annotate Monsters.h @ 1501:5e601a07010d

UIGame.cpp cleaning(continue)
author Ritor1
date Sun, 01 Sep 2013 17:41:00 +0600
parents 7ef4b64f6329
children 861ede68187a
rev   line source
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1 #pragma once
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2
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3
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4
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5 /* 334 */
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6 enum MONSTER_TYPE
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7 {
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8 MONSTER_DEVIL_1 = 0x16,
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9 MONSTER_DEVIL_2 = 0x17,
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10 MONSTER_DEVIL_3 = 0x18,
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11 MONSTER_DRAGON_1 = 0x19,
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12 MONSTER_DRAGON_2 = 0x1A,
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13 MONSTER_DRAGON_3 = 0x1B,
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14 MONSTER_ELEMENTAL_WATER_1 = 0x2E,
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15 MONSTER_ELEMENTAL_WATER_3 = 0x30,
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16 MONSTER_ELF_ARCHER_1 = 0x31,
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17 MONSTER_ELF_ARCHER_3 = 0x33,
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18 MONSTER_ELF_SPEARMAN_1 = 0x34,
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19 MONSTER_ELF_SPEARMAN_3 = 0x36,
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20 MONSTER_GHOST_1 = 0x46,
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21 MONSTER_GHOST_3 = 0x48,
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22 MONSTER_HARPY_1 = 0x55,
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23 MONSTER_HARPY_2 = 0x56,
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24 MONSTER_HARPY_3 = 0x57,
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25 MONSTER_LICH_1 = 0x5B,
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26 MONSTER_LICH_3 = 0x5D,
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27 MONSTER_OOZE_1 = 0x70,
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28 MONSTER_OOZE_2 = 0x71,
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29 MONSTER_OOZE_3 = 0x72,
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30 MONSTER_PEASANT_ELF_FEMALE_1_1 = 0x85,
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31 MONSTER_PEASANT_ELF_MALE_3_3 = 0x96,
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32 MONSTER_SKELETON_1 = 0xC7,
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33 MONSTER_SKELETON_3 = 0xC9,
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34 MONSTER_TITAN_1 = 0xD3,
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35 MONSTER_TITAN_3 = 0xD5,
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36 MONSTER_VAMPIRE_1 = 0xD9,
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37 MONSTER_VAMPIRE_3 = 0xDB,
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38 MONSTER_WIGHT_1 = 0xDF,
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39 MONSTER_WIGHT_3 = 0xE1,
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40 MONSTER_ZOMBIE_1 = 0xE5,
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41 MONSTER_ZOMBIE_3 = 0xE7,
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42 MONSTER_PEASANT_GOBLIN_MALE_3_3 = 0xF9,
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43 MONSTER_TROLL_1 = 0xFA,
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44 MONSTER_TROLL_2 = 0xFB,
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45 MONSTER_TROLL_3 = 0xFC,
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46 MONSTER_TREANT_1 = 0xFD,
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47 MONSTER_TREANT_3 = 0xFF,
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48 MONSTER_GHOUL_1 = 0x100,
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49 MONSTER_GHOUL_3 = 0x102,
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50 };
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51
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52 /* 335 */
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53 enum MONSTER_SPECIAL_ABILITY_TYPE
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54 {
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55 MONSTER_SPECIAL_ABILITY_NONE = 0x0,
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56 MONSTER_SPECIAL_ABILITY_SHOT = 0x1,
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57 MONSTER_SPECIAL_ABILITY_SUMMON = 0x2,
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58 MONSTER_SPECIAL_ABILITY_EXPLODE = 0x3,
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59 };
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60
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61 enum MONSTER_MOVEMENT_TYPE
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62 {
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63 MONSTER_MOVEMENT_TYPE_SHORT = 0x0,
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64 MONSTER_MOVEMENT_TYPE_MEDIUM = 0x1,
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65 MONSTER_MOVEMENT_TYPE_LONG = 0x2,
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66 MONSTER_MOVEMENT_TYPE_GLOBAL = 0x3,
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67 MONSTER_MOVEMENT_TYPE_FREE = 0x4,
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68 MONSTER_MOVEMENT_TYPE_STAIONARY = 0x5,
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69 };
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70
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71
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72 /* 336 */
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73 enum MONSTER_SUPERTYPE
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74 {
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75 MONSTER_SUPERTYPE_UNDEAD = 0x1,
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76 MONSTER_SUPERTYPE_KREEGAN = 0x2,
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77 MONSTER_SUPERTYPE_DRAGON = 0x3,
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78 MONSTER_SUPERTYPE_ELF = 0x4,
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79 MONSTER_SUPERTYPE_WATER_ELEMENTAL = 0x5,
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80 MONSTER_SUPERTYPE_TREANT = 0x6,
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81 MONSTER_SUPERTYPE_TITAN = 0x7,
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82 MONSTER_SUPERTYPE_8 = 0x8,
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83 };
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84
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85
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86
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87 /* 187 */
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88 #pragma pack(push, 1)
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89 struct MonsterInfo
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90 {
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91 enum HostilityRadius: unsigned __int8
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92 {
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93 Hostility_Friendly = 0,
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94 Hostility_Close = 1,
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95 Hostility_Short = 2,
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96 Hostility_Medium = 3,
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97 Hostility_Long = 4
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98 };
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99
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100 inline MonsterInfo():
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101 pName(nullptr), pPictureName(nullptr)
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102 {}
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103
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104 char *pName;
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105 char *pPictureName;
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106 unsigned __int8 uLevel;
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107 unsigned __int8 uTreasureDropChance;
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108 unsigned __int8 uTreasureDiceRolls;
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109 unsigned __int8 uTreasureDiceSides;
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110 unsigned __int8 uTreasureLevel;
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111 unsigned __int8 uTreasureType;
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112 unsigned __int8 uFlying;
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113 unsigned __int8 uMovementType;
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114 unsigned __int8 uAIType;
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115 HostilityRadius uHostilityType;
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116 char field_12;
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117 unsigned __int8 uSpecialAttack;
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118 unsigned __int8 uSpecialAttackType;
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119 unsigned __int8 uAttack1Type;
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120 unsigned __int8 uAttack1DamageDiceRolls;
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121 unsigned __int8 uAttack1DamageDiceSides;
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122 unsigned __int8 uAttack1DamageBonus;
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123 unsigned __int8 uMissleAttack1Type;
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124 unsigned __int8 uAttack2Chance;
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125 unsigned __int8 uAttack2Type;
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126 unsigned __int8 uAttack2DamageDiceRolls;
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127 unsigned __int8 uAttack2DamageDiceSides;
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128 unsigned __int8 uAttack2DamageBonus;
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129 unsigned __int8 uMissleAttack2Type;
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130 unsigned __int8 uSpell1UseChance;
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131 unsigned __int8 uSpell1ID;
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132 unsigned __int8 uSpell2UseChance;
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133 unsigned __int8 uSpell2ID;
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134 unsigned __int8 uResFire;
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135 unsigned __int8 uResAir;
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136 unsigned __int8 uResWater;
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137 unsigned __int8 uResEarth;
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138 unsigned __int8 uResMind;
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139 unsigned __int8 uResSpirit;
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140 unsigned __int8 uResBody;
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141 unsigned __int8 uResLight;
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142 unsigned __int8 uResDark;
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143 unsigned __int8 uResPhysical;
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144 unsigned __int8 uSpecialAbilityType; // 0 SPECIAL_ABILITY_TYPE_NONE
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145 // 1 SPECIAL_ABILITY_TYPE_SHOT
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146 // 2 SPECIAL_ABILITY_TYPE_SUMMON
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147 // 3 SPECIAL_ABILITY_TYPE_EXPLODE
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148 unsigned __int8 uSpecialAbilityDamageDiceRolls;
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149 unsigned __int8 uSpecialAbilityDamageDiceSides;
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150 unsigned __int8 uSpecialAbilityDamageDiceBonus;
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151 unsigned __int8 uNumCharactersAttackedPerSpecialAbility;
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152 char field_33;
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153 unsigned __int16 uID;
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154 unsigned __int16 bQuestMonster;
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155 unsigned __int16 uSpellSkillAndMastery1;
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156 unsigned __int16 uSpellSkillAndMastery2;
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157 __int16 field_3C_some_special_attack;
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158 __int16 field_3E;
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159 unsigned int uHP;
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160 unsigned int uAC;
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161 unsigned int uExp;
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162 unsigned int uBaseSpeed;
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163 signed int uRecoveryTime;
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164 unsigned int uAttackPreference;
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165 };
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166 #pragma pack(pop)
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167
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168
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169
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170 /* 189 */
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171 #pragma pack(push, 1)
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172 struct MonsterStats
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173 {
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174 void Initialize();
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175 void InitializePlacements();
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176 signed int FindMonsterByTextureName(const char *Str2);
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177
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178 static bool BelongsToSupertype(unsigned int uMonsterInfoID, enum MONSTER_SUPERTYPE eSupertype);
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179
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180 MonsterInfo pInfos[265]; //0 - 5b18h
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181 char *pPlaceStrings[31]; //5B18h placement counts from 1
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182 unsigned int uNumMonsters; //5B94h
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183 unsigned int uNumPlacements; //5B98h
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184 int field_5B9C;
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185 };
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186 #pragma pack(pop)
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187
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188
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189
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190 #pragma pack(push, 1)
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191 struct MonsterDesc_mm6
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192 {
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193 unsigned __int16 uMonsterHeight;
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194 unsigned __int16 uMonsterRadius;
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195 unsigned __int16 uMovementSpeed;
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196 __int16 uToHitRadius;
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197 unsigned __int16 pSoundSampleIDs[4];
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198 char pMonsterName[32];
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199 char pSpriteNames[10][10];
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200 };
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201
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202 struct MonsterDesc
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203 {
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204 unsigned __int16 uMonsterHeight;
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205 unsigned __int16 uMonsterRadius;
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206 unsigned __int16 uMovementSpeed;
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207 __int16 uToHitRadius;
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208 unsigned int uTintColor;
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209 unsigned __int16 pSoundSampleIDs[4];
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210 char pMonsterName[32];
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211 char pSpriteNames[10][10];
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212 };
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213 #pragma pack(pop)
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214
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215
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216 #pragma pack(push, 1)
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217 struct MonsterList
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218 {
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219 inline MonsterList(): //----- (00458429)
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220 uNumMonsters(0), pMonsters(nullptr)
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221 {}
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222 signed __int16 GetMonsterIDByName(const char *pMonsterName);
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223 void ToFile();
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224 void FromFile(void *data_mm6, void *data_mm7, void *data_mm8);
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225 bool FromFileTxt(const char *Args);
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226
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227 signed int uNumMonsters;
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228 struct MonsterDesc *pMonsters;
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229 };
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230 #pragma pack(pop)
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231
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232
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233 extern struct MonsterStats *pMonsterStats;
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234 extern struct MonsterList *pMonsterList;