annotate Indoor.h @ 1569:5cc08e71a308

m
author Ritor1
date Mon, 02 Sep 2013 18:49:18 +0600
parents 61451d5980bf
children af57b3b76fe4
rev   line source
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1 #pragma once
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61451d5980bf LevelDecoration maintenance changes
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2 #include "Level/Decoration.h"
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3 #include "Indoor_stuff.h"
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5
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6 #pragma pack(push, 1)
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7 struct LocationTime_stru1
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8 {
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9 unsigned __int64 uLastVisitDay;
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10 char sky_texture_name[12];
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11 int day_attrib;
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12 int day_fogrange_1;
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13 int day_fogrange_2;
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14 char field_2F4[24];
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15 };
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16 #pragma pack(pop)
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17
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18 /* 319 */
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19 enum LEVEL_TYPE
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20 {
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21 LEVEL_null = 0,
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22 LEVEL_Indoor = 0x1,
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23 LEVEL_Outdoor = 0x2,
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24 };
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25 extern LEVEL_TYPE uCurrentlyLoadedLevelType;
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26
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31
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32 extern std::array<LevelDecoration, 3000> pLevelDecorations;
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33 extern size_t uNumLevelDecorations;
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34 extern LevelDecoration* activeLevelDecoration;
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35
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41
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42
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43 /* 86 */
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44 #pragma pack(push, 1)
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45 struct SpawnPointMM6
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46 {
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47 Vec3_int_ vPosition;
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48 unsigned __int16 uRadius;
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49 unsigned __int16 uKind;
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50 unsigned __int16 uIndex;
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51 unsigned __int16 uAttributes;
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52 };
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53 #pragma pack(pop)
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54
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55
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56
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57 /* 102 */
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58 #pragma pack(push, 1)
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59 struct SpawnPointMM7
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60 {
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61 //----- (00448DD6) --------------------------------------------------------
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62 SpawnPointMM7()
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63 {
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64 uRadius = 32;
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65 uAttributes = 0;
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66 uIndex = 0;
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67 uKind = 0;
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68 uGroup = 0;
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69 }
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70
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71
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72 Vec3_int_ vPosition;
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73 unsigned __int16 uRadius;
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74 unsigned __int16 uKind;
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75 unsigned __int16 uIndex;
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76 unsigned __int16 uAttributes;
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77 unsigned int uGroup;
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78 };
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79 #pragma pack(pop)
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80
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87
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89
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90 #pragma pack(push, 1)
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91 struct DDM_DLV_Header
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92 {
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93 //----- (00462607) --------------------------------------------------------
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94 inline DDM_DLV_Header()
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95 {
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96 this->uLastRepawnDay = 0;
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97 this->uNumRespawns = 0;
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98 this->uReputation = 0;
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99 this->field_C_alert = 0;
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100 this->uNumFacesInBModels = 0;
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101 this->uNumDecorations = 0;
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102 this->uNumBModels = 0;
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103 }
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104
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105
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106 int uNumRespawns;
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107 int uLastRepawnDay;
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108 int uReputation;
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109 int field_C_alert;
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110 unsigned int uNumFacesInBModels;
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111 unsigned int uNumDecorations;
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112 unsigned int uNumBModels;
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113 int field_1C;
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114 int field_20;
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115 int field_24;
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116 };
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117 #pragma pack(pop)
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118
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119
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120
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121
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122 /* 90 */
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123 #pragma pack(push, 1)
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124 struct BLVHeader
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125 {
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126 char field_0[104];
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127 unsigned int uFaces_fdata_Size;
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128 unsigned int uSector_rdata_Size;
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129 unsigned int uSector_lrdata_Size;
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130 unsigned int uDoors_ddata_Size;
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131 char field_78[16];
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132 };
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133 #pragma pack(pop)
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134
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135
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136
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137 /* 96 */
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138 #pragma pack(push, 1)
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139 struct BLVSectorMM8
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140 {
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141 int dword_000074;
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142 };
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143 #pragma pack(pop)
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144
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145 /* 97 */
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146 #pragma pack(push, 1)
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147 struct BLVLightMM6
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148 {
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149 Vec3_short_ vPosition;
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150 __int16 uRadius;
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151 __int16 uAttributes;
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152 unsigned __int16 uBrightness;
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153 };
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154 #pragma pack(pop)
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155
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156 /* 98 */
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157 #pragma pack(push, 1)
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158 struct BLVLightMM7 //10h
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159 {
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160 struct Vec3_short_ vPosition;
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161 __int16 uRadius;
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162 char uRed;
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163 char uGreen;
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164 char uBlue;
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165 char uType;
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166 __int16 uAtributes; // & 0x08 doesn't light faces
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167 __int16 uBrightness;
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168 };
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169 #pragma pack(pop)
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170
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171 /* 99 */
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172 #pragma pack(push, 1)
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173 struct BLVLightMM8
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174 {
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175 int uID;
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176 };
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177 #pragma pack(pop)
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178
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179
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180
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181 /* 100 */
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182 #pragma pack(push, 1)
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183 struct BLVDoor //50h
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184 {
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185 enum State: unsigned __int16
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186 {
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187 Closed = 0,
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188 Opening = 1,
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189 Open = 2,
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190 Closing = 3
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191 };
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192
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193 unsigned int uAttributes;
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194 unsigned int uDoorID;
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195 unsigned int uTimeSinceTriggered;
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196 Vec3_int_ vDirection;
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197 int uMoveLength;
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198 int uOpenSpeed;
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199 int uCloseSpeed;
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200 unsigned __int16 *pVertexIDs;
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201 unsigned __int16 *pFaceIDs;
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202 unsigned __int16 *pSectorIDs;
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203 __int16 *pDeltaUs;
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204 __int16 *pDeltaVs;
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205 unsigned __int16 *pXOffsets;
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206 unsigned __int16 *pYOffsets;
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207 unsigned __int16 *pZOffsets;
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208 unsigned __int16 uNumVertices;
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209 unsigned __int16 uNumFaces;
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210 __int16 field_48;
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211 unsigned __int16 uNumOffsets;
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212 State uState;
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213 __int16 field_4E;
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214 };
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215 #pragma pack(pop)
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216
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217 /* 101 */
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218 #pragma pack(push, 1)
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219 struct BLVMapOutline //0C
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220 {
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221 unsigned __int16 uVertex1ID;
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222 unsigned __int16 uVertex2ID;
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223 unsigned __int16 uFace1ID;
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224 unsigned __int16 uFace2ID;
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225 __int16 sZ;
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226 unsigned __int16 uFlags;
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227 };
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228 #pragma pack(pop)
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229
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230
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231 #define FACE_PORTAL 0x00000001 // portal/two-sided
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232 #define FACE_CAN_SATURATE_COLOR 0x00000002
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233 #define FACE_FLUID 0x00000010 // wavy animated water or lava
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234 #define FACE_DONT_CACHE_TEXTURE 0x00000040 // do not load face texture if it isn't loaded already
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235 #define FACE_XY_PLANE 0x00000100
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236 #define FACE_XZ_PLANE 0x00000200
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237 #define FACE_YZ_PLANE 0x00000400
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238 #define FACE_INVISIBLE 0x00002000
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239 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
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240 #define FACE_OUTLINED 0x00010000 // outline face edges
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241 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
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242 #define FACE_DO_NOT_LIGHT 0x00400000
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243 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
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244 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
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245 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
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246 #define FACE_PICKED 0x80000000
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247
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248 /* 93 */
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249 #pragma pack(push, 1)
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250 struct BLVFace //60h
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251 {
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252 //----- (0046ED02) --------------------------------------------------------
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253 inline BLVFace()
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254 {
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255 this->uNumVertices = 0;
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256 this->uAttributes = 0;
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257 this->uFaceExtraID = 0;
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258 this->pVertexIDs = 0;
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259 this->pZInterceptDisplacements = 0;
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260 this->pYInterceptDisplacements = 0;
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261 this->pXInterceptDisplacements = 0;
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262 }
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263
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264 char _get_normals(Vec3_int_ *a2, Vec3_int_ *a3);
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265 struct Texture *GetTexture();
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266 void FromODM(struct ODMFace *face);
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267
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268 inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;}
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269 inline bool Visible() const {return !Invisible();}
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270 inline bool Portal() const {return (uAttributes & FACE_PORTAL) != 0;}
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271 inline bool Fluid() const {return (uAttributes & FACE_FLUID) != 0;}
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272 inline bool Clickable() const {return (uAttributes & FACE_CLICKABLE) != 0;}
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273
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274
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275 struct Plane_float_ pFacePlane;
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276 struct Plane_int_ pFacePlane_old;
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277 int zCalc1;
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278 int zCalc2;
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279 int zCalc3;
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280 unsigned int uAttributes;
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281 unsigned __int16 *pVertexIDs;
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282 signed __int16 *pXInterceptDisplacements;
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283 signed __int16 *pYInterceptDisplacements;
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284 signed __int16 *pZInterceptDisplacements;
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285 signed __int16 *pVertexUIDs;
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286 signed __int16 *pVertexVIDs;
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287 unsigned __int16 uFaceExtraID;
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288 unsigned __int16 uBitmapID;
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289 unsigned __int16 uSectorID;
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290 __int16 uBackSectorID;
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291 struct BBox_short_ pBounding;
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292 PolygonType uPolygonType;
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293 unsigned __int8 uNumVertices;
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294 char field_5E;
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295 char field_5F;
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296 };
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297 #pragma pack(pop)
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298
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299 /* 94 */
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300 #pragma pack(push, 1)
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301 struct BLVFaceExtra //24h
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302 {
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303 bool HasEventint();
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304
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305 __int16 field_0;
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306 __int16 field_2;
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307 __int16 field_4;
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308 __int16 field_6;
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309 __int16 field_8;
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310 __int16 field_A;
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311 __int16 field_C;
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312 unsigned __int16 uAdditionalBitmapID;
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313 __int16 field_10;
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314 __int16 field_12;
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315 __int16 sTextureDeltaU;
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316 __int16 sTextureDeltaV;
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317 __int16 sCogNumber;
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318 unsigned __int16 uEventID;
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319 __int16 field_1C;
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320 __int16 field_1E;
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321 __int16 field_20;
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322 __int16 field_22;
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323 };
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324 #pragma pack(pop)
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325
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326 /* 95 */
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327 #pragma pack(push, 1)
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Gloval
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328 struct BLVSector //0x74
0
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329 {
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330 int field_0;
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331 unsigned __int16 uNumFloors;
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332 __int16 field_6;
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333 unsigned __int16 *pFloors;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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334 unsigned __int16 uNumWalls;
0
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335 __int16 field_E;
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336 unsigned __int16 *pWalls;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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337 unsigned __int16 uNumCeilings;
0
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338 __int16 field_16;
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339 unsigned __int16 *pCeilings;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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340 unsigned __int16 uNumFluids;
0
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341 __int16 field_1E;
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342 unsigned __int16 *pFluids;
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343 __int16 uNumPortals;
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344 __int16 field_26;
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345 unsigned __int16 *pPortals;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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346 unsigned __int16 uNumFaces;
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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347 unsigned __int16 uNumNonBSPFaces;
0
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348 unsigned __int16 *pFaceIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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349 unsigned __int16 uNumCylinderFaces;
0
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350 __int16 field_36;
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351 int pCylinderFaces;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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352 unsigned __int16 uNumCogs;
0
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353 __int16 field_3E;
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354 unsigned __int16 *pCogs;
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355 unsigned __int16 uNumDecorations;
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356 __int16 field_46;
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357 unsigned __int16 *pDecorationIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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358 unsigned __int16 uNumMarkers;
0
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359 __int16 field_4E;
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360 unsigned __int16 *pMarkers;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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361 unsigned __int16 uNumLights;
0
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362 __int16 field_56;
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363 unsigned __int16 *pLights;
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364 __int16 uWaterLevel;
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365 __int16 uMistLevel;
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366 __int16 uLightDistanceMultiplier;
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367 __int16 uMinAmbientLightLevel;
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368 __int16 uFirstBSPNode;
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369 __int16 exit_tag;
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370 BBox_short_ pBounding;
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371 };
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372 #pragma pack(pop)
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373
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374
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375 #pragma pack(push, 1)
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376 struct BLVMapOutlines
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377 {
711
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Gloval
parents: 676
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378 int uNumOutlines;
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Gloval
parents: 676
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379 BLVMapOutline pOutlines[7000];
0
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380 };
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381 #pragma pack(pop)
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382
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383
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384
810
f5156b8c61ad savegame refactoring
Gloval
parents: 795
diff changeset
385
0
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386
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387
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388
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389 /* 89 */
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390 #pragma pack(push, 1)
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391 struct IndoorLocation
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392 {
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393 //----- (00462592) --------------------------------------------------------
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394 inline IndoorLocation()
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395 {
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396 bLoaded = 0;
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397 ptr_0002B8_sector_lrdata = 0;
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398 ptr_0002B4_doors_ddata = 0;
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399 ptr_0002B0_sector_rdata = 0;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
400 pLFaces = 0;
0
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401 pVertices = 0;
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402 pFaces = 0;
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403 pFaceExtras = 0;
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404 pSectors = 0;
Ritor1
parents:
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405 pLights = 0;
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406 pDoors = 0;
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407 pNodes = 0;
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parents:
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408 pMapOutlines = 0;
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409 uNumSpawnPoints = 0;
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410 pSpawnPoints = 0;
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411 }
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412
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413 int GetSector(int sX, int sY, int sZ);
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414 void Release();
711
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
415 bool Alloc();
0
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416 bool Load(char *pFilename, int a3, size_t i, char *pDest);
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417 void Draw();
711
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Gloval
parents: 676
diff changeset
418 void ToggleLight(signed int uLightID, unsigned int bToggle);
0
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419
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420 static unsigned int GetLocationIndex(const char *Str1);
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421 static void ExecDraw(bool bD3D);
1391
cc9a3a24d61d Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents: 1376
diff changeset
422 //static void ExecDraw_sw(unsigned int uFaceID);
794
Nomad
parents: 791
diff changeset
423 static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pPortalBounding);
0
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424
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425 char pFilename[32];
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426 char field_20[48];
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427 unsigned int bLoaded;
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428 char field_54[404];
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429 struct BLVHeader blv;
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430 unsigned int uNumVertices;
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parents:
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431 struct Vec3_short_ *pVertices;
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432 unsigned int uNumFaces;
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433 struct BLVFace *pFaces;
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parents:
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434 unsigned int uNumFaceExtras;
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435 struct BLVFaceExtra *pFaceExtras;
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parents:
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436 int uNumSectors;
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437 struct BLVSector *pSectors;
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parents:
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438 int uNumLights;
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439 struct BLVLightMM7 *pLights;
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440 int uNumDoors;
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parents:
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441 struct BLVDoor *pDoors;
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442 unsigned int uNumNodes;
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parents:
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443 struct BSPNode *pNodes;
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parents:
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444 BLVMapOutlines *pMapOutlines;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
445 unsigned __int16 *pLFaces;
0
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parents:
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446 unsigned __int16 *ptr_0002B0_sector_rdata;
Ritor1
parents:
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447 unsigned __int16 *ptr_0002B4_doors_ddata;
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parents:
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448 unsigned __int16 *ptr_0002B8_sector_lrdata;
Ritor1
parents:
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449 unsigned int uNumSpawnPoints;
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parents:
diff changeset
450 struct SpawnPointMM7 *pSpawnPoints;
Ritor1
parents:
diff changeset
451 struct DDM_DLV_Header dlv;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 795
diff changeset
452 LocationTime_stru1 stru1;
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
453 char _visible_outlines[875];
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
454 char padding;
0
Ritor1
parents:
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455 };
Ritor1
parents:
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456 #pragma pack(pop)
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parents:
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457
Ritor1
parents:
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458 extern IndoorLocation *pIndoor;
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459
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parents:
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460
Ritor1
parents:
diff changeset
461
Ritor1
parents:
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462
Ritor1
parents:
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463
Ritor1
parents:
diff changeset
464
Ritor1
parents:
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465
Ritor1
parents:
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466
Ritor1
parents:
diff changeset
467
Ritor1
parents:
diff changeset
468
Ritor1
parents:
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469
Ritor1
parents:
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470
Ritor1
parents:
diff changeset
471 /* 263 */
Ritor1
parents:
diff changeset
472 #pragma pack(push, 1)
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parents:
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473 struct IndoorLocation_drawstru
Ritor1
parents:
diff changeset
474 {
Ritor1
parents:
diff changeset
475 int field_0_timer;
186
d65528fc3bda D3D constants, shore tiles, camera flags
Nomad
parents: 0
diff changeset
476 int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
0
Ritor1
parents:
diff changeset
477 Vec3_int_ vPosition;
Ritor1
parents:
diff changeset
478 int sRotationY;
Ritor1
parents:
diff changeset
479 int sRotationX;
Ritor1
parents:
diff changeset
480 int field_1C_mb_fov;
Ritor1
parents:
diff changeset
481 unsigned __int16 *pRenderTarget;
Ritor1
parents:
diff changeset
482 unsigned int uTargetWidth;
Ritor1
parents:
diff changeset
483 unsigned int uTargetHeight;
711
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
484 signed int uViewportX;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
485 signed int uViewportY;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
486 signed int uViewportZ;
a5e587c8e30e some cleaning
Gloval
parents: 676
diff changeset
487 signed int uViewportW;
0
Ritor1
parents:
diff changeset
488 int field_3C;
Ritor1
parents:
diff changeset
489 int *pTargetZ;
Ritor1
parents:
diff changeset
490 };
Ritor1
parents:
diff changeset
491 #pragma pack(pop)
Ritor1
parents:
diff changeset
492
Ritor1
parents:
diff changeset
493
Ritor1
parents:
diff changeset
494
Ritor1
parents:
diff changeset
495
Ritor1
parents:
diff changeset
496
Ritor1
parents:
diff changeset
497
Ritor1
parents:
diff changeset
498
Ritor1
parents:
diff changeset
499
Ritor1
parents:
diff changeset
500
Ritor1
parents:
diff changeset
501
Ritor1
parents:
diff changeset
502
Ritor1
parents:
diff changeset
503
Ritor1
parents:
diff changeset
504 /* 162 */
Ritor1
parents:
diff changeset
505 #pragma pack(push, 1)
Ritor1
parents:
diff changeset
506 struct BLVRenderParams
Ritor1
parents:
diff changeset
507 {
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
508 inline BLVRenderParams():
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
509 uFlags(0)
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
510 {}
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
511
0
Ritor1
parents:
diff changeset
512 int Reset(struct IndoorLocation_drawstru *a2);
Ritor1
parents:
diff changeset
513
Ritor1
parents:
diff changeset
514 int field_0_timer_;
186
d65528fc3bda D3D constants, shore tiles, camera flags
Nomad
parents: 0
diff changeset
515 int uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
0
Ritor1
parents:
diff changeset
516 Vec3_int_ vPartyPos;
Ritor1
parents:
diff changeset
517 int sPartyRotY;
Ritor1
parents:
diff changeset
518 int sPartyRotX;
Ritor1
parents:
diff changeset
519 int uPartySectorID;
Ritor1
parents:
diff changeset
520 int sCosineY;
Ritor1
parents:
diff changeset
521 int sSineY;
Ritor1
parents:
diff changeset
522 int sCosineNegX;
Ritor1
parents:
diff changeset
523 int sSineNegX;
Ritor1
parents:
diff changeset
524 float fCosineY;
Ritor1
parents:
diff changeset
525 float fSineY;
Ritor1
parents:
diff changeset
526 float fCosineNegX;
Ritor1
parents:
diff changeset
527 float fSineNegX;
Ritor1
parents:
diff changeset
528 int field_40;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
529 int field_44;//float
0
Ritor1
parents:
diff changeset
530 unsigned __int16 *pRenderTarget;
Ritor1
parents:
diff changeset
531 unsigned int uTargetWidth;
Ritor1
parents:
diff changeset
532 unsigned int uTargetHeight;
Ritor1
parents:
diff changeset
533 unsigned int uViewportX;
Ritor1
parents:
diff changeset
534 unsigned int uViewportY;
Ritor1
parents:
diff changeset
535 unsigned int uViewportZ;
Ritor1
parents:
diff changeset
536 unsigned int uViewportW;
Ritor1
parents:
diff changeset
537 int field_64;
Ritor1
parents:
diff changeset
538 int *pTargetZBuffer;
Ritor1
parents:
diff changeset
539 int uViewportHeight;
Ritor1
parents:
diff changeset
540 int field_70;
Ritor1
parents:
diff changeset
541 int uViewportCenterX;
Ritor1
parents:
diff changeset
542 int uViewportCenterY;
1376
78671379d8da PortalFrustrum
Ritor1
parents: 1323
diff changeset
543 struct BspRenderer_PortalViewportData *field_7C;
0
Ritor1
parents:
diff changeset
544 unsigned int uNumFacesRenderedThisFrame;
Ritor1
parents:
diff changeset
545 int field_84;
Ritor1
parents:
diff changeset
546 int field_88;
Ritor1
parents:
diff changeset
547 int field_8C;
Ritor1
parents:
diff changeset
548 int field_90;
Ritor1
parents:
diff changeset
549 int field_94;
Ritor1
parents:
diff changeset
550 };
Ritor1
parents:
diff changeset
551 #pragma pack(pop)
Ritor1
parents:
diff changeset
552
Ritor1
parents:
diff changeset
553 extern struct BLVRenderParams *pBLVRenderParams;
Ritor1
parents:
diff changeset
554
Ritor1
parents:
diff changeset
555
Ritor1
parents:
diff changeset
556
Ritor1
parents:
diff changeset
557