annotate OutdoorCamera.cpp @ 1549:5a3afcaa6717

Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
author Grumpy7
date Sat, 07 Sep 2013 09:16:55 +0200
parents cc9a3a24d61d
children 75fafd8ced59
rev   line source
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1 #include "OutdoorCamera.h"
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2 #include "IndoorCamera.h"
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3 #include "Outdoor_stuff.h"
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4 #include "Game.h"
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5 #include "LightmapBuilder.h"
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6 #include "Viewport.h"
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7 #include "Math.h"
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8 #include "mm7_data.h"
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9 #include "Allocator.h"
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10
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11 //----- (00481E55) --------------------------------------------------------
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12 void OutdoorCamera::Project(unsigned int uNumVertices)
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13 {
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14 double v1; // st7@2
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15 double v2; // st6@2
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16 double v3; // st5@2
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17 int v4; // eax@2
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18 unsigned int v5; // edx@2
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19 double v6; // st4@3
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20 double v7; // st3@3
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21
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22 if ( (signed int)uNumVertices > 0 )
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23 {
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24 v1 = (double)pOutdoorCamera->int_fov_rad;
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25 v2 = (double)pViewport->uScreenCenterX;
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26 v3 = (double)pViewport->uScreenCenterY;
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27 v4 = 0;
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28 v5 = uNumVertices;
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29 do
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30 {
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31 v6 = v1 * array_507D30[v4]._rhw;
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32 v7 = v6 * array_507D30[v4].vWorldViewPosition.y;
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33 memcpy(&array_50AC10[v4], &array_507D30[v4], sizeof(array_50AC10[v4]));
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34 array_50AC10[v4].vWorldViewProjX = v2 - v7;
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35 array_50AC10[v4].vWorldViewProjY = v3 - v6 * array_507D30[v4].vWorldViewPosition.z;
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36 ++v4;
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37 --v5;
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38 }
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39 while ( v5 );
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40 }
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41 }
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42 //----- (00485F64) --------------------------------------------------------
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43 void OutdoorCamera::_485F64()
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44 {
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45 int v1; // eax@1
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46 int v2; // eax@2
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47 signed __int64 v3; // qtt@4
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48 int v4; // eax@4
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49
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50 this->uCameraFovInDegrees = 75;
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51 v1 = stru_5C6E00->uPiMask & 0xD5;
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52 if ( v1 >= (signed int)stru_5C6E00->uIntegerHalfPi )
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53 v2 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v1];
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54 else
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55 v2 = stru_5C6E00->pTanTable[v1];
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56 LODWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 31;
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57 HIDWORD(v3) = (viewparams->uSomeZ - viewparams->uSomeX) << 15 >> 16;
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58 v4 = (signed int)(v3 / v2) >> 16;
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59 this->int_fov_rad = v4;
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60 this->field_4C = 360000;
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61 this->int_fov_rad_inv = 65536 / v4;
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62 this->field_50 = 115;
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cc9a3a24d61d Moved stru11, stru12 and some SW Rendering stuff to the archives.
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63 //sr_6BE060[1] = 1;
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64 RotationToInts();
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65 }
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66
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67 //----- (0048600E) --------------------------------------------------------
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68 void OutdoorCamera::RotationToInts()
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69 {
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70 camera_rotation_y_int_sine = stru_5C6E00->Sin(pIndoorCamera->sRotationY);
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71 camera_rotation_y_int_cosine = stru_5C6E00->Cos(pIndoorCamera->sRotationY);
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72 camera_rotation_x_int_sine = stru_5C6E00->Sin(pIndoorCamera->sRotationX);
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73 camera_rotation_x_int_cosine = stru_5C6E00->Cos(pIndoorCamera->sRotationX);
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74 }
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75 //----- (00486A28) --------------------------------------------------------
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76 void OutdoorCamera::AllocSoftwareDrawBuffers()
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77 {
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78 if ( !this || !pSpans )
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79 {
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80 ReleaseSoftwareDrawBuffers();
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81 pSpans = (Span *)pAllocator->AllocNamedChunk(pSpans, 0x493E0u, "SPANS");
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82 pEdges = (Edge *)pAllocator->AllocNamedChunk(pEdges, 0x4C2C0u, "EDGES");
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83 pSurfs = (Surf *)pAllocator->AllocNamedChunk(pSurfs, 0x11940u, "SURFS");
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84 pNewEdges = (Edge *)pAllocator->AllocNamedChunk(pNewEdges, 0x6180u, "NEWEDGES");
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85 memset(pSpans, 0, 0x493E0u);
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86 memset(pEdges, 0, 0x4C2C0u);
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87 memset(pSurfs, 0, 0x11940u);
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88 memset(pNewEdges, 0, 0x6180u);
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89 }
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90 }
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91
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92 //----- (00486AFC) --------------------------------------------------------
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93 void OutdoorCamera::ReleaseSoftwareDrawBuffers()
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94 {
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95 pAllocator->FreeChunk(pSpans);
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96 pAllocator->FreeChunk(pEdges);
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97 pAllocator->FreeChunk(pSurfs);
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98 pAllocator->FreeChunk(pNewEdges);
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99 pSpans = 0;
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100 pEdges = 0;
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101 pSurfs = 0;
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102 pNewEdges = 0;
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103 }