2496
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include "stru9.h"
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7 #include "IndoorCameraD3D.h"
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8
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9 #include "mm7_data.h"
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10
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11
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12
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13 //----- (00498377) --------------------------------------------------------
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14 bool stru9::_498377(struct RenderVertexSoft *pPortalBounding, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *pVertices, struct RenderVertexSoft *pVertices2, unsigned int *pOutNumVertices)
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15 {
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16 int result; // eax@7
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17 //unsigned int *v7; // ebx@7
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18 //char *v8; // esi@8
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19 RenderVertexSoft *v9; // ecx@9
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20 //double v10; // st7@12
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21 //double v11; // st6@12
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22 //RenderVertexSoft *v12; // esi@13
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23 //int v13; // ecx@25
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24 //VertexBuffer *v14; // edx@26
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25 //char *v15; // eax@26
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26 //unsigned int i; // ecx@26
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27 //int v17; // [sp+0h] [bp-28h]@9
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28 //char *v18; // [sp+10h] [bp-18h]@8
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29 RenderVertexSoft *v19; // [sp+14h] [bp-14h]@0
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30 //RenderVertexSoft *v20; // [sp+18h] [bp-10h]@0
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31 signed int v21; // [sp+1Ch] [bp-Ch]@7
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32 //RenderVertexSoft *a2; // [sp+20h] [bp-8h]@8
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33 //stru9 *thisa; // [sp+24h] [bp-4h]@1
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34 // signed int a3a; // [sp+38h] [bp+10h]@12
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35 //int a3b; // [sp+38h] [bp+10h]@25
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36
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37 //__debugbreak();
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38 //thisa = this;
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39 return true;
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40
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41 static RenderVertexSoft static_AE3FB4;
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42 /*static bool __init_flag1 = false;
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43 if (!__init_flag1)
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44 {
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45 __init_flag1 = true;
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46
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47 static_AE3FB4.flt_2C = 0.0;
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48 }*/
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49
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50 static stru312 static_AE3FA4; // idb
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51 /*static bool __init_flag2 = false;
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52 if (!__init_flag2)
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53 {
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54 __init_flag2 = true;
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55
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56 //stru312::stru312(&static_AE3FA4);
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57 }*/
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58
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59 static VertexBuffer static_AE33A0; // idb
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60 /*static bool __init_flag3 = false;
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61 if (!__init_flag3)
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62 {
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63 __init_flag3 = true;
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64
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65 //VertexBuffer::VertexBuffer(&static_AE33A0);
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66 }*/
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67
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68 result = false;
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69 //v7 = pOutNumVertices;
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70 v21 = 0;
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71 if ( (signed int)uNumVertices <= 0 )
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72 {
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73 *pOutNumVertices = 0;
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74 return true;
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75 }
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76 //a2 = a1;
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77 //v8 = (char *)&a3->y;
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78 //v18 = (char *)&a3->y;
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79 //do
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80 for (uint j = 0; j < uNumVertices; j++ )
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81 {
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82 //v17 = result + 1;
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83 result = j;
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84 v9 = &pPortalBounding[(j + 1) % (signed int)uNumVertices];
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85 if ( pPortalBounding->vWorldPosition.x != v9->vWorldPosition.x
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86 || pPortalBounding->vWorldPosition.y != v9->vWorldPosition.y
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87 || pPortalBounding->vWorldPosition.z != v9->vWorldPosition.z )
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88 {
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89 //v10 = a3->z;
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90 //v11 = a3->y;
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91 ++v21;
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92 //result = 0;
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93 static_AE33A0.uNumVertices = 0;
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94 //a3a = 0;
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95 static_AE3FA4.x = pVertices->x;
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96 static_AE3FA4.y = pVertices->y;
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97 static_AE3FA4.z = pVertices->z;
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98 if ( (signed int)*pOutNumVertices <= 0 )
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99 {
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100 *pOutNumVertices = 0;
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101 return true;
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102 }
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103 //do
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104 for ( int i = 0; i < (signed int)*pOutNumVertices; i++ )
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105 {
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106 //v12 = &pVertices[result];
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107 if ( result )
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108 {
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109 if ( _4989E1(&pVertices2[i], &pVertices2[i], pPortalBounding, &static_AE3FA4)
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110 && _498774(&pVertices2[i], &pVertices2[i], pPortalBounding, &static_AE3FA4, &static_AE3FB4) )
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111 AddVertex(&static_AE33A0, &static_AE3FB4);
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112 }
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113 else
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114 {
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115 v19 = &pVertices2[i];
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116 }
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117 //v20 = v12;
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118 if ( AreVectorsCollinear(&pVertices2[i], pPortalBounding, &static_AE3FA4) )
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119 AddVertex(&static_AE33A0, &pVertices2[i]);
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120 //pOutNumVertices = pOutNumVertices;
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121 //a3a++;
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122 }
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123 //while ( a3a < (signed int)*pOutNumVertices );
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124 if ( !static_AE33A0.uNumVertices )
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125 {
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126 *pOutNumVertices = 0;
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127 return true;
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128 }
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129 if ( _4989E1(&pVertices2[result], v19, pPortalBounding, &static_AE3FA4)
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130 && _498774(&pVertices2[result], v19, pPortalBounding, &static_AE3FA4, &static_AE3FB4) )
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131 AddVertex(&static_AE33A0, &static_AE3FB4);
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132
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133 for (uint i = 0; i < static_AE33A0.uNumVertices; ++i)
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134 {
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135 pVertices2[i].vWorldPosition.x = static_AE33A0.pVertices[i].vWorldPosition.x;
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136 pVertices2[i].vWorldPosition.y = static_AE33A0.pVertices[i].vWorldPosition.y;
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137 pVertices2[i].vWorldPosition.z = static_AE33A0.pVertices[i].vWorldPosition.z;
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138 pVertices2[i].u = static_AE33A0.pVertices[i].u;
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139 pVertices2[i].v = static_AE33A0.pVertices[i].v;
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140 }
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141
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142 //v13 = static_AE33A0.uNumVertices;
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143 /*a3b = 0;
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144 if ( static_AE33A0.uNumVertices > 0 )
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145 {
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146 v14 = &static_AE33A0;
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147 v15 = (char *)&pVertices->vWorldPosition.y;
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148 for ( i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices;
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149 ;
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150 i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices )
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151 {
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152 ++a3b;
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153 pVertices->vWorldPosition.x = v14->pVertices[0].vWorldPosition.x;
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154 v14 = (VertexBuffer *)((char *)v14 + 48);
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155 pVertices->vWorldPosition.y = *(float *)&v15[(char *)&static_AE33A0 - (char *)pVertices];
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156 pVertices->vWorldPosition.z = *(float *)&v15[i];
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157 pVertices->u = *(float *)&v15[(char *)&static_AE33A0.pVertices[0]._rhw - (char *)pVertices];
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158 pVertices->v = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].u - (char *)pVertices];
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159 //static_AE33A0.uNumVertices = static_AE33A0.uNumVertices;
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160 v15 += 48;
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161 if ( a3b >= static_AE33A0.uNumVertices )
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162 break;
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163 }
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164 }*/
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165
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166 //v7 = pOutNumVertices;
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167 //a3->y = a3->y;
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168 *pOutNumVertices = static_AE33A0.uNumVertices;
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169 }
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170 //result = v17;
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171 ++pPortalBounding;
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172 pVertices++;
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173 //v18 = (char *)&a3->y;
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174 }
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175 //while ( v17 < (signed int)uNumVertices );
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176 if ( v21 < 3 )
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177 *pOutNumVertices = 0;
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178 return true;
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179 }
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180
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181
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182 //----- (004985FB) --------------------------------------------------------
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183 bool stru9::CalcPortalShape(struct RenderVertexSoft *a1, signed int a2, struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, struct Vec3_float_ *a5, float a6, char *a7, int unused)
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184 {
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185 //RenderVertexSoft *v9; // ecx@1
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186 //Vec3_float_ *v10; // esi@1
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187 //char *v11; // ebx@1
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188 //RenderVertexSoft *pVertices; // edi@1
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189 double pLinelength1; // st7@1
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190 //bool result; // eax@4
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191 signed int v15; // edx@9
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192 RenderVertexSoft *pLineEnd; // ecx@9
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193 double pLinelength2; // st7@9
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194 double t; // st6@12
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195 signed int v19; // [sp+Ch] [bp-Ch]@7
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196 //float v20; // [sp+10h] [bp-8h]@1
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197 bool v21; // [sp+14h] [bp-4h]@2
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198
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199 //v9 = a1;
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200 //v10 = a5;
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201 //v11 = (char *)&a1->vWorldPosition.z;
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202 RenderVertexSoft* pLineStart = &a1[0];
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203 //pVertices = a3;
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204 pLinelength1 = a5->x * a1[0].vWorldPosition.x + a1[0].vWorldPosition.y * a5->y + a1[0].vWorldPosition.z * a5->z;
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205 //v20 = v13;
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206 v21 = pLinelength1 >= a6;
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207
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208 *pOutNumVertices = 0;
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209 if ( a2 <= 0 )
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210 return false;
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211 v19 = 1;
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212
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213 while ( 1 )
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214 {
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215 if ( v21 )
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216 {
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217 //++pVertices;
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218 memcpy(pVertices, pLineStart, sizeof(RenderVertexSoft));
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219 ++*pOutNumVertices;
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220 //v10 = a5;
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221 pVertices++;
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222 //v9 = a1;
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223 }
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224 v15 = 0;
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225 pLineEnd = &a1[v19 % a2];
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226 pLinelength2 = a5->x * pLineEnd->vWorldPosition.x + pLineEnd->vWorldPosition.y * a5->y + pLineEnd->vWorldPosition.z * a5->z;
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227 if ( pLinelength2 >= a6 )
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228 v15 = 1;
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229
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230 if ( v21 != v15 )
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231 {
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232 t = (a6 - pLinelength1) / (pLinelength2 - pLinelength1);
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233 pVertices->vWorldPosition.x = pLineStart->vWorldPosition.x + (pLineEnd->vWorldPosition.x - pLineStart->vWorldPosition.x) * t;
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234 pVertices->vWorldPosition.y = pLineStart->vWorldPosition.y + (pLineEnd->vWorldPosition.y - pLineStart->vWorldPosition.y) * t;
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235 pVertices->vWorldPosition.z = pLineStart->vWorldPosition.z + (pLineEnd->vWorldPosition.z - pLineStart->vWorldPosition.z) * t;
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236 pVertices->u = pLineStart->u + (pLineEnd->u - pLineStart->u) * t;
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237 pVertices->v = pLineStart->v + (pLineEnd->v - pLineStart->v) * t;
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238 ++pVertices;
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239 //a3 = pVertices;
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240 ++*pOutNumVertices;
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241 *a7 = 1;
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242 }
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243
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244 pLineStart++;
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245 v21 = v15;
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246 pLinelength1 = pLinelength2;
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247 if ( v19 >= a2 )
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248 break;
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249 //v9 = a1;
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250 v19++;
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251 }
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252
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253 return *pOutNumVertices >= 3;
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254 }
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255
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256 //----- (00498737) --------------------------------------------------------
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257 void stru9::AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex)
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258 {
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259 // __debugbreak();
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260 RenderVertexSoft *v3; // eax@1
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261
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262 v3 = &pVertexBuffer->pVertices[pVertexBuffer->uNumVertices];
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263 v3->vWorldPosition.x = pVertex->vWorldPosition.x;
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264 v3->vWorldPosition.y = pVertex->vWorldPosition.y;
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265 v3->vWorldPosition.z = pVertex->vWorldPosition.z;
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266 v3->u = pVertex->u;
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267 v3->v = pVertex->v;
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268 ++pVertexBuffer->uNumVertices;
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269 }
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270
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271 //----- (00498774) --------------------------------------------------------
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272 bool stru9::_498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5)
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273 {
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274 RenderVertexSoft *v6; // ecx@5
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275 int result; // eax@5
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276 double v8; // st7@5
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277 __int16 v9; // fps@5
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278 double v10; // st7@6
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279 double v11; // st6@8
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280 double v12; // st6@18
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281 char v13; // c0@24
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282 char v14; // c2@24
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283 char v15; // c3@24
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284 float a1a; // [sp+10h] [bp+8h]@5
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285
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286 __debugbreak();
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287
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288 static stru312 static_AE3388;
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289 static stru312 static_AE3378;
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290
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291 v6 = a1;
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292 static_AE3378.x = a1->vWorldPosition.x - a3->vWorldPosition.x;
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293 static_AE3378.y = a1->vWorldPosition.y - a3->vWorldPosition.y;
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294 HIWORD(result) = HIWORD(a4);
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295 static_AE3378.z = a1->vWorldPosition.z - a3->vWorldPosition.z;
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296 static_AE3388.x = a2->vWorldPosition.x - a1->vWorldPosition.x;
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297 static_AE3388.y = a2->vWorldPosition.y - a1->vWorldPosition.y;
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298 static_AE3388.z = a2->vWorldPosition.z - a1->vWorldPosition.z;
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299 a1a = static_AE3388.x * a4->x + static_AE3388.z * a4->z + static_AE3388.y * a4->y;
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300 v8 = static_AE3378.x * a4->x + static_AE3378.z * a4->z + static_AE3378.y * a4->y;
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301 //UNDEF(v9);
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302 if ( a1a != 0.0 )
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303 {
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304 v10 = -(v8 / a1a);
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305 if ( a1a <= 0.0 )
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306 {
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307 if ( v10 <= 0.0 )
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308 v12 = 0.0;
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309 else
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310 v12 = v10;
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311 if ( v12 <= 1.0 )
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312 {
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313 if ( v10 <= 0.0 )
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314 v10 = (float)0.0;
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315 }
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316 else
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317 v10 = 1.0;
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318 }
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319 else
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320 {
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321 if ( v10 >= 1.0 )
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322 v11 = 1.0;
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323 else
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324 v11 = v10;
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325 if ( v11 >= 0.0 )
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326 {
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327 if ( v10 >= 1.0 )
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328 v10 = (float)1.0;
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329 }
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330 else
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331 v10 = 0.0;
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332 }
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333 result = (bool)a5;
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334 a5->vWorldPosition.x = (a2->vWorldPosition.x - v6->vWorldPosition.x) * v10 + v6->vWorldPosition.x;
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335 a5->vWorldPosition.y = (a2->vWorldPosition.y - v6->vWorldPosition.y) * v10 + v6->vWorldPosition.y;
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336 a5->vWorldPosition.z = (a2->vWorldPosition.z - v6->vWorldPosition.z) * v10 + v6->vWorldPosition.z;
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337 a5->u = (a2->u - v6->u) * v10 + v6->u;
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338 a5->v = (a2->v - v6->v) * v10 + v6->v;
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339 return 1;
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340 }
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341 v13 = v8 < 0.0;
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342 v14 = 0;
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343 v15 = v8 == 0.0;
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344 // BYTE1(result) = HIBYTE(v9);
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345 if ( v8 < 0.0 )
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346 return 1;
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347 return 0;
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348 }
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349 // AE3398: using guessed type char static_init_flag__AE3388_bit1__AE3378_bit2;
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350
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351 //----- (0049895A) --------------------------------------------------------
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352 bool stru9::AreVectorsCollinear(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3)
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353 {
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354 static stru312 static_F942A0;
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355
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356 static_F942A0.x = a1->vWorldPosition.x - a2->vWorldPosition.x;
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357 static_F942A0.y = a1->vWorldPosition.y - a2->vWorldPosition.y;
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358 static_F942A0.z = a1->vWorldPosition.z - a2->vWorldPosition.z;
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359
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360 static float flt_F942B4 = static_F942A0.z * a3->z + static_F942A0.y * a3->y + static_F942A0.x * a3->x;
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361 if (flt_F942B4 >= 0)
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362 return true;
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363 return false;
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364 }
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365
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366
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367 //----- (004989E1) --------------------------------------------------------
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368 bool stru9::_4989E1(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4)
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369 {
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370 bool r1;
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371 bool r2;
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372
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373 r1 = AreVectorsCollinear(a1, a3, a4);
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374 r2 = AreVectorsCollinear(a2, a3, a4);
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375 return !r1 && r2 == 1 ||
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376 r1 == 1 && !r2;
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377 }
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378
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379 //----- (004980B9) --------------------------------------------------------
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380 bool stru9::_4980B9(RenderVertexSoft *a1, unsigned int uNumVertices, float a3, float a4, float a5, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices)
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381 {
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382 RenderVertexSoft *v12; // ecx@9
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383 double v13; // st7@12
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384 double v14; // st6@12
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385 double v15; // st5@12
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386 signed int v25; // [sp+18h] [bp-Ch]@7
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387
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388 static RenderVertexSoft stru_AE4BFC;
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389 static stru312 static_sub_4980B9_stru_AE4BEC; // idb
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390 static VertexBuffer static_sub_4980B9_stru_AE3FE8; // idb
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391
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392 v25 = 0;
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393 if (uNumVertices <= 0)
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394 {
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395 *pOutNumVertices = 0;
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396 return true;
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397 }
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398
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399 for (uint i = 0; i < uNumVertices; ++i)
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400 {
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401 v12 = &a1[(i + 1) % uNumVertices];
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402 if (a1[i].vWorldPosition.x != v12->vWorldPosition.x ||
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403 a1[i].vWorldPosition.y != v12->vWorldPosition.y ||
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404 a1[i].vWorldPosition.z!= v12->vWorldPosition.z)
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405 {
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406 v13 = v12->vWorldPosition.x - a1[i].vWorldPosition.x;
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407 v14 = v12->vWorldPosition.y - a1[i].vWorldPosition.y;
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408 v15 = v12->vWorldPosition.z - a1[i].vWorldPosition.z;
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409 ++v25;
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410
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411 static_sub_4980B9_stru_AE3FE8.uNumVertices = 0;
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412 static_sub_4980B9_stru_AE4BEC.x = a4 * v15 - v14 * a5;
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413 static_sub_4980B9_stru_AE4BEC.y = v13 * a5 - v15 * a3;
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414 static_sub_4980B9_stru_AE4BEC.z = v14 * a3 - v13 * a4;
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415 if (*pOutNumVertices == 0)
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416 return true;
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417
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418 for (uint j = 0; j < *pOutNumVertices; ++j)
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419 {
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420 if (j)
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421 {
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422 if (_4989E1(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
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423 _498774(&pOutVertices[j - 1], &pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC))
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424 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
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425 }
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426
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427 if (AreVectorsCollinear(&pOutVertices[j], &a1[i], &static_sub_4980B9_stru_AE4BEC))
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428 AddVertex(&static_sub_4980B9_stru_AE3FE8, &pOutVertices[j]);
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429 }
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430
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431 if (!static_sub_4980B9_stru_AE3FE8.uNumVertices)
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432 {
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433 *pOutNumVertices = 0;
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434 return true;
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435 }
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436 if (_4989E1(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC) &&
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437 _498774(&pOutVertices[*pOutNumVertices - 1], &pOutVertices[0], &a1[i], &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) )
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438 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC);
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439
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440 for (uint j = 0; j < static_sub_4980B9_stru_AE3FE8.uNumVertices; ++j)
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441 {
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442 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.x;
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443 pOutVertices[j].vWorldPosition.y = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.y;
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444 pOutVertices[j].vWorldPosition.z = static_sub_4980B9_stru_AE3FE8.pVertices[j].vWorldPosition.z;
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445 pOutVertices[j].u = static_sub_4980B9_stru_AE3FE8.pVertices[j].u;
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446 pOutVertices[j].v = static_sub_4980B9_stru_AE3FE8.pVertices[j].v;
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447 }
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448 *pOutNumVertices = static_sub_4980B9_stru_AE3FE8.uNumVertices;
|
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449 }
|
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450 }
|
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451
|
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452 if (v25 < 3)
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453 *pOutNumVertices = 0;
|
|
454
|
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455 return true;
|
|
456 }
|
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457 // AE4C2C: using guessed type char static_sub_4980B9_byte_AE4C2C_init_flag; |