Mercurial > mm7
annotate UI/UIPartyCreation.cpp @ 2327:5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
author | Grumpy7 |
---|---|
date | Tue, 01 Apr 2014 23:20:15 +0200 |
parents | aff7a7b072b7 |
children | ddb803517a48 |
rev | line source |
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2253
aff7a7b072b7
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Grumpy7
parents:
2216
diff
changeset
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1 #define _CRT_SECURE_NO_WARNINGS |
1299 | 2 #include "..\Mouse.h" |
3 #include "..\Keyboard.h" | |
1298 | 4 |
1299 | 5 #include "..\Game.h" |
6 #include "..\GUIWindow.h" | |
7 #include "..\GUIFont.h" | |
8 #include "..\Party.h" | |
9 #include "..\AudioPlayer.h" | |
10 #include "..\Render.h" | |
11 #include "..\LOD.h" | |
2044 | 12 #include "..\Timer.h" |
1299 | 13 #include "..\IconFrameTable.h" |
14 #include "..\texts.h" | |
1298 | 15 |
1299 | 16 #include "..\mm7_data.h" |
1298 | 17 |
18 | |
19 | |
20 //----- (004908DE) -------------------------------------------------------- | |
1677 | 21 bool PlayerCreation_Choose4Skills() |
22 { | |
23 signed int skills_count; // edx@2 | |
1298 | 24 |
1677 | 25 for ( uint j = 0; j < 4; ++j ) |
26 { | |
27 skills_count = 0; | |
28 for ( uint i = 0; i < 37; ++i ) | |
29 { | |
30 if ( pParty->pPlayers[j].pActiveSkills[i] ) | |
31 ++skills_count; | |
1298 | 32 } |
1677 | 33 if ( skills_count < 4 ) |
34 return false; | |
35 } | |
36 return true; | |
37 } | |
1298 | 38 |
39 //----- (00491CB5) -------------------------------------------------------- | |
1458 | 40 void LoadPlayerPortraintsAndVoices() |
1677 | 41 { |
42 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; | |
1298 | 43 |
1677 | 44 for (uint i = 0; i < 4; ++i) |
45 for (uint j = 0; j < 56; ++j) | |
46 { | |
47 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); | |
48 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
1298 | 49 } |
50 | |
1677 | 51 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); |
52 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); | |
53 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
1298 | 54 |
1677 | 55 if (SoundSetAction[24][0]) |
56 for (uint i = 0; i < 4; ++i) | |
57 { | |
58 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); | |
59 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); | |
1298 | 60 } |
1677 | 61 } |
62 | |
63 //----- (00491DE7) -------------------------------------------------------- | |
64 void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state | |
65 { | |
66 for ( uint i = 0; i <= 55; ++i ) | |
67 { | |
68 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1); | |
69 pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2); | |
70 } | |
71 } | |
1298 | 72 //----- (00495B39) -------------------------------------------------------- |
73 void PlayerCreationUI_Draw() | |
74 { | |
75 int pTextCenter; // eax@3 | |
76 IconFrame *pFrame; // eax@3 | |
77 int pX; // ecx@7 | |
78 GUIButton *uPosActiveItem; // edi@12 | |
79 int v17; // eax@33 | |
80 int uStatLevel; // eax@44 | |
81 unsigned int pStatColor; // eax@44 | |
82 PLAYER_SKILL_TYPE pSkillsType; // eax@44 | |
83 PLAYER_CLASS_TYPE uClassType; // edi@53 | |
84 int pColorText; // eax@53 | |
85 PLAYER_SKILL_TYPE pSkillId; // edi@72 | |
86 size_t pLenText; // eax@72 | |
87 signed int v104; // ecx@72 | |
88 int pTextY; // ST08_4@81 | |
89 signed int pBonusNum; // edi@82 | |
90 const char *uRaceName; // [sp+0h] [bp-170h]@39 | |
91 char pText[200]; // [sp+10h] [bp-160h]@14 | |
1677 | 92 GUIWindow message_window; // [sp+D8h] [bp-98h]@83 |
1298 | 93 int v126; // [sp+148h] [bp-28h]@25 |
94 int pIntervalY; // [sp+150h] [bp-20h]@14 | |
95 int pX_Numbers; // [sp+154h] [bp-1Ch]@18 | |
96 int uX; // [sp+160h] [bp-10h]@18 | |
97 int pIntervalX; | |
98 int pCorrective; | |
99 | |
1677 | 100 //move sky |
1298 | 101 pRenderer->BeginScene(); |
102 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
103 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; | |
104 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2153
diff
changeset
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105 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); |
1298 | 106 pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); |
107 | |
108 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; | |
109 switch (uPlayerCreationUI_SelectedCharacter) | |
110 { | |
111 case 0: pX = 12; break; | |
112 case 1: pX = 171; break; | |
113 case 2: pX = 329; break; | |
114 case 3: pX = 488; break; | |
115 default: | |
1545 | 116 Error("Invalid selected character"); |
1298 | 117 } |
118 | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Ritor1
parents:
2153
diff
changeset
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119 pTextCenter = pFontCChar->AlignText_Center(window->GetWidth(), pGlobalTXT_LocalizationStrings[51]); |
1677 | 120 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä |
1298 | 121 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); |
122 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); | |
123 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); | |
124 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); | |
125 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); | |
126 | |
127 | |
128 pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); | |
129 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); | |
130 uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; | |
131 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); | |
132 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); | |
133 | |
134 memset(pText, 0, 200); | |
135 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" | |
1677 | 136 for ( int i = strlen(pText) - 1; i >= 0; i-- )//??? |
137 pText[i] = toupper((unsigned __int8)pText[i]); | |
1298 | 138 |
139 pIntervalX = 18; | |
140 pIntervalY = pFontCreate->uFontHeight - 2; | |
141 uX = 32; | |
142 pX_Numbers = 493; | |
143 | |
144 for (int i = 0; i < 4; ++i) | |
145 { | |
1677 | 146 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0); |
147 pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); | |
1298 | 148 |
149 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) | |
150 { | |
151 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) | |
152 { | |
153 case WINDOW_INPUT_IN_PROGRESS://press name panel | |
154 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1); | |
155 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); | |
156 break; | |
157 case WINDOW_INPUT_CONFIRMED: // press enter | |
158 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
159 v126 = 0; | |
1677 | 160 for ( int i = 0; i < strlen((const char *)pKeyActionMap->pPressedKeysBuffer); ++i )//edit name |
1298 | 161 { |
1677 | 162 if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' ) |
163 ++v126; | |
1298 | 164 } |
1677 | 165 if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) && v126 != strlen((const char *)pKeyActionMap->pPressedKeysBuffer) ) |
166 strcpy(pParty->pPlayers[i].pName, (const char *)pKeyActionMap->pPressedKeysBuffer); | |
167 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); | |
168 pParty->pPlayers[i].field_1988[27] = 1; | |
1298 | 169 break; |
170 case WINDOW_INPUT_CANCELLED: // press escape | |
171 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1677 | 172 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
1298 | 173 SetCurrentMenuID(MENU_NAMEPANELESC); |
174 break; | |
175 } | |
176 } | |
177 else | |
178 { | |
1677 | 179 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
1298 | 180 } |
181 | |
1677 | 182 switch (pParty->pPlayers[i].GetRace()) |
1298 | 183 { |
184 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" | |
185 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" | |
186 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" | |
187 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" | |
188 }; | |
189 strcpy(pTmpBuf.data(), uRaceName); | |
190 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name | |
191 | |
192 pTextCenter = pFontCreate->AlignText_Center(150, pText); | |
2069 | 193 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills |
1298 | 194 |
1677 | 195 uStatLevel = pParty->pPlayers[i].GetActualMight(); |
1298 | 196 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" |
1677 | 197 pStatColor = pParty->pPlayers[i].GetStatColor(0); |
1298 | 198 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
199 | |
1677 | 200 uStatLevel = pParty->pPlayers[i].GetActualIntelligence(); |
1298 | 201 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" |
1677 | 202 pStatColor = pParty->pPlayers[i].GetStatColor(1); |
1298 | 203 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
204 | |
1677 | 205 uStatLevel = pParty->pPlayers[i].GetActualWillpower(); |
1298 | 206 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" |
1677 | 207 pStatColor = pParty->pPlayers[i].GetStatColor(2); |
1298 | 208 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
209 | |
1677 | 210 uStatLevel = pParty->pPlayers[i].GetActualEndurance(); |
1298 | 211 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" |
1677 | 212 pStatColor = pParty->pPlayers[i].GetStatColor(3); |
1298 | 213 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
214 | |
1677 | 215 uStatLevel = pParty->pPlayers[i].GetActualAccuracy(); |
1298 | 216 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" |
1677 | 217 pStatColor = pParty->pPlayers[i].GetStatColor(4); |
1298 | 218 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
219 | |
1677 | 220 uStatLevel = pParty->pPlayers[i].GetActualSpeed(); |
1298 | 221 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" |
1677 | 222 pStatColor = pParty->pPlayers[i].GetStatColor(5); |
1298 | 223 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
224 | |
1677 | 225 uStatLevel = pParty->pPlayers[i].GetActualLuck(); |
1298 | 226 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" |
1677 | 227 pStatColor = pParty->pPlayers[i].GetStatColor(6); |
1298 | 228 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
229 | |
230 | |
1677 | 231 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0); |
1298 | 232 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
233 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 234 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
1298 | 235 |
1677 | 236 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1); |
1298 | 237 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
238 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 239 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
1298 | 240 |
1677 | 241 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2); |
1298 | 242 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
243 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 244 pColorText = Color16(0, 0xFF, 0); |
1298 | 245 if ( (signed int)pSkillsType >= 37 ) |
2069 | 246 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 247 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); |
248 | |
1677 | 249 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3); |
1298 | 250 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
251 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 252 pColorText = Color16(0, 0xFF, 0); |
1298 | 253 if ( (signed int)pSkillsType >= 37 ) |
2069 | 254 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 255 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); |
256 | |
257 pIntervalX += 159; | |
258 pX_Numbers -= 158; | |
259 uX += 158; | |
260 } | |
261 | |
262 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" | |
1677 | 263 for ( int i = strlen(pText) - 1; i >= 0; i-- ) |
264 pText[i] = toupper((unsigned __int8)pText[i]); | |
265 | |
1298 | 266 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; |
267 pTextCenter = pFontCreate->AlignText_Center(193, pText); | |
2069 | 268 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes |
1298 | 269 |
2069 | 270 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 271 if ( uClassType ) |
2069 | 272 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 273 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); |
274 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); | |
275 | |
2069 | 276 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 277 if ( uClassType != PLAYER_CLASS_PALADIN ) |
2069 | 278 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 279 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); |
280 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); | |
281 | |
2069 | 282 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 283 if ( uClassType != PLAYER_CLASS_DRUID ) |
2069 | 284 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 285 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); |
286 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); | |
287 | |
2069 | 288 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 289 if ( uClassType != PLAYER_CLASS_CLERIC ) |
2069 | 290 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 291 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); |
292 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); | |
293 | |
2069 | 294 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 295 if ( uClassType != PLAYER_CLASS_DRUID) |
2069 | 296 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 297 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); |
298 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); | |
299 | |
2069 | 300 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 301 if ( uClassType != PLAYER_CLASS_SORCERER ) |
2069 | 302 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 303 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); |
304 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); | |
305 | |
2069 | 306 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 307 if ( uClassType != PLAYER_CLASS_ARCHER ) |
2069 | 308 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 309 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); |
310 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); | |
311 | |
2069 | 312 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 313 if ( uClassType != PLAYER_CLASS_MONK ) |
2069 | 314 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 315 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); |
316 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); | |
317 | |
2069 | 318 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 319 if ( uClassType != PLAYER_CLASS_THEIF ) |
2069 | 320 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 321 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); |
322 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); | |
323 | |
324 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" | |
2069 | 325 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); |
1298 | 326 for (uint i = 0; i < 9; ++i) |
327 { | |
328 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); | |
329 strcpy(pText, pSkillNames[pSkillId]); | |
330 pLenText = strlen(pText); | |
331 v104 = 0; | |
332 if ( (signed int)pLenText > 0 ) | |
333 { | |
334 if ( pText[v104] == 32 ) | |
335 { | |
336 pText[v104] = 0; | |
337 } | |
338 else | |
339 { | |
340 while ( pText[v104] != 32 ) | |
341 { | |
342 ++v104; | |
343 if ( v104 >= (signed int)pLenText ) | |
344 break; | |
345 } | |
346 } | |
347 } | |
348 pCorrective = -10;//-5 | |
349 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) | |
350 pCorrective = 0; | |
2069 | 351 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 352 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) |
2069 | 353 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 354 pTextCenter = pFontCreate->AlignText_Center(100, pText); |
355 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); | |
356 } | |
357 | |
358 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" | |
2069 | 359 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); |
1298 | 360 pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); |
361 sprintf(pTmpBuf.data(), "%d", pBonusNum); | |
362 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); | |
2069 | 363 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
1298 | 364 if ( GameUI_Footer_TimeLeft > GetTickCount() ) |
365 { | |
1677 | 366 message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." |
1298 | 367 if ( pBonusNum < 0 ) |
1677 | 368 message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." |
369 message_window.uFrameWidth = 300; | |
370 message_window.uFrameHeight = 100; | |
371 message_window.uFrameX = 170; | |
372 message_window.uFrameY = 140; | |
373 message_window.uFrameZ = 469; | |
374 message_window.uFrameW = 239; | |
375 message_window.DrawMessageBox(0); | |
1298 | 376 } |
377 pRenderer->EndScene(); | |
378 } | |
379 | |
380 //----- (0049695A) -------------------------------------------------------- | |
1458 | 381 void PlayerCreationUI_Initialize() |
1298 | 382 { |
383 unsigned int v0; // ebx@5 | |
384 signed int uControlParam; // [sp+10h] [bp-Ch]@7 | |
385 signed int uX; // [sp+14h] [bp-8h]@5 | |
386 | |
387 pMessageQueue_50CBD0->Flush(); | |
388 | |
389 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
390 ++pIcons_LOD->uTexturePacksCount; | |
391 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
392 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
393 pCurrentScreen = SCREEN_PARTY_CREATION; | |
394 uPlayerCreationUI_ArrowAnim = 0; | |
395 uPlayerCreationUI_SkySliderPos = 0; | |
396 uPlayerCreationUI_SelectedCharacter = 0; | |
397 v0 = LOBYTE(pFontCreate->uFontHeight) - 2; | |
398 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); | |
399 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); | |
400 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); | |
401 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); | |
402 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); | |
403 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); | |
404 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); | |
405 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); | |
406 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); | |
407 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); | |
408 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); | |
1678 | 409 for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture |
1298 | 410 { |
411 sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]); | |
1678 | 412 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)]; |
1298 | 413 |
414 } | |
415 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
416 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); | |
417 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); | |
418 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); | |
419 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); | |
420 uControlParam = 1; | |
421 do | |
422 { | |
423 sprintf(pTmpBuf.data(), "arrowl%d", uControlParam); | |
424 pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
425 | |
426 sprintf(pTmpBuf.data(), "arrowr%d", uControlParam); | |
427 pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
428 } | |
429 while ( ++uControlParam < 20 ); | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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changeset
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430 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); |
1678 | 431 uControlParam = 0; |
432 uX = 8; | |
1298 | 433 do |
434 { | |
1678 | 435 pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0); |
436 uX += 158; | |
437 ++uControlParam; | |
1298 | 438 } |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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changeset
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439 while ( (signed int)uX < window->GetWidth() ); |
1298 | 440 |
441 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); | |
442 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); | |
443 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); | |
444 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); | |
445 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); | |
446 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); | |
447 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); | |
448 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); | |
449 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); | |
450 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); | |
451 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); | |
452 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); | |
453 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); | |
454 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); | |
455 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); | |
456 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); | |
457 | |
1678 | 458 uControlParam = 0; |
459 uX = 8; | |
1298 | 460 do |
461 { | |
1678 | 462 pGUIWindow_CurrentMenu->CreateButton(uX, 308, 150, v0, 1, 0, UIMSG_48, uControlParam, 0, "", 0); |
463 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParam, 0, "", 0); | |
464 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParam, 0, "", 0); | |
465 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0); | |
466 uX += 158; | |
467 ++uControlParam; | |
1298 | 468 } |
2215
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fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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diff
changeset
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469 while ( (signed int)uX < window->GetWidth() ); |
1298 | 470 |
471 pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0); | |
472 pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0); | |
473 pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0); | |
474 pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0); | |
475 | |
1678 | 476 uX = 23; |
477 uControlParam = 2; | |
1298 | 478 do |
479 { | |
1678 | 480 pGUIWindow_CurrentMenu->CreateButton(uX, 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0); |
481 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0); | |
482 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0); | |
483 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0); | |
484 pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0); | |
485 pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0); | |
486 pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0); | |
487 uControlParam += 7; | |
488 uX += 158; | |
1298 | 489 } |
1678 | 490 while ( (signed int)uControlParam < 30 ); |
1298 | 491 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40); |
492 | |
493 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); | |
494 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); | |
495 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); | |
496 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); | |
497 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); | |
498 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); | |
499 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); | |
500 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); | |
501 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); | |
502 | |
1678 | 503 uControlParam = 0; |
1298 | 504 do |
505 { | |
1678 | 506 uX = -5; |
507 if ( uControlParam <= 3 ) | |
508 uX = 0; | |
509 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill, | |
510 uControlParam, 0, "", 0); | |
511 ++uControlParam; | |
1298 | 512 } |
1678 | 513 while ( uControlParam < 9 ); |
1298 | 514 |
515 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); | |
516 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); | |
517 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0); | |
518 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0); | |
519 | |
520 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
521 } | |
522 // 4E28F8: using guessed type int pCurrentScreen; | |
523 | |
524 //----- (0049750E) -------------------------------------------------------- | |
525 void DeleteCCharFont() | |
526 { | |
1583 | 527 free(pFontCChar); |
1298 | 528 pFontCChar = 0; |
529 } | |
530 //----- (00497526) -------------------------------------------------------- | |
531 bool PlayerCreationUI_Loop() | |
532 { | |
533 LONG uMouseX; // edi@6 | |
534 LONG uMouseY; // eax@6 | |
1678 | 535 //GUIButton *pControlsHead; // edx@6 |
536 //int pControlParam; // esi@12 | |
1298 | 537 signed int v8; // edi@30 |
538 int v9; // edx@31 | |
539 char *v10; // ebx@37 | |
540 ItemGen item; // [sp+Ch] [bp-74h]@37 | |
541 char v20[32]; // [sp+30h] [bp-50h]@29 | |
542 MSG Msg; // [sp+50h] [bp-30h]@17 | |
543 POINT v25; // [sp+6Ch] [bp-14h]@6 | |
1678 | 544 bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1 |
1298 | 545 |
1678 | 546 party_not_creation_flag = false; |
1298 | 547 pTexture_PCX.Release(); |
548 pTexture_PCX.Load("makeme.pcx", 0); | |
549 | |
550 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1678 | 551 SetCurrentMenuID(MENU_CREATEPARTY); |
1298 | 552 while ( GetCurrentMenuID() == MENU_CREATEPARTY ) |
553 { | |
554 uMouseX = pMouse->GetCursorPos(&v25)->x; | |
555 uMouseY = pMouse->GetCursorPos(&v25)->y; | |
1678 | 556 //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; |
1298 | 557 |
558 //does nothing actually | |
559 /*if ( pControlsHead != (GUIButton *)v1 ) | |
560 { | |
561 pNumMessage = pMessageQueue_50CBD0->uNumMessages; | |
562 do | |
563 { | |
564 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ | |
565 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement | |
566 { | |
567 pControlParam = pControlsHead->uControlParam; | |
568 pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); | |
569 v1 = 0; | |
570 } | |
571 pControlsHead = pControlsHead->pNext; | |
572 } | |
573 while ( pControlsHead != (GUIButton *)v1 ); | |
574 }*/ | |
575 | |
576 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) | |
577 { | |
578 if ( Msg.message == WM_QUIT ) | |
579 Game_DeinitializeAndTerminate(0); | |
580 TranslateMessage(&Msg); | |
581 DispatchMessageA(&Msg); | |
582 } | |
2061 | 583 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) |
1298 | 584 WaitMessage(); |
585 else | |
586 { | |
587 PlayerCreationUI_Draw(); | |
588 GUI_MainMenuMessageProc(); | |
589 pRenderer->BeginScene(); | |
590 GUI_UpdateWindows(); | |
591 pRenderer->EndScene(); | |
592 pRenderer->Present(); | |
593 if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window | |
594 { | |
1678 | 595 party_not_creation_flag = true; |
1298 | 596 SetCurrentMenuID(MENU_MAIN); |
597 continue; | |
598 } | |
599 if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window | |
600 { | |
601 uGameState = GAME_STATE_PLAYING; | |
602 SetCurrentMenuID(MENU_NEWGAME); | |
603 continue; | |
604 } | |
605 } | |
606 } | |
607 pTexture_PCX.Release(); | |
608 pGUIWindow_CurrentMenu->Release(); | |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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diff
changeset
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609 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1298 | 610 |
611 memset(v20, 0, 32); | |
1678 | 612 for ( int i = 0; i < 32; i++ ) |
1298 | 613 { |
1678 | 614 for ( v8 = 0; v8 < 10; ++v8 ) |
1298 | 615 { |
616 v9 = rand() % 32; | |
617 if ( !v20[v9] ) | |
618 break; | |
619 } | |
620 if ( v8 == 10 ) | |
621 { | |
622 v9 = 0; | |
623 if ( v20[0] ) | |
624 { | |
625 do | |
626 ++v9; | |
627 while ( v20[v9] ); | |
628 } | |
629 } | |
1678 | 630 pParty->field_854[i] = v9; |
1298 | 631 v20[v9] = 1; |
632 } | |
1678 | 633 |
1298 | 634 item.Reset(); |
635 for (uint i = 0; i < 4; ++i) | |
636 { | |
1678 | 637 if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT) |
638 pParty->pPlayers[i].sResMagicBase = 10; | |
639 pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0; | |
1298 | 640 for (uint j = 0; j < 9; j++) |
641 { | |
1678 | 642 if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j]) |
1298 | 643 { |
1678 | 644 pParty->pPlayers[i].lastOpenedSpellbookPage = j; |
1298 | 645 break; |
646 } | |
647 } | |
648 pItemsTable->GenerateItem(2, 40, &item); | |
1678 | 649 pParty->pPlayers[i].AddItem2(-1, &item); |
1298 | 650 |
1678 | 651 pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth(); |
652 pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana(); | |
1298 | 653 for (uint j = 0; j < 37; ++j) |
654 { | |
1678 | 655 if (!pParty->pPlayers[i].pActiveSkills[j]) |
1298 | 656 continue; |
657 | |
658 switch (j) | |
659 { | |
1678 | 660 case PLAYER_SKILL_STAFF: pParty->pPlayers[i].AddItem(-1, 61); break; |
661 case PLAYER_SKILL_SWORD: pParty->pPlayers[i].AddItem(-1, 1); break; | |
662 case PLAYER_SKILL_DAGGER: pParty->pPlayers[i].AddItem(-1, 15); break; | |
663 case PLAYER_SKILL_AXE: pParty->pPlayers[i].AddItem(-1, 23); break; | |
664 case PLAYER_SKILL_SPEAR: pParty->pPlayers[i].AddItem(-1, 31); break; | |
665 case PLAYER_SKILL_BOW: pParty->pPlayers[i].AddItem(-1, 47); break; | |
666 case PLAYER_SKILL_MACE: pParty->pPlayers[i].AddItem(-1, 50); break; | |
1545 | 667 case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p"); |
1678 | 668 case PLAYER_SKILL_SHIELD: pParty->pPlayers[i].AddItem(-1, 84); break; |
669 case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break; | |
670 case PLAYER_SKILL_CHAIN: pParty->pPlayers[i].AddItem(-1, 71); break; | |
671 case PLAYER_SKILL_PLATE: pParty->pPlayers[i].AddItem(-1, 76); break; | |
1298 | 672 case PLAYER_SKILL_FIRE: |
1678 | 673 pParty->pPlayers[i].AddItem(-1, 0x191); |
674 pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 675 break; |
676 case PLAYER_SKILL_AIR: | |
1678 | 677 pParty->pPlayers[i].AddItem(-1, 0x19C); |
678 pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 679 break; |
680 case PLAYER_SKILL_WATER: | |
1678 | 681 pParty->pPlayers[i].AddItem(-1, 0x1A7); |
682 pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 683 break; |
684 case PLAYER_SKILL_EARTH: | |
1678 | 685 pParty->pPlayers[i].AddItem(-1, 0x1B2); |
686 pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 687 break; |
688 case PLAYER_SKILL_SPIRIT: | |
1678 | 689 pParty->pPlayers[i].AddItem(-1, 0x1BD); |
690 pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 691 break; |
692 case PLAYER_SKILL_MIND: | |
1678 | 693 pParty->pPlayers[i].AddItem(-1, 0x1C8); |
694 pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 695 break; |
696 case PLAYER_SKILL_BODY: | |
1678 | 697 pParty->pPlayers[i].AddItem(-1, 0x1D3); |
698 pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
1298 | 699 break; |
700 case PLAYER_SKILL_LIGHT: | |
701 case PLAYER_SKILL_DARK: | |
702 case PLAYER_SKILL_DIPLOMACY: | |
1545 | 703 Error("No dimoplacy in mm7 (yet)"); |
1298 | 704 break; |
705 case PLAYER_SKILL_ITEM_ID: | |
706 case PLAYER_SKILL_REPAIR: | |
707 case PLAYER_SKILL_MEDITATION: | |
708 case PLAYER_SKILL_PERCEPTION: | |
709 case PLAYER_SKILL_TRAP_DISARM: | |
710 case PLAYER_SKILL_LEARNING: | |
1678 | 711 pParty->pPlayers[i].AddItem(-1, 0xDC); |
712 pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40)); | |
1298 | 713 break; |
1678 | 714 case PLAYER_SKILL_DODGE: pParty->pPlayers[i].AddItem(-1, 115); break; |
715 case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break; | |
1298 | 716 default: |
717 break; | |
718 } | |
719 | |
720 for (uint k = 0; k < 138; k++) | |
721 { | |
1678 | 722 if (pParty->pPlayers[i].pOwnItems[k].uItemID) |
723 pParty->pPlayers[i].pOwnItems[k].SetIdentified(); | |
1298 | 724 } |
725 } | |
726 } | |
727 | |
728 pAudioPlayer->StopChannels(-1, -1); | |
1678 | 729 return party_not_creation_flag; |
1298 | 730 } |