2499
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include <stdlib.h>
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7 #include "../ErrorHandling.h"
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8
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9 #include "Spells.h"
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10 #include "Engine/Graphics/Overlays.h"
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11 #include "../LOD.h"
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12 #include "../texts.h"
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13
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14 #include "../Party.h"
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15 #include "../OurMath.h"
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16 #include "Engine/Objects/SpriteObject.h"
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17 #include "Engine/Objects/ObjectList.h"
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18 #include "Engine/Graphics/Indoor.h"
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19 #include "AudioPlayer.h"
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20 #include "Engine/Objects/Actor.h"
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21 #include "../Game.h"
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22 #include "stru6.h"
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23
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24
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25 std::array<TownPortalData, 6> TownPortalList = //4ECBB8
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26 {{
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27 {Vec3_int_(-5121, 2107, 1), 1536, 0, 21, 0},
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28 {Vec3_int_(-15148, -10240, 1473), 0, 0, 4, 0},
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29 {Vec3_int_(-10519, 5375, 753), 512, 0, 3, 0},
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30 {Vec3_int_(3114, -11055, 513), 0, 0, 10, 0},
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31 {Vec3_int_(-158, 7624, 1), 512, 0, 7, 0},
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32 {Vec3_int_(-1837, -4247, 65), 65, 0, 8, 0}
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33 }} ;
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34
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35 struct SpellStats *pSpellStats;
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36
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37
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38 std::array<stru324_spell, 103> stru_4E3ACC =
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39 {{
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40 {10, 0},
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41 {1000, 0}, {1010, 0}, {1020, 0}, {1030, 0}, {1040, 0}, {1050, 0}, {1060, 0}, {1070, 0}, {1080, 0}, {1090, 0}, {1100, 0},
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42 {2000, 0}, {2010, 0}, {2020, 0}, {2030, 0}, {2040, 0}, {2050, 0}, {2060, 0}, {2070, 0}, {2080, 0}, {2090, 0}, {2100, 0},
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43 {3000, 0}, {3010, 0}, {3020, 0}, {3030, 0}, {3040, 0}, {3050, 0}, {3060, 0}, {3070, 0}, {3080, 0}, {3090, 0}, {3100, 0},
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44 {4000, 0}, {4010, 0}, {4020, 0}, {4030, 0}, {4040, 0}, {4050, 0}, {4060, 0}, {4070, 0}, {4080, 0}, {4090, 0}, {4100, 0},
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45 {5000, 0}, {5010, 0}, {5020, 0}, {5030, 0}, {5040, 0}, {5050, 0}, {5060, 0}, {5070, 0}, {5080, 0}, {5090, 0}, {5100, 0},
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46 {6000, 0}, {6010, 0}, {6020, 0}, {6030, 0}, {6040, 0}, {6050, 0}, {6060, 0}, {6070, 0}, {6080, 0}, {6090, 0}, {6100, 0},
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47 {7000, 0}, {7010, 0}, {7020, 0}, {7030, 0}, {7040, 0}, {7050, 0}, {7060, 0}, {7070, 0}, {7080, 0}, {7090, 0}, {7100, 0},
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48 {8000, 0}, {8010, 0}, {8020, 0}, {8030, 0}, {8040, 0}, {8050, 0}, {8060, 0}, {8070, 0}, {8080, 0}, {8090, 0}, {8100, 0},
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49 {9000, 0}, {9010, 0}, {9020, 0}, {9030, 0}, {9040, 0}, {9050, 0}, {9060, 0}, {9070, 0}, {9080, 0}, {9090, 0}, {9100, 0},
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50 {545, 0},
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51 {545, 0},
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52 {555, 0}
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53 }};
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54
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55
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56
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57 SpellData::SpellData( __int16 innormalMana, __int16 inExpertLevelMana, __int16 inMasterLevelMana, __int16 inMagisterLevelMana,
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58 __int16 inNormalLevelRecovery, __int16 inExpertLevelRecovery, __int16 inMasterLevelRecovery, __int16 inMagisterLevelRecovery,
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59 __int8 inbaseDamage, __int8 inbonusSkillDamage, __int16 instats ):
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60 uNormalLevelMana(innormalMana),
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61 uExpertLevelMana(inExpertLevelMana),
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62 uMasterLevelMana(inMasterLevelMana),
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63 uMagisterLevelMana(inMagisterLevelMana),
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64 uNormalLevelRecovery(inNormalLevelRecovery),
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65 uExpertLevelRecovery(inExpertLevelRecovery),
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66 uMasterLevelRecovery(inMasterLevelRecovery),
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67 uMagisterLevelRecovery(inMagisterLevelRecovery),
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68 baseDamage(inbaseDamage),
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69 bonusSkillDamage(inbonusSkillDamage),
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70 stats(instats)
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71 {
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72
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73 }
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74
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75 //9 spellbook pages 11 spells per page 9*11 =99 +1 zero struct at 0. It counted from 1!
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76 std::array<SpellData, 100> pSpellDatas={{
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77 SpellData(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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78
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79 SpellData(1, 1, 1, 1, 60, 60, 60, 40, 0, 0, 0),//0 fire
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80 SpellData(2, 2, 2, 2, 110, 110, 100, 90, 3, 3, 0),
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81 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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82 SpellData(4, 4, 4, 4, 120, 120, 120, 120, 0, 0, 0),
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83 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0),
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84 SpellData(8, 8, 8, 8, 100, 100, 90, 80, 0, 6, 0),
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85 SpellData(10, 10, 10, 10, 150, 150, 150, 150, 0, 6, 0),
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86 SpellData(15, 15, 15, 15, 120, 120, 120, 120, 0, 6, 0),
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87 SpellData(20, 20, 20, 20, 100, 100, 100, 90, 8, 1, 0),
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88 SpellData(25, 25, 25, 25, 100, 100, 100, 90, 12, 1, 0),
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89 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 15, 15, 0),
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90
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91 SpellData(1, 1, 1, 0, 60, 60, 60, 60, 0, 0, 0), //1 air
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92 SpellData(2, 2, 2, 2, 120, 120, 120, 100, 0, 0, 0),
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93 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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94 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 2, 1, 0),
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95 SpellData(5, 5, 5, 5, 90, 90, 70, 50, 0, 0, 0),
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96 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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97 SpellData(10, 10, 10, 10, 100, 100, 90, 70, 0, 8, 0),
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98 SpellData(15, 15, 15, 15, 200, 200, 200, 200, 0, 0, 0),
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99 SpellData(20, 20, 20, 20, 100, 100, 100, 90, 10, 10, 0),
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100 SpellData(25, 25, 25, 25, 250, 250, 250, 250, 0, 0, 0),
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101 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 20, 1, 0),
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102
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103 SpellData(1, 1, 1, 1, 60, 60, 60, 20, 0, 0, 0), //2 water
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104 SpellData(2, 2, 2, 2, 110, 100, 90, 70, 2, 2, 0),
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105 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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106 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 0, 4, 0),
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107 SpellData(5, 5, 5, 5, 150, 150, 150, 150, 0, 0, 0),
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108 SpellData(8, 8, 8, 8, 200, 200, 200, 200, 0, 0, 0),
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109 SpellData(10, 10, 10, 10, 100, 100, 90, 80, 9, 9, 0),
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110 SpellData(15, 15, 15, 15, 140, 140, 140, 140, 0, 0, 0),
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111 SpellData(20, 20, 20, 20, 200, 200, 200, 200, 0, 0, 0),
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112 SpellData(25, 25, 25, 25, 80, 80, 80, 80, 12, 3, 0),
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113 SpellData(30, 30, 30, 30, 250, 250, 250, 250, 0, 0, 0),
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114
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115 SpellData(1, 1, 1, 1, 80, 80, 80, 80, 0, 0, 0), //3 earth
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116 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0),
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117 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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118 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 5, 3, 0),
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119 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0),
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120 SpellData(8, 8, 8, 8, 100, 100, 90, 80, 0, 9, 0),
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121 SpellData(10, 10, 10, 10, 140, 140, 140, 140, 0, 0, 0),
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122 SpellData(15, 15, 15, 15, 90, 90, 90, 80, 0, 8, 0),
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123 SpellData(20, 20, 20, 20, 150, 150, 150, 150, 0, 0, 0),
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124 SpellData(25, 25, 25, 25, 100, 100, 100, 90, 20, 1, 0),
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125 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 25, 0, 0),
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126
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127 SpellData(1, 1, 1, 1, 100, 100, 100, 100, 0, 0, 0), //4 spirit
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128 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0),
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129 SpellData(3, 3, 3, 3, 90, 90, 90, 90, 0, 0, 0),
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130 SpellData(4, 4, 4, 4, 120, 120, 120, 120, 0, 0, 0),
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131 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0),
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132 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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133 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0),
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134 SpellData(15, 15, 15, 15, 100, 100, 100, 100, 10, 8, 0),
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135 SpellData(20, 20, 20, 20, 240, 240, 240, 240, 0, 0, 0),
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136 SpellData(25, 25, 25, 25, 150, 150, 150, 150, 0, 0, 0),
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137 SpellData(30, 30, 30, 30, 1000, 1000, 1000, 1000, 0, 0, 0),
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138
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139 SpellData(1, 1, 1, 1, 120, 120, 120, 120, 0, 0, 0), //5 mind
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140 SpellData(2, 2, 2, 2, 110, 110, 110, 110, 3, 3, 0),
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141 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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142 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 0, 0, 0),
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143 SpellData(5, 5, 5, 5, 100, 100, 100, 100, 0, 0, 0),
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144 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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145 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0),
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146 SpellData(15, 15, 15, 15, 80, 80, 80, 80, 0, 0, 0),
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147 SpellData(20, 20, 20, 20, 120, 120, 120, 120, 0, 0, 0),
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148 SpellData(25, 25, 25, 25, 110, 110, 110, 100, 12, 12, 0),
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149 SpellData(30, 30, 30, 30, 120, 120, 120, 120, 0, 0, 0),
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150
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151 SpellData(1, 1, 1, 1, 120, 120, 120, 120, 0, 0, 0), //6 body
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152 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0),
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153 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0),
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154 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 8, 2, 0),
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155 SpellData(5, 5, 5, 5, 110, 110, 110, 110, 0, 0, 0),
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156 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0),
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157 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0),
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158 SpellData(15, 15, 15, 15, 120, 120, 120, 120, 0, 0, 0),
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159 SpellData(20, 20, 20, 20, 120, 120, 120, 120, 0, 0, 0),
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160 SpellData(25, 25, 25, 25, 110, 110, 110, 100, 30, 5, 0),
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161 SpellData(30, 30, 30, 30, 100, 100, 100, 100, 0, 0, 0),
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162
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163 SpellData(5, 5, 5, 5, 110, 100, 90, 80, 0, 4, 0), //7 light
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164 SpellData(10, 10, 10, 10, 120, 110, 100, 90, 16, 16, 0),
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165 SpellData(15, 15, 15, 15, 120, 110, 100, 90, 0, 0, 0),
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166 SpellData(20, 20, 20, 20, 160, 140, 120, 100, 0, 0, 0),
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167 SpellData(25, 25, 25, 25, 140, 140, 140, 140, 0, 0, 0),
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168 SpellData(30, 30, 30, 30, 500, 500, 500, 500, 0, 0, 0),
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169 SpellData(35, 35, 35, 35, 135, 135, 120, 100, 25, 1, 0),
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170 SpellData(40, 40, 40, 40, 500, 500, 500, 500, 0, 0, 0),
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171 SpellData(45, 45, 45, 45, 250, 250, 250, 250, 0, 0, 0),
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172 SpellData(50, 50, 50, 50, 150, 150, 150, 135, 20, 20, 0),
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173 SpellData(55, 55, 55, 55, 300, 300, 300, 300, 0, 0, 0),
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174
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175 SpellData(10, 10, 10, 10, 140, 140, 140, 140, 0, 0, 0), //8 dark
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176 SpellData(15, 15, 15, 15, 120, 110, 100, 90, 25, 10, 0),
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177 SpellData(20, 20, 20, 20, 120, 100, 90, 120, 0, 0, 0),
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178 SpellData(25, 25, 25, 25, 120, 120, 120, 120, 0, 0, 0),
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179 SpellData(30, 30, 30, 30, 90, 90, 80, 70, 6, 6, 0),
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180 SpellData(35, 35, 35, 35, 120, 120, 100, 80, 0, 0, 0),
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181 SpellData(40, 40, 40, 40, 110, 110, 110, 110, 0, 0, 0),
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182 SpellData(45, 45, 45, 45, 200, 200, 200, 150, 0, 0, 0),
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183 SpellData(50, 50, 50, 50, 120, 120, 120, 100, 0, 25, 0),
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184 SpellData(55, 55, 55, 55, 250, 250, 250, 250, 50, 1, 0),
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185 SpellData(60, 60, 60, 60, 300, 300, 300, 300, 25, 8, 0)
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186 }};
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187
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188 std::array<unsigned int, 25> wand_spell_ids =
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189 {
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190 // 135 Wand of Fire 136 Wand of Sparks 137 Wand of Poison 138 Wand of Stunning 139 Wand of Harm
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191 SPELL_FIRE_FIRE_BOLT, SPELL_AIR_SPARKS, SPELL_WATER_POISON_SPRAY, SPELL_EARTH_STUN, SPELL_BODY_HARM,
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192 // 140 Fairy Wand of Light 141 Fairy Wand of Ice 142 Fairy Wand of Lashing 143 Fairy Wand of Mind 144 Fairy Wand of Swarms
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193 SPELL_LIGHT_LIGHT_BOLT, SPELL_WATER_ICE_BOLT, SPELL_SPIRIT_SPIRIT_LASH, SPELL_MIND_MIND_BLAST, SPELL_EARTH_DEADLY_SWARM,
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194 // 145 Alacorn Wand of Fireballs 146 Alacorn Wand of Acid 147 Alacorn Wand of Lightning 148 Alacorn Wand of Blades 149 Alacorn Wand of Charms
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195 SPELL_FIRE_FIREBALL, SPELL_WATER_ACID_BURST, SPELL_AIR_LIGHNING_BOLT, SPELL_EARTH_BLADES, SPELL_MIND_CHARM,
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196 // 150 Arcane Wand of Blasting 151 Arcane Wand of The Fist 152 Arcane Wand of Rocks 153 Arcane Wand of Paralyzing 154 Arcane Wand of Clouds
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197 SPELL_WATER_ICE_BLAST, SPELL_BODY_FLYING_FIST, SPELL_EARTH_ROCK_BLAST, SPELL_LIGHT_PARALYZE, SPELL_DARK_TOXIC_CLOUD,
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198 // 155 Mystic Wand of Implosion 156 Mystic Wand of Distortion 157 Mystic Wand of Sharpmetal 158 Mystic Wand of Shrinking 159 Mystic Wand of Incineration
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199 SPELL_AIR_IMPLOSION, SPELL_EARTH_MASS_DISTORTION, SPELL_DARK_SHARPMETAL, SPELL_DARK_SHRINKING_RAY, SPELL_FIRE_INCINERATE
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200 };
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201
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202
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203 std::array<std::array<unsigned char, 12>, 9> pSpellbookSpellIndices = // 4E2430
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204 {{ //0 1 2 3 4 5 6 7 8 9 10 11
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205 {0, 3, 1, 8, 11, 7, 4, 10, 6, 2, 5, 9},
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206 {0, 11, 2, 9, 6, 8, 5, 10, 3, 7, 1, 4},
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207 {0, 4, 8, 9, 1, 10, 3, 11, 7, 6, 2, 5},
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208 {0, 7, 10, 8, 2, 11, 1, 5, 3, 6, 4, 9},
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209 {0, 5, 10, 11, 7, 2, 8, 1, 4, 9, 3, 6},
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210 {0, 5, 9, 8, 3, 7, 6, 4, 1, 11, 2, 10},
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211 {0, 1, 6, 9, 3, 5, 8, 11, 7, 10, 4, 2},
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212 {0, 1, 10, 11, 9, 4, 3, 6, 5, 7, 8, 2},
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213 {0, 9, 3, 7, 1, 5, 2, 10, 11, 8, 6, 4}
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214 }};
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215
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216 std::array<std::array<struct SpellBookIconPos, 12>, 9> pIconPos={{
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217
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218 { 0, 0, 17, 13, 115, 2, 217, 15,
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219 299, 6, 28, 125, 130, 133, 294, 114,
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220 11, 232, 134, 233, 237, 171, 296, 231},
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221
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222 { 0, 0, 19, 9, 117, 3, 206, 13,
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223 285, 7, 16, 123, 113, 101, 201, 118,
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224 317, 110, 11, 230, 149, 236, 296, 234},
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225
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226 { 0, 0, 17, 9, 140, 0, 210, 34,
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227 293, 5, 15, 98, 78, 121, 175, 136,
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228 301, 115, 15, 226, 154, 225, 272, 220},
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229
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230 { 0, 0, 7, 9, 156, 2, 277, 9,
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231 11, 117, 111, 82, 180, 102, 303, 108,
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232 10, 229, 120, 221, 201, 217, 296, 225},
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233
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234 { 0, 0, 18, 8, 89, 15, 192, 14,
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235 292, 7, 22, 129, 125, 146, 217, 136,
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236 305, 115, 22, 226, 174, 237, 290, 231},
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237
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238 { 0, 0, 18, 12, 148, 9, 292, 7,
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239 17, 122, 121, 99, 220, 87, 293, 112,
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240 13, 236, 128, 213, 220, 223, 315, 223},
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241
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242 { 0, 0, 23, 14, 127, 8, 204, 0,
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243 306, 8, 14, 115, 122, 132, 200, 116,
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244 293, 122, 20, 228, 154, 228, 294, 239},
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245
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246 { 0, 0, 19, 14, 124, 10, 283, 12,
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247 8, 105, 113, 89, 190, 82, 298, 108,
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248 18, 181, 101, 204, 204, 203, 285, 218},
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249
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250 { 0, 0, 18, 17, 110, 16, 201, 15,
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251 307, 15, 18, 148, 125, 166, 201, 123,
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252 275, 120, 28, 235, 217, 222, 324, 216}}};
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253
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254
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255 //----- (0042EB31) --------------------------------------------------------
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256 bool SpellBuff::NotExpired()
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257 {
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258 return (signed __int64)this->uExpireTime > 0 ? true:false;
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259 }
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260
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261
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262 //----- (00458585) --------------------------------------------------------
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263 void SpellBuff::Reset()
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264 {
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265 uSkill = 0;
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266 uPower = 0;
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267 uExpireTime = 0i64;
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268 uCaster = 0;
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269 uFlags = 0;
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270 if (uOverlayID)
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271 {
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272 pOtherOverlayList->pOverlays[uOverlayID - 1].Reset();
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273 pOtherOverlayList->bRedraw = true;
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274 uOverlayID = 0;
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275 }
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276 }
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277
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278 //----- (004585CA) --------------------------------------------------------
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279 bool SpellBuff::IsBuffExpiredToTime( __int64 time_end )
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280 {
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281 if (uExpireTime && (uExpireTime < time_end))
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282 {
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283 uExpireTime = 0;
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284 uPower = 0;
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285 uSkill = 0;
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286 uOverlayID = 0;
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287 return true;
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288 }
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289 return false;
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290 }
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291
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292 //----- (004584E0) --------------------------------------------------------
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293 bool SpellBuff::Apply( signed __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int uOverlayID, unsigned __int8 caster )
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294 {
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295 if (this->uExpireTime && (uExpireTime < this->uExpireTime))
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296 return false;
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297
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298 this->uSkill = uSkillLevel;
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299 this->uPower = uPower;
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300 this->uExpireTime = uExpireTime;
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301 if (this->uOverlayID && this->uOverlayID != uOverlayID)
|
|
302 {
|
|
303 pOtherOverlayList->pOverlays[this->uOverlayID - 1].Reset();
|
|
304 pOtherOverlayList->bRedraw = true;
|
|
305 this->uOverlayID = 0;
|
|
306 }
|
|
307 this->uOverlayID = uOverlayID;
|
|
308 this->uCaster = caster;
|
|
309
|
|
310 return true;
|
|
311 }
|
|
312
|
|
313 //----- (0045384A) --------------------------------------------------------
|
|
314 void SpellStats::Initialize()
|
|
315 {
|
|
316 std::map<std::string, SPELL_SCHOOL, ci_less> spellSchoolMaps;
|
|
317 spellSchoolMaps["fire"] = SPELL_SCHOOL_FIRE;
|
|
318 spellSchoolMaps["air"] = SPELL_SCHOOL_AIR;
|
|
319 spellSchoolMaps["water"] = SPELL_SCHOOL_WATER;
|
|
320 spellSchoolMaps["earth"] = SPELL_SCHOOL_EARTH;
|
|
321 spellSchoolMaps["spirit"] = SPELL_SCHOOL_SPIRIT;
|
|
322 spellSchoolMaps["mind"] = SPELL_SCHOOL_MIND;
|
|
323 spellSchoolMaps["body"] = SPELL_SCHOOL_BODY;
|
|
324 spellSchoolMaps["light"] = SPELL_SCHOOL_LIGHT;
|
|
325 spellSchoolMaps["dark"] = SPELL_SCHOOL_DARK;
|
|
326 spellSchoolMaps["magic"] = SPELL_SCHOOL_MAGIC;
|
|
327
|
|
328 char* test_string;
|
|
329
|
|
330 free(pSpellsTXT_Raw);
|
|
331 pSpellsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spells.txt", 0);
|
|
332
|
|
333 strtok(pSpellsTXT_Raw, "\r");
|
|
334 for(int i=1; i<100; ++i)
|
|
335 {
|
|
336 if (((i % 11) - 1 )==0)
|
|
337 strtok(NULL, "\r");
|
|
338 test_string=strtok(NULL, "\r")+1;
|
|
339 auto tokens = Tokenize(test_string, '\t');
|
|
340 pInfos[i].pName=RemoveQuotes(tokens[2]);
|
|
341 auto findResult = spellSchoolMaps.find(tokens[3]);
|
|
342 pInfos[i].uSchool = findResult == spellSchoolMaps.end() ? SPELL_SCHOOL_NONE : findResult->second;
|
|
343 pInfos[i].pShortName=RemoveQuotes(tokens[4]);
|
|
344 pInfos[i].pDescription=RemoveQuotes(tokens[5]);
|
|
345 pInfos[i].pBasicSkillDesc=RemoveQuotes(tokens[6]);
|
|
346 pInfos[i].pExpertSkillDesc=RemoveQuotes(tokens[7]);
|
|
347 pInfos[i].pMasterSkillDesc=RemoveQuotes(tokens[8]);
|
|
348 pInfos[i].pGrandmasterSkillDesc=RemoveQuotes(tokens[9]);
|
|
349 pSpellDatas[i].stats |= strchr(tokens[10], 'm') || strchr(tokens[10], 'M') ? 1 : 0;
|
|
350 pSpellDatas[i].stats |= strchr(tokens[10], 'e') || strchr(tokens[10], 'E') ? 2 : 0;
|
|
351 pSpellDatas[i].stats |= strchr(tokens[10], 'c') || strchr(tokens[10], 'C') ? 4 : 0;
|
|
352 pSpellDatas[i].stats |= strchr(tokens[10], 'x') || strchr(tokens[10], 'X') ? 8 : 0;
|
|
353 }
|
|
354 }
|
|
355 //----- (00448DF8) --------------------------------------------------------
|
|
356 void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8
|
|
357 {
|
|
358 int v9; // esi@1
|
|
359 signed __int64 v10; // st7@4
|
|
360 signed __int64 v11; // st6@4
|
|
361 signed __int64 v12; // st5@4
|
|
362 double v13; // st7@6
|
|
363 int v14; // ST44_4@7
|
|
364 uint skillMasteryPlusOne; // ebx@9
|
|
365 uint v16; // edx@15
|
|
366 int i; // esi@42
|
|
367 int j; // esi@60
|
|
368 unsigned __int64 v36; // qax@99
|
|
369 // SpellBuff *v37; // ecx@99
|
|
370 int v38; // esi@103
|
|
371 signed __int64 v39; // qax@105
|
|
372 int v42; // esi@111
|
|
373 int v43; // ebx@111
|
|
374 int v47; // [sp-4h] [bp-B8h]@35
|
|
375 int v49; // [sp+0h] [bp-B4h]@35
|
|
376 int v55; // [sp+28h] [bp-8Ch]@7
|
|
377 unsigned int yaw; // [sp+30h] [bp-84h]@7
|
|
378 int pitch; // [sp+34h] [bp-80h]@7
|
|
379 int v60; // [sp+ACh] [bp-8h]@1
|
|
380 int a6_4; // [sp+C8h] [bp+14h]@117
|
|
381 int a7c; // [sp+CCh] [bp+18h]@29
|
|
382 int a7d; // [sp+CCh] [bp+18h]@55
|
|
383 signed __int64 xSquared; // [sp+D0h] [bp+1Ch]@6
|
|
384 int a8b; // [sp+D0h] [bp+1Ch]@37
|
|
385 int a8c; // [sp+D0h] [bp+1Ch]@55
|
|
386 signed __int64 ySquared; // [sp+D4h] [bp+20h]@6
|
|
387
|
|
388 v9 = 0;
|
|
389 skillMasteryPlusOne = uSkillLevel + 1;
|
|
390 //spellnum_ = uSpellID;
|
|
391 v60 = 0;
|
|
392 if ( tox || toy || toz )
|
|
393 {
|
|
394 v10 = tox - fromx;
|
|
395 v11 = toy - fromy;
|
|
396 v12 = toz - fromz;
|
|
397 }
|
|
398 else
|
|
399 {
|
|
400 v10 = pParty->vPosition.x - fromx;
|
|
401 v11 = pParty->vPosition.y - fromy;
|
|
402 v12 = (pParty->vPosition.z + pParty->sEyelevel) - fromz;
|
|
403 }
|
|
404 v13 = sqrt(long double(v10 * v10 + v11 * v11 + v12 * v12));
|
|
405 if ( v13 <= 1.0 )
|
|
406 {
|
|
407 v55 = 1;
|
|
408 yaw = 0;
|
|
409 pitch = 0;
|
|
410 }
|
|
411 else
|
|
412 {
|
|
413 v55 = (int)v13;
|
|
414 ySquared = v11 * v11;
|
|
415 xSquared = v10 * v10;
|
|
416 v14 = (int)sqrt(long double(xSquared + ySquared));
|
|
417 yaw = stru_5C6E00->Atan2((int)v10, (int)v11);
|
|
418 pitch = stru_5C6E00->Atan2(v14, (int)v12);
|
|
419 }
|
|
420 Assert(skillMasteryPlusOne > 0 && skillMasteryPlusOne <= 4, "Invalid mastery level");
|
|
421
|
|
422 SpriteObject a1; // [sp+38h] [bp-7Ch]@12
|
|
423 //SpriteObject::SpriteObject(&a1);
|
|
424
|
|
425 switch ( uSpellID )
|
|
426 {
|
|
427 case SPELL_FIRE_FIRE_BOLT:
|
|
428 case SPELL_FIRE_FIREBALL:
|
|
429 case SPELL_AIR_LIGHNING_BOLT:
|
|
430 case SPELL_WATER_ICE_BOLT:
|
|
431 case SPELL_WATER_ACID_BURST:
|
|
432 case SPELL_WATER_ICE_BLAST:
|
|
433 case SPELL_EARTH_BLADES:
|
|
434 case SPELL_EARTH_ROCK_BLAST:
|
|
435 case SPELL_WATER_POISON_SPRAY:
|
|
436 case SPELL_AIR_SPARKS:
|
|
437 case SPELL_EARTH_DEATH_BLOSSOM:
|
|
438 a1.uType = stru_4E3ACC[uSpellID].uType;
|
|
439 a1.stru_24.Reset();
|
|
440 a1.spell_id = uSpellID;
|
|
441 a1.spell_level = uSkill;
|
|
442 a1.spell_skill = skillMasteryPlusOne;
|
|
443 v16 = 0;
|
|
444 while (v16 < pObjectList->uNumObjects)
|
|
445 {
|
|
446 if ( a1.uType == pObjectList->pObjects[v16].uObjectID)
|
|
447 {
|
|
448 break;
|
|
449 }
|
|
450 v16++;
|
|
451 }
|
|
452 a1.uObjectDescID = v16;
|
|
453 a1.vPosition.x = fromx;
|
|
454 a1.vPosition.y = fromy;
|
|
455 a1.vPosition.z = fromz;
|
|
456 a1.uAttributes = 16;
|
|
457 a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz);
|
|
458 a1.field_60_distance_related_prolly_lod = v55;
|
|
459 a1.uSpriteFrameID = 0;
|
|
460 a1.spell_caster_pid = 8000 | OBJECT_Item;
|
|
461 a1.uSoundID = 0;
|
|
462 break;
|
|
463 }
|
|
464
|
|
465 switch ( uSpellID )
|
|
466 {
|
|
467 case SPELL_FIRE_FIRE_BOLT:
|
|
468 case SPELL_FIRE_FIREBALL:
|
|
469 case SPELL_AIR_LIGHNING_BOLT:
|
|
470 case SPELL_WATER_ICE_BOLT:
|
|
471 case SPELL_WATER_ACID_BURST:
|
|
472 case SPELL_WATER_ICE_BLAST:
|
|
473 case SPELL_EARTH_BLADES:
|
|
474 case SPELL_EARTH_ROCK_BLAST:
|
|
475 //v20 = yaw;
|
|
476 a1.spell_target_pid = 0;
|
|
477 a1.uFacing = yaw;
|
|
478 a1.uSoundID = 0;
|
|
479 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
|
|
480 a1.Create(yaw, pitch, v49, 0);
|
|
481 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
482 return;
|
|
483 case SPELL_WATER_POISON_SPRAY:
|
|
484 switch ( skillMasteryPlusOne )
|
|
485 {
|
|
486 case 1:
|
|
487 v60 = 1;
|
|
488 break;
|
|
489 case 2:
|
|
490 v60 = 3;
|
|
491 break;
|
|
492 case 3:
|
|
493 v60 = 5;
|
|
494 break;
|
|
495 case 4:
|
|
496 v60 = 7;
|
|
497 break;
|
|
498 }
|
|
499 a1.spell_target_pid = 0;
|
|
500 a1.uFacing = yaw;
|
|
501 if ( v60 == 1 )
|
|
502 {
|
|
503 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
|
|
504 a1.Create(yaw, pitch, v49, 0);
|
|
505 }
|
|
506 else
|
|
507 {
|
|
508 a7c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
509 a8b = a7c / (v60 - 1);
|
|
510 for ( i = a7c / -2; i <= a7c / 2; i += a8b )
|
|
511 {
|
|
512 a1.uFacing = i + yaw;
|
|
513 a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
514 }
|
|
515 }
|
|
516 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
517 return;
|
|
518 case SPELL_AIR_SPARKS:
|
|
519 switch ( skillMasteryPlusOne )
|
|
520 {
|
|
521 case 1:
|
|
522 v60 = 3;
|
|
523 break;
|
|
524 case 2:
|
|
525 v60 = 5;
|
|
526 break;
|
|
527 case 3:
|
|
528 v60 = 7;
|
|
529 break;
|
|
530 case 4:
|
|
531 v60 = 9;
|
|
532 break;
|
|
533 }
|
|
534 a7d = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
|
|
535 a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1);
|
|
536 a1.spell_target_pid = 4;
|
|
537 for ( j = a7d / -2; j <= a7d / 2; j += a8c )
|
|
538 {
|
|
539 a1.uFacing = j + yaw;
|
|
540 a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0);
|
|
541 }
|
|
542 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
543 return;
|
|
544 case SPELL_EARTH_DEATH_BLOSSOM:
|
|
545 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
|
|
546 return;
|
|
547 a1.spell_target_pid = 4;
|
|
548 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
|
|
549 v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2;
|
|
550 a1.Create(yaw, v47, v49, 0);
|
|
551 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
552 return;
|
|
553
|
|
554 case SPELL_FIRE_HASTE:
|
|
555 if ( skillMasteryPlusOne > 0 )
|
|
556 {
|
|
557 if ( skillMasteryPlusOne <= 2 )
|
|
558 v9 = 60 * (uSkill + 60);
|
|
559 else if ( skillMasteryPlusOne == 3 )
|
|
560 v9 = 180 * (uSkill + 20);
|
|
561 else if ( skillMasteryPlusOne == 4 )
|
|
562 v9 = 240 * (uSkill + 15);
|
|
563 }
|
|
564 for (uint i = 0; i < 4; ++i)
|
|
565 if (pParty->pPlayers[i].IsWeak())
|
|
566 return;
|
|
567 pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335), skillMasteryPlusOne, 0, 0, 0);
|
|
568 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
569 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
570 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
571 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
|
572 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);//çâóê àëòàðÿ
|
|
573 return;
|
|
574 case SPELL_AIR_SHIELD:
|
|
575 case SPELL_EARTH_STONESKIN:
|
|
576 case SPELL_SPIRIT_HEROISM:
|
|
577 switch ( skillMasteryPlusOne )
|
|
578 {
|
|
579 case 1:
|
|
580 case 2:
|
|
581 v9 = 300 * (uSkill + 12);
|
|
582 break;
|
|
583 case 3:
|
|
584 v9 = 900 * (uSkill + 4);
|
|
585 break;
|
|
586 case 4:
|
|
587 v9 = 3600 * (uSkill + 1);
|
|
588 break;
|
|
589 }
|
|
590 switch ( uSpellID )
|
|
591 {
|
|
592 case SPELL_AIR_SHIELD:
|
|
593 v60 = 0;
|
|
594 uSkill = 14;
|
|
595 break;
|
|
596 case SPELL_EARTH_STONESKIN:
|
|
597 v60 = uSkill + 5;
|
|
598 uSkill = 15;
|
|
599 break;
|
|
600 case SPELL_SPIRIT_HEROISM:
|
|
601 v60 = uSkill + 5;
|
|
602 uSkill = 9;
|
|
603 break;
|
|
604 }
|
|
605 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
606 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
607 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
608 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
|
609 v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335);
|
|
610 pParty->pPartyBuffs[uSkill].Apply(v36, skillMasteryPlusOne, v60, 0, 0);
|
|
611 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
612 return;
|
|
613 case SPELL_FIRE_IMMOLATION:
|
|
614 if (skillMasteryPlusOne == 4)
|
|
615 v38 = 600 * uSkill;
|
|
616 else
|
|
617 v38 = 60 * uSkill;
|
|
618 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
619 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
620 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
621 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
|
622 v39 = (signed __int64)((double)(v38 << 7) * 0.033333335);
|
|
623 v36 = pParty->uTimePlayed + v39;
|
|
624 pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(v36, skillMasteryPlusOne, uSkill, 0, 0);
|
|
625 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
626 return;
|
|
627 case SPELL_FIRE_PROTECTION_FROM_FIRE:
|
|
628 case SPELL_AIR_PROTECTION_FROM_AIR:
|
|
629 case SPELL_WATER_PROTECTION_FROM_WATER:
|
|
630 case SPELL_EARTH_PROTECTION_FROM_EARTH:
|
|
631 case SPELL_MIND_PROTECTION_FROM_MIND:
|
|
632 case SPELL_BODY_PROTECTION_FROM_BODY:
|
|
633 a6_4 = 3600 * uSkill;
|
|
634 switch (skillMasteryPlusOne)
|
|
635 {
|
|
636 case 1:
|
|
637 v60 = uSkill;
|
|
638 break;
|
|
639 case 2:
|
|
640 v60 = 2 * uSkill;
|
|
641 break;
|
|
642 case 3:
|
|
643 v60 = 3 * uSkill;
|
|
644 break;
|
|
645 case 4:
|
|
646 v60 = 4 * uSkill;
|
|
647 break;
|
|
648 }
|
|
649 switch ( uSpellID )
|
|
650 {
|
|
651 case SPELL_FIRE_PROTECTION_FROM_FIRE:
|
|
652 uSkill = PARTY_BUFF_RESIST_FIRE;
|
|
653 break;
|
|
654 case SPELL_AIR_PROTECTION_FROM_AIR:
|
|
655 uSkill = PARTY_BUFF_RESIST_AIR;
|
|
656 break;
|
|
657 case SPELL_WATER_PROTECTION_FROM_WATER:
|
|
658 uSkill = PARTY_BUFF_RESIST_WATER;
|
|
659 break;
|
|
660 case SPELL_EARTH_PROTECTION_FROM_EARTH:
|
|
661 uSkill = PARTY_BUFF_RESIST_EARTH;
|
|
662 break;
|
|
663 case SPELL_MIND_PROTECTION_FROM_MIND:
|
|
664 uSkill = PARTY_BUFF_RESIST_MIND;
|
|
665 break;
|
|
666 case SPELL_BODY_PROTECTION_FROM_BODY:
|
|
667 uSkill = PARTY_BUFF_RESIST_BODY;
|
|
668 break;
|
|
669 }
|
|
670 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
671 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
672 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
673 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
|
674 pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), skillMasteryPlusOne, v60, 0, 0);
|
|
675 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
676 return;
|
|
677 case SPELL_LIGHT_DAY_OF_THE_GODS :
|
|
678 switch (skillMasteryPlusOne)
|
|
679 {
|
|
680 case 2:
|
|
681 v42 = 10800 * uSkill;
|
|
682 v43 = 3 * uSkill + 10;
|
|
683 break;
|
|
684 case 3:
|
|
685 v42 = 18000 * uSkill;
|
|
686 v43 = 5 * uSkill + 10;
|
|
687 break;
|
|
688 case 4:
|
|
689 v42 = 14400 * uSkill;
|
|
690 v43 = 4 * uSkill + 10;
|
|
691 break;
|
|
692 }
|
|
693 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0);
|
|
694 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1);
|
|
695 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2);
|
|
696 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3);
|
|
697 v39 = (signed __int64)((double)(v42 << 7) * 0.033333335);
|
|
698 v36 = pParty->uTimePlayed + v39;
|
|
699 pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(v36, skillMasteryPlusOne, v43, 0, 0);
|
|
700 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);
|
|
701 return;
|
|
702 default:
|
|
703 return;
|
|
704 }
|
|
705 }
|
|
706 //----- (00427769) --------------------------------------------------------
|
|
707 bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID)
|
|
708 {
|
|
709 return ( pSpellDatas[uSpellID].stats & 0xC ) != 0;
|
|
710 }
|
|
711 //----- (0043AFE3) --------------------------------------------------------
|
|
712 int _43AFE3_calc_spell_damage(int spellId, int spellLevel, signed int skillMastery, int currentHp)
|
|
713 {
|
|
714 int result; // eax@1
|
|
715 unsigned int v5; // [sp-4h] [bp-8h]@9
|
|
716
|
|
717 result = 0;
|
|
718 if ( spellId == SPELL_FIRE_FIRE_SPIKE )
|
|
719 {
|
|
720 switch (skillMastery)
|
|
721 {
|
|
722 case 1:
|
|
723 case 2:
|
|
724 v5 = 6;
|
|
725 case 3:
|
|
726 v5 = 8;
|
|
727 case 4:
|
|
728 v5 = 10;
|
|
729 default:
|
|
730 return 0;
|
|
731 }
|
|
732 result = GetDiceResult(spellLevel, v5);
|
|
733 }
|
|
734 else if ( spellId == SPELL_EARTH_MASS_DISTORTION )
|
|
735 result = currentHp * (pSpellDatas[SPELL_EARTH_MASS_DISTORTION].baseDamage + 2 * spellLevel) / 100;
|
|
736 else
|
|
737 result = pSpellDatas[spellId].baseDamage
|
|
738 + GetDiceResult(spellLevel, pSpellDatas[spellId].bonusSkillDamage);
|
|
739
|
|
740 return result;
|
|
741 } |