annotate Indoor.h @ 1386:72191abc8116

Player::SelectPhrasesTransaction redone
author Grumpy7
date Wed, 17 Jul 2013 00:19:33 +0200
parents bfde0563ecdc
children 78671379d8da
rev   line source
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1 #pragma once
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2 #include "VectorTypes.h"
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3 #include "Indoor_stuff.h"
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4
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5
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6 #pragma pack(push, 1)
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7 struct LocationTime_stru1
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8 {
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9 unsigned __int64 uLastVisitDay;
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10 char sky_texture_name[12];
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11 int day_attrib;
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12 int day_fogrange_1;
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13 int day_fogrange_2;
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14 char field_2F4[24];
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15 };
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16 #pragma pack(pop)
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17
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18 /* 319 */
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19 enum LEVEL_TYPE
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20 {
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21 LEVEL_null = 0,
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22 LEVEL_Indoor = 0x1,
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23 LEVEL_Outdoor = 0x2,
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24 };
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25 extern LEVEL_TYPE uCurrentlyLoadedLevelType;
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26
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27
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28
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29
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30
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31 /* 74 */
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32 #pragma pack(push, 1)
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33 struct LevelDecoration
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34 {
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35 LevelDecoration();
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36 int GetGlobalEvent();
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37 bool IsInteractive();
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38 bool _47A825();
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39
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40
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41 unsigned __int16 uDecorationDescID;
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42 __int16 field_2;
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43 struct Vec3_int_ vPosition;
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44 int field_10_y_rot;
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45 __int16 uCog;
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46 __int16 field_16_event_id;
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47 __int16 field_18;
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48 __int16 field_1A;
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49 __int16 _idx_in_stru123;
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50 __int16 field_1E;
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51 };
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52 #pragma pack(pop)
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53 extern std::array<LevelDecoration, 3000> pLevelDecorations;
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54 extern size_t uNumLevelDecorations;
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55 extern LevelDecoration* activeLevelDecoration;
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56
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57
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58
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60
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61
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62
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63
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64 /* 86 */
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65 #pragma pack(push, 1)
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66 struct SpawnPointMM6
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67 {
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68 Vec3_int_ vPosition;
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69 unsigned __int16 uRadius;
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70 unsigned __int16 uKind;
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71 unsigned __int16 uIndex;
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72 unsigned __int16 uAttributes;
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73 };
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74 #pragma pack(pop)
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75
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76
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77
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78 /* 102 */
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79 #pragma pack(push, 1)
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80 struct SpawnPointMM7
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81 {
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82 //----- (00448DD6) --------------------------------------------------------
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83 SpawnPointMM7()
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84 {
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85 uRadius = 32;
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86 uAttributes = 0;
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87 uIndex = 0;
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88 uKind = 0;
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89 uGroup = 0;
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90 }
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91
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92
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93 Vec3_int_ vPosition;
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94 unsigned __int16 uRadius;
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95 unsigned __int16 uKind;
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96 unsigned __int16 uIndex;
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97 unsigned __int16 uAttributes;
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98 unsigned int uGroup;
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99 };
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100 #pragma pack(pop)
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101
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102
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103
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104
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105
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106
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107
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108
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109
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110
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111 #pragma pack(push, 1)
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112 struct DDM_DLV_Header
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113 {
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114 //----- (00462607) --------------------------------------------------------
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115 inline DDM_DLV_Header()
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116 {
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117 this->uLastRepawnDay = 0;
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118 this->uNumRespawns = 0;
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119 this->uReputation = 0;
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120 this->field_C_alert = 0;
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121 this->uNumFacesInBModels = 0;
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122 this->uNumDecorations = 0;
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123 this->uNumBModels = 0;
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124 }
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125
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126
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127 int uNumRespawns;
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128 int uLastRepawnDay;
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129 int uReputation;
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130 int field_C_alert;
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131 unsigned int uNumFacesInBModels;
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132 unsigned int uNumDecorations;
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133 unsigned int uNumBModels;
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134 int field_1C;
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135 int field_20;
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136 int field_24;
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137 };
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138 #pragma pack(pop)
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139
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140
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141
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142
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143 /* 90 */
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144 #pragma pack(push, 1)
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145 struct BLVHeader
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146 {
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147 char field_0[104];
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148 unsigned int uFaces_fdata_Size;
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149 unsigned int uSector_rdata_Size;
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150 unsigned int uSector_lrdata_Size;
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151 unsigned int uDoors_ddata_Size;
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152 char field_78[16];
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153 };
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154 #pragma pack(pop)
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155
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156
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157
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158 /* 96 */
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159 #pragma pack(push, 1)
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160 struct BLVSectorMM8
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161 {
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162 int dword_000074;
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163 };
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164 #pragma pack(pop)
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165
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166 /* 97 */
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167 #pragma pack(push, 1)
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168 struct BLVLightMM6
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169 {
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170 Vec3_short_ vPosition;
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171 __int16 uRadius;
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172 __int16 uAttributes;
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173 unsigned __int16 uBrightness;
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174 };
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175 #pragma pack(pop)
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176
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177 /* 98 */
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178 #pragma pack(push, 1)
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179 struct BLVLightMM7 //10h
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180 {
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181 struct Vec3_short_ vPosition;
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182 __int16 uRadius;
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183 char uRed;
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184 char uGreen;
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185 char uBlue;
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186 char uType;
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187 __int16 uAtributes; // & 0x08 doesn't light faces
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188 __int16 uBrightness;
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189 };
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190 #pragma pack(pop)
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191
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192 /* 99 */
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193 #pragma pack(push, 1)
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194 struct BLVLightMM8
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195 {
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196 int uID;
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197 };
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198 #pragma pack(pop)
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199
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200
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201
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202 /* 100 */
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203 #pragma pack(push, 1)
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204 struct BLVDoor //50h
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205 {
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206 enum State: unsigned __int16
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207 {
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208 Closed = 0,
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209 Opening = 1,
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210 Open = 2,
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211 Closing = 3
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212 };
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213
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214 unsigned int uAttributes;
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215 unsigned int uDoorID;
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216 unsigned int uTimeSinceTriggered;
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217 Vec3_int_ vDirection;
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218 int uMoveLength;
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219 int uOpenSpeed;
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220 int uCloseSpeed;
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221 unsigned __int16 *pVertexIDs;
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222 unsigned __int16 *pFaceIDs;
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223 unsigned __int16 *pSectorIDs;
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224 __int16 *pDeltaUs;
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225 __int16 *pDeltaVs;
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226 unsigned __int16 *pXOffsets;
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227 unsigned __int16 *pYOffsets;
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228 unsigned __int16 *pZOffsets;
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229 unsigned __int16 uNumVertices;
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230 unsigned __int16 uNumFaces;
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231 __int16 field_48;
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232 unsigned __int16 uNumOffsets;
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233 State uState;
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234 __int16 field_4E;
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235 };
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236 #pragma pack(pop)
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237
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238 /* 101 */
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239 #pragma pack(push, 1)
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240 struct BLVMapOutline //0C
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241 {
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242 unsigned __int16 uVertex1ID;
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243 unsigned __int16 uVertex2ID;
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244 unsigned __int16 uFace1ID;
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245 unsigned __int16 uFace2ID;
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246 __int16 sZ;
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247 unsigned __int16 uFlags;
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248 };
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249 #pragma pack(pop)
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250
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251
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252 #define FACE_PORTAL 0x00000001 // portal/two-sided
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253 #define FACE_CAN_SATURATE_COLOR 0x00000002
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254 #define FACE_FLUID 0x00000010 // wavy animated water or lava
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255 #define FACE_DONT_CACHE_TEXTURE 0x00000040 // do not load face texture if it isn't loaded already
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256 #define FACE_XY_PLANE 0x00000100
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257 #define FACE_XZ_PLANE 0x00000200
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258 #define FACE_YZ_PLANE 0x00000400
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259 #define FACE_INVISIBLE 0x00002000
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260 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
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261 #define FACE_OUTLINED 0x00010000 // outline face edges
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262 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
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263 #define FACE_DO_NOT_LIGHT 0x00400000
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264 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
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265 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
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266 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
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267 #define FACE_PICKED 0x80000000
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268
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269 /* 93 */
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270 #pragma pack(push, 1)
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271 struct BLVFace //60h
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272 {
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273 //----- (0046ED02) --------------------------------------------------------
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274 inline BLVFace()
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275 {
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276 this->uNumVertices = 0;
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277 this->uAttributes = 0;
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278 this->uFaceExtraID = 0;
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279 this->pVertexIDs = 0;
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280 this->pZInterceptDisplacements = 0;
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281 this->pYInterceptDisplacements = 0;
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282 this->pXInterceptDisplacements = 0;
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283 }
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284
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285 char _get_normals(Vec3_int_ *a2, Vec3_int_ *a3);
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286 struct Texture *GetTexture();
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287 void FromODM(struct ODMFace *face);
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288
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289 inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;}
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290 inline bool Visible() const {return !Invisible();}
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291 inline bool Portal() const {return (uAttributes & FACE_PORTAL) != 0;}
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292 inline bool Fluid() const {return (uAttributes & FACE_FLUID) != 0;}
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293 inline bool Clickable() const {return (uAttributes & FACE_CLICKABLE) != 0;}
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294
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295
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296 struct Plane_float_ pFacePlane;
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297 struct Plane_int_ pFacePlane_old;
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298 int zCalc1;
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299 int zCalc2;
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300 int zCalc3;
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301 unsigned int uAttributes;
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302 unsigned __int16 *pVertexIDs;
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303 signed __int16 *pXInterceptDisplacements;
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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304 signed __int16 *pYInterceptDisplacements;
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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305 signed __int16 *pZInterceptDisplacements;
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306 signed __int16 *pVertexUIDs;
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307 signed __int16 *pVertexVIDs;
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308 unsigned __int16 uFaceExtraID;
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309 unsigned __int16 uBitmapID;
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310 unsigned __int16 uSectorID;
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diff changeset
311 __int16 uBackSectorID;
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312 struct BBox_short_ pBounding;
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313 PolygonType uPolygonType;
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314 unsigned __int8 uNumVertices;
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315 char field_5E;
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316 char field_5F;
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317 };
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318 #pragma pack(pop)
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319
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320 /* 94 */
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321 #pragma pack(push, 1)
711
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Gloval
parents: 676
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322 struct BLVFaceExtra //24h
0
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323 {
428
24936a5ff8ca level hints
Gloval
parents: 194
diff changeset
324 bool HasEventint();
0
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325
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326 __int16 field_0;
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327 __int16 field_2;
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328 __int16 field_4;
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329 __int16 field_6;
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330 __int16 field_8;
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331 __int16 field_A;
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332 __int16 field_C;
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333 unsigned __int16 uAdditionalBitmapID;
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334 __int16 field_10;
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335 __int16 field_12;
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336 __int16 sTextureDeltaU;
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337 __int16 sTextureDeltaV;
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338 __int16 sCogNumber;
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339 unsigned __int16 uEventID;
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340 __int16 field_1C;
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341 __int16 field_1E;
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342 __int16 field_20;
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343 __int16 field_22;
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344 };
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345 #pragma pack(pop)
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346
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347 /* 95 */
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348 #pragma pack(push, 1)
711
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Gloval
parents: 676
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349 struct BLVSector //0x74
0
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350 {
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351 int field_0;
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352 unsigned __int16 uNumFloors;
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353 __int16 field_6;
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354 unsigned __int16 *pFloors;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
diff changeset
355 unsigned __int16 uNumWalls;
0
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356 __int16 field_E;
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357 unsigned __int16 *pWalls;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
diff changeset
358 unsigned __int16 uNumCeilings;
0
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359 __int16 field_16;
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360 unsigned __int16 *pCeilings;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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361 unsigned __int16 uNumFluids;
0
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362 __int16 field_1E;
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363 unsigned __int16 *pFluids;
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364 __int16 uNumPortals;
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365 __int16 field_26;
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366 unsigned __int16 *pPortals;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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367 unsigned __int16 uNumFaces;
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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368 unsigned __int16 uNumNonBSPFaces;
0
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369 unsigned __int16 *pFaceIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
diff changeset
370 unsigned __int16 uNumCylinderFaces;
0
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371 __int16 field_36;
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372 int pCylinderFaces;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
diff changeset
373 unsigned __int16 uNumCogs;
0
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374 __int16 field_3E;
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375 unsigned __int16 *pCogs;
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376 unsigned __int16 uNumDecorations;
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377 __int16 field_46;
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378 unsigned __int16 *pDecorationIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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379 unsigned __int16 uNumMarkers;
0
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parents:
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380 __int16 field_4E;
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381 unsigned __int16 *pMarkers;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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382 unsigned __int16 uNumLights;
0
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parents:
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383 __int16 field_56;
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384 unsigned __int16 *pLights;
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385 __int16 uWaterLevel;
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parents:
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386 __int16 uMistLevel;
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387 __int16 uLightDistanceMultiplier;
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parents:
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388 __int16 uMinAmbientLightLevel;
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389 __int16 uFirstBSPNode;
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parents:
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390 __int16 exit_tag;
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391 BBox_short_ pBounding;
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392 };
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393 #pragma pack(pop)
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394
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395
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396 #pragma pack(push, 1)
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397 struct BLVMapOutlines
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parents:
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398 {
711
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
399 int uNumOutlines;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
400 BLVMapOutline pOutlines[7000];
0
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parents:
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401 };
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parents:
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402 #pragma pack(pop)
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parents:
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403
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parents:
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404
Ritor1
parents:
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405
810
f5156b8c61ad savegame refactoring
Gloval
parents: 795
diff changeset
406
0
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parents:
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407
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parents:
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408
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409
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parents:
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410 /* 89 */
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411 #pragma pack(push, 1)
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412 struct IndoorLocation
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413 {
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parents:
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414 //----- (00462592) --------------------------------------------------------
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415 inline IndoorLocation()
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parents:
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416 {
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parents:
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417 bLoaded = 0;
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parents:
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418 ptr_0002B8_sector_lrdata = 0;
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parents:
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419 ptr_0002B4_doors_ddata = 0;
Ritor1
parents:
diff changeset
420 ptr_0002B0_sector_rdata = 0;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
421 pLFaces = 0;
0
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parents:
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422 pVertices = 0;
Ritor1
parents:
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423 pFaces = 0;
Ritor1
parents:
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424 pFaceExtras = 0;
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parents:
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425 pSectors = 0;
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parents:
diff changeset
426 pLights = 0;
Ritor1
parents:
diff changeset
427 pDoors = 0;
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parents:
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428 pNodes = 0;
Ritor1
parents:
diff changeset
429 pMapOutlines = 0;
Ritor1
parents:
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430 uNumSpawnPoints = 0;
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parents:
diff changeset
431 pSpawnPoints = 0;
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parents:
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432 }
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parents:
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433
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parents:
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434 int GetSector(int sX, int sY, int sZ);
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parents:
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435 void Release();
711
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
436 bool Alloc();
0
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parents:
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437 bool Load(char *pFilename, int a3, size_t i, char *pDest);
Ritor1
parents:
diff changeset
438 void Draw();
711
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
439 void ToggleLight(signed int uLightID, unsigned int bToggle);
0
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parents:
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440
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parents:
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441 static unsigned int GetLocationIndex(const char *Str1);
Ritor1
parents:
diff changeset
442 static void ExecDraw(bool bD3D);
Ritor1
parents:
diff changeset
443 static void ExecDraw_sw(unsigned int uFaceID);
794
Nomad
parents: 791
diff changeset
444 static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pPortalBounding);
0
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parents:
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445
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446 char pFilename[32];
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parents:
diff changeset
447 char field_20[48];
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parents:
diff changeset
448 unsigned int bLoaded;
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parents:
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449 char field_54[404];
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parents:
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450 struct BLVHeader blv;
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parents:
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451 unsigned int uNumVertices;
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parents:
diff changeset
452 struct Vec3_short_ *pVertices;
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parents:
diff changeset
453 unsigned int uNumFaces;
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parents:
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454 struct BLVFace *pFaces;
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parents:
diff changeset
455 unsigned int uNumFaceExtras;
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parents:
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456 struct BLVFaceExtra *pFaceExtras;
Ritor1
parents:
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457 int uNumSectors;
Ritor1
parents:
diff changeset
458 struct BLVSector *pSectors;
Ritor1
parents:
diff changeset
459 int uNumLights;
Ritor1
parents:
diff changeset
460 struct BLVLightMM7 *pLights;
Ritor1
parents:
diff changeset
461 int uNumDoors;
Ritor1
parents:
diff changeset
462 struct BLVDoor *pDoors;
Ritor1
parents:
diff changeset
463 unsigned int uNumNodes;
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parents:
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464 struct BSPNode *pNodes;
Ritor1
parents:
diff changeset
465 BLVMapOutlines *pMapOutlines;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
466 unsigned __int16 *pLFaces;
0
Ritor1
parents:
diff changeset
467 unsigned __int16 *ptr_0002B0_sector_rdata;
Ritor1
parents:
diff changeset
468 unsigned __int16 *ptr_0002B4_doors_ddata;
Ritor1
parents:
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469 unsigned __int16 *ptr_0002B8_sector_lrdata;
Ritor1
parents:
diff changeset
470 unsigned int uNumSpawnPoints;
Ritor1
parents:
diff changeset
471 struct SpawnPointMM7 *pSpawnPoints;
Ritor1
parents:
diff changeset
472 struct DDM_DLV_Header dlv;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 795
diff changeset
473 LocationTime_stru1 stru1;
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
474 char _visible_outlines[875];
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
475 char padding;
0
Ritor1
parents:
diff changeset
476 };
Ritor1
parents:
diff changeset
477 #pragma pack(pop)
Ritor1
parents:
diff changeset
478
Ritor1
parents:
diff changeset
479 extern IndoorLocation *pIndoor;
Ritor1
parents:
diff changeset
480
Ritor1
parents:
diff changeset
481
Ritor1
parents:
diff changeset
482
Ritor1
parents:
diff changeset
483
Ritor1
parents:
diff changeset
484
Ritor1
parents:
diff changeset
485
Ritor1
parents:
diff changeset
486
Ritor1
parents:
diff changeset
487
Ritor1
parents:
diff changeset
488
Ritor1
parents:
diff changeset
489
Ritor1
parents:
diff changeset
490
Ritor1
parents:
diff changeset
491
Ritor1
parents:
diff changeset
492 /* 263 */
Ritor1
parents:
diff changeset
493 #pragma pack(push, 1)
Ritor1
parents:
diff changeset
494 struct IndoorLocation_drawstru
Ritor1
parents:
diff changeset
495 {
Ritor1
parents:
diff changeset
496 int field_0_timer;
186
d65528fc3bda D3D constants, shore tiles, camera flags
Nomad
parents: 0
diff changeset
497 int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
0
Ritor1
parents:
diff changeset
498 Vec3_int_ vPosition;
Ritor1
parents:
diff changeset
499 int sRotationY;
Ritor1
parents:
diff changeset
500 int sRotationX;
Ritor1
parents:
diff changeset
501 int field_1C_mb_fov;
Ritor1
parents:
diff changeset
502 unsigned __int16 *pRenderTarget;
Ritor1
parents:
diff changeset
503 unsigned int uTargetWidth;
Ritor1
parents:
diff changeset
504 unsigned int uTargetHeight;
711
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
505 signed int uViewportX;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
506 signed int uViewportY;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
507 signed int uViewportZ;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
508 signed int uViewportW;
0
Ritor1
parents:
diff changeset
509 int field_3C;
Ritor1
parents:
diff changeset
510 int *pTargetZ;
Ritor1
parents:
diff changeset
511 };
Ritor1
parents:
diff changeset
512 #pragma pack(pop)
Ritor1
parents:
diff changeset
513
Ritor1
parents:
diff changeset
514
Ritor1
parents:
diff changeset
515
Ritor1
parents:
diff changeset
516
Ritor1
parents:
diff changeset
517
Ritor1
parents:
diff changeset
518
Ritor1
parents:
diff changeset
519
Ritor1
parents:
diff changeset
520
Ritor1
parents:
diff changeset
521
Ritor1
parents:
diff changeset
522
Ritor1
parents:
diff changeset
523
Ritor1
parents:
diff changeset
524
Ritor1
parents:
diff changeset
525 /* 162 */
Ritor1
parents:
diff changeset
526 #pragma pack(push, 1)
Ritor1
parents:
diff changeset
527 struct BLVRenderParams
Ritor1
parents:
diff changeset
528 {
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
529 inline BLVRenderParams():
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
530 uFlags(0)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
531 {}
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
532
0
Ritor1
parents:
diff changeset
533 int Reset(struct IndoorLocation_drawstru *a2);
Ritor1
parents:
diff changeset
534
Ritor1
parents:
diff changeset
535 int field_0_timer_;
186
d65528fc3bda D3D constants, shore tiles, camera flags
Nomad
parents: 0
diff changeset
536 int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
0
Ritor1
parents:
diff changeset
537 Vec3_int_ vPartyPos;
Ritor1
parents:
diff changeset
538 int sPartyRotY;
Ritor1
parents:
diff changeset
539 int sPartyRotX;
Ritor1
parents:
diff changeset
540 int uPartySectorID;
Ritor1
parents:
diff changeset
541 int sCosineY;
Ritor1
parents:
diff changeset
542 int sSineY;
Ritor1
parents:
diff changeset
543 int sCosineNegX;
Ritor1
parents:
diff changeset
544 int sSineNegX;
Ritor1
parents:
diff changeset
545 float fCosineY;
Ritor1
parents:
diff changeset
546 float fSineY;
Ritor1
parents:
diff changeset
547 float fCosineNegX;
Ritor1
parents:
diff changeset
548 float fSineNegX;
Ritor1
parents:
diff changeset
549 int field_40;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
550 int field_44;//float
0
Ritor1
parents:
diff changeset
551 unsigned __int16 *pRenderTarget;
Ritor1
parents:
diff changeset
552 unsigned int uTargetWidth;
Ritor1
parents:
diff changeset
553 unsigned int uTargetHeight;
Ritor1
parents:
diff changeset
554 unsigned int uViewportX;
Ritor1
parents:
diff changeset
555 unsigned int uViewportY;
Ritor1
parents:
diff changeset
556 unsigned int uViewportZ;
Ritor1
parents:
diff changeset
557 unsigned int uViewportW;
Ritor1
parents:
diff changeset
558 int field_64;
Ritor1
parents:
diff changeset
559 int *pTargetZBuffer;
Ritor1
parents:
diff changeset
560 int uViewportHeight;
Ritor1
parents:
diff changeset
561 int field_70;
Ritor1
parents:
diff changeset
562 int uViewportCenterX;
Ritor1
parents:
diff changeset
563 int uViewportCenterY;
Ritor1
parents:
diff changeset
564 struct BspRenderer_stru2 *field_7C;
Ritor1
parents:
diff changeset
565 unsigned int uNumFacesRenderedThisFrame;
Ritor1
parents:
diff changeset
566 int field_84;
Ritor1
parents:
diff changeset
567 int field_88;
Ritor1
parents:
diff changeset
568 int field_8C;
Ritor1
parents:
diff changeset
569 int field_90;
Ritor1
parents:
diff changeset
570 int field_94;
Ritor1
parents:
diff changeset
571 };
Ritor1
parents:
diff changeset
572 #pragma pack(pop)
Ritor1
parents:
diff changeset
573
Ritor1
parents:
diff changeset
574 extern struct BLVRenderParams *pBLVRenderParams;
Ritor1
parents:
diff changeset
575
Ritor1
parents:
diff changeset
576
Ritor1
parents:
diff changeset
577
Ritor1
parents:
diff changeset
578