307
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1 #include <stdlib.h>
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2
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3 #include "MapInfo.h"
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4 #include "Game.h"
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5 #include "GUIWindow.h"
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6 #include "GUIFont.h"
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7 #include "GUIButton.h"
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8 #include "GUIProgressBar.h"
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9 #include "Chest.h"
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10 #include "stru176.h"
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11 #include "LOD.h"
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12 #include "NPC.h"
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13 #include "Actor.h"
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14 #include "Party.h"
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15 #include "Math.h"
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16 #include "AudioPlayer.h"
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17 #include "Indoor.h"
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18 #include "Viewport.h"
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19 #include "texts.h"
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20 #include "Texture.h"
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21 #include "Allocator.h"
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22 #include "mm7_data.h"
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23 #include "stru123.h"
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24 #include "stru159.h"
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0
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25 #include "Events.h"
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26 #include "Events2D.h"
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307
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27 #include "Weather.h"
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0
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28
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29
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30
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307
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31 EventIndex pSomeOtherEVT_Events[4400];
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32 unsigned int uSomeOtherEVT_NumEvents;
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33 char *pSomeOtherEVT;
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307
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34 EventIndex pSomeEVT_Events[4400];
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0
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35 unsigned int uSomeEVT_NumEvents;
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36 char *pSomeEVT;
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37
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38 unsigned int uGlobalEVT_NumEvents;
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39 unsigned int uGlobalEVT_Size;
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40 char pGlobalEVT[46080];
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307
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41 EventIndex pGlobalEVT_Index[4400];
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0
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42
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43 unsigned int pLevelStrOffsets[500];
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44 unsigned int uLevelStrNumStrings;
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45 unsigned int uLevelStrFileSize;
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46 unsigned int uLevelEVT_NumEvents;
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47 unsigned int uLevelEVT_Size;
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48 char pLevelStr[9216];
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49 char pLevelEVT[9216];
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307
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50 EventIndex pLevelEVT_Index[4400];
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0
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51
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52
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53 _2devent p2DEvents[525]; // weak
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307
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54
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55
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56
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57 //----- (00443CE1) --------------------------------------------------------
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58 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize)
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59 {
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60 FILE *pLodFile; // eax@1
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61 unsigned int uTextureSize; // esi@3
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62 char Args[60]; // [sp+8h] [bp-B4h]@6
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63 void *ptr; // [sp+B8h] [bp-4h]@1
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64 Texture DstBuf; // [sp+6Ch] [bp-50h]@1
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65
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66 ptr = pEvents_LOD->LoadRaw(pContainerName, 0);
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67 pLodFile = pEvents_LOD->FindContainer(pContainerName, 0);
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68 if ( !pLodFile )
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69 Abortf("Unable to load %s", pContainerName);
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70 fread(&DstBuf, 1, 48, pLodFile);
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71 uTextureSize = DstBuf.uDecompressedSize;
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72 if ( !DstBuf.uDecompressedSize )
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73 uTextureSize = DstBuf.uTextureSize;
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74 memset(&DstBuf, 0, 72);
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75 if ( uTextureSize >= (signed int)uBufferSize )
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76 {
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77 sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize);
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78 Abortf(Args);
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79 }
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80 memcpy(pBuffer, ptr, uTextureSize);
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81 pAllocator->FreeChunk(ptr);
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82 return uTextureSize;
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83 }
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84
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85 //----- (00443DA1) --------------------------------------------------------
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86 void __cdecl Initialize_GlobalEVT()
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87 {
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88 struct raw_event_header
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89 {
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90 unsigned char evt_size;
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91 unsigned char evt_id_l;
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92 unsigned char evt_id_h;
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93 unsigned char evt_sequence_num;
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94 } ;
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95 uint events_count;
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96 unsigned int offset_in;
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97 raw_event_header *current_hdr;
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98 uGlobalEVT_NumEvents = 0;
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99 uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT, 46080);
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100 if ( !uGlobalEVT_Size )
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101 return;
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102 memset(pGlobalEVT_Index, 0x80, sizeof(pGlobalEVT_Index));//52800
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103 events_count = uGlobalEVT_NumEvents;
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104 current_hdr=(raw_event_header *)pGlobalEVT;
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105 offset_in=0;
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106 for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count)
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107 {
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108 pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
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109 pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
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110 pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in;
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111 offset_in+=current_hdr->evt_size+1;
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112 current_hdr=(raw_event_header *)&pGlobalEVT[offset_in];
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113 }
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114 uGlobalEVT_NumEvents = events_count;
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115
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116 }
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117
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118
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119 //----- (00443EF8) --------------------------------------------------------
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120 void LoadLevel_InitializeLevelEvt()
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121 {
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122 if (!uLevelEVT_Size)
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123 return;
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124
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125 memset(array_5B5928, 0, 3200);
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126 memset(pLevelEVT_Index, 80, 52800);
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127
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128 uLevelEVT_NumEvents = 0;
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129 dword_5B65C8 = 0;
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130
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131 for (uint i = 0, j = 0; j < uLevelEVT_Size; ++i)
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132 {
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133 pLevelEVT_Index[i].uEventID = pLevelEVT[j + 1] + ((unsigned short)pLevelEVT[j + 2] << 8);
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134 pLevelEVT_Index[i].event_sequence_num = pLevelEVT[j + 3];
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135 pLevelEVT_Index[i].uEventOffsetInEVT = j;
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136 j += pLevelEVT[j] + 1;
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137 uLevelEVT_NumEvents++;
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138 }
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139 }
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140
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141
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142 //----- (0044684A) --------------------------------------------------------
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143 void EventProcessor(int uEventID, int a2, int a3)
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144 {
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145 unsigned int v3; // eax@5
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146 //signed int v4; // esi@7
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147 //char *v5; // eax@8
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148 Player *v6; // ecx@8
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149 //char *v7; // ebp@8
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150 //signed int v8; // edx@10
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151 //int v9; // edi@12
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152 //ByteArray *v10; // esi@12
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153 int v11; // eax@14
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154 char *v12; // eax@15
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155 //char *v13; // edi@21
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156 int v14; // ebp@21
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157 int v15; // edi@21
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158 const char *v16; // esi@21
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159 bool v17; // edx@21
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160 int v18; // ecx@22
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161 int v19; // ebp@36
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162 signed int v20; // ecx@40
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163 int v21; // eax@40
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164 int v22; // edx@40
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165 int v23; // eax@40
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166 unsigned __int16 v24; // ax@45
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167 int v25; // eax@54
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168 LevelDecoration *v26; // eax@55
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169 int v27; // eax@57
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170 int v28; // ecx@57
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171 int v29; // edx@58
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172 int v30; // eax@58
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173 int v31; // ecx@58
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174 int v32; // esi@58
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175 NPCData *v33; // ecx@58
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176 int v34; // esi@59
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177 int v35; // esi@60
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178 int v36; // esi@61
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179 int v37; // esi@62
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180 int v38; // eax@78
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181 int v39; // ecx@78
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182 size_t v40; // edx@78
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183 Actor *v41; // esi@79
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184 int v42; // eax@84
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185 int v43; // ecx@84
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186 size_t v44; // edx@84
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187 Actor *v45; // esi@85
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188 void *v46; // eax@91
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189 GUIWindow *v47; // eax@93
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190 GUIButton *v48; // ecx@93
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191 GUIButton *v49; // esi@94
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192 char v50; // al@100
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193 Player *v51; // esi@103
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194 Player *v52; // ecx@106
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195 int v53; // ecx@107
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196 char v54; // al@111
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197 Player *v55; // esi@114
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198 Player *v56; // ecx@117
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199 int v57; // ecx@118
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200 signed int v58; // ebp@124
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201 Player *v59; // esi@125
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202 int v60; // eax@126
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203 int v61; // edx@133
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204 int v62; // eax@139
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205 void *v63; // ebp@145
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206 signed int v64; // edi@146
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207 unsigned int v65; // edx@148
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208 Player *v66; // ecx@148
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209 int v67; // esi@148
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210 signed int v68; // eax@151
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211 int v69; // esi@151
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212 Player *v70; // ecx@158
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213 unsigned int v71; // eax@159
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214 int v72; // esi@159
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215 signed int v73; // eax@162
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216 int v74; // esi@162
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217 int v75; // edx@172
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218 Player *v76; // esi@173
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219 signed int v77; // ebp@186
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220 int v78; // edx@186
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221 Player *v79; // esi@187
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222 signed int v80; // ebp@200
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223 int v81; // edx@200
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224 Player *v82; // esi@201
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225 int v83; // eax@212
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226 int v84; // ebp@220
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227 signed int v85; // ebp@224
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228 char v86; // al@224
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229 Player *v87; // esi@227
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230 Player *v88; // ecx@231
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231 int v89; // ecx@232
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232 int v90; // eax@243
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233 const char *v91; // ecx@247
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234 int v92; // eax@251
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235 char *v93; // eax@252
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236 int v94; // ecx@262
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237 int v95; // ebp@262
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238 int v96; // edx@262
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239 int v97; // eax@262
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240 unsigned int v98; // edx@265
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241 const char *v99; // esi@267
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242 int v100; // edx@267
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243 //char *v101; // edi@281
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244 unsigned int v102; // esi@281
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245 int v103; // edi@284
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246 int v104; // eax@288
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247 int v105; // edx@294
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248 int v106; // [sp-20h] [bp-4C8h]@278
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249 signed int v107; // [sp-1Ch] [bp-4C4h]@278
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250 unsigned int v108; // [sp-18h] [bp-4C0h]@278
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251 signed int v109; // [sp-14h] [bp-4BCh]@278
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252 signed int v110; // [sp-10h] [bp-4B8h]@278
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253 int v111; // [sp-Ch] [bp-4B4h]@278
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254 // Event *v112; // [sp-8h] [bp-4B0h]@5
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255 int v113; // [sp-8h] [bp-4B0h]@106
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256 int v114; // [sp-8h] [bp-4B0h]@117
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257 signed int v115; // [sp-8h] [bp-4B0h]@231
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258 unsigned int v116; // [sp-8h] [bp-4B0h]@278
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259 int v117; // [sp-4h] [bp-4ACh]@106
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260 int v118; // [sp-4h] [bp-4ACh]@117
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261 int v119; // [sp-4h] [bp-4ACh]@231
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262 int v120; // [sp-4h] [bp-4ACh]@278
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263 int v121; // [sp-4h] [bp-4ACh]@294
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264 int v122; // [sp+10h] [bp-498h]@4
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265 //char *v123; // [sp+14h] [bp-494h]@0
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266 //signed int v124; // [sp+18h] [bp-490h]@7
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267 signed int v125; // [sp+1Ch] [bp-48Ch]@155
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268 int v126; // [sp+1Ch] [bp-48Ch]@262
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269 int v127; // [sp+20h] [bp-488h]@4
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270 int v128; // [sp+24h] [bp-484h]@21
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271 int v129; // [sp+24h] [bp-484h]@262
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272 signed int v130; // [sp+28h] [bp-480h]@0
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273 //int v131; // [sp+2Ch] [bp-47Ch]@1
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274 int v132; // [sp+30h] [bp-478h]@262
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275 signed int v133; // [sp+34h] [bp-474h]@1
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276 int v134; // [sp+38h] [bp-470h]@262
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277 int v135; // [sp+3Ch] [bp-46Ch]@262
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278 int v136; // [sp+40h] [bp-468h]@40
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279 int v137; // [sp+44h] [bp-464h]@40
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280 int v138; // [sp+48h] [bp-460h]@40
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281 int v139; // [sp+4Ch] [bp-45Ch]@40
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282 ItemGen item; // [sp+50h] [bp-458h]@15
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283 char Source[120]; // [sp+74h] [bp-434h]@15
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284 char Str[120]; // [sp+ECh] [bp-3BCh]@21
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285 Actor Dst; // [sp+164h] [bp-344h]@53
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286
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287 //v131 = uEventID;
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288 v133 = 0;
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289 dword_5B5920 = a2;
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290 dword_5B65C4 = 0;
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291 if ( !a1 )
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292 {
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293 if ( !GameUI_StatusBar_TimedStringTimeLeft )
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294 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here
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295 return;
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296 }
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297 v127 = 2 * (uActiveCharacter == 0) + 4;
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298 v122 = dword_597F18;
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299 if ( _5C3420_pDecoration )
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300 {
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301 uSomeEVT_NumEvents = uGlobalEVT_NumEvents;
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302 pSomeEVT = pGlobalEVT;
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303 memcpy(pSomeEVT_Events, pGlobalEVT_Index, 52800); //4400 evts
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304 }
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305 else
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306 {
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307 uSomeEVT_NumEvents = uLevelEVT_NumEvents;
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308 pSomeEVT = pLevelEVT;
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309 memcpy(pSomeEVT_Events, pLevelEVT_Index, 52800);
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310 }
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311
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312
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313 //v4 = 0;
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314 //v124 = 0;
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315 for (uint i = 0; i < uSomeEVT_NumEvents; ++i)
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316 {
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317 //v5 = pSomeEVT;
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318 //v6 = v123;
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319 //v7 = "";
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320 //while ( 1 )
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321 //{
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322 if ( dword_5B65C4 )
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323 goto LABEL_301;
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324 //v8 = v4;
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325 if ( pSomeEVT_Events[i/*v4*/].uEventID == uEventID && pSomeEVT_Events[i/*v4*/].event_sequence_num == v122 )
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326 {
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327 //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT;
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328 //v10 = (ByteArray *)&v5[v9];
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329 auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[i/*v4*/].uEventOffsetInEVT);
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330
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331 switch (_evt->v4)
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332 {
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333 case EVENT_CheckSeason:
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334 if ( !sub_4465DF_check_season(_evt->v5) )
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335 {
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336 ++v122;
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337 //v4 = v124;
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338 //v5 = pSomeEVT;
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339 //v6 = v123;
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340 //v7 = "";
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341 break;
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342 }
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343 v11 = _evt->v6;
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344 goto LABEL_130;
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345 case EVENT_ShowMovie:
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346 {
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347 strcpy(Source, (char *)&_evt->v7);
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348 v12 = (char *)&item.uExpireTime + strlen(Source) + 7;
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349 if ( *v12 == 32 )
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350 *v12 = 0;
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351 if ( pVideoPlayer->field_54 )
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352 pVideoPlayer->Unload();
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353 pVideoPlayer->bStopBeforeSchedule = 0;
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354 pVideoPlayer->pResetflag = 0;
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355 if (pAsyncMouse)
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356 pAsyncMouse->Suspend();
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357 v128 = pCurrentScreen;
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358 //v13 = &pSomeEVT[v9];
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359 //v14 = (unsigned __int8)v13[5];
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360 //v15 = (unsigned __int8)v13[6];
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361 v14 = _evt->v5;
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362 v15 = _evt->v6;
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363 strcpy(Str, Source);
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364 v16 = RemoveQuotes(Str);
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365 VideoPlayer::MovieLoop(v16, 0, v14, 1);
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366 if ( !_strcmpi(v16, "arbiter good") )
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367 {
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368 pParty->uAlignment = 0;
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369 v18 = 0;
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370 LOBYTE(v17) = 1;
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371 SetUserInterface(v18, v17);
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372 if ( !v15 || v128 == 3 )
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373 {
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374 pCurrentScreen = v128;
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375 if ( v128 == 3 )
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376 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
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377 if ( v128 == 13 )
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378 pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].field_0, 1u);
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379 }
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380 if (pAsyncMouse)
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381 pAsyncMouse->Resume();
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382 ++v122;
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383 //v4 = v124;
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384 //v5 = pSomeEVT;
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385 //v6 = v123;
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386 //v7 = "";
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387 break;
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388 }
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389 if ( !_strcmpi(v16, "arbiter evil") )
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390 {
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391 v18 = 2;
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392 pParty->uAlignment = 2;
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393 LOBYTE(v17) = 1;
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394 SetUserInterface(v18, v17);
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395 if ( !v15 || v128 == 3 )
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396 {
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397 pCurrentScreen = v128;
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398 if ( v128 == 3 )
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399 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
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400 if ( v128 == 13 )
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401 pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].field_0, 1u);
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402 }
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403 if (pAsyncMouse)
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404 pAsyncMouse->Resume();
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405 ++v122;
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406 //v4 = v124;
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407 //v5 = pSomeEVT;
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408 //v6 = v123;
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409 //v7 = "";
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410
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411 break;
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412 }
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413 if ( !_strcmpi(v16, "pcout01") ) // moving to harmondale from emerald isle
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414 {
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415 Rest(0x2760u);
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416 pParty->RestAndHeal();
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417 pParty->field_764 = 0;
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418 }
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419 if ( !v15 || v128 == 3 )
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420 {
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421 pCurrentScreen = v128;
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422 if ( v128 == 3 )
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423 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
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424 if ( v128 == 13 )
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425 pVideoPlayer->_4BF28F(pAnimatedRooms[uCurrentHouse_Animation].field_0, 1u);
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426 }
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|
427 if (pAsyncMouse)
|
|
428 pAsyncMouse->Resume();
|
|
429 ++v122;
|
|
430 //v4 = v124;
|
|
431 //v5 = pSomeEVT;
|
|
432 //v6 = v123;
|
|
433 //v7 = "";
|
|
434 }
|
|
435 break;
|
|
436 case EVENT_CheckSkill:
|
|
437 {
|
|
438 v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8);
|
|
439 if ( v127 < 0 )
|
|
440 goto LABEL_47;
|
|
441 if ( v127 <= 3 )
|
|
442 {
|
|
443 v24 = pParty->pPlayers[0].pActiveSkills[3486 * v127 + _evt->v5];
|
|
444 }
|
|
445 else
|
|
446 {
|
|
447 if ( v127 == 4 )
|
|
448 {
|
|
449 v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5];
|
|
450 }
|
|
451 else
|
|
452 {
|
|
453 if ( v127 == 5 )
|
|
454 {
|
|
455 v20 = 0;
|
|
456 v21 = 3486 * v130 + _evt->v5;
|
|
457 v136 = 1;
|
|
458 LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21];
|
|
459 v137 = v21 & 0x40;
|
|
460 v138 = v21 & 0x80;
|
|
461 v22 = v21 & 0x100;
|
|
462 v23 = v21 & 0x3F;
|
|
463 v139 = v22;
|
|
464 while ( v23 < v19 || !*(&v136 + _evt->v6) )
|
|
465 {
|
|
466 ++v20;
|
|
467 if ( v20 >= 4 )
|
|
468 {
|
|
469 ++v122;
|
|
470 //v4 = v124;
|
|
471 //v5 = pSomeEVT;
|
|
472 //v6 = v123;
|
|
473 //v7 = "";
|
|
474 break;
|
|
475 }
|
|
476 }
|
|
477 v11 = _evt->v11;
|
|
478 goto LABEL_130;
|
|
479 }
|
|
480 LABEL_47:
|
|
481 //v10 = (ByteArray *)&v5[v9];
|
|
482 v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4];
|
|
483 }
|
|
484 }
|
|
485 v136 = 1;
|
|
486 v137 = v24 & 0x40;
|
|
487 v138 = v24 & 0x80;
|
|
488 v139 = v24 & 0x100;
|
|
489 if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) )
|
|
490 {
|
|
491 v11 = _evt->v11;
|
|
492 goto LABEL_130;
|
|
493 }
|
|
494 ++v122;
|
|
495 //v4 = v124;
|
|
496 //v5 = pSomeEVT;
|
|
497 //v6 = v123;
|
|
498 //v7 = "";
|
|
499 }
|
|
500 break;
|
|
501
|
|
502 case EVENT_SpeakNPC:
|
|
503 if ( a3 )
|
|
504 {
|
|
505 //Actor::Actor(&Dst);
|
|
506 memset(&Dst, 0, 0x344u);
|
|
507 dword_5B65D0_dialogue_actor_npc_id = _evt->v5
|
|
508 + ((_evt->v6
|
|
509 + ((_evt->v7
|
|
510 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
|
|
511 Dst.uNPC_ID = dword_5B65D0_dialogue_actor_npc_id;
|
|
512 Dst.InitializeDialogue(0);
|
|
513 }
|
|
514 else
|
|
515 {
|
|
516 bDialogueUI_InitializeActor_NPC_ID = _evt->v5
|
|
517 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
|
|
518 }
|
|
519 ++v122;
|
|
520 //v4 = v124;
|
|
521 //v5 = pSomeEVT;
|
|
522 //v6 = v123;
|
|
523 //v7 = "";
|
|
524 break;
|
|
525 case EVENT_ChangeEvent:
|
|
526 v25 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
|
|
527 if ( v25 )
|
|
528 {
|
|
529 stru_5E4C90._decor_events[_5C3420_pDecoration->_idx_in_stru123 - 75] = _evt->v5 - 124;
|
|
530 }
|
|
531 else
|
|
532 {
|
|
533 v26 = _5C3420_pDecoration;
|
|
534 stru_5E4C90._decor_events[_5C3420_pDecoration->_idx_in_stru123 - 75] = 0;
|
|
535 LOBYTE(v26->field_2) |= 0x20u;
|
|
536 }
|
|
537 ++v122;
|
|
538 //v4 = v124;
|
|
539 //v5 = pSomeEVT;
|
|
540 //v6 = v123;
|
|
541 //v7 = "";
|
|
542 break;
|
|
543 case EVENT_SetNPCGreeting:
|
|
544 v27 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
545 v28 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
546 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu;
|
|
547 pNPCStats->pNewNPCData[v27].greet = v28;
|
|
548 ++v122;
|
|
549 //v4 = v124;
|
|
550 //v5 = pSomeEVT;
|
|
551 //v6 = v123;
|
|
552 //v7 = "";
|
|
553 break;
|
|
554 case EVENT_SetNPCTopic:
|
|
555 v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
556 v30 = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8);
|
|
557 v31 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
558 v32 = _evt->v9;
|
|
559 v33 = &pNPCStats->pNewNPCData[v31];
|
|
560 if ( v32 )
|
|
561 {
|
|
562 v34 = v32 - 1;
|
|
563 if ( v34 )
|
|
564 {
|
|
565 v35 = v34 - 1;
|
|
566 if ( v35 )
|
|
567 {
|
|
568 v36 = v35 - 1;
|
|
569 if ( v36 )
|
|
570 {
|
|
571 v37 = v36 - 1;
|
|
572 if ( v37 )
|
|
573 {
|
|
574 if ( v37 == 1 )
|
|
575 v33->evt_F = v30;
|
|
576 }
|
|
577 else
|
|
578 {
|
|
579 v33->evt_E = v30;
|
|
580 }
|
|
581 }
|
|
582 else
|
|
583 {
|
|
584 v33->evt_D = v30;
|
|
585 }
|
|
586 }
|
|
587 else
|
|
588 {
|
|
589 v33->evt_C = v30;
|
|
590 }
|
|
591 }
|
|
592 else
|
|
593 {
|
|
594 v33->evt_B = v30;
|
|
595 }
|
|
596 }
|
|
597 else
|
|
598 {
|
|
599 v33->evt_A = v30;
|
|
600 }
|
|
601 if ( v29 == 8 )
|
|
602 {
|
|
603 if ( v30 == 78 )
|
|
604 {
|
|
605 sub_4BD8B5();
|
|
606 ptr_507BC0->Release();
|
|
607 pParty->uFlags &= 0xFFFFFFFDu;
|
|
608 if ( EnterHouse((enum HOUSE_TYPE)170) )
|
|
609 {
|
|
610 pAudioPlayer->StopChannels(-1, -1);
|
|
611 ptr_507BC0 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0);
|
|
612 ptr_507BC0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
|
|
613 ptr_507BC0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
|
|
614 ptr_507BC0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
|
|
615 ptr_507BC0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
|
|
616 ptr_507BC0->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0);
|
|
617 ptr_F8B1E8 = pNPCTopics[90].pText;
|
|
618 }
|
|
619 }
|
|
620 }
|
|
621 ++v122;
|
|
622 //v4 = v124;
|
|
623 //v5 = pSomeEVT;
|
|
624 //v6 = v123;
|
|
625 //v7 = "";
|
|
626 break;
|
|
627 case EVENT_NPCSetItem:
|
|
628 sub_448518_npc_set_item(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
629 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
|
|
630 ++v122;
|
|
631 //v4 = v124;
|
|
632 //v5 = pSomeEVT;
|
|
633 //v6 = v123;
|
|
634 //v7 = "";
|
|
635 break;
|
|
636 case EVENT_SetActorItem:
|
|
637 Actor::GiveItem(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
638 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
|
|
639 ++v122;
|
|
640 //v4 = v124;
|
|
641 //v5 = pSomeEVT;
|
|
642 //v6 = v123;
|
|
643 //v7 = "";
|
|
644 break;
|
|
645 case EVENT_SetNPCGroupNews:
|
|
646 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8);
|
|
647 ++v122;
|
|
648 //v4 = v124;
|
|
649 //v5 = pSomeEVT;
|
|
650 //v6 = v123;
|
|
651 //v7 = "";
|
|
652 break;
|
|
653 case EVENT_SetActorGroup:
|
|
654 __debugbreak();
|
|
655 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
656 ++v122;
|
|
657 //v4 = v124;
|
|
658 //v5 = pSomeEVT;
|
|
659 //v6 = v123;
|
|
660 //v7 = "";
|
|
661 break;
|
|
662 case EVENT_ChangeGroup:
|
|
663 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
664 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
665 v40 = uNumActors;
|
|
666 __debugbreak();
|
|
667 if ( (signed int)uNumActors > 0 )
|
|
668 {
|
|
669 v41 = pActors;//[0].uGroup;
|
|
670 do
|
|
671 {
|
|
672 if ( v41->uGroup == v38 )
|
|
673 v41->uGroup = v39;
|
|
674 ++v41;
|
|
675 --v40;
|
|
676 }
|
|
677 while ( v40 );
|
|
678 }
|
|
679 ++v122;
|
|
680 //v4 = v124;
|
|
681 //v5 = pSomeEVT;
|
|
682 //v6 = v123;
|
|
683 //v7 = "";
|
|
684 break;
|
|
685 case EVENT_ChangeGroupAlly:
|
|
686 v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
687 v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
688 v44 = uNumActors;
|
|
689 __debugbreak();
|
|
690 if ( (signed int)uNumActors > 0 )
|
|
691 {
|
|
692 v45 = pActors;//[0].uAlly;
|
|
693 do
|
|
694 {
|
|
695 if ( v45->uGroup == v42 )
|
|
696 v45->uAlly = v43;
|
|
697 ++v45;
|
|
698 --v44;
|
|
699 }
|
|
700 while ( v44 );
|
|
701 }
|
|
702 ++v122;
|
|
703 //v4 = v124;
|
|
704 //v5 = pSomeEVT;
|
|
705 //v6 = v123;
|
|
706 //v7 = "";
|
|
707 break;
|
|
708 case EVENT_MoveNPC:
|
|
709 pNPCStats->pNewNPCData[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)].Location2D = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
710 if ( ptr_507BC0 )
|
|
711 {
|
|
712 v46 = ptr_507BC0->ptr_1C;
|
|
713 if ( v46 == (void *)165 )
|
|
714 {
|
|
715 sub_4BD8B5();
|
|
716 pVideoPlayer->Unload();
|
|
717 ptr_507BC0->Release();
|
|
718 pParty->uFlags &= 0xFFFFFFFDu;
|
|
719 _5C3420_pDecoration = (LevelDecoration *)1;
|
|
720 if ( EnterHouse((enum HOUSE_TYPE)165) )
|
|
721 {
|
|
722 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
|
|
723 v47 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0);
|
|
724 ptr_507BC0 = v47;
|
|
725 v48 = v47->pControlsHead;
|
|
726 if ( v48 )
|
|
727 {
|
|
728 do
|
|
729 {
|
|
730 v49 = v48->pNext;
|
|
731 pAllocator->FreeChunk(v48);
|
|
732 v48 = v49;
|
|
733 }
|
|
734 while ( v49 );
|
|
735 v47 = ptr_507BC0;
|
|
736 }
|
|
737 v47->pControlsHead = 0;
|
|
738 ptr_507BC0->pControlsTail = 0;
|
|
739 ptr_507BC0->uNumControls = 0;
|
|
740 }
|
|
741 }
|
|
742 else
|
|
743 {
|
|
744 if ( v46 == (void *)553 )
|
|
745 pVideoPlayer->bLoopPlaying = 0;
|
|
746 }
|
|
747 }
|
|
748 ++v122;
|
|
749 //v4 = v124;
|
|
750 //v5 = pSomeEVT;
|
|
751 //v6 = v123;
|
|
752 //v7 = "";
|
|
753 break;
|
|
754 case EVENT_Jmp:
|
|
755 //v124 = -1;
|
|
756 v122 = _evt->v5 - 1;
|
|
757 ++v122;
|
|
758 //v4 = v124;
|
|
759 //v5 = pSomeEVT;
|
|
760 //v6 = v123;
|
|
761 //v7 = "";
|
|
762 break;
|
|
763 case EVENT_ShowFace:
|
|
764 v50 = _evt->v5;
|
|
765 if ( (unsigned __int8)v50 <= 3u )
|
|
766 {
|
|
767 v117 = 0;
|
|
768 v113 = _evt->v6;
|
|
769 v53 = (unsigned __int8)v50;
|
|
770 v52 = &pParty->pPlayers[v53];
|
|
771 v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117);
|
|
772 ++v122;
|
|
773 //v4 = v124;
|
|
774 //v5 = pSomeEVT;
|
|
775 //v6 = v123;
|
|
776 //v7 = "";
|
|
777 break;
|
|
778 }
|
|
779 if ( v50 == 4 )
|
|
780 {
|
|
781 v117 = 0;
|
|
782 v113 = _evt->v6;
|
|
783 v52 = pPlayers[uActiveCharacter];
|
|
784 v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117);
|
|
785 ++v122;
|
|
786 //v4 = v124;
|
|
787 //v5 = pSomeEVT;
|
|
788 //v6 = v123;
|
|
789 //v7 = "";
|
|
790 break;
|
|
791 }
|
|
792 if ( v50 != 5 )
|
|
793 {
|
|
794 v117 = 0;
|
|
795 v113 = _evt->v6;
|
|
796 v53 = rand() % 4;
|
|
797 v52 = &pParty->pPlayers[v53];
|
|
798 v52->PlayEmotion((CHARACTER_EXPRESSION_ID)v113, v117);
|
|
799 ++v122;
|
|
800 //v4 = v124;
|
|
801 //v5 = pSomeEVT;
|
|
802 //v6 = v123;
|
|
803 //v7 = "";
|
|
804 break;
|
|
805 }
|
|
806 v51 = pParty->pPlayers;
|
|
807 do
|
|
808 {
|
|
809 v51->PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
|
|
810 ++v51;
|
|
811 }
|
|
812 while ( (signed int)v51 < (signed int)pParty->pHirelings );
|
|
813 //LABEL_291:
|
|
814 ++v122;
|
|
815 //v4 = v124;
|
|
816 //v5 = pSomeEVT;
|
|
817 //v6 = v123;
|
|
818 //v7 = "";
|
|
819 break;
|
|
820 case EVENT_CharacterAnimation:
|
|
821 v54 = _evt->v5;
|
|
822 if ( (unsigned __int8)v54 <= 3u )
|
|
823 {
|
|
824 v118 = 0;
|
|
825 v114 = _evt->v6;
|
|
826 v57 = (unsigned __int8)v54;
|
|
827 goto LABEL_119;
|
|
828 }
|
|
829 if ( v54 == 4 )
|
|
830 {
|
|
831 v118 = 0;
|
|
832 v114 = _evt->v6;
|
|
833 v56 = pPlayers[uActiveCharacter];
|
|
834 goto LABEL_120;
|
|
835 }
|
|
836 if ( v54 != 5 )
|
|
837 {
|
|
838 v118 = 0;
|
|
839 v114 = _evt->v6;
|
|
840 v57 = rand() % 4;
|
|
841 LABEL_119:
|
|
842 v56 = &pParty->pPlayers[v57];
|
|
843 LABEL_120:
|
|
844 v56->PlaySound((PlayerSpeech)v114, v118);
|
|
845 ++v122;
|
|
846 //v4 = v124;
|
|
847 //v5 = pSomeEVT;
|
|
848 //v6 = v123;
|
|
849 //v7 = "";
|
|
850 break;
|
|
851 }
|
|
852 v55 = pParty->pPlayers;
|
|
853 for (int iii = 0; iii < 4; ++iii)
|
|
854 {
|
|
855 v55->PlaySound((PlayerSpeech)_evt->v6, 0);
|
|
856 ++v55;
|
|
857 }
|
|
858 //while ( (signed int)v55 < (signed int)pParty->pHirelings );
|
|
859 ++v122;
|
|
860 //v4 = v124;
|
|
861 //v5 = pSomeEVT;
|
|
862 //v6 = v123;
|
|
863 //v7 = "";
|
|
864 break;
|
|
865 case EVENT_ForPartyMember:
|
|
866 v127 = _evt->v5;
|
|
867 ++v122;
|
|
868 //v4 = v124;
|
|
869 //v5 = pSomeEVT;
|
|
870 //v6 = v123;
|
|
871 //v7 = "";
|
|
872 break;
|
|
873 case EVENT_SummonItem:
|
|
874 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
875 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8),
|
|
876 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8),
|
|
877 _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8),
|
|
878 _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8),
|
|
879 _evt->v25, _evt->v26, 0, 0);
|
|
880 ++v122;
|
|
881 //v4 = v124;
|
|
882 //v5 = pSomeEVT;
|
|
883 //v6 = v123;
|
|
884 //v7 = "";
|
|
885 break;
|
|
886 case EVENT_Compare:
|
|
887 v58 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
888 if ( v127 == 5 )
|
|
889 {
|
|
890 v130 = 0;
|
|
891 v59 = pParty->pPlayers;
|
|
892 while ( 1 )
|
|
893 {
|
|
894 LOBYTE(v60) = v59->CompareVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v58);
|
|
895 if ( v60 )
|
|
896 break;
|
|
897 ++v130;
|
|
898 ++v59;
|
|
899 if ( (signed int)v59 >= (signed int)pParty->pHirelings )
|
|
900 {
|
|
901 ++v122;
|
|
902 //v4 = v124;
|
|
903 //v5 = pSomeEVT;
|
|
904 //v6 = v123;
|
|
905 //v7 = "";
|
|
906 break;
|
|
907 }
|
|
908 }
|
|
909 LABEL_129:
|
|
910 v11 = _evt->v11;
|
|
911 goto LABEL_130;
|
|
912 }
|
|
913 if ( v127 < 0 )
|
|
914 goto LABEL_139;
|
|
915 v61 = v127;
|
|
916 if ( v127 <= 3 )
|
|
917 goto LABEL_137;
|
|
918 if ( v127 == 4 )
|
|
919 {
|
|
920 if ( uActiveCharacter )
|
|
921 {
|
|
922 v6 = pPlayers[uActiveCharacter];
|
|
923 goto LABEL_138;
|
|
924 }
|
|
925 }
|
|
926 else
|
|
927 {
|
|
928 if ( v127 != 6 )
|
|
929 goto LABEL_139;
|
|
930 }
|
|
931 v61 = rand() % 4;
|
|
932 //v5 = pSomeEVT;
|
|
933 LABEL_137:
|
|
934 v6 = &pParty->pPlayers[v61];
|
|
935 LABEL_138:
|
|
936 //v123 = v6;
|
|
937 LABEL_139:
|
|
938 LOBYTE(v62) = ((Player *)v6)->CompareVariable(
|
|
939 (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)),
|
|
940 v58);
|
|
941 LABEL_140:
|
|
942 if ( v62 )
|
|
943 goto LABEL_129;
|
|
944 ++v122;
|
|
945 //v4 = v124;
|
|
946 //v5 = pSomeEVT;
|
|
947 //v6 = v123;
|
|
948 //v7 = "";
|
|
949 break;
|
|
950 case EVENT_IsActorAlive:
|
|
951 v62 = IsActorAlive(
|
|
952 _evt->v5,
|
|
953 _evt->v6 + ((_evt->v7 + ((_evt->v8 + ((uint)_evt->v9 << 8)) << 8)) << 8),
|
|
954 _evt->v10);
|
|
955 goto LABEL_140;
|
|
956 case EVENT_Substract:
|
|
957 v63 = (void *)(_evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8));
|
|
958 if ( _evt->v5 + ((uint)_evt->v6 << 8) == VAR_PlayerItemInHands )
|
|
959 {
|
|
960 v64 = 0;
|
|
961 if ( (void *)pParty->pPickedItem.uItemID == v63 )
|
|
962 {
|
|
963 pMouse->RemoveHoldingItem();
|
|
964 ++v122;
|
|
965 //v4 = v124;
|
|
966 //v5 = pSomeEVT;
|
|
967 //v6 = v123;
|
|
968 //v7 = "";
|
|
969 break;
|
|
970 }
|
|
971 v65 = 0;
|
|
972 v66 = pPlayers[uActiveCharacter];
|
|
973 v67 = (int)v66->pInventoryIndices;
|
|
974 do
|
|
975 {
|
|
976 if ( *(void **)&v66->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v67 + 5] == v63 )
|
|
977 {
|
|
978 v66->RemoveItemAtInventoryIndex(v65);
|
|
979 ++v122;
|
|
980 //v4 = v124;
|
|
981 //v5 = pSomeEVT;
|
|
982 //v6 = v123;
|
|
983 //v7 = "";
|
|
984 break;
|
|
985 }
|
|
986 ++v65;
|
|
987 v67 += 4;
|
|
988 }
|
|
989 while ( (signed int)v65 < 126 );
|
|
990 v68 = 0;
|
|
991 v69 = (int)&v66->pEquipment;
|
|
992 do
|
|
993 {
|
|
994 if ( *(int *)v69 && *(void **)&v66->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v69 + 5] == v63 )
|
|
995 {
|
|
996 *(&v66->pEquipment.uOffHand + v68) = 0;
|
|
997 ++v122;
|
|
998 //v4 = v124;
|
|
999 //v5 = pSomeEVT;
|
|
1000 //v6 = v123;
|
|
1001 //v7 = "";
|
|
1002 break;
|
|
1003 }
|
|
1004 ++v68;
|
|
1005 v69 += 4;
|
|
1006 }
|
|
1007 while ( v68 < 16 );
|
|
1008 v125 = (signed int)&pPlayers[1];
|
|
1009 while ( 1 )
|
|
1010 {
|
|
1011 v70 = *(Player **)v125;
|
|
1012 if ( !v64 )
|
|
1013 {
|
|
1014 v71 = 0;
|
|
1015 v72 = (int)v70->pInventoryIndices;
|
|
1016 do
|
|
1017 {
|
|
1018 if ( *(void **)&v70->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v72 + 5] == v63 )
|
|
1019 {
|
|
1020 v70->RemoveItemAtInventoryIndex(v71);
|
|
1021 goto LABEL_169;
|
|
1022 }
|
|
1023 ++v71;
|
|
1024 v72 += 4;
|
|
1025 }
|
|
1026 while ( (signed int)v71 < 126 );
|
|
1027 v73 = 0;
|
|
1028 v74 = (int)&v70->pEquipment;
|
|
1029 while ( !*(int *)v74
|
|
1030 || *(void **)&v70->spellbook.pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v74 + 5] != v63 )
|
|
1031 {
|
|
1032 ++v73;
|
|
1033 v74 += 4;
|
|
1034 if ( v73 >= 16 )
|
|
1035 goto LABEL_170;
|
|
1036 }
|
|
1037 *(&v70->pEquipment.uOffHand + v73) = 0;
|
|
1038 LABEL_169:
|
|
1039 v64 = 1;
|
|
1040 }
|
|
1041 LABEL_170:
|
|
1042 v125 += 4;
|
|
1043 if ( v125 > (signed int)&pPlayers[4] )
|
|
1044 {
|
|
1045 ++v122;
|
|
1046 //v4 = v124;
|
|
1047 //v5 = pSomeEVT;
|
|
1048 //v6 = v123;
|
|
1049 //v7 = "";
|
|
1050 break;
|
|
1051 }
|
|
1052 }
|
|
1053 }
|
|
1054 v75 = v127;
|
|
1055 if ( v127 != 5 )
|
|
1056 {
|
|
1057 if ( v127 < 0 )
|
|
1058 goto LABEL_183;
|
|
1059 if ( v127 > 3 )
|
|
1060 {
|
|
1061 if ( v127 != 4 )
|
|
1062 {
|
|
1063 if ( v127 == 6 )
|
|
1064 goto LABEL_180;
|
|
1065 LABEL_183:
|
|
1066 ((Player *)v6)->SubtractVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v63);
|
|
1067 ++v122;
|
|
1068 //v4 = v124;
|
|
1069 //v5 = pSomeEVT;
|
|
1070 //v6 = v123;
|
|
1071 //v7 = "";
|
|
1072 break;
|
|
1073 }
|
|
1074 if ( uActiveCharacter )
|
|
1075 {
|
|
1076 v6 = pPlayers[uActiveCharacter];
|
|
1077 goto LABEL_182;
|
|
1078 }
|
|
1079 LABEL_180:
|
|
1080 v75 = rand() % 4;
|
|
1081 //v5 = pSomeEVT;
|
|
1082 }
|
|
1083 v6 = &pParty->pPlayers[v75];
|
|
1084 LABEL_182:
|
|
1085 //v123 = v6;
|
|
1086 goto LABEL_183;
|
|
1087 }
|
|
1088 v76 = pParty->pPlayers;
|
|
1089 v130 = 4;
|
|
1090 do
|
|
1091 {
|
|
1092 v76->SubtractVariable(
|
|
1093 (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)),
|
|
1094 v63);
|
|
1095 ++v76;
|
|
1096 }
|
|
1097 while ( (signed int)v76 < (signed int)pParty->pHirelings );
|
|
1098 ++v122;
|
|
1099 //v4 = v124;
|
|
1100 //v5 = pSomeEVT;
|
|
1101 //v6 = v123;
|
|
1102 //v7 = "";
|
|
1103 break;
|
|
1104 case EVENT_Set:
|
|
1105 v77 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
1106 v78 = v127;
|
|
1107 if ( v127 != 5 )
|
|
1108 {
|
|
1109 if ( v127 < 0 )
|
|
1110 goto LABEL_197;
|
|
1111 if ( v127 > 3 )
|
|
1112 {
|
|
1113 if ( v127 != 4 )
|
|
1114 {
|
|
1115 if ( v127 == 6 )
|
|
1116 goto LABEL_194;
|
|
1117 LABEL_197:
|
|
1118 ((Player *)v6)->SetVariable((enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)), v77);
|
|
1119 ++v122;
|
|
1120 //v4 = v124;
|
|
1121 //v5 = pSomeEVT;
|
|
1122 //v6 = v123;
|
|
1123 //v7 = "";
|
|
1124 break;
|
|
1125 }
|
|
1126 if ( uActiveCharacter )
|
|
1127 {
|
|
1128 v6 = pPlayers[uActiveCharacter];
|
|
1129 goto LABEL_196;
|
|
1130 }
|
|
1131 LABEL_194:
|
|
1132 v78 = rand() % 4;
|
|
1133 //v5 = pSomeEVT;
|
|
1134 }
|
|
1135 v6 = &pParty->pPlayers[v78];
|
|
1136 LABEL_196:
|
|
1137 //v123 = v6;
|
|
1138 goto LABEL_197;
|
|
1139 }
|
|
1140 v79 = pParty->pPlayers;
|
|
1141 v130 = 4;
|
|
1142 do
|
|
1143 {
|
|
1144 v79->SetVariable(
|
|
1145 (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)),
|
|
1146 v77);
|
|
1147 ++v79;
|
|
1148 }
|
|
1149 while ( (signed int)v79 < (signed int)pParty->pHirelings );
|
|
1150 ++v122;
|
|
1151 //v4 = v124;
|
|
1152 //v5 = pSomeEVT;
|
|
1153 //v6 = v123;
|
|
1154 //v7 = "";
|
|
1155 break;
|
|
1156 case EVENT_Add:
|
|
1157 v80 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
1158 v81 = v127;
|
|
1159 if ( v127 != 5 )
|
|
1160 {
|
|
1161 if ( v127 < 0 )
|
|
1162 goto LABEL_211;
|
|
1163 if ( v127 > 3 )
|
|
1164 {
|
|
1165 if ( v127 != 4 )
|
|
1166 {
|
|
1167 if ( v127 == 6 )
|
|
1168 goto LABEL_208;
|
|
1169 LABEL_211:
|
|
1170 ((Player *)v6)->AddVariable(
|
|
1171 (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)),
|
|
1172 v80);
|
|
1173 goto LABEL_212;
|
|
1174 }
|
|
1175 if ( uActiveCharacter )
|
|
1176 {
|
|
1177 v6 = pPlayers[uActiveCharacter];
|
|
1178 goto LABEL_210;
|
|
1179 }
|
|
1180 LABEL_208:
|
|
1181 v81 = rand() % 4;
|
|
1182 //v5 = pSomeEVT;
|
|
1183 }
|
|
1184 v6 = &pParty->pPlayers[v81];
|
|
1185 LABEL_210:
|
|
1186 //v123 = v6;
|
|
1187 goto LABEL_211;
|
|
1188 }
|
|
1189 v82 = pParty->pPlayers;
|
|
1190 v130 = 4;
|
|
1191 do
|
|
1192 {
|
|
1193 v82->AddVariable(
|
|
1194 (enum VariableType)(_evt->v5 + ((uint)_evt->v6 << 8)),
|
|
1195 v80);
|
|
1196 ++v82;
|
|
1197 }
|
|
1198 while ( (signed int)v82 < (signed int)pParty->pHirelings );
|
|
1199 LABEL_212:
|
|
1200 v83 = _evt->v5 + ((uint)_evt->v6 << 8);
|
|
1201 if ( v83 == 21 || v83 == 22 || v83 == 23 || v83 == 24 )
|
|
1202 viewparams->bRedrawGameUI = 1;
|
|
1203 ++v122;
|
|
1204 //v4 = v124;
|
|
1205 //v5 = pSomeEVT;
|
|
1206 //v6 = v123;
|
|
1207 //v7 = "";
|
|
1208 break;
|
|
1209 case EVENT_InputString:
|
|
1210 if ( !dword_597F18 )
|
|
1211 {
|
|
1212 strcpy(
|
|
1213 GameUI_StatusBar_TimedString,
|
|
1214 &pLevelStr[pLevelStrOffsets[_evt->v5
|
|
1215 + ((_evt->v6
|
|
1216 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)]]);
|
|
1217 v105 = v122;
|
|
1218 v121 = 26;
|
|
1219 LABEL_295:
|
|
1220 sub_4451A8_press_any_key(uEventID, v105, v121);
|
|
1221 LABEL_301:
|
|
1222 if ( v133 == 1 )
|
|
1223 LABEL_302:
|
|
1224 OnMapLeave();
|
|
1225 return;
|
|
1226 }
|
|
1227 v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
|
|
1228 if ( !_strcmpi(
|
|
1229 GameUI_StatusBar_TimedString,
|
|
1230 &pLevelStr[pLevelStrOffsets[_evt->v9
|
|
1231 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]])
|
|
1232 || !_strcmpi(GameUI_StatusBar_TimedString, &pLevelStr[pLevelStrOffsets[v84]]) )
|
|
1233 {
|
|
1234 v11 = _evt->v17;
|
|
1235 LABEL_130:
|
|
1236 //v124 = -1;
|
|
1237 LABEL_131:
|
|
1238 v122 = v11 - 1;
|
|
1239 }
|
|
1240 ++v122;
|
|
1241 //v4 = v124;
|
|
1242 //v5 = pSomeEVT;
|
|
1243 //v6 = v123;
|
|
1244 //v7 = "";
|
|
1245 break;
|
|
1246 case EVENT_RandomGoTo:
|
|
1247 //v124 = -1;
|
|
1248 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0)
|
|
1249 + (_evt->v10 != 0)));
|
|
1250 goto LABEL_131;
|
|
1251 case EVENT_ReceiveDamage:
|
|
1252 v85 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
1253 v86 = _evt->v5;
|
|
1254 if ( (unsigned __int8)v86 <= 3u )
|
|
1255 {
|
|
1256 v119 = _evt->v6;
|
|
1257 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
1258 v89 = (unsigned __int8)v86;
|
|
1259 goto LABEL_233;
|
|
1260 }
|
|
1261 if ( v86 == 4 )
|
|
1262 {
|
|
1263 if ( !uActiveCharacter )
|
|
1264 {
|
|
1265 ++v122;
|
|
1266 //v4 = v124;
|
|
1267 //v5 = pSomeEVT;
|
|
1268 //v6 = v123;
|
|
1269 //v7 = "";
|
|
1270 break;
|
|
1271 }
|
|
1272 v119 = _evt->v6;
|
|
1273 v88 = pPlayers[uActiveCharacter];
|
|
1274 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
1275 goto LABEL_234;
|
|
1276 }
|
|
1277 if ( v86 != 5 )
|
|
1278 {
|
|
1279 v119 = _evt->v6;
|
|
1280 v115 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v1 << 8)) << 8)) << 8);
|
|
1281 v89 = rand() % 4;
|
|
1282 LABEL_233:
|
|
1283 v88 = &pParty->pPlayers[v89];
|
|
1284 LABEL_234:
|
|
1285 v88->ReceiveDamage(v115, v119);
|
|
1286 ++v122;
|
|
1287 //v4 = v124;
|
|
1288 //v5 = pSomeEVT;
|
|
1289 //v6 = v123;
|
|
1290 //v7 = "";
|
|
1291 break;
|
|
1292 }
|
|
1293 v87 = pParty->pPlayers;
|
|
1294 do
|
|
1295 {
|
|
1296 v87->ReceiveDamage(v85, _evt->v6);
|
|
1297 ++v87;
|
|
1298 }
|
|
1299 while ( (signed int)v87 < (signed int)pParty->pHirelings );
|
|
1300 ++v122;
|
|
1301 //v4 = v124;
|
|
1302 //v5 = pSomeEVT;
|
|
1303 //v6 = v123;
|
|
1304 //v7 = "";
|
|
1305 break;
|
|
1306 case EVENT_ToggleIndoorLight:
|
|
1307 pIndoor->ToggleLight(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9);
|
|
1308 ++v122;
|
|
1309 //v4 = v124;
|
|
1310 //v5 = pSomeEVT;
|
|
1311 //v6 = v123;
|
|
1312 //v7 = "";
|
|
1313 break;
|
|
1314 case EVENT_SetFacesBit:
|
|
1315 sub_44892E_set_faces_bit(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
1316 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
|
|
1317 ++v122;
|
|
1318 //v4 = v124;
|
|
1319 //v5 = pSomeEVT;
|
|
1320 //v6 = v123;
|
|
1321 //v7 = "";
|
|
1322 break;
|
|
1323 case EVENT_ToggleChestFlag:
|
|
1324 Chest::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
1325 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
|
|
1326 ++v122;
|
|
1327 //v4 = v124;
|
|
1328 //v5 = pSomeEVT;
|
|
1329 //v6 = v123;
|
|
1330 //v7 = "";
|
|
1331 break;
|
|
1332 case EVENT_ToggleActorFlag:
|
|
1333 Actor::ToggleFlag(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
1334 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), _evt->v13);
|
|
1335 ++v122;
|
|
1336 //v4 = v124;
|
|
1337 //v5 = pSomeEVT;
|
|
1338 //v6 = v123;
|
|
1339 //v7 = "";
|
|
1340 break;
|
|
1341 case EVENT_ToggleActorGroupFlag:
|
|
1342 ToggleActorGroupFlag(
|
|
1343 _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
|
|
1344 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8),
|
|
1345 _evt->v13);
|
|
1346 ++v122;
|
|
1347 //v4 = v124;
|
|
1348 //v5 = pSomeEVT;
|
|
1349 //v6 = v123;
|
|
1350 //v7 = "";
|
|
1351 break;
|
|
1352 case EVENT_SetSnow:
|
|
1353 if ( !_evt->v5 )
|
|
1354 pWeather->bRenderSnow = _evt->v6 != 0;
|
|
1355 ++v122;
|
|
1356 //v4 = v124;
|
|
1357 //v5 = pSomeEVT;
|
|
1358 //v6 = v123;
|
|
1359 //v7 = "";
|
|
1360 break;
|
|
1361 case EVENT_StatusText:
|
|
1362 v90 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1363 if ( _5C3420_pDecoration )
|
|
1364 {
|
|
1365 if ( _5C3420_pDecoration == (LevelDecoration *)1 )
|
|
1366 {
|
|
1367 ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
|
|
1368 ++v122;
|
|
1369 //v4 = v124;
|
|
1370 //v5 = pSomeEVT;
|
|
1371 //v6 = v123;
|
|
1372 //v7 = "";
|
|
1373 break;
|
|
1374 }
|
|
1375 if ( a3 == 1 )
|
|
1376 {
|
|
1377 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
|
|
1378 //LABEL_248:
|
|
1379 ShowStatusBarString(v91, 2u);
|
|
1380 ++v122;
|
|
1381 //v4 = v124;
|
|
1382 //v5 = pSomeEVT;
|
|
1383 //v6 = v123;
|
|
1384 //v7 = "";
|
|
1385 break;
|
|
1386 }
|
|
1387 }
|
|
1388 else
|
|
1389 {
|
|
1390 if ( a3 == 1 )
|
|
1391 {
|
|
1392 v91 = &pLevelStr[pLevelStrOffsets[v90]];
|
|
1393 ShowStatusBarString(v91, 2u);
|
|
1394 ++v122;
|
|
1395 //v4 = v124;
|
|
1396 //v5 = pSomeEVT;
|
|
1397 //v6 = v123;
|
|
1398 //v7 = "";
|
|
1399 break;
|
|
1400 }
|
|
1401 }
|
|
1402 ++v122;
|
|
1403 //v4 = v124;
|
|
1404 //v5 = pSomeEVT;
|
|
1405 //v6 = v123;
|
|
1406 //v7 = "";
|
|
1407 break;
|
|
1408 case EVENT_ShowMessage:
|
|
1409 v92 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1410 if ( _5C3420_pDecoration )
|
|
1411 {
|
|
1412 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92];
|
|
1413 byte_5B0938[0] = 0;
|
|
1414 ptr_F8B1E8 = v93;
|
|
1415 }
|
|
1416 else
|
|
1417 {
|
|
1418 strcpy(byte_5B0938, &pLevelStr[pLevelStrOffsets[v92]]);
|
|
1419 }
|
|
1420 ++v122;
|
|
1421 //v4 = v124;
|
|
1422 //v5 = pSomeEVT;
|
|
1423 //v6 = v123;
|
|
1424 //v7 = "";
|
|
1425 break;
|
|
1426 case EVENT_CastSpell:
|
|
1427 sub_448DF8_cast_spell(_evt->v5, _evt->v6, _evt->v7, _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8),
|
|
1428 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8),
|
|
1429 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8),
|
|
1430 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8),
|
|
1431 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8),
|
|
1432 _evt->v28 + ((_evt->v29 + ((_evt->v30 + ((uint)_evt->v31 << 8)) << 8)) << 8));
|
|
1433 ++v122;
|
|
1434 //v4 = v124;
|
|
1435 //v5 = pSomeEVT;
|
|
1436 //v6 = v123;
|
|
1437 //v7 = "";
|
|
1438 break;
|
|
1439 case EVENT_SetTexture:
|
|
1440 sub_44861E_set_texture(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), (char *)&_evt->v9);
|
|
1441 ++v122;
|
|
1442 //v4 = v124;
|
|
1443 //v5 = pSomeEVT;
|
|
1444 //v6 = v123;
|
|
1445 //v7 = "";
|
|
1446 break;
|
|
1447 case EVENT_SetSprite:
|
|
1448 SetDecorationSprite(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), _evt->v9, (char *)&_evt->v10);
|
|
1449 ++v122;
|
|
1450 //v4 = v124;
|
|
1451 //v5 = pSomeEVT;
|
|
1452 //v6 = v123;
|
|
1453 //v7 = "";
|
|
1454 break;
|
|
1455 case EVENT_SummonMonsters:
|
|
1456 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,
|
|
1457 _evt->v8 + ((_evt->v9 + ((_evt->v10 + ((uint)_evt->v11 << 8)) << 8)) << 8),
|
|
1458 _evt->v12 + ((_evt->v13 + ((_evt->v14 + ((uint)_evt->v15 << 8)) << 8)) << 8),
|
|
1459 _evt->v16 + ((_evt->v17 + ((_evt->v18 + ((uint)_evt->v19 << 8)) << 8)) << 8),
|
|
1460 _evt->v20 + ((_evt->v21 + ((_evt->v22 + ((uint)_evt->v23 << 8)) << 8)) << 8),
|
|
1461 _evt->v24 + ((_evt->v25 + ((_evt->v26 + ((uint)_evt->v27 << 8)) << 8)) << 8));
|
|
1462 ++v122;
|
|
1463 //v4 = v124;
|
|
1464 //v5 = pSomeEVT;
|
|
1465 //v6 = v123;
|
|
1466 //v7 = "";
|
|
1467 break;
|
|
1468 case EVENT_MouseOver:
|
|
1469 case EVENT_LocationName:
|
|
1470 --v122;
|
|
1471 ++v122;
|
|
1472 //v4 = v124;
|
|
1473 //v5 = pSomeEVT;
|
|
1474 //v6 = v123;
|
|
1475 //v7 = "";
|
|
1476 break;
|
|
1477 case EVENT_ChangeDoorState:
|
|
1478 sub_449A49_door_switch_animation(_evt->v5, _evt->v6);
|
|
1479 ++v122;
|
|
1480 //v4 = v124;
|
|
1481 //v5 = pSomeEVT;
|
|
1482 //v6 = v123;
|
|
1483 //v7 = "";
|
|
1484 break;
|
|
1485 case EVENT_OpenChest:
|
|
1486 if ( !Chest::Open(_evt->v5) )
|
|
1487 goto LABEL_301;
|
|
1488 ++v122;
|
|
1489 //v4 = v124;
|
|
1490 //v5 = pSomeEVT;
|
|
1491 //v6 = v123;
|
|
1492 //v7 = "";
|
|
1493 break;
|
|
1494 case EVENT_MoveToMap:
|
|
1495 v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1496 v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1497 v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
1498 v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
|
|
1499 v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8);
|
|
1500 v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8);
|
|
1501 v96 = _evt->v25;
|
|
1502 v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
|
|
1503 v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
|
|
1504 if ( _evt->v29 || _evt->v30 )
|
|
1505 {
|
|
1506 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode )
|
|
1507 pRenderer->_49FD3A();
|
|
1508 sub_444839_move_map(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31);
|
|
1509 dword_5C3418 = uEventID;
|
|
1510 dword_5C341C = v122 + 1;
|
|
1511 goto LABEL_301;
|
|
1512 }
|
|
1513 _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
1514 _5B65A8_npcdata_uflags_or_other = v94;
|
|
1515 _5B65B0_npcdata_rep_or_other = v126;
|
|
1516 if ( v129 == -1 )
|
|
1517 {
|
|
1518 v98 = _5B65B4_npcdata_loword_house_or_other;
|
|
1519 }
|
|
1520 else
|
|
1521 {
|
|
1522 v98 = v129 & stru_5C6E00->uDoublePiMask;
|
|
1523 _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask;
|
|
1524 }
|
|
1525 v99 = (char *)&_evt->v31;
|
|
1526 _5B65B8_npcdata_hiword_house_or_other = v95;
|
|
1527 dword_5B65BC = v97;
|
|
1528 v100 = v94 | v132 | v126 | v95 | v97 | v98;
|
|
1529 dword_5B65C0 = v100;
|
|
1530 if ( *v99 == 48 )
|
|
1531 {
|
|
1532 if ( v100 )
|
|
1533 {
|
|
1534 pParty->vPosition.x = v135;
|
|
1535 pParty->vPosition.y = v132;
|
|
1536 pParty->vPosition.z = v126;
|
|
1537 pParty->uFallStartY = v126;
|
|
1538 if ( _5B65B4_npcdata_loword_house_or_other != -1 )
|
|
1539 pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other;
|
|
1540 _5B65B4_npcdata_loword_house_or_other = -1;
|
|
1541 v120 = 0;
|
|
1542 v116 = 0;
|
|
1543 v111 = 0;
|
|
1544 v110 = 0;
|
|
1545 v109 = -1;
|
|
1546 v108 = 0;
|
|
1547 v107 = 0;
|
|
1548 pParty->sRotationX = v95;
|
|
1549 pParty->uFallSpeed = v134;
|
|
1550 dword_5B65C0 = 0;
|
|
1551 dword_5B65BC = 0;
|
|
1552 _5B65B8_npcdata_hiword_house_or_other = 0;
|
|
1553 _5B65B0_npcdata_rep_or_other = 0;
|
|
1554 _5B65AC_npcdata_fame_or_other = 0;
|
|
1555 _5B65A8_npcdata_uflags_or_other = 0;
|
|
1556 v106 = 232;
|
|
1557 LABEL_280:
|
|
1558 pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120);
|
|
1559 }
|
|
1560 }
|
|
1561 else
|
|
1562 {
|
|
1563 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((_5C3420_pDecoration == 0) + 1);
|
|
1564 sub_44987B(v99, 0);
|
|
1565 v133 = 1;
|
|
1566 if ( pCurrentScreen == SCREEN_HOUSE )
|
|
1567 {
|
|
1568 if ( uGameState == 2 )
|
|
1569 {
|
|
1570 pAudioPlayer->StopChannels(-1, -1);
|
|
1571 dword_F8B19C = 0;
|
|
1572 while ( sub_4BD8B5() )
|
|
1573 ;
|
|
1574 pVideoPlayer->Unload();
|
|
1575 ptr_507BC0->Release();
|
|
1576 ptr_507BC0 = 0;
|
|
1577 if ( pMessageQueue_50CBD0->uNumMessages )
|
|
1578 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
1579 pCurrentScreen = SCREEN_GAME;
|
|
1580 viewparams->bRedrawGameUI = 1;
|
|
1581 array_5913D8[6] = 0;
|
|
1582 pDialogueWindow->Release();
|
|
1583 dword_F8B19C = 0;
|
|
1584 pDialogueWindow = 0;
|
|
1585 pIcons_LOD->_40F9C5();
|
|
1586 }
|
|
1587 goto LABEL_302;
|
|
1588 }
|
|
1589 }
|
|
1590 ++v122;
|
|
1591 //v4 = v124;
|
|
1592 //v5 = pSomeEVT;
|
|
1593 //v6 = v123;
|
|
1594 //v7 = "";
|
|
1595 break;
|
|
1596 case EVENT_PlaySound:
|
|
1597 v120 = 0;
|
|
1598 v116 = 0;
|
|
1599 v111 = 0;
|
|
1600 v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
|
|
1601 v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
|
|
1602 v108 = 0;
|
|
1603 v107 = 0;
|
|
1604 v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1605 goto LABEL_280;
|
|
1606 case EVENT_GiveItem:
|
|
1607 item.Reset();
|
|
1608 //v101 = &pSomeEVT[v9];
|
|
1609 v102 = _evt->v7
|
|
1610 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
|
|
1611 pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item);
|
|
1612 if ( v102 )
|
|
1613 item.uItemID = v102;
|
|
1614 pParty->SetHoldingItem(&item);
|
|
1615 ++v122;
|
|
1616 //v4 = v124;
|
|
1617 //v5 = pSomeEVT;
|
|
1618 //v6 = v123;
|
|
1619 //v7 = "";
|
|
1620 break;
|
|
1621 case EVENT_SpeakInHouse:
|
|
1622 v103 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
|
|
1623 if ( EnterHouse((enum HOUSE_TYPE)(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8))) )
|
|
1624 {
|
|
1625 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode )
|
|
1626 pRenderer->_49FD3A();
|
|
1627 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
|
|
1628 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0);
|
|
1629 v104 = 187;
|
|
1630 if ( uCurrentHouse_Animation != 167 )
|
|
1631 v104 = v103;
|
|
1632 ptr_507BC0 = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0);
|
|
1633 ptr_507BC0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
|
|
1634 ptr_507BC0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
|
|
1635 ptr_507BC0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
|
|
1636 ptr_507BC0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
|
|
1637 ptr_507BC0->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0);
|
|
1638 }
|
|
1639 ++v122;
|
|
1640 //v4 = v124;
|
|
1641 //v5 = pSomeEVT;
|
|
1642 //v6 = v123;
|
|
1643 //v7 = "";
|
|
1644 break;
|
|
1645 case EVENT_PressAnyKey:
|
|
1646 v121 = 33;
|
|
1647 v105 = v122 + 1;
|
|
1648 goto LABEL_295;
|
|
1649 case EVENT_Exit:
|
|
1650 goto LABEL_301;
|
|
1651 default:
|
|
1652 ++v122;
|
|
1653 //v4 = v124;
|
|
1654 //v5 = pSomeEVT;
|
|
1655 //v6 = v123;
|
|
1656 //v7 = "";
|
|
1657 break;
|
|
1658 }
|
|
1659 }
|
|
1660 //++v4;
|
|
1661 //v124 = v4;
|
|
1662 //if ( v4 >= (signed int)uSomeEVT_NumEvents )
|
|
1663 //goto LABEL_301;
|
|
1664 //}
|
|
1665 }
|
|
1666 }
|
|
1667
|