annotate Events2D.h @ 735:6daaa2f18d0d

Fixed some house sounds & shop-related stuff
author Nomad
date Fri, 22 Mar 2013 20:01:46 +0200
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children 0dbf6c4dd029
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1 #pragma once
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2
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3 /* 296 */
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4 enum BildingType: unsigned short
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5 {
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6 BildingType_WeaponShop = 1,
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7 BildingType_ArmorShop = 2,
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8 BildingType_MagicShop = 3,
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9 BildingType_AlchemistShop = 4,
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10 BildingType_FireGuild = 5,
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11 BildingType_AirGuild = 6,
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12 BildingType_WaterGuild = 7,
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13 BildingType_EarthGuild = 8,
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14 BildingType_SpiritGuild = 9,
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15 BildingType_MindGuild = 10,
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16 BildingType_BodyGuild = 11,
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17 BildingType_LightGuild = 12,
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18 BildingType_DarkGuild = 13,
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19 BildingType_14 = 14,
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20 BildingType_15 = 15,
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21 BildingType_16 = 16,
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22 BildingType_TownHall = 17,
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23 BildingType_18 = 18,
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24 BildingType_19 = 19,
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25 BildingType_Throne_Room = 20,
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26 BildingType_Tavern = 21,
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27 BildingType_Bank = 22,
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28 BildingType_Temple = 23,
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29 BuildingType_24 = 24,
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30 BildingType_Unic = 25,
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31 BildingType_1A = 26,
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32 BildingType_Stables = 27,
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33 BildingType_Boats = 28,
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34 BildingType_House = 29,
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35 BildingType_Training = 30,
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36 BildingType_Jail = 31
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37 };
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38
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39 /* 168 */
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40 #pragma pack(push, 1)
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41 struct _2devent
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42 {
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43 BildingType uType;
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44 unsigned __int16 uAnimationID;
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45 char *pName;
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46 const char *pProprieterName;
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47 const char *pEnterText;
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48 const char *pProprieterTitle;
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49 __int16 field_14;
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50 __int16 _state;
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51 __int16 _rep;
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52 __int16 _per;
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53 __int16 field_1C;
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54 __int16 field_1E;
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55 float fPriceMultiplier;
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56 float flt_24;
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57 unsigned __int16 uOpenTime;
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58 unsigned __int16 uCloseTime;
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59 __int16 uExitPicID;
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60 __int16 uExitMapID;
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61 __int16 _quest_related;
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62 __int16 field_32;
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63 };
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64 #pragma pack(pop)
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65
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66
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67 extern _2devent p2DEvents[525]; // weak