annotate Items.h @ 193:821fd955c379

fixed potion data parsing. Somehow 3d render was affected
author Gloval
date Sat, 16 Feb 2013 18:46:59 +0400
parents 9c0607679772
children 30aa44013f7a 8113753ed2ae
rev   line source
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1 #pragma once
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2
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3
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4
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5
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6
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7
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8 /* 338 */
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9 enum ITEM_FLAGS
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10 {
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11 ITEM_IDENTIFIED = 0x1,
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12 ITEM_BROKEN = 0x2,
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13 ITEM_TEMP_BONUS = 0x8,
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14 ITEM_STOLEN = 0x100,
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15 ITEM_ENCHANTED = 0x200,
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16 };
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17
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18
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19 /* 330 */
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20 enum ITEM_TYPE
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21 {
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22 ITEM_LONGSWORD_1 = 0x1,
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23 ITEM_DAGGER_1 = 0xF,
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24 ITEM_AXE_1 = 0x17,
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25 ITEM_SPEAR_1 = 0x1F,
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26 ITEM_CROSSBOW_1 = 0x2F,
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27 ITEM_MACE_1 = 0x32,
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28 ITEM_STAFF_1 = 0x3D,
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29 ITEM_LEATHER_1 = 0x42,
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30 ITEM_CHAINMAIL_1 = 0x47,
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31 ITEM_PLATE_1 = 0x4C,
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32 ITEM_BUCKLER_1 = 0x54,
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33 ITEM_GAUNTLETS_1 = 0x6E,
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34 ITEM_BOOTS_1 = 0x73,
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35 ITEM_WAND_FIRE = 0x87,
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36 ITEM_WAND_STUN = 0x8A,
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37 ITEM_WAND_INCENERATION = 0x9F,
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38 ITEM_TROLL_BLOOD = 0xCA,
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39 ITEM_DRAGON_EYE = 0xCC,
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40 ITEM_HARPY_FEATHER = 0xCF,
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41 ITEM_DEVIL_ICHOR = 0xD6,
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42 ITEM_OOZE_ECTOPLASM_BOTTLE = 0xD9,
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43 ITEM_POTION_BOTTLE = 0xDC,
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44 ITEM_SPELLBOOK_FIRE_STRIKE = 0x191,
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45 ITEM_SPELLBOOK_AIR_FEATHER_FALL = 0x19C,
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46 ITEM_SPELLBOOK_WATER_POISON_SPRAY = 0x1A7,
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47 ITEM_SPELLBOOK_EARTH_SLOW = 0x1B2,
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48 ITEM_SPELLBOOK_SPIRIT_BLESS = 0x1BD,
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49 ITEM_SPELLBOOK_MIND_MIND_BLAST = 0x1C8,
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50 ITEM_SPELLBOOK_BODY_FIRST_AID = 0x1D3,
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51 ITEM_SPELLBOOK_BODY_HEAL = 0x1D6,
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52 ITEM_SPELLBOOK_BODY_BREAK_POISON = 0x1D7,
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53 ITEM_SPELLBOOK_LIGHT_LIGHT_BOLT = 0x1DD,
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54 ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6,
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55 ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7,
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56 ITEM_ARTIFACT_PUCK = 0x1F4,
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57 ITEM_RELIC_MEKORIGS_HAMMER = 0x210,
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58 };
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59
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60 /* 331 */
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61 enum ITEM_EQUIP_TYPE
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62 {
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63 EQUIP_ONE_OR_TWO_HANDS = 0x0,
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64 EQUIP_TWO_HANDED = 0x1,
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65 EQUIP_BOW = 0x2,
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66 EQUIP_ARMOUR = 0x3,
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67 EQUIP_SHIELD = 0x4,
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68 EQUIP_HELMET = 0x5,
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69 EQUIP_BELT = 0x6,
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70 EQUIP_CLOAK = 0x7,
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71 EQUIP_GAUNTLETS = 0x8,
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72 EQUIP_BOOTS = 0x9,
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73 EQUIP_RING = 0xA,
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74 EQUIP_AMULET = 0xB,
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75 EQUIP_C = 0xC,
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76 EQUIP_REAGENT = 0xD,
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77 EQUIP_POTION = 0xE,
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78 EQUIP_F = 0xF,
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79 EQUIP_BOOK = 0x10,
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80 EQUIP_11 = 0x11,
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81 EQUIP_GOLD = 0x12,
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82 EQUIP_GEM = 0x13,
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83 };
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84
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85
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86
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87 /* 64 */
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88 #pragma pack(push, 1)
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89 struct ItemGen
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90 {
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91 //----- (0042EB25) --------------------------------------------------------
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92 inline ItemGen()
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93 {
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94 Reset();
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95 }
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96
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97 bool GenerateArtifact();
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98 unsigned int GetValue();
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99 const char *GetDisplayName();
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100 const char *GetIdentifiedName();
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101 void UpdateTempBonus(__int64 uTimePlayed);
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102 void Reset();
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103 int _439DF3_get_additional_damage(int *a2, int *a3);
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104
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105
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106
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107 unsigned int uItemID;
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108 int _bonus_type;
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109 int _bonus_strength;
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110 int uAdditionalValue;
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111 int uNumCharges;
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112 unsigned int uAttributes;
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113 unsigned __int8 uBodyAnchor;
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114 char uMaxCharges;
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115 char field_1A;
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116 char field_1B;
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117 unsigned __int64 uExpireTime;
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118 };
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119 #pragma pack(pop)
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120
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121
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122
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123 /* 175 */
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124 #pragma pack(push, 1)
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125 struct ItemDesc
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126 {
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127 unsigned int uItemID;
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128 char *pIconName;
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129 char *pName;
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130 char *pUnidentifiedName;
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131 char *pDescription;
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132 unsigned int uValue;
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133 unsigned __int16 uSpriteID;
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134 __int16 field_1A;
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135 unsigned __int16 uEquipX;
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136 unsigned __int16 uEquipY;
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137 unsigned __int8 uEquipType;
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138 unsigned __int8 uSkillType;
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139 unsigned __int8 uDamageDice;
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140 unsigned __int8 uDamageRoll;
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141 unsigned __int8 uDamageMod;
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142 unsigned __int8 uMaterial;
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143 char _additional_value;
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144 char _bonus_type;
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145 char _bonus_strength;
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146 char field_29;
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147 char field_2A;
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148 char field_2B;
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149 char field_2C;
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150 char field_2D;
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151 char field_2E;
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152 char field_2F;
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153 };
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154 #pragma pack(pop)
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155
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156
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157
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158 /* 177 */
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159 #pragma pack(push, 1)
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160 struct ItemEnchantment
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161 {
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162 char *pName;
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163 char *pParam;
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164 char field_8[12];
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165 };
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166 #pragma pack(pop)
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167
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168 /* 178 */
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169 #pragma pack(push, 1)
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170 struct ItemSpecialEnchantment
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171 {
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172 char *pName;
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173 char *pParam;
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174 char field_8[12];
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175 int field_14;
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176 int field_18;
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177 };
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178 #pragma pack(pop)
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179
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180
193
821fd955c379 fixed potion data parsing. Somehow 3d render was affected
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181
0
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182 /* 176 */
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183 #pragma pack(push, 1)
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184 struct ItemsTable
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185 {
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186 void Initialize();
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187 void LoadPotions();
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188 void LoadPotionNotes();
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189 void GenerateItem(int a2, int a3, ItemGen *pItem);
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190 void SetSpecialBonus(ItemGen *pItem);
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191 bool _456D43_is_material_equals_3(ItemGen *pItem);
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192 bool _456D5E_is_some_material(ItemGen *pItem);
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193 char *Release();
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194
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195
193
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196 ItemDesc pItems[638];
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197 char align1[18];
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198 unsigned __int8 potion_data[50][50]; //int8!!!! not int16 as in decomp code. hexrays wrong!!
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199 unsigned __int8 potion_note[50][50];
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200 char align2[2758];
0
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201 ItemEnchantment pEnchantments[24];
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202 ItemSpecialEnchantment pSpecialEnchantments[72];
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203 char field_9FC0[5000];
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204 char field_B348[5000];
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205 char field_C6D0[5000];
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206 char field_DA58[5000];
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207 char field_EDE0[5000];
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208 char field_10168[5000];
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209 char field_114F0[388];
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210 char *pItemsTXT_Raw;
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211 char *pRndItemsTXT_Raw;
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212 char *pStdItemsTXT_Raw;
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213 char *pSpcItemsTXT_Raw;
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214 int field_11684[6];
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215 char field_1169C[60];
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216 int field_116D8[24];
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217 int field_11738[24];
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218 int field_11798;
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219 char field_1179C;
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220 };
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221 #pragma pack(pop)
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222
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223
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224
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225
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226 extern ItemGen *ptr_50C9A4;
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227
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228 extern struct ItemsTable *pItemsTable;