annotate Indoor_stuff.h @ 1505:6306a33af531

UIGame.cpp cleaning(continue) wizard_eye
author Ritor1
date Mon, 02 Sep 2013 12:03:25 +0600
parents 934074e7fcc1
children af57b3b76fe4
rev   line source
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1 #pragma once
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2 #include "Render.h"
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c45d51b3f4f4 Included header files cleanup
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3 #include "IndoorCameraD3D.h"
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4
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5
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6
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7 /* 165 */
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8 #pragma pack(push, 1)
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78671379d8da PortalFrustrum
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9 struct BspRenderer_PortalViewportData
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10 {
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11 void GetViewportData(__int16 x, int y, __int16 z, int w);
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12
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13 int _viewport_space_y;
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14 int _viewport_space_w;
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15 int _viewport_space_x;
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16 int _viewport_space_z;
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17 int _viewport_x_minID;
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18 int _viewport_z_maxID;
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19 __int16 viewport_left_side[480];
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20 __int16 viewport_right_side[480];
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21 };
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22 #pragma pack(pop)
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23 extern BspRenderer_PortalViewportData stru_F8A590;
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24
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25
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26
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27
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28 /* 164 */
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29 #pragma pack(push, 1)
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30 struct BspRenderer_stru0
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31 {
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32 //----- (0043F2BF) --------------------------------------------------------
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33 inline BspRenderer_stru0()
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34 {
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35 //_eh_vector_constructor_iterator_(std__vector_0007AC, 24, 4,
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36 // (void ( *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4,
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37 // (void ( *)(void *))IndoorCameraD3D_Vec4::dtor);
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38 //for (int i = 0; i < 4; ++i)
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39 // pVertices[i].flt_2C = 0.0f;
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40 }
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41
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42 //----- (0043F2A9) --------------------------------------------------------
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43 ~BspRenderer_stru0()
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44 {
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45 //_eh_vector_destructor_iterator_(this->std__vector_0007AC, 24, 4, IndoorCameraD3D_Vec4::dtor);
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46 }
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47
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48 unsigned __int16 uSectorID;
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49 unsigned __int16 uViewportX;
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50 unsigned __int16 uViewportY;
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51 unsigned __int16 uViewportZ;
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52 unsigned __int16 uViewportW;
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53 __int16 field_A;
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54 BspRenderer_PortalViewportData PortalScreenData;
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55 unsigned __int16 uFaceID;
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56 __int16 field_7A6;
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57 unsigned int viewing_portal_id; // portal through which we're seeing this node
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58 IndoorCameraD3D_Vec4 std__vector_0007AC[4];
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59 RenderVertexSoft pPortalBounding[4];
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60 };
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61 #pragma pack(pop)
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62
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63
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64
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65
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66 #pragma pack(push, 1)
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67 struct BspFace
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68 {
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69 unsigned __int16 uFaceID;
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70 unsigned __int16 uNodeID;
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71 };
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72 #pragma pack(pop)
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73
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74
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75 /* 163 */
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76 #pragma pack(push, 1)
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77 struct BspRenderer // stru170
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78 {
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79 //----- (0043F282) --------------------------------------------------------
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80 inline BspRenderer()
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81 {
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82 // _eh_vector_constructor_iterator_(field_FA8, 2252, 150,
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83 // (void ( *)(void *))stru170_stru0::stru170_stru0,
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84 // (void ( *)(void *))stru170_stru0::dtor);
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85 num_faces = 0;
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86 num_nodes = 0;
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87 uNumVisibleNotEmptySectors = 0;
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88 }
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89
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90 void AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID);
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91 void AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID);
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92 void MakeVisibleSectorList();
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93 void DrawFaceOutlines();
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94
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95 unsigned int num_faces;
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96 //__int16 pFaceIDs[2000];
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97 BspFace faces[1000];
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98 //char field_130[3700];
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99 unsigned int num_nodes;
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100 BspRenderer_stru0 nodes[150];
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101 unsigned int uNumVisibleNotEmptySectors;
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102 unsigned __int16 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[6];
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103 };
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104 #pragma pack(pop)
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105
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106
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107 extern struct BspRenderer *pBspRenderer; // idb
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119
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120 /* 358 */
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121 #pragma pack(push, 1)
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122 struct stru320
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123 {
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124 int field_0;
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125 Plane_int_ plane_4;
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126 Vec3_int_ vec_14;
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127 Vec3_int_ vec_20;
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128 unsigned int uCurrentAmbientLightLevel;
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129 int field_30;
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130 int field_34;
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131 int field_38;
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132 int pDeltaUV[2];
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133 int field_44;
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134 int field_48;
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135 char field_4C[8];
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136 Vec3_int_ rotated_normal;
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137 Vec3_int_ vec_60;
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138 int field_6C;
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139 Vec3_int_ vec_70;
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140 int field_7C;
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141 Vec3_int_ vec_80;
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142 Vec3_int_ vec_8C;
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143 int field_98;
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144 Vec3_int_ vec_9C;
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145 int field_A8;
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146 unsigned int uNumLightsApplied;
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147 int _blv_lights_radii[20];
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148 int _blv_lights_inv_radii[20];
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149 int _blv_lights_xs[20];
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150 int _blv_lights_ys[20];
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151 int _blv_lights_light_dot_faces[20];
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152 int field_240;
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153 int field_244;
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154 int field_248;
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155 int field_24C;
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156 int field_250;
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157 int field_254;
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158 int field_258;
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159 int field_25C;
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160 int field_260;
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161 int field_264;
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162 int field_268;
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163 int field_26C;
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164 int field_270;
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165 int field_274;
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166 int field_278;
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167 int field_27C;
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168 int field_280;
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169 int field_284;
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170 int field_288;
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171 int field_28C;
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172 int _blv_lights_zs[20];
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173 float _blv_lights_rs[20];
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174 float _blv_lights_gs[20];
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175 float _blv_lights_bs[20];
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176 char _blv_lights_types[20];
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177 int field_3E4;
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178 int field_3E8;
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179 int field_3EC;
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180 int field_3F0;
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181 int field_3F4;
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182 unsigned int uDefaultAmbientLightLevel;
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183 };
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184 #pragma pack(pop)
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185
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186 extern stru320 stru_F8AD28; // idb
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187
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188
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193
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194
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195 /* 345 */
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196 #pragma pack(push, 1)
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197 struct stru315
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198 {
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199 int field_0;
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200 int field_4;
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201 int field_8;
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202 int field_C;
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203 int field_10;
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204 int field_14;
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205 int field_18;
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206 int field_1C;
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207 int field_20;
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208 int field_24;
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209 int field_28;
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210 int field_2C;
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211 int field_30;
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212 unsigned __int16 *field_34_palette;
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213 unsigned __int16 *pTextureLOD;
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214 unsigned int *pDepthBuffer;
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215 unsigned __int16 *pColorBuffer;
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216 };
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217 #pragma pack(pop)
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218
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219
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221
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222
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223 /* 346 */
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224 #pragma pack(push, 1)
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225 struct stru316
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226 {
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227 int field_0;
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228 int field_4;
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229 int field_8;
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230 int field_C;
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231 int field_10;
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232 int field_14;
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233 int field_18;
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234 int field_1C;
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235 int field_20;
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236 unsigned __int16 *field_24_palette;
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237 };
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238 #pragma pack(pop)
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239
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240
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241
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242
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243
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244
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245 /* 134 */
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246 #pragma pack(push, 1)
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247 struct stru141
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248 {
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249 int _47050A(int a2);
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250
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251 int field_0;
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252 int prolly_normal_d;
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253 int field_8;
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254 int field_C;
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255 int field_10;
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256 int field_14;
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257 int field_18;
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258 int field_1C;
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259 int field_20;
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260 int field_24;
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261 Vec3_int_ normal;
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262 Vec3_int_ field_34;
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263 Vec3_int_ normal2;
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264 int field_4C;
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265 int field_50;
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266 int field_54;
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267 Vec3_int_ field_58;
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268 int field_64;
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269 int field_68;
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270 int field_6C;
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271 int field_70;
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272 unsigned int uSectorID;
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273 unsigned int uFaceID;
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274 int field_7C;
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275 int field_80;
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276 int field_84;
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277 int field_88;
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278 int sMaxX;
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279 int sMinX;
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280 int sMaxY;
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281 int sMinY;
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282 int sMaxZ;
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283 int sMinZ;
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284 int field_A4;
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285 };
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286 #pragma pack(pop)
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287 extern stru141 stru_721530;
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288
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289
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290
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291
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292
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293
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294 /* 378 */
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295 #pragma pack(push, 1)
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296 struct stru337_stru0
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297 {
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298 int field_0;
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299 int field_4;
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300 int field_8;
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301 int field_C;
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302 int field_10;
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303 };
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304 #pragma pack(pop)
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305
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306
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307
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308 /* 377 */
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309 #pragma pack(push, 1)
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310 struct stru337
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311 {
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312 stru337_stru0 field_0;
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313 int field_14;
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314 int field_18;
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315 int field_1C;
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316 int field_20;
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317 int field_24;
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318 int field_28;
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319 int field_2C;
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320 int field_30;
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321 stru337_stru0 field_34;
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322 };
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323 #pragma pack(pop)
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324 extern stru337 stru_F81018;
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325
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326
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327 /* 291 */
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328 enum PolygonType : __int8
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329 {
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330 POLYGON_Invalid = 0x0,
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331 POLYGON_VerticalWall = 0x1,
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332 POLYGON_unk = 0x2,
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333 POLYGON_Floor = 0x3,
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334 POLYGON_InBetweenFloorAndWall = 0x4,
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335 POLYGON_Ceiling = 0x5,
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336 POLYGON_InBetweenCeilingAndWall = 0x6,
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337 };
0
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338
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339
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340 /* 147 */
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341 #pragma pack(push, 1)
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3b4f8bd48e3b 25.01.13 (I did sky)
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342
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343 struct stru154
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344 {
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345 //----- (0049B001) --------------------------------------------------------
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346 inline stru154()
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347 {}
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348
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349 //----- (0049B027) --------------------------------------------------------
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350 inline ~stru154()
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351 {}
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352
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2f4e33c1ed24 stru154
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353 void GetFacePlaneAndClassify(struct ODMFace *a2, struct BSPVertexBuffer *a3);
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354 void ClassifyPolygon(struct Vec3_float_ *pNormal, float dist);
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355 void GetFacePlane(struct ODMFace *pFace, struct BSPVertexBuffer *pVertices, struct Vec3_float_ *pOutNormal, float *pOutDist);
0
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356
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357
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934074e7fcc1 ModalWindow
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358 void ( ***vdestructor_ptr)(stru154 *, bool);
0
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359 Plane_float_ face_plane;
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360 PolygonType polygonType;
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361 char field_15;
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362 char field_16;
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363 char field_17;
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364 };
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365 #pragma pack(pop)
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366
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367
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368
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369
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370
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371 /* 392 */
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372 #pragma pack(push, 1)
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373 struct stru352
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374 {
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375 int field_0;
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376 int field_4;
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377 int field_8;
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378 int field_C;
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379 int field_10;
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380 int field_14;
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381 int field_18;
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382 int field_1C;
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383 int field_20;
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384 int field_24;
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385 int field_28;
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386 int field_2C;
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387 int field_30;
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388 int field_34;
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389 };
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390 #pragma pack(pop)
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391 extern std::array<stru352, 480> stru_F83B80;