1866
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1 /*
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2 ** $Id: luaconf.h,v 1.176 2013/03/16 21:10:18 roberto Exp $
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3 ** Configuration file for Lua
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4 ** See Copyright Notice in lua.h
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5 */
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6
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7
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8 #ifndef lconfig_h
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9 #define lconfig_h
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10
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11 #include <limits.h>
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12 #include <stddef.h>
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13
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14
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15 /*
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16 ** ==================================================================
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17 ** Search for "@@" to find all configurable definitions.
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18 ** ===================================================================
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19 */
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20
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21
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22 /*
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23 @@ LUA_ANSI controls the use of non-ansi features.
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24 ** CHANGE it (define it) if you want Lua to avoid the use of any
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25 ** non-ansi feature or library.
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26 */
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27 #if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
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28 #define LUA_ANSI
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29 #endif
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30
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31
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32 #if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
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33 #define LUA_WIN /* enable goodies for regular Windows platforms */
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34 #endif
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35
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36 #if defined(LUA_WIN)
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37 #define LUA_DL_DLL
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38 #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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39 #endif
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40
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41
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42
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43 #if defined(LUA_USE_LINUX)
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44 #define LUA_USE_POSIX
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45 #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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46 #define LUA_USE_READLINE /* needs some extra libraries */
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47 #define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
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48 #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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49 #define LUA_USE_LONGLONG /* assume support for long long */
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50 #endif
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51
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52 #if defined(LUA_USE_MACOSX)
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53 #define LUA_USE_POSIX
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54 #define LUA_USE_DLOPEN /* does not need -ldl */
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55 #define LUA_USE_READLINE /* needs an extra library: -lreadline */
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56 #define LUA_USE_STRTODHEX /* assume 'strtod' handles hex formats */
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57 #define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
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58 #define LUA_USE_LONGLONG /* assume support for long long */
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59 #endif
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60
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61
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62
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63 /*
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64 @@ LUA_USE_POSIX includes all functionality listed as X/Open System
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65 @* Interfaces Extension (XSI).
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66 ** CHANGE it (define it) if your system is XSI compatible.
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67 */
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68 #if defined(LUA_USE_POSIX)
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69 #define LUA_USE_MKSTEMP
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70 #define LUA_USE_ISATTY
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71 #define LUA_USE_POPEN
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72 #define LUA_USE_ULONGJMP
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73 #define LUA_USE_GMTIME_R
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74 #endif
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75
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76
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77
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78 /*
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79 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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80 @* Lua libraries.
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81 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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82 @* C libraries.
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83 ** CHANGE them if your machine has a non-conventional directory
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84 ** hierarchy or if you want to install your libraries in
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85 ** non-conventional directories.
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86 */
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87 #if defined(_WIN32) /* { */
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88 /*
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89 ** In Windows, any exclamation mark ('!') in the path is replaced by the
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90 ** path of the directory of the executable file of the current process.
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91 */
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92 #define LUA_LDIR "!\\lua\\"
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93 #define LUA_CDIR "!\\"
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94 #define LUA_PATH_DEFAULT \
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95 LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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96 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
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97 #define LUA_CPATH_DEFAULT \
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98 LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
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99
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100 #else /* }{ */
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101
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102 #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
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103 #define LUA_ROOT "/usr/local/"
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104 #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
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105 #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
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106 #define LUA_PATH_DEFAULT \
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107 LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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108 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
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109 #define LUA_CPATH_DEFAULT \
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110 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
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111 #endif /* } */
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112
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113
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114 /*
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115 @@ LUA_DIRSEP is the directory separator (for submodules).
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116 ** CHANGE it if your machine does not use "/" as the directory separator
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117 ** and is not Windows. (On Windows Lua automatically uses "\".)
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118 */
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119 #if defined(_WIN32)
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120 #define LUA_DIRSEP "\\"
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121 #else
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122 #define LUA_DIRSEP "/"
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123 #endif
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124
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125
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126 /*
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127 @@ LUA_ENV is the name of the variable that holds the current
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128 @@ environment, used to access global names.
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129 ** CHANGE it if you do not like this name.
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130 */
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131 #define LUA_ENV "_ENV"
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132
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133
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134 /*
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135 @@ LUA_API is a mark for all core API functions.
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136 @@ LUALIB_API is a mark for all auxiliary library functions.
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137 @@ LUAMOD_API is a mark for all standard library opening functions.
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138 ** CHANGE them if you need to define those functions in some special way.
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139 ** For instance, if you want to create one Windows DLL with the core and
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140 ** the libraries, you may want to use the following definition (define
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141 ** LUA_BUILD_AS_DLL to get it).
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142 */
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143 #if defined(LUA_BUILD_AS_DLL) /* { */
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144
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145 #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
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146 #define LUA_API __declspec(dllexport)
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147 #else /* }{ */
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148 #define LUA_API __declspec(dllimport)
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149 #endif /* } */
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150
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151 #else /* }{ */
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152
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153 #define LUA_API extern
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154
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155 #endif /* } */
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156
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157
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158 /* more often than not the libs go together with the core */
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159 #define LUALIB_API LUA_API
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160 #define LUAMOD_API LUALIB_API
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161
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162
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163 /*
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164 @@ LUAI_FUNC is a mark for all extern functions that are not to be
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165 @* exported to outside modules.
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166 @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
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167 @* that are not to be exported to outside modules (LUAI_DDEF for
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168 @* definitions and LUAI_DDEC for declarations).
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169 ** CHANGE them if you need to mark them in some special way. Elf/gcc
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170 ** (versions 3.2 and later) mark them as "hidden" to optimize access
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171 ** when Lua is compiled as a shared library. Not all elf targets support
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172 ** this attribute. Unfortunately, gcc does not offer a way to check
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173 ** whether the target offers that support, and those without support
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174 ** give a warning about it. To avoid these warnings, change to the
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175 ** default definition.
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176 */
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177 #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
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178 defined(__ELF__) /* { */
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179 #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
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180 #define LUAI_DDEC LUAI_FUNC
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181 #define LUAI_DDEF /* empty */
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182
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183 #else /* }{ */
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184 #define LUAI_FUNC extern
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185 #define LUAI_DDEC extern
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186 #define LUAI_DDEF /* empty */
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187 #endif /* } */
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188
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189
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190
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191 /*
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192 @@ LUA_QL describes how error messages quote program elements.
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193 ** CHANGE it if you want a different appearance.
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194 */
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195 #define LUA_QL(x) "'" x "'"
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196 #define LUA_QS LUA_QL("%s")
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197
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198
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199 /*
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200 @@ LUA_IDSIZE gives the maximum size for the description of the source
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201 @* of a function in debug information.
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202 ** CHANGE it if you want a different size.
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203 */
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204 #define LUA_IDSIZE 60
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205
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206
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207 /*
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208 @@ luai_writestring/luai_writeline define how 'print' prints its results.
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209 ** They are only used in libraries and the stand-alone program. (The #if
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210 ** avoids including 'stdio.h' everywhere.)
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211 */
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212 #if defined(LUA_LIB) || defined(lua_c)
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213 #include <stdio.h>
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214 #define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
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215 #define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
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216 #endif
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217
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218 /*
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219 @@ luai_writestringerror defines how to print error messages.
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220 ** (A format string with one argument is enough for Lua...)
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221 */
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222 #define luai_writestringerror(s,p) \
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223 (fprintf(stderr, (s), (p)), fflush(stderr))
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224
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225
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226 /*
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227 @@ LUAI_MAXSHORTLEN is the maximum length for short strings, that is,
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228 ** strings that are internalized. (Cannot be smaller than reserved words
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229 ** or tags for metamethods, as these strings must be internalized;
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230 ** #("function") = 8, #("__newindex") = 10.)
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231 */
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232 #define LUAI_MAXSHORTLEN 40
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233
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234
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235
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236 /*
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237 ** {==================================================================
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238 ** Compatibility with previous versions
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239 ** ===================================================================
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240 */
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241
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242 /*
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243 @@ LUA_COMPAT_ALL controls all compatibility options.
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244 ** You can define it to get all options, or change specific options
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245 ** to fit your specific needs.
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246 */
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247 #if defined(LUA_COMPAT_ALL) /* { */
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248
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249 /*
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250 @@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
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251 ** You can replace it with 'table.unpack'.
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252 */
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253 #define LUA_COMPAT_UNPACK
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254
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255 /*
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256 @@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
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257 ** You can replace it with 'package.searchers'.
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258 */
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259 #define LUA_COMPAT_LOADERS
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260
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261 /*
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262 @@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
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263 ** You can call your C function directly (with light C functions).
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264 */
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265 #define lua_cpcall(L,f,u) \
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266 (lua_pushcfunction(L, (f)), \
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267 lua_pushlightuserdata(L,(u)), \
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268 lua_pcall(L,1,0,0))
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269
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270
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271 /*
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272 @@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
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273 ** You can rewrite 'log10(x)' as 'log(x, 10)'.
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274 */
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275 #define LUA_COMPAT_LOG10
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276
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277 /*
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278 @@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
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279 ** library. You can rewrite 'loadstring(s)' as 'load(s)'.
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280 */
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281 #define LUA_COMPAT_LOADSTRING
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282
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283 /*
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284 @@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
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285 */
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286 #define LUA_COMPAT_MAXN
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287
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288 /*
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289 @@ The following macros supply trivial compatibility for some
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290 ** changes in the API. The macros themselves document how to
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291 ** change your code to avoid using them.
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292 */
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293 #define lua_strlen(L,i) lua_rawlen(L, (i))
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294
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295 #define lua_objlen(L,i) lua_rawlen(L, (i))
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296
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297 #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
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298 #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
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299
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300 /*
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301 @@ LUA_COMPAT_MODULE controls compatibility with previous
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302 ** module functions 'module' (Lua) and 'luaL_register' (C).
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303 */
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304 #define LUA_COMPAT_MODULE
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305
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306 #endif /* } */
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307
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308 /* }================================================================== */
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309
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310
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311
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312 /*
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313 @@ LUAI_BITSINT defines the number of bits in an int.
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314 ** CHANGE here if Lua cannot automatically detect the number of bits of
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315 ** your machine. Probably you do not need to change this.
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316 */
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317 /* avoid overflows in comparison */
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318 #if INT_MAX-20 < 32760 /* { */
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319 #define LUAI_BITSINT 16
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320 #elif INT_MAX > 2147483640L /* }{ */
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321 /* int has at least 32 bits */
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322 #define LUAI_BITSINT 32
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323 #else /* }{ */
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324 #error "you must define LUA_BITSINT with number of bits in an integer"
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325 #endif /* } */
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326
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327
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328 /*
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329 @@ LUA_INT32 is an signed integer with exactly 32 bits.
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330 @@ LUAI_UMEM is an unsigned integer big enough to count the total
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331 @* memory used by Lua.
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332 @@ LUAI_MEM is a signed integer big enough to count the total memory
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333 @* used by Lua.
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334 ** CHANGE here if for some weird reason the default definitions are not
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335 ** good enough for your machine. Probably you do not need to change
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336 ** this.
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337 */
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338 #if LUAI_BITSINT >= 32 /* { */
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339 #define LUA_INT32 int
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340 #define LUAI_UMEM size_t
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341 #define LUAI_MEM ptrdiff_t
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342 #else /* }{ */
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343 /* 16-bit ints */
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344 #define LUA_INT32 long
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345 #define LUAI_UMEM unsigned long
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346 #define LUAI_MEM long
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347 #endif /* } */
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348
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349
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350 /*
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351 @@ LUAI_MAXSTACK limits the size of the Lua stack.
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352 ** CHANGE it if you need a different limit. This limit is arbitrary;
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353 ** its only purpose is to stop Lua to consume unlimited stack
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354 ** space (and to reserve some numbers for pseudo-indices).
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355 */
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356 #if LUAI_BITSINT >= 32
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357 #define LUAI_MAXSTACK 1000000
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358 #else
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359 #define LUAI_MAXSTACK 15000
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360 #endif
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361
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362 /* reserve some space for error handling */
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363 #define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
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364
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365
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366
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367
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368 /*
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369 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
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370 ** CHANGE it if it uses too much C-stack space.
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371 */
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372 #define LUAL_BUFFERSIZE BUFSIZ
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373
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374
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375
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376
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377 /*
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378 ** {==================================================================
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379 @@ LUA_NUMBER is the type of numbers in Lua.
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380 ** CHANGE the following definitions only if you want to build Lua
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381 ** with a number type different from double. You may also need to
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382 ** change lua_number2int & lua_number2integer.
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383 ** ===================================================================
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384 */
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385
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386 #define LUA_NUMBER_DOUBLE
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387 #define LUA_NUMBER double
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388
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389 /*
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390 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
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391 @* over a number.
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392 */
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393 #define LUAI_UACNUMBER double
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394
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395
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396 /*
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397 @@ LUA_NUMBER_SCAN is the format for reading numbers.
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398 @@ LUA_NUMBER_FMT is the format for writing numbers.
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399 @@ lua_number2str converts a number to a string.
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400 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
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401 */
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402 #define LUA_NUMBER_SCAN "%lf"
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403 #define LUA_NUMBER_FMT "%.14g"
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404 #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
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405 #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
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406
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407
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408 /*
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409 @@ l_mathop allows the addition of an 'l' or 'f' to all math operations
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410 */
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411 #define l_mathop(x) (x)
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412
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413
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414 /*
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415 @@ lua_str2number converts a decimal numeric string to a number.
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416 @@ lua_strx2number converts an hexadecimal numeric string to a number.
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417 ** In C99, 'strtod' does both conversions. C89, however, has no function
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418 ** to convert floating hexadecimal strings to numbers. For these
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419 ** systems, you can leave 'lua_strx2number' undefined and Lua will
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420 ** provide its own implementation.
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421 */
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422 #define lua_str2number(s,p) strtod((s), (p))
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423
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424 #if defined(LUA_USE_STRTODHEX)
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425 #define lua_strx2number(s,p) strtod((s), (p))
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426 #endif
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427
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428
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429 /*
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430 @@ The luai_num* macros define the primitive operations over numbers.
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431 */
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432
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433 /* the following operations need the math library */
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434 #if defined(lobject_c) || defined(lvm_c)
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435 #include <math.h>
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436 #define luai_nummod(L,a,b) ((a) - l_mathop(floor)((a)/(b))*(b))
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437 #define luai_numpow(L,a,b) (l_mathop(pow)(a,b))
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438 #endif
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439
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440 /* these are quite standard operations */
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441 #if defined(LUA_CORE)
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442 #define luai_numadd(L,a,b) ((a)+(b))
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443 #define luai_numsub(L,a,b) ((a)-(b))
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444 #define luai_nummul(L,a,b) ((a)*(b))
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445 #define luai_numdiv(L,a,b) ((a)/(b))
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446 #define luai_numunm(L,a) (-(a))
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447 #define luai_numeq(a,b) ((a)==(b))
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448 #define luai_numlt(L,a,b) ((a)<(b))
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449 #define luai_numle(L,a,b) ((a)<=(b))
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450 #define luai_numisnan(L,a) (!luai_numeq((a), (a)))
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451 #endif
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452
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453
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454
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455 /*
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456 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
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457 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
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458 ** machines, ptrdiff_t gives a good choice between int or long.)
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459 */
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460 #define LUA_INTEGER ptrdiff_t
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461
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462 /*
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463 @@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
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464 ** It must have at least 32 bits.
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465 */
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466 #define LUA_UNSIGNED unsigned LUA_INT32
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467
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468
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469
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470 /*
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471 ** Some tricks with doubles
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472 */
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473
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474 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
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475 /*
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476 ** The next definitions activate some tricks to speed up the
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477 ** conversion from doubles to integer types, mainly to LUA_UNSIGNED.
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478 **
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479 @@ LUA_MSASMTRICK uses Microsoft assembler to avoid clashes with a
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480 ** DirectX idiosyncrasy.
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481 **
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482 @@ LUA_IEEE754TRICK uses a trick that should work on any machine
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483 ** using IEEE754 with a 32-bit integer type.
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484 **
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485 @@ LUA_IEEELL extends the trick to LUA_INTEGER; should only be
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486 ** defined when LUA_INTEGER is a 32-bit integer.
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487 **
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488 @@ LUA_IEEEENDIAN is the endianness of doubles in your machine
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489 ** (0 for little endian, 1 for big endian); if not defined, Lua will
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490 ** check it dynamically for LUA_IEEE754TRICK (but not for LUA_NANTRICK).
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491 **
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492 @@ LUA_NANTRICK controls the use of a trick to pack all types into
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493 ** a single double value, using NaN values to represent non-number
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494 ** values. The trick only works on 32-bit machines (ints and pointers
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495 ** are 32-bit values) with numbers represented as IEEE 754-2008 doubles
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496 ** with conventional endianess (12345678 or 87654321), in CPUs that do
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497 ** not produce signaling NaN values (all NaNs are quiet).
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498 */
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499
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500 /* Microsoft compiler on a Pentium (32 bit) ? */
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501 #if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
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502
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503 #define LUA_MSASMTRICK
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504 #define LUA_IEEEENDIAN 0
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505 #define LUA_NANTRICK
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506
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507
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508 /* pentium 32 bits? */
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509 #elif defined(__i386__) || defined(__i386) || defined(__X86__) /* }{ */
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510
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511 #define LUA_IEEE754TRICK
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512 #define LUA_IEEELL
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513 #define LUA_IEEEENDIAN 0
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514 #define LUA_NANTRICK
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515
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516 /* pentium 64 bits? */
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517 #elif defined(__x86_64) /* }{ */
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518
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519 #define LUA_IEEE754TRICK
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520 #define LUA_IEEEENDIAN 0
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521
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522 #elif defined(__POWERPC__) || defined(__ppc__) /* }{ */
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523
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524 #define LUA_IEEE754TRICK
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525 #define LUA_IEEEENDIAN 1
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526
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527 #else /* }{ */
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528
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529 /* assume IEEE754 and a 32-bit integer type */
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530 #define LUA_IEEE754TRICK
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531
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532 #endif /* } */
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533
|
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534 #endif /* } */
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535
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536 /* }================================================================== */
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537
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538
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539
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540
|
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541 /* =================================================================== */
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542
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543 /*
|
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544 ** Local configuration. You can use this space to add your redefinitions
|
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545 ** without modifying the main part of the file.
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546 */
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547
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548
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549
|
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550 #endif
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551
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