Mercurial > mm7
annotate Conditions.cpp @ 1687:5f01f1ed97f4
Player::StealFromActor cleanup, renamed UIMSG_1B to UIMSG_STEALFROMACTOR
author | Grumpy7 |
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date | Sun, 22 Sep 2013 03:12:11 +0200 |
parents | 0311debb684c |
children | 9856c2f8f918 |
rev | line source |
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Moved condition checking to a separate class, extracted it from player::SetCondition
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1 #pragma once |
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2 #include "Conditions.h" |
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3 #include "Party.h" |
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4 std::array<ConditionProcessor, 18> conditionArray = |
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5 { |
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6 // hint: condname, protfrommagic, gmprot, enchantment, ... |
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7 ConditionProcessor(Condition_Cursed, false, false, 0), |
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8 ConditionProcessor(Condition_Weak, true, false, 0), |
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9 ConditionProcessor(Condition_Sleep, false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR), |
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10 ConditionProcessor(Condition_Fear, false, false, 0), |
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11 ConditionProcessor(Condition_Drunk, false, false, 0), |
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12 ConditionProcessor(Condition_Insane, false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
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13 ConditionProcessor(Condition_Poison1, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
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14 ConditionProcessor(Condition_Disease1, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
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15 ConditionProcessor(Condition_Poison2, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
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16 ConditionProcessor(Condition_Disease2, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
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17 ConditionProcessor(Condition_Poison3, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
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18 ConditionProcessor(Condition_Disease3, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK), |
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19 ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY), |
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20 ConditionProcessor(Condition_Unconcious,false, false, 0), |
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21 ConditionProcessor(Condition_Dead, true, true, 0), |
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22 ConditionProcessor(Condition_Pertified, true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY), |
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23 ConditionProcessor(Condition_Eradicated, true, true, 0), |
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24 ConditionProcessor(Condition_Zombie, false, false, 0) |
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25 }; |
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26 |
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27 bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable) |
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28 { |
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29 if ( !blockable ) |
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30 { |
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31 return true; |
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32 } |
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33 ConditionProcessor* thisProc = &conditionArray[condToCheck]; |
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34 if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0) |
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35 { |
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36 if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4)) |
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37 { |
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38 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower; |
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39 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u ) |
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40 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset(); |
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41 return false; |
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42 } |
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43 } |
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44 if (thisProc->m_WorkingEnchantment != 0) |
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45 { |
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46 if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment)) |
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47 return false; |
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48 } |
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49 for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++) |
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50 { |
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51 if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0) |
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52 { |
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53 return true; |
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54 } |
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55 ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId; |
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56 ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot; |
1563 | 57 if (slot == EQIUP_ANY) |
1361
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58 { |
1563 | 59 if (inPlayer->WearsItemAnyWhere(itemId)) |
60 { | |
61 return false; | |
62 } | |
63 } | |
64 else | |
65 { | |
66 if (inPlayer->WearsItem(itemId, slot)) | |
67 { | |
68 return false; | |
69 } | |
1361
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70 } |
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71 } |
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72 return true; |
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73 } |