION;
|
|
2492 break;
|
|
2493
|
|
2494 case Dead:
|
|
2495 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
|
|
2496 uAIState = Removed;
|
|
2497 else
|
|
2498 uCurrentActionAnimation = ANIM_Dead;
|
|
2499 break;
|
|
2500
|
|
2501 case Removed:
|
|
2502 case Disabled:
|
|
2503 return;
|
|
2504
|
|
2505 default:
|
|
2506 assert(false);
|
|
2507 }
|
|
2508 }
|
|
2509
|
|
2510 //----- (00459671) --------------------------------------------------------
|
|
2511 void Actor::Reset()
|
|
2512 {
|
|
2513 this->pActorName[0] = 0;
|
|
2514 this->word_000086_some_monster_id = 0;
|
|
2515 this->sNPC_ID = 0;
|
|
2516 this->vPosition.z = 0;
|
|
2517 this->vPosition.y = 0;
|
|
2518 this->vPosition.x = 0;
|
|
2519 this->vVelocity.z = 0;
|
|
2520 this->vVelocity.y = 0;
|
|
2521 this->vVelocity.x = 0;
|
|
2522 this->uYawAngle = 0;
|
|
2523 this->uPitchAngle = 0;
|
|
2524 this->uAttributes = 0;
|
|
2525 this->uSectorID = 0;
|
|
2526 this->uCurrentActionTime = 0;
|
|
2527 this->vInitialPosition.z = 0;
|
|
2528 this->vInitialPosition.y = 0;
|
|
2529 this->vInitialPosition.x = 0;
|
|
2530 this->vGuardingPosition.z = 0;
|
|
2531 this->vGuardingPosition.y = 0;
|
|
2532 this->vGuardingPosition.x = 0;
|
|
2533 this->uTetherDistance = 256;
|
|
2534 this->uActorRadius = 32;
|
|
2535 this->uActorHeight = 128;
|
|
2536 this->uAIState = Standing;
|
|
2537 this->uCurrentActionAnimation = ANIM_Standing;
|
|
2538 this->uMovementSpeed = 200;
|
|
2539 this->uCarriedItemID = 0;
|
|
2540 this->uGroup = 0;
|
|
2541 this->uAlly = 0;
|
|
2542 this->uSummonerID = 0;
|
|
2543 this->uLastCharacterIDToHit = 0;
|
|
2544 this->dword_000334_unique_name = 0;
|
|
2545 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
|
|
2546 memset(this->pActorBuffs, 0, 0x160u);
|
|
2547 }
|
|
2548
|
|
2549 //----- (0045959A) --------------------------------------------------------
|
|
2550 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
|
|
2551 {
|
|
2552
|
|
2553 MonsterDesc *v3; // esi@1
|
|
2554 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
|
|
2555
|
|
2556 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
|
|
2557 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
|
|
2558 //v12 = pSpriteIDs;
|
|
2559 //Source = (char *)v3->pSpriteNames;
|
|
2560 //do
|
|
2561 for (uint i = 0; i < 8; ++i)
|
|
2562 {
|
|
2563 //strcpy(pSpriteName, v3->pSpriteNames[i]);
|
|
2564 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
|
|
2565 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
|
|
2566 }
|
|
2567 uActorHeight = v3->uMonsterHeight;
|
|
2568 uActorRadius = v3->uMonsterRadius;
|
|
2569 uMovementSpeed = v9->uBaseSpeed;
|
|
2570 if ( !(load_sounds_if_bit1_set & 1) )
|
|
2571 {
|
|
2572 for ( int i = 0; i < 4; ++i )
|
|
2573 pSoundSampleIDs[i] = v3->pSoundSampleIDs[i];
|
|
2574 }
|
|
2575 }
|
|
2576
|
|
2577 //----- (00459667) --------------------------------------------------------
|
|
2578 void Actor::Remove()
|
|
2579 {
|
|
2580 this->uAIState = Removed;
|
|
2581 }
|
|
2582
|
|
2583
|
|
2584 //----- (0043B1B0) --------------------------------------------------------
|
|
2585 void Actor::ActorDamageFromMonster(signed int attacker_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4)
|
|
2586 {
|
|
2587 int v4; // ebx@1
|
|
2588 int dmgToRecv; // qax@8
|
|
2589 signed int v12; // ecx@20
|
|
2590 int finalDmg; // edi@30
|
|
2591 int pushDistance; // [sp+20h] [bp+Ch]@34
|
|
2592
|
|
2593 v4 = 0;
|
|
2594 if ( PID_TYPE(attacker_id) == OBJECT_Item)
|
|
2595 {
|
|
2596 v4 = pSpriteObjects[PID_ID(attacker_id)].field_60_distance_related_prolly_lod;
|
|
2597 attacker_id = pSpriteObjects[PID_ID(attacker_id)].spell_caster_pid;
|
|
2598 }
|
|
2599 if ( PID_TYPE(attacker_id) == OBJECT_Actor)
|
|
2600 {
|
|
2601 if ( !pActors[actor_id].IsNotAlive() )
|
|
2602 {
|
|
2603 pActors[actor_id].uLastCharacterIDToHit = attacker_id;
|
|
2604 if ( pActors[actor_id].uAIState == Fleeing )
|
|
2605 pActors[actor_id].uAttributes |= ACTOR_FLEEING;
|
|
2606 if ( pActors[PID_ID(attacker_id)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) )
|
|
2607 {
|
|
2608 dmgToRecv = pActors[PID_ID(attacker_id)]._43B3E0_CalcDamage(a4);
|
|
2609 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 )
|
|
2610 {
|
|
2611 if ( pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower )
|
|
2612 dmgToRecv = dmgToRecv / pActors[PID_ID(attacker_id)].pActorBuffs[ACTOR_BUFF_SHRINK].uPower;
|
|
2613 }
|
|
2614 if ( pActors[actor_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 )
|
|
2615 dmgToRecv = 0;
|
|
2616 if ( a4 == 0 )
|
|
2617 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack1Type;
|
|
2618 else if ( a4 == 1 )
|
|
2619 {
|
|
2620 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.uAttack2Type;
|
|
2621 if ( SHIDWORD(pActors[actor_id].pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > 0 )
|
|
2622 dmgToRecv = dmgToRecv / 2;
|
|
2623 }
|
|
2624 else if ( a4 == 2 )
|
|
2625 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell1ID].uSchool;
|
|
2626 else if ( a4 == 3 )
|
|
2627 v12 = pSpellStats->pInfos[pActors[actor_id].pMonsterInfo.uSpell2ID].uSchool;
|
|
2628 else if ( a4 == 4 )
|
|
2629 v12 = pActors[PID_ID(attacker_id)].pMonsterInfo.field_3C_some_special_attack;
|
|
2630 else
|
|
2631 v12 = 4;
|
|
2632 finalDmg = pActors[actor_id].CalcMagicalDamageToActor((DAMAGE_TYPE)v12, dmgToRecv);
|
|
2633 pActors[actor_id].sCurrentHP -= finalDmg;
|
|
2634 if ( finalDmg )
|
|
2635 {
|
|
2636 if ( pActors[actor_id].sCurrentHP > 0 )
|
|
2637 Actor::AI_Stun(actor_id, attacker_id, 0);
|
|
2638 else
|
|
2639 Actor::Die(actor_id);
|
|
2640 Actor::AggroSurroundingPeasants(actor_id, 0);
|
|
2641 pushDistance = 20 * finalDmg / pActors[actor_id].pMonsterInfo.uHP;
|
|
2642 if ( pushDistance > 10 )
|
|
2643 pushDistance = 10;
|
|
2644 if ( !MonsterStats::BelongsToSupertype(pActors[actor_id].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
2645 {
|
|
2646 pVelocity->x = (int32)fixpoint_mul(pushDistance, pVelocity->x);
|
|
2647 pVelocity->y = (int32)fixpoint_mul(pushDistance, pVelocity->y);
|
|
2648 pVelocity->z = (int32)fixpoint_mul(pushDistance, pVelocity->z);
|
|
2649 pActors[actor_id].vVelocity.x = 50 * LOWORD(pVelocity->x);
|
|
2650 pActors[actor_id].vVelocity.y = 50 * LOWORD(pVelocity->y);
|
|
2651 pActors[actor_id].vVelocity.z = 50 * LOWORD(pVelocity->z);
|
|
2652 }
|
|
2653 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, finalDmg);
|
|
2654 }
|
|
2655 else
|
|
2656 Actor::AI_Stun(actor_id, attacker_id, 0);
|
|
2657 return;
|
|
2658 }
|
|
2659 }
|
|
2660 }
|
|
2661 }
|
|
2662
|
|
2663 //----- (0044FD29) --------------------------------------------------------
|
|
2664 void Actor::SummonMinion( int summonerId )
|
|
2665 {
|
|
2666 unsigned __int8 extraSummonLevel; // al@1
|
|
2667 int summonMonsterBaseType; // esi@1
|
|
2668 int v5; // edx@2
|
|
2669 int v7; // edi@10
|
|
2670 Actor *actor; // esi@10
|
|
2671 MonsterInfo *v9; // ebx@10
|
|
2672 //MonsterDesc *v10; // edi@10
|
|
2673 int v13; // ebx@10
|
|
2674 int v15; // edi@10
|
|
2675 int v17; // ebx@10
|
|
2676 unsigned int v19; // qax@10
|
|
2677 int result; // eax@13
|
|
2678 unsigned int monsterId; // [sp+10h] [bp-18h]@8
|
|
2679 int v27; // [sp+18h] [bp-10h]@10
|
|
2680 int actorSector; // [sp+1Ch] [bp-Ch]@8
|
|
2681
|
|
2682
|
|
2683 actorSector = 0;
|
|
2684 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
2685 actorSector = pIndoor->GetSector(this->vPosition.x, this->vPosition.y, this->vPosition.z);
|
|
2686
|
|
2687 v19 = this->uAlly;
|
|
2688 if ( !this->uAlly )
|
|
2689 {
|
|
2690 monsterId = this->pMonsterInfo.uID - 1;
|
|
2691 v19 = (uint)(monsterId * 0.33333334);
|
|
2692 }
|
|
2693 v27 = uCurrentlyLoadedLevelType == LEVEL_Outdoor ? 128 : 64;
|
|
2694 v13 = rand() % 2048;
|
|
2695 v15 = fixpoint_mul(stru_5C6E00->Cos(v13), v27) + this->vPosition.x;
|
|
2696 v17 = fixpoint_mul(stru_5C6E00->Sin(v13), v27) + this->vPosition.y;
|
|
2697
|
|
2698 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
2699 {
|
|
2700 result = pIndoor->GetSector(v15, v17, this->vPosition.z);
|
|
2701 if (result != actorSector)
|
|
2702 return;
|
|
2703 result = BLV_GetFloorLevel(v15, v17, v27, result, &monsterId);
|
|
2704 if (result != -30000)
|
|
2705 return;
|
|
2706 if (abs(result - v27) > 1024)
|
|
2707 return;
|
|
2708 }
|
|
2709
|
|
2710 extraSummonLevel = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
|
|
2711 summonMonsterBaseType = this->pMonsterInfo.field_3C_some_special_attack;
|
|
2712 if ( extraSummonLevel )
|
|
2713 {
|
|
2714 if ( extraSummonLevel >= 1 && extraSummonLevel <= 3 )
|
|
2715 summonMonsterBaseType = summonMonsterBaseType + extraSummonLevel - 1;
|
|
2716 }
|
|
2717 else
|
|
2718 {
|
|
2719 v5 = rand() % 100;
|
|
2720 if ( v5 >= 90 )
|
|
2721 summonMonsterBaseType += 2;
|
|
2722 else if ( v5 >= 60 )
|
|
2723 summonMonsterBaseType += 1;
|
|
2724 }
|
|
2725 v7 = summonMonsterBaseType - 1;
|
|
2726 actor = &pActors[uNumActors];
|
|
2727 v9 = &pMonsterStats->pInfos[v7 + 1];
|
|
2728 pActors[uNumActors].Reset();
|
|
2729 strcpy(actor->pActorName, v9->pName);
|
|
2730 actor->sCurrentHP = LOWORD(v9->uHP);
|
|
2731 memcpy(&actor->pMonsterInfo, v9, sizeof(actor->pMonsterInfo));
|
|
2732 actor->word_000086_some_monster_id = summonMonsterBaseType;
|
|
2733 actor->uActorRadius = pMonsterList->pMonsters[v7].uMonsterRadius;
|
|
2734 actor->uActorHeight = pMonsterList->pMonsters[v7].uMonsterHeight;
|
|
2735 actor->pMonsterInfo.uTreasureDiceRolls = 0;
|
|
2736 actor->pMonsterInfo.uTreasureType = 0;
|
|
2737 actor->pMonsterInfo.uExp = 0;
|
|
2738 actor->uMovementSpeed = pMonsterList->pMonsters[v7].uMovementSpeed;
|
|
2739
|
|
2740 actor->vInitialPosition.x = v15;
|
|
2741 actor->vInitialPosition.y = v17;
|
|
2742 actor->vInitialPosition.z = this->vPosition.z;
|
|
2743 actor->vPosition.x = v15;
|
|
2744 actor->vPosition.y = v17;
|
|
2745 actor->vPosition.z = this->vPosition.z;
|
|
2746
|
|
2747 actor->uTetherDistance = 256;
|
|
2748 actor->uSectorID = actorSector;
|
|
2749 actor->PrepareSprites(0);
|
|
2750 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
2751 actor->uAlly = v19;
|
|
2752 actor->uCurrentActionTime = 0;
|
|
2753 actor->uGroup = this->uGroup;
|
|
2754 actor->uAIState = Summoned;
|
|
2755 actor->uCurrentActionLength = 256;
|
|
2756 actor->UpdateAnimation();
|
|
2757
|
|
2758 ++uNumActors;
|
|
2759 ++this->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
|
|
2760 if ( ActorEnemy())
|
|
2761 actor->uAttributes |= ACTOR_AGGRESSOR;
|
|
2762 actor->uSummonerID = PID(OBJECT_Actor,summonerId);
|
|
2763
|
|
2764 }
|
|
2765 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int);
|
|
2766 //----- (0046DF1A) --------------------------------------------------------
|
|
2767 bool Actor::_46DF1A_collide_against_actor( int a1, int a2 )
|
|
2768 {
|
|
2769 Actor *v2; // edi@1
|
|
2770 unsigned __int16 v3; // ax@1
|
|
2771 int v4; // esi@6
|
|
2772 int v8; // ecx@14
|
|
2773 int v9; // eax@14
|
|
2774 int v10; // ebx@14
|
|
2775 int v11; // esi@14
|
|
2776 int v12; // ebx@15
|
|
2777 int v13; // ebx@17
|
|
2778
|
|
2779 v2 = &pActors[a1];
|
|
2780 v3 = v2->uAIState;
|
|
2781 if ( v3 == Removed || v3 == Dying || v3 == Disabled || v3 == Dead || v3 == Summoned )
|
|
2782 return 0;
|
|
2783 v4 = v2->uActorRadius;
|
|
2784 if ( a2 )
|
|
2785 v4 = a2;
|
|
2786
|
|
2787 if (stru_721530.sMaxX > v2->vPosition.x + v4 ||
|
|
2788 stru_721530.sMinX < v2->vPosition.x - v4 ||
|
|
2789 stru_721530.sMaxY > v2->vPosition.y + v4 ||
|
|
2790 stru_721530.sMinY < v2->vPosition.y - v4 ||
|
|
2791 stru_721530.sMaxZ > v2->vPosition.z + v2->uActorHeight ||
|
|
2792 stru_721530.sMinZ < v2->vPosition.z)
|
|
2793 {
|
|
2794 return false;
|
|
2795 }
|
|
2796 v8 = v2->vPosition.x - stru_721530.normal.x;
|
|
2797 v9 = v2->vPosition.y - stru_721530.normal.y;
|
|
2798 v10 = stru_721530.prolly_normal_d + v4;
|
|
2799 v11 = (v8 * stru_721530.direction.y - v9 * stru_721530.direction.x) >> 16;
|
|
2800 v12 = (v8 * stru_721530.direction.x + v9 * stru_721530.direction.y) >> 16;
|
|
2801 if ( abs(v11) > v10 || v12 <= 0)
|
|
2802 return false;
|
|
2803 if (fixpoint_mul(stru_721530.direction.z, v12) + stru_721530.normal.z < v2->vPosition.z)
|
|
2804 return false;
|
|
2805
|
|
2806 v13 = v12 - integer_sqrt(v10 * v10 - v11 * v11);
|
|
2807 if ( v13 < 0 )
|
|
2808 v13 = 0;
|
|
2809 if ( v13 < stru_721530.field_7C )
|
|
2810 {
|
|
2811 stru_721530.field_7C = v13;
|
|
2812 stru_721530.uFaceID = PID(OBJECT_Actor,a1);
|
|
2813 }
|
|
2814 return true;
|
|
2815 }
|
|
2816 //----- (00401A91) --------------------------------------------------------
|
|
2817 void Actor::UpdateActorAI()
|
|
2818 {
|
|
2819 signed int v4; // edi@10
|
|
2820 signed int sDmg; // eax@14
|
|
2821 Player *pPlayer; // ecx@21
|
|
2822 Actor *pActor; // esi@34
|
|
2823 //unsigned __int16 v22; // ax@86
|
|
2824 unsigned int v27; // ecx@123
|
|
2825 unsigned int v28; // eax@123
|
|
2826 int v33; // eax@144
|
|
2827 int v34; // eax@147
|
|
2828 char v35; // al@150
|
|
2829 unsigned int v36; // edi@152
|
|
2830 signed int v37; // eax@154
|
|
2831 double v42; // st7@176
|
|
2832 double v43; // st6@176
|
|
2833 int v45; // eax@192
|
|
2834 unsigned __int8 v46; // cl@197
|
|
2835 signed int v47; // st7@206
|
|
2836 uint v58; // st7@246
|
|
2837 unsigned int v65; // [sp-10h] [bp-C0h]@144
|
|
2838 int v70; // [sp-10h] [bp-C0h]@213
|
|
2839 AIDirection v72; // [sp+0h] [bp-B0h]@246
|
|
2840 AIDirection a3; // [sp+1Ch] [bp-94h]@129
|
|
2841 int target_pid_type; // [sp+70h] [bp-40h]@83
|
|
2842 signed int a1; // [sp+74h] [bp-3Ch]@129
|
|
2843 int v78; // [sp+78h] [bp-38h]@79
|
|
2844 AIDirection* pDir; // [sp+7Ch] [bp-34h]@129
|
|
2845 float radiusMultiplier; // [sp+98h] [bp-18h]@33
|
|
2846 int v81; // [sp+9Ch] [bp-14h]@100
|
|
2847 signed int target_pid; // [sp+ACh] [bp-4h]@83
|
|
2848 AIState uAIState;
|
|
2849 uint v38;
|
|
2850
|
|
2851 //Build AI array
|
|
2852 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
2853 Actor::MakeActorAIList_ODM();
|
|
2854 else
|
|
2855 Actor::MakeActorAIList_BLV();
|
|
2856
|
|
2857 //Armageddon damage mechanic
|
|
2858 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 )
|
|
2859 {
|
|
2860 if ( pParty->armageddon_timer > 417 )
|
|
2861 pParty->armageddon_timer = 0;
|
|
2862 else
|
|
2863 {
|
|
2864 pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8);
|
|
2865 pParty->sRotationX = pParty->sRotationX + rand() % 16 - 8;
|
|
2866 if ( pParty->sRotationX > 128)
|
|
2867 pParty->sRotationX = 128;
|
|
2868 else if ( pParty->sRotationX < -128 )
|
|
2869 pParty->sRotationX = -128;
|
|
2870
|
|
2871 pParty->uFlags |= 2u;
|
|
2872 pParty->armageddon_timer -= pMiscTimer->uTimeElapsed;
|
|
2873 v4 = pParty->armageddonDamage + 50;
|
|
2874 if ( pParty->armageddon_timer <= 0 )
|
|
2875 {
|
|
2876 pParty->armageddon_timer = 0;
|
|
2877 for(size_t i = 0; i < uNumActors; i++)
|
|
2878 {
|
|
2879 pActor=&pActors[i];
|
|
2880 if ( pActor->CanAct() )
|
|
2881 {
|
|
2882 sDmg = pActor->CalcMagicalDamageToActor((DAMAGE_TYPE)5, v4);
|
|
2883 pActor->sCurrentHP -= sDmg;
|
|
2884 if ( sDmg )
|
|
2885 {
|
|
2886 if ( pActor->sCurrentHP >= 0 )
|
|
2887 Actor::AI_Stun(i, 4, 0);
|
|
2888 else
|
|
2889 {
|
|
2890 Actor::Die(i);
|
|
2891 if ( pActor->pMonsterInfo.uExp )
|
|
2892 pParty->GivePartyExp(pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uExp);
|
|
2893 }
|
|
2894 }
|
|
2895 }
|
|
2896 }
|
|
2897 for(int i = 1; i <= 4; i++)
|
|
2898 {
|
|
2899 pPlayer = pPlayers[i];
|
|
2900 if ( !pPlayer->pConditions[Condition_Dead] && !pPlayer->pConditions[Condition_Pertified] && !pPlayer->pConditions[Condition_Eradicated] )
|
|
2901 pPlayer->ReceiveDamage(v4, DMGT_MAGICAL);
|
|
2902 }
|
|
2903 }
|
|
2904 if (pTurnEngine->pending_actions)
|
|
2905 --pTurnEngine->pending_actions;
|
|
2906 }
|
|
2907 }
|
|
2908
|
|
2909 //Turn-based mode: return
|
|
2910 if (pParty->bTurnBasedModeOn)
|
|
2911 {
|
|
2912 pTurnEngine->AITurnBasedAction();
|
|
2913 return;
|
|
2914 }
|
|
2915
|
|
2916 for (uint i = 0; i < uNumActors; ++i)
|
|
2917 {
|
|
2918 pActor = &pActors[i];
|
|
2919 ai_near_actors_targets_pid[i] = OBJECT_Player;
|
|
2920
|
|
2921 //Skip actor if: Dead / Removed / Disabled / uAttributes & 0x0400
|
|
2922 if (pActor->uAIState == Dead || pActor->uAIState == Removed || pActor->uAIState == Disabled || pActor->uAttributes & ACTOR_ALIVE)
|
|
2923 continue;
|
|
2924
|
|
2925 //Kill actor if HP == 0
|
|
2926 if (!pActor->sCurrentHP && pActor->uAIState != Dying)
|
|
2927 Actor::Die(i);
|
|
2928
|
|
2929 //Kill buffs if expired
|
|
2930 for (uint j = 0; j < 22; ++j)
|
|
2931 {
|
|
2932 if (j != 10)
|
|
2933 pActor->pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed);
|
|
2934 }
|
|
2935
|
|
2936 //If shrink expired: reset height
|
|
2937 if (pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0)
|
|
2938 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight;
|
|
2939
|
|
2940 //If Charm still active: make actor friendly
|
|
2941 if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0)
|
|
2942 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
2943 //Else: reset hostilty
|
|
2944 else if (pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0)
|
|
2945 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType;
|
|
2946
|
|
2947 //If actor Paralyzed or Stoned: skip
|
|
2948 if (pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 || pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0)
|
|
2949 continue;
|
|
2950
|
|
2951 //Calculate RecoveryTime
|
|
2952 pActor->pMonsterInfo.uRecoveryTime = max(pActor->pMonsterInfo.uRecoveryTime - pMiscTimer->uTimeElapsed, 0);
|
|
2953
|
|
2954 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
|
|
2955 if (pActor->uCurrentActionTime < pActor->uCurrentActionLength)
|
|
2956 continue;
|
|
2957
|
|
2958 if (pActor->uAIState == Dying)
|
|
2959 pActor->uAIState = Dead;
|
|
2960 else
|
|
2961 {
|
|
2962 if (pActor->uAIState != Summoned)
|
|
2963 {
|
|
2964 Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr);
|
|
2965 continue;
|
|
2966 }
|
|
2967 pActor->uAIState = Standing;
|
|
2968 }
|
|
2969
|
|
2970 pActor->uCurrentActionTime = 0;
|
|
2971 pActor->uCurrentActionLength = 0;
|
|
2972 pActor->UpdateAnimation();
|
|
2973 }
|
|
2974
|
|
2975 for(v78 = 0; v78 < ai_arrays_size; ++v78)
|
|
2976 {
|
|
2977 uint actor_id = ai_near_actors_ids[v78];
|
|
2978 assert(actor_id < uNumActors);
|
|
2979
|
|
2980 pActor = &pActors[actor_id];
|
|
2981
|
|
2982 v47 = (signed int)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333);
|
|
2983
|
|
2984 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
|
|
2985
|
|
2986 if (pActor->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id])
|
|
2987 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
2988
|
|
2989 target_pid = ai_near_actors_targets_pid[actor_id];
|
|
2990 target_pid_type = PID_TYPE(target_pid);
|
|
2991
|
|
2992 if ( target_pid_type == OBJECT_Actor)
|
|
2993 radiusMultiplier = 0.5;
|
|
2994 else
|
|
2995 radiusMultiplier = 1.0;
|
|
2996
|
|
2997 //v22 = pActor->uAIState;
|
|
2998 if ( pActor->uAIState == Dying || pActor->uAIState == Dead || pActor->uAIState == Removed
|
|
2999 || pActor->uAIState == Disabled || pActor->uAIState == Summoned)
|
|
3000 continue;
|
|
3001
|
|
3002 if ( !pActor->sCurrentHP )
|
|
3003 Actor::Die(actor_id);
|
|
3004
|
|
3005 for( int i = 0;i < 22; i++ )
|
|
3006 {
|
|
3007 if ( i != 10 )
|
|
3008 pActor->pActorBuffs[i].IsBuffExpiredToTime(pParty->uTimePlayed);
|
|
3009 }
|
|
3010
|
|
3011 if ( pActor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime < 0 )
|
|
3012 pActor->uActorHeight = pMonsterList->pMonsters[pActor->pMonsterInfo.uID - 1].uMonsterHeight;
|
|
3013 if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime > 0 )
|
|
3014 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
3015 else if ( pActor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime < 0 )
|
|
3016 pActor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].uHostilityType;
|
|
3017
|
|
3018 //If actor is summoned and buff expired: continue and set state to Removed
|
|
3019 if ( pActor->pActorBuffs[ACTOR_BUFF_SUMMONED].uExpireTime < 0 )
|
|
3020 {
|
|
3021 pActor->uAIState = Removed;
|
|
3022 continue;
|
|
3023 }
|
|
3024
|
|
3025 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0)
|
|
3026 {
|
|
3027 continue;
|
|
3028 }
|
|
3029
|
|
3030 v27 = pMiscTimer->uTimeElapsed;
|
|
3031 v28 = pActor->pMonsterInfo.uRecoveryTime;
|
|
3032 pActor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
|
|
3033
|
|
3034 if ( (signed int)v28 > 0 )
|
|
3035 pActor->pMonsterInfo.uRecoveryTime = v28 - v27;
|
|
3036 if ( pActor->pMonsterInfo.uRecoveryTime < 0 )
|
|
3037 pActor->pMonsterInfo.uRecoveryTime = 0;
|
|
3038 if ( !pActor->ActorNearby() )
|
|
3039 pActor->uAttributes |= ACTOR_NEARBY;
|
|
3040
|
|
3041 a1 = PID(OBJECT_Actor,actor_id);
|
|
3042 Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), target_pid, &a3, 0);
|
|
3043 pDir = &a3;
|
|
3044 uAIState = pActor->uAIState;
|
|
3045
|
|
3046 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly
|
|
3047 || (signed int)pActor->pMonsterInfo.uRecoveryTime > 0
|
|
3048 || radiusMultiplier * 307.2 < pDir->uDistance
|
|
3049 || uAIState != Pursuing && uAIState != Standing && uAIState != Tethered && uAIState != Fidgeting
|
|
3050 && !pActor->pMonsterInfo.uMissleAttack1Type || uAIState != Stunned )
|
|
3051 {
|
|
3052 if ( (signed int)pActor->uCurrentActionTime < pActor->uCurrentActionLength )
|
|
3053 continue;
|
|
3054 else if ( pActor->uAIState == AttackingMelee )
|
|
3055 {
|
|
3056 v35 = pActor->special_ability_use_check(actor_id);
|
|
3057 AttackerInfo.Add(a1, 5120, pActor->vPosition.x, pActor->vPosition.y, pActor->vPosition.z + ((signed int)pActor->uActorHeight >> 1), v35, 1 );
|
|
3058 }
|
|
3059 else if ( pActor->uAIState == AttackingRanged1 )
|
|
3060 {
|
|
3061 v34 = pActor->pMonsterInfo.uMissleAttack1Type;
|
|
3062 Actor::AI_RangedAttack(actor_id, pDir, v34, 0);
|
|
3063 }
|
|
3064 else if ( pActor->uAIState == AttackingRanged2 )
|
|
3065 {
|
|
3066 v34 = pActor->pMonsterInfo.uMissleAttack2Type;
|
|
3067 Actor::AI_RangedAttack(actor_id, pDir, v34, 1);
|
|
3068 }
|
|
3069 else if ( pActor->uAIState == AttackingRanged3 )
|
|
3070 {
|
|
3071 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery1;
|
|
3072 v33 = pActor->pMonsterInfo.uSpell1ID;
|
|
3073 Actor::AI_SpellAttack(actor_id, pDir, v33, 2, v65);
|
|
3074 }
|
|
3075 else if ( pActor->uAIState == AttackingRanged4 )
|
|
3076 {
|
|
3077 v65 = pActor->pMonsterInfo.uSpellSkillAndMastery2;
|
|
3078 v33 = pActor->pMonsterInfo.uSpell2ID;
|
|
3079 Actor::AI_SpellAttack(actor_id, pDir, v33, 3, v65);
|
|
3080 }
|
|
3081 }
|
|
3082
|
|
3083 v36 = pDir->uDistance;
|
|
3084
|
|
3085 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Friendly)
|
|
3086 {
|
|
3087 if ( target_pid_type == OBJECT_Actor )
|
|
3088 {
|
|
3089 v36 = pDir->uDistance;
|
|
3090 v37 =pFactionTable->relations[(pActor->pMonsterInfo.uID-1) / 3 + 1][(pActors[PID_ID(target_pid)].pMonsterInfo.uID - 1) / 3 + 1];
|
|
3091 }
|
|
3092 else
|
|
3093 v37 = 4;
|
|
3094 v38 = 0;
|
|
3095 if ( v37 == 2 )
|
|
3096 v38 = 1024;
|
|
3097 else if ( v37 == 3 )
|
|
3098 v38 = 2560;
|
|
3099 else if ( v37 == 4 )
|
|
3100 v38 = 5120;
|
|
3101 if ( v37 >= 1 && v37 <= 4 && v36 < v38 || v37 == 1 )
|
|
3102 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
3103 }
|
|
3104
|
|
3105 //If actor afraid: flee or if out of range random move
|
|
3106 if (pActor->pActorBuffs[ACTOR_BUFF_AFRAID].uExpireTime > 0)
|
|
3107 {
|
|
3108 if ( (signed int)v36 >= 10240 )
|
|
3109 Actor::AI_RandomMove(actor_id, target_pid, 1024, 0);
|
|
3110 else
|
|
3111 Actor::AI_Flee(actor_id, target_pid, 0, pDir);
|
|
3112 continue;
|
|
3113 }
|
|
3114
|
|
3115 if ( pActor->pMonsterInfo.uHostilityType == MonsterInfo::Hostility_Long && target_pid )
|
|
3116 {
|
|
3117 if ( pActor->pMonsterInfo.uAIType == 1 )
|
|
3118 {
|
|
3119 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
3120 Actor::AI_Stand(actor_id, target_pid, (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333), pDir);
|
|
3121 else
|
|
3122 {
|
|
3123 Actor::AI_Flee(actor_id, target_pid, 0, pDir);
|
|
3124 continue;
|
|
3125 }
|
|
3126
|
|
3127 }
|
|
3128 if ( !(pActor->uAttributes & ACTOR_FLEEING) )
|
|
3129 {
|
|
3130 if ( pActor->pMonsterInfo.uAIType == 2 || pActor->pMonsterInfo.uAIType == 3)
|
|
3131 {
|
|
3132 if ( pActor->pMonsterInfo.uAIType == 2 )
|
|
3133 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.2;
|
|
3134 if ( pActor->pMonsterInfo.uAIType == 3 )
|
|
3135 v43 = (double)(signed int)pActor->pMonsterInfo.uHP * 0.1;
|
|
3136 v42 = (double)pActor->sCurrentHP;
|
|
3137 if ( v43 > v42 && (signed int)v36 < 10240 )
|
|
3138 {
|
|
3139 Actor::AI_Flee(actor_id, target_pid, 0, pDir);
|
|
3140 continue;
|
|
3141 }
|
|
3142 }
|
|
3143 }
|
|
3144
|
|
3145 v81 = v36 - pActor->uActorRadius;
|
|
3146 if ( target_pid_type == OBJECT_Actor )
|
|
3147 v81 -= pActors[PID_ID(target_pid)].uActorRadius;
|
|
3148 if ( v81 < 0 )
|
|
3149 v81 = 0;
|
|
3150 rand();
|
|
3151 pActor->uAttributes &= ~ACTOR_UNKNOW5;//~0x40000
|
|
3152 if ( v81 < 5120 )
|
|
3153 {
|
|
3154 v45 = pActor->special_ability_use_check(actor_id);
|
|
3155 if ( v45 == 0 )
|
|
3156 {
|
|
3157 if ( pActor->pMonsterInfo.uMissleAttack1Type )
|
|
3158 {
|
|
3159 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 )
|
|
3160 Actor::AI_MissileAttack1(actor_id, target_pid, pDir);
|
|
3161 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
3162 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3163 else
|
|
3164 {
|
|
3165 if ( radiusMultiplier * 307.2 > (double)v81 )
|
|
3166 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3167 else
|
|
3168 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
|
|
3169 }
|
|
3170 }
|
|
3171 else
|
|
3172 {
|
|
3173 if ( (double)v81 >= radiusMultiplier * 307.2 )
|
|
3174 {
|
|
3175 if (pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY)
|
|
3176 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3177 else if ( v81 >= 1024 )//monsters
|
|
3178 Actor::AI_Pursue3(actor_id, target_pid, 0, pDir);
|
|
3179 else
|
|
3180 {
|
|
3181 v70 = (signed int)(radiusMultiplier * 307.2);
|
|
3182 //monsters
|
|
3183 //guard after player runs away
|
|
3184 // follow player
|
|
3185 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
|
|
3186 }
|
|
3187 }
|
|
3188 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
|
|
3189 {
|
|
3190 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3191 }
|
|
3192 else
|
|
3193 {
|
|
3194 //monsters
|
|
3195 Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
|
|
3196 }
|
|
3197 }
|
|
3198 continue;
|
|
3199 }
|
|
3200 else if ( v45 == 2 || v45 == 3 )
|
|
3201 {
|
|
3202 if ( v45 == 2 )
|
|
3203 v46 = pActor->pMonsterInfo.uSpell1ID;
|
|
3204 else
|
|
3205 v46 = pActor->pMonsterInfo.uSpell2ID;
|
|
3206 if ( v46 )
|
|
3207 {
|
|
3208 if ( (signed int)pActor->pMonsterInfo.uRecoveryTime <= 0 )
|
|
3209 {
|
|
3210 if ( v45 == 2 )
|
|
3211 Actor::AI_SpellAttack1(actor_id, target_pid, pDir);
|
|
3212 else
|
|
3213 Actor::AI_SpellAttack2(actor_id, target_pid, pDir);
|
|
3214 }
|
|
3215 else if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
3216 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3217 else
|
|
3218 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
|
|
3219 }
|
|
3220 else
|
|
3221 {
|
|
3222 if ( (double)v81 >= radiusMultiplier * 307.2 )
|
|
3223 {
|
|
3224 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
3225 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3226 else if ( v81 >= 1024 )
|
|
3227 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir);
|
|
3228 else
|
|
3229 {
|
|
3230 v70 = (signed int)(radiusMultiplier * 307.2);
|
|
3231 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
|
|
3232 }
|
|
3233 }
|
|
3234 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
|
|
3235 {
|
|
3236 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3237 }
|
|
3238 else
|
|
3239 {
|
|
3240 Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
|
|
3241 }
|
|
3242 }
|
|
3243 continue;
|
|
3244 }
|
|
3245 }
|
|
3246 }
|
|
3247
|
|
3248 if ( pActor->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long || !target_pid || v81 >= 5120 || v45 != 1 )
|
|
3249 {
|
|
3250 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_SHORT )
|
|
3251 Actor::AI_RandomMove(actor_id, 4, 1024, 0);
|
|
3252 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_MEDIUM )
|
|
3253 Actor::AI_RandomMove(actor_id, 4, 2560, 0);
|
|
3254 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_LONG )
|
|
3255 Actor::AI_RandomMove(actor_id, 4, 5120, 0);
|
|
3256 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_FREE )
|
|
3257 Actor::AI_RandomMove(actor_id, 4, 10240, 0);
|
|
3258 else if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
3259 {
|
|
3260 Actor::GetDirectionInfo(a1, 4, &v72, 0);
|
|
3261 v58 = (uint)(pActor->pMonsterInfo.uRecoveryTime * 2.133333333333333);
|
|
3262 Actor::AI_Stand(actor_id, 4, v58, &v72);
|
|
3263 }
|
|
3264 }
|
|
3265 else if ( !pActor->pMonsterInfo.uMissleAttack2Type )
|
|
3266 {
|
|
3267 if ( (double)v81 >= radiusMultiplier * 307.2 )
|
|
3268 {
|
|
3269 if ( pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
3270 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3271 else if ( v81 >= 1024 )
|
|
3272 Actor::AI_Pursue3(actor_id, target_pid, 256, pDir);
|
|
3273 else
|
|
3274 {
|
|
3275 v70 = (int)(radiusMultiplier * 307.2);
|
|
3276 Actor::AI_Pursue2(actor_id, target_pid, 0, pDir, v70);
|
|
3277 }
|
|
3278 }
|
|
3279 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
|
|
3280 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3281 else
|
|
3282 Actor::AI_MeleeAttack(actor_id, target_pid, pDir);
|
|
3283 }
|
|
3284 else if ( (signed int)pActor->pMonsterInfo.uRecoveryTime > 0 )
|
|
3285 {
|
|
3286 if ( radiusMultiplier * 307.2 > (double)v81 || pActor->pMonsterInfo.uMovementType == MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
3287 Actor::AI_Stand(actor_id, target_pid, v47, pDir);
|
|
3288 else
|
|
3289 Actor::AI_Pursue1(actor_id, target_pid, actor_id, v47, pDir);
|
|
3290 }
|
|
3291 else
|
|
3292 Actor::AI_MissileAttack2(actor_id, target_pid, pDir);
|
|
3293 }
|
|
3294 }
|
|
3295 //----- (0044665D) --------------------------------------------------------
|
|
3296 // uType: 0 -> any monster
|
|
3297 // 1 -> uParam is GroupID
|
|
3298 // 2 -> uParam is MonsterID
|
|
3299 // 3 -> uParam is ActorID
|
|
3300 // uNumAlive: 0 -> all must be alive
|
|
3301 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive)
|
|
3302 {
|
|
3303 unsigned int uAliveActors; // eax@6
|
|
3304 unsigned int uTotalActors; // [sp+0h] [bp-4h]@1
|
|
3305
|
|
3306 uTotalActors = 0;
|
|
3307 if ( uType )
|
|
3308 {
|
|
3309 if ( uType == 1 )
|
|
3310 uAliveActors = Actor::SearchActorByGroup(&uTotalActors, uParam);
|
|
3311 else
|
|
3312 {
|
|
3313 if ( uType == 2 )
|
|
3314 uAliveActors = Actor::SearchActorByMonsterID(&uTotalActors, uParam);
|
|
3315 else
|
|
3316 {
|
|
3317 if ( uType != 3 )
|
|
3318 return 0;
|
|
3319 uAliveActors = Actor::SearchActorByID(&uTotalActors, uParam);
|
|
3320 }
|
|
3321 }
|
|
3322 }
|
|
3323 else
|
|
3324 uAliveActors = Actor::SearchAliveActors(&uTotalActors);
|
|
3325
|
|
3326 if (uNumAlive)
|
|
3327 return uAliveActors >= uNumAlive;
|
|
3328 else
|
|
3329 return uTotalActors == uAliveActors;
|
|
3330 }
|
|
3331 //----- (00408B54) --------------------------------------------------------
|
|
3332 unsigned int Actor::SearchActorByID(unsigned int *pTotalActors, unsigned int a2)
|
|
3333 {
|
|
3334 //int v4; // eax@1
|
|
3335 unsigned int result; // ebx@1
|
|
3336
|
|
3337 //v4 = GetAlertStatus();
|
|
3338 *pTotalActors = 0;
|
|
3339 result = 0;
|
|
3340 if ( (pActors[a2].uAttributes & ACTOR_UNKNOW7) == GetAlertStatus() )
|
|
3341 {
|
|
3342 *pTotalActors = 1;
|
|
3343 if ( pActors[a2].IsNotAlive() == 1 )
|
|
3344 result = 1;
|
|
3345 }
|
|
3346 return result;
|
|
3347 }
|
|
3348 //----- (00408AE7) --------------------------------------------------------
|
|
3349 unsigned int Actor::SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup)
|
|
3350 {
|
|
3351 unsigned int result; // [sp+10h] [bp-4h]@1
|
|
3352
|
|
3353 int v8 = GetAlertStatus();
|
|
3354 *pTotalActors = 0;
|
|
3355 result = 0;
|
|
3356 for ( uint i = 0; i < uNumActors; i++)
|
|
3357 {
|
|
3358 if ( (pActors[i].uAttributes & ACTOR_UNKNOW7) == v8 && pActors[i].uGroup == uGroup)
|
|
3359 {
|
|
3360 ++*pTotalActors;
|
|
3361 if ( pActors[i].IsNotAlive() == 1 )
|
|
3362 ++result;
|
|
3363 }
|
|
3364 }
|
|
3365 return result;
|
|
3366 }
|
|
3367 //----- (00408A7E) --------------------------------------------------------
|
|
3368 unsigned int Actor::SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID)
|
|
3369 {
|
|
3370 int v8; // [sp+Ch] [bp-8h]@1
|
|
3371 unsigned int result; // [sp+10h] [bp-4h]@1
|
|
3372
|
|
3373 v8 = GetAlertStatus();
|
|
3374 *pTotalActors = 0;
|
|
3375 result = 0;
|
|
3376 for ( uint i = 0; i < uNumActors; i++)
|
|
3377 {
|
|
3378 if ( (pActors[i].uAttributes & ACTOR_UNKNOW7) == v8 && pActors[i].pMonsterInfo.field_33 == uMonsterID)
|
|
3379 {
|
|
3380 ++*pTotalActors;
|
|
3381 if ( pActors[i].IsNotAlive() == 1 )
|
|
3382 ++result;
|
|
3383 }
|
|
3384 }
|
|
3385 return result;
|
|
3386 }
|
|
3387 //----- (00408A27) --------------------------------------------------------
|
|
3388 unsigned int Actor::SearchAliveActors(unsigned int *pTotalActors)
|
|
3389 {
|
|
3390 int v2; // eax@1
|
|
3391 unsigned int result; // ebp@1
|
|
3392
|
|
3393 v2 = GetAlertStatus();
|
|
3394 result = 0;
|
|
3395 *pTotalActors = 0;
|
|
3396 for ( uint i = 0; i < uNumActors; i++)
|
|
3397 {
|
|
3398 if ( (pActors[i].uAttributes & ACTOR_UNKNOW7) == v2 )
|
|
3399 {
|
|
3400 ++*pTotalActors;
|
|
3401 if ( pActors[i].IsNotAlive() == 1 )
|
|
3402 ++result;
|
|
3403 }
|
|
3404 }
|
|
3405 return result;
|
|
3406 }
|
|
3407 //----- (00408768) --------------------------------------------------------
|
|
3408 void Actor::InitializeActors()
|
|
3409 {
|
|
3410 bool evil; // [sp+Ch] [bp-10h]@1
|
|
3411 bool bPit; // [sp+10h] [bp-Ch]@1
|
|
3412 bool good; // [sp+14h] [bp-8h]@1
|
|
3413 bool bCelestia; // [sp+18h] [bp-4h]@1
|
|
3414
|
|
3415 bCelestia = false;
|
|
3416 bPit = false;
|
|
3417 good = false;
|
|
3418 evil = false;
|
|
3419 if ( !_stricmp(pCurrentMapName, "d25.blv") )//the Celestia
|
|
3420 bCelestia = true;
|
|
3421 if ( !_stricmp(pCurrentMapName, "d26.blv") )//the Pit
|
|
3422 bPit = true;
|
|
3423 if (pParty->IsPartyGood())
|
|
3424 good = true;
|
|
3425 if (pParty->IsPartyEvil())
|
|
3426 evil = true;
|
|
3427
|
|
3428 Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // ai_near_actors_targets_pid[i] for AI_Stand seems always 0; original code behaviour is identical
|
|
3429 for (uint i = 0; i < uNumActors; ++i)
|
|
3430 {
|
|
3431 Actor* actor = &pActors[i];
|
|
3432
|
|
3433 if (actor->CanAct() || actor->uAIState == Disabled)
|
|
3434 {
|
|
3435 actor->vPosition.x = actor->vInitialPosition.x;
|
|
3436 actor->vPosition.y = actor->vInitialPosition.y;
|
|
3437 actor->vPosition.z = actor->vInitialPosition.z;
|
|
3438 actor->sCurrentHP = actor->pMonsterInfo.uHP;
|
|
3439 if (actor->uAIState != Disabled)
|
|
3440 {
|
|
3441 Actor::AI_Stand(i, ai_near_actors_targets_pid[i], actor->pMonsterInfo.uRecoveryTime, 0);
|
|
3442 }
|
|
3443 }
|
|
3444
|
|
3445 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
3446
|
|
3447 if (!bCelestia || good)
|
|
3448 if (!bPit || evil)
|
|
3449 if (actor->IsPeasant())
|
|
3450 actor->ResetAggressor();//~0x80000
|
|
3451
|
|
3452 actor->ResetHasItem();//~0x800000
|
|
3453 if (actor->uAttributes & ACTOR_UNKNOW9)
|
|
3454 Actor::_4031C1_update_job_never_gets_called(i, pParty->uCurrentHour, 1);
|
|
3455 }
|
|
3456 }
|
|
3457 //----- (00439474) --------------------------------------------------------
|
|
3458 void Actor::DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, Vec3_int_ *pVelocity)
|
|
3459 {
|
|
3460 SpriteObject *projectileSprite; // ebx@1
|
|
3461 Actor *pMonster; // esi@7
|
|
3462 unsigned __int16 v16; // cx@25
|
|
3463 int v33; // eax@100
|
|
3464 int v40; // ebx@107
|
|
3465 int extraRecoveryTime; // qax@125
|
|
3466 unsigned __int16 v43; // ax@132
|
|
3467 unsigned __int16 v45; // ax@132
|
|
3468 unsigned __int64 v46; // [sp+Ch] [bp-60h]@6
|
|
3469 char *pPlayerName; // [sp+18h] [bp-54h]@12
|
|
3470 char *pMonsterName; // [sp+1Ch] [bp-50h]@6
|
|
3471 signed int a4; // [sp+44h] [bp-28h]@1
|
|
3472 bool IsAdditionalDamagePossible; // [sp+50h] [bp-1Ch]@1
|
|
3473 int v61; // [sp+58h] [bp-14h]@1
|
|
3474 bool isLifeStealing; // [sp+5Ch] [bp-10h]@1
|
|
3475 int uDamageAmount; // [sp+60h] [bp-Ch]@1
|
|
3476 DAMAGE_TYPE attackElement; // [sp+64h] [bp-8h]@27
|
|
3477
|
|
3478 projectileSprite = 0;
|
|
3479 uDamageAmount = 0;
|
|
3480 a4 = 0;
|
|
3481 v61 = 0;
|
|
3482 IsAdditionalDamagePossible = false;
|
|
3483 isLifeStealing = 0;
|
|
3484 if ( PID_TYPE(a1) == OBJECT_Item)
|
|
3485 {
|
|
3486 projectileSprite = &pSpriteObjects[PID_ID(a1)];
|
|
3487 v61 = projectileSprite->field_60_distance_related_prolly_lod;
|
|
3488 a1 = projectileSprite->spell_caster_pid;
|
|
3489 }
|
|
3490 if (PID_TYPE(a1) != OBJECT_Player)
|
|
3491 return;
|
|
3492
|
|
3493 assert(PID_ID(abs(a1)) < 4);
|
|
3494 Player* player = &pParty->pPlayers[PID_ID(a1)];
|
|
3495 pMonster = &pActors[uActorID_Monster];
|
|
3496 if (pMonster->IsNotAlive())
|
|
3497 return;
|
|
3498
|
|
3499 pMonster->uAttributes |= 0xC000;
|
|
3500 if ( pMonster->uAIState == Fleeing )
|
|
3501 pMonster->uAttributes |= ACTOR_FLEEING;
|
|
3502 bool hit_will_stun = false,
|
|
3503 hit_will_paralyze = false;
|
|
3504 if ( !projectileSprite )
|
|
3505 {
|
|
3506 int main_hand_idx = player->pEquipment.uMainHand;
|
|
3507 IsAdditionalDamagePossible = true;
|
|
3508 if ( player->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
3509 {
|
|
3510 uint main_hand_skill = player->GetMainHandItem()->GetPlayerSkillType();
|
|
3511 uint main_hand_mastery = SkillToMastery(player->pActiveSkills[main_hand_skill]);
|
|
3512 switch (main_hand_skill)
|
|
3513 {
|
|
3514 case PLAYER_SKILL_STAFF:
|
|
3515 if (main_hand_mastery >= 3)
|
|
3516 {
|
|
3517 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_STAFF) & 0x3F)) // stun chance when mastery >= 3
|
|
3518 hit_will_stun = true;
|
|
3519 }
|
|
3520 break;
|
|
3521
|
|
3522 case PLAYER_SKILL_MACE:
|
|
3523 if (main_hand_mastery >= 3)
|
|
3524 {
|
|
3525 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F))
|
|
3526 hit_will_stun = true;
|
|
3527 }
|
|
3528 if (main_hand_mastery >= 4)
|
|
3529 {
|
|
3530 if (rand() % 100 < (player->GetActualSkillLevel(PLAYER_SKILL_MACE) & 0x3F))
|
|
3531 hit_will_paralyze = true;
|
|
3532 }
|
|
3533 break;
|
|
3534 }
|
|
3535 }
|
|
3536 attackElement = DMGT_PHISYCAL;
|
|
3537 uDamageAmount = player->CalculateMeleeDamageTo(false, false, pMonster->pMonsterInfo.uID);
|
|
3538 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) )
|
|
3539 {
|
|
3540 player->PlaySound(SPEECH_52, 0);
|
|
3541 return;
|
|
3542 }
|
|
3543 }
|
|
3544 else
|
|
3545 {
|
|
3546 v61 = projectileSprite->field_60_distance_related_prolly_lod;
|
|
3547 if ( projectileSprite->spell_id != SPELL_DARK_SOULDRINKER )
|
|
3548 {
|
|
3549 int d1 = abs(pParty->vPosition.x - projectileSprite->vPosition.x);
|
|
3550 int d2 = abs(pParty->vPosition.y - projectileSprite->vPosition.y);
|
|
3551 int d3 = abs(pParty->vPosition.z - projectileSprite->vPosition.z);
|
|
3552 v61 = int_get_vector_length(d1, d2, d3);
|
|
3553
|
|
3554 if ( v61 >= 5120 && !(pMonster->uAttributes & ACTOR_ALIVE) )//0x400
|
|
3555 return;
|
|
3556 else if ( v61 >= 2560 )
|
|
3557 v61 = 2;
|
|
3558 else
|
|
3559 v61 = 1;
|
|
3560 }
|
|
3561
|
|
3562 switch (projectileSprite->spell_id)
|
|
3563 {
|
|
3564 case SPELL_LASER_PROJECTILE:
|
|
3565 v16 = player->pActiveSkills[PLAYER_SKILL_BLASTER];
|
|
3566 v61 = 1;
|
|
3567 if ( SkillToMastery(v16) >= 3 )
|
|
3568 a4 = player->pActiveSkills[PLAYER_SKILL_BLASTER] & 0x3F;
|
|
3569 attackElement = DMGT_PHISYCAL;
|
|
3570 uDamageAmount = player->CalculateMeleeDamageTo(true, true, 0);
|
|
3571 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) )
|
|
3572 {
|
|
3573 player->PlaySound(SPEECH_52, 0);
|
|
3574 return;
|
|
3575 }
|
|
3576 break;
|
|
3577 case SPELL_101:
|
|
3578 attackElement = DMGT_FIRE;
|
|
3579 uDamageAmount = player->CalculateRangedDamageTo(0);
|
|
3580 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 )
|
|
3581 uDamageAmount >>= 1;
|
|
3582 IsAdditionalDamagePossible = true;
|
|
3583 if ( !player->PlayerHitOrMiss(pMonster, v61, a4) )
|
|
3584 {
|
|
3585 player->PlaySound(SPEECH_52, 0);
|
|
3586 return;
|
|
3587 }
|
|
3588 break;
|
|
3589 case SPELL_EARTH_BLADES:
|
|
3590 a4 = 5 * projectileSprite->spell_level;
|
|
3591 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(SPELL_EARTH_BLADES);
|
|
3592 uDamageAmount = _43AFE3_calc_spell_damage(39, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP);
|
|
3593 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 )
|
|
3594 uDamageAmount >>= 1;
|
|
3595 IsAdditionalDamagePossible = false;
|
|
3596 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) )
|
|
3597 {
|
|
3598 player->PlaySound(SPEECH_52, 0);
|
|
3599 return;
|
|
3600 }
|
|
3601 break;
|
|
3602 case SPELL_EARTH_STUN:
|
|
3603 uDamageAmount = 0;
|
|
3604 attackElement = DMGT_PHISYCAL;
|
|
3605 hit_will_stun = 1;
|
|
3606 if ( !player->PlayerHitOrMiss( pMonster, v61, a4) )
|
|
3607 {
|
|
3608 player->PlaySound(SPEECH_52, 0);
|
|
3609 return;
|
|
3610 }
|
|
3611 break;
|
|
3612 case SPELL_BOW_ARROW:
|
|
3613 attackElement = DMGT_PHISYCAL;
|
|
3614 uDamageAmount = player->CalculateRangedDamageTo(pMonster->word_000086_some_monster_id);
|
|
3615 if ( pMonster->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime > 0 )
|
|
3616 uDamageAmount /= 2;
|
|
3617 IsAdditionalDamagePossible = true;
|
|
3618 if ( projectileSprite->stru_24.uItemID != 0 && projectileSprite->stru_24.uSpecEnchantmentType == 3 ) //of carnage
|
|
3619 {
|
|
3620 attackElement = DMGT_FIRE;
|
|
3621 }
|
|
3622 else if ( !player->PlayerHitOrMiss( pMonster, v61, a4) )
|
|
3623 {
|
|
3624 player->PlaySound(SPEECH_52, 0);
|
|
3625 return;
|
|
3626 }
|
|
3627 break;
|
|
3628
|
|
3629 default:
|
|
3630 attackElement = (DAMAGE_TYPE)player->GetSpellSchool(projectileSprite->spell_id);
|
|
3631 IsAdditionalDamagePossible = false;
|
|
3632 uDamageAmount = _43AFE3_calc_spell_damage(projectileSprite->spell_id, projectileSprite->spell_level, projectileSprite->spell_skill, pMonster->sCurrentHP);
|
|
3633 break;
|
|
3634 }
|
|
3635 }
|
|
3636
|
|
3637 if (player->IsWeak())
|
|
3638 uDamageAmount /= 2;
|
|
3639 if ( pMonster->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 )
|
|
3640 uDamageAmount = 0;
|
|
3641 v61 = pMonster->CalcMagicalDamageToActor(attackElement, uDamageAmount);
|
|
3642 if ( !projectileSprite && player->IsUnarmed() && player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uExpireTime > 0 )
|
|
3643 {
|
|
3644 v61 += pMonster->CalcMagicalDamageToActor((DAMAGE_TYPE)8, player->pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].uPower);
|
|
3645 }
|
|
3646 uDamageAmount = v61;
|
|
3647 if ( IsAdditionalDamagePossible )
|
|
3648 {
|
|
3649 if ( projectileSprite )
|
|
3650 {
|
|
3651 a4 = projectileSprite->stru_24._439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing);
|
|
3652 if ( isLifeStealing && pMonster->sCurrentHP > 0 )
|
|
3653 {
|
|
3654 player->sHealth += v61 / 5;
|
|
3655 if ( player->sHealth > player->GetMaxHealth() )
|
|
3656 player->sHealth = player->GetMaxHealth();
|
|
3657 }
|
|
3658 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4);
|
|
3659 }
|
|
3660 else
|
|
3661 {
|
|
3662 for (int i = 0; i < 2; i++)
|
|
3663 {
|
|
3664 if ( player->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3665 {
|
|
3666 ItemGen* item;
|
|
3667 if (i == 0)
|
|
3668 item = player->GetOffHandItem();
|
|
3669 else
|
|
3670 item = player->GetMainHandItem();
|
|
3671 a4 = item->_439DF3_get_additional_damage((int*)&attackElement, &isLifeStealing);
|
|
3672 if ( isLifeStealing && pMonster->sCurrentHP > 0 )
|
|
3673 {
|
|
3674 player->sHealth += v61 / 5;
|
|
3675 if ( player->sHealth > player->GetMaxHealth() )
|
|
3676 player->sHealth = player->GetMaxHealth();
|
|
3677 }
|
|
3678 uDamageAmount += pMonster->CalcMagicalDamageToActor(attackElement, a4);
|
|
3679 }
|
|
3680 }
|
|
3681 }
|
|
3682 }
|
|
3683 pMonster->sCurrentHP -= uDamageAmount;
|
|
3684 if ( uDamageAmount == 0 && !hit_will_stun )
|
|
3685 {
|
|
3686 player->PlaySound(SPEECH_52, 0);
|
|
3687 return;
|
|
3688 }
|
|
3689 if ( pMonster->sCurrentHP > 0 )
|
|
3690 {
|
|
3691 Actor::AI_Stun(uActorID_Monster, a1, 0);
|
|
3692 Actor::AggroSurroundingPeasants(uActorID_Monster, 1);
|
|
3693 if ( bShowDamage )
|
|
3694 {
|
|
3695 if ( projectileSprite )
|
|
3696 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[189], player->pName, pMonster->pActorName, uDamageAmount);// "%s shoots %s for %lu points"
|
|
3697 else
|
|
3698 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[164], player->pName, pMonster->pActorName, uDamageAmount);// "%s hits %s for %lu damage"
|
|
3699 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
3700 }
|
|
3701 }
|
|
3702 else
|
|
3703 {
|
|
3704 if ( pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].bQuestMonster & 1 )
|
|
3705 {
|
|
3706 if ( /*pRenderer->pRenderD3D &&*/ pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
|
|
3707 {
|
|
3708 v33 = byte_4D864C && pGame->uFlags & 0x80000 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius;
|
|
3709 pDecalBuilder->AddBloodsplat((float)pMonster->vPosition.x, (float)pMonster->vPosition.y, (float)pMonster->vPosition.z, 1.0, 0.0, 0.0, (float)v33, 0, 0);
|
|
3710 }
|
|
3711 }
|
|
3712 Actor::Die(uActorID_Monster);
|
|
3713 Actor::ApplyFineForKillingPeasant(uActorID_Monster);
|
|
3714 Actor::AggroSurroundingPeasants(uActorID_Monster, 1);
|
|
3715 if ( pMonster->pMonsterInfo.uExp )
|
|
3716 pParty->GivePartyExp(pMonsterStats->pInfos[pMonster->pMonsterInfo.uID].uExp);
|
|
3717 v40 = SPEECH_51;
|
|
3718 if ( rand() % 100 < 20 )
|
|
3719 v40 = ((signed int)pMonster->pMonsterInfo.uHP >= 100) + 1;
|
|
3720 player->PlaySound((PlayerSpeech)v40, 0);
|
|
3721 if ( bShowDamage )
|
|
3722 {
|
|
3723 pMonsterName = (char *)uDamageAmount;
|
|
3724 pPlayerName = player->pName; // "%s inflicts %lu points killing %s"
|
|
3725 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[175], player->pName, uDamageAmount, pMonster);
|
|
3726 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
3727 }
|
|
3728 }
|
|
3729 if ( pMonster->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime > 0
|
|
3730 && uDamageAmount != 0 )
|
|
3731 player->ReceiveDamage(uDamageAmount, attackElement);
|
|
3732 int knockbackValue = 20 * v61 / (signed int)pMonster->pMonsterInfo.uHP;
|
|
3733 if ( (player->GetSpecialItemBonus(24) || hit_will_stun) && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH) )
|
|
3734 {
|
|
3735 extraRecoveryTime = 20;
|
|
3736 knockbackValue = 10;
|
|
3737 if ( !pParty->bTurnBasedModeOn )
|
|
3738 extraRecoveryTime = (int)(flt_6BE3A8_debug_recmod2 * 42.66666666666666);
|
|
3739 pMonster->pMonsterInfo.uRecoveryTime += extraRecoveryTime;
|
|
3740 if ( bShowDamage )
|
|
3741 {
|
|
3742 pMonsterName = player->pName; // "%s stuns %s"
|
|
3743 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[635], player->pName, pMonster);
|
|
3744 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
3745 }
|
|
3746 }
|
|
3747 if ( hit_will_paralyze && pMonster->CanAct() && pMonster->DoesDmgTypeDoDamage(DMGT_EARTH))
|
|
3748 {
|
|
3749 v43 = player->GetActualSkillLevel(PLAYER_SKILL_MACE);
|
|
3750 v45 = SkillToMastery(v43);
|
|
3751 v46 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(7680 * (v43 & 0x3F)) * 0.033333335);
|
|
3752 pMonster->pActorBuffs[ACTOR_BUFF_PARALYZED].Apply(v46, v45, 0, 0, 0);
|
|
3753 if ( bShowDamage )
|
|
3754 {
|
|
3755 pMonsterName = player->pName; // "%s paralyzes %s"
|
|
3756 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[636], player->pName, pMonster);
|
|
3757 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
3758 }
|
|
3759 }
|
|
3760 if ( knockbackValue > 10 )
|
|
3761 knockbackValue = 10;
|
|
3762 if ( !MonsterStats::BelongsToSupertype(pMonster->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
|
|
3763 {
|
|
3764 pVelocity->x = fixpoint_mul(knockbackValue, pVelocity->x);
|
|
3765 pVelocity->y = fixpoint_mul(knockbackValue, pVelocity->y);
|
|
3766 pVelocity->z = fixpoint_mul(knockbackValue, pVelocity->z);
|
|
3767 pMonster->vVelocity.x = 50 * LOWORD(pVelocity->x);
|
|
3768 pMonster->vVelocity.y = 50 * LOWORD(pVelocity->y);
|
|
3769 pMonster->vVelocity.z = 50 * LOWORD(pVelocity->z);
|
|
3770 }
|
|
3771 Actor::AddBloodsplatOnDamageOverlay(uActorID_Monster, 1, v61);
|
|
3772 }
|
|
3773 //----- (004BBF61) --------------------------------------------------------
|
|
3774 void Actor::Arena_summon_actor( int monster_id, __int16 x, int y, int z )
|
|
3775 {
|
|
3776 int v12; // ebx@7
|
|
3777 int v13; // eax@8
|
|
3778 __int16 v16; // [sp+10h] [bp-4h]@3
|
|
3779
|
|
3780 if (uNumActors < 500)
|
|
3781 {
|
|
3782 v16 = 0;
|
|
3783 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
3784 v16 = pIndoor->GetSector(x, y, z);
|
|
3785 pActors[uNumActors].Reset();
|
|
3786 strcpy(pActors[uNumActors].pActorName, pMonsterStats->pInfos[monster_id].pName);
|
|
3787 pActors[uNumActors].sCurrentHP = LOWORD(pMonsterStats->pInfos[monster_id].uHP);
|
|
3788 memcpy(&pActors[uNumActors].pMonsterInfo, &pMonsterStats->pInfos[monster_id], 0x58u);
|
|
3789 pActors[uNumActors].word_000086_some_monster_id = monster_id;
|
|
3790 pActors[uNumActors].uActorRadius = pMonsterList->pMonsters[monster_id - 1].uMonsterRadius;
|
|
3791 pActors[uNumActors].uActorHeight = pMonsterList->pMonsters[monster_id - 1].uMonsterHeight;
|
|
3792 pActors[uNumActors].uMovementSpeed = pMonsterList->pMonsters[monster_id - 1].uMovementSpeed;
|
|
3793 pActors[uNumActors].vInitialPosition.x = x;
|
|
3794 pActors[uNumActors].vPosition.x = x;
|
|
3795 pActors[uNumActors].uAttributes |= ACTOR_AGGRESSOR;
|
|
3796 pActors[uNumActors].pMonsterInfo.uTreasureType = 0;
|
|
3797 pActors[uNumActors].pMonsterInfo.uTreasureLevel = 0;
|
|
3798 pActors[uNumActors].pMonsterInfo.uTreasureDiceSides = 0;
|
|
3799 pActors[uNumActors].pMonsterInfo.uTreasureDiceRolls = 0;
|
|
3800 pActors[uNumActors].pMonsterInfo.uTreasureDropChance = 0;
|
|
3801 pActors[uNumActors].vInitialPosition.y = y;
|
|
3802 pActors[uNumActors].vPosition.y = y;
|
|
3803 pActors[uNumActors].vInitialPosition.z = z;
|
|
3804 pActors[uNumActors].vPosition.z = z;
|
|
3805 pActors[uNumActors].uTetherDistance = 256;
|
|
3806 pActors[uNumActors].uSectorID = v16;
|
|
3807 pActors[uNumActors].uGroup = 1;
|
|
3808 pActors[uNumActors].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
3809 pActors[uNumActors].PrepareSprites(0);
|
|
3810 for ( int i = 0; i < 4; i++)
|
|
3811 pSoundList->LoadSound(pMonsterList->pMonsters[monster_id - 1].pSoundSampleIDs[i], 0);
|
|
3812 v12 = 0;
|
|
3813 do
|
|
3814 {
|
|
3815 v13 = pSoundList->LoadSound(v12 + word_4EE088_sound_ids[pMonsterStats->pInfos[monster_id].uSpell1ID], 1);
|
|
3816 v12++;
|
|
3817 }
|
|
3818 while ( v13 );
|
|
3819 ++uNumActors;
|
|
3820 }
|
|
3821 }
|
|
3822 //----- (00426E10) --------------------------------------------------------
|
|
3823 int stru319::which_player_to_attack(Actor *pActor)
|
|
3824 {
|
|
3825 signed int v2; // ebx@1
|
|
3826 bool flag; // edi@37
|
|
3827 int v22; // [sp+8h] [bp-140h]@3
|
|
3828 int Victims_list[60]; // [sp+48h] [bp-100h]@48
|
|
3829 int for_sex; // [sp+13Ch] [bp-Ch]@1
|
|
3830 int for_race; // [sp+140h] [bp-8h]@1
|
|
3831 int for_class; // [sp+144h] [bp-4h]@1
|
|
3832
|
|
3833 for_class = -1;
|
|
3834 for_race = -1;
|
|
3835 for_sex = -1;
|
|
3836 v2 = 0;
|
|
3837 if ( pActor->pMonsterInfo.uAttackPreference )
|
|
3838 {
|
|
3839 for ( uint i = 0; i < 16; i++ )
|
|
3840 {
|
|
3841 v22 = pActor->pMonsterInfo.uAttackPreference & (1 << i);
|
|
3842 if ( v22 )
|
|
3843 {
|
|
3844 switch ( v22 )
|
|
3845 {
|
|
3846 case 1:
|
|
3847 for_class = 0;
|
|
3848 break;
|
|
3849 case 2:
|
|
3850 for_class = 12;
|
|
3851 break;
|
|
3852 case 4:
|
|
3853 for_class = 16;
|
|
3854 break;
|
|
3855 case 8:
|
|
3856 for_class = 28;
|
|
3857 break;
|
|
3858 case 16:
|
|
3859 for_class = 24;
|
|
3860 break;
|
|
3861 case 32:
|
|
3862 for_class = 32;
|
|
3863 break;
|
|
3864 case 64:
|
|
3865 for_class = 20;
|
|
3866 break;
|
|
3867 case 128:
|
|
3868 for_class = 4;
|
|
3869 break;
|
|
3870 case 256:
|
|
3871 for_class = 8;
|
|
3872 break;
|
|
3873 case 512:
|
|
3874 for_sex = 0;
|
|
3875 break;
|
|
3876 case 1024:
|
|
3877 for_sex = 1;
|
|
3878 break;
|
|
3879 case 2048:
|
|
3880 for_race = 0;
|
|
3881 break;
|
|
3882 case 4096:
|
|
3883 for_race = 1;
|
|
3884 break;
|
|
3885 case 8192:
|
|
3886 for_race = 3;
|
|
3887 break;
|
|
3888 case 16384:
|
|
3889 for_race = 2;
|
|
3890 break;
|
|
3891 }
|
|
3892 v2 = 0;
|
|
3893 for ( uint j = 0; j < 4; ++j )
|
|
3894 {
|
|
3895 flag = 0;
|
|
3896 if ( for_class != -1 && for_class == pPlayers[j + 1]->classType )
|
|
3897 flag = true;
|
|
3898 if ( for_sex != -1 && for_sex == pPlayers[j + 1]->uSex )
|
|
3899 flag = true;
|
|
3900 if ( for_race != -1 && for_race == pPlayers[j + 1]->GetRace() )
|
|
3901 flag = true;
|
|
3902 if ( flag == true )
|
|
3903 {
|
|
3904 if ( !(pPlayers[j + 1]->pConditions[Condition_Paralyzed] | pPlayers[j + 1]->pConditions[Condition_Unconcious]
|
|
3905 | pPlayers[j + 1]->pConditions[Condition_Dead] | pPlayers[j + 1]->pConditions[Condition_Pertified] | pPlayers[j + 1]->pConditions[Condition_Eradicated]) )
|
|
3906 Victims_list[v2++] = j;
|
|
3907 }
|
|
3908 }
|
|
3909 }
|
|
3910 }
|
|
3911 if ( v2 )
|
|
3912 return Victims_list[rand() % v2];
|
|
3913 }
|
|
3914 for ( uint i = 0; i < 4; ++i )
|
|
3915 {
|
|
3916 if ( !(pPlayers[i + 1]->pConditions[Condition_Paralyzed] | pPlayers[i + 1]->pConditions[Condition_Unconcious]
|
|
3917 | pPlayers[i + 1]->pConditions[Condition_Dead] | pPlayers[i + 1]->pConditions[Condition_Pertified] | pPlayers[i + 1]->pConditions[Condition_Eradicated]) )
|
|
3918 Victims_list[v2++] = i;
|
|
3919 }
|
|
3920 if ( v2 )
|
|
3921 return Victims_list[rand() % v2];
|
|
3922 else
|
|
3923 return 0;
|
|
3924 }
|
|
3925 //----- (00427546) --------------------------------------------------------
|
|
3926 int stru319::_427546(int a2)
|
|
3927 {
|
|
3928 int result; // eax@2
|
|
3929
|
|
3930 if (a2 >= 0)
|
|
3931 {
|
|
3932 if (a2 >= 1)
|
|
3933 result = (a2 >= 2) + 2;
|
|
3934 else
|
|
3935 result = 1;
|
|
3936 }
|
|
3937 else
|
|
3938 {
|
|
3939 result = 0;
|
|
3940 }
|
|
3941 return result;
|
|
3942 }
|
|
3943 //----- (0042F184) --------------------------------------------------------
|
|
3944 int stru319::FindClosestActor(int pick_depth, int a3, int a4)
|
|
3945 {
|
|
3946 int v4; // edi@1
|
|
3947 stru319 *v5; // esi@1
|
|
3948 int v6; // eax@2
|
|
3949 int v7; // eax@4
|
|
3950 // int result; // eax@5
|
|
3951 // int *v9; // edx@8
|
|
3952 // signed int v10; // ebx@10
|
|
3953 // int v11; // edi@11
|
|
3954 //Actor *v12; // esi@12
|
|
3955 //unsigned __int16 v13; // ax@12
|
|
3956 // int v14; // eax@22
|
|
3957 //char v15; // zf@30
|
|
3958 // int v16; // esi@32
|
|
3959 // int v17; // ecx@34
|
|
3960 // stru319 *v18; // eax@39
|
|
3961 // int v19; // edx@39
|
|
3962 // int v20; // ecx@41
|
|
3963 // unsigned __int16 v21; // ax@42
|
|
3964 // unsigned int v22; // [sp+8h] [bp-24h]@11
|
|
3965 //unsigned int v23; // [sp+Ch] [bp-20h]@7
|
|
3966 stru319 *v24; // [sp+10h] [bp-1Ch]@1
|
|
3967 // unsigned int v25; // [sp+14h] [bp-18h]@8
|
|
3968 // int *v26; // [sp+18h] [bp-14h]@8
|
|
3969 // int v27; // [sp+1Ch] [bp-10h]@10
|
|
3970 // int *v28; // [sp+20h] [bp-Ch]@10
|
|
3971 //unsigned int v29; // [sp+24h] [bp-8h]@7
|
|
3972 // int v30; // [sp+28h] [bp-4h]@6
|
|
3973 // int i; // [sp+38h] [bp+Ch]@33
|
|
3974 // signed int v32; // [sp+3Ch] [bp+10h]@32
|
|
3975
|
|
3976 v4 = 0;
|
|
3977 v5 = this;
|
|
3978 v24 = this;
|
|
3979 //if ( pRenderer->pRenderD3D )
|
|
3980 {
|
|
3981 v6 = a3 != 0;
|
|
3982 if (a4)
|
|
3983 LOBYTE(v6) = v6 | 8;
|
|
3984 v7 = pGame->pVisInstance->PickClosestActor(OBJECT_Actor, pick_depth, v6, 657456, -1);
|
|
3985 if (v7 != -1)
|
|
3986 return (unsigned __int16)v7;
|
|
3987 else return 0;
|
|
3988 }
|
|
3989 /*else // software impl
|
|
3990 {
|
|
3991 v30 = 0;
|
|
3992 if ( pRenderer->pActiveZBuffer )
|
|
3993 {
|
|
3994 if ( (signed int)viewparams->uScreen_topL_Y < (signed int)viewparams->uScreen_BttmR_Y )
|
|
3995 {
|
|
3996 v9 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y];
|
|
3997 v26 = &pRenderer->pActiveZBuffer[viewparams->uScreen_topL_X + 640 * viewparams->uScreen_topL_Y];
|
|
3998 for ( v25 = viewparams->uScreen_BttmR_Y - viewparams->uScreen_topL_Y; v25; --v25 )
|
|
3999 {
|
|
4000 if ( (signed int)viewparams->uScreen_topL_X < (signed int)viewparams->uScreen_BttmR_X )
|
|
4001 {
|
|
4002 v28 = v9;
|
|
4003 v10 = v4;
|
|
4004 for ( v27 = viewparams->uScreen_BttmR_X - viewparams->uScreen_topL_X; v27; --v27 )
|
|
4005 {
|
|
4006 v22 = *v28;
|
|
4007 v11 = *v28 & 0xFFFF;
|
|
4008 if (PID_TYPE(v11) == OBJECT_Actor)
|
|
4009 {
|
|
4010 if ( pActors[PID_ID(v11)].uAIState != Dead )
|
|
4011 {
|
|
4012 if ( pActors[PID_ID(v11)].uAIState != Dying && pActors[PID_ID(v11)].uAIState != Removed
|
|
4013 && pActors[PID_ID(v11)].uAIState != Summoned && pActors[PID_ID(v11)].uAIState != Disabled
|
|
4014 && (!a3 || pActors[PID_ID(v11)].GetActorsRelation(0)) )
|
|
4015 {
|
|
4016 if ( (!a4 || MonsterStats::BelongsToSupertype(pActors[PID_ID(v11)].pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD))
|
|
4017 && v22 <= pick_depth << 16 )
|
|
4018 {
|
|
4019 v14 = 0;
|
|
4020 if ( v10 > 0 )
|
|
4021 {
|
|
4022 for ( v14; v14 < v30; ++v14 )
|
|
4023 {
|
|
4024 if ( dword_50BDA0[v14] == v11 )
|
|
4025 break;
|
|
4026 }
|
|
4027 }
|
|
4028 if ( v14 == v30 && v10 < 100 )
|
|
4029 {
|
|
4030 ++v30;
|
|
4031 dword_50BC10[v10] = v22;
|
|
4032 dword_50BDA0[v10] = v11;
|
|
4033 ++v10;
|
|
4034 }
|
|
4035 }
|
|
4036 }
|
|
4037 }
|
|
4038 }
|
|
4039 ++v28;
|
|
4040 }
|
|
4041 v4 = v30;
|
|
4042 v5 = v24;
|
|
4043 }
|
|
4044 v9 = v26 + 640;
|
|
4045 v26 += 640;
|
|
4046 }
|
|
4047 }
|
|
4048 if ( v4 > 0 )
|
|
4049 {
|
|
4050 v16 = (int)dword_50BC10.data();
|
|
4051 for ( v32 = 1; v32 - 1 < v4; ++v32 )
|
|
4052 {
|
|
4053 for ( i = v32; i < v4; ++i )
|
|
4054 {
|
|
4055 v17 = dword_50BC10[i];
|
|
4056 if ( dword_50BC10[i] < *(int *)v16 )
|
|
4057 {
|
|
4058 dword_50BC10[i] = *(int *)v16;
|
|
4059 *(int *)v16 = v17;
|
|
4060 }
|
|
4061 }
|
|
4062 v16 += 4;
|
|
4063 }
|
|
4064 v5 = v24;
|
|
4065 if ( v4 > 0 )
|
|
4066 {
|
|
4067 v18 = v24;
|
|
4068 for ( v19 = v4; v19; --v19 )
|
|
4069 {
|
|
4070 *(int *)&v18->field_0 = (*(int *)&v18[(char *)dword_50BC10.data() - (char *)v24].field_0 >> 3) & 0x1FFF;
|
|
4071 v18 += 4;
|
|
4072 }
|
|
4073 }
|
|
4074 }
|
|
4075 v20 = 0;
|
|
4076 for ( *(int *)&v5[2000].field_0 = v4; v20 < v4; ++v20 )
|
|
4077 {
|
|
4078 v21 = pActors[*(int *)&v5[4 * v20].field_0].uAIState;
|
|
4079 if ( v21 != 4 && v21 != 5 )
|
|
4080 break;
|
|
4081 }
|
|
4082 if ( v20 != v4 )
|
|
4083 {
|
|
4084 result = 8 * *(int *)&v5[4 * v20].field_0;
|
|
4085 LOBYTE(result) = result | 3;
|
|
4086 return result;
|
|
4087 }
|
|
4088 }
|
|
4089 }
|
|
4090 return 0;*/
|
|
4091 }
|
|
4092
|
|
4093 //----- (0042F4DA) --------------------------------------------------------
|
|
4094 bool CheckActors_proximity()
|
|
4095 {
|
|
4096 signed int distance; // edi@1
|
|
4097 int for_x; // ebx@5
|
|
4098 int for_y; // [sp+Ch] [bp-10h]@5
|
|
4099 int for_z; // [sp+10h] [bp-Ch]@5
|
|
4100
|
|
4101
|
|
4102 distance = 5120;
|
|
4103 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
|
|
4104 distance = 2560;
|
|
4105
|
|
4106 if ( (signed int)uNumActors <= 0 )
|
|
4107 return false;
|
|
4108 for ( uint i = 0; i < (signed int)uNumActors; ++i )
|
|
4109 {
|
|
4110 for_x = abs(pActors[i].vInitialPosition.x - pParty->vPosition.x);
|
|
4111 for_y = abs(pActors[i].vInitialPosition.y - pParty->vPosition.y);
|
|
4112 for_z = abs(pActors[i].vInitialPosition.z - pParty->vPosition.z);
|
|
4113 if ( int_get_vector_length(for_x, for_y, for_z) < distance )
|
|
4114 {
|
|
4115 if ( pActors[i].uAIState != Dead )
|
|
4116 {
|
|
4117 if ( pActors[i].uAIState != Dying && pActors[i].uAIState != Removed
|
|
4118 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned
|
|
4119 && (pActors[i].ActorEnemy() || pActors[i].GetActorsRelation(0) ) )
|
|
4120 return true;
|
|
4121 }
|
|
4122 }
|
|
4123 }
|
|
4124 return false;
|
|
4125 }
|
|
4126
|
|
4127
|
|
4128 //----- (00426A5A) --------------------------------------------------------
|
|
4129 void Actor::LootActor()
|
|
4130 {
|
|
4131 signed int v2; // edi@1
|
|
4132 unsigned __int8 v7; // al@30
|
|
4133 char *v9; // [sp-4h] [bp-3Ch]@10
|
|
4134 char *v10; // [sp-4h] [bp-3Ch]@31
|
|
4135 char *v11; // [sp-4h] [bp-3Ch]@38
|
|
4136 ItemGen Dst; // [sp+Ch] [bp-2Ch]@1
|
|
4137 bool itemFound; // [sp+30h] [bp-8h]@1
|
|
4138 int v14; // [sp+34h] [bp-4h]@1
|
|
4139
|
|
4140 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
4141 Dst.Reset();
|
|
4142 v2 = 0;
|
|
4143 itemFound = false;
|
|
4144 v14 = 0;
|
|
4145 if ( !ActorHasItem() )
|
|
4146 {
|
|
4147 for (uchar i = 0; i < this->pMonsterInfo.uTreasureDiceRolls; i++ )
|
|
4148 v14 += rand() % this->pMonsterInfo.uTreasureDiceSides + 1;
|
|
4149 if ( v14 )
|
|
4150 {
|
|
4151 pParty->PartyFindsGold(v14, 0);
|
|
4152 viewparams->bRedrawGameUI = 1;
|
|
4153 }
|
|
4154 }
|
|
4155 else
|
|
4156 {
|
|
4157 if ( this->ActorHasItems[3].uItemID != 0 && this->ActorHasItems[3].GetItemEquipType() == EQUIP_GOLD )
|
|
4158 {
|
|
4159 v14 = this->ActorHasItems[3].uSpecEnchantmentType;
|
|
4160 this->ActorHasItems[3].Reset();
|
|
4161 if ( v14 )
|
|
4162 {
|
|
4163 pParty->PartyFindsGold(v14, 0);
|
|
4164 viewparams->bRedrawGameUI = 1;
|
|
4165 }
|
|
4166 }
|
|
4167 }
|
|
4168 if ( this->uCarriedItemID )
|
|
4169 {
|
|
4170 Dst.Reset();
|
|
4171 Dst.uItemID = this->uCarriedItemID;
|
|
4172 v9 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
|
|
4173 if ( v14 )
|
|
4174 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v9);
|
|
4175 else
|
|
4176 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v9);
|
|
4177 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
4178 if ( Dst.GetItemEquipType() == 12 )
|
|
4179 {
|
|
4180 Dst.uNumCharges = rand() % 6 + Dst.GetDamageMod() + 1;
|
|
4181 Dst.uMaxCharges = Dst.uNumCharges;
|
|
4182 }
|
|
4183 if ( pItemsTable->pItems[Dst.uItemID].uEquipType == 14 && Dst.uItemID != 220 )
|
|
4184 Dst.uEnchantmentType = 2 * rand() % 4 + 2;
|
|
4185 pItemsTable->SetSpecialBonus(&Dst);
|
|
4186 if ( !pParty->AddItemToParty(&Dst) )
|
|
4187 pParty->SetHoldingItem(&Dst);
|
|
4188 this->uCarriedItemID = 0;
|
|
4189 if ( this->ActorHasItems[0].uItemID )
|
|
4190 {
|
|
4191 if ( !pParty->AddItemToParty(this->ActorHasItems) )
|
|
4192 {
|
|
4193 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
4194 pParty->SetHoldingItem(this->ActorHasItems);
|
|
4195 }
|
|
4196 this->ActorHasItems[0].Reset();
|
|
4197 }
|
|
4198 if ( this->ActorHasItems[1].uItemID )
|
|
4199 {
|
|
4200 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) )
|
|
4201 {
|
|
4202 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
4203 pParty->SetHoldingItem(&this->ActorHasItems[1]);
|
|
4204 }
|
|
4205 this->ActorHasItems[1].Reset();
|
|
4206 }
|
|
4207 this->Remove();
|
|
4208 return;
|
|
4209 }
|
|
4210 if ( this->ActorHasItem() )
|
|
4211 {
|
|
4212 if ( this->ActorHasItems[3].uItemID )
|
|
4213 {
|
|
4214 memcpy(&Dst, &this->ActorHasItems[3], sizeof(Dst));
|
|
4215 this->ActorHasItems[3].Reset();
|
|
4216 //v11 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
|
|
4217 if ( v14 )
|
|
4218 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, pItemsTable->pItems[Dst.uItemID].pUnidentifiedName);
|
|
4219 else
|
|
4220 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[Dst.uItemID].pUnidentifiedName);
|
|
4221 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
4222 if ( !pParty->AddItemToParty(&Dst) )
|
|
4223 pParty->SetHoldingItem(&Dst);
|
|
4224 itemFound = true;
|
|
4225 }
|
|
4226 }
|
|
4227 else
|
|
4228 {
|
|
4229 if ( rand() % 100 < this->pMonsterInfo.uTreasureDropChance && (v7 = this->pMonsterInfo.uTreasureLevel) != 0 )
|
|
4230 {
|
|
4231 pItemsTable->GenerateItem(v7, this->pMonsterInfo.uTreasureType, &Dst);
|
|
4232 v10 = pItemsTable->pItems[Dst.uItemID].pUnidentifiedName;
|
|
4233 if ( v14 )
|
|
4234 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[490], v14, v10);//Вы нашли ^I[%d] золот^L[ой;ых;ых] и предмет (%s)!
|
|
4235 else
|
|
4236 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v10);//Вы нашли ^Pv[%s]!
|
|
4237 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
4238 if ( !pParty->AddItemToParty(&Dst) )
|
|
4239 pParty->SetHoldingItem(&Dst);
|
|
4240 itemFound = true;
|
|
4241 }
|
|
4242 }
|
|
4243 if ( this->ActorHasItems[0].uItemID )
|
|
4244 {
|
|
4245 if ( !pParty->AddItemToParty(this->ActorHasItems) )
|
|
4246 {
|
|
4247 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
4248 pParty->SetHoldingItem(this->ActorHasItems);
|
|
4249 itemFound = true;
|
|
4250 }
|
|
4251 this->ActorHasItems[0].Reset();
|
|
4252 }
|
|
4253 if ( this->ActorHasItems[1].uItemID )
|
|
4254 {
|
|
4255 if ( !pParty->AddItemToParty(&this->ActorHasItems[1]) )
|
|
4256 {
|
|
4257 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
4258 pParty->SetHoldingItem(&this->ActorHasItems[1]);
|
|
4259 itemFound = true;
|
|
4260 }
|
|
4261 this->ActorHasItems[1].Reset();
|
|
4262 }
|
|
4263 if ( !itemFound || rand() % 100 < 90 )//for repeatedly get gold and item
|
|
4264 this->Remove();
|
|
4265 }
|
|
4266
|
|
4267
|
|
4268 //----- (00427102) --------------------------------------------------------
|
|
4269 bool Actor::_427102_IsOkToCastSpell( signed int a2 )
|
|
4270 {
|
|
4271 switch(a2)
|
|
4272 {
|
|
4273 case SPELL_BODY_POWER_CURE:
|
|
4274 {
|
|
4275 if ( this->sCurrentHP >= (signed int)this->pMonsterInfo.uHP )
|
|
4276 return false;
|
|
4277 return true;
|
|
4278 }
|
|
4279 case SPELL_LIGHT_DISPEL_MAGIC:
|
|
4280 {
|
|
4281 for (int i = 0; i < 20; i++)
|
|
4282 {
|
|
4283 if (pParty->pPartyBuffs[i].uExpireTime > 0)
|
|
4284 return true;
|
|
4285 }
|
|
4286 for ( int i = 1; i <= 4; i++ )
|
|
4287 {
|
|
4288 for ( int j = 0; j < 22; j++ )
|
|
4289 {
|
|
4290 if (pPlayers[i]->pPlayerBuffs[j].uExpireTime > 0)
|
|
4291 return true;
|
|
4292 }
|
|
4293 }
|
|
4294 return false;
|
|
4295 }
|
|
4296 case SPELL_LIGHT_DAY_OF_PROTECTION:
|
|
4297 {
|
|
4298 return this->pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION].uExpireTime <= 0;
|
|
4299 break;
|
|
4300 }
|
|
4301 case SPELL_LIGHT_HOUR_OF_POWER:
|
|
4302 {
|
|
4303 return this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime <= 0;
|
|
4304 break;
|
|
4305 }
|
|
4306 case SPELL_DARK_PAIN_REFLECTION:
|
|
4307 {
|
|
4308 return this->pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION].uExpireTime <= 0;
|
|
4309 break;
|
|
4310 }
|
|
4311 case SPELL_BODY_HAMMERHANDS:
|
|
4312 {
|
|
4313 return this->pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS].uExpireTime <= 0;
|
|
4314 break;
|
|
4315 }
|
|
4316 case SPELL_FIRE_HASTE:
|
|
4317 {
|
|
4318 return this->pActorBuffs[ACTOR_BUFF_HASTE].uExpireTime <= 0;
|
|
4319 break;
|
|
4320 }
|
|
4321 case SPELL_AIR_SHIELD:
|
|
4322 {
|
|
4323 return this->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime <= 0;
|
|
4324 break;
|
|
4325 }
|
|
4326 case SPELL_EARTH_STONESKIN:
|
|
4327 {
|
|
4328 return this->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime <= 0;
|
|
4329 break;
|
|
4330 }
|
|
4331 case SPELL_SPIRIT_BLESS:
|
|
4332 {
|
|
4333 return this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime <= 0;
|
|
4334 break;
|
|
4335 }
|
|
4336 case SPELL_SPIRIT_FATE:
|
|
4337 {
|
|
4338 return this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime <= 0;
|
|
4339 break;
|
|
4340 }
|
|
4341 case SPELL_SPIRIT_HEROISM:
|
|
4342 {
|
|
4343 return this->pActorBuffs[ACTOR_BUFF_HEROISM].uExpireTime <= 0;
|
|
4344 break;
|
|
4345 }
|
|
4346 default:
|
|
4347 return true;
|
|
4348 }
|
|
4349 }
|
|
4350
|
|
4351
|
|
4352 //----- (0042704B) --------------------------------------------------------
|
|
4353 ABILITY_INDEX Actor::special_ability_use_check( int a2 )
|
|
4354 {
|
|
4355 signed int okToCastSpell1; // ebx@5
|
|
4356 signed int okToCastSpell2; // edi@5
|
|
4357
|
|
4358 if ( this->pMonsterInfo.uSpecialAbilityType == 2
|
|
4359 && this->pMonsterInfo.uSpecialAbilityDamageDiceBonus < 3
|
|
4360 && rand() % 100 < 5 )
|
|
4361 this->SummonMinion(a2);
|
|
4362 okToCastSpell1 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell1ID);
|
|
4363 okToCastSpell2 = this->_427102_IsOkToCastSpell(this->pMonsterInfo.uSpell2ID);
|
|
4364 if ( okToCastSpell1 && this->pMonsterInfo.uSpell1UseChance && rand() % 100 < this->pMonsterInfo.uSpell1UseChance )
|
|
4365 return ABILITY_SPELL1;
|
|
4366 if ( okToCastSpell2 && this->pMonsterInfo.uSpell2UseChance && rand() % 100 < this->pMonsterInfo.uSpell2UseChance )
|
|
4367 return ABILITY_SPELL2;
|
|
4368 if (this->pMonsterInfo.uAttack2Chance && rand() % 100 < this->pMonsterInfo.uAttack2Chance)
|
|
4369 return ABILITY_ATTACK2;
|
|
4370 return ABILITY_ATTACK1;
|
|
4371 }
|
|
4372
|
|
4373
|
|
4374
|
|
4375 //----- (004273BB) --------------------------------------------------------
|
|
4376 bool Actor::_4273BB_DoesHitOtherActor( Actor *defender, int a3, int a4 )
|
|
4377 {
|
|
4378 signed int v6; // ebx@1
|
|
4379 signed int v7; // esi@1
|
|
4380 int armorSum; // ebx@10
|
|
4381 signed int a2a; // [sp+18h] [bp+Ch]@1
|
|
4382
|
|
4383 v6 = defender->pMonsterInfo.uAC;
|
|
4384 v7 = 0;
|
|
4385 a2a = 0;
|
|
4386 if ( defender->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 )
|
|
4387 v6 /= 2;
|
|
4388 if ( defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 )
|
|
4389 v7 = defender->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower;
|
|
4390 if ( defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > v7 )
|
|
4391 v7 = defender->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower;
|
|
4392 armorSum = v7 + v6;
|
|
4393 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 )
|
|
4394 a2a = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower;
|
|
4395 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a )
|
|
4396 a2a = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower;
|
|
4397 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 )
|
|
4398 {
|
|
4399 a2a += this->pActorBuffs[ACTOR_BUFF_FATE].uPower;
|
|
4400 this->pActorBuffs[ACTOR_BUFF_FATE].Reset();
|
|
4401 }
|
|
4402 return rand() % (armorSum + 2 * this->pMonsterInfo.uLevel + 10) + a2a + 1 > armorSum + 5;
|
|
4403 }
|
|
4404
|
|
4405 //----- (004274AD) --------------------------------------------------------
|
|
4406 bool Actor::ActorHitOrMiss(Player *pPlayer)
|
|
4407 {
|
|
4408 signed int v3; // edi@1
|
|
4409 signed int v4; // esi@8
|
|
4410 int v5; // esi@8
|
|
4411
|
|
4412 v3 = 0;
|
|
4413 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 )
|
|
4414 v3 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower;
|
|
4415 if ( this->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && this->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 )
|
|
4416 v3 = this->pActorBuffs[ACTOR_BUFF_BLESS].uPower;
|
|
4417 if ( this->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 )
|
|
4418 {
|
|
4419 v3 += this->pActorBuffs[ACTOR_BUFF_FATE].uPower;
|
|
4420 this->pActorBuffs[ACTOR_BUFF_FATE].Reset();
|
|
4421 }
|
|
4422 v4 = pPlayer->GetActualAC() + 2 * this->pMonsterInfo.uLevel + 10;
|
|
4423 v5 = rand() % v4 + 1;
|
|
4424 return (v3 + v5 > pPlayer->GetActualAC() + 5);
|
|
4425 }
|
|
4426
|
|
4427
|
|
4428 //----- (0042756B) --------------------------------------------------------
|
|
4429 int Actor::CalcMagicalDamageToActor(DAMAGE_TYPE dmgType, signed int incomingDmg)
|
|
4430 {
|
|
4431 int v4; // edx@1
|
|
4432 int v5; // ecx@1
|
|
4433 signed int v6; // eax@4
|
|
4434 signed int result; // eax@17
|
|
4435 signed int v8; // esi@18
|
|
4436
|
|
4437 v4 = 0;
|
|
4438 v5 = 0;
|
|
4439 if ( this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 )
|
|
4440 v5 = this->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower;
|
|
4441 switch ( dmgType )
|
|
4442 {
|
|
4443 case DMGT_FIRE:
|
|
4444 v6 = this->pMonsterInfo.uResFire;
|
|
4445 v4 = v5;
|
|
4446 break;
|
|
4447 case DMGT_ELECTR:
|
|
4448 v6 = this->pMonsterInfo.uResAir;
|
|
4449 v4 = v5;
|
|
4450 break;
|
|
4451 case DMGT_COLD:
|
|
4452 v6 = this->pMonsterInfo.uResWater;
|
|
4453 v4 = v5;
|
|
4454 break;
|
|
4455 case DMGT_EARTH:
|
|
4456 v6 = this->pMonsterInfo.uResEarth;
|
|
4457 v4 = v5;
|
|
4458 break;
|
|
4459 case DMGT_PHISYCAL:
|
|
4460 v6 = this->pMonsterInfo.uResPhysical;
|
|
4461 break;
|
|
4462 case DMGT_SPIRIT:
|
|
4463 v6 = this->pMonsterInfo.uResSpirit;
|
|
4464 break;
|
|
4465 case DMGT_MIND:
|
|
4466 v6 = this->pMonsterInfo.uResMind;
|
|
4467 v4 = v5;
|
|
4468 break;
|
|
4469 case DMGT_BODY:
|
|
4470 v6 = this->pMonsterInfo.uResBody;
|
|
4471 v4 = v5;
|
|
4472 break;
|
|
4473 case DMGT_LIGHT:
|
|
4474 v6 = this->pMonsterInfo.uResLight;
|
|
4475 break;
|
|
4476 case DMGT_DARK:
|
|
4477 v6 = this->pMonsterInfo.uResDark;
|
|
4478 break;
|
|
4479 default:
|
|
4480 v6 = 0;
|
|
4481 break;
|
|
4482 }
|
|
4483 if ( v6 < 200 )
|
|
4484 {
|
|
4485 v8 = v4 + v6 + 30;
|
|
4486 for (int i = 0; i < 4; i++)
|
|
4487 {
|
|
4488 if ( rand() % v8 < 30 )
|
|
4489 break;
|
|
4490 incomingDmg /= 2;
|
|
4491 }
|
|
4492 result = incomingDmg;
|
|
4493 }
|
|
4494 else
|
|
4495 result = 0;
|
|
4496 return result;
|
|
4497 }
|
|
4498
|
|
4499 //----- (00427662) --------------------------------------------------------
|
|
4500 bool Actor::DoesDmgTypeDoDamage(DAMAGE_TYPE uType)
|
|
4501 {
|
|
4502 signed int resist; // esi@2
|
|
4503 bool result; // eax@13
|
|
4504
|
|
4505 switch ( uType )
|
|
4506 {
|
|
4507 case 0:
|
|
4508 resist = this->pMonsterInfo.uResFire;
|
|
4509 break;
|
|
4510 case 1:
|
|
4511 resist = this->pMonsterInfo.uResAir;
|
|
4512 break;
|
|
4513 case 2:
|
|
4514 resist = this->pMonsterInfo.uResWater;
|
|
4515 break;
|
|
4516 case 3:
|
|
4517 resist = this->pMonsterInfo.uResEarth;
|
|
4518 break;
|
|
4519 case 4:
|
|
4520 resist = this->pMonsterInfo.uResPhysical;
|
|
4521 break;
|
|
4522 case 6:
|
|
4523 resist = this->pMonsterInfo.uResSpirit;
|
|
4524 break;
|
|
4525 case 7:
|
|
4526 resist = this->pMonsterInfo.uResMind;
|
|
4527 case 8:
|
|
4528 resist = this->pMonsterInfo.uResBody;
|
|
4529 break;
|
|
4530 case 9:
|
|
4531 resist = this->pMonsterInfo.uResLight;
|
|
4532 break;
|
|
4533 case 10:
|
|
4534 resist = this->pMonsterInfo.uResDark;
|
|
4535 break;
|
|
4536 default:
|
|
4537 return 1;
|
|
4538 }
|
|
4539 if ( resist < 200 )
|
|
4540 result = rand() % ((this->pMonsterInfo.uLevel >> 2) + resist + 30) < 30;
|
|
4541 else
|
|
4542 result = 0;
|
|
4543 return result;
|
|
4544 }
|
|
4545
|
|
4546 //----- (00448A98) --------------------------------------------------------
|
|
4547 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle)
|
|
4548 {
|
|
4549 if ( uGroupID )
|
|
4550 {
|
|
4551 if ( bToggle )
|
|
4552 {
|
|
4553 for ( uint i = 0; i < (unsigned int)uNumActors; ++i )
|
|
4554 {
|
|
4555 if ( pActors[i].uGroup == uGroupID )
|
|
4556 {
|
|
4557 pActors[i].uAttributes |= uFlag;
|
|
4558 if ( uFlag == 0x10000 )
|
|
4559 {
|
|
4560 pActors[i].uAIState = Disabled;
|
|
4561 pActors[i].UpdateAnimation();
|
|
4562 }
|
|
4563 }
|
|
4564 }
|
|
4565 }
|
|
4566 else
|
|
4567 {
|
|
4568 for ( uint i = 0; i < (unsigned int)uNumActors; ++i )
|
|
4569 {
|
|
4570 if ( pActors[i].uGroup == uGroupID )
|
|
4571 {
|
|
4572 if ( uFlag == 0x10000 )
|
|
4573 {
|
|
4574 if ( pActors[i].uAIState != Dead )
|
|
4575 {
|
|
4576 if ( pActors[i].uAIState != 4 && pActors[i].uAIState != 11 )
|
|
4577 pActors[i].uAIState = Standing;
|
|
4578 }
|
|
4579 }
|
|
4580 LODWORD(pActors[i].uAttributes) &= ~uFlag;
|
|
4581 }
|
|
4582 }
|
|
4583 }
|
|
4584 }
|
|
4585 }
|
|
4586
|
|
4587 //----- (004014E6) --------------------------------------------------------
|
|
4588 void Actor::MakeActorAIList_ODM()
|
|
4589 {
|
|
4590 int v1; // eax@4
|
|
4591 unsigned int v7; // ST20_4@10
|
|
4592 int distance; // edi@10
|
|
4593 int v10; // ebx@14
|
|
4594 int v21; // [sp+Ch] [bp-14h]@4
|
|
4595 int v22; // [sp+10h] [bp-10h]@4
|
|
4596
|
|
4597 pParty->uFlags &= 0xFFFFFFCF;//~0x30
|
|
4598
|
|
4599 ai_arrays_size = 0;
|
|
4600 for (uint i = 0; i < uNumActors; ++i)
|
|
4601 {
|
|
4602 Actor* actor = &pActors[i];
|
|
4603
|
|
4604 actor->ResetAlive();//~0x400
|
|
4605 if (!actor->CanAct())
|
|
4606 {
|
|
4607 actor->ResetActive();
|
|
4608 continue;
|
|
4609 }
|
|
4610
|
|
4611 v22 = abs(pParty->vPosition.z - actor->vPosition.z);
|
|
4612 v21 = abs(pParty->vPosition.y - actor->vPosition.y);
|
|
4613 v1 = abs(pParty->vPosition.x - actor->vPosition.x);
|
|
4614 v7 = int_get_vector_length(v22, v21, v1);
|
|
4615 distance = v7 - actor->uActorRadius;
|
|
4616 if ( distance < 0 )
|
|
4617 distance = 0;
|
|
4618
|
|
4619 if (distance < 5632)
|
|
4620 {
|
|
4621 actor->ResetHostile();
|
|
4622 if ( actor->ActorEnemy() || actor->GetActorsRelation(0) )
|
|
4623 {
|
|
4624 //v11 = (pParty->uFlags & 0x10) == 0;
|
|
4625 actor->uAttributes |= ACTOR_HOSTILE;
|
|
4626 if (distance < 5120 )
|
|
4627 pParty->SetYellowAlert();
|
|
4628 if (distance < 307)
|
|
4629 pParty->SetRedAlert();
|
|
4630 }
|
|
4631 actor->uAttributes |= ACTOR_ACTIVE;
|
|
4632 ai_near_actors_distances[ai_arrays_size] = distance;
|
|
4633 ai_near_actors_ids[ai_arrays_size++] = i;
|
|
4634 }
|
|
4635 else
|
|
4636 actor->ResetActive();
|
|
4637 }
|
|
4638
|
|
4639 /*
|
|
4640 result = v27;
|
|
4641 if ( v27 > 0 )
|
|
4642 {
|
|
4643 v14 = 0;
|
|
4644 v15 = 1;
|
|
4645 v26 = 1;
|
|
4646 do
|
|
4647 {
|
|
4648 while ( 1 )
|
|
4649 {
|
|
4650 v24 = v15;
|
|
4651 if ( v15 >= result )
|
|
4652 break;
|
|
4653 v16 = ai_near_actors_distances[v14];
|
|
4654 if ( v16 > ai_near_actors_distances[v15] )
|
|
4655 {
|
|
4656 v17 = &ai_near_actors_ids[v15];
|
|
4657 v18 = ai_near_actors_ids[v14];
|
|
4658 ai_near_actors_ids[v14] = *v17;
|
|
4659 *v17 = v18;
|
|
4660 v15 = v24;
|
|
4661 ai_near_actors_distances[v14] = ai_near_actors_distances[v24];
|
|
4662 ai_near_actors_distances[v24] = v16;
|
|
4663 }
|
|
4664 result = v27;
|
|
4665 ++v15;
|
|
4666 }
|
|
4667 ++v14;
|
|
4668 v15 = v26 + 1;
|
|
4669 v26 = v15;
|
|
4670 }
|
|
4671 while ( v15 - 1 < result );
|
|
4672 }*/
|
|
4673
|
|
4674 for (uint i = 0; i < ai_arrays_size; ++i)
|
|
4675 for (uint j = 0; j < i; ++j)
|
|
4676 if (ai_near_actors_distances[j] > ai_near_actors_distances[i])
|
|
4677 {
|
|
4678 int tmp = ai_near_actors_distances[j];
|
|
4679 ai_near_actors_distances[j] = ai_near_actors_distances[i];
|
|
4680 ai_near_actors_distances[i] = tmp;
|
|
4681
|
|
4682 tmp = ai_near_actors_ids[j];
|
|
4683 ai_near_actors_ids[j] = ai_near_actors_ids[i];
|
|
4684 ai_near_actors_ids[i] = tmp;
|
|
4685 }
|
|
4686
|
|
4687
|
|
4688 if (ai_arrays_size > 30)
|
|
4689 ai_arrays_size = 30;
|
|
4690
|
|
4691 for (uint i = 0; i < ai_arrays_size; ++i)
|
|
4692 pActors[ai_near_actors_ids[i]].uAttributes |= ACTOR_ALIVE;//0x400
|
|
4693 }
|
|
4694
|
|
4695 //----- (004016FA) --------------------------------------------------------
|
|
4696 int Actor::MakeActorAIList_BLV()
|
|
4697 {
|
|
4698 int v1; // eax@4
|
|
4699 int distance; // edi@10
|
|
4700 int v13; // edx@24
|
|
4701 int v15; // ebx@26
|
|
4702 unsigned int v17; // esi@27
|
|
4703 int v18; // ecx@31
|
|
4704 signed int v19; // edi@31
|
|
4705 signed int v25; // eax@40
|
|
4706 int j; // edi@45
|
|
4707 int v30; // eax@48
|
|
4708 int v37; // [sp+Ch] [bp-18h]@1
|
|
4709 int v38; // [sp+10h] [bp-14h]@4
|
|
4710 int v39; // [sp+14h] [bp-10h]@4
|
|
4711 int i; // [sp+18h] [bp-Ch]@31
|
|
4712 uint v45; // [sp+20h] [bp-4h]@1
|
|
4713
|
|
4714 // __debugbreak(); // refactor for blv ai
|
|
4715 pParty->uFlags &= 0xFFFFFFCF;//~0x30
|
|
4716 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
|
|
4717 v45 = 0;
|
|
4718 for ( uint i = 0; i < (signed int)uNumActors; ++i )
|
|
4719 {
|
|
4720 pActors[i].ResetAlive();//~0x0400
|
|
4721 if ( !pActors[i].CanAct() )
|
|
4722 {
|
|
4723 pActors[i].ResetActive();
|
|
4724 continue;
|
|
4725 }
|
|
4726 v1 = abs(pParty->vPosition.x - pActors[i].vPosition.x);
|
|
4727 v38 = abs(pParty->vPosition.y - pActors[i].vPosition.y);
|
|
4728 v39 = abs(pParty->vPosition.z - pActors[i].vPosition.z);
|
|
4729
|
|
4730 distance = int_get_vector_length(v39, v38, v1) - pActors[i].uActorRadius;
|
|
4731 if ( distance < 0 )
|
|
4732 distance = 0;
|
|
4733 if ( distance < 10240 )
|
|
4734 {
|
|
4735 pActors[i].ResetHostile();//~0x01000000
|
|
4736 if ( pActors[i].ActorEnemy() || pActors[i].GetActorsRelation(0) )
|
|
4737 {
|
|
4738 pActors[i].uAttributes |= ACTOR_HOSTILE;
|
|
4739 if ( !(pParty->uFlags & 0x10) && (double)distance < 307.2 )
|
|
4740 pParty->SetRedAlert();
|
|
4741 if ( !(pParty->uFlags & 0x20) && distance < 5120 )
|
|
4742 pParty->SetYellowAlert();
|
|
4743 }
|
|
4744 ai_near_actors_distances[v45] = distance;
|
|
4745 ai_near_actors_ids[v45] = i;
|
|
4746 v45++;
|
|
4747 }
|
|
4748 else
|
|
4749 pActors[i].ResetActive();
|
|
4750 }
|
|
4751 v13 = 0;
|
|
4752 if ( v45 > 0 )
|
|
4753 {
|
|
4754 for ( uint i = 1; i < v45; i++ )
|
|
4755 {
|
|
4756 for ( uint j = 1; j < v45; ++j )
|
|
4757 {
|
|
4758 v15 = ai_near_actors_distances[v13];
|
|
4759 if ( ai_near_actors_distances[v13] > ai_near_actors_distances[j] )
|
|
4760 {
|
|
4761 v17 = ai_near_actors_ids[v13];
|
|
4762 ai_near_actors_ids[v13] = ai_near_actors_ids[j];
|
|
4763 ai_near_actors_ids[j] = v17;
|
|
4764 ai_near_actors_distances[v13] = ai_near_actors_distances[j];
|
|
4765 ai_near_actors_distances[j] = v15;
|
|
4766 }
|
|
4767 }
|
|
4768 ++v13;
|
|
4769 }
|
|
4770 }
|
|
4771 v18 = 0;
|
|
4772 v19 = 0;
|
|
4773 for ( i = 0; i < v45; i++ )
|
|
4774 {
|
|
4775 if ( pActors[ai_near_actors_ids[i]].ActorNearby()
|
|
4776 || sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[i]), 4) )
|
|
4777 {
|
|
4778 pActors[ai_near_actors_ids[i]].uAttributes |= ACTOR_NEARBY;
|
|
4779 ai_array_4F6638_actor_ids[v19] = ai_near_actors_ids[i];
|
|
4780 ai_array_4F5E68[v19++] = ai_near_actors_distances[i];
|
|
4781 if ( v19 >= 30 )
|
|
4782 break;
|
|
4783 }
|
|
4784 }
|
|
4785 ai_arrays_size = v19;
|
|
4786 if ( (signed int)uNumActors > 0 )
|
|
4787 {
|
|
4788 for ( uint i = 0; i < (signed int)uNumActors; ++i )
|
|
4789 {
|
|
4790 if ( pActors[i].CanAct() && pActors[i].uSectorID == v37 )
|
|
4791 {
|
|
4792 v25 = 0;
|
|
4793 if ( v19 <= 0 )
|
|
4794 {
|
|
4795 pActors[i].uAttributes |= ACTOR_ACTIVE;
|
|
4796 ai_array_4F6638_actor_ids[ai_arrays_size++] = i;
|
|
4797 }
|
|
4798 else
|
|
4799 {
|
|
4800 while ( ai_array_4F6638_actor_ids[v25] != i )
|
|
4801 {
|
|
4802 ++v25;
|
|
4803 if ( v25 >= v19 )
|
|
4804 {
|
|
4805 pActors[i].uAttributes |= ACTOR_ACTIVE;
|
|
4806 ai_array_4F6638_actor_ids[ai_arrays_size++] = i;
|
|
4807 break;
|
|
4808 }
|
|
4809 }
|
|
4810 }
|
|
4811 }
|
|
4812 }
|
|
4813 }
|
|
4814 for ( j = 0; j < v45; ++j )
|
|
4815 {
|
|
4816 if ( pActors[ai_near_actors_ids[j]].uAttributes & 0xC000 && pActors[ai_near_actors_ids[j]].CanAct() )
|
|
4817 {
|
|
4818 v30 = 0;
|
|
4819 if ( ai_arrays_size <= 0 )
|
|
4820 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j];
|
|
4821 else
|
|
4822 {
|
|
4823 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] )
|
|
4824 {
|
|
4825 ++v30;
|
|
4826 if ( v30 >= ai_arrays_size )
|
|
4827 {
|
|
4828 ai_array_4F6638_actor_ids[ai_arrays_size++] = ai_near_actors_ids[j];
|
|
4829 break;
|
|
4830 }
|
|
4831 }
|
|
4832 }
|
|
4833 }
|
|
4834 }
|
|
4835 if ( ai_arrays_size > 30 )
|
|
4836 ai_arrays_size = 30;
|
|
4837 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * ai_arrays_size);
|
|
4838 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size);
|
|
4839 for ( uint i = 0; i < ai_arrays_size; i++ )
|
|
4840 pActors[ai_near_actors_ids[i]].uAttributes |= ACTOR_ALIVE;//0x400
|
|
4841 return ai_arrays_size;
|
|
4842 }
|
|
4843
|
|
4844
|
|
4845 //----- (004070EF) --------------------------------------------------------
|
|
4846 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID)
|
|
4847 {
|
|
4848 signed int v2; // eax@1
|
|
4849 int obj1_sector; // eax@4
|
|
4850 float v8; // ST24_4@5
|
|
4851 signed int v12; // eax@7
|
|
4852 int obj2_z; // edi@11
|
|
4853 int obj2_x; // esi@11
|
|
4854 int obj2_sector; // eax@13
|
|
4855 float v20; // ST24_4@14
|
|
4856 int dist_x; // ebx@16
|
|
4857 signed int dist_3d; // ecx@16
|
|
4858 int v25; // eax@18
|
|
4859 BLVFace *v29; // ebx@32
|
|
4860 Vec3_short_ *v30; // esi@32
|
|
4861 int v31; // eax@32
|
|
4862 int v32; // ST50_4@44
|
|
4863 int v33; // ST54_4@44
|
|
4864 int v34; // eax@44
|
|
4865 signed int v38; // esi@45
|
|
4866 __int16 next_sector; // bx@58
|
|
4867 int v47; // [sp+18h] [bp-50h]@20
|
|
4868 int v48; // [sp+1Ch] [bp-4Ch]@20
|
|
4869 int v49; // [sp+20h] [bp-48h]@20
|
|
4870 int dist_z; // [sp+24h] [bp-44h]@16
|
|
4871 signed int higher_z; // [sp+24h] [bp-44h]@27
|
|
4872 signed int lower_z; // [sp+28h] [bp-40h]@26
|
|
4873 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23
|
|
4874 signed int lower_y; // [sp+30h] [bp-38h]@22
|
|
4875 signed int higher_x; // [sp+34h] [bp-34h]@21
|
|
4876 signed int lower_x; // [sp+38h] [bp-30h]@20
|
|
4877 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28
|
|
4878 int v58; // [sp+44h] [bp-24h]@50
|
|
4879 int v59; // [sp+48h] [bp-20h]@44
|
|
4880 int obj2_y; // [sp+50h] [bp-18h]@11
|
|
4881 int obj1_x; // [sp+58h] [bp-10h]@4
|
|
4882 int obj1_y; // [sp+5Ch] [bp-Ch]@4
|
|
4883 int obj1_z; // [sp+60h] [bp-8h]@4
|
|
4884 int current_sector; // [sp+64h] [bp-4h]@7
|
|
4885 int dist_y;
|
|
4886 int v70;
|
|
4887
|
|
4888 v2 = PID_ID(uObjID);
|
|
4889 switch( PID_TYPE(uObjID) )
|
|
4890 {
|
|
4891 case OBJECT_Decoration:
|
|
4892 obj1_x = pLevelDecorations[v2].vPosition.x;
|
|
4893 obj1_y = pLevelDecorations[v2].vPosition.y;
|
|
4894 obj1_z = pLevelDecorations[v2].vPosition.z;
|
|
4895 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z);
|
|
4896 break;
|
|
4897 case OBJECT_Actor:
|
|
4898 obj1_x = pActors[v2].vPosition.x;
|
|
4899 obj1_y = pActors[v2].vPosition.y;
|
|
4900 v8 = (double)pActors[v2].uActorHeight * 0.69999999;
|
|
4901 //v9 = v8 + 6.7553994e15;
|
|
4902 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z;
|
|
4903 obj1_z = (int)v8 + pActors[v2].vPosition.z;
|
|
4904 obj1_sector = pActors[v2].uSectorID;
|
|
4905 break;
|
|
4906 case OBJECT_Item:
|
|
4907 obj1_x = pSpriteObjects[v2].vPosition.x;
|
|
4908 obj1_y = pSpriteObjects[v2].vPosition.y;
|
|
4909 obj1_z = pSpriteObjects[v2].vPosition.z;
|
|
4910 obj1_sector = pSpriteObjects[v2].uSectorID;
|
|
4911 break;
|
|
4912 default:
|
|
4913 return 0;
|
|
4914 }
|
|
4915 v12 = PID_ID(uObj2ID);
|
|
4916 switch( PID_TYPE(uObj2ID) )
|
|
4917 {
|
|
4918 case OBJECT_Decoration:
|
|
4919 obj2_z = pLevelDecorations[v12].vPosition.z;
|
|
4920 obj2_x = pLevelDecorations[v12].vPosition.x;
|
|
4921 obj2_y = pLevelDecorations[v12].vPosition.y;
|
|
4922 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z);
|
|
4923 break;
|
|
4924 case OBJECT_Player:
|
|
4925 obj2_x = pParty->vPosition.x;
|
|
4926 obj2_z = pParty->sEyelevel + pParty->vPosition.z;
|
|
4927 obj2_y = pParty->vPosition.y;
|
|
4928 obj2_sector = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->sEyelevel + pParty->vPosition.z);
|
|
4929 break;
|
|
4930 case OBJECT_Actor:
|
|
4931 obj2_y = pActors[v12].vPosition.y;
|
|
4932 obj2_x = pActors[v12].vPosition.x;
|
|
4933 v20 = (double)pActors[v12].uActorHeight * 0.69999999;
|
|
4934 //v21 = v20 + 6.7553994e15;
|
|
4935 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z;
|
|
4936 obj2_z = (int)v20 + pActors[v12].vPosition.z;
|
|
4937 obj2_sector = pActors[v12].uSectorID;
|
|
4938 break;
|
|
4939 case OBJECT_Item:
|
|
4940 obj2_x = pSpriteObjects[v12].vPosition.x;
|
|
4941 obj2_z = pSpriteObjects[v12].vPosition.z;
|
|
4942 obj2_y = pSpriteObjects[v12].vPosition.y;
|
|
4943 obj2_sector = pSpriteObjects[v12].uSectorID;
|
|
4944 break;
|
|
4945 default:
|
|
4946 return 0;
|
|
4947 }
|
|
4948 dist_x = obj2_x - obj1_x;
|
|
4949 dist_z = obj2_z - obj1_z;
|
|
4950 dist_y = obj2_y - obj1_y;
|
|
4951 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z);
|
|
4952 //range check
|
|
4953 if ( dist_3d > 5120 )
|
|
4954 return 0;
|
|
4955 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
4956 return 1;
|
|
4957 v25 = 65536;
|
|
4958 if ( dist_3d )
|
|
4959 v25 = 65536 / dist_3d;
|
|
4960 v49 = dist_x * v25;
|
|
4961 v47 = dist_z * v25;
|
|
4962 v48 = dist_y * v25;
|
|
4963 if ( obj1_x < obj2_x )
|
|
4964 {
|
|
4965 lower_x = obj1_x;
|
|
4966 higher_x = obj2_x;
|
|
4967 }
|
|
4968 else
|
|
4969 {
|
|
4970 lower_x = obj2_x;
|
|
4971 higher_x = obj1_x;
|
|
4972 }
|
|
4973 if ( obj1_y < obj2_y )
|
|
4974 {
|
|
4975 lower_y = obj1_y;
|
|
4976 higher_y = obj2_y;
|
|
4977 }
|
|
4978 else
|
|
4979 {
|
|
4980 lower_y = obj2_y;
|
|
4981 higher_y = obj1_y;
|
|
4982 }
|
|
4983 if ( obj1_z < obj2_z )
|
|
4984 {
|
|
4985 lower_z = obj1_z;
|
|
4986 higher_z = obj2_z;
|
|
4987 }
|
|
4988 else
|
|
4989 {
|
|
4990 lower_z = obj2_z;
|
|
4991 higher_z = obj1_z;
|
|
4992 }
|
|
4993 sectors_visited = 0;
|
|
4994 //monster in same sector with player
|
|
4995 if ( obj1_sector == obj2_sector )
|
|
4996 return 1;
|
|
4997 //search starts from monster
|
|
4998 current_sector = obj1_sector;
|
|
4999 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ )
|
|
5000 {
|
|
5001 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]];
|
|
5002 v30 = &pIndoor->pVertices[*v29->pVertexIDs];
|
|
5003 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z)
|
|
5004 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y)
|
|
5005 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x);
|
|
5006
|
|
5007 if ( current_sector != v29->uSectorID )
|
|
5008 v31 = -v31;
|
|
5009
|
|
5010 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z)
|
|
5011 continue;
|
|
5012
|
|
5013 if( lower_x > v29->pBounding.x2
|
|
5014 || higher_x < v29->pBounding.x1
|
|
5015 || lower_y > v29->pBounding.y2
|
|
5016 || higher_y < v29->pBounding.y1
|
|
5017 || lower_z > v29->pBounding.z2
|
|
5018 || higher_z < v29->pBounding.z1 )
|
|
5019 {
|
|
5020 continue;
|
|
5021 }
|
|
5022
|
|
5023 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49);
|
|
5024 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48);
|
|
5025 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47);
|
|
5026
|
|
5027 v59 = v32 + v33 + v34;
|
|
5028 if ( v59 )
|
|
5029 {
|
|
5030 v70 = v29->pFacePlane_old.dist
|
|
5031 + obj1_z * v29->pFacePlane_old.vNormal.z
|
|
5032 + obj1_x * v29->pFacePlane_old.vNormal.x
|
|
5033 + obj1_y * v29->pFacePlane_old.vNormal.y;
|
|
5034 v38 = -v70;
|
|
5035
|
|
5036 // if ( v59 <= 0 ^ v70 <= 0 )
|
|
5037
|
|
5038 /* TEMPORARY
|
|
5039 if ( v59 <= 0 && v70 <= 0 )
|
|
5040 {
|
|
5041 continue;
|
|
5042 }
|
|
5043 if ( !(v59 <= 0 && v70 <= 0) )
|
|
5044 {
|
|
5045 continue;
|
|
5046 }
|
|
5047 */
|
|
5048
|
|
5049 if( abs(v38) >> 14 > abs(v59) )
|
|
5050 continue;
|
|
5051
|
|
5052 v58 = fixpoint_div(v38,v59);
|
|
5053
|
|
5054 if( v58 < 0 )
|
|
5055 continue;
|
|
5056
|
|
5057 if(!sub_4075DB(obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16), obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16),
|
|
5058 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16), v29) )
|
|
5059 {
|
|
5060 continue;
|
|
5061 }
|
|
5062
|
|
5063 //if there is no next sector turn back
|
|
5064 if ( v29->uSectorID == current_sector )
|
|
5065 next_sector = v29->uBackSectorID;
|
|
5066 else
|
|
5067 next_sector = v29->uSectorID;
|
|
5068
|
|
5069 //no more portals, quit
|
|
5070 if ( next_sector == current_sector )
|
|
5071 break;
|
|
5072
|
|
5073 ++sectors_visited;
|
|
5074 current_sector = next_sector;
|
|
5075
|
|
5076 //found player, quit
|
|
5077 if ( next_sector == obj2_sector )
|
|
5078 return 1;
|
|
5079
|
|
5080 current_sector = next_sector;
|
|
5081
|
|
5082 //did we hit limit for portals?
|
|
5083 //does the next room have portals?
|
|
5084 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0)
|
|
5085 {
|
|
5086 current_portal=-1;
|
|
5087 continue;
|
|
5088 }
|
|
5089 else
|
|
5090 break;
|
|
5091 }
|
|
5092 }
|
|
5093 //did we stop in the sector where player is?
|
|
5094 if ( current_sector != obj2_sector )
|
|
5095 return 0;
|
|
5096 return 1;
|
|
5097 }
|
|
5098
|
|
5099
|
|
5100 //----- (00450B0A) --------------------------------------------------------
|
|
5101 bool __fastcall SpawnActor(unsigned int uMonsterID)
|
|
5102 {
|
|
5103 unsigned int v1; // ebx@1
|
|
5104 bool result; // eax@2
|
|
5105 unsigned int v6; // ecx@5
|
|
5106 Actor actor; // [sp+4h] [bp-350h]@5
|
|
5107 Vec3_int_ pOut; // [sp+348h] [bp-Ch]@5
|
|
5108
|
|
5109 v1 = uMonsterID;
|
|
5110 if ( uNumActors == 499 )
|
|
5111 result = 0;
|
|
5112 else
|
|
5113 {
|
|
5114 if ( (signed int)uMonsterID >= (signed int)pMonsterList->uNumMonsters )
|
|
5115 v1 = 0;
|
|
5116 memset(&actor, 0, sizeof(Actor));
|
|
5117 strcpy(actor.pActorName, pMonsterStats->pInfos[v1 + 1].pName);
|
|
5118 actor.sCurrentHP = LOWORD(pMonsterStats->pInfos[v1 + 1].uHP);
|
|
5119 memcpy(&actor.pMonsterInfo, &pMonsterStats->pInfos[v1 + 1], sizeof(MonsterInfo));
|
|
5120 actor.word_000086_some_monster_id = v1 + 1;
|
|
5121 actor.uActorRadius = pMonsterList->pMonsters[v1].uMonsterRadius;
|
|
5122 actor.uActorHeight = pMonsterList->pMonsters[v1].uMonsterHeight;
|
|
5123 actor.uMovementSpeed = pMonsterList->pMonsters[v1].uMovementSpeed;
|
|
5124
|
|
5125 Vec3_int_::Rotate(200, pParty->sRotationY, 0, pParty->vPosition, &pOut.x, &pOut.z, &pOut.y);
|
|
5126 actor.vInitialPosition.x = pOut.x;
|
|
5127 actor.vPosition.x = pOut.x;
|
|
5128 actor.uTetherDistance = 256;
|
|
5129 actor.vInitialPosition.y = LOWORD(pOut.z);
|
|
5130 actor.vPosition.y = LOWORD(pOut.z);
|
|
5131 actor.vInitialPosition.z = LOWORD(pOut.y);
|
|
5132 actor.vPosition.z = LOWORD(pOut.y);
|
|
5133 pSprites_LOD->DeleteSomeSprites();
|
|
5134 pPaletteManager->ResetNonTestLocked();
|
|
5135 v6 = uNumActors - 1;
|
|
5136 if ( dword_5C6DF8 == 1 )
|
|
5137 {
|
|
5138 dword_5C6DF8 = 0;
|
|
5139 v6 = uNumActors++;
|
|
5140 }
|
|
5141 memcpy(&pActors[v6], &actor, sizeof(Actor));
|
|
5142 pActors[v6].PrepareSprites(1);
|
|
5143 result = 1;
|
|
5144 }
|
|
5145 return result;
|
|
5146 }
|
|
5147 // 5C6DF8: using guessed type int dword_5C6DF8;
|
|
5148
|
|
5149
|
|
5150 //----- (0044FA4C) --------------------------------------------------------
|
|
5151 signed int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3)
|
|
5152 {
|
|
5153 signed int result; // eax@13
|
|
5154 int v10; // ebx@16
|
|
5155 const char *v15; // [sp-4h] [bp-24h]@2
|
|
5156 unsigned int uFaceID; // [sp+8h] [bp-18h]@16
|
|
5157 int v19; // [sp+Ch] [bp-14h]@16
|
|
5158 size_t v20; // [sp+10h] [bp-10h]@6
|
|
5159 int v21; // [sp+14h] [bp-Ch]@14
|
|
5160 unsigned int v23; // [sp+1Ch] [bp-4h]@6
|
|
5161
|
|
5162 if ( a2 == 4 )
|
|
5163 v15 = "Elemental Light C";
|
|
5164 else if ( a2 == 3 )
|
|
5165 v15 = "Elemental Light B";
|
|
5166 else
|
|
5167 v15 = "Elemental Light A";
|
|
5168
|
|
5169 v23 = pMonsterList->GetMonsterIDByName(v15);
|
|
5170 v20 = 0;
|
|
5171 for ( v20; v20 < uNumActors; v20++ )
|
|
5172 {
|
|
5173 if ( pActors[v20].uAIState == Removed )
|
|
5174 break;
|
|
5175 }
|
|
5176
|
|
5177 result = uNumActors + 1;
|
|
5178 if ( v20 != uNumActors || result < 500 )
|
|
5179 {
|
|
5180 v21 = 0;
|
|
5181 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
5182 v21 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z);
|
|
5183 v19 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
|
|
5184 pActors[v20].Reset();
|
|
5185 strcpy(pActors[v20].pActorName, pMonsterStats->pInfos[v23 + 1].pName);
|
|
5186 pActors[v20].sCurrentHP = pMonsterStats->pInfos[v23 + 1].uHP;
|
|
5187 memcpy(&pActors[v20].pMonsterInfo, &pMonsterStats->pInfos[v23 + 1], sizeof(MonsterInfo));
|
|
5188 pActors[v20].word_000086_some_monster_id = v23 + 1;
|
|
5189 pActors[v20].uActorRadius = pMonsterList->pMonsters[v23].uMonsterRadius;
|
|
5190 pActors[v20].uActorHeight = pMonsterList->pMonsters[v23].uMonsterHeight;
|
|
5191 pActors[v20].pMonsterInfo.uTreasureDiceRolls = 0;
|
|
5192 pActors[v20].pMonsterInfo.uTreasureType = 0;
|
|
5193 pActors[v20].pMonsterInfo.uExp = 0;
|
|
5194 pActors[v20].uMovementSpeed = pMonsterList->pMonsters[v23].uMovementSpeed;
|
|
5195 v10 = rand() % 2048;
|
|
5196 pActors[v20].vInitialPosition.x = pParty->vPosition.x + fixpoint_mul(stru_5C6E00->Cos(v10), v19);
|
|
5197 pActors[v20].vPosition.x = pActors[v20].vInitialPosition.x;
|
|
5198 pActors[v20].vInitialPosition.y = pParty->vPosition.y + fixpoint_mul(stru_5C6E00->Sin(v10), v19);
|
|
5199 pActors[v20].vPosition.y = pActors[v20].vInitialPosition.y;
|
|
5200 pActors[v20].vInitialPosition.z = pParty->vPosition.z;
|
|
5201 pActors[v20].vPosition.z = pActors[v20].vInitialPosition.z;
|
|
5202 pActors[v20].uTetherDistance = 256;
|
|
5203 pActors[v20].uSectorID = v21;
|
|
5204 pActors[v20].PrepareSprites(0);
|
|
5205 pActors[v20].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
5206 pActors[v20].uAlly = 9999;
|
|
5207 pActors[v20].uGroup = 0;
|
|
5208 pActors[v20].uCurrentActionTime = 0;
|
|
5209 pActors[v20].uAIState = Summoned;
|
|
5210 pActors[v20].uCurrentActionLength = 256;
|
|
5211 pActors[v20].UpdateAnimation();
|
|
5212
|
|
5213 result = pIndoor->GetSector(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z);
|
|
5214 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
|
|
5215 || result == v21
|
|
5216 && (result = BLV_GetFloorLevel(pActors[v20].vPosition.x, pActors[v20].vPosition.y, pActors[v20].vPosition.z, result, &uFaceID), result != -30000)
|
|
5217 && (result = abs(result - pParty->vPosition.z), result <= 1024) )
|
|
5218 {
|
|
5219 if ( v20 == uNumActors )
|
|
5220 ++uNumActors;
|
|
5221 pActors[v20].uSummonerID = PID(OBJECT_Player, a1);
|
|
5222 result = pActors[v20].pActorBuffs[ACTOR_BUFF_SUMMONED].Apply(pParty->uTimePlayed + (a3 * 128) / 30.0f, a2, a1, 0, 0);
|
|
5223 }
|
|
5224 }
|
|
5225 return result;
|
|
5226 }
|
|
5227
|
|
5228 //----- (0044F57C) --------------------------------------------------------
|
|
5229 void SpawnEncounter(MapInfo *pMapInfo, SpawnPointMM7 *spawn, int a3, int a4, int a5)
|
|
5230 {
|
|
5231 int v7; // eax@2
|
|
5232 char v8; // zf@5
|
|
5233 int v12; // edx@9
|
|
5234 int v18; // esi@31
|
|
5235 Actor *pMonster; // esi@35
|
|
5236 int v23; // edx@36
|
|
5237 signed int v24; // edi@36
|
|
5238 int v25; // ecx@36
|
|
5239 MonsterDesc *v27; // edi@48
|
|
5240 signed int v28; // eax@48
|
|
5241 int v32; // eax@50
|
|
5242 int v37; // eax@51
|
|
5243 int v38; // eax@52
|
|
5244 int v39; // edi@52
|
|
5245 std::string v40; // [sp-18h] [bp-100h]@60
|
|
5246 const char *v44; // [sp-8h] [bp-F0h]@13
|
|
5247 char *pTexture; // [sp-4h] [bp-ECh]@9
|
|
5248 char Str[32]; // [sp+Ch] [bp-DCh]@60
|
|
5249 char Str2[120]; // [sp+2Ch] [bp-BCh]@29
|
|
5250 unsigned int uFaceID; // [sp+A4h] [bp-44h]@52
|
|
5251 MonsterInfo *Src; // [sp+A8h] [bp-40h]@50
|
|
5252 int v50; // [sp+ACh] [bp-3Ch]@47
|
|
5253 char Source[32]; // [sp+B0h] [bp-38h]@20
|
|
5254 int v52; // [sp+D0h] [bp-18h]@34
|
|
5255 int v53; // [sp+D4h] [bp-14h]@34
|
|
5256 int pSector; // [sp+D8h] [bp-10h]@32
|
|
5257 int pPosX; // [sp+DCh] [bp-Ch]@32
|
|
5258 int v56; // [sp+E0h] [bp-8h]@8
|
|
5259 int v57; // [sp+E4h] [bp-4h]@1
|
|
5260
|
|
5261 //auto a2 = spawn;
|
|
5262 v57 = 0;
|
|
5263 //v5 = pMapInfo;
|
|
5264 //v6 = spawn;
|
|
5265 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
5266 v7 = pOutdoor->ddm.field_C_alert;
|
|
5267 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
|
|
5268 v7 = pIndoor->dlv.field_C_alert;
|
|
5269 else
|
|
5270 v7 = 0;
|
|
5271 if (v7)
|
|
5272 v8 = (spawn->uAttributes & 1) == 0;
|
|
5273 else
|
|
5274 v8 = (spawn->uAttributes & 1) == 1;
|
|
5275 if (v8)
|
|
5276 return;
|
|
5277 //result = (void *)(spawn->uIndex - 1);
|
|
5278 v56 = 1;
|
|
5279 switch (spawn->uIndex - 1)
|
|
5280 {
|
|
5281 case 0:
|
|
5282 //v9 = pMapInfo->uEncounterMonster1AtLeast;
|
|
5283 //v10 = rand();
|
|
5284 //v11 = pMapInfo->uEncounterMonster1AtMost;
|
|
5285 //pTexture = pMapInfo->pEncounterMonster1Texture;
|
|
5286 v12 = rand() % (pMapInfo->uEncounterMonster1AtMost - pMapInfo->uEncounterMonster1AtLeast + 1);
|
|
5287 //v13 = pMapInfo->Dif_M1;
|
|
5288 v57 = pMapInfo->Dif_M1;
|
|
5289 v56 = pMapInfo->uEncounterMonster1AtLeast + v12;
|
|
5290 strcpy(Source, pMapInfo->pEncounterMonster1Texture);
|
|
5291 break;
|
|
5292 case 3:
|
|
5293 //pTexture = pMapInfo->pEncounterMonster1Texture;
|
|
5294 //v44 = "%s A";
|
|
5295 sprintf(Source, "%s A", pMapInfo->pEncounterMonster1Texture);
|
|
5296 break;
|
|
5297 case 4:
|
|
5298 //pTexture = pMapInfo->pEncounterMonster2Texture;
|
|
5299 //v44 = "%s A";
|
|
5300 sprintf(Source, "%s A", pMapInfo->pEncounterMonster2Texture);
|
|
5301 break;
|
|
5302 case 5:
|
|
5303 //pTexture = pMapInfo->pEncounterMonster3Texture;
|
|
5304 //v44 = "%s A";
|
|
5305 sprintf(Source, "%s A", pMapInfo->pEncounterMonster3Texture);
|
|
5306 break;
|
|
5307 case 1:
|
|
5308 //v9 = pMapInfo->uEncounterMonster2AtLeast;
|
|
5309 //v14 = rand();
|
|
5310 //v15 = pMapInfo->uEncounterMonster2AtMost;
|
|
5311 //pTexture = pMapInfo->pEncounterMonster2Texture;
|
|
5312 v12 = rand() % (pMapInfo->uEncounterMonster2AtMost - pMapInfo->uEncounterMonster2AtLeast + 1);
|
|
5313 //v13 = pMapInfo->Dif_M2;
|
|
5314 v57 = pMapInfo->Dif_M2;
|
|
5315 v56 = pMapInfo->uEncounterMonster2AtLeast + v12;
|
|
5316 strcpy(Source, pMapInfo->pEncounterMonster2Texture);
|
|
5317 break;
|
|
5318 case 6:
|
|
5319 //pTexture = pMapInfo->pEncounterMonster1Texture;
|
|
5320 //v44 = "%s B";
|
|
5321 sprintf(Source, "%s B", pMapInfo->pEncounterMonster1Texture);
|
|
5322 break;
|
|
5323 case 7:
|
|
5324 //pTexture = pMapInfo->pEncounterMonster2Texture;
|
|
5325 //v44 = "%s B";
|
|
5326 sprintf(Source, "%s B", pMapInfo->pEncounterMonster2Texture);
|
|
5327 break;
|
|
5328 case 8:
|
|
5329 //pTexture = pMapInfo->pEncounterMonster3Texture;
|
|
5330 //v44 = "%s B";
|
|
5331 sprintf(Source, "%s B", pMapInfo->pEncounterMonster3Texture);
|
|
5332 break;
|
|
5333 case 2:
|
|
5334 //v9 = pMapInfo->uEncounterMonster3AtLeast;
|
|
5335 //v16 = rand();
|
|
5336 //v17 = pMapInfo->uEncounterMonster3AtMost;
|
|
5337 //pTexture = pMapInfo->pEncounterMonster3Texture;
|
|
5338 v12 = rand() % (pMapInfo->uEncounterMonster3AtMost - pMapInfo->uEncounterMonster3AtLeast + 1);
|
|
5339 //v13 = pMapInfo->Dif_M3;
|
|
5340 v57 = pMapInfo->Dif_M3;
|
|
5341 v56 = pMapInfo->uEncounterMonster3AtLeast + v12;
|
|
5342 strcpy(Source, pMapInfo->pEncounterMonster3Texture);
|
|
5343 break;
|
|
5344 case 9:
|
|
5345 //pTexture = pMapInfo->pEncounterMonster1Texture;
|
|
5346 //v44 = "%s C";
|
|
5347 sprintf(Source, "%s C", pMapInfo->pEncounterMonster1Texture);
|
|
5348 break;
|
|
5349 case 10:
|
|
5350 //pTexture = pMapInfo->pEncounterMonster2Texture;
|
|
5351 //v44 = "%s C";
|
|
5352 sprintf(Source, "%s C", pMapInfo->pEncounterMonster2Texture);
|
|
5353 break;
|
|
5354 case 11:
|
|
5355 //pTexture = pMapInfo->pEncounterMonster3Texture;
|
|
5356 //v44 = "%s C";
|
|
5357 sprintf(Source, "%s C", pMapInfo->pEncounterMonster3Texture);
|
|
5358 break;
|
|
5359 default:
|
|
5360 return;
|
|
5361 }
|
|
5362 if (Source[0] == '0')
|
|
5363 return;
|
|
5364 v57 += a3;
|
|
5365 if ( v57 > 4 )
|
|
5366 v57 = 4;
|
|
5367 strcpy(Str2, Source);
|
|
5368 if ( a4 )
|
|
5369 v56 = a4;
|
|
5370 v18 = v56;
|
|
5371 if ( (signed int)(v56 + uNumActors) >= 500 )
|
|
5372 return;
|
|
5373 pSector = 0;
|
|
5374 pPosX = spawn->vPosition.x;
|
|
5375 a4 = spawn->vPosition.y;
|
|
5376 a3 = spawn->vPosition.z;
|
|
5377 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
5378 pSector = pIndoor->GetSector(spawn->vPosition.x, spawn->vPosition.y, spawn->vPosition.z);
|
|
5379 v53 = 0;
|
|
5380 v52 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
|
|
5381 if ( v18 <= 0 )
|
|
5382 return;
|
|
5383 for (uint i = v53; i < v56; ++i)
|
|
5384 {
|
|
5385 pMonster = &pActors[uNumActors];
|
|
5386 pActors[uNumActors].Reset();
|
|
5387 if ( v57 )
|
|
5388 {
|
|
5389 v23 = rand() % 100;
|
|
5390 v24 = 3;
|
|
5391 v25 = (unsigned __int16)word_4E8152[3 * v57];
|
|
5392 if ( v23 >= v25 )
|
|
5393 {
|
|
5394 if ( v23 < v25 + (unsigned __int16)word_4E8152[3 * v57 + 1] )
|
|
5395 v24 = 2;
|
|
5396 }
|
|
5397 else
|
|
5398 v24 = 1;
|
|
5399 if ( v24 == 1 )
|
|
5400 {
|
|
5401 pTexture = Source;
|
|
5402 v44 = "%s A";
|
|
5403 }
|
|
5404 else
|
|
5405 {
|
|
5406 if ( v24 == 2 )
|
|
5407 {
|
|
5408 pTexture = Source;
|
|
5409 v44 = "%s B";
|
|
5410 }
|
|
5411 else
|
|
5412 {
|
|
5413 if ( v24 != 3 )
|
|
5414 continue;
|
|
5415 pTexture = Source;
|
|
5416 v44 = "%s C";
|
|
5417 }
|
|
5418 }
|
|
5419 sprintf(Str2, v44, pTexture);
|
|
5420 }
|
|
5421 v50 = pMonsterList->GetMonsterIDByName(Str2);
|
|
5422 pTexture = Str2;
|
|
5423 if ( (signed __int16)v50 == -1 )
|
|
5424 {
|
|
5425 sprintf(Str, "Can't create random monster: '%s'! See MapStats.txt and Monsters.txt!", pTexture);
|
|
5426 MessageBoxA(nullptr, Str, nullptr, 0);
|
|
5427 ExitProcess(0);
|
|
5428 }
|
|
5429 v27 = &pMonsterList->pMonsters[(signed __int16)v50];
|
|
5430 v28 = pMonsterStats->FindMonsterByTextureName(pTexture);
|
|
5431 if ( !v28 )
|
|
5432 v28 = 1;
|
|
5433 Src = &pMonsterStats->pInfos[v28];
|
|
5434 strcpy(pMonster->pActorName, Src->pName);
|
|
5435 pMonster->sCurrentHP = Src->uHP;
|
|
5436 assert(sizeof(MonsterInfo) == 88);
|
|
5437 memcpy(&pMonster->pMonsterInfo, Src, sizeof(MonsterInfo));//Uninitialized portail memory access
|
|
5438 pMonster->word_000086_some_monster_id = v50 + 1;
|
|
5439 pMonster->uActorRadius = v27->uMonsterRadius;
|
|
5440 pMonster->uActorHeight = v27->uMonsterHeight;
|
|
5441 pMonster->uMovementSpeed = v27->uMovementSpeed;
|
|
5442 pMonster->vInitialPosition.x = spawn->vPosition.x;
|
|
5443 pMonster->vPosition.x = spawn->vPosition.x;
|
|
5444 pMonster->uTetherDistance = 256;
|
|
5445 pMonster->vInitialPosition.y = a4;
|
|
5446 pMonster->vPosition.y = a4;
|
|
5447 pMonster->vInitialPosition.z = a3;
|
|
5448 pMonster->vPosition.z = a3;
|
|
5449 pMonster->uSectorID = pSector;
|
|
5450 pMonster->uGroup = spawn->uGroup;
|
|
5451 pMonster->PrepareSprites(0);
|
|
5452 pMonster->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
5453 v32 = rand();
|
|
5454 a3 = fixpoint_mul(stru_5C6E00->Cos(v32 % 2048), v52);
|
|
5455 pPosX = a3 + spawn->vPosition.x;
|
|
5456 a3 = fixpoint_mul(stru_5C6E00->Sin(v32 % 2048), v52);
|
|
5457 a4 = a3 + spawn->vPosition.y;
|
|
5458 a3 = spawn->vPosition.z;
|
|
5459 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
5460 {
|
|
5461 if ( a5 )
|
|
5462 pMonster->uAttributes |= ACTOR_AGGRESSOR;
|
|
5463 ++uNumActors;
|
|
5464 continue;
|
|
5465 }
|
|
5466 v37 = pIndoor->GetSector(pPosX, a4, spawn->vPosition.z);
|
|
5467 if ( v37 == pSector )
|
|
5468 {
|
|
5469 v38 = BLV_GetFloorLevel(pPosX, a4, a3, v37, &uFaceID);
|
|
5470 v39 = v38;
|
|
5471 if ( v38 != -30000 )
|
|
5472 {
|
|
5473 if ( abs(v38 - a3) <= 1024 )
|
|
5474 {
|
|
5475 a3 = v39;
|
|
5476 if ( a5 )
|
|
5477 pMonster->uAttributes |= ACTOR_AGGRESSOR;
|
|
5478 ++uNumActors;
|
|
5479 continue;
|
|
5480 }
|
|
5481 }
|
|
5482 }
|
|
5483 ;
|
|
5484 //v53 = (char *)v53 + 1;
|
|
5485 //result = v53;
|
|
5486 }
|
|
5487 //while ( (signed int)v53 < v56 );
|
|
5488 }
|
|
5489
|
|
5490 //----- (00438F8F) --------------------------------------------------------
|
|
5491 void area_of_effect__damage_evaluate()
|
|
5492 {
|
|
5493 int attacker_type; // ecx@3
|
|
5494 signed int v3; // eax@3
|
|
5495 unsigned int target_id; // edi@6
|
|
5496 int target_type; // eax@6
|
|
5497 int v10; // edi@8
|
|
5498 Vec3_int_ attacker_coord; // ST04_12@9
|
|
5499 // int v12; // ST0C_4@10
|
|
5500 int v15; // edx@15
|
|
5501 int v19; // edi@15
|
|
5502 int v23; // edx@18
|
|
5503 int v24; // eax@18
|
|
5504 // int v30; // eax@29
|
|
5505 int v31; // edx@29
|
|
5506 int v32; // eax@29
|
|
5507 int v33; // ST24_4@29
|
|
5508 SpriteObject *v36; // [sp+0h] [bp-28h]@0
|
|
5509 int attacker_id; // [sp+10h] [bp-18h]@1
|
|
5510 int v44; // [sp+14h] [bp-14h]@15
|
|
5511 //Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2
|
|
5512 signed int a1; // [sp+20h] [bp-8h]@8
|
|
5513 int v48; // [sp+24h] [bp-4h]@8
|
|
5514
|
|
5515
|
|
5516 for (attacker_id = 0; attacker_id < AttackerInfo.count; ++attacker_id)
|
|
5517 {
|
|
5518 attacker_type = PID_TYPE(AttackerInfo.pIDs[attacker_id]);
|
|
5519 v3 = PID_ID(AttackerInfo.pIDs[attacker_id]);
|
|
5520
|
|
5521 if (attacker_type == 2)
|
|
5522 {
|
|
5523 v36 = &pSpriteObjects[v3];
|
|
5524 attacker_type = PID_TYPE(pSpriteObjects[v3].spell_caster_pid);
|
|
5525 v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid);
|
|
5526 }
|
|
5527
|
|
5528 if (AttackerInfo.field_3EC[attacker_id] & 1)
|
|
5529 {
|
|
5530 target_id = PID_ID(ai_near_actors_targets_pid[v3]);
|
|
5531 target_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3;
|
|
5532 if (target_type)
|
|
5533 {
|
|
5534 if (target_type == 1)//party damage from monsters(повреждения группе от монстров)
|
|
5535 {
|
|
5536 v10 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
|
|
5537 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id];
|
|
5538 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
|
|
5539 if (a1 * a1 + v10 * v10
|
|
5540 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id]))
|
|
5541 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AttackerInfo.pZs[attacker_id]))
|
|
5542 < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)))
|
|
5543 {
|
|
5544 attacker_coord.x = AttackerInfo.pXs[attacker_id];
|
|
5545 attacker_coord.y = AttackerInfo.pYs[attacker_id];
|
|
5546 attacker_coord.z = AttackerInfo.pZs[attacker_id];
|
|
5547 if (sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord))
|
|
5548 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], stru_50C198.which_player_to_attack(&pActors[v3]));
|
|
5549 }
|
|
5550 }
|
|
5551 }
|
|
5552 else//Actor damage from monsters(повреждение местного жителя)
|
|
5553 {
|
|
5554 if (SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0
|
|
5555 || SHIDWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0
|
|
5556 && LODWORD(pActors[target_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime)
|
|
5557 || pActors[target_id].CanAct())
|
|
5558 {
|
|
5559 v15 = pActors[target_id].vPosition.y - AttackerInfo.pYs[attacker_id];
|
|
5560 a1 = pActors[target_id].vPosition.x - AttackerInfo.pXs[attacker_id];
|
|
5561 v44 = pActors[target_id].vPosition.z;
|
|
5562 v19 = AttackerInfo.field_324[attacker_id] + pActors[target_id].uActorRadius;
|
|
5563 v48 = v15;
|
|
5564 if (a1 * a1 + v15 * v15 + (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id])
|
|
5565 * (pActors[target_id].vPosition.z + (pActors[target_id].uActorHeight >> 1) - AttackerInfo.pZs[attacker_id]) < (unsigned int)(v19 * v19))
|
|
5566 {
|
|
5567 attacker_coord.x = AttackerInfo.pXs[attacker_id];
|
|
5568 attacker_coord.y = AttackerInfo.pYs[attacker_id];
|
|
5569 attacker_coord.z = AttackerInfo.pZs[attacker_id];
|
|
5570 if (sub_407A1C(pActors[target_id].vPosition.x, pActors[target_id].vPosition.y, pActors[target_id].vPosition.z + 50, attacker_coord))
|
|
5571 {
|
|
5572 Vec3_int_::Normalize(&a1, &v48, &v44);
|
|
5573 AttackerInfo.vec_4B4[attacker_id].x = a1;
|
|
5574 AttackerInfo.vec_4B4[attacker_id].y = v48;
|
|
5575 AttackerInfo.vec_4B4[attacker_id].z = v44;
|
|
5576 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], target_id, &AttackerInfo.vec_4B4[attacker_id], AttackerInfo.field_450[attacker_id]);
|
|
5577 }
|
|
5578 }
|
|
5579 }
|
|
5580 }
|
|
5581 }
|
|
5582 else //damage from spells(повреждения от заклов(метеоритный дождь))
|
|
5583 {
|
|
5584 v23 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
|
|
5585 v24 = ((signed int)pParty->uPartyHeight / 2) - AttackerInfo.pZs[attacker_id];
|
|
5586 a1 = pParty->vPosition.x - AttackerInfo.pXs[attacker_id];
|
|
5587 v48 = pParty->vPosition.y - AttackerInfo.pYs[attacker_id];
|
|
5588 if (a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AttackerInfo.field_324[attacker_id] + 32) * (AttackerInfo.field_324[attacker_id] + 32)))
|
|
5589 {//party damage (повреждения группе)
|
|
5590 attacker_coord.x = AttackerInfo.pXs[attacker_id];
|
|
5591 attacker_coord.y = AttackerInfo.pYs[attacker_id];
|
|
5592 attacker_coord.z = AttackerInfo.pZs[attacker_id];
|
|
5593 if (sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, attacker_coord))
|
|
5594 {
|
|
5595 for (uint i = 0; i < 4; ++i)
|
|
5596 {
|
|
5597 if (!(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead]))
|
|
5598 && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated])
|
|
5599 DamagePlayerFromMonster(AttackerInfo.pIDs[attacker_id], AttackerInfo.field_450[attacker_id], &AttackerInfo.vec_4B4[attacker_id], i);
|
|
5600 }
|
|
5601 }
|
|
5602 }
|
|
5603 if ((signed int)uNumActors > 0)
|
|
5604 {//actors damage(повреждения другим участникам)
|
|
5605 for (int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID)
|
|
5606 {
|
|
5607 if (pActors[actorID].CanAct())
|
|
5608 {
|
|
5609 //v30 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id];
|
|
5610 a1 = pActors[actorID].vPosition.x - AttackerInfo.pXs[attacker_id];
|
|
5611 v31 = pActors[actorID].vPosition.z;
|
|
5612 v48 = pActors[actorID].vPosition.y - AttackerInfo.pYs[attacker_id];
|
|
5613 v44 = pActors[actorID].vPosition.z;
|
|
5614 v32 = (pActors[actorID].uActorHeight / 2) - AttackerInfo.pZs[attacker_id];
|
|
5615 v33 = pActors[actorID].uActorRadius + AttackerInfo.field_324[attacker_id];
|
|
5616 if (a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33))
|
|
5617 {
|
|
5618 attacker_coord.x = AttackerInfo.pXs[attacker_id];
|
|
5619 attacker_coord.y = AttackerInfo.pYs[attacker_id];
|
|
5620 attacker_coord.z = AttackerInfo.pZs[attacker_id];
|
|
5621 if (sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, attacker_coord))//что делает ф-ция?
|
|
5622 {
|
|
5623 Vec3_int_::Normalize(&a1, &v48, &v44);
|
|
5624 AttackerInfo.vec_4B4[attacker_id].x = a1;
|
|
5625 AttackerInfo.vec_4B4[attacker_id].y = v48;
|
|
5626 AttackerInfo.vec_4B4[attacker_id].z = v44;
|
|
5627 switch (attacker_type)
|
|
5628 {
|
|
5629 case OBJECT_Player:
|
|
5630 Actor::DamageMonsterFromParty(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]);
|
|
5631 break;
|
|
5632 case OBJECT_Actor:
|
|
5633 if (v36 && pActors[v3].GetActorsRelation(&pActors[actorID]))
|
|
5634 Actor::ActorDamageFromMonster(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id], v36->field_61);
|
|
5635 break;
|
|
5636 case OBJECT_Item:
|
|
5637 ItemDamageFromActor(AttackerInfo.pIDs[attacker_id], actorID, &AttackerInfo.vec_4B4[attacker_id]);
|
|
5638 break;
|
|
5639 }
|
|
5640 }
|
|
5641 }
|
|
5642 }
|
|
5643 }
|
|
5644 }
|
|
5645 }
|
|
5646 }
|
|
5647 AttackerInfo.count = 0;
|
|
5648 }
|
|
5649
|
|
5650 //----- (0043AE12) --------------------------------------------------------
|
|
5651 double __fastcall sub_43AE12(signed int a1)
|
|
5652 {
|
|
5653 //signed int v1; // ST00_4@1
|
|
5654 signed int v2; // ecx@1
|
|
5655 double v3; // st7@1
|
|
5656 double result; // st7@6
|
|
5657
|
|
5658 v3 = (double)a1;
|
|
5659 for (v2 = 0; v2 < 5; ++v2)
|
|
5660 {
|
|
5661 if (v3 < flt_4E4A80[v2 + 5])
|
|
5662 break;
|
|
5663 }
|
|
5664 if (v2 <= 0 || v2 >= 5)
|
|
5665 {
|
|
5666 if (v2)
|
|
5667 result = flt_4E4A80[4];
|
|
5668 else
|
|
5669 result = flt_4E4A80[0];
|
|
5670 }
|
|
5671 else
|
|
5672 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2];
|
|
5673 return result;
|
|
5674 }
|
|
5675
|
|
5676 //----- (0043B057) --------------------------------------------------------
|
|
5677 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity)
|
|
5678 {
|
|
5679 int v6; // eax@4
|
|
5680 int damage; // edi@4
|
|
5681 int a2a; // [sp+Ch] [bp-4h]@8
|
|
5682
|
|
5683 if (!pActors[uActorID].IsNotAlive())
|
|
5684 {
|
|
5685 if (PID_TYPE(uObjID) == OBJECT_Item)
|
|
5686 {
|
|
5687 if (pSpriteObjects[PID_ID(uObjID)].spell_id)
|
|
5688 {
|
|
5689 v6 = _43AFE3_calc_spell_damage(pSpriteObjects[PID_ID(uObjID)].spell_id, pSpriteObjects[PID_ID(uObjID)].spell_level, pSpriteObjects[PID_ID(uObjID)].spell_skill, pActors[uActorID].sCurrentHP);
|
|
5690 damage = pActors[uActorID].CalcMagicalDamageToActor((DAMAGE_TYPE)0, v6);
|
|
5691 pActors[uActorID].sCurrentHP -= damage;
|
|
5692 if (damage)
|
|
5693 {
|
|
5694 if (pActors[uActorID].sCurrentHP > 0)
|
|
5695 Actor::AI_Stun(uActorID, uObjID, 0);
|
|
5696 else
|
|
5697 Actor::Die(uActorID);
|
|
5698 a2a = 20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP;
|
|
5699 if (20 * damage / (signed int)pActors[uActorID].pMonsterInfo.uHP > 10)
|
|
5700 a2a = 10;
|
|
5701 if (!MonsterStats::BelongsToSupertype(pActors[uActorID].pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT))
|
|
5702 {
|
|
5703 pVelocity->x = fixpoint_mul(a2a, pVelocity->x);
|
|
5704 pVelocity->y = fixpoint_mul(a2a, pVelocity->y);
|
|
5705 pVelocity->z = fixpoint_mul(a2a, pVelocity->z);
|
|
5706 pActors[uActorID].vVelocity.x = 50 * LOWORD(pVelocity->x);
|
|
5707 pActors[uActorID].vVelocity.y = 50 * LOWORD(pVelocity->y);
|
|
5708 pActors[uActorID].vVelocity.z = 50 * LOWORD(pVelocity->z);
|
|
5709 }
|
|
5710 Actor::AddBloodsplatOnDamageOverlay(uActorID, 1, damage);
|
|
5711 }
|
|
5712 else
|
|
5713 Actor::AI_Stun(uActorID, uObjID, 0);
|
|
5714 }
|
|
5715 }
|
|
5716 }
|
|
5717 }
|