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1 #pragma once
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2
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3 #include "stru159.h"
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4
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5 enum DIALOG_MENU
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6 {
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7 DIALOG_SHOP_MAIN = 1,
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8 DIALOG_SHOP_BUY_STANDART = 2,
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9 DIALOG_SHOP_SELL = 3,
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10 DIALOG_SHOP_IDENTIFY = 4,
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11 DIALOG_SHOP_REPAIR = 5,
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12 DIALOG_SHOP_REST = 15,
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13 DIALOG_SHOP_BYE_FOOD = 16,
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14 DIALOG_SHOP_DISPLAY_EQUIPMENT = 94,
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15 DIALOG_SHOP_BUY_SPECIAL = 95,
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16 DIALOG_SHOP_SKILLS = 96,
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17 DIALOG_SHOP_ARCOMAGE_MAIN = 101,
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18 DIALOG_SHOP_ARCOMAGE_102 = 102,
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19 DIALOG_SHOP_ARCOMAGE_103 = 103,
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20 DIALOG_SHOP_ARCOMAGE_RESULT = 104,
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21 };
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22
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23 /* 349 */
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24 enum HOUSE_ID
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25 {
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26 HOUSE_SMITH_EMERALD_ISLE = 1,
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27 HOUSE_BODY_GUILD_NOVICE_EMERALD_ISLE = 163,
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28 HOUSE_BODY_GUILD_ERATHIA = 165,
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29 HOUSE_DARK_GUILD_PIT = 170,
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30 HOUSE_LORD_AND_JUDGE = 186,
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31 HOUSE_JAIL = 187,
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32 HOUSE_600 = 600,//???
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33 HOUSE_601 = 601//???
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34 };
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35
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36 int __cdecl TrainingDialog();
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37 char *__cdecl JailDialog();
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38 void MagicShopDialog();
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39 void GuildDialog();
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40 int __cdecl sub_4B6478();
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41 bool __fastcall sub_4B68EA(int a1);
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42 void __cdecl TravelByTransport();
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43 void TempleDialog();
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44 void __cdecl TownHallDialog();
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45 void __cdecl BankDialog();
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46 void __cdecl TavernDialog();
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47 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
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48 void __cdecl WeaponShopDialog();
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49 void __cdecl AlchemistDialog();
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50 void __cdecl ArmorShopDialog();
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51
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52 extern int uHouse_ExitPic; // weak
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53 extern int dword_591080; // weak
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54 extern const stru159 pAnimatedRooms[196];
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