annotate Items.h @ 613:5bf285f56fa8

Слияние
author Ritor1
date Thu, 07 Mar 2013 22:45:43 +0600
parents f8a4a2e0b4c9
children f39fbeb65b28
rev   line source
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1 #pragma once
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2
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7
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8 /* 338 */
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9 enum ITEM_FLAGS :unsigned int
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10 {
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11 ITEM_IDENTIFIED = 0x1,
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12 ITEM_BROKEN = 0x2,
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13 ITEM_TEMP_BONUS = 0x8,
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14 ITEM_STOLEN = 0x100,
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15 ITEM_ENCHANTED = 0x200,
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16 };
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17
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18
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19 enum ITEM_MATERIAL
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20 {
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21 MATERIAL_COMMON =0,
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22 MATERIAL_ARTEFACT = 1,
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23 MATERIAL_RELIC = 2,
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24 MATERIAL_SPECIAL = 3
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25 };
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26
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27 /* 330 */
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28 enum ITEM_TYPE
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29 {
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30 ITEM_LONGSWORD_1 = 0x1,
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31 ITEM_DAGGER_1 = 0xF,
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32 ITEM_AXE_1 = 0x17,
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33 ITEM_SPEAR_1 = 0x1F,
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34 ITEM_CROSSBOW_1 = 0x2F,
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35 ITEM_MACE_1 = 0x32,
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36 ITEM_STAFF_1 = 0x3D,
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37 ITEM_BLASTER = 65,
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38 ITEM_LASER_RIFLE = 66,
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39 ITEM_LEATHER_1 = 0x42,
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40 ITEM_CHAINMAIL_1 = 0x47,
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41 ITEM_PLATE_1 = 0x4C,
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42 ITEM_BUCKLER_1 = 0x54,
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43 ITEM_GAUNTLETS_1 = 0x6E,
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44 ITEM_BOOTS_1 = 0x73,
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45 ITEM_WAND_FIRE = 135,
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46 ITEM_WAND_STUN = 138,
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47 ITEM_WAND_INCENERATION = 0x9F,
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48 ITEM_TROLL_BLOOD = 0xCA,
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49 ITEM_DRAGON_EYE = 0xCC,
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50 ITEM_HARPY_FEATHER = 0xCF,
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51 ITEM_DEVIL_ICHOR = 0xD6,
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52 ITEM_OOZE_ECTOPLASM_BOTTLE = 0xD9,
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53 ITEM_POTION_BOTTLE = 0xDC,
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54 ITEM_SPELLBOOK_FIRE_STRIKE = 0x191,
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55 ITEM_SPELLBOOK_AIR_FEATHER_FALL = 0x19C,
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56 ITEM_SPELLBOOK_WATER_POISON_SPRAY = 0x1A7,
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57 ITEM_SPELLBOOK_EARTH_SLOW = 0x1B2,
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58 ITEM_SPELLBOOK_SPIRIT_BLESS = 0x1BD,
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59 ITEM_SPELLBOOK_MIND_MIND_BLAST = 0x1C8,
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60 ITEM_SPELLBOOK_BODY_FIRST_AID = 0x1D3,
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61 ITEM_SPELLBOOK_BODY_HEAL = 0x1D6,
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62 ITEM_SPELLBOOK_BODY_BREAK_POISON = 0x1D7,
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63 ITEM_SPELLBOOK_LIGHT_LIGHT_BOLT = 0x1DD,
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64 ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6,
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65 ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7,
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66 ITEM_ARTIFACT_PUCK = 0x1F4,
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67 ITEM_ARTICACT_GOVERNONS_ARMOR = 504,//1F8
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68 ITEM_ARTIFACT_YORUBA = 505,//1F9
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69 ITEM_ARTIFACT_SPLITTER = 506,//1FA
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70 ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200
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71 ITEM_RELIC_HARECS_LEATHER = 516,//204
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72 ITEM_RELIC_TALEDONS_HELM = 521,//209
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73 ITEM_RELIC_SCHOLARS_CAP = 522,//20A
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74 ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B
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75 ITEM_RILIC_TITANS_BELT = 524,//20C
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76 ITEM_RELIC_TWILIGHT = 525,//20D
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77 ITEM_RELIC_MEKORIGS_HAMMER = 0x210,
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78 ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212
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79 ITEM_ARTIFACT_MINDS_EYE = 532,//214
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80 ITEM_ELVEN_CHAINMAIL = 533,//215
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81 ITEM_ARTIFAT_HEROS_BELT = 535,//217
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82 ITEM_RARE_SHADOWS_MASK = 544,//220
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83 ITEM_RARE_SUN_CLOAK = 547,//223
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84 ITEM_RARE_MOON_CLOAK = 548,//224
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85 ITEM_RARE_VAMPIRES_CAPE = 550,//226
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86 ITEM_LICH_JAR = 601
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87 };
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88
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89 /* 331 */
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90 enum ITEM_EQUIP_TYPE
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91 {
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92 EQUIP_ONE_OR_TWO_HANDS = 0,
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93 EQUIP_TWO_HANDED = 1,
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94 EQUIP_BOW = 2,
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95 EQUIP_ARMOUR = 3,
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96 EQUIP_SHIELD = 4,
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97 EQUIP_HELMET = 5,
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98 EQUIP_BELT = 6,
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99 EQUIP_CLOAK = 7,
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100 EQUIP_GAUNTLETS = 8,
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101 EQUIP_BOOTS = 9,
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102 EQUIP_RING = 10,
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103 EQUIP_AMULET = 11,
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104 EQUIP_WAND = 12,
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105 EQUIP_REAGENT = 13,
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106 EQUIP_POTION = 14,
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107 EQUIP_SPELL_SCROLL = 15,
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108 EQUIP_BOOK = 16,
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109 EQUIP_MESSAGE_SCROLL = 17,
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110 EQUIP_GOLD = 18,
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111 EQUIP_GEM = 19,
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112 EQUIP_NONE = 20
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113 };
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114
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116
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117 /* 64 */
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118 #pragma pack(push, 1)
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119 struct ItemGen //0x24
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120 {
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121 //----- (0042EB25) --------------------------------------------------------
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122 inline ItemGen()
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123 {
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124 Reset();
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125 }
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126
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127 inline bool Broken() {return uAttributes & ITEM_BROKEN;}
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128 inline bool Identified() {return uAttributes & ITEM_IDENTIFIED;}
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129 inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;}
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130 inline bool Stolen() {return uAttributes & ITEM_STOLEN;}
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131
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132 bool GenerateArtifact();
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133 unsigned int GetValue();
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134 const char *GetDisplayName();
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135 const char *GetIdentifiedName();
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136 void UpdateTempBonus(__int64 uTimePlayed);
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137 void Reset();
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138 int _439DF3_get_additional_damage(int *a2, bool *vampiyr);
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139
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141
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142 int uItemID;
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143 int uEnchantmentType;
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144 int _bonus_strength;
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145 int uSpecEnchantmentType; // 25: +5 levels
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146 int uNumCharges;
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147 unsigned int uAttributes;
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148 unsigned __int8 uBodyAnchor;
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149 char uMaxCharges;
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150 char uHolderPlayer;
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151 char field_1B;
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152 unsigned __int64 uExpireTime;
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153 };
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154 #pragma pack(pop)
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155
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156
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157
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158 /* 175 */
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159 #pragma pack(push, 1)
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160 struct ItemDesc //30h
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161 { //Item # |Pic File|Name|Value|Equip Stat|Skill Group|Mod1|Mod2|material|
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162 ///ID/Rep/St|Not identified name|Sprite Index|VarA|VarB|Equip X|Equip Y|Notes
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163 char *pIconName; //0 4
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164 char *pName; //4 8
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165 char *pUnidentifiedName; //8 c
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166 char *pDescription; //0c 10
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167 unsigned int uValue; //10 14
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168 unsigned __int16 uSpriteID; //14 18
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169 __int16 field_1A; //16
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170 signed __int16 uEquipX; //18 1c
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171 signed __int16 uEquipY; //1a 1e
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172 unsigned __int8 uEquipType; //1c 20
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173 unsigned __int8 uSkillType; //1d 21
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174 unsigned __int8 uDamageDice; //1e 22
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175 unsigned __int8 uDamageRoll; //1f 23
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176 unsigned __int8 uDamageMod; //20 24
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177 unsigned __int8 uMaterial; //21 25
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178 char _additional_value; //22 26
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179 char _bonus_type; //23 27
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180 char _bonus_strength; //24 28
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181 char field_25; // 25 29
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182 char field_26; //26 2A
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183 char field_27; // 27 2b
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184 union
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185 {
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186 unsigned __int8 uChanceByTreasureLvl[6];
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187 struct {
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188 unsigned __int8 uChanceByTreasureLvl1; // 28 2c
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189 unsigned __int8 uChanceByTreasureLvl2; // 29 2d
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190 unsigned __int8 uChanceByTreasureLvl3; // 2A 2e
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191 unsigned __int8 uChanceByTreasureLvl4; // 2B 2f
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192 unsigned __int8 uChanceByTreasureLvl5; // 2C 30
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193 unsigned __int8 uChanceByTreasureLvl6; // 2D 32
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194 };
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195 };
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196 unsigned char uItemID_Rep_St; //2e 32
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197 char field_2f;
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198 };
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199 #pragma pack(pop)
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202
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203 /* 177 */
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204 #pragma pack(push, 1)
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205 struct ItemEnchantment
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206 { //Bonus|Sta|Of Name|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul
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207 char *pBonusStat;
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208 char *pOfName;
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209 /* union{
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210 struct {
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211 unsigned char to_arm;
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212 unsigned char to_shld;
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213 unsigned char to_helm;
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214 unsigned char to_belt;
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215 unsigned char to_cape;
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216 unsigned char to_gaunt;
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217 unsigned char to_boot;
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218 unsigned char to_ring;
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219 unsigned char to_amul;
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220 }; */
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221 unsigned char to_item[12];
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222 // };
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223 };
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224 #pragma pack(pop)
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225
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226 /* 178 */
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227 #pragma pack(push, 1)
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228 struct ItemSpecialEnchantment //1Ch
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229 { //Bonus Stat|Name Add|W1|W2|Miss|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul|Value|Lvl|Description fo special Bonuses and values
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230
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231 char *pBonusStatement; //0
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232 char *pNameAdd; //4
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233 char to_item_apply[12]; //8
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234 int iValue; //14
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235 int iTreasureLevel; //18
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236 };
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237 #pragma pack(pop)
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238
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239 #pragma pack(push, 1)
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240 struct BonusRange
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241 {
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242 unsigned int minR;
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243 unsigned int maxR;
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244 };
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245 #pragma pack(pop)
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246
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247 /* 176 */
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248 #pragma pack(push, 1)
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249 struct ItemsTable
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250 {
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251 void Initialize();
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252 void LoadPotions();
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253 void LoadPotionNotes();
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254 void GenerateItem(int treasure_level, unsigned int uTreasureType, ItemGen *pItem);
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255 void SetSpecialBonus(ItemGen *pItem);
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256 bool IsMaterialSpecial(ItemGen *pItem);
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257 bool IsMaterialNonCommon(ItemGen *pItem);
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258 void Release();
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259
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260 int uAllItemsCount;
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261 ItemDesc pItems[800]; //4-9604h
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262 ItemEnchantment pEnchantments[24]; //9604h
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263 ItemSpecialEnchantment pSpecialEnchantments[72]; //97E4h -9FC4h
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264 char field_9FC4[5000];
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265 char field_B348[5000];
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266 char field_C6D0[5000];
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267 char field_DA58[5000];
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268 char field_EDE0[384];
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269 unsigned __int16 potion_data[50][50]; // 77B2h*2=EF64h -102ECh
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270 unsigned __int16 potion_note[50][50]; // 8176h*2=102ECh -11674h
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271 char *pItemsTXT_Raw; //11674h
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272 char *pRndItemsTXT_Raw;
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273 char *pStdItemsTXT_Raw; //1167Ch
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274 char *pSpcItemsTXT_Raw; //11680h
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275 unsigned int uChanceByTreasureLvlSumm[6]; //11684
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276 unsigned int uBonusChanceStandart[6]; //1169c
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277 unsigned int uBonusChanceSpecial[6]; //116B4
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278 unsigned int uBonusChanceWpSpecial[6]; //116cc -116e4
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279 unsigned int pEnchantmentsSumm[9]; //116E4h -11708h
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280 BonusRange bonus_ranges[6]; //45C2h*4 =11708h
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281 unsigned int pSpecialEnchantmentsSumm[24]; //11738h
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282 unsigned int pSpecialEnchantments_count; //11798h
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283 char field_1179C;
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284 char field_1179D;
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285 char field_1179E;
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286 char field_1179F;
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287 };
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288 #pragma pack(pop)
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289
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290 void GenerateStandartShopItems();
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291 void GenerateSpecialShopItems();
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292 void GenerateItemsInChest();
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293
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294 extern const char uItemsAmountPerShopType[]; // weak
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295 extern ItemGen *ptr_50C9A4;
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296
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297 extern struct ItemsTable *pItemsTable;
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298
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299 /*
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300 +10 to all Resistances. 1
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301 +10 to all Seven Statistics. 2
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302 Explosive Impact! 3
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303 Adds 3-4 points of Cold damage. 4
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304 Adds 6-8 points of Cold damage. 5
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305 Adds 9-12 points of Cold damage. 6
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306 Adds 2-5 points of Electrical damage. 7
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307 Adds 4-10 points of Electrical damage. 8
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308 Adds 6-15 points of Electrical damage. 9
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309 Adds 1-6 points of Fire damage. 10
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310 Adds 2-12 points of Fire damage. 11
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311 Adds 3-18 points of Fire damage. 12
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312 Adds 5 points of Body damage. 13
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313 Adds 8 points of Body damage. 14
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314 Adds 12 points of Body damage. 15
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315 Drain Hit Points from target. 16
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316 Increases rate of Recovery. 17
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317 Wearer resistant to Diseases. 18
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318 Wearer resistant to Insanity. 19
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319 Wearer resistant to Paralysis. 20
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320 Wearer resistant to Poison. 21
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321 Wearer resistant to Sleep. 22
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322 Wearer resistant to Stone. 23
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323 Increased Knockback. 24
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324 +5 Level. 25
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325 Increases effect of all Air spells. 26
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326 Increases effect of all Body spells. 27
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327 Increases effect of all Dark spells. 28
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328 Increases effect of all Earth spells. 29
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329 Increases effect of all Fire spells. 30
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330 Increases effect of all Light spells. 31
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331 Increases effect of all Mind spells. 32
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332 Increases effect of all Spirit spells. 33
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333 Increases effect of all Water spells. 34
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334 Increases chance of Disarming. 35
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335 Half damage from all missile attacks. 36
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336 Regenerate Hit points over time. 37
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337 Regenerate Spell points over time. 38
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338 Double damage vs Demons. 39
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339 Double damage vs Dragons 40
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340 Drain Hit Points from target and Increased Weapon speed. 41
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341 +1 to Seven Stats, HP, SP, Armor, Resistances. 42
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342 +10 to Endurance, Armor, Hit points. 43
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343 +10 Hit points and Regenerate Hit points over time. 44
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344 +5 Speed and Accuracy. 45
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345 Adds 10-20 points of Fire damage and +25 Might. 46
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346 +10 Spell points and Regenerate Spell points over time. 47
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347 +15 Endurance and +5 Armor. 48
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348 +10 Intellect and Luck. 49
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349 +30 Fire Resistance and Regenerate Hit points over time. 50
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350 +10 Spell points, Speed, Intellect. 51
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351 +10 Endurance and Accuracy. 52
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352 +10 Might and Personality. 53
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353 +15 Endurance and Regenerate Hit points over time. 54
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354 +15 Luck and Regenerate Spell points over time. 55
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355 +5 Might and Endurance. 56
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356 +5 Intellect and Personality. 57
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357 Increased Value. 58
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358 Increased Weapon speed. 59
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359 +3 Unarmed and Dodging skills. 60
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360 +3 Stealing and Disarm skills. 61
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361 +3 ID Item and ID Monster skills. 62
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362 Double Damage vs. Elves. 63
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363 Double Damage vs. Undead. 64
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364 Double Damage vs. Titans. 65
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365 Regenerate Spell points and Hit points over time. 66
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366 Adds 5 points of Body damage and +2 Disarm skill. 67
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367 Adds 6-8 points of Cold damage and +5 Armor Class. 68
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368 +20 Air Resistance and Shielding. 69
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369 +10 Water Resistance and +2 Alchemy skill. 70
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370 Prevents damage from drowning. 71
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371 Prevents damage from falling. 72
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372 */