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1 #pragma once
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2 #include <string>
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3 #include "OSAPI.h"
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4 #include "LayingItem.h"
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5 #include "VectorTypes.h"
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6
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7 typedef char _UNKNOWN;
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8
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9
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10 typedef unsigned int uint;
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11 /*
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12 #define LOWORD(a) (*((unsigned short *)&a))
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13 #define SLOWORD(a) (__debugbreak(), *((signed short *)&a))
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14 #define HIWORD(a) (*((unsigned short *)&a + 1))
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15 #define SHIWORD(a) (*((short *)&a + 1))
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16
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17 #define LODWORD(a) (*((unsigned int *)&a))
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18 #define HIDWORD(a) (*((unsigned int *)&a + 1))
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19 #define SLODWORD(a) (*((int *)&a))
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20 #define SHIDWORD(a) (*((int *)&a + 1))
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21
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22 #define LOBYTE(a) (*((unsigned char *)&a))
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23 #define SLOBYTE(a) (*((signed char *)&a))
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24
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25 #define HIBYTE(a) (*((unsigned char *)&a + sizeof(a) - 1))
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26
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27 #define BYTE1(a) (*((unsigned char *)&a + 1))
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28 #define SBYTE1(a) (*((signed char *)&a + 1))
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29
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30 #define BYTE2(a) (*((unsigned char *)&a + 2))
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31 #define BYTE3(a) (*((unsigned char *)&a + 3))
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32
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33 #define WORD2(a) (__debugbreak(), *(unsigned short *)((char *)&a + 4))
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34
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35 #define __OFSUB__(a, b) (unsigned __int8)((a) == (b))
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36
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37
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38 typedef unsigned __int16 _WORD;
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39 typedef unsigned __int64 _QWORD;
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40 */
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41
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42
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43
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44
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45
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46 #define COERCE_UNSIGNED_INT64(a) (__debugbreak(), a)
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47
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48
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49
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50
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51
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52
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53
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54
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55
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56
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57
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58
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59
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60
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61
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62 #if defined(__GNUC__)
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63 typedef long long ll;
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64 typedef unsigned long long ull;
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65 #define __int64 long long
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66 #define __int32 int
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67 #define __int16 short
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68 #define __int8 char
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69 #define MAKELL(num) num ## LL
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70 #define FMT_64 "ll"
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71 #elif defined(_MSC_VER)
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72 typedef __int64 ll;
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73 typedef unsigned __int64 ull;
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74 #define MAKELL(num) num ## i64
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75 #define FMT_64 "I64"
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76 #elif defined (__BORLANDC__)
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77 typedef __int64 ll;
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78 typedef unsigned __int64 ull;
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79 #define MAKELL(num) num ## i64
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80 #define FMT_64 "L"
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81 #else
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82 #error "unknown compiler"
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83 #endif
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84 typedef unsigned int uint;
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85 typedef unsigned char uchar;
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86 typedef unsigned short ushort;
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87 typedef unsigned long ulong;
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88
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89 typedef char int8;
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90 typedef signed char sint8;
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91 typedef unsigned char uint8;
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92 typedef short int16;
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93 typedef signed short sint16;
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94 typedef unsigned short uint16;
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95 typedef int int32;
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96 typedef signed int sint32;
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97 typedef unsigned int uint32;
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98 typedef ll int64;
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99 typedef ll sint64;
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100 typedef ull uint64;
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101
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102 // Partially defined types:
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103 #define _BYTE uint8
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104 #define _WORD uint16
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105 #define _DWORD uint32
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106 #define _QWORD uint64
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107 #if !defined(_MSC_VER)
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108 #define _LONGLONG __int128
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109 #endif
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110
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111 #ifndef _WINDOWS_
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112 typedef int8 BYTE;
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113 typedef int16 WORD;
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114 typedef int32 DWORD;
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115 typedef int32 LONG;
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116 #endif
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117 typedef int64 QWORD;
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118 #ifndef __cplusplus
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119 typedef int bool; // we want to use bool in our C programs
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120 #endif
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121
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122 // Some convenience macros to make partial accesses nicer
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123 // first unsigned macros:
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124 #define LOBYTE(x) (*((_BYTE*)&(x))) // low byte
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125 #define LOWORD(x) (*((_WORD*)&(x))) // low word
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126 #define LODWORD(x) (*((_DWORD*)&(x))) // low dword
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127 #define HIBYTE(x) (*((_BYTE*)&(x)+1))
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128 #define HIWORD(x) (*((_WORD*)&(x)+1))
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129 #define HIDWORD(x) (*((_DWORD*)&(x)+1))
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130 #define BYTEn(x, n) (*((_BYTE*)&(x)+n))
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131 #define WORDn(x, n) (*((_WORD*)&(x)+n))
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132 #define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0)
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133 #define BYTE2(x) BYTEn(x, 2)
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134 #define BYTE3(x) BYTEn(x, 3)
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135 #define BYTE4(x) BYTEn(x, 4)
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136 #define BYTE5(x) BYTEn(x, 5)
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137 #define BYTE6(x) BYTEn(x, 6)
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138 #define BYTE7(x) BYTEn(x, 7)
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139 #define BYTE8(x) BYTEn(x, 8)
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140 #define BYTE9(x) BYTEn(x, 9)
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141 #define BYTE10(x) BYTEn(x, 10)
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142 #define BYTE11(x) BYTEn(x, 11)
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143 #define BYTE12(x) BYTEn(x, 12)
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144 #define BYTE13(x) BYTEn(x, 13)
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145 #define BYTE14(x) BYTEn(x, 14)
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146 #define BYTE15(x) BYTEn(x, 15)
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147 #define WORD1(x) WORDn(x, 1)
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148 #define WORD2(x) WORDn(x, 2) // third word of the object, unsigned
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149 #define WORD3(x) WORDn(x, 3)
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150 #define WORD4(x) WORDn(x, 4)
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151 #define WORD5(x) WORDn(x, 5)
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152 #define WORD6(x) WORDn(x, 6)
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153 #define WORD7(x) WORDn(x, 7)
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154
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155 // now signed macros (the same but with sign extension)
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156 #define SLOBYTE(x) (*((int8*)&(x)))
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157 #define SLOWORD(x) (*((int16*)&(x)))
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158 #define SLODWORD(x) (*((int32*)&(x)))
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159 #define SHIBYTE(x) (*((int8*)&(x)+1))
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160 #define SHIWORD(x) (*((int16*)&(x)+1))
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161 #define SHIDWORD(x) (*((int32*)&(x)+1))
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162 #define SBYTEn(x, n) (*((int8*)&(x)+n))
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163 #define SWORDn(x, n) (*((int16*)&(x)+n))
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164 #define SBYTE1(x) SBYTEn(x, 1)
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165 #define SBYTE2(x) SBYTEn(x, 2)
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166 #define SBYTE3(x) SBYTEn(x, 3)
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167 #define SBYTE4(x) SBYTEn(x, 4)
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168 #define SBYTE5(x) SBYTEn(x, 5)
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169 #define SBYTE6(x) SBYTEn(x, 6)
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170 #define SBYTE7(x) SBYTEn(x, 7)
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171 #define SBYTE8(x) SBYTEn(x, 8)
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172 #define SBYTE9(x) SBYTEn(x, 9)
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173 #define SBYTE10(x) SBYTEn(x, 10)
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174 #define SBYTE11(x) SBYTEn(x, 11)
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175 #define SBYTE12(x) SBYTEn(x, 12)
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176 #define SBYTE13(x) SBYTEn(x, 13)
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177 #define SBYTE14(x) SBYTEn(x, 14)
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178 #define SBYTE15(x) SBYTEn(x, 15)
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179 #define SWORD1(x) SWORDn(x, 1)
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180 #define SWORD2(x) SWORDn(x, 2)
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181 #define SWORD3(x) SWORDn(x, 3)
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182 #define SWORD4(x) SWORDn(x, 4)
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183 #define SWORD5(x) SWORDn(x, 5)
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184 #define SWORD6(x) SWORDn(x, 6)
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185 #define SWORD7(x) SWORDn(x, 7)
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186
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187
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188
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189
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190 // Generate a reference to pair of operands
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191 template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*8) | uint8(low); }
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192 template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*8) | uint16(low); }
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193 template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*8) | uint32(low); }
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194 template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*8) | uint8(low); }
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195 template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*8) | uint16(low); }
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196 template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*8) | uint32(low); }
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197
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198 // rotate left
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199 template<class T> T __ROL__(T value, uint count)
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200 {
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201 const uint nbits = sizeof(T) * 8;
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202 count %= nbits;
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203
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204 T high = value >> (nbits - count);
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205 value <<= count;
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206 value |= high;
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207 return value;
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208 }
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209
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210 // rotate right
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211 template<class T> T __ROR__(T value, uint count)
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212 {
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213 const uint nbits = sizeof(T) * 8;
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214 count %= nbits;
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215
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216 T low = value << (nbits - count);
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217 value >>= count;
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218 value |= low;
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219 return value;
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220 }
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221
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222 // carry flag of left shift
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223 template<class T> int8 __MKCSHL__(T value, uint count)
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224 {
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225 const uint nbits = sizeof(T) * 8;
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226 count %= nbits;
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227
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228 return (value >> (nbits-count)) & 1;
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229 }
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230
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231 // carry flag of right shift
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232 template<class T> int8 __MKCSHR__(T value, uint count)
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233 {
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234 return (value >> (count-1)) & 1;
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235 }
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236
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237 // sign flag
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238 template<class T> int8 __SETS__(T x)
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239 {
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240 if ( sizeof(T) == 1 )
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241 return int8(x) < 0;
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242 if ( sizeof(T) == 2 )
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243 return int16(x) < 0;
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244 if ( sizeof(T) == 4 )
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245 return int32(x) < 0;
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246 return int64(x) < 0;
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247 }
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248
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249 // overflow flag of subtraction (x-y)
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250 template<class T, class U> int8 __OFSUB__(T x, U y)
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251 {
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252 if ( sizeof(T) < sizeof(U) )
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253 {
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254 U x2 = x;
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255 int8 sx = __SETS__(x2);
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256 return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y));
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257 }
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258 else
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259 {
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260 T y2 = y;
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261 int8 sx = __SETS__(x);
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262 return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2));
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263 }
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264 }
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265
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266 // overflow flag of addition (x+y)
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267 template<class T, class U> int8 __OFADD__(T x, U y)
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268 {
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269 if ( sizeof(T) < sizeof(U) )
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270 {
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271 U x2 = x;
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272 int8 sx = __SETS__(x2);
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273 return ((1 ^ sx) ^ __SETS__(y)) & (sx ^ __SETS__(x2+y));
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274 }
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275 else
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276 {
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277 T y2 = y;
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278 int8 sx = __SETS__(x);
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279 return ((1 ^ sx) ^ __SETS__(y2)) & (sx ^ __SETS__(x+y2));
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280 }
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281 }
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282
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283 // carry flag of subtraction (x-y)
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284 template<class T, class U> int8 __CFSUB__(T x, U y)
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285 {
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286 int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
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287 if ( size == 1 )
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288 return uint8(x) < uint8(y);
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289 if ( size == 2 )
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290 return uint16(x) < uint16(y);
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291 if ( size == 4 )
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292 return uint32(x) < uint32(y);
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293 return uint64(x) < uint64(y);
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294 }
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295
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296 // carry flag of addition (x+y)
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297 template<class T, class U> int8 __CFADD__(T x, U y)
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298 {
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299 int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
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300 if ( size == 1 )
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301 return uint8(x) > uint8(x+y);
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302 if ( size == 2 )
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303 return uint16(x) > uint16(x+y);
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304 if ( size == 4 )
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305 return uint32(x) > uint32(x+y);
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306 return uint64(x) > uint64(x+y);
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307 }
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308
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309
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310
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311 //-------------------------------------------------------------------------
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312 // Data declarations
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313 extern int (__cdecl *sprintfex)(char *a1, const char *a2, ...);
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314
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315 extern int pWindowList_at_506F50_minus1_indexing[1];
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316 extern int dword_4C9890[10]; // weak
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317 extern int dword_4C9920[16]; // weak
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318 extern _UNKNOWN unk_4D8548; // weak
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319 extern char byte_4D864C; // weak
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320 extern float flt_4D86CC; // weak
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321 extern int dword_4D86D8; // weak
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322 extern int dword_4DAFCC; // weak
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323 extern int (__stdcall *off_4DAFDC)(char); // weak
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324 extern char asc_4DB724[]; // idb
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325 extern int dword_4DBD94; // weak
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326 extern int dword_4DF380[]; // weak
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327 extern int dword_4DF390; // weak
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328 extern char Str2[]; // idb
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329 extern int dword_4DF3A4; // weak
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330 extern char byte_4E185C; // weak
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331 extern char am_byte_4E185D; // weak
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332 extern char byte_4E185E; // weak
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333 extern int amuint_4E1860; // weak
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334 extern int amuint_4E1864; // weak
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335 extern int amuint_4E1868; // weak
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336 extern int amuint_4E186C; // weak
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337 extern int amuint_4E1870; // weak
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338 extern int dword_4E1874; // weak
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339 extern int dword_4E1878; // weak
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340 extern float flt_4D84E8;
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341 extern int dword_4E187C; // weak
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342 extern int dword_4E1880; // weak
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343 extern int dword_4E1884; // weak
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344 extern int dword_4E1888; // weak
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345 extern char pArcomagePlayer2Name[8];
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346 extern char pArcomagePlayer1Name[8];
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347 extern char pDeckMaster[12];
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348 extern char aIxf[4]; // idb
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349 extern _UNKNOWN unk_4E19FC; // weak
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350 extern char pAreYouSureWishToLeave[32];
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351 extern char asc_4E1A28[4]; // idb
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352 extern char aUsxfs[13];
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353 extern char aLayout_pcx[11]; // weak
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354 extern char aSprites_pcx[12]; // weak
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355 extern char aProblemInBlit_[]; // idb
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356 extern char aEWorkMsdevMm7M[]; // idb
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357 extern char aProblemInBli_0[]; // idb
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358 extern char aD[]; // idb
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359 extern char asc_4E1AB0[]; // idb
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360 extern char aWb_0[]; // idb
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361 extern char a24bitPcxOnly[]; // idb
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362 extern char Mode[]; // idb
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363 extern char a16bitPcx[]; // idb
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364 extern char aUnableToLoadS[]; // idb
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365 extern char aBitmaps[]; // idb
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366 extern char aIcons[]; // idb
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367 extern char aPending[]; // idb
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368 extern char aCanTFindS[]; // idb
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369 extern char pDayMoonPhase[28];
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370 extern char *spellbook_texture_filename_suffices[8]; // weak
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371 extern __int16 word_4E1D3A[]; // weak
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372 extern __int16 pTownPortalBook_xs[6];
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373 extern __int16 pTownPortalBook_ys[6];
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374 extern __int16 pTownPortalBook_ws[6];
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375 extern __int16 pTownPortalBook_hs[6];
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376 extern int dword_4E20D0[]; // idb
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377 extern char byte_4E2430[]; // weak
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378 extern char byte_4E2431[]; // weak
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379 extern unsigned int pLloydsBeaconsPreviewXs[5];
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380 extern unsigned int pLloydsBeaconsPreviewYs[5];
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381 extern unsigned int pLloydsBeacons_SomeXs[5];
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382 extern unsigned int pLloydsBeacons_SomeYs[5]; // idb
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383 extern char aSbwb00[7]; // weak
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384 extern char aW[2]; // idb
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385 extern char aA[2]; // idb
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386 extern char aSD[]; // idb
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387 extern char aSS03d03dS000S0[]; // idb
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388 extern char aLuS[]; // idb
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389 extern char aS_1[]; // idb
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390 extern char aSbSc02d[]; // idb
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391 extern char aSbSs02d[]; // idb
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392 extern char aTabDb[]; // idb
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393 extern char aTabDa[]; // idb
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394 extern char aIbM6D[]; // idb
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395 extern char aIbM6U[]; // idb
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396 extern char aIbM5D[]; // idb
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397 extern char aIbM5U[]; // idb
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398 extern char aPagemask[]; // idb
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399 extern char aBook[]; // idb
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400 extern char aSpell_fnt[]; // idb
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401 extern char aAutonote_fnt[]; // idb
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402 extern char aBook2_fnt[]; // idb
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403 extern char pFontFile[]; // idb
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404 extern char aFontpal[]; // idb
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405 extern char aMapbordr[]; // idb
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406 extern char aLloydDD_pcx[]; // idb
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407 extern char aDataLloydDD_pc[]; // idb
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408 extern char aLb_bordr[]; // idb
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409 extern char aTphell[]; // idb
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410 extern char aTpheaven[]; // idb
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411 extern char aTpisland[]; // idb
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412 extern char aTpwarlock[]; // idb
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413 extern char aTpelf[]; // idb
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414 extern char aTpharmndy[]; // idb
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415 extern char aTownport[]; // idb
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416 extern char aSbquiknot[]; // idb
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417 extern char aTabAn8a[]; // idb
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418 extern char aTabAn8b[]; // idb
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419 extern char aTabAn4a[]; // idb
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420 extern char aTabAn4b[]; // idb
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421 extern char aTabAn5a[]; // idb
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422 extern char aTabAn5b[]; // idb
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423 extern char aTabAn3a[]; // idb
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424 extern char aTabAn3b[]; // idb
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425 extern char aTabAn2a[]; // idb
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426 extern char aTabAn2b[]; // idb
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427 extern char aTabAn1a[]; // idb
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|
428 extern char aTabAn1b[]; // idb
|
|
429 extern char aDivbar[]; // idb
|
|
430 extern char aSbautnot[]; // idb
|
|
431 extern char aTabwoff[]; // idb
|
|
432 extern char aTabwon[]; // idb
|
|
433 extern char aTabeoff[]; // idb
|
|
434 extern char aTabeon[]; // idb
|
|
435 extern char aTabsoff[]; // idb
|
|
436 extern char aTabson[]; // idb
|
|
437 extern char aTabnoff[]; // idb
|
|
438 extern char aTabnon[]; // idb
|
|
439 extern char aZootOff[]; // idb
|
|
440 extern char aZoomOff[]; // idb
|
|
441 extern char aZootOn[]; // idb
|
|
442 extern char aZoomOn[]; // idb
|
|
443 extern char aSbmap[]; // idb
|
|
444 extern char aMoon_ful[]; // idb
|
|
445 extern char aMoon_2[]; // idb
|
|
446 extern char aMoon_4[]; // idb
|
|
447 extern char aMoon_new[]; // idb
|
|
448 extern char aSbdateTime[]; // idb
|
|
449 extern char aTabAn7a[]; // idb
|
|
450 extern char aTabAn6a[]; // idb
|
|
451 extern char aTabAn7b[]; // idb
|
|
452 extern char aTabAn6b[]; // idb
|
|
453 extern char aSbplayrnot[]; // idb
|
|
454 extern char aPending_0[]; // idb
|
|
455 extern char aUnknown[8]; // weak
|
|
456 extern char aS100110S[]; // idb
|
|
457 extern char aS100110D[]; // idb
|
|
458 extern char aS100110DS[]; // idb
|
|
459 extern char aS100110D02dSS[]; // idb
|
|
460 extern int pCurrentScreen; // weak
|
|
461 extern char byte_4E28FC; // weak
|
|
462 extern unsigned int uGammaPos;
|
|
463 extern int dword_4E2910[]; // weak
|
|
464 extern __int16 RightClickPortraitXmin[4];
|
|
465 extern __int16 RightClickPortraitXmax[4];
|
|
466 extern void *off_4E2A12; // weak
|
41
|
467 extern int pArmorSkills[5];
|
69
|
468 extern int pWeaponSkills[9];
|
|
469 extern int pMiscSkills[12];
|
|
470 extern int pMagicSkills[9];
|
0
|
471 extern unsigned __int8 pAwardsTextColors[20];
|
|
472 extern unsigned int pHealthBarPos[4];
|
|
473 extern unsigned int pManaBarPos[4];
|
|
474 extern char _4E2AD8_ui_colors[72];
|
|
475 extern char _4E2B21_buff_spell_tooltip_colors[80];
|
|
476 extern char byte_4E2B70[]; // weak
|
|
477 extern char byte_4E2BC8; // weak
|
|
478 extern int pChestSmthn1ByType[8];
|
|
479 extern int pChestSmthn2ByType[8];
|
|
480 extern int pChestWidthsByType[8];
|
|
481 extern int pChestHeightsByType[8];
|
|
482 extern char aSS[]; // idb
|
|
483 extern char ascii_4E2C54[6];
|
|
484 extern char ascii_4E2C5C[7];
|
|
485 extern char ascii_4E2C68[8];
|
|
486 extern char ascii_4E2C70[9];
|
|
487 extern char ascii_4E2C7C[8];
|
|
488 extern char ascii_4E2C84[11];
|
|
489 extern char ascii_4E2C90[12];
|
|
490 extern char ascii_4E2C9C[8];
|
|
491 extern char ascii_4E2CA4[7];
|
|
492 extern char ascii_4E2CB0[12];
|
|
493 extern char ascii_4E2CBC[12];
|
|
494 extern char ascii_4E2CC8[12];
|
|
495 extern char ascii_4E2CD4[6];
|
|
496 extern char ascii_4E2CDC[11];
|
|
497 extern char ascii_4E2CE8[8];
|
|
498 extern char ascii_4E2CF0[12];
|
|
499 extern char ascii_4E2CFC[6];
|
|
500 extern char ascii_4E2D04[8];
|
|
501 extern char ascii_4E2D0C[8];
|
|
502 extern char ascii_4E2D14[6];
|
|
503 extern char ascii_4E2D1C[12];
|
|
504 extern char ascii_4E2D28[8];
|
|
505 extern char ascii_4E2D30[7];
|
|
506 extern char ascii_4E2D38[5];
|
|
507 extern char ascii_4E2D40[8];
|
|
508 extern char ascii_4E2D48[6];
|
|
509 extern char ascii_4E2D50[12];
|
|
510 extern char ascii_4E2D5C[7];
|
|
511 extern char aMakingItemNumb[]; // idb
|
|
512 extern char aNpc03d[]; // idb
|
46
|
513 extern const char *format_4E2D80;
|
0
|
514 extern char format_4E2D90[8];
|
|
515 extern char aS03d03dS000_0[]; // idb
|
|
516 extern char aS03d03dS000[]; // idb
|
46
|
517 extern const char *format_4E2DC8;
|
0
|
518 extern char aS[]; // idb
|
|
519 extern char aLuSLuS[]; // idb
|
|
520 extern char byte_4E2DE8; // idb
|
|
521 extern char asc_4E2DFC[3]; // idb
|
46
|
522 extern const char *format_4E2E00; // idb
|
|
523 extern const char *format_4E2E10; // format text of resistance in Stats screen
|
0
|
524 extern char aS100S_0[]; // idb
|
|
525 extern char aS100S[]; // idb
|
|
526 extern char aS100D[]; // idb
|
|
527 extern char aS180[6]; // idb
|
46
|
528 extern const char *format_4E2E68; // format 2 text of resistance in Stats screen
|
0
|
529 extern char aS_6[2]; // idb
|
|
530 extern char aSS_0[]; // idb
|
|
531 extern char aS_5[4]; // idb
|
|
532 extern char string_4E3294[8];
|
|
533 extern char Format[]; // idb
|
|
534 extern char aMem03i_txt[]; // idb
|
|
535 extern char aMemory[]; // idb
|
|
536 extern char aIdSSizeI[16]; // idb
|
|
537 extern __int16 word_4E3C66[]; // idb
|
|
538 extern int dword_4E455C; // weak
|
|
539 extern int dword_4E4560[6];
|
|
540 extern int dword_4E4578[6];
|
|
541 extern int dword_4E4590[6];
|
|
542 extern int dword_4E45A8[6];
|
|
543 extern char aDDSDDS[]; // idb
|
|
544 extern char asc_4E45DC[]; // idb
|
|
545 extern char aD02dSSDSD[]; // idb
|
|
546 extern char aButtexi1[]; // idb
|
|
547 extern char aCanTJumpToThat[]; // idb
|
|
548 extern char aNoMapFoundForS[]; // idb
|
|
549 extern char global_a2[]; // idb
|
|
550 extern char aSSS[]; // idb
|
|
551 extern char aNotInMapStats[17]; // weak
|
|
552 extern char aD47_blv[]; // idb
|
|
553 extern char aOut15_odm[]; // idb
|
|
554 extern char Delim[]; // idb
|
|
555 extern char aGamma_pcx[];
|
|
556 extern char aQuit1[]; // idb
|
|
557 extern char aControls1[]; // idb
|
|
558 extern char aSave1[]; // idb
|
|
559 extern char aLoad1[]; // idb
|
|
560 extern char aNew1[]; // idb
|
|
561 extern char aOptions[]; // idb
|
|
562 extern char aGammapos[9]; // weak
|
|
563 extern char aBloodsplats[]; // idb
|
|
564 extern char aTinting[]; // idb
|
|
565 extern char aColoredLights[]; // idb
|
|
566 extern char aTurndelta[]; // idb
|
|
567 extern char aFliponexit[]; // idb
|
|
568 extern char pKey[]; // idb
|
|
569 extern char aGraphicsmode[]; // idb
|
|
570 extern char aShowdamage[]; // idb
|
|
571 extern char aWalksound[]; // idb
|
|
572 extern char aCharvoices[]; // idb
|
|
573 extern char aMusicflag[]; // idb
|
|
574 extern char aSoundflag[]; // idb
|
|
575 extern char aOpvdgTn[]; // idb
|
|
576 extern char aOpvdgCl[]; // idb
|
|
577 extern char aOpvdgBs[]; // idb
|
|
578 extern char aOpvdhTn[]; // idb
|
|
579 extern char aOpvdhCl[]; // idb
|
|
580 extern char aOpvdhBs[]; // idb
|
|
581 extern char aOptvid[]; // idb
|
|
582 extern char aOptkb_2[]; // idb
|
|
583 extern char aOptkb_1[]; // idb
|
|
584 extern char aResume1[]; // idb
|
|
585 extern char aOptkb_h[]; // idb
|
|
586 extern char aOptkb[]; // idb
|
|
587 extern char aOption01[]; // idb
|
|
588 extern char aOption02[]; // idb
|
|
589 extern char aOption03[]; // idb
|
|
590 extern char aOption04[]; // idb
|
|
591 extern char aConvol90[]; // idb
|
|
592 extern char aConvol80[]; // idb
|
|
593 extern char aConvol70[]; // idb
|
|
594 extern char aConvol60[]; // idb
|
|
595 extern char aConvol50[]; // idb
|
|
596 extern char aConvol40[]; // idb
|
|
597 extern char aConvol30[]; // idb
|
|
598 extern char aConvol20[]; // idb
|
|
599 extern char aConvol10[]; // idb
|
|
600 extern char aConvol00[]; // idb
|
|
601 extern char aCon_smoo[]; // idb
|
|
602 extern char aCon_arrr[]; // idb
|
|
603 extern char aCon_arrl[]; // idb
|
|
604 extern char aCon_32x[]; // idb
|
|
605 extern char aCon_16x[]; // idb
|
|
606 extern char aControlbg[]; // idb
|
|
607 extern char aTitle_pcx[10]; // weak
|
|
608 extern char aEWorkMsdevMm_0[]; // idb
|
|
609 extern char aDraw_debug_lin[]; // idb
|
|
610 extern char aGenuineintel[13]; // weak
|
|
611 extern char asc_4E4938[13]; // weak
|
|
612 extern int dword_4E4948[]; // weak
|
|
613 extern int dword_4E494C[]; // weak
|
|
614 extern int dword_4E49D0[]; // weak
|
|
615 extern _UNKNOWN dword_4E49D4; // idb
|
|
616 extern int dword_4E4A18[]; // weak
|
|
617 extern int dword_4E4A1C[]; // weak
|
|
618 extern int dword_4E4A40[]; // weak
|
|
619 extern int dword_4E4A44[]; // weak
|
|
620 extern char aCentaurhauls[13]; // weak
|
|
621 extern char aCyrixinstead[13]; // weak
|
|
622 extern char aAuthenticamd[13]; // weak
|
|
623 extern float flt_4E4A80[10];
|
|
624 extern char aInvalidPlayerI[]; // idb
|
|
625 extern char aEWorkMsdevMm_1[]; // idb
|
|
626 extern char aEWorkMsdevMm_2[]; // idb
|
|
627 extern char aErrorNoKeyboar[25]; // weak
|
|
628 extern char aInvalidDeviceP[]; // idb
|
|
629 extern char aInvalidDevic_0[]; // idb
|
|
630 extern char aEWorkMsdevMm_3[]; // idb
|
|
631 extern char aErrorNoMouseFo[22]; // weak
|
21
|
632 extern int pPaperdoll_BodyX; // weak
|
|
633 extern int pPaperdoll_BodyY; // weak
|
0
|
634 extern int paperdoll_array_4E4E30[4][17][2];
|
|
635 extern int dword_4E5050[8];
|
|
636 extern int dword_4E5270[8];
|
|
637 extern int dword_4E5490[4][7][2];
|
|
638 extern int paredoll_array_4E54B8[3][14];
|
|
639 extern int paperdoll_array_4E5570[4][10][2];
|
|
640 extern int dword_4E56B0; // weak
|
|
641 extern int dword_4E56B4; // weak
|
|
642 extern int dword_4E57F0[4][7][2];
|
|
643 extern int dword_4E58D0[]; // weak
|
|
644 extern int dword_4E58D4[]; // weak
|
|
645 extern int dword_4E5AD0[]; // weak
|
|
646 extern int dword_4E5AD4[]; // weak
|
21
|
647 extern int pPaperdoll_LeftHand[8];
|
|
648 extern int pPaperdoll_SecondLeftHand[8];
|
|
649 extern int pPaperdoll_RightHand[8];
|
0
|
650 extern int pPaperdollLeftEmptyHand[8];
|
|
651 extern int dword_4E5C1C[6];
|
|
652 extern int dword_4E5C34[6];
|
|
653 extern char aItem092v3[]; // idb
|
|
654 extern char aIbCd5D[]; // idb
|
|
655 extern char aAr_dn_dn[]; // idb
|
|
656 extern char aAr_dn_up[]; // idb
|
|
657 extern char aAr_up_dn[]; // idb
|
|
658 extern char aAr_up_up[]; // idb
|
|
659 extern char aItem281pc02d[]; // idb
|
|
660 extern char aPc02dbrd[]; // idb
|
|
661 extern char aPc23vDlhu[]; // idb
|
|
662 extern char aPc23vDlh[]; // idb
|
|
663 extern char aPc23vDrh[]; // idb
|
|
664 extern char aPc23vDlau[]; // idb
|
|
665 extern char aPc23vDlad[]; // idb
|
|
666 extern char aPc23vDbod[]; // idb
|
|
667 extern char aBackhand[]; // idb
|
|
668 extern char aBackdoll[]; // idb
|
|
669 extern char aMagnifB[]; // idb
|
|
670 extern char aItem3_3dvDa2[]; // idb
|
|
671 extern char aItem3_3dvDa1[15]; // weak
|
|
672 extern char aItem3_3dvD[13]; // weak
|
|
673 extern char aItem64v1[9]; // weak
|
|
674 extern char aEffpar01[]; // idb
|
|
675 extern int pPartySpellbuffsUI_XYs[14][2];
|
|
676 extern char byte_4E5DD8[]; // weak
|
|
677 extern unsigned __int8 pPartySpellbuffsUI_smthns[14];
|
|
678 extern char aSpell27[]; // idb
|
|
679 extern char aSpell21[]; // idb
|
|
680 extern char aIsn02d[]; // idb
|
|
681 extern char aBardataB[]; // idb
|
|
682 extern char aBardata[8]; // weak
|
|
683 extern char aBardataC[10]; // weak
|
|
684 extern char aLoadprog[]; // idb
|
|
685 extern char aLoadingD_pcx[]; // idb
|
|
686 extern int _4E5E50_transui_x; // idb
|
|
687 extern int dword_4E5EC8[]; // weak
|
|
688 extern int _4E5EE0_transui_y; // idb
|
|
689 extern const char *pHouse_ExitPictures[11];
|
|
690 extern char *_4E6BDC_loc_names[11];
|
|
691 extern char aOutside[]; // idb
|
|
692 extern char aMer[]; // idb
|
|
693 extern char aMir[]; // idb
|
|
694 extern char aSel[]; // idb
|
|
695 extern char aEle[]; // idb
|
|
696 extern char aDar[]; // idb
|
|
697 extern char aLig[]; // idb
|
|
698 extern char aBod[]; // idb
|
|
699 extern char aMin[]; // idb
|
|
700 extern char aSpi[]; // idb
|
|
701 extern char aEar[]; // idb
|
|
702 extern char aWat[]; // idb
|
|
703 extern char aAir[]; // idb
|
|
704 extern char aFir[]; // idb
|
|
705 extern char aBan[]; // idb
|
|
706 extern char aTav[]; // idb
|
|
707 extern char aTow[]; // idb
|
|
708 extern char aTra[]; // idb
|
|
709 extern char aTem[]; // idb
|
|
710 extern char aBoa[]; // idb
|
|
711 extern char aSta[]; // idb
|
|
712 extern char aAlc[]; // idb
|
|
713 extern char aMag[]; // idb
|
|
714 extern char aArm[]; // idb
|
|
715 extern char aWea[]; // idb
|
|
716 extern char asc_4E7BD4[2]; // idb
|
|
717 extern char a2devents_txt[]; // idb
|
|
718 extern char aFileSSizeLuBuf[]; // idb
|
|
719 extern char aGlobal_evt[]; // idb
|
|
720 extern char aMax_event_text[]; // idb
|
|
721 extern char aS_str[]; // idb
|
|
722 extern char aS_evt[]; // idb
|
|
723 extern char aNoMazeInfoForT[36]; // weak
|
|
724 extern char aC[]; // idb
|
|
725 extern char aB[3]; // weak
|
|
726 extern char aEvt02d[]; // idb
|
|
727 extern char aNoTransitionTe[]; // idb
|
|
728 extern char aEWorkMsdevMm_4[]; // idb
|
|
729 extern char asc_4E7CD4[]; // idb
|
|
730 extern char aSS_1[]; // idb
|
|
731 extern char aNpcIdExceedsMa[]; // idb
|
|
732 extern char aNpc03u[]; // idb
|
|
733 extern char aPcout01[]; // idb
|
|
734 extern char aArbiterEvil[]; // idb
|
|
735 extern char aArbiterGood[]; // idb
|
|
736 extern char a0[]; // idb
|
|
737 extern char aPartyStart[]; // idb
|
|
738 extern char aNorthStart[12]; // weak
|
|
739 extern char aSouthStart[12]; // weak
|
|
740 extern char aEastStart[11]; // weak
|
|
741 extern char aWestStart[11]; // weak
|
|
742 extern char aUnableToFindDo[]; // idb
|
|
743 extern char aNwc_blv[]; // idb
|
|
744 extern char aUnableToOpenS[]; // idb
|
|
745 extern char aInvalidStringP[]; // idb
|
|
746 extern char aEWorkMsdevMm_5[]; // idb
|
|
747 extern char aNull[]; // idb
|
|
748 extern char aInvalidStrin_0[]; // idb
|
|
749 extern char aSI[]; // idb
|
|
750 extern char aS7[4]; // weak
|
|
751 extern char aS6[]; // idb
|
|
752 extern char aS5[4]; // weak
|
|
753 extern char aS1[]; // idb
|
|
754 extern char aS3[4]; // weak
|
|
755 extern char aS0[]; // idb
|
|
756 extern char aS2[4]; // weak
|
|
757 extern char aS4[4]; // weak
|
|
758 extern char aUnableToSaveDs[]; // idb
|
|
759 extern char aDataDsft_bin[]; // idb
|
|
760 extern char aPFrames[]; // idb
|
|
761 extern char aEFrames[]; // idb
|
|
762 extern char aSFrames[]; // idb
|
|
763 extern char aMirror7[]; // idb
|
|
764 extern char aMirror6[]; // idb
|
|
765 extern char aMirror5[]; // idb
|
|
766 extern char aMirror4[]; // idb
|
|
767 extern char aMirror3[]; // idb
|
|
768 extern char aMirror2[]; // idb
|
|
769 extern char aMirror1[]; // idb
|
|
770 extern char aMirror0[]; // idb
|
|
771 extern char aLuminous[]; // idb
|
|
772 extern char a1[]; // idb
|
|
773 extern char aNew[]; // idb
|
|
774 extern char pMessag[]; // idb
|
|
775 extern char aCspriteframeta[]; // idb
|
|
776 extern char aR[]; // idb
|
|
777 extern char aNew_0[]; // idb
|
|
778 extern char aUnableToSaveDt[]; // idb
|
|
779 extern char aDataDtft_bin[]; // idb
|
|
780 extern char aTxtFrames[]; // idb
|
|
781 extern char aCtexturefram_1[]; // idb
|
|
782 extern char aCtexturefram_0[]; // idb
|
|
783 extern char aCtextureframet[]; // idb
|
|
784 extern int bWinNT4_0; // weak
|
|
785 extern char aEWorkMsdevMm_6[]; // idb
|
|
786 extern char aTheVisObjectPo[]; // idb
|
|
787 extern char aSpriteOutlineC[]; // idb
|
|
788 extern char aUndefinedCobje[]; // idb
|
|
789 extern char aEWorkMsdevMm_7[]; // idb
|
|
790 extern char aGammaControlNo[]; // idb
|
|
791 extern __int16 word_4E8152[11];
|
|
792 extern char byte_4E8168[116];
|
|
793 extern char aD3dTextureName[]; // idb
|
|
794 extern char aLogd3d_txt[]; // idb
|
|
795 extern char byte_4E8394[]; // weak
|
|
796 #include "Texture.h"
|
|
797 extern stru355 stru_4E82A4;// = {0x20, 0x41, 0, 0x20, 0xFF0000, 0xFF00, 0xFF, 0xFF000000};
|
|
798 extern stru355 stru_4EFCBC;// = {0x20, 0x41, 0, 0x10, 0x7C00, 0x3E0, 0x1F, 0x8000};
|
|
799 extern char byte_4E94D0; // weak
|
|
800 extern char _4E94D2_light_type; // weak
|
|
801 extern char byte_4E94D3; // weak
|
|
802 extern unsigned int saveload_dlg_xs[2];
|
|
803 extern unsigned int saveload_dlg_ys[2];
|
|
804 extern unsigned int saveload_dlg_zs[2];
|
|
805 extern unsigned int saveload_dlg_ws[2];
|
|
806 extern int dword_4E98BC_bApplicationActive; // weak
|
|
807 extern char *off_4EB080; // idb
|
|
808 extern char *pTransitionStrings[464];
|
|
809 extern char aAwards_txt[]; // idb
|
|
810 extern char aScroll_txt[]; // idb
|
|
811 extern char aMerchant_txt[]; // idb
|
|
812 extern char aTrans_txt[]; // idb
|
|
813 extern char aTeacher[]; // idb
|
|
814 extern char aObelisk[]; // idb
|
|
815 extern char aSeer[]; // idb
|
|
816 extern char aStat[]; // idb
|
|
817 extern char aPotion[]; // idb
|
|
818 extern char aAutonote_txt[]; // idb
|
|
819 extern char aQuests_txt[]; // idb
|
|
820 extern char aNpcdist_txt[]; // idb
|
|
821 extern char aNpctopic_txt[]; // idb
|
|
822 extern char aNpctext_txt[]; // idb
|
|
823 extern char aNpcnews_txt[]; // idb
|
|
824 extern char aNpcgroup_txt[]; // idb
|
|
825 extern char aNpcgreet_txt[]; // idb
|
|
826 extern char aNpcdata_txt[]; // idb
|
|
827 extern char aNpcprof_txt[]; // idb
|
|
828 extern char aNpcnames_txt[]; // idb
|
|
829 extern char aD3dVersionOfRe[]; // idb
|
|
830 extern char aEWorkMsdevM_16[]; // idb
|
|
831 extern char aLevels_0[]; // idb
|
|
832 extern char aDmap[]; // idb
|
|
833 extern char aAmap[]; // idb
|
|
834 extern char aTmap[]; // idb
|
|
835 extern char aHmap[]; // idb
|
|
836 extern int dword_4EC268[]; // weak
|
|
837 extern int dword_4EC28C[]; // weak
|
|
838 extern int dword_4EC2A8; // weak
|
|
839 extern int dword_4EC2AC; // weak
|
|
840 extern char aInvalidGroundT[]; // idb
|
|
841 extern char aInvalidSkyTexH[]; // idb
|
|
842 extern char aIdlist[]; // idb
|
|
843 extern char aOmap[]; // idb
|
|
844 extern char aCmap[]; // idb
|
|
845 extern char aMm6OutdoorV1_0[]; // idb
|
|
846 extern char aI6_odm[]; // idb
|
|
847 extern char aBlank[]; // idb
|
|
848 extern char aHm005[]; // idb
|
|
849 extern char aSky043[]; // idb
|
|
850 extern char aDefault_odm[]; // idb
|
|
851 extern char aPlansky3[]; // idb
|
|
852 extern char aPlanskyD[]; // idb
|
|
853 extern char a_ddm[5]; // weak
|
|
854 extern char aCanTLoadFile[]; // idb
|
|
855 extern char aEWorkMsdevM_17[]; // idb
|
|
856 extern char a_odm[]; // idb
|
|
857 extern char aUnableToFindSI[]; // idb
|
|
858 extern char aSpawn[]; // idb
|
|
859 extern char aBddata[]; // idb
|
|
860 extern char aTernorm[]; // idb
|
|
861 extern char aGrastyl[]; // idb
|
|
862 extern char aOut09_odm[]; // idb
|
|
863 extern char aNewedges[]; // idb
|
|
864 extern char aSurfs[]; // idb
|
|
865 extern char aEdges[]; // idb
|
|
866 extern char aSpans[]; // idb
|
|
867 extern char aTheTextureFram[]; // idb
|
|
868 extern char aEWorkMsdevM_18[]; // idb
|
|
869 extern char aWtrtyla[]; // idb
|
|
870 extern char aWtrtyl[]; // idb
|
|
871 extern char aUnableToSave_1[]; // idb
|
|
872 extern char aDataDtile_bin[]; // idb
|
|
873 extern char aTileDescrip[]; // idb
|
|
874 extern char aTtattr_transit[]; // idb
|
|
875 extern char aTtattr_nodraw[]; // idb
|
|
876 extern char aTtattr_wave[]; // idb
|
|
877 extern char aTtattr_flat[]; // idb
|
|
878 extern char aTtattr_repulse[]; // idb
|
|
879 extern char aTtattr_block[]; // idb
|
|
880 extern char aTtattr_water2[]; // idb
|
|
881 extern char aTtattr_water[]; // idb
|
|
882 extern char aTtattr_burn[]; // idb
|
|
883 extern char aTtsect_dnw[]; // idb
|
|
884 extern char aTtsect_dse[]; // idb
|
|
885 extern char aTtsect_dne[]; // idb
|
|
886 extern char aTtsect_dsw[]; // idb
|
|
887 extern char aTtsect_de[]; // idb
|
|
888 extern char aTtsect_dw[]; // idb
|
|
889 extern char aTtsect_ds[]; // idb
|
|
890 extern char aTtsect_dn[]; // idb
|
|
891 extern char aTtsect_wcap[]; // idb
|
|
892 extern char aTtsect_scap[]; // idb
|
|
893 extern char aTtsect_ecap[]; // idb
|
|
894 extern char aTtsect_ncap[]; // idb
|
|
895 extern char aTtsect_ew_s[]; // idb
|
|
896 extern char aTtsect_ew_n[]; // idb
|
|
897 extern char aTtsect_ns_w[]; // idb
|
|
898 extern char aTtsect_ns_e[]; // idb
|
|
899 extern char aTtsect_s_w[]; // idb
|
|
900 extern char aTtsect_s_e[]; // idb
|
|
901 extern char aTtsect_n_w[]; // idb
|
|
902 extern char aTtsect_n_e[]; // idb
|
|
903 extern char aTtsect_ew[]; // idb
|
|
904 extern char aTtsect_ns[]; // idb
|
|
905 extern char aTtsect_cros[]; // idb
|
|
906 extern char aTtsect_xsw1[]; // idb
|
|
907 extern char aTtsect_xse1[]; // idb
|
|
908 extern char aTtsect_xnw1[]; // idb
|
|
909 extern char aTtsect_xne1[]; // idb
|
|
910 extern char aTtsect_s1[]; // idb
|
|
911 extern char aTtsect_n1[]; // idb
|
|
912 extern char aTtsect_w1[]; // idb
|
|
913 extern char aTtsect_e1[]; // idb
|
|
914 extern char aTtsect_sw1[]; // idb
|
|
915 extern char aTtsect_se1[]; // idb
|
|
916 extern char aTtsect_nw1[]; // idb
|
|
917 extern char aTtsect_ne1[]; // idb
|
|
918 extern char aTtsect_speci_6[]; // idb
|
|
919 extern char aTtsect_speci_5[]; // idb
|
|
920 extern char aTtsect_speci_4[]; // idb
|
|
921 extern char aTtsect_speci_3[]; // idb
|
|
922 extern char aTtsect_speci_2[]; // idb
|
|
923 extern char aTtsect_speci_1[]; // idb
|
|
924 extern char aTtsect_speci_0[]; // idb
|
|
925 extern char aTtsect_special[]; // idb
|
|
926 extern char aTtsect_base4[]; // idb
|
|
927 extern char aTtsect_base3[]; // idb
|
|
928 extern char aTtsect_base2[]; // idb
|
|
929 extern char aTtsect_base1[]; // idb
|
|
930 extern char aTtsect_start[]; // idb
|
|
931 extern char aTtsect_null[]; // idb
|
|
932 extern char aTttype_roadcit[]; // idb
|
|
933 extern char aTttype_roads_2[]; // idb
|
|
934 extern char aTttype_roadsno[]; // idb
|
|
935 extern char aTttype_roadt_0[]; // idb
|
|
936 extern char aTttype_roadtro[]; // idb
|
|
937 extern char aTttype_roads_1[]; // idb
|
|
938 extern char aTttype_roadswa[]; // idb
|
|
939 extern char aTttype_roadv_0[]; // idb
|
|
940 extern char aTttype_roadvol[]; // idb
|
|
941 extern char aTttype_roads_0[]; // idb
|
|
942 extern char aTttype_roadsan[]; // idb
|
|
943 extern char aTttype_roadc_0[]; // idb
|
|
944 extern char aTttype_roadcra[]; // idb
|
|
945 extern char aTttype_roadg_0[]; // idb
|
|
946 extern char aTttype_roadgra[]; // idb
|
|
947 extern char aTttype_city[]; // idb
|
|
948 extern char aTttype_swamp[]; // idb
|
|
949 extern char aTttype_tropica[]; // idb
|
|
950 extern char aTttype_water[]; // idb
|
|
951 extern char aTttype_dirt[]; // idb
|
|
952 extern char aTttype_volcano[]; // idb
|
|
953 extern char aTttype_sand[]; // idb
|
|
954 extern char aTttype_snow[]; // idb
|
|
955 extern char aTttype_cracked[]; // idb
|
|
956 extern char aTttype_grass[]; // idb
|
|
957 extern char aTttype_start[]; // idb
|
|
958 extern char aTttype_null[]; // idb
|
|
959 extern char aTiletableLoadO[]; // idb
|
|
960 extern char aTiletableLoadU[]; // idb
|
|
961 extern char byte_4ECA93[]; // weak
|
|
962 extern char byte_4ECACF[]; // weak
|
|
963 extern char byte_4ECB0C[64]; // idb
|
|
964 extern char aError_0[]; // idb
|
|
965 extern char aCouldnTLoadMap[]; // idb
|
|
966 extern char aOut02d_odm[]; // idb
|
|
967 extern char aOut14_odm[]; // idb
|
|
968 extern char aOut[]; // idb
|
|
969 extern char aLunSun[]; // idb
|
|
970 extern char aLunfull[]; // idb
|
|
971 extern char aLun34[]; // idb
|
|
972 extern char aLun12[]; // idb
|
|
973 extern char aLun14[]; // idb
|
|
974 extern char aPal03i[]; // idb
|
|
975 extern const char *pPlayerPortraitsNames[25];
|
|
976 extern const char *dlad_texnames_by_face[25];
|
|
977 extern const char *dlau_texnames_by_face[25];
|
|
978 extern const char *dbod_texnames_by_face[25];
|
|
979 extern const char *drh_texnames_by_face[25];
|
|
980 extern const char *dlh_texnames_by_face[25];
|
|
981 extern const char *dlhu_texnames_by_face[25];
|
|
982 extern short SoundSetAction[192]; // weak
|
|
983 extern unsigned char byte_4ED498; // weak
|
|
984 extern __int16 pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[4];
|
|
985 extern char byte_4ED970_skill_learn_ability_by_class_table[32][37];
|
|
986 extern int dword_4EDEA0[]; // weak
|
|
987 extern int dword_4EDEB4[]; // weak
|
|
988 extern int dword_4EDEC4[]; // weak
|
|
989 extern __int16 word_4EDED8[]; // weak
|
|
990 extern _UNKNOWN unk_4EDF40; // weak
|
|
991 extern unsigned int pHiredNPCsIconsOffsetsX[2];
|
|
992 extern unsigned int pHiredNPCsIconsOffsetsY[2];
|
|
993 extern int dword_4EE07C[2]; // weak
|
|
994 extern _UNKNOWN unk_4EE084; // weak
|
|
995 extern __int16 word_4EE088_sound_ids[]; // weak
|
|
996 extern short word_4EE150[];
|
|
997 extern int dword_4EED78; // weak
|
|
998 extern _UNKNOWN unk_4EED80; // weak
|
|
999 extern int dword_4EFA80; // weak
|
|
1000 extern int dword_4EFA84; // weak
|
|
1001 extern void *off_4EFDB0; // weak
|
|
1002 extern int dword_4F031C[]; // weak
|
|
1003 extern const char *off_4F03B8[]; // idb
|
|
1004 extern __int16 word_4F03FE[]; // weak
|
|
1005 extern __int16 word_4F0400[]; // weak
|
|
1006 extern __int16 word_4F0498[]; // weak
|
|
1007 extern __int16 word_4F0576[]; // weak
|
|
1008 extern __int16 word_4F0578[]; // weak
|
|
1009 extern __int16 word_4F05AE[]; // weak
|
|
1010 extern char _4F063C_smthn_by_2da_uType[]; // weak
|
|
1011 extern __int16 word_4F063E[290];
|
|
1012 extern __int16 word_4F06D8[22];
|
|
1013 extern __int16 word_4F0704[40];
|
|
1014 extern __int16 word_4F0754[49];
|
|
1015 extern __int16 word_4F07B6[88];
|
|
1016 extern __int16 word_4F0866[14];
|
|
1017 extern __int16 _4F0882_evt_VAR_PlayerItemInHands_vals[53];
|
|
1018 extern int dword_4F08EC[]; // weak
|
|
1019 extern char byte_4F09B0[]; // weak
|
|
1020 extern char byte_4F09B1[]; // weak
|
|
1021 extern char byte_4F09B8[]; // weak
|
|
1022 extern int dword_4F09CC[192];
|
|
1023 extern char byte_4F0CCF[]; // weak
|
|
1024 extern char _4F0D38_TravelInfo[]; // weak
|
|
1025 extern int dword_4F0E10[32];
|
|
1026 extern Vec2_int_ pMonsterArenaPlacements[20];
|
|
1027 extern __int16 word_4F0F30[]; // weak
|
|
1028 extern char aS03d[]; // idb
|
|
1029 extern char byte_4F0F98; // idb
|
|
1030 extern char sz[]; // idb
|
|
1031 extern char aSSSSSS[]; // idb
|
|
1032 extern char aSDS[]; // idb
|
|
1033 extern char aSS_3[]; // idb
|
|
1034 extern char aSSSS[]; // idb
|
|
1035 extern char aS_2[]; // idb
|
|
1036 extern char aErrorlog_txt[]; // idb
|
|
1037 extern char aUnsupportedPix[]; // idb
|
|
1038 extern char aSmackerError[]; // idb
|
|
1039 extern char aCS[]; // idb
|
|
1040 extern char aAnimsMagic7_vi[]; // idb
|
|
1041 extern char aVideoFileError[]; // idb
|
|
1042 extern char aCanTOpenFileAn[]; // idb
|
|
1043 extern char aAnimsMight7_vi[]; // idb
|
|
1044 extern char aCanTLoadS[]; // idb
|
|
1045 extern char aS_smk[]; // idb
|
|
1046 extern char aUnsupportedBin[27]; // weak
|
|
1047 extern char aEWorkMsdevM_29[]; // idb
|
|
1048 extern char aFailedToOpenBl[]; // idb
|
|
1049 extern char aCanTAllocateMe[33]; // weak
|
|
1050 extern char aCanTLoadFileAn[]; // idb
|
|
1051 extern char aS_bik[]; // idb
|
|
1052 extern char aMm7_win_pcx[]; // idb
|
|
1053 extern char aLuSLuSLuS[]; // idb
|
|
1054 extern char aEndgame_fnt[]; // idb
|
|
1055 extern char aWinbg_pcx[10]; // weak
|
|
1056 extern char aDefaultCaseRea[]; // idb
|
|
1057 extern char aUnsupportedExc[71]; // weak
|
|
1058 extern char aEWorkMsdevM_30[]; // idb
|
|
1059 extern char aUndefinedTypeR[]; // idb
|
|
1060 extern char aUnknownPointer[]; // idb
|
|
1061 extern char a1_1_3[6]; // weak
|
|
1062 extern double dbl_4F2870; // weak
|
|
1063 extern int dword_4F288C; // weak
|
|
1064 extern double dbl_4F5372; // weak
|
|
1065 extern int dword_4F5428[]; // weak
|
|
1066 extern int dword_4F542C[]; // weak
|
|
1067 extern _UNKNOWN crtunk_4F54B8; // weak
|
|
1068 extern int dword_4F5B24_ys[]; // idb
|
|
1069 extern int dword_4F5BF4_xs[]; // idb
|
|
1070 extern int dword_4F5CC4_ys[]; // idb
|
|
1071 extern int dword_4F5D98_xs[]; // idb
|
|
1072 extern int ai_array_4F5E68[500];
|
|
1073 extern int ai_array_4F6638_actor_ids[500];
|
|
1074 extern int dword_4F6E08[500];
|
|
1075 extern int ai_arrays_size; // weak
|
|
1076 extern int ai_array_4F75E0[500];
|
|
1077 extern unsigned int ai_array_4F7DB0_actor_ids[500];
|
|
1078 extern int dword_4F8580[]; // weak
|
|
1079 extern int dword_4FA9B0[]; // weak
|
|
1080 extern int dword_4FA9B4[]; // weak
|
|
1081 extern char byte_4FAA00; // weak
|
|
1082 extern __int16 am_sounds[12];
|
|
1083 extern _UNKNOWN unk_4FAA20; // weak
|
|
1084 extern char byte_4FAA24; // weak
|
|
1085 extern HWND dword_4FAA28; // idb
|
|
1086 extern char byte_4FAA2C; // weak
|
|
1087 extern char byte_4FAA2D; // weak
|
|
1088 extern char byte_4FAA2E; // weak
|
|
1089 extern int amuint_4FAA34; // weak
|
|
1090 extern int amuint_4FAA38; // weak
|
|
1091 extern int amuint_4FAA3C_blt_xy[2];
|
|
1092 extern int am_uint_4FAA44_blt_xy[2];
|
|
1093 extern int amuint_4FAA4C; // weak
|
|
1094 extern unsigned int uCardID; // idb
|
|
1095 extern int amuint_4FAA54_blt_xy[2];
|
|
1096 extern int amuint_4FAA5C_blt_xy[2];
|
|
1097 extern int dword_4FAA64; // weak
|
|
1098 extern int dword_4FAA68; // weak
|
|
1099 extern int amuint_4FAA6C; // idb
|
|
1100 extern int dword_4FAA70; // weak
|
|
1101 extern char byte_4FAA74; // weak
|
|
1102 extern char am_byte_4FAA75; // weak
|
|
1103 extern char am_byte_4FAA76; // weak
|
|
1104 extern char am_byte_4FAA77; // weak
|
|
1105 extern int amuint_4FAA78[777]; // weak
|
|
1106 extern char am_byte_4FAA7C[777]; // weak
|
|
1107 extern int amuint_4FAA80[777]; // weak
|
|
1108 extern int amuint_4FAA84[777]; // weak
|
|
1109 extern int amuint_4FAA88[777]; // weak
|
|
1110 extern int amuint_4FAA8C[777]; // weak
|
|
1111 extern int amuint_4FAA90[777][2];
|
|
1112 extern int dword_4FABB8; // weak
|
|
1113 extern signed int dword_4FABBC; // idb
|
|
1114 extern unsigned int amuint_4FABC0; // idb
|
|
1115 extern int amuint_4FABC4; // weak
|
|
1116 extern int dword_4FABC8; // weak
|
|
1117 extern char byte_4FABD0[]; // weak
|
|
1118 extern char byte_4FABD1[]; // weak
|
|
1119 extern _UNKNOWN unk_4FABD4; // weak
|
|
1120 extern int dword_4FABD8[]; // weak
|
|
1121 extern int dword_4FABDC[]; // weak
|
|
1122 extern int dword_4FABE0[]; // weak
|
|
1123 extern int dword_4FABE4[]; // weak
|
|
1124 extern int dword_4FABE8[]; // weak
|
|
1125 extern int dword_4FABEC[]; // weak
|
|
1126 extern int dword_4FABF0[]; // weak
|
|
1127 extern int dword_4FABF4[]; // weak
|
|
1128 extern int dword_4FABF8[]; // weak
|
|
1129 extern int dword_4FABFC[]; // weak
|
|
1130 extern int dword_4FAC00[]; // weak
|
|
1131 extern int dword_4FAC04[]; // weak
|
|
1132 extern int dword_4FAC08[]; // weak
|
|
1133 extern int dword_4FAC0C[]; // weak
|
|
1134 extern _UNKNOWN unk_5052C8; // weak
|
|
1135 extern int dword_505314[]; // weak
|
|
1136 extern char byte_5054C8[32]; // idb
|
|
1137 extern char byte_5054E8[108];
|
|
1138 extern int dword_505554[]; // weak
|
|
1139 extern _UNKNOWN unk_505704; // weak
|
|
1140 extern char byte_505880; // weak
|
|
1141 extern char byte_505881; // weak
|
|
1142 extern int amuint_505884; // weak
|
|
1143 extern int amuint_505888; // weak
|
|
1144 extern int amuint_50588C; // weak
|
|
1145 extern int dword_505890; // weak
|
|
1146 extern unsigned int pSRZBufferLineOffsets[480];
|
|
1147 extern int areWeLoadingTexture; // weak
|
|
1148 extern char byte_506130[]; // weak
|
|
1149 extern int dword_506338; // weak
|
|
1150 extern int dword_50633C; // idb
|
|
1151 extern signed int sRecoveryTime; // idb
|
|
1152 extern unsigned int uRequiredMana; // idb
|
|
1153 extern int _506348_current_lloyd_playerid; // weak
|
|
1154 extern __int64 qword_506350; // weak
|
|
1155 extern char byte_506360; // weak
|
|
1156 extern int dword_506364; // weak
|
73
|
1157 extern Texture *dword_506408[]; // weak
|
|
1158 extern Texture *dword_50640C[]; // weak
|
0
|
1159 extern unsigned int uTextureID_506438;
|
|
1160 extern int dword_50651C; // weak
|
|
1161 extern int dword_506520; // weak
|
|
1162 extern int dword_506524; // weak
|
|
1163 extern int dword_506528; // weak
|
|
1164 extern int dword_50652C; // weak
|
|
1165 extern int dword_506530; // weak
|
|
1166 extern int dword_506534; // weak
|
|
1167 extern int dword_506538; // weak
|
|
1168 extern int dword_50653C; // weak
|
|
1169 extern int dword_506540; // weak
|
|
1170 extern int dword_506544; // weak
|
|
1171 extern int dword_506548; // weak
|
|
1172 extern int dword_50654C; // weak
|
|
1173 extern char byte_506550; // weak
|
|
1174 extern char *aMoonPhaseNames[5];
|
|
1175 extern int dword_506568; // weak
|
|
1176 extern char bRecallingBeacon; // weak
|
|
1177 extern int uLastPointedObjectID; // weak
|
|
1178 //extern unsigned __int8 bMonsterInfoUI_bDollInitialized;
|
|
1179 extern char *aSpellNames[44];
|
11
|
1180 extern int pMainScreenNum; // weak
|
0
|
1181 extern char byte_50697C; // weak
|
|
1182 extern int dword_506980; // weak
|
|
1183 extern int dword_506984; // weak
|
|
1184 extern int dword_506988; // weak
|
|
1185 extern int dword_50698C; // weak
|
|
1186 extern int dword_506E68; // weak
|
|
1187 extern __int16 word_506E6C[18]; // weak
|
|
1188 extern unsigned int pPrevVirtualCidesMapping[27];
|
|
1189 extern int dword_506F08; // weak
|
|
1190 extern int dword_506F0C[]; // idb
|
|
1191 extern int uRestUI_FoodRequiredToRest;
|
|
1192 extern int dword_506F14; // weak
|
|
1193 extern int _506F18_num_hours_to_sleep; // weak
|
|
1194 extern int dword_506F1C; // weak
|
|
1195 extern int pVisibleWindowsIdxs[20]; // weak
|
|
1196 extern int uNumVisibleWindows;
|
|
1197 extern char bFlashHistoryBook; // weak
|
|
1198 extern char bFlashAutonotesBook; // weak
|
|
1199 extern char bFlashQuestBook; // weak
|
|
1200 extern int dword_507960; // weak
|
|
1201 extern int dword_507964; // weak
|
|
1202 extern int dword_507968; // weak
|
|
1203 extern int dword_50796C; // weak
|
|
1204 extern int dword_507974; // weak
|
|
1205 extern int dword_5079B4; // weak
|
|
1206 extern int dword_5079C8; // weak
|
|
1207 extern int dword_5079CC; // weak
|
|
1208 extern int dword_5079D0; // weak
|
|
1209 extern int dword_5079D8; // weak
|
|
1210 extern struct GUIButton *dword_507A14; // idb
|
|
1211 extern struct GUIButton *dword_507A18; // idb
|
|
1212 extern unsigned int uGameUIFontShadow;
|
|
1213 extern unsigned int uGameUIFontMain;
|
|
1214 extern int dword_507B00_spell_info_to_draw_in_popup; // weak
|
|
1215 extern char *aMonthNames[12];
|
|
1216 extern char *aDayNames[7];
|
|
1217 extern char *aSpellSchoolNames[9];
|
|
1218 extern char *aAttributeNames[7];
|
|
1219 extern int dword_507B94; // weak
|
|
1220 extern int dword_507B98_ctrl_pressed; // weak
|
|
1221 extern unsigned int uActiveCharacter;
|
|
1222 extern int dword_507BF0_is_there_popup_onscreen; // weak
|
|
1223 extern int dword_507C08; // weak
|
|
1224 extern int dword_507C0C; // weak
|
|
1225 extern int dword_507CBC; // weak
|
|
1226 extern int dword_507CC0; // weak
|
|
1227 extern __int64 qword_507CC8; // weak
|
|
1228 extern int _507CD4_RestUI_hourglass_anim_controller; // weak
|
|
1229 extern int dword_507CD8; // weak
|
|
1230 extern int dword_50B570[]; // weak
|
|
1231 extern int dword_50B638[]; // weak
|
|
1232 extern int dword_50B700; // weak
|
|
1233 extern int dword_50B738[]; // idb
|
|
1234 extern int _50B744_view_transformed_ys[43];
|
|
1235 extern int dword_50B828[];
|
|
1236 extern int _50B834_view_transformed_zs[43];
|
|
1237 extern int dword_50B918[];
|
|
1238 extern int _50B924_view_transformed_xs[43];
|
|
1239 extern int unk_50B9D4[]; // idb
|
|
1240 extern int dword_50B9D8_ys[];
|
|
1241 extern int dword_50B9E0_ys[]; // idb
|
|
1242 extern int dword_50B9EC[]; // idb
|
|
1243 extern int dword_50B9F0[2]; // idb
|
|
1244 extern int dword_50BAE8_xs[];
|
|
1245 extern int dword_50BAF4_xs[];
|
|
1246 extern int dword_50B9F8[]; // idb
|
|
1247 extern int dword_50BA08[]; // idb
|
|
1248 extern int dword_50BAC4[]; // weak
|
|
1249 extern int dword_50BAC8[]; // idb
|
|
1250 extern int dword_50BAD0[]; // weak
|
|
1251 extern int dword_50BAD4[]; // weak
|
|
1252 extern int dword_50BADC_xs[]; // weak
|
|
1253 extern int dword_50BAE0[]; // weak
|
|
1254 extern int dword_50BAE8[]; // weak
|
|
1255 extern int dword_50BAEC_xs[]; // weak
|
|
1256 extern int dword_50BAF4[]; // weak
|
|
1257 extern int dword_50BAF8_xs[]; // weak
|
|
1258 extern int dword_50BC10[]; // weak
|
|
1259 extern int dword_50BDA0[]; // weak
|
|
1260 extern int dword_50BF30[]; // weak
|
|
1261 extern char byte_50C0C0; // weak
|
|
1262 extern int some_active_character; // weak
|
|
1263 extern _UNKNOWN unk_50C190; // weak
|
|
1264 extern int dword_50C968; // weak
|
|
1265 extern unsigned int pIconIDs_Turn[5];
|
|
1266 extern unsigned int uIconID_TurnStop;
|
|
1267 extern unsigned int uIconID_TurnHour;
|
|
1268 extern int uIconID_CharacterFrame; // idb
|
|
1269 extern int dword_50C98C; // weak
|
|
1270 extern unsigned int uIconID_TurnStart;
|
|
1271 extern int dword_50C994; // weak
|
|
1272 extern int dword_50C998_turnbased_icon_1A; // weak
|
|
1273 extern int uSpriteID_Spell11; // idb
|
|
1274 extern _UNKNOWN unk_50C9A0; // weak
|
|
1275 extern int dword_50C9A8; // weak
|
|
1276 extern int dword_50C9AC; // weak
|
|
1277 extern int dword_50C9D0; // weak
|
|
1278 extern int dword_50C9D4; // weak
|
|
1279 extern int dword_50C9D8; // weak
|
|
1280 extern int dword_50C9DC; // weak
|
|
1281 extern struct NPCData *ptr_50C9E0;
|
|
1282 extern int dword_50C9E8; // idb
|
|
1283 extern int dword_50C9EC[]; // weak
|
|
1284 extern int dword_50C9F0[120]; // idb
|
|
1285 extern int dword_50CDC8; // weak
|
|
1286 extern int dword_50CDCC; // weak
|
|
1287 extern int bProcessorIsNotIntel; // weak
|
|
1288 extern Vec3_int_ layingitem_vel_50FDFC;
|
|
1289 extern char pStartingMapName[]; // idb
|
|
1290 extern unsigned __int8 IsPlayerWearingWatersuit[5];
|
|
1291 extern char byte_5111C0[54];
|
|
1292 extern char byte_5111F6[18];
|
|
1293 extern unsigned int papredoll_dbrds[16];
|
|
1294 extern unsigned int papredoll_drhs[4];
|
|
1295 extern unsigned int papredoll_dlhus[4];
|
|
1296 extern unsigned int papredoll_dlhs[4];
|
|
1297 extern unsigned int papredoll_dbods[5];
|
|
1298 extern int paperdoll_array_511290[4][17][3];
|
|
1299 extern unsigned int papredoll_dlaus[5];
|
|
1300 extern unsigned int papredoll_dlads[4];
|
|
1301 extern int papredoll_flying_feet[]; // idb
|
|
1302 extern int dword_511638[4][6];
|
|
1303 extern int dword_511788[]; // weak
|
|
1304 extern int dword_51179C; // weak
|
|
1305 extern int dword_5117A0; // weak
|
|
1306 extern int dword_5117A4; // weak
|
|
1307 extern int dword_5117A8; // weak
|
|
1308 extern int dword_5117AC; // weak
|
|
1309 extern int paperdoll_array_511828[4][10];
|
|
1310 extern int bRingsShownInCharScreen; // weak
|
|
1311 extern int _unused000; // weak
|
|
1312
|
|
1313 extern unsigned __int16 _56EFD8_minimap[117][137];
|
|
1314 extern unsigned int uNumBlueFacesInBLVMinimap;
|
|
1315 extern unsigned __int16 pBlueFacesInBLVMinimapIDs[50];
|
|
1316 extern int pTextureIDs_isns[14];
|
|
1317 extern unsigned int uIconIdx_Spell21;
|
|
1318 extern unsigned int uIconIdx_Spell27;
|
|
1319 extern int dword_576E28; // weak
|
|
1320 extern int dword_576E2C; // weak
|
|
1321 extern __int64 _5773B8_event_timer; // weak
|
|
1322 extern int dword_5773C0; // weak
|
|
1323
|
|
1324 extern int dword_591080; // weak
|
|
1325 extern int dword_591084; // weak
|
|
1326 extern struct Actor *pDialogue_SpeakingActor;
|
|
1327 extern unsigned int uDialogueType;
|
|
1328 extern unsigned int uDialogue_SpeakingActorNPC_ID;
|
|
1329 extern struct LevelDecoration *_591094_decoration;
|
|
1330 extern char byte_591098[200]; // idb
|
|
1331 extern int uCurrentHouse_Animation; // weak
|
|
1332 extern char *dword_591164_teleport_map_name; // idb
|
|
1333 extern int dword_591168_teleport_speedz; // weak
|
|
1334 extern int dword_59116C_teleport_directionx; // weak
|
|
1335 extern int dword_591170_teleport_directiony; // weak
|
|
1336 extern int dword_591174_teleportz; // weak
|
|
1337 extern int dword_591178_teleporty; // weak
|
|
1338 extern int dword_59117C_teleportx; // weak
|
|
1339 extern char byte_591180[600]; // idb
|
|
1340 extern struct NPCData *array_5913D8[12];
|
|
1341 extern struct Texture *pDialogueNPCPortraits[6];
|
|
1342 extern int uNumDialogueNPCPortraits; // weak
|
|
1343 extern struct Texture *pTexture_591428;
|
|
1344 extern struct Texture *pTexture_outside; // idb
|
|
1345 extern struct Texture *pTexture_Dialogue_Background;
|
|
1346 extern _UNKNOWN unk_597F10; // weak
|
|
1347 extern int dword_597F18; // weak
|
|
1348 extern char byte_5B0938[2000];
|
|
1349 extern int dword_5B5920; // weak
|
|
1350 extern int dword_5B5924; // weak
|
|
1351 extern int _5B65A8_npcdata_uflags_or_other; // weak
|
|
1352 extern int _5B65AC_npcdata_fame_or_other; // weak
|
|
1353 extern int _5B65B0_npcdata_rep_or_other; // weak
|
|
1354 extern int _5B65B4_npcdata_loword_house_or_other; // weak
|
|
1355 extern int _5B65B8_npcdata_hiword_house_or_other; // weak
|
|
1356 extern int dword_5B65BC; // weak
|
|
1357 extern int dword_5B65C0; // weak
|
|
1358 extern int dword_5B65C4; // weak
|
|
1359 extern int dword_5B65C8; // weak
|
|
1360 extern int dword_5B65CC; // weak
|
|
1361 extern int dword_5B65D0_dialogue_actor_npc_id; // weak
|
|
1362 extern int dword_5C3418; // weak
|
|
1363 extern int dword_5C341C; // weak
|
|
1364 extern char byte_5C3427[]; // weak
|
|
1365 extern char GameUI_StatusBar_TimedString[200];
|
|
1366 extern char pStatusBarString[200];
|
|
1367 extern unsigned int GameUI_StatusBar_TimedStringTimeLeft;
|
|
1368 extern int bForceDrawStatusBar; // weak
|
|
1369 extern int dword_5C35C0; // weak
|
|
1370 extern int bDialogueUI_InitializeActor_NPC_ID; // weak
|
|
1371 extern int dword_5C35C8; // weak
|
|
1372 extern char *p2DEventsTXT_Raw;
|
|
1373 extern int uHouse_ExitPic; // weak
|
|
1374 extern int dword_5C35D4; // weak
|
|
1375 extern char *aAMPMNames[2];
|
|
1376 extern char byte_5C45AF[]; // weak
|
|
1377 extern char pTmpBuf3[2048];
|
|
1378 extern char pFinalMessage[4096]; // idb
|
|
1379 extern char pTmpBuf[2000];
|
|
1380 extern char pTmpBuf2[2000];
|
|
1381 extern char byte_5C6D50[]; // weak
|
|
1382 extern int ui_current_text_color; // weak
|
|
1383 extern __int64 qword_5C6DF0; // weak
|
|
1384 extern int dword_5C6DF8; // weak
|
|
1385 extern char item__getname_buffer[104]; // idb
|
|
1386 extern char *pClassDescriptions[36];
|
|
1387 extern char *pAttributeDescriptions[7];
|
|
1388 extern char *pGrandSkillDesc[38];
|
|
1389 extern char *pMasterSkillDesc[38];
|
|
1390 extern char *pExpertSkillDesc[38];
|
|
1391 extern char *pNormalSkillDesc[38];
|
|
1392 extern char *pSkillDesc[38];
|
|
1393 extern char *pHealthPointsAttributeDescription;
|
|
1394 extern char *pSpellPointsAttributeDescription;
|
|
1395 extern char *pArmourClassAttributeDescription;
|
|
1396 extern char *pPlayerConditionAttributeDescription; // idb
|
|
1397 extern char *pFastSpellAttributeDescription;
|
|
1398 extern char *pPlayerAgeAttributeDescription;
|
|
1399 extern char *pPlayerLevelAttributeDescription;
|
|
1400 extern char *pPlayerExperienceAttributeDescription;
|
|
1401 extern char *pAttackBonusAttributeDescription;
|
|
1402 extern char *pAttackDamageAttributeDescription;
|
|
1403 extern char *pMissleBonusAttributeDescription;
|
|
1404 extern char *pMissleDamageAttributeDescription;
|
|
1405 extern char *pFireResistanceAttributeDescription;
|
|
1406 extern char *pAirResistanceAttributeDescription;
|
|
1407 extern char *pWaterResistanceAttributeDescription;
|
|
1408 extern char *pEarthResistanceAttributeDescription;
|
|
1409 extern char *pMindResistanceAttributeDescription;
|
|
1410 extern char *pBodyResistanceAttributeDescription;
|
|
1411 extern char *pSkillPointsAttributeDescription;
|
|
1412 extern char *pClassTXT_Raw;
|
|
1413 extern char *pStatsTXT_Raw;
|
|
1414 extern char *pSkillDescTXT_Raw;
|
|
1415 extern struct StorylineText *pStorylineText;
|
|
1416 extern struct FactionTable *pFactionTable;
|
|
1417 extern char byte_5C8D1A[]; // weak
|
|
1418 extern char *pGlobalTXT_LocalizationStrings[677];
|
|
1419 extern char byte_5E4C15[]; // weak
|
|
1420 extern char *pSomeItemsNames[14];
|
|
1421 extern char *pGlobalTXT_Raw;
|
|
1422 extern char *pMonstersTXT_Raw;
|
|
1423 extern char *pMonsterPlacementTXT_Raw;
|
|
1424 extern char *pSpellsTXT_Raw;
|
|
1425 extern char *pMapStatsTXT_Raw;
|
|
1426 extern char *pHostileTXT_Raw;
|
|
1427 extern char *pPotionsTXT_Raw;
|
|
1428 extern char *pPotionNotesTXT_Raw;
|
|
1429 extern char *pHistoryTXT_Raw;
|
|
1430 extern int _6807B8_level_decorations_ids[]; // idb
|
|
1431 extern int _6807E0_num_decorations_with_sounds_6807B8; // weak
|
|
1432 extern int _6807E8_level_decorations_ids[]; // idb
|
|
1433 extern int _6836C8_num_decorations_6807E8; // weak
|
|
1434 extern int dword_69B010[64];
|
|
1435 extern float flt_69B138_dist; // weak
|
|
1436 extern char byte_69BD41_unused; // weak
|
|
1437 extern unsigned int uTextureID_x_u;
|
|
1438 extern unsigned int uTextureID_LS_saveU;
|
|
1439 extern unsigned int uTextureID_LS_loadU;
|
|
1440 extern unsigned int uTextureID_AR_DN_DN;
|
|
1441 extern unsigned int uTextureID_AR_UP_DN;
|
|
1442 extern unsigned int uTextureID_LS_;
|
|
1443 extern unsigned int uTextureID_x_d;
|
|
1444 extern unsigned int uTextureID_save_up;
|
|
1445 extern unsigned int uTextureID_load_up;
|
|
1446 extern unsigned int uTextureID_loadsave;
|
|
1447 extern _UNKNOWN _69FBB4_ptr_iterator_end; // weak
|
|
1448 extern _UNKNOWN unk_6A0758; // weak
|
2
|
1449 extern int pSaveListPosition; // weak
|
0
|
1450 extern unsigned int uLoadGameUI_SelectedSlot;
|
|
1451 extern HWND hInsertCDWindow; // idb
|
|
1452 extern int uCPUSpeed; // weak
|
|
1453 extern char cMM7GameCDDriveLetter; // idb
|
|
1454 extern void *ptr_6A0D08;
|
|
1455 extern int _6A0D0C_txt_lod_loading; // weak
|
|
1456 extern int _6A0D10_txt_lod_loading__unused; // weak
|
|
1457 extern enum MENU_STATE uCurrentMenuID;
|
|
1458 extern unsigned int uGameState;
|
|
1459 extern int uDefaultTravelTime_ByFoot; // weak
|
|
1460 extern int day_attrib; // weak
|
|
1461 extern int day_fogrange_1; // weak
|
|
1462 extern int day_fogrange_2; // weak
|
|
1463 extern struct TileTable *pTileTable; // idb
|
|
1464 extern int texmapping_terrain_subdivsize; // weak
|
|
1465 extern int texmapping_terrain_subdivpow2; // weak
|
|
1466 extern int texmapping_building_subdivsize; // weak
|
|
1467 extern int texmapping_building_subdivpow2; // weak
|
|
1468 extern int unnamed_6BE060[2];
|
|
1469 extern int mipmapping_building_mm1; // weak
|
|
1470 extern int mipmapping_building_mm2; // weak
|
|
1471 extern int mipmapping_building_mm3; // weak
|
|
1472 extern int mipmapping_terrain_mm1; // weak
|
|
1473 extern int mipmapping_terrain_mm2; // weak
|
|
1474 extern int mipmapping_terrain_mm3; // weak
|
|
1475 extern int outdoor_grid_band_1; // idb
|
|
1476 extern int outdoor_grid_band_2; // idb
|
|
1477 extern int outdoor_grid_band_3; // idb
|
|
1478 extern char outdoor_day_top_r; // weak
|
|
1479 extern char outdoor_day_top_g; // weak
|
|
1480 extern char outdoor_day_top_b; // weak
|
|
1481 extern char outdoor_day_bottom_r; // weak
|
|
1482 extern char outdoor_day_bottom_g; // weak
|
|
1483 extern char outdoor_day_bottom_b; // weak
|
|
1484 extern char outdoor_night_top_r; // weak
|
|
1485 extern char outdoor_night_top_g; // weak
|
|
1486 extern char outdoor_night_top_b; // weak
|
|
1487 extern char outdoor_night_bottom_r; // weak
|
|
1488 extern char outdoor_night_bottom_g; // weak
|
|
1489 extern char outdoor_night_bottom_b; // weak
|
|
1490 extern char pDefaultSkyTexture[]; // idb
|
|
1491 extern char byte_6BE124_cfg_textures_DefaultGroundTexture[16]; // idb
|
|
1492 extern int _6BE134_odm_main_tile_group; // weak
|
|
1493 extern int dword_6BE138; // weak
|
|
1494 extern int dword_6BE13C_uCurrentlyLoadedLocationID; // weak
|
|
1495 extern float fWalkSpeedMultiplier; // weak
|
|
1496 extern float fBackwardWalkSpeedMultiplier; // weak
|
|
1497 extern float fTurnSpeedMultiplier; // weak
|
|
1498 extern float flt_6BE150_look_up_down_dangle; // weak
|
|
1499 //extern char pMM7WindowClassName[]; // idb
|
|
1500 //extern HINSTANCE hInstance; // idb
|
|
1501 //extern char *pCmdLine;
|
|
1502 extern HWND hWnd; // idb
|
|
1503 extern int uWindowWidth; // idb
|
|
1504 extern int uWindowHeight; // idb
|
|
1505 extern int uWindowX; // idb
|
|
1506 extern int uWindowY; // idb
|
|
1507 extern LONG uWindowStyle; // idb
|
|
1508 extern HMENU hOSMenu; // idb
|
|
1509 extern int dword_6BE340; // weak
|
|
1510 extern char pCurrentMapName[20]; // idb
|
|
1511 extern unsigned int uLevelMapStatsID;
|
|
1512 extern int uLevel_StartingPointType; // weak
|
|
1513 extern int dword_6BE364_game_settings_1; // weak
|
|
1514 extern int dword_6BE368_debug_settings_2; // weak
|
|
1515 extern unsigned __int8 bUseLoResSprites;
|
|
1516 extern unsigned __int8 bUseRegistry;
|
|
1517 extern unsigned __int8 bCanLoadFromCD;
|
|
1518 extern int bShowDamage; // idb
|
|
1519 extern unsigned int bAlwaysRun;
|
|
1520 extern unsigned int bFlipOnExit;
|
|
1521 extern int dword_6BE384_2dacceloff; // weak
|
|
1522 extern char byte_6BE388_graphicsmode; // weak
|
|
1523 extern unsigned int uTurnSpeed;
|
|
1524 extern float flt_6BE3A0; // weak
|
|
1525 extern float flt_6BE3A4_debug_recmod1;
|
|
1526 extern float flt_6BE3A8_debug_recmod2;
|
|
1527 extern float flt_6BE3AC_debug_recmod1_x_1_6;
|
|
1528 extern char byte_6BE3B0[20]; // idb
|
|
1529 extern char bUnderwater; // weak
|
|
1530 extern char bNoNPCHiring; // weak
|
|
1531 extern int _702AC0_unused; // weak
|
|
1532 extern int _702AC4_unused; // weak
|
|
1533 extern char _702ACC_unused; // weak
|
|
1534 extern int bDebugResouces; // weak
|
|
1535 extern unsigned int bNoVideo;
|
|
1536 extern bool bNoIntro;
|
|
1537 extern bool bNoLogo;
|
|
1538 extern bool bNoCD;
|
|
1539 extern bool bNoSound;
|
|
1540 extern int aborting_app; // weak
|
|
1541 extern int dword_720020_zvalues[100];
|
|
1542 extern int dword_7201B0_zvalues[299];
|
|
1543 extern int dword_72065C[]; // weak
|
|
1544 extern int dword_720660[]; // idb
|
|
1545 extern int dword_7207EC[]; // weak
|
|
1546 extern int dword_7207F0[]; // idb
|
|
1547 extern int uTextureID_720980; // weak
|
|
1548 extern int _720984_unused; // weak
|
|
1549 extern char _72098C_unused; // weak
|
|
1550 extern __int16 word_7209A0_intercepts_ys_plus_ys[104];
|
|
1551 extern __int16 word_720A70_intercepts_xs_plus_xs[104];
|
|
1552 extern __int16 word_720B40_intercepts_zs[104];
|
|
1553 extern __int16 word_720C10_intercepts_xs[102];
|
|
1554 extern int dword_720CDC;
|
|
1555 extern __int16 word_720CE0_ys[]; // idb
|
|
1556 extern __int16 word_720DB0_xs[]; // idb
|
|
1557 extern int dword_720E80[20];
|
|
1558 extern int dword_720ED0[20];
|
|
1559 extern int dword_720F20[20];
|
|
1560 extern __int16 word_720F70[]; // idb
|
|
1561 extern __int16 word_721040[]; // idb
|
|
1562 extern int dword_721110[]; // idb
|
|
1563 extern int dword_721160[]; // idb
|
|
1564 extern int dword_7211B0[]; // idb
|
|
1565 extern int dword_721200[]; // idb
|
|
1566 extern int dword_7212C8[]; // idb
|
|
1567 extern __int16 word_721390[]; // idb
|
|
1568 extern __int16 word_721460[]; // idb
|
|
1569 extern int blv_prev_party_x; // weak
|
|
1570 extern int blv_prev_party_z; // weak
|
|
1571 extern int blv_prev_party_y; // weak
|
|
1572 extern char *dword_721660; // idb
|
|
1573 extern char *dword_721664; // idb
|
|
1574 extern char *dword_722F10; // idb
|
|
1575 extern const char *pQuestTable[512];
|
|
1576 extern _UNKNOWN unk_723714; // weak
|
|
1577 extern char *dword_723718_autonote_related; // idb
|
|
1578 extern int dword_72371C[]; // weak
|
|
1579 extern const char *pScrolls[82];
|
|
1580 extern int dword_723E80_award_related[]; // weak
|
|
1581 extern int dword_723E84[]; // weak
|
|
1582 extern int dword_7241C8; // weak
|
|
1583 extern struct NPCStats *pNPCStats;
|
|
1584 extern char *aNPCProfessionNames[59];
|
|
1585 extern char *pAwardsTXT_Raw;
|
|
1586 extern char *pScrollsTXT_Raw;
|
|
1587 extern char *pMerchantsTXT_Raw;
|
|
1588 extern const char *pMerchantsBuyPhrases[7];
|
|
1589 extern const char *pMerchantsSellPhrases[7];
|
|
1590 extern const char *pMerchantsRepairPhrases[7];
|
|
1591 extern const char *pMerchantsIdentifyPhrases[7];
|
|
1592 extern char *pTransitionsTXT_Raw;
|
|
1593 extern char *pAutonoteTXT_Raw;
|
|
1594 extern char *pQuestsTXT_Raw;
|
67
|
1595 extern unsigned int uNumTerrainNormals;
|
0
|
1596 extern struct Vec3_float_ *pTerrainNormals;
|
67
|
1597 extern unsigned short pTerrainNormalIndices[128 * 128 * 2];
|
|
1598 extern unsigned int pTerrainSomeOtherData[128 * 128 * 2];
|
0
|
1599 extern int dword_76D518_terrain_cell_world_pos_around_party_y; // weak
|
|
1600 extern int dword_76D51C_terrain_cell_world_pos_around_party_y; // weak
|
|
1601 extern int dword_76D520_terrain_cell_world_pos_around_party_y; // weak
|
|
1602 extern int dword_76D524_terrain_cell_world_pos_around_party_y; // weak
|
|
1603 extern int dword_76D528_terrain_cell_world_pos_around_party_z; // weak
|
|
1604 extern int dword_76D52C_terrain_cell_world_pos_around_party_z; // weak
|
|
1605 extern int dword_76D530_terrain_cell_world_pos_around_party_z; // weak
|
|
1606 extern int dword_76D534_terrain_cell_world_pos_around_party_z; // weak
|
|
1607 extern int dword_76D538_terrain_cell_world_pos_around_party_x; // weak
|
|
1608 extern int dword_76D53C_terrain_cell_world_pos_around_party_x; // weak
|
|
1609 extern int dword_76D540_terrain_cell_world_pos_around_party_x; // weak
|
|
1610 extern int dword_76D544_terrain_cell_world_pos_around_party_x; // weak
|
|
1611 extern int dword_76D548_terrain_cell_world_pos_around_party_y; // weak
|
|
1612 extern int dword_76D54C_terrain_cell_world_pos_around_party_y; // weak
|
|
1613 extern int dword_76D550_terrain_cell_world_pos_around_party_y; // weak
|
|
1614 extern int dword_76D554_terrain_cell_world_pos_around_party_y; // weak
|
|
1615 extern int dword_76D558_terrain_cell_world_pos_around_party_z; // weak
|
|
1616 extern int dword_76D55C_terrain_cell_world_pos_around_party_z; // weak
|
|
1617 extern int dword_76D560_terrain_cell_world_pos_around_party_z; // weak
|
|
1618 extern int dword_76D564_terrain_cell_world_pos_around_party_z; // weak
|
|
1619 extern int dword_76D568_terrain_cell_world_pos_around_party_x; // weak
|
|
1620 extern int dword_76D56C_terrain_cell_world_pos_around_party_x; // weak
|
|
1621 extern int dword_76D570_terrain_cell_world_pos_around_party_x; // weak
|
|
1622 extern int dword_76D574_terrain_cell_world_pos_around_party_x; // weak
|
67
|
1623 extern char byte_76D5C0;
|
|
1624 extern struct unk_F7B60C stru_76D578;
|
|
1625 extern struct unk_F7B60C stru_76D590;
|
|
1626 extern struct unk_F7B60C stru_76D5A8;
|
0
|
1627 extern int terrain_76D5C8[128];
|
|
1628 extern int terrain_76D7C8[128];
|
|
1629 extern int terrain_76D9C8[128];
|
|
1630 extern int terrain_76DBC8[128];
|
|
1631 extern int terrain_76DDC8[128];
|
|
1632 extern int terrain_76DFC8[128];
|
|
1633 extern int terrain_76E1C8[128];
|
|
1634 extern int terrain_76E3C8[128];
|
67
|
1635 extern struct unk_F7B60C
|
|
1636 {
|
|
1637 int some_data_ptr; // dword @ 000000
|
|
1638 float flt_000004;
|
|
1639 float flt_000008;
|
|
1640 float flt_00000C;
|
|
1641 float flt_000010;
|
|
1642 char byte_000014;
|
|
1643 char unk_000015[3];
|
|
1644 };
|
0
|
1645 extern _UNKNOWN unk_801A00; // weak
|
|
1646 extern _UNKNOWN unk_801A0C; // weak
|
|
1647 extern char byte_80AA10; // weak
|
|
1648 extern int dword_80AA14; // weak
|
|
1649 extern int dword_80AA18; // weak
|
|
1650 extern int dword_80AA1C; // weak
|
|
1651 extern int dword_80AA20; // weak
|
|
1652 extern unsigned int uNumElementsIn80AA28;
|
|
1653 extern struct stru148 *ptr_80AA28[2000];
|
|
1654 extern struct Edge *pNewEdges;
|
|
1655 extern struct Surf *pSurfs;
|
|
1656 extern struct Edge *pEdges;
|
|
1657 extern struct Span *pSpans;
|
|
1658 extern struct Edge *ptr_80C978_Edges;
|
|
1659 extern struct Surf *ptr_80C97C_Surfs;
|
|
1660 extern struct Edge *ptr_80CA10[480];
|
|
1661 extern _UNKNOWN unk_80D190; // weak
|
|
1662 extern int dword_A74C88; // weak
|
|
1663 extern unsigned int uPlayerCreationUI_SkySliderPos;
|
|
1664 extern int uPlayerCreationUI_ArrowAnim;
|
|
1665 extern unsigned int uPlayerCreationUI_SelectedCharacter;
|
|
1666 extern int dword_A74CDC; // weak
|
|
1667 extern struct Texture *pTexture_PlayerFaceMask;
|
|
1668 extern struct Texture *pTexture_PlayerFaceEradicated;
|
|
1669 extern struct Texture *pTexture_PlayerFaceDead;
|
|
1670 extern struct Texture *pTextures_PlayerFaces[4][56];
|
|
1671 extern int dword_A75070; // weak
|
|
1672 extern struct Player *pPlayers[5];
|
|
1673 extern __int64 qword_A750D8; // weak
|
|
1674 extern __int16 word_A750E0; // weak
|
|
1675 extern __int16 word_A750E2; // weak
|
|
1676 extern char *pClassNames[36];
|
|
1677 extern char *aCharacterConditionNames[19];
|
|
1678 extern char *pSkillNames[38];
|
|
1679 extern char byte_AE3368[]; // weak
|
|
1680 extern char byte_AE3369; // weak
|
|
1681 extern char byte_AE336A; // weak
|
|
1682 extern char byte_AE336B; // weak
|
|
1683 extern int dword_AE336C; // weak
|
|
1684 extern int dword_AE3370; // weak
|
|
1685 extern char byte_AE5B91; // weak
|
|
1686 extern int dword_F1B430[32]; // weak
|
|
1687 extern int dword_F8B144; // idb
|
|
1688 extern char byte_F8B148[16];
|
|
1689 extern __int16 word_F8B158[]; // weak
|
|
1690 extern struct Texture *dword_F8B164; // idb
|
|
1691 extern struct Texture *dword_F8B168[12];
|
|
1692 extern int dword_F8B198; // weak
|
|
1693 extern int dword_F8B19C; // weak
|
|
1694 extern __int16 word_F8B1A0; // weak
|
|
1695 extern const char *dword_F8B1A4; // idb
|
|
1696 extern int dword_F8B1A8; // weak
|
|
1697 extern int dword_F8B1AC_something_todo_with_awards; // idb
|
|
1698 extern int dword_F8B1B0; // weak
|
|
1699 extern int dword_F8B1B4; // weak
|
|
1700 extern char *pShopOptions[4];
|
|
1701 extern _UNKNOWN unk_F8B1C8; // weak
|
|
1702 extern int dword_F8B1D8; // weak
|
|
1703 extern int dword_F8B1DC; // weak
|
|
1704 extern int dword_F8B1E0; // weak
|
|
1705 extern int dword_F8B1E4; // weak
|
|
1706 extern const char *ptr_F8B1E8; // idb
|
|
1707 extern char byte_F8B1EC; // weak
|
|
1708 extern char byte_F8B1EF[]; // weak
|
|
1709 extern char byte_F8B1F0[4];
|
|
1710 extern int dword_F8B1F4; // weak
|
|
1711 extern _UNKNOWN unk_F8B1F8; // weak
|
|
1712 extern _UNKNOWN unk_F8B5E0; // weak
|
|
1713 extern struct FrameTableTxtLine stru_F8B5E8; // weak
|
|
1714 extern _UNKNOWN unk_F8B668; // weak
|
|
1715 extern _UNKNOWN unk_F8BA50; // weak
|
|
1716 extern char byte_F8BC0C; // weak
|
|
1717 extern int bGameoverLoop; // weak
|
|
1718 extern __int16 word_F8BC48_displaced_face_intersect_plane_coords_a; // idb
|
|
1719 extern __int16 word_F8BD18_displaced_face_intersect_plane_coords_b; // idb
|
|
1720 //extern _UNKNOWN unk_F8EA04; // weak
|
|
1721 //extern _UNKNOWN unk_F8F8F8; // weak
|
|
1722 extern int dword_F93F20; // weak
|
|
1723 extern int dword_F93F70; // weak
|
|
1724
|
|
1725 //extern int crt_F94004; // weak
|
|
1726 //extern int crtdword_F9400C; // weak
|
|
1727 extern FARPROC lpfn; // idb
|
|
1728 //extern int crt_F944EC; // weak
|
|
1729 //extern int crtdword_F944F0; // weak
|
|
1730 //extern void *crt_F944F4; // idb
|
|
1731 //extern int crtdword_F944F8; // weak
|
|
1732 //extern LPVOID crt_lpMem; // idb
|
|
1733 //extern int crt_F94500; // weak
|
|
1734 //extern HANDLE crt_hHeap; // idb
|
|
1735 //extern int crt_F94508; // weak
|
|
1736
|
|
1737
|
|
1738
|
|
1739
|
|
1740
|
|
1741
|
|
1742
|
|
1743
|
|
1744
|
|
1745
|
|
1746
|
|
1747
|
|
1748
|
|
1749
|
|
1750 //-------------------------------------------------------------------------
|
|
1751 // Function declarations
|
|
1752
|
|
1753 #define __thiscall __cdecl // Test compile in C mode
|
|
1754
|
|
1755 void __stdcall mm7__vector_constructor(void *a1, int objSize, int numObjs, int (__thiscall *constructor)(int));
|
|
1756 int __cdecl ODM_4014E6_AI();
|
|
1757 int __cdecl BLV_4016FA_AI();
|
|
1758 void __cdecl sub_401A91_AI();
|
|
1759 bool __fastcall sub_4070EF_prolly_collide_objects(unsigned int uObjID, unsigned int uObj2ID);
|
|
1760 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4);
|
|
1761 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5);
|
|
1762 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
|
|
1763 void InitializeActors();
|
|
1764 void InitializeLayingItems();
|
|
1765 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
|
|
1766 unsigned int __thiscall SearchAliveActors(unsigned int *pTotalActors);
|
|
1767 unsigned int __fastcall SearchActorByMonsterID(unsigned int *pTotalActors, int uMonsterID);
|
|
1768 unsigned int __fastcall SearchActorByGroup(unsigned int *pTotalActors, unsigned int uGroup);
|
|
1769 unsigned int __fastcall SearchActorByID(unsigned int *pTotalActors, unsigned int a2);
|
|
1770 // char __usercall am_408BB4<al>(int a1<ecx>, int a2<ebp>);
|
|
1771 void __cdecl sub_409BE8();
|
|
1772 void __cdecl PrepareArcomage();
|
|
1773 char __cdecl am_409FE9();
|
|
1774 char __cdecl am_40A198();
|
|
1775 int __fastcall am_40A255(int a1, int a2);
|
|
1776 int __fastcall am_40A283(int a1, int a2);
|
|
1777 signed int __fastcall am_40A324(int a1);
|
|
1778 int __fastcall am_40A346(int a1);
|
|
1779 void __cdecl am_40A383();
|
|
1780 bool __cdecl am_40A514();
|
|
1781 char __thiscall am_40A560(unsigned int _this);
|
|
1782 void __thiscall am_blts(int a1); // idb
|
|
1783 void __cdecl am_40AA4E();
|
|
1784 void __cdecl am_chroma_blts();
|
|
1785 void __cdecl am_DrawUI();
|
|
1786 void __fastcall am_40B102(int a1, char *a2, int *pXY); // idb
|
|
1787 void __fastcall am_40B17E(int a1, int a2, int *pXY); // idb
|
|
1788 void __fastcall am_40B1F3(int a1, int a2, int a3);
|
|
1789 void __fastcall am_40B268(int a1, char *a2, int *pXY); // idb
|
|
1790 void __cdecl am_chroma_and_copy_blts();
|
|
1791 void __cdecl am_chroma_blt();
|
|
1792 void __cdecl am_40B4B9();
|
|
1793 void __fastcall am_40B76F(int a1);
|
|
1794 int __fastcall am_40BB49(int a1);
|
|
1795 signed int __fastcall am_40BB67(int a1);
|
|
1796 char __fastcall am_40BCFB(int a1, signed int a2);
|
|
1797 bool __fastcall am_40BE0E(int a1, signed int a2);
|
|
1798 bool __fastcall am_40BF15(int a1, int a2);
|
|
1799 void __fastcall am_40BF77(int a1, unsigned int uCardID); // idb
|
|
1800 int __fastcall am_40D2B4(struct Vec2_int_ *, int); // weak
|
|
1801 int __fastcall am_40D402(int, int); // weak
|
|
1802 int __cdecl am_40D444();
|
|
1803 struct GUIWindow *__fastcall ModalWindow(const char *pStr, int a4);
|
|
1804 char __fastcall pPrimaryWindow_draws_text(int a1, const char *pText, int *pXY);
|
|
1805 void __thiscall am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb
|
|
1806 void __fastcall Blt_Chroma(struct ArcomageRect *pSrcXYZW, int *pTargetXY, int a3, int a4);
|
|
1807 void __fastcall Blt_Copy(struct ArcomageRect *pSrcXYZW, int *pTargetXY, int a3);
|
|
1808 void __cdecl am_EndScene();
|
|
1809 void __fastcall DrawRect(struct Vec4_int_ *pXYZW, unsigned __int16 uColor, char bSolidFill); // idb
|
|
1810 int __fastcall rand_interval(int a, int b); // idb
|
|
1811 char *__fastcall inv_strcat(const char *Source, char *Dest);
|
|
1812 char *__fastcall inv_strcpy(const char *Source, char *Dest);
|
|
1813 void __fastcall intToString(int val, char *pOut);
|
|
1814 // int __cdecl crt_retnull_sub();
|
|
1815 unsigned int __stdcall R8G8B8_to_TargetFormat(int uColor); // idb
|
|
1816 unsigned int __fastcall GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb
|
|
1817 void __cdecl CallRenderPresent();
|
|
1818 void __thiscall DoBlt_Copy(unsigned __int16 *pPixels); // idb
|
|
1819 int __stdcall retzero_sub_40DFA7(int); // weak
|
|
1820 int loc_40E4FC(); // weak
|
|
1821 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue);
|
|
1822 __int16 __fastcall sub_40F845(int a1, int a2, int a3, int a4, int a5, __int16 a6, int a7);
|
|
1823 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue);
|
|
1824 void __fastcall sub_40F92A(int *pZBuffer, struct Texture *a2, int a3); // idb
|
|
1825 void __cdecl SetMoonPhaseNames();
|
|
1826 void __thiscall DrawSpellDescriptionPopup(void *_this);
|
|
1827 signed int __fastcall sub_410D99_get_map_index(int a1);
|
|
1828 unsigned int __cdecl DrawLloydBeaconsScreen();
|
|
1829 char *__cdecl DrawTownPortalScreen();
|
|
1830 struct Texture *__fastcall LoadSpellbook(unsigned int uID); // idb
|
|
1831 struct GUIWindow *__cdecl sub_41140B();
|
|
1832 void __cdecl sub_411473();
|
|
1833 void __cdecl OnCloseSpellook();
|
|
1834 void __cdecl InitializeBookTextures();
|
|
1835 void __cdecl InitializeBookFonts();
|
|
1836 void __fastcall LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer);
|
|
1837 void __cdecl sub_412AF9();
|
|
1838 void __cdecl sub_412B58();
|
17
|
1839 char __cdecl DrawBook_History();
|
|
1840 void __cdecl DrawBook_Quests();
|
|
1841 void __cdecl DrawBook_Autonotes();
|
|
1842 char *__cdecl DrawBook_Maps();
|
|
1843 void __thiscall SellectDrawBook(unsigned int uBook); // idb
|
0
|
1844 char *__cdecl GetDayPart();
|
17
|
1845 char __cdecl DrawBook_Calendar();
|
0
|
1846 void __cdecl SetAttributeNames();
|
|
1847 void __cdecl uGameUIFontMain_initialize();
|
|
1848 void __cdecl uGameUIFontShadow_initialize();
|
|
1849 void __cdecl sub_41420D_press_esc();
|
|
1850 void __cdecl sub_41426F();
|
|
1851 char __cdecl GameMenuUI_DrawKeyBindings();
|
|
1852 unsigned int __thiscall sub_414D24(int _this);
|
|
1853 void __cdecl GameMenuUI_DrawVideoOptions();
|
|
1854 void __cdecl sub_414F82_DrawGameOptions();
|
|
1855 void __fastcall DrawPopupWindow(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight); // idb
|
|
1856 char *__cdecl DrawCopyrightWindow();
|
|
1857 void __cdecl GUI_UpdateWindows();
|
|
1858 void __cdecl identify_item();
|
|
1859 void __thiscall sub_416B01(void *_this);
|
|
1860 void __thiscall sub_416D62_ShowPopupWindow_MonsterRecord_ItemInfo_etcsub_416D62(struct Vec2_int_ *_this);
|
|
1861 void __thiscall UI_OnMouseLeftClick(int *pXY); // idb
|
|
1862 void __thiscall sub_417871(int *pXY);
|
|
1863 void __cdecl sub_4178C4();
|
|
1864 void __cdecl sub_4178E1();
|
|
1865 unsigned int __fastcall UI_GetHealthManaStringColor(signed int a1, signed int a2);
|
|
1866 signed int __thiscall GetConditionDrawColor(unsigned int uConditionIdx); // idb
|
|
1867 char __fastcall sub_4179BC_draw_tooltip(const char *a1, const char *a2); // idb
|
|
1868 unsigned int __fastcall sub_417AD4(unsigned int uPlayerClass, enum PLAYER_SKILL_TYPE uPlayerSkillType, signed int a3);
|
|
1869 const char *__fastcall CharacterUI_GetSkillDescText(unsigned int uPlayerID, enum PLAYER_SKILL_TYPE uPlayerSkillType);
|
|
1870 char __cdecl CharacterUI_SkillsTab_ShowHint();
|
|
1871 char __cdecl CharacterUI_StatsTab_ShowHint();
|
|
1872 char __fastcall CharacterUI_StatsTab_Draw(unsigned int uPlayerID); // idb
|
|
1873 int __cdecl sub_419100();
|
|
1874 void __cdecl sub_419220();
|
|
1875 void __cdecl sub_419379();
|
39
|
1876 void __cdecl CharacterUI_SkillScreen_Draw();
|
0
|
1877 void __cdecl sub_4196A0();
|
|
1878 char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID); // idb
|
|
1879 unsigned int __fastcall CharacterUI_AwardsTab_Draw(unsigned int uPlayerID); // idb
|
|
1880 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels);
|
|
1881 void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2);
|
|
1882 void __cdecl draw_leather();
|
|
1883 char __cdecl QuickRefDraw();
|
|
1884 void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx); // idb
|
|
1885 void __cdecl GameUI_DrawRightPanelItems();
|
|
1886 void __cdecl GameUI_DrawFoodAndGold();
|
|
1887 void __cdecl GameUI_DrawLifeManaBars();
|
|
1888 void __cdecl draw_right_panel();
|
|
1889 void __cdecl GameUI_DrawRightPanelFrames();
|
|
1890 struct GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey); // idb
|
|
1891 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall);
|
|
1892 void __cdecl MainMenuUI_LoadFontsAndSomeStuff();
|
|
1893 void __cdecl MainMenuUI_Create();
|
|
1894 void __cdecl GameUI_DrawStatusBar_2();
|
|
1895 void __thiscall sub_41C0B8_set_status_string(const char *pStr); // idb
|
|
1896 void __cdecl GameUI_DrawStatusBar();
|
|
1897 bool __thiscall sub_41CD4F(unsigned int _this);
|
|
1898 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, struct GUIWindow *edx0, __int64 a3, struct GUIFont *a2);
|
|
1899 void __thiscall GameUI_DrawItemInfo(struct ItemGen *_this); // idb
|
|
1900 char *__fastcall MonsterPopup_Draw(unsigned int uActorID, struct GUIWindow *edx0);
|
|
1901 void __cdecl nullsub_3(); // idb
|
|
1902 void __cdecl LoadActualSkyFrame();
|
|
1903 void __cdecl Sleep6Hours();
|
|
1904 void __cdecl RestUI_Initialize();
|
|
1905 void __cdecl RestUI_Draw(); // idb
|
|
1906 void __cdecl sub_42038D();
|
|
1907 void __fastcall sub_420B13(int a1, int a2);
|
|
1908 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal); // idb
|
|
1909 void __cdecl sub_420E01();
|
|
1910 void __cdecl GameUI_WritePointedObjectStatusString();
|
|
1911 struct GUIWindow *__thiscall GameUI_InitializeCharacterWindow(unsigned int _this);
|
|
1912 struct GUIWindow *__thiscall sub_4219BE(void *a4);
|
|
1913 bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
1914 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb
|
|
1915 void __cdecl sub_421EA6_OnInventoryLeftClick();
|
|
1916 void __cdecl OnGameViewportClick();
|
|
1917 bool __cdecl sub_4226C2();
|
|
1918 void __fastcall SetUserInterface(int a1, bool bReplace);
|
|
1919 void __cdecl reset_some_strus_flt_2Cs();
|
|
1920 void __cdecl j_sub_423B4A();
|
|
1921 void __cdecl sub_423B4A();
|
|
1922 int __fastcall sub_423B5D(unsigned int uFaceID);
|
|
1923 signed int __fastcall sub_424579(int uFaceID, struct stru320 *a2);
|
|
1924 bool sub_424829(int a1, struct BspRenderer_stru2 *a2, struct BspRenderer_stru2 *a3, int a4);
|
|
1925 signed int __fastcall sr_424CD7(unsigned int uVertexID); // idb
|
|
1926 signed int __fastcall sr_424EE0_MakeFanFromTriangle(unsigned int uVertexID); // idb
|
|
1927 signed int __fastcall sr_4250FE(unsigned int uVertexID); // idb
|
|
1928 signed int __fastcall sr_4252E8(unsigned int uVertexID);
|
|
1929 int __fastcall sr_4254D2(signed int a1);
|
|
1930 bool __thiscall sr_42620A(struct RenderVertexSoft *p);
|
|
1931 int __fastcall _4268E3_smthn_to_a1r5g5b5(unsigned int uColor); // idb
|
|
1932 int __fastcall _42690D_colors_cvt(unsigned int a1);
|
|
1933 void __cdecl sub_426947();
|
|
1934 int __fastcall sub_4269A2_GivePartyExp(unsigned int a1);
|
|
1935 bool __fastcall sub_427769_spell(unsigned int uSpellID);
|
|
1936 bool __fastcall _42777D_CastSpell_UseWand_ShootArrow(int a1, unsigned int uPlayerID, unsigned int a4, __int16 a5, int a6);
|
|
1937 int __fastcall sub_42EBBE(int, int); // weak
|
|
1938 bool __cdecl _42ECB5_PlayerAttacksActor();
|
|
1939 void __thiscall InitializeTurnBasedAnimations(void *);
|
|
1940 signed int __cdecl sub_42F4DA();
|
|
1941 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9);
|
|
1942 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb
|
79
|
1943 LayingItem *__cdecl sub_42FA22_mess_with_laying_item_list();
|
0
|
1944 signed int __fastcall _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6);
|
|
1945 bool __fastcall sub_42FB5C(signed int a1);
|
|
1946 // int __cdecl crt_sub_42FBB7();
|
|
1947 // void __cdecl crt_construct_50CDB4();
|
|
1948 void __cdecl sub_42FBDD();
|
11
|
1949 void __cdecl CloseWindowBackground();
|
0
|
1950 void __cdecl ProcessInputActions();
|
|
1951 void __cdecl GameUI_MsgProc();
|
|
1952 void __cdecl back_to_game();
|
|
1953 void __cdecl GUI_MainMenuMessageProc();
|
|
1954 double __cdecl get_shading_dist_mist();
|
|
1955 double __cdecl GetPickDepth();
|
|
1956 void Vec3_short__to_RenderVertexSoft(struct RenderVertexSoft *_this, struct Vec3_short_ *a2);
|
|
1957 void __cdecl nullsub_4(); // idb
|
|
1958 void __cdecl nullsub_5(); // idb
|
|
1959 void __cdecl nullsub_6(); // idb
|
|
1960 __int16 __thiscall sub_4382BC(int _this);
|
|
1961 int __cdecl sub_4383ED();
|
|
1962 __int16 __cdecl sub_43847A();
|
|
1963 void __cdecl _438F8F_area_of_effect__damage_evaluate();
|
|
1964 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int a2, struct Vec3_int_ *pPos, unsigned int a4);
|
|
1965 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
|
|
1966 double __fastcall sub_43AE12(signed int a1);
|
|
1967 int __fastcall _43AFE3_calc_spell_damage(int a1, int a2, signed int a3, int a4);
|
|
1968 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
|
|
1969 __int16 __fastcall sub_43B1B0(signed int a1, unsigned int a2, struct Vec3_int_ *pVelocity, signed int a4);
|
|
1970 int __stdcall DirectInputKeyboard_enumerator_43B9B9(int, int); // weak
|
|
1971 void Software_ResetNewEdges();
|
|
1972 // int __cdecl crt_deconstruct_43B9E3();
|
|
1973 int __stdcall DirectInputMouse_enumerator(int, int); // weak
|
|
1974 int __cdecl CharacterUI_LoadPaperdollTextures();
|
|
1975 int __fastcall _43C91D_FormItemTextureFilename(char *a1, signed int a2, int a3, int a4);
|
|
1976 void __fastcall CharacterUI_DrawPaperdoll(unsigned int uPlayerID); // idb
|
|
1977 void __fastcall CharacterUI_DrawPaperdollWithRingOverlay(unsigned int uPlayerID); // idb
|
|
1978 bool _43ED6F_check_party_races(bool b);
|
|
1979 bool __thiscall sub_43EDB9_get_some_race_sex_relation_2(unsigned int _this);
|
|
1980 bool __fastcall sub_43EE15_player_has_item(unsigned int uItemID, struct Player *pPlayer, char a3);
|
|
1981 bool __fastcall sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(signed int a1);
|
|
1982 void __fastcall WetsuitOn(unsigned int uPlayerID); // idb
|
|
1983 unsigned int __fastcall WetsuitOff(unsigned int uPlayerID);
|
|
1984 void __fastcall PrepareDrawLists_BLV(struct IndoorLocation_drawstru *_this);
|
|
1985 int /*__usercall*/ sr_sub_4D6FB0/*<eax>*/(struct stru315 *a1/*<ebp>*/);
|
|
1986 int /*__usercall*/ sr_sub_4D705A/*<eax>*/(struct stru315 *a1/*<ebp>*/);
|
|
1987 void __cdecl MessWithBillboards_BLV();
|
|
1988 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
|
|
1989 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
|
|
1990 void PrepareBspRenderList_BLV();
|
|
1991 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID);
|
|
1992 void PrepareActorRenderList_BLV();
|
|
1993 void PrepareItemsRenderList_BLV();
|
|
1994 void __fastcall sub_440639(int a1);
|
|
1995 void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb
|
|
1996 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this);
|
|
1997 bool sub_44100D();
|
|
1998 void GameUI_DrawTorchlightAndWizardEye();
|
|
1999 void GameUI_DrawCharacterSelectionFrame();
|
|
2000 void Load_isn_spells_21_27();
|
|
2001 void GameUI_DrawPartySpells();
|
|
2002 __int16 __fastcall sub_441A4E(int a1);
|
|
2003 void GameUI_DrawMinimap(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned int uZoom, unsigned int flags);
|
|
2004 int __fastcall DrawSpellbook_Map_sub(unsigned int x, unsigned int y, unsigned int a4, int a5, int _48074); // idb
|
|
2005 int __cdecl Initialize2DA();
|
|
2006 unsigned int __fastcall LoadEventsToBuffer(const char *pContainerName, char *a2, unsigned int uBufferSize);
|
|
2007 void __cdecl Initialize_GlobalEVT();
|
|
2008 void __cdecl LoadLevel_InitializeLevelStr();
|
|
2009 void __cdecl LoadLevel_InitializeLevelEvt();
|
|
2010 void __cdecl OnMapLeave();
|
|
2011 void /*__usercall*/ OnMapLoad();
|
|
2012 void __thiscall Level_LoadEvtAndStr(const char *pLevelName);
|
|
2013 char *__cdecl _4443D5_GetMinimapRightClickText();
|
|
2014 const char *__cdecl sub_444564();
|
|
2015 char *__thiscall _444732_GetEventHintString(unsigned int uEventID); // idb
|
|
2016 unsigned int __fastcall sub_444839_move_map(unsigned int a1, int a2, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName); // idb
|
|
2017 char *__cdecl TransitionUI_Draw();
|
|
2018 struct GUIWindow *__cdecl UI_CreateTravelDialogue();
|
|
2019 signed int __cdecl GetTravelTime();
|
|
2020 void __cdecl TravelUI_Draw();
|
|
2021 void __cdecl DrawBranchlessDialogueUI();
|
|
2022 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
|
|
2023 void __cdecl sub_4452BB();
|
|
2024 const char *__fastcall sub_445308(int a1);
|
|
2025 void __cdecl DrawDialogueUI();
|
|
2026 struct NPCData *__fastcall GetNPCData(unsigned int npcid);
|
|
2027 struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2);
|
|
2028 int __fastcall sub_445C8B(signed int a1);
|
|
2029 void __cdecl sub_44603D();
|
|
2030 int __fastcall PrepareHouse(unsigned int uHouseID); // idb
|
|
2031 bool __fastcall EnterHouse(enum HOUSE_TYPE uHouseID);
|
|
2032 int sub_4465DF_check_season(int a1);
|
|
2033 int __fastcall IsActorAlive(unsigned int uType, unsigned int uParam, unsigned int uNumAlive); // idb
|
|
2034 // void __cdecl crt_construct_5773C4();
|
|
2035 bool __thiscall sub_4466C4(void *_this);
|
|
2036 void __fastcall EventProcessor(int a1, int a2, int a3);
|
|
2037 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3);
|
|
2038 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
|
|
2039 void __fastcall SetDecorationSprite(unsigned int uCog, int a2, const char *pFileName); // idb
|
|
2040 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on);
|
|
2041 void __fastcall ToggleActorGroupFlag(unsigned int uGroupID, unsigned int uFlag, unsigned int bToggle);
|
|
2042 void __thiscall GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb
|
|
2043 void __thiscall OnTimer(int a1);
|
|
2044 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName);
|
|
2045 void __fastcall sub_448DF8_cast_spell(int spellnum, int rank, int level, int fromx, int fromy, int fromz, int tox, int toy, int toz);
|
|
2046 char *__fastcall sub_44987B(const char *pMapName, unsigned int uStartingPointType); // idb
|
|
2047 void __thiscall TeleportToStartingPoint(unsigned int uPointType); // idb
|
|
2048 __int16 __fastcall sub_449A49_door_switch_animation(unsigned int uDoorID, int a2); // idb
|
|
2049 unsigned int __fastcall _449B57_test_bit(unsigned __int8 *a1, __int16 a2);
|
|
2050 unsigned char *_449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb
|
|
2051 void __cdecl sub_44A56A();
|
|
2052 void __fastcall ShowStatusBarString(const char *pString, unsigned int uNumSeconds);
|
|
2053 void __cdecl ShowNothingHereStatus();
|
|
2054 signed int __cdecl const_2();
|
|
2055 bool __cdecl sub_44C28F_open_nwc_dungeon();
|
|
2056 // int __cdecl crt_deconstruct_44C42C();
|
|
2057 struct GUIFont *LoadFont(const char *pFontFile, const char *pFontPalette, ...);
|
|
2058 char *__fastcall FitTextInAWindow(const char *pInString, GUIFont *pFont, GUIWindow *pWindow, unsigned int uX, int a5);
|
|
2059 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
|
|
2060 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
|
|
2061 void __cdecl sub_450218_prolly_generate_chests_loot();
|
|
2062 signed int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
|
|
2063 int __fastcall sub_45063B(struct MapInfo *a1, int a2);
|
|
2064 void RespawnGlobalDecorations();
|
|
2065 bool __fastcall SpawnActor(unsigned int uMonsterID);
|
|
2066 int __cdecl GetAlertStatus();
|
|
2067 unsigned int __fastcall sub_452442(unsigned __int16 a1, unsigned __int16 a2, int a3, int a4);
|
|
2068 signed int __fastcall sub_452A9E(signed int a1);
|
|
2069 int __fastcall MakeColorMaskFromBitDepth(int a1);
|
|
2070 void __fastcall fill_pixels_fast(unsigned int a1, unsigned __int16 *pPixels, unsigned int uNumPixels);
|
|
2071 int __fastcall GetDiceResult(unsigned int uNumDice, unsigned int uDiceSides); // idb
|
|
2072 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count)
|
|
2073 {
|
|
2074 auto p = (unsigned __int32 *)ptr;
|
|
2075 for ( int i=0; i < count; i++ )
|
|
2076 *p++ = value;
|
|
2077 }
|
|
2078 inline void __fastcall j_memset32(int a2, void *a1, unsigned int a3) {memset32(a1, a2, a3);}
|
|
2079 // int __cdecl crt_452B74();
|
|
2080 int __cdecl j_SetSomeItemsNames();
|
|
2081 void __cdecl SetSomeItemsNames();
|
|
2082 char *RemoveQuotes(char *Str);
|
|
2083 void __cdecl InitializeGameText();
|
|
2084 unsigned int __fastcall ParseSpellType(struct FrameTableTxtLine *, int a2);
|
|
2085 int __thiscall ParseAttackType(unsigned __int8 *_this);
|
|
2086 char __fastcall ParseDamage(const char *Str, int a2, int a3, int a4);
|
|
2087 int __fastcall ParseMissleAttackType(const char *Str1);
|
|
2088 unsigned int __fastcall SkillToMastery(unsigned __int16 a1);
|
|
2089 unsigned int __fastcall GetSpellColor(signed int a1);
|
|
2090 void *__thiscall unknown_vdtor_6(void *_this, bool a2);
|
|
2091 unsigned __int16 *__fastcall MakeScreenshot(signed int width, signed int height);
|
|
2092 void __thiscall SaveScreenshot(const char *pFilename);
|
|
2093 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb
|
|
2094 void __cdecl GameUI_DrawSaveMenu();
|
|
2095 void __fastcall LoadGame(unsigned int uSlot); // idb
|
|
2096 int __fastcall SaveGame(int a1, __int16 *a2);
|
|
2097 void __fastcall DoSavegame(unsigned int uSlot); // idb
|
|
2098 void GameUI_MainMenu_DoDrawLoad(int a1);
|
|
2099 void GameUI_MainMenu_DrawLoad();
|
|
2100 void __cdecl sub_4606FE();
|
|
2101 void __cdecl TryLoadLevelFromLOD();
|
|
2102 void __cdecl sub_46080D();
|
|
2103 bool __cdecl Initialize_GamesLOD_NewLOD();
|
|
2104 bool Autosave();
|
|
2105 void __thiscall PrepareToLoadBLV(unsigned int bLoading);
|
|
2106 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct OutdoorCamera *a2);
|
|
2107 void __cdecl sub_461103();
|
|
2108 int __cdecl sub_4613C4();
|
|
2109 int __fastcall sub_4621DA(signed int a1, signed int a2, signed int a3);
|
|
2110 int __cdecl sub_46224A();
|
|
2111 int __cdecl crt_init_globals_462620();
|
|
2112 void __cdecl crt_init_globals_462659();
|
|
2113 void __cdecl crt_init_globals_46269B();
|
|
2114 void __cdecl crt_init_globals_46271C();
|
|
2115 void __cdecl MainMenu_Loop();
|
|
2116 char __cdecl sub_4637E0_is_there_popup_onscreen();
|
|
2117 void __cdecl ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
|
|
2118 void __thiscall PrepareWorld(unsigned int _this);
|
|
2119 void __thiscall Game_DeinitializeAndTerminate(int exitCode); // idb
|
|
2120 void __cdecl FinalInitialization();
|
|
2121 char __cdecl Is_out15odm_underwater();
|
|
2122 void __cdecl SetUnderwaterFog();
|
|
2123 void __fastcall DoPrepareWorld(unsigned int bLoading, int a2);
|
|
2124 int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb
|
|
2125 void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString);
|
|
2126 void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue);
|
|
2127 void __fastcall WriteWindowsRegistryInt(const char *pKey, int val);
|
|
2128 bool __fastcall CheckMM7CD(char c);
|
|
2129 int loc_465CC8(); // weak
|
|
2130 void __cdecl SecondaryInitialization();
|
|
2131 void __cdecl CreateAsyncMouse();
|
|
2132 void __cdecl CreateAsyncKeyboard();
|
|
2133 void __cdecl MM6_Initialize(const wchar_t *pIniFilename);
|
|
2134 void __cdecl MM7Initialization();
|
|
2135 int __cdecl AbortWithError();
|
|
2136 void Abortf(const char *Format, ...);
|
|
2137 void FreeSavegameThumbnails();
|
|
2138 void SetCurrentMenuID(enum MENU_STATE); // idb
|
|
2139 enum MENU_STATE GetCurrentMenuID();
|
|
2140 void *__thiscall output_debug_string(void *_this, std::string a2, const char *a3, int a4);
|
|
2141 std::string *__fastcall _4678E2_make_error_string(std::string *a1, int line, std::string file);
|
|
2142 int __thiscall sub_467D5D(int _this);
|
|
2143 void __thiscall sub_467E7F_EquipBody(unsigned int uEquipType); // idb
|
|
2144 void __fastcall sub_467F48(signed int a1);
|
|
2145 void __cdecl free_book_subwindow();
|
|
2146 char __cdecl sub_467FB6();
|
|
2147 void __cdecl OnPaperdollLeftClick();
|
|
2148 int __thiscall UnprojectX(int x);
|
|
2149 int __thiscall UnprojectY(int _this);
|
|
2150 char __cdecl OnPressSpace();
|
|
2151 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2);
|
|
2152 int __fastcall sub_46A6AC(int a1, int a2, int a3);
|
|
2153 int __fastcall sub_46A7C8(int a1, int a2, signed int a3);
|
|
2154 int __fastcall sub_46A89E(int a1, int a2, signed int a3);
|
|
2155 int __cdecl sub_46A99B();
|
|
2156 void *__thiscall unknown_libname_8(void *_this, char a2);
|
|
2157 unsigned int __cdecl GetGravityStrength();
|
|
2158 void __cdecl sub_46BDC0_UpdateUserInput_and_MapSpecificStuff();
|
|
2159 void __cdecl BLV_UpdateUserInputAndOther();
|
|
2160 void __cdecl ODM_UpdateUserInputAndOther();
|
|
2161 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2);
|
|
2162 void __cdecl _46CC4B_check_event_triggers();
|
|
2163 int _46CEC3_get_floor_level(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID);
|
|
2164 int __fastcall sub_46D49E_prolly_get_world_y_under_party(int a1, signed int a2, int a3, int a4, int *a5, int *a6, int a7);
|
|
2165 int __fastcall sub_46D8E3(int a1, signed int a2, int a3, int a4);
|
|
2166 signed __int64 __fastcall _46DCC8_get_gravity_direction_outdoor(int a1, int a2, Vec3_int_ *a3);
|
|
2167 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
|
|
2168 int __fastcall _46DF1A_collide_against_actor(int, int); // weak
|
|
2169 void __cdecl _46E0B2_collide_against_decorations();
|
|
2170 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2);
|
|
2171 int __thiscall _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb
|
|
2172 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0);
|
|
2173 int _46ED1B_collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
|
|
2174 void __fastcall _46ED8A_collide_against_layingItems(unsigned int _this);
|
|
2175 int __thiscall _46EF01_collision_chech_player(int a1); // idb
|
|
2176 signed int __cdecl _46F04E_collide_against_portals();
|
|
2177 void __cdecl BLV_UpdateDoors();
|
|
2178 void __cdecl UpdateActors_BLV();
|
|
2179 void __cdecl UpdateActors_ODM();
|
|
2180 void __cdecl UpdateObjects();
|
|
2181 int _47272C_collide_agains_some_secotors_floors(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
|
|
2182 void __cdecl BLV_ProcessPartyActions();
|
|
2183 void __cdecl ODM_ProcessPartyActions();
|
|
2184 bool __fastcall sub_47531C(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10);
|
|
2185 bool __fastcall sub_4754BF(int a1, int *a2, int a3, int a4, int a5, int a6, int a7, int a8, BLVFace *a9, int a10, int a11);
|
|
2186 signed int __thiscall sub_475665(BLVFace *_this, int a2, __int16 a3);
|
|
2187 bool __fastcall sub_4759C9(BLVFace *a1, int a2, int a3, __int16 a4);
|
|
2188 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, BLVFace *a4);
|
|
2189 bool __fastcall sub_475F30(int *a1, BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
|
|
2190 bool __cdecl sub_476387();
|
|
2191 bool __thiscall CheckHiredNPCSpeciality(unsigned int uProfession);
|
|
2192 void __cdecl InitializeAwards();
|
|
2193 void __cdecl InitializeScrolls();
|
|
2194 void __cdecl InitializeMerchants();
|
|
2195 void __cdecl InitializeTransitions();
|
|
2196 void __cdecl InitializeAutonotes();
|
|
2197 void __cdecl InitializeQuests();
|
|
2198 int __fastcall const_1(int, int); // weak
|
|
2199 int __cdecl GetPartyReputation();
|
|
2200 void __cdecl sub_4783FA_construct_global_73D150();
|
|
2201 void __cdecl loc_4789D4(); // idb
|
|
2202 void __cdecl loc_47907F(); // idb
|
|
2203 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
|
|
2204 void __fastcall _479A53_draw_some_blv_poly(unsigned int uNumVertices, unsigned int uFaceID); // idb
|
|
2205 void __thiscall ODM_LoadAndInitialize(const char *pLevelFilename, struct OutdoorCamera *thisa);
|
|
2206 unsigned __int16 *__fastcall GetBillboardPalette(struct RenderBillboard *a1, int a2, signed int a3, int a4);
|
|
2207 int __fastcall sr_sub_47BEB1(signed int a1, stru148 *a2, int terrain_gamma, int a4, int *a5, int *a6, int a7, int a8);
|
|
2208 void *__fastcall sr_sub_47C178(signed int a1, stru148 *a2, int terrain_gamma, int a4);
|
|
2209 void *__fastcall sr_sub_47C1CA(stru148 *a1, char a2, int a3, signed int a4);
|
|
2210 unsigned __int16 *__fastcall sr_sub_47C24C_get_palette(BLVFace *a1, int a2, int a3, char a4);
|
|
2211 char *__fastcall sr_sub_47C28C_get_palette(stru148 *a1, char a2, signed int a3, signed int a4);
|
|
2212 unsigned int __cdecl GetLevelFogColor();
|
|
2213 int __fastcall sub_47C3D7_get_fog_related_stuff(int a1, int a2, float a3);
|
|
2214 signed int __fastcall GetActorTintColor(int a1, int a2, float a3, int a4, struct RenderBillboard *a5);
|
67
|
2215 unsigned int __stdcall WorldPosToGridCellX(int); // weak
|
|
2216 unsigned int __stdcall WorldPosToGridCellZ(int); // weak
|
0
|
2217 int __stdcall GridCellToWorldPosX(int); // weak
|
|
2218 int __stdcall GridCellToWorldPosZ(int); // weak
|
|
2219 void __fastcall sub_47F4D3(int band1, int band2, int band3);
|
|
2220 void __cdecl loc_481185(); // idb
|
|
2221 void __cdecl loc_48118F(); // idb
|
|
2222 void __cdecl loc_481199(); // idb
|
|
2223 char __fastcall sr_sub_481DB2(RenderVertexSoft *a1, signed int a2, stru148 *a3);
|
|
2224 void __cdecl ResetStru148s();
|
|
2225 void __cdecl sub_481ED9_MessWithOutdoorCamera();
|
|
2226 bool __fastcall sub_481EFA(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, RenderVertexSoft *a4, int a5);
|
|
2227 signed int __fastcall sub_481FC9(RenderVertexSoft *_ECX, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4);
|
|
2228 bool __fastcall GetTerrainHeightsAroundParty(int a1, int a2);
|
|
2229 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4);
|
|
2230 struct stru148 *__fastcall sr_sub_4829B9(RenderVertexSoft *a1, RenderVertexSoft *a2, RenderVertexSoft *a3, stru148 *a4, int a5);
|
|
2231 signed int __cdecl const_1_0();
|
|
2232 signed int __thiscall sr_sub_482A94(struct Span *_this);
|
|
2233 signed int __fastcall sr_sub_482E07(struct Span *a1, unsigned __int16 *pRenderTarget); // idb
|
|
2234 signed int __fastcall sr_sub_4839BD(struct Span *a1, unsigned __int16 *pTargetSurface); // idb
|
|
2235 signed int __thiscall sr_sub_48408A_prolly_odm_water_no_waves(struct Span *_this);
|
|
2236 signed int __thiscall sr_sub_484442(struct Span *_this);
|
|
2237 signed int __thiscall sr_sub_4847EB(struct Span *_this);
|
|
2238 signed int __fastcall sr_sub_485407_prolly_odm_water_wavy(struct Span *a1);
|
|
2239 signed int __fastcall sr_sub_48585C_mb_DrawSpan(struct Span *a1, unsigned __int16 *pRenderTarget, int a3); // idb
|
|
2240 struct stru315 *__fastcall sr_sub_485975(struct stru315 *a1, struct stru315 *a2);
|
|
2241 struct stru315 *__fastcall sr_sub_485A24(struct stru315 *a1, struct stru315 *a2);
|
|
2242 struct stru315 *__fastcall sr_sub_485AFF(struct stru315 *a1, struct stru316 *a2);
|
|
2243 struct stru315 *__fastcall sr_sub_485BAE(struct stru315 *a1, struct stru316 *a2);
|
|
2244 struct stru315 *__fastcall sr_sub_485C89(struct stru315 *a1, struct stru316 *a2);
|
|
2245 struct stru315 *__fastcall sr_sub_485D3E(struct stru315 *a1, struct stru316 *a2);
|
|
2246 void *__fastcall sr_sub_485E1F(struct stru316 *a1, Span *a2, int a3, struct stru148 *a4, int a5, unsigned __int8 a6, char a7);
|
|
2247 void __thiscall sub_485F53(struct Vec2_int_ *v); // idb
|
|
2248 char __fastcall sr_sub_486B4E_push_outdoor_edges(struct RenderVertexSoft *a1, int *a2, int *a3, stru148 *a4);
|
|
2249 void __cdecl sr_sub_486F92_MessWithEdgesAndSpans();
|
|
2250 void __cdecl sub_487DA9();
|
|
2251 double __thiscall GetFogDensityByTime(struct OutdoorLocation *_this);
|
|
2252 int __stdcall loc_489BB3(struct stru320 *a2, int thisa, unsigned int uNumVertices, RenderVertexSoft *a5, float a6, char uClipFlag); // weak
|
|
2253 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6);
|
|
2254 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6);
|
|
2255 unsigned int ReplaceHSV(unsigned int uColor, float a2, float gamma, float a4);
|
|
2256 int _48B561_mess_with_scaling_along_z(/*int a1, */float a2);
|
|
2257 signed int __cdecl sub_4908DE();
|
|
2258 signed int __cdecl PlayerCreation_ComputeAttributeBonus();
|
|
2259 void __cdecl LoadPlayerPortraintsAndVoices();
|
|
2260 int __fastcall ReloadPlayerPortraits(int, int); // weak
|
|
2261 void __cdecl sub_491E3A();
|
|
2262 void __cdecl DrawHiredNPCs();
|
|
2263 void __thiscall GameUI_DrawPortraits(unsigned int _this);
|
|
2264 signed int __thiscall CycleCharacter(unsigned int _this);
|
|
2265 void __fastcall Rest(unsigned int uHoursToSleep);
|
|
2266 int __cdecl _493938_regenerate();
|
|
2267 int __thiscall sub_493F79(struct stru351 *_this, __int64 a2);
|
|
2268 void __cdecl _494035_timed_effects__water_walking_damage__etc();
|
|
2269 unsigned int __fastcall sub_494820(unsigned int a1);
|
|
2270 char *__fastcall sub_495366(unsigned __int8 a1, unsigned __int8 a2);
|
|
2271 char *__fastcall GetReputationString(signed int a1);
|
|
2272 char *__fastcall sub_495461(char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
|
|
2273 void __cdecl PlayerCreationUI_Draw();
|
|
2274 void __cdecl PlayerCreationUI_Initialize();
|
|
2275 void __cdecl DeleteCCharFont();
|
|
2276 bool __cdecl PlayerCreationUI_Loop();
|
|
2277 void __cdecl loc_49B785(); // idb
|
|
2278 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
|
|
2279 bool __cdecl CheckTextureStages();
|
|
2280 bool __cdecl AreRenderSurfacesOk();
|
|
2281 int __fastcall sub_4A19D8(unsigned int, unsigned int); // weak
|
|
2282 void __cdecl DoRenderBillboards_D3D();
|
|
2283 int __fastcall sr_4A46E6_draw_particle_segment(unsigned int x, signed int y, signed int z, int a4, unsigned int lightColor);
|
|
2284 void __cdecl Present_ColorKey();
|
|
2285 void __cdecl Present_NoColorKey();
|
|
2286 int __thiscall sub_4A7063(unsigned int uDiffuse, float a2); // idb
|
|
2287 struct SoundHeader *__fastcall FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName);
|
|
2288 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID);
|
|
2289 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1);
|
|
2290 int __fastcall sub_4AB66C(int, int); // weak
|
|
2291 int __fastcall GetSoundStrengthByDistanceFromParty(int a1, int a2, int a3);
|
|
2292 struct _DIG_DRIVER *Audio_GetFirstHardwareDigitalDriver(void);
|
|
2293 void __cdecl PlayLevelMusic();
|
|
2294 int __thiscall sub_4AC1C9(unsigned int _this, Vec4_int_ *a2);
|
|
2295 struct Vec4_int_ *__thiscall sub_4AC277(unsigned int _this, Vec4_int_ *a2);
|
|
2296 struct Vec4_int_ *__thiscall sub_4AC33A_get_cpu_clocks_QPC(int _this, Vec4_int_ *a1);
|
|
2297 struct Vec4_int_ *__thiscall sub_4AC4FD_get_cpu_clocks_rdtsc(int _this, Vec4_int_ *a1);
|
|
2298 int __fastcall sub_4AD504(unsigned int uFaceID);
|
|
2299 void __fastcall sub_4ADD1D(int uFaceID);
|
|
2300 int __fastcall sub_4AE1E7(int a1, int a2, int a3);
|
|
2301 int __fastcall sub_4AE313(int viewport_space_x, int viewport_space_y, struct stru337_stru0 *p);
|
|
2302 int __fastcall sub_4AE491(int, int); // weak
|
|
2303 void __fastcall sub_4AE5F1(unsigned int uFaceID); // idb
|
|
2304 int __cdecl sub_4AF412();
|
|
2305 void __cdecl stru170_sub_4B0967();
|
|
2306 void __cdecl loc_4B0DFB(); // idb
|
|
2307 void __cdecl nullsub_18(); // idb
|
|
2308 void __cdecl nullsub_19(); // idb
|
|
2309 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID); // idb
|
|
2310 void __cdecl nullsub_20(); // idb
|
|
2311 void __cdecl nullsub_21(); // idb
|
|
2312 struct Player *__fastcall sub_4B1447_party_fine(int a1, int a2, int a3);
|
|
2313 char *__thiscall sub_4B1523(int *_this);
|
|
2314 bool __cdecl sub_4B1784_check_if_player_concious__draw_warning_else_mess_with_dlg_win();
|
|
2315 void __cdecl sub_4B1A2D();
|
|
2316 void __stdcall RestAndHeal(__int64 uNumMinutes); // idb
|
|
2317 void __cdecl sub_4B1D27();
|
|
2318 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
|
|
2319 void __cdecl sub_4B1ECE();
|
|
2320 void __fastcall sub_4B2001(signed int a1);
|
|
2321 char *__thiscall _4B254D_SkillMasteryTeacher(int _this);
|
|
2322 const char *__fastcall sub_4B29F2(int a1);
|
|
2323 char __cdecl sub_4B2A74();
|
|
2324 struct GUIButton *__fastcall sub_4B36CC(int a1, unsigned int a2);
|
|
2325 int __thiscall sub_4B3703(void *_this);
|
|
2326 int __thiscall sub_4B3A72(int a1); // idb
|
|
2327 int __fastcall sub_4B3AD4(signed int a1);
|
|
2328 int __fastcall sub_4B3B42(signed int a1);
|
|
2329 void __cdecl sub_4B3E1E();
|
|
2330 void __fastcall sub_4B3EF0(int a4);
|
|
2331 void __fastcall sub_4B3FE5(int a4);
|
|
2332 void __cdecl sub_4B40E6();
|
|
2333 struct GUIButton *__thiscall _4B4224_UpdateNPCTopics(int _this);
|
|
2334 char __fastcall sub_4B46A5(const char *Str, int a5);
|
|
2335 int __fastcall sub_4B46F8(int a1);
|
|
2336 int __cdecl ui_training();
|
|
2337 char *__cdecl sub_4B4F4F();
|
|
2338 int __cdecl ui_shop_teachers();
|
|
2339 int __cdecl sub_4B5D7C();
|
|
2340 int __cdecl sub_4B6478();
|
|
2341 bool __fastcall sub_4B68EA(int a1);
|
|
2342 void __cdecl TravelByTransport();
|
|
2343 int __cdecl sub_4B705E();
|
|
2344 void __cdecl sub_4B7911();
|
|
2345 void __cdecl _4B7D7E_bank();
|
|
2346 void __cdecl sub_4B8285_prolly_draw_arcomage_result();
|
|
2347 void *__cdecl GenerateShopItems();
|
|
2348 void *__cdecl sub_4B8F94();
|
|
2349 char *__cdecl sub_4B910F();
|
|
2350 POINT *__cdecl sub_4B9CC6();
|
|
2351 void __cdecl sub_4BA928();
|
|
2352 signed int __fastcall sub_4BB756(signed int a1);
|
|
2353 const char *sub_4BBA85_bounties();
|
|
2354 void __cdecl sub_4BBCDD();
|
|
2355 void __fastcall _4BBF61_summon_actor(int a1, __int16 x, int y, int z); // idb
|
|
2356 void __cdecl ArenaFight();
|
|
2357 void __thiscall sub_4BC49B(unsigned int _this);
|
|
2358 struct Texture *__cdecl sub_4BC8D5();
|
|
2359 struct GUIButton *__cdecl sub_4BCA33();
|
|
2360 void __fastcall sub_4BCACC_bounties(signed int a1);
|
|
2361 signed int __cdecl sub_4BD8B5();
|
|
2362 bool __fastcall sub_4BDAAF(ItemGen *a1, int _2da_idx);
|
|
2363 void __cdecl sub_4BDB56_buy_skill____();
|
|
2364 struct FrameTableTxtLine *__thiscall texture_frame_table_txt_parser(const char *_this, FrameTableTxtLine *a2);
|
|
2365 struct FrameTableTxtLine *__thiscall frame_table_txt_parser(const char *pString, FrameTableTxtLine *a2);
|
|
2366 int __fastcall sub_4BE571(int a1, int *a2, int a3, int a4);
|
|
2367 void __cdecl ShowIntroVideo_and_LoadingScreen();
|
|
2368 unsigned int __thiscall GameOverMenu(void *ecx0);
|
|
2369 bool __thiscall BinkLockBuffer(struct _BINKBUF *_this);
|
|
2370 void __thiscall BinkUnlockBuffer(struct _BINKBUF *_this);
|
|
2371 void __cdecl loc_4C0D27(); // idb
|
|
2372 void __cdecl vis_nullsub_22(); // idb
|
|
2373 void __cdecl vis_nullsub_23(); // idb
|
|
2374 void __cdecl vis_loc_4C19F7(); // idb
|
|
2375 int __cdecl sr_sub_4D714C(struct stru315 *a1);
|
|
2376 int __cdecl sr_sub_4D71F8(struct stru315 *a1);
|
|
2377 void __cdecl sr_sub_4D754B(struct stru315 *a1, struct stru316 *a2);
|
|
2378 void __cdecl sr_sub_4D7630(struct stru315 *a1, struct stru316 *a2);
|
|
2379 void __cdecl sr_sub_4D76ED(struct stru315 *a1, struct stru316 *a2);
|
|
2380 void __cdecl sr_sub_4D77D2(struct stru315 *a1, struct stru316 *a2);
|
|
2381 void __cdecl sr_sub_4D789A(struct stru315 *a1, struct stru316 *a2);
|
|
2382 int __cdecl sub_4D798C(int a1, int a2, int a3, int a4);
|
|
2383 int __cdecl sub_4D79CF(int a1, int a2, int a3, int a4);
|
|
2384 int __cdecl sub_4D79FD(int a1, int a2, int a3, int a4);
|
|
2385 int __cdecl sub_4D7A10(int a1, int a2, int a3, int a4);
|
|
2386 int /*__usercall*/ sr_sub_4D72EC/*<eax>*/(int a1/*<ebp>*/);
|
|
2387 int /*__usercall*/ sr_sub_4D73DF/*<eax>*/(int a1/*<ebp>*/);
|
|
2388 signed int __fastcall SpawnRandomTreasure(struct MapInfo *a1, struct SpawnPointMM7 *a2);
|
|
2389 bool __fastcall DamageMonsterFromParty(signed int a1, unsigned int uActorID_Monster, struct Vec3_int_ *pVelocity);
|
|
2390
|
|
2391
|
|
2392 #define ErrD3D(hr) do {extern void ErrHR(HRESULT, const char *, const char *, const char *, int); ErrHR(hr, "Direct3D", __FUNCTION__, __FILE__, __LINE__);} while(0)
|
|
2393
|
|
2394
|
|
2395 namespace zlib
|
|
2396 {
|
|
2397 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen);
|
|
2398 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen);
|
|
2399 }; |