annotate LightsStack.cpp @ 2360:63ad4e3606f4

MovieRelease();
author Ritor1
date Wed, 16 Apr 2014 17:36:47 +0600
parents d04017f3d2fa
children f4af3b203f65
rev   line source
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aff7a7b072b7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include <string>
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3 #include "Lights.h"
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d04017f3d2fa LightsStack_StationaryLight_::AddLight moved to LightStack.cpp
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4 #include "OSAPI.h"
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5
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6
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7 //----- (00467D88) --------------------------------------------------------
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8 bool LightsStack_MobileLight_::AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char uLightType)
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9 {
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10 if (uNumLightsActive >= 400)
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11 {
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12 MessageBoxW(nullptr, L"Too many mobile lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\MobileLightStack.cpp:51", 0);
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13 return false;
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14 }
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15
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16 pLights[uNumLightsActive].vPosition.x = x;
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17 pLights[uNumLightsActive].vPosition.y = y;
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18 pLights[uNumLightsActive].vPosition.z = z;
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19 pLights[uNumLightsActive].uRadius = uRadius;
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20 pLights[uNumLightsActive].field_C = (((uRadius < 0) - 1) & 0x3E) - 31;
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21 pLights[uNumLightsActive].uSectorID = uSectorID;
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22 pLights[uNumLightsActive].field_10 = uRadius * uRadius >> 5;
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23 pLights[uNumLightsActive].uLightColorR = r;
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24 pLights[uNumLightsActive].uLightColorG = g;
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25 pLights[uNumLightsActive].uLightColorB = b;
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26 pLights[uNumLightsActive++].uLightType = uLightType;
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27
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28 return true;
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29 }
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d04017f3d2fa LightsStack_StationaryLight_::AddLight moved to LightStack.cpp
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30
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31 bool LightsStack_StationaryLight_::AddLight( __int16 x, __int16 y, __int16 z, __int16 a5, unsigned char r, unsigned char g, unsigned char b, char uLightType )
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32 {
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33 unsigned int v9; // eax@1
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34 std::string v11; // [sp-18h] [bp-18h]@3
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35
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36 v9 = this->uNumLightsActive;
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37 if ( (signed int)v9 >= 400 )
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38 {
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39 MessageBoxW(nullptr, L"Too many stationary lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\StationaryLightStack.cpp:45", 0);
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40 return false;
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41 }
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42
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43 StationaryLight* pLight = &pLights[uNumLightsActive++];
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44 pLight->vPosition.x = x;
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45 pLight->vPosition.y = y;
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46 pLight->vPosition.z = z;
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47 pLight->uRadius = a5;
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48 pLight->uLightColorR = (unsigned __int8)r;
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49 pLight->uLightColorG = g;
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50 pLight->uLightColorB = b;
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51 pLight->uLightType = uLightType;
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52 return true;
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53 }