Mercurial > mm7
annotate stru6.cpp @ 493:59649750a054
Merge
author | Gloval |
---|---|
date | Thu, 28 Feb 2013 01:39:18 +0400 |
parents | e01730a207c3 |
children | 90fdb47bfcba 6fa3ff8ef729 |
rev | line source |
---|---|
0 | 1 #include "stru6.h" |
2 #include "LayingItem.h" | |
3 #include "IndoorCameraD3D.h" | |
4 #include "ParticleEngine.h" | |
5 #include "Game.h" | |
6 #include "LOD.h" | |
7 #include "Sprites.h" | |
8 #include "DecalBuilder.h" | |
9 #include "ObjectList.h" | |
10 #include "Actor.h" | |
11 #include "Random.h" | |
12 #include "Spells.h" | |
13 #include "IconFrameTable.h" | |
14 #include "Time.h" | |
15 #include "Viewport.h" | |
16 #include "PaletteManager.h" | |
17 #include "Overlays.h" | |
18 #include "stru160.h" | |
19 | |
20 | |
21 | |
22 | |
23 | |
24 | |
25 //----- (00478211) -------------------------------------------------------- | |
26 void stru6_stru1_indoor_sw_billboard::Initialize(int a2) | |
27 { | |
28 uNumVec4sInArray1 = 66; | |
29 pArray1 = new stru16x[66]; | |
30 | |
31 uNumVec3sInArray2 = 128; | |
32 pArray2 = new stru160[128]; | |
33 | |
34 for (uint i = 0; i < uNumVec4sInArray1; ++i) | |
35 { | |
36 pArray1[i].field_0 = array_4EB8B8[i].field_0; | |
37 pArray1[i].field_4 = array_4EB8B8[i].field_4; | |
38 pArray1[i].field_8 = array_4EB8B8[i].field_8; | |
39 pArray1[i].field_C = a2; | |
40 } | |
41 memcpy(pArray2, array_4EBBD0_x/*array_4EBBD0*/, uNumVec3sInArray2 * sizeof(stru160)); | |
42 } | |
43 | |
44 //----- (0047829F) -------------------------------------------------------- | |
45 void stru6_stru1_indoor_sw_billboard::_47829F_fireball_collision(float arg0, float a3, float a4, float a5, int a2) | |
46 { | |
47 stru6_stru1_indoor_sw_billboard *v6; // esi@1 | |
48 int v7; // edi@1 | |
49 char *v8; // eax@2 | |
50 signed int v9; // ecx@2 | |
51 int v10; // edx@3 | |
52 signed int i; // [sp+8h] [bp-4h]@1 | |
53 | |
54 auto a1 = this; | |
55 | |
56 v6 = a1; | |
57 v7 = 0; | |
58 for ( i = 0; i < (signed int)v6->uNumVec3sInArray2; ++i ) | |
59 { | |
60 v8 = (char *)&v6->field_14[1]; | |
61 v9 = 3; | |
62 do | |
63 { | |
64 *((float *)v8 - 1) = a5 * *(&v6->pArray1->field_0 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + arg0; | |
65 *(float *)v8 = a5 * *(&v6->pArray1->field_4 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a3; | |
66 v8 += 16; | |
67 *((float *)v8 - 3) = a5 * *(&v6->pArray1->field_8 + 4 * *(int *)((char *)&v6->pArray2->field_0 + v7)) + a4; | |
68 v10 = *(int *)((char *)&v6->pArray2->field_0 + v7); | |
69 v7 += 4; | |
70 --v9; | |
71 *((int *)v8 - 2) = *((int *)&v6->pArray1[1].field_0 + 4 * v10); | |
72 } | |
73 while ( v9 ); | |
74 v6->field_10 = 3; | |
75 if ( v6->sub_477C61() && v6->sub_477F63() ) | |
76 { | |
77 if ( v6->sub_47802A() ) | |
78 pRenderer->_4A4CC9(v6, a2); | |
79 } | |
80 } | |
81 } | |
82 | |
83 | |
84 | |
85 | |
86 //----- (004A71FE) -------------------------------------------------------- | |
87 void stru6::DoAddProjectile(float srcX, float srcY, float srcZ, float dstX, float dstY, float dstZ, unsigned int uTextureID) | |
88 { | |
486 | 89 //int v8; // eax@1 |
0 | 90 |
486 | 91 //v8 = uNumProjectiles; |
92 if (uNumProjectiles < 32) | |
0 | 93 { |
486 | 94 pProjectiles[uNumProjectiles].srcX = srcX; |
95 pProjectiles[uNumProjectiles].srcY = srcY; | |
0 | 96 pProjectiles[uNumProjectiles].srcZ = srcZ; |
97 pProjectiles[uNumProjectiles].dstX = dstX; | |
98 pProjectiles[uNumProjectiles].dstY = dstY; | |
99 pProjectiles[uNumProjectiles].dstZ = dstZ; | |
100 pProjectiles[uNumProjectiles++].uTextureID = uTextureID; | |
101 } | |
102 } | |
103 | |
104 //----- (004A7298) -------------------------------------------------------- | |
105 void stru6::DrawProjectiles() | |
106 { | |
107 float v10; // ST1C_4@8 | |
108 float v11; // ST0C_4@8 | |
109 IDirect3DTexture2 *v12; // [sp+20h] [bp-78h]@6 | |
110 RenderVertexSoft v[2]; // [sp+30h] [bp-68h]@1 | |
111 | |
112 for (uint i = 0; i < uNumProjectiles; ++i) | |
113 { | |
114 auto p = pProjectiles + i; | |
115 | |
116 v[0].vWorldPosition.x = p->srcX; | |
117 v[0].vWorldPosition.y = p->srcY; | |
118 v[0].vWorldPosition.z = p->srcZ; | |
119 v[1].vWorldPosition.x = p->dstX; | |
120 v[1].vWorldPosition.y = p->dstY; | |
121 v[1].vWorldPosition.z = p->dstZ; | |
122 pGame->pIndoorCameraD3D->ViewTransform(v, 2); | |
123 | |
124 sr_42620A(v); | |
125 | |
126 pGame->pIndoorCameraD3D->Project(v, 2, 0); | |
127 | |
128 if (p->uTextureID != -1) | |
129 v12 = pBitmaps_LOD->pHardwareTextures[p->uTextureID]; | |
130 else | |
131 v12 = 0; | |
132 | |
133 v10 = pGame->pIndoorCameraD3D->fov_x / v[1].vWorldViewPosition.x * 20.0; | |
134 v11 = pGame->pIndoorCameraD3D->fov_x / v[0].vWorldViewPosition.x * 20.0; | |
135 pRenderer->DrawProjectile( | |
136 v[0].vWorldViewProjX, | |
137 v[0].vWorldViewProjY, | |
138 v[0].vWorldViewPosition.x, | |
139 v11, | |
140 v[1].vWorldViewProjX, | |
141 v[1].vWorldViewProjY, | |
142 v[1].vWorldViewPosition.x, | |
143 v10, | |
144 v12); | |
145 } | |
146 } | |
147 | |
148 //----- (004A73AA) -------------------------------------------------------- | |
149 void stru6::_4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(LayingItem *a2, unsigned int uDiffuse, unsigned int uTextureID) | |
150 { | |
151 stru6 *v4; // edi@1 | |
152 LayingItem *v5; // esi@1 | |
153 int v6; // eax@1 | |
154 stru6_stru2 *v7; // eax@2 | |
155 double v8; // st7@2 | |
156 double v9; // st6@2 | |
157 double v10; // st7@3 | |
158 Particle_ local_0; // [sp+8h] [bp-68h]@1 | |
159 float x; // [sp+78h] [bp+8h]@2 | |
160 | |
161 v4 = this; | |
162 memset(&local_0, 0, 0x68u); | |
163 v5 = a2; | |
164 v6 = a2->field_54; | |
165 if ( v6 ) | |
166 { | |
486 | 167 v7 = &v4->array_4[v6 & 0x1F]; |
168 x = ((double)a2->vPosition.x - v7->flt_0_x) * 0.5 + v7->flt_0_x; | |
169 v8 = ((double)v5->vPosition.y - v7->flt_4_y) * 0.5 + v7->flt_4_y; | |
170 v9 = ((double)v5->vPosition.z - v7->flt_8_z) * 0.5 + v7->flt_8_z; | |
0 | 171 local_0.bFree = 1036; |
172 local_0.uDiffuse = uDiffuse; | |
173 local_0.x = x + 4.0; | |
174 local_0.y = v8; | |
175 local_0.z = v9; | |
176 local_0.flt_10 = 0.0; | |
177 local_0.flt_14 = 0.0; | |
178 local_0.flt_18 = 0.0; | |
179 local_0.timeToLive = (rand() & 0x40) + 96; | |
180 local_0.uTextureID = uTextureID; | |
181 local_0.flt_28 = 1.0; | |
182 pGame->pParticleEngine->AddParticle(&local_0); | |
183 local_0.x = x - 4.0; | |
184 pGame->pParticleEngine->AddParticle(&local_0); | |
185 local_0.x = (double)v5->vPosition.x + 4.0; | |
186 local_0.y = (double)v5->vPosition.y; | |
187 local_0.z = (double)v5->vPosition.z; | |
188 pGame->pParticleEngine->AddParticle(&local_0); | |
189 local_0.x = (double)v5->vPosition.x - 4.0; | |
190 pGame->pParticleEngine->AddParticle(&local_0); | |
486 | 191 v4->array_4[v5->field_54 & 0x1F].flt_0_x = (double)v5->vPosition.x; |
192 v4->array_4[v5->field_54 & 0x1F].flt_4_y = (double)v5->vPosition.y; | |
193 v4->array_4[v5->field_54 & 0x1F].flt_8_z = (double)v5->vPosition.z; | |
0 | 194 } |
195 else | |
196 { | |
486 | 197 a2->field_54 = v4->field_0++; |
198 v4->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; | |
199 v4->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; | |
200 v4->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; | |
0 | 201 v10 = (double)a2->vPosition.x; |
202 local_0.bFree = 1036; | |
203 local_0.uDiffuse = uDiffuse; | |
204 local_0.x = v10 + 4.0; | |
205 local_0.y = (double)a2->vPosition.y; | |
206 local_0.z = (double)a2->vPosition.z; | |
207 local_0.flt_10 = 0.0; | |
208 local_0.flt_14 = 0.0; | |
209 local_0.flt_18 = 0.0; | |
210 local_0.flt_28 = 1.0; | |
211 local_0.timeToLive = (rand() & 0x7F) + 128; | |
212 local_0.uTextureID = uTextureID; | |
213 pGame->pParticleEngine->AddParticle(&local_0); | |
214 local_0.x = (double)a2->vPosition.x - 4.0; | |
215 pGame->pParticleEngine->AddParticle(&local_0); | |
216 } | |
217 } | |
218 | |
219 //----- (004A75CC) -------------------------------------------------------- | |
220 void stru6::_4A75CC_single_spell_collision_particle(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID) | |
221 { | |
222 double v4; // st7@1 | |
223 signed int v5; // edi@1 | |
224 Particle_ local_0; // [sp+8h] [bp-68h]@1 | |
225 | |
226 memset(&local_0, 0, 0x68u); | |
227 local_0.bFree = 1029; | |
228 local_0.x = (double)a1->vPosition.x; | |
229 local_0.y = (double)a1->vPosition.y; | |
230 v4 = (double)a1->vPosition.z; | |
231 local_0.uDiffuse = uDiffuse; | |
232 local_0.z = v4; | |
233 v5 = 10; | |
234 local_0.timeToLive = (rand() & 0x7F) + 128; | |
235 local_0.uTextureID = uTextureID; | |
236 local_0.flt_28 = 1.0; | |
237 do | |
238 { | |
239 local_0.flt_10 = (double)(rand() & 0x1FF) - 255.0; | |
240 local_0.flt_14 = (double)(rand() & 0x1FF) - 255.0; | |
241 local_0.flt_18 = (double)(rand() & 0x1FF) - 255.0; | |
242 pGame->pParticleEngine->AddParticle(&local_0); | |
243 --v5; | |
244 } | |
245 while ( v5 ); | |
246 } | |
247 | |
248 //----- (004A7688) -------------------------------------------------------- | |
249 void stru6::_4A7688_fireball_collision_particle(LayingItem *a2) | |
250 { | |
251 LayingItem *v2; // esi@1 | |
252 double v3; // st7@1 | |
253 double v4; // st7@2 | |
254 double v5; // st7@4 | |
255 int v6; // eax@6 | |
256 float v7; // ST0C_4@6 | |
257 float v8; // ST08_4@6 | |
258 float v9; // ST04_4@6 | |
259 float v10; // ST00_4@6 | |
260 Particle_ local_0; // [sp+1Ch] [bp-7Ch]@1 | |
261 stru6 *v12; // [sp+84h] [bp-14h]@1 | |
262 float v13; // [sp+88h] [bp-10h]@1 | |
263 double v14; // [sp+8Ch] [bp-Ch]@5 | |
264 float v15; // [sp+94h] [bp-4h]@4 | |
265 signed int i; // [sp+A0h] [bp+8h]@4 | |
266 signed int a2b; // [sp+A0h] [bp+8h]@6 | |
267 | |
268 v12 = this; | |
269 memset(&local_0, 0, 0x68u); | |
270 v2 = a2; | |
271 v3 = (double)a2->uSpriteFrameID / (double)pObjectList->pObjects[a2->uObjectDescID].uLifetime; | |
272 v13 = 512.0 * v3; | |
273 if ( v3 >= 0.75 ) | |
274 v4 = (1.0 - v3) * 4.0; | |
275 else | |
276 v4 = v3 * 1.333333333333333; | |
277 v15 = v4; | |
278 v5 = (double)a2->vPosition.x; | |
279 local_0.bFree = 1029; | |
280 local_0.uDiffuse = 0xFF3C1Eu; | |
281 local_0.x = v5; | |
282 local_0.y = (double)a2->vPosition.y; | |
283 local_0.z = (double)a2->vPosition.z; | |
284 local_0.timeToLive = (rand() & 0x7F) + 128; | |
285 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
286 i = 10; | |
287 local_0.flt_28 = 1.0; | |
288 do | |
289 { | |
290 HIDWORD(v14) = rand() & 0x1FF; | |
291 local_0.flt_10 = (double)SHIDWORD(v14) - 255.0; | |
292 HIDWORD(v14) = rand() & 0x1FF; | |
293 local_0.flt_14 = (double)SHIDWORD(v14) - 255.0; | |
294 WORD2(v14) = rand() & 0x1FF; | |
295 HIDWORD(v14) = WORD2(v14); | |
296 local_0.flt_18 = (double)WORD2(v14) - 255.0; | |
297 pGame->pParticleEngine->AddParticle(&local_0); | |
298 --i; | |
299 } | |
300 while ( i ); | |
301 v14 = v13 + 6.7553994e15; | |
302 a2b = LODWORD(v14); | |
303 v6 = sub_4A7063(0xFF3C1Eu, v15); | |
304 v7 = (double)a2b; | |
305 v8 = (double)v2->vPosition.z; | |
306 v9 = (double)v2->vPosition.y; | |
307 v10 = (double)v2->vPosition.x; | |
308 v12->pStru1->_47829F_fireball_collision(v10, v9, v8, v7, v6); | |
309 } | |
310 | |
311 //----- (004A77FD) -------------------------------------------------------- | |
312 void stru6::_4A77FD_some_stuff_d3d(LayingItem *a1) | |
313 { | |
314 LayingItem *v2; // esi@1 | |
315 stru6 *v3; // edi@1 | |
316 double v4; // st7@1 | |
317 double v5; // st7@2 | |
318 double v6; // ST1C_8@4 | |
319 int v7; // eax@4 | |
320 float v8; // ST0C_4@4 | |
321 float v9; // ST08_4@4 | |
322 float v10; // ST04_4@4 | |
323 float v11; // ST00_4@4 | |
324 float v12; // [sp+28h] [bp-4h]@1 | |
325 float a1a; // [sp+34h] [bp+8h]@4 | |
326 | |
327 v2 = a1; | |
328 v3 = this; | |
329 v4 = (double)a1->uSpriteFrameID / (double)pObjectList->pObjects[a1->uObjectDescID].uLifetime; | |
330 v12 = 512.0 - v4 * 512.0; | |
331 if ( v4 >= 0.75 ) | |
332 v5 = v4 * 4.0; | |
333 else | |
334 v5 = v4 * 1.333333333333333; | |
335 a1a = v5; | |
336 v6 = v12 + 6.7553994e15; | |
337 v7 = sub_4A7063(0x7E7E7Eu, a1a); | |
338 v8 = (double)SLODWORD(v6); | |
339 v9 = (double)v2->vPosition.z; | |
340 v10 = (double)v2->vPosition.y; | |
341 v11 = (double)v2->vPosition.x; | |
342 v3->pStru1->_47829F_fireball_collision(v11, v10, v9, v8, v7); | |
343 } | |
344 | |
345 //----- (004A78AE) -------------------------------------------------------- | |
346 void stru6::_4A78AE_sparks_spell(LayingItem *a1) | |
347 { | |
348 ObjectDesc *v2; // esi@1 | |
349 unsigned int v3; // eax@1 | |
350 double v4; // st7@1 | |
351 Particle_ local_0; // [sp+8h] [bp-68h]@1 | |
352 | |
353 v2 = &pObjectList->pObjects[a1->uObjectDescID]; | |
354 memset(&local_0, 0, 0x68u); | |
355 v3 = a1->uSpriteFrameID; | |
356 local_0.x = (double)a1->vPosition.x; | |
357 v4 = (double)a1->vPosition.y; | |
358 local_0.bFree = 2048; | |
359 local_0.uDiffuse = 0x7F7F7Fu; | |
360 local_0.timeToLive = 1; | |
361 local_0.y = v4; | |
362 local_0.z = (double)a1->vPosition.z; | |
363 local_0.flt_10 = 0.0; | |
364 local_0.flt_14 = 0.0; | |
365 local_0.flt_18 = 0.0; | |
366 local_0.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; | |
367 LODWORD(local_0.flt_28) = 0x40000000u; | |
368 pGame->pParticleEngine->AddParticle(&local_0); | |
369 } | |
370 | |
371 //----- (004A7948) -------------------------------------------------------- | |
372 void stru6::_4A7948_mind_blast_after_effect(LayingItem *a1) | |
373 { | |
374 ObjectDesc *v2; // esi@1 | |
375 unsigned int v3; // eax@1 | |
376 double v4; // st7@1 | |
377 char v5; // al@1 | |
378 signed int v6; // edi@1 | |
379 Particle_ Dst; // [sp+8h] [bp-68h]@1 | |
380 | |
381 v2 = &pObjectList->pObjects[a1->uObjectDescID]; | |
382 memset(&Dst, 0, 0x68u); | |
383 v3 = a1->uSpriteFrameID; | |
384 Dst.x = (double)a1->vPosition.x; | |
385 v4 = (double)a1->vPosition.y; | |
386 Dst.bFree = 2053; | |
387 Dst.uDiffuse = 0x7F7F7Fu; | |
388 Dst.y = v4; | |
389 Dst.z = (double)a1->vPosition.z; | |
390 Dst.uTextureID = pSpriteFrameTable->GetFrame(v2->uSpriteID, v3)->pHwSpriteIDs[0]; | |
391 v5 = rand(); | |
392 v6 = 10; | |
393 Dst.flt_28 = 1.0; | |
394 Dst.timeToLive = (v5 & 0x7F) + 128; | |
395 do | |
396 { | |
397 Dst.flt_10 = (double)(rand() & 0x1FF) - 255.0; | |
398 Dst.flt_14 = (double)(rand() & 0x1FF) - 255.0; | |
399 Dst.flt_18 = (double)(rand() & 0x1FF) - 255.0; | |
400 pGame->pParticleEngine->AddParticle(&Dst); | |
401 --v6; | |
402 } | |
403 while ( v6 ); | |
404 } | |
405 | |
406 //----- (004A7A27) -------------------------------------------------------- | |
407 bool stru6::AddMobileLight(LayingItem *a1, unsigned int uDiffuse, int uRadius) | |
408 { | |
409 return pMobileLightsStack->AddLight( | |
410 a1->vPosition.x, | |
411 a1->vPosition.y, | |
412 a1->vPosition.z, | |
413 a1->uSectorID, | |
414 uRadius, | |
415 (uDiffuse & 0x00FF0000) >> 16, | |
416 (uDiffuse & 0x0000FF00) >> 8, | |
417 uDiffuse & 0x000000FF, | |
418 byte_4E94D3); | |
419 } | |
420 // 4E94D3: using guessed type char byte_4E94D3; | |
421 | |
422 //----- (004A7A66) -------------------------------------------------------- | |
423 void stru6::_4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(LayingItem *a1, unsigned int uDiffuse, unsigned int uTextureID, float a4) | |
424 { | |
425 int v5; // eax@1 | |
426 char v6; // al@1 | |
427 double v7; // st6@1 | |
428 double v8; // st6@1 | |
429 double v9; // st7@1 | |
430 double v10; // st6@1 | |
431 Particle_ local_0; // [sp+0h] [bp-6Ch]@1 | |
432 float v12; // [sp+68h] [bp-4h]@1 | |
433 float a1a; // [sp+74h] [bp+8h]@1 | |
434 float uDiffusea; // [sp+78h] [bp+Ch]@1 | |
435 float uTextureIDa; // [sp+7Ch] [bp+10h]@1 | |
436 | |
437 memset(&local_0, 0, 0x68u); | |
438 local_0.bFree = 1029; | |
439 local_0.x = (double)a1->vPosition.x; | |
440 v5 = a1->vPosition.z; | |
441 local_0.y = (double)a1->vPosition.y; | |
442 local_0.uDiffuse = uDiffuse; | |
443 local_0.z = (double)(v5 + 32); | |
444 v6 = rand(); | |
445 local_0.flt_28 = 1.0; | |
446 v7 = 0.0 * a4; | |
447 local_0.timeToLive = (v6 & 0x7F) + 128; | |
448 local_0.uTextureID = uTextureID; | |
449 a1a = v7; | |
450 local_0.flt_10 = v7; | |
451 local_0.flt_14 = a4; | |
452 local_0.flt_18 = a4; | |
453 pGame->pParticleEngine->AddParticle(&local_0); | |
454 v8 = 0.70710677 * a4; | |
455 uDiffusea = v8; | |
456 local_0.flt_10 = v8; | |
457 local_0.flt_14 = v8; | |
458 local_0.flt_18 = a4; | |
459 pGame->pParticleEngine->AddParticle(&local_0); | |
460 local_0.flt_14 = a1a; | |
461 local_0.flt_10 = a4; | |
462 local_0.flt_18 = a4; | |
463 pGame->pParticleEngine->AddParticle(&local_0); | |
464 local_0.flt_10 = uDiffusea; | |
465 local_0.flt_18 = a4; | |
466 v9 = -uDiffusea; | |
467 uTextureIDa = v9; | |
468 local_0.flt_14 = v9; | |
469 pGame->pParticleEngine->AddParticle(&local_0); | |
470 v10 = -1.0 * a4; | |
471 local_0.flt_10 = a1a; | |
472 v12 = v10; | |
473 local_0.flt_14 = v10; | |
474 local_0.flt_18 = a4; | |
475 pGame->pParticleEngine->AddParticle(&local_0); | |
476 local_0.flt_18 = a4; | |
477 local_0.flt_10 = uTextureIDa; | |
478 local_0.flt_14 = uTextureIDa; | |
479 pGame->pParticleEngine->AddParticle(&local_0); | |
480 local_0.flt_10 = v12; | |
481 local_0.flt_14 = a1a; | |
482 local_0.flt_18 = a4; | |
483 pGame->pParticleEngine->AddParticle(&local_0); | |
484 local_0.flt_10 = uTextureIDa; | |
485 local_0.flt_14 = uDiffusea; | |
486 local_0.flt_18 = a4; | |
487 pGame->pParticleEngine->AddParticle(&local_0); | |
488 } | |
489 | |
490 //----- (004A7C07) -------------------------------------------------------- | |
491 void stru6::_4A7C07(LayingItem *a2) | |
492 { | |
493 stru6 *v2; // edi@1 | |
494 LayingItem *v3; // esi@1 | |
495 int v4; // eax@1 | |
496 ObjectDesc *v5; // ebx@1 | |
497 stru6_stru2 *v6; // eax@2 | |
498 double v7; // st6@2 | |
499 double v8; // st5@2 | |
500 double v9; // st4@2 | |
501 char v10; // al@2 | |
502 double v11; // st7@2 | |
503 double v12; // st7@3 | |
504 Particle_ local_0; // [sp+Ch] [bp-68h]@1 | |
505 float a2a; // [sp+7Ch] [bp+8h]@2 | |
506 | |
507 v2 = this; | |
508 memset(&local_0, 0, 0x68u); | |
509 v3 = a2; | |
510 v4 = a2->field_54; | |
511 v5 = &pObjectList->pObjects[a2->uObjectDescID]; | |
512 if ( v4 ) | |
513 { | |
486 | 514 v6 = &v2->array_4[v4 & 0x1F]; |
515 v7 = ((double)a2->vPosition.x - v6->flt_0_x) * 0.5 + v6->flt_0_x; | |
516 v8 = ((double)a2->vPosition.y - v6->flt_4_y) * 0.5 + v6->flt_4_y; | |
517 v9 = ((double)a2->vPosition.z - v6->flt_8_z) * 0.5 + v6->flt_8_z; | |
0 | 518 local_0.bFree = 2048; |
519 local_0.uDiffuse = 0xFFFFFFu; | |
520 a2a = v9; | |
521 local_0.x = v7; | |
522 local_0.z = a2a; | |
523 local_0.y = v8; | |
524 local_0.flt_10 = 0.0; | |
525 local_0.flt_14 = 0.0; | |
526 local_0.flt_18 = 0.0; | |
527 v10 = rand(); | |
528 LODWORD(local_0.flt_28) = 0x40400000u; | |
529 local_0.timeToLive = (v10 & 0x3F) + 64; | |
530 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, v3->uSpriteFrameID)->pHwSpriteIDs[0]; | |
531 pGame->pParticleEngine->AddParticle(&local_0); | |
532 v11 = (double)v3->vPosition.x; | |
533 LODWORD(local_0.flt_28) = 0x40800000u; | |
534 local_0.x = v11; | |
535 local_0.y = (double)v3->vPosition.y; | |
536 local_0.z = (double)v3->vPosition.z; | |
537 local_0.timeToLive = (rand() & 0x3F) + 64; | |
538 pGame->pParticleEngine->AddParticle(&local_0); | |
486 | 539 v2->array_4[v3->field_54 & 0x1F].flt_0_x = (double)v3->vPosition.x; |
540 v2->array_4[v3->field_54 & 0x1F].flt_4_y = (double)v3->vPosition.y; | |
541 v2->array_4[v3->field_54 & 0x1F].flt_8_z = (double)v3->vPosition.z; | |
0 | 542 } |
543 else | |
544 { | |
486 | 545 a2->field_54 = v2->field_0++; |
546 v2->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; | |
547 v2->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; | |
548 v2->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; | |
0 | 549 v12 = (double)a2->vPosition.x; |
550 local_0.bFree = 2048; | |
551 local_0.uDiffuse = 0xFFFFFFu; | |
552 LODWORD(local_0.flt_28) = 0x40000000u; | |
553 local_0.x = v12; | |
554 local_0.y = (double)a2->vPosition.y; | |
555 local_0.z = (double)a2->vPosition.z; | |
556 local_0.flt_10 = 0.0; | |
557 local_0.flt_14 = 0.0; | |
558 local_0.flt_18 = 0.0; | |
559 local_0.timeToLive = (rand() & 0x3F) + 64; | |
560 local_0.uTextureID = pSpriteFrameTable->GetFrame(v5->uSpriteID, a2->uSpriteFrameID)->pHwSpriteIDs[0]; | |
561 pGame->pParticleEngine->AddParticle(&local_0); | |
562 } | |
563 } | |
564 | |
565 //----- (004A7E05) -------------------------------------------------------- | |
566 void stru6::AddProjectile(LayingItem *a2, int a3, unsigned int uTextureID) | |
567 { | |
568 int v4; // edx@1 | |
569 float v5; // ST14_4@2 | |
570 float v6; // ST10_4@2 | |
571 float v7; // ST0C_4@2 | |
572 | |
573 v4 = a2->field_54; | |
574 if ( v4 ) | |
575 { | |
576 v5 = (double)a2->vPosition.z; | |
577 v6 = (double)a2->vPosition.y; | |
578 v7 = (double)a2->vPosition.x; | |
579 DoAddProjectile( | |
486 | 580 this->array_4[v4 & 0x1F].flt_0_x, |
581 this->array_4[v4 & 0x1F].flt_4_y, | |
582 this->array_4[v4 & 0x1F].flt_8_z, | |
0 | 583 v7, |
584 v6, | |
585 v5, | |
586 uTextureID); | |
587 } | |
588 else | |
589 { | |
486 | 590 a2->field_54 = this->field_0++; |
591 this->array_4[a2->field_54 & 0x1F].flt_0_x = (double)a2->vPosition.x; | |
592 this->array_4[a2->field_54 & 0x1F].flt_4_y = (double)a2->vPosition.y; | |
593 this->array_4[a2->field_54 & 0x1F].flt_8_z = (double)a2->vPosition.z; | |
0 | 594 } |
595 } | |
596 | |
597 //----- (004A7E89) -------------------------------------------------------- | |
142 | 598 void stru6::_4A7E89_sparkles_on_actor_after_it_casts_buff(Actor *pActor, unsigned int uDiffuse) |
0 | 599 { |
600 Actor *v3; // edi@1 | |
601 int v4; // ebx@3 | |
142 | 602 //int result; // eax@5 |
0 | 603 Particle_ Dst; // [sp+Ch] [bp-6Ch]@1 |
604 int v7; // [sp+74h] [bp-4h]@2 | |
605 signed int pActora; // [sp+80h] [bp+8h]@1 | |
606 | |
607 memset(&Dst, 0, 0x68u); | |
608 Dst.bFree = 1036; | |
609 Dst.timeToLive = (rand() & 0x7F) + 128; | |
610 v3 = pActor; | |
611 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); | |
612 pActora = 50; | |
613 Dst.flt_28 = 1.0; | |
614 do | |
615 { | |
616 v7 = (unsigned __int8)rand() + v3->vPosition.x - 127; | |
617 Dst.x = (double)v7; | |
618 v7 = (unsigned __int8)rand() + v3->vPosition.y - 127; | |
619 Dst.y = (double)v7; | |
620 v7 = v3->vPosition.z + (unsigned __int8)rand(); | |
621 Dst.z = (double)v7; | |
622 if ( uDiffuse ) | |
623 { | |
624 Dst.uDiffuse = uDiffuse; | |
625 } | |
626 else | |
627 { | |
628 v4 = rand() << 16; | |
629 Dst.uDiffuse = rand() | v4; | |
630 } | |
631 pGame->pParticleEngine->AddParticle(&Dst); | |
632 --pActora; | |
633 } | |
634 while ( pActora ); | |
635 } | |
636 | |
637 //----- (004A7F74) -------------------------------------------------------- | |
638 void stru6::_4A7F74(int x, int y, int z) | |
639 { | |
640 stru6 *v4; // esi@1 | |
641 char v5; // al@1 | |
642 signed int v6; // edi@1 | |
643 unsigned int v7; // eax@1 | |
644 double v8; // st7@2 | |
645 double v9; // st7@2 | |
646 Particle_ local_0; // [sp+8h] [bp-78h]@1 | |
647 double v11; // [sp+70h] [bp-10h]@1 | |
648 double v12; // [sp+78h] [bp-8h]@1 | |
649 float z1; // [sp+88h] [bp+8h]@2 | |
650 | |
651 v4 = this; | |
652 memset(&local_0, 0, 0x68u); | |
653 local_0.bFree = 1029; | |
654 local_0.uDiffuse = 0x7E7E7Eu; | |
655 v5 = rand(); | |
656 local_0.flt_28 = 1.0; | |
657 v6 = 8; | |
658 local_0.timeToLive = (v5 & 0x7F) + 128; | |
659 v7 = v4->uTextureID_effpar1; | |
660 v12 = (double)x; | |
661 local_0.uTextureID = v7; | |
662 v11 = (double)y; | |
663 do | |
664 { | |
665 v8 = pRnd->GetRandom(); | |
666 local_0.x = v8 * 40.0 - 20.0 + v12; | |
667 v9 = pRnd->GetRandom(); | |
668 z1 = (double)z; | |
669 local_0.z = z1; | |
670 local_0.y = v9 * 40.0 - 20.0 + v11; | |
671 local_0.flt_10 = pRnd->GetRandom() * 400.0 - 200.0; | |
672 local_0.flt_14 = pRnd->GetRandom() * 400.0 - 200.0; | |
673 local_0.flt_18 = pRnd->GetRandom() * 150.0 + 50.0; | |
674 pGame->pParticleEngine->AddParticle(&local_0); | |
675 --v6; | |
676 } | |
677 while ( v6 ); | |
678 } | |
679 | |
680 //----- (004A806F) -------------------------------------------------------- | |
681 int stru6::_4A806F(Actor *pActor) | |
682 { | |
683 int v2; // ecx@1 | |
684 unsigned int v3; // eax@1 | |
685 double v4; // st7@2 | |
686 float v5; // ST00_4@6 | |
687 | |
688 v2 = (int)pActor; | |
689 v3 = LODWORD(pActor->pActorBuffs[10].uExpireTime) - pMiscTimer->uTotalGameTimeElapsed; | |
690 if ( (signed int)v3 <= 64 ) | |
691 { | |
692 if ( (v3 & 0x80000000u) != 0 ) | |
693 { | |
694 pActor->pActorBuffs[10].uExpireTime = 0i64; | |
695 v4 = 1.0; | |
696 } | |
697 else | |
698 { | |
699 v2 = v3 * v3; | |
700 v4 = 1.0 - (double)(signed int)(v3 * v3) * 0.0001953125; | |
701 } | |
702 } | |
703 else | |
704 { | |
705 v2 = (v3 - 64) * (v3 - 64); | |
706 v4 = (double)v2 * 0.0001953125 + 0.2; | |
707 } | |
708 v5 = v4; | |
709 return _48B561_mess_with_scaling_along_z(/*v2, */v5); | |
710 } | |
711 | |
712 //----- (004A80DC) -------------------------------------------------------- | |
713 void stru6::_4A80DC_some_stuff_sw(LayingItem *a2) | |
714 { | |
715 stru6 *v2; // esi@1 | |
716 signed int v3; // ebx@1 | |
717 Particle_ local_0; // [sp+Ch] [bp-68h]@1 | |
718 | |
719 v2 = this; | |
720 memset(&local_0, 0, 0x68u); | |
721 local_0.bFree = 1029; | |
722 local_0.uDiffuse = 0x7E7E7Eu; | |
723 local_0.timeToLive = (rand() & 0x7F) + 128; | |
724 local_0.uTextureID = v2->uTextureID_effpar1; | |
725 v3 = 8; | |
726 local_0.flt_28 = 1.0; | |
727 do | |
728 { | |
729 local_0.x = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.x - 20.0; | |
730 local_0.y = pRnd->GetRandom() * 40.0 + (double)a2->vPosition.y - 20.0; | |
731 local_0.z = (double)a2->vPosition.z; | |
732 local_0.flt_10 = pRnd->GetRandom() * 800.0 - 400.0; | |
733 local_0.flt_14 = pRnd->GetRandom() * 800.0 - 400.0; | |
734 local_0.flt_18 = pRnd->GetRandom() * 350.0 + 50.0; | |
735 pGame->pParticleEngine->AddParticle(&local_0); | |
736 --v3; | |
737 } | |
738 while ( v3 ); | |
739 } | |
740 | |
741 //----- (004A81CA) -------------------------------------------------------- | |
742 bool stru6::_4A81CA(LayingItem *a2) | |
743 { | |
744 stru6 *v2; // ebx@1 | |
745 int result; // eax@1 | |
746 int v4; // eax@27 | |
747 unsigned int diffuse; // esi@41 | |
748 int v6; // ecx@49 | |
749 int v7; // eax@54 | |
750 int v8; // eax@55 | |
751 char v9; // zf@56 | |
752 int v10; // eax@59 | |
753 int v11; // eax@61 | |
754 int v12; // eax@85 | |
755 int v13; // eax@86 | |
756 int v14; // eax@96 | |
757 int v15; // eax@111 | |
758 int v16; // eax@118 | |
759 int v17; // eax@139 | |
760 int v18; // eax@140 | |
761 int v19; // eax@141 | |
762 int v20; // eax@151 | |
763 unsigned int v21; // [sp-8h] [bp-20h]@66 | |
764 LayingItem *v22; // [sp-8h] [bp-20h]@81 | |
765 unsigned int v23; // [sp-4h] [bp-1Ch]@4 | |
766 unsigned int v24; // [sp-4h] [bp-1Ch]@5 | |
767 unsigned int v25; // [sp-4h] [bp-1Ch]@30 | |
768 unsigned int v26; // [sp-4h] [bp-1Ch]@57 | |
769 unsigned int v27; // [sp-4h] [bp-1Ch]@66 | |
770 int v28; // [sp-4h] [bp-1Ch]@81 | |
771 unsigned int v29; // [sp+0h] [bp-18h]@4 | |
772 unsigned int v30; // [sp+0h] [bp-18h]@5 | |
773 int v31; // [sp+0h] [bp-18h]@30 | |
774 unsigned int v32; // [sp+0h] [bp-18h]@45 | |
775 float v33; // [sp+0h] [bp-18h]@57 | |
776 float v34; // [sp+0h] [bp-18h]@66 | |
777 signed int v35; // [sp+0h] [bp-18h]@81 | |
778 char pContainer[7]; // [sp+10h] [bp-8h]@81 | |
779 | |
430 | 780 __debugbreak(); // need to refactor carefully & collect data |
0 | 781 v2 = this; |
782 result = a2->uItemType; | |
783 if ( result <= 545 ) | |
784 { | |
785 if ( result != 545 ) | |
786 { | |
787 result -= 500; | |
788 switch ( result ) | |
789 { | |
790 case 0: | |
791 case 30: | |
792 v29 = this->uTextureID_effpar1; | |
793 v23 = 0xAAAFFu; | |
794 goto LABEL_8; | |
795 case 1: | |
796 case 31: | |
797 v30 = this->uTextureID_effpar1; | |
798 v24 = 0xAAAFFu; | |
799 goto LABEL_32; | |
800 case 5: | |
801 v29 = this->uTextureID_effpar1; | |
802 v23 = 0x5C310Eu; | |
803 goto LABEL_8; | |
804 case 10: | |
805 v29 = this->uTextureID_effpar1; | |
806 v23 = 0xFF3C1Eu; | |
807 goto LABEL_8; | |
808 case 15: | |
809 v29 = this->uTextureID_effpar1; | |
810 v23 = 0x62D0u; | |
811 goto LABEL_8; | |
812 case 16: | |
813 v30 = this->uTextureID_effpar1; | |
814 v24 = 0x62D0u; | |
815 goto LABEL_32; | |
816 case 20: | |
817 v29 = this->uTextureID_effpar1; | |
818 v23 = 0xAB450u; | |
819 goto LABEL_8; | |
820 case 21: | |
821 v30 = this->uTextureID_effpar1; | |
822 v24 = 0xAB450u; | |
823 goto LABEL_32; | |
824 case 25: | |
825 v29 = this->uTextureID_effpar1; | |
826 v23 = 0xC8C805u; | |
827 goto LABEL_8; | |
828 case 26: | |
829 v30 = this->uTextureID_effpar1; | |
830 v24 = 0xC8C805u; | |
831 goto LABEL_32; | |
832 case 35: | |
833 v29 = this->uTextureID_effpar1; | |
834 v23 = 0xFFFFFFu; | |
835 goto LABEL_8; | |
836 case 36: | |
837 v30 = this->uTextureID_effpar1; | |
838 goto LABEL_154; | |
839 case 40: | |
840 goto LABEL_17; | |
841 case 11: | |
842 goto LABEL_31; | |
843 case 6: | |
844 goto LABEL_115; | |
845 case 41: | |
846 goto LABEL_164; | |
847 default: | |
848 goto LABEL_168; | |
849 } | |
850 goto LABEL_168; | |
851 } | |
852 goto LABEL_34; | |
853 } | |
854 if ( result <= 4051 ) | |
855 { | |
856 if ( result != 4051 ) | |
857 { | |
858 if ( result <= 2031 ) | |
859 { | |
860 if ( result != 2031 ) | |
861 { | |
862 if ( result <= 1051 ) | |
863 { | |
864 if ( result == 1051 ) | |
865 { | |
866 result = AddMobileLight(a2, 0xFF3C1Eu, 256);// fireball hit | |
867 if ( pRenderer->pRenderD3D ) | |
868 { | |
303 | 869 result = a2->field_58_pid & 7; |
0 | 870 if ( result != 3 ) |
871 { | |
872 if ( result != 2 ) | |
873 { | |
874 result = (bool)&v2->field_204; | |
875 v6 = v2->field_204; | |
876 if ( v6 != 4 ) | |
877 { | |
878 *(int *)result = v6 + 1; | |
879 _4A7688_fireball_collision_particle(a2); | |
880 } | |
881 goto LABEL_168; | |
882 } | |
883 } | |
884 } | |
885 goto LABEL_34; | |
886 } | |
887 if ( result <= 600 ) | |
888 { | |
889 if ( result == 600 ) | |
890 { | |
891 result = AddMobileLight(a2, 0xFF3C1Eu, 256); | |
892 goto LABEL_34; | |
893 } | |
894 result -= 550; | |
895 if ( !result ) | |
896 { | |
897 LABEL_34: | |
898 LOBYTE(result) = 1; | |
899 return result; | |
900 } | |
901 v4 = result - 1; | |
902 if ( v4 ) | |
903 { | |
904 result = v4 - 4; | |
905 if ( !result ) | |
906 goto LABEL_34; | |
907 --result; | |
908 if ( !result ) | |
909 { | |
910 v31 = 256; | |
911 v25 = 0xFF0000u; | |
912 LABEL_144: | |
913 result = AddMobileLight(a2, v25, v31); | |
914 goto LABEL_168; | |
915 } | |
916 goto LABEL_168; | |
917 } | |
918 goto LABEL_31; | |
919 } | |
920 if ( result < 811 ) | |
921 goto LABEL_168; | |
922 if ( result <= 814 ) | |
923 goto LABEL_34; | |
924 if ( result == 1010 ) | |
925 goto LABEL_41; // fire strike | |
926 if ( result != 1011 ) | |
927 { | |
928 if ( result != 1050 ) | |
929 goto LABEL_168; | |
930 LABEL_41: | |
931 diffuse = 0xFF3C1Eu; | |
932 LABEL_42: | |
933 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( | |
934 a2, | |
935 diffuse, | |
936 this->uTextureID_effpar1); | |
937 LABEL_43: | |
938 v31 = 256; | |
939 LABEL_44: | |
940 v25 = diffuse; | |
941 goto LABEL_144; | |
942 } | |
943 v32 = this->uTextureID_effpar1; | |
944 diffuse = 0xFF3C1Eu; | |
945 LABEL_146: | |
946 _4A75CC_single_spell_collision_particle(a2, diffuse, v32); | |
947 goto LABEL_43; | |
948 } | |
949 if ( result <= 1081 ) | |
950 { | |
951 if ( result == 1081 ) | |
952 { | |
953 diffuse = 0xFF3C1Eu; | |
954 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning( | |
955 a2, | |
956 0xFF3C1Eu, | |
957 this->uTextureID_effpar1, | |
958 300.0); | |
959 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning( | |
960 a2, | |
961 0xFF3C1Eu, | |
962 v2->uTextureID_effpar1, | |
963 250.0); | |
964 v33 = 200.0; | |
965 v26 = v2->uTextureID_effpar1; | |
966 } | |
967 else | |
968 { | |
969 result -= 1060; | |
970 if ( !result ) | |
971 goto LABEL_34; | |
972 v7 = result - 1; | |
973 if ( v7 ) | |
974 { | |
975 v8 = v7 - 9; | |
976 if ( !v8 ) | |
977 { | |
978 LABEL_31: | |
979 v30 = this->uTextureID_effpar1; | |
980 v24 = 0xFF3C1Eu; | |
981 goto LABEL_32; | |
982 } | |
983 result = v8 - 10; | |
984 v9 = result == 0; | |
985 LABEL_129: | |
986 if ( v9 ) | |
987 goto LABEL_34; | |
988 goto LABEL_168; | |
989 } | |
990 diffuse = 0xFF3C1Eu; | |
991 v33 = 250.0; | |
992 v26 = this->uTextureID_effpar1; | |
993 } | |
994 LABEL_84: | |
995 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, diffuse, v26, v33); | |
996 goto LABEL_43; | |
997 } | |
998 v10 = result - 1090; | |
999 if ( v10 ) | |
1000 { | |
1001 result = v10 - 10; | |
1002 if ( !result ) | |
1003 goto LABEL_34; | |
1004 v11 = result - 1; | |
1005 if ( !v11 ) | |
1006 { | |
1007 diffuse = 0xFF3C1Eu; | |
1008 _4A75CC_single_spell_collision_particle(a2, 0xFF3C1Eu, this->uTextureID_effpar1); | |
1009 v32 = v2->uTextureID_effpar1; | |
1010 goto LABEL_146; | |
1011 } | |
1012 result = v11 - 929; | |
1013 if ( result ) | |
1014 goto LABEL_168; | |
1015 LABEL_63: | |
1016 if ( !pRenderer->pRenderD3D ) | |
1017 goto LABEL_34; | |
1018 _4A78AE_sparks_spell(a2); | |
1019 v31 = 128; | |
1020 v25 = 0x64640Fu; | |
1021 goto LABEL_144; | |
1022 } | |
1023 v34 = 250.0; | |
1024 v27 = this->uTextureID_effpar1; | |
1025 v21 = 0xFF3C1Eu; | |
1026 LABEL_117: | |
1027 _4A7A66_miltiple_spell_collision_partifles___like_after_sparks_or_lightning(a2, v21, v27, v34); | |
1028 goto LABEL_168; | |
1029 } | |
1030 goto LABEL_67; | |
1031 } | |
1032 if ( result <= 3060 ) | |
1033 { | |
1034 if ( result == 3060 ) | |
1035 goto LABEL_171; // acid burst | |
1036 if ( result <= 2101 ) | |
1037 { | |
1038 if ( result == 2101 ) | |
1039 { | |
1040 v33 = 200.0; | |
1041 v26 = this->uTextureID_effpar1; | |
1042 goto LABEL_83; | |
1043 } | |
1044 if ( result != 2060 ) | |
1045 { | |
1046 if ( result != 2061 ) | |
1047 { | |
1048 if ( result <= 2079 ) | |
1049 goto LABEL_168; | |
1050 if ( result <= 2081 ) | |
1051 { | |
1052 if ( pRenderer->pRenderD3D ) | |
1053 _4A77FD_some_stuff_d3d(a2); | |
1054 else | |
1055 _4A80DC_some_stuff_sw(a2); | |
1056 goto LABEL_168; | |
1057 } | |
1058 v9 = result == 2100; | |
1059 goto LABEL_129; | |
1060 } | |
1061 LABEL_67: | |
1062 v33 = 200.0; | |
1063 v26 = this->uTextureID_effpar2; | |
1064 LABEL_83: | |
1065 diffuse = (unsigned int)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldViewPosition.y; | |
1066 goto LABEL_84; | |
1067 } | |
1068 if ( !pRenderer->pRenderD3D ) | |
1069 goto LABEL_34; | |
1070 memcpy(pContainer, "sp18h1", 7); | |
1071 pRnd->SetRange(1, 6); | |
1072 pContainer[5] = pRnd->GetInRange() + '0'; | |
1073 v35 = pBitmaps_LOD->LoadTexture(pContainer, TEXTURE_DEFAULT); | |
1074 v28 = 100; | |
1075 v22 = a2; | |
1076 LABEL_157: | |
1077 AddProjectile(v22, v28, v35); | |
1078 goto LABEL_168; | |
1079 } | |
1080 v12 = result - 3010; | |
1081 if ( !v12 ) | |
1082 { | |
1083 LABEL_171: | |
1084 diffuse = 0xAB450u; | |
1085 goto LABEL_42; | |
1086 } | |
1087 v13 = v12 - 1; | |
1088 if ( !v13 ) | |
1089 { | |
1090 v32 = this->uTextureID_effpar1; | |
1091 diffuse = 0xAB450u; | |
1092 goto LABEL_146; | |
1093 } | |
1094 result = v13 - 19; | |
1095 if ( !result ) | |
1096 goto LABEL_34; | |
1097 --result; | |
1098 if ( result ) | |
1099 goto LABEL_168; | |
1100 LABEL_89: | |
1101 v32 = this->uTextureID_effpar1; | |
1102 diffuse = 0x9EB9F1u; | |
1103 goto LABEL_146; | |
1104 } | |
1105 if ( result > 4000 ) | |
1106 { | |
1107 result -= 4030; | |
1108 if ( !result || (--result, !result) ) | |
1109 goto LABEL_34; | |
1110 result -= 19; | |
1111 v9 = result == 0; | |
1112 goto LABEL_129; | |
1113 } | |
1114 if ( result == 4000 ) | |
1115 { | |
1116 if ( !pRenderer->pRenderD3D ) | |
1117 goto LABEL_34; | |
1118 _4A7C07(a2); | |
1119 goto LABEL_168; | |
1120 } | |
1121 result -= 3061; | |
1122 if ( !result || (result -= 29) == 0 ) | |
1123 goto LABEL_34; | |
1124 v14 = result - 1; | |
1125 if ( !v14 ) | |
1126 goto LABEL_89; | |
1127 result = v14 - 1; | |
1128 if ( result ) | |
1129 goto LABEL_168; | |
1130 v29 = this->uTextureID_effpar1; | |
1131 v23 = 0x9EB9F1u; | |
1132 LABEL_8: | |
1133 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc(a2, v23, v29); | |
1134 goto LABEL_168; | |
1135 } | |
1136 goto LABEL_122; | |
1137 } | |
1138 if ( result <= 7090 ) | |
1139 { | |
1140 if ( result == 7090 ) | |
1141 goto LABEL_34; | |
1142 if ( result > 6030 ) | |
1143 { | |
1144 if ( result > 6091 ) | |
1145 { | |
1146 result -= 6100; | |
1147 if ( !result ) | |
1148 goto LABEL_34; | |
1149 result -= 930; | |
1150 if ( result ) | |
1151 { | |
1152 --result; | |
1153 if ( result ) | |
1154 goto LABEL_168; | |
1155 v30 = this->uTextureID_effpar1; | |
1156 v24 = 0xF00000u; | |
1157 goto LABEL_32; | |
1158 } | |
1159 goto LABEL_63; | |
1160 } | |
1161 if ( result != 6091 ) | |
1162 { | |
1163 result -= 6040; | |
1164 if ( !result || (result -= 20) == 0 || (result -= 10) == 0 ) | |
1165 goto LABEL_34; | |
1166 result -= 20; | |
1167 v9 = result == 0; | |
1168 goto LABEL_129; | |
1169 } | |
1170 } | |
1171 else | |
1172 { | |
1173 if ( result == 6030 ) | |
1174 goto LABEL_34; | |
1175 if ( result <= 4091 ) | |
1176 { | |
1177 if ( result != 4091 ) | |
1178 { | |
1179 result -= 4070; | |
1180 if ( !result ) | |
1181 goto LABEL_34; | |
1182 v15 = result - 1; | |
1183 if ( v15 ) | |
1184 { | |
1185 result = v15 - 9; | |
1186 if ( !result ) | |
1187 goto LABEL_34; | |
1188 result -= 10; | |
1189 if ( !result ) | |
1190 { | |
1191 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( | |
1192 a2, | |
1193 0x7E7E7Eu, | |
1194 this->uTextureID_effpar1); | |
1195 goto LABEL_34; | |
1196 } | |
1197 goto LABEL_168; | |
1198 } | |
1199 LABEL_115: | |
1200 v30 = this->uTextureID_effpar1; | |
1201 v24 = 0x5C310Eu; | |
1202 LABEL_32: | |
1203 _4A75CC_single_spell_collision_particle(a2, v24, v30); | |
1204 goto LABEL_168; | |
1205 } | |
1206 v34 = 200.0; | |
1207 v27 = this->uTextureID_effpar1; | |
1208 v21 = 0x7E7E7Eu; | |
1209 goto LABEL_117; | |
1210 } | |
1211 v16 = result - 4092; | |
1212 if ( !v16 ) | |
1213 { | |
1214 LABEL_17: | |
1215 v29 = this->uTextureID_effpar1; | |
1216 v23 = 0x7E7E7Eu; | |
1217 goto LABEL_8; | |
1218 } | |
1219 result = v16 - 8; | |
1220 if ( !result ) | |
1221 goto LABEL_168; | |
1222 result -= 1910; | |
1223 if ( !result ) | |
1224 goto LABEL_34; | |
1225 --result; | |
1226 if ( result ) | |
1227 goto LABEL_168; | |
1228 } | |
1229 LABEL_122: | |
1230 _4A7948_mind_blast_after_effect(a2); | |
1231 goto LABEL_168; | |
1232 } | |
1233 if ( result <= 9000 ) | |
1234 { | |
1235 if ( result == 9000 ) | |
1236 goto LABEL_34; | |
1237 if ( result <= 8030 ) | |
1238 { | |
1239 if ( result == 8030 ) | |
1240 goto LABEL_34; | |
1241 v17 = result - 7091; | |
1242 if ( v17 ) | |
1243 { | |
1244 v18 = v17 - 909; | |
1245 if ( !v18 ) | |
1246 { | |
1247 diffuse = 0xFFFFFFu; | |
1248 _4A73AA_hanging_trace_particles___like_fire_strike_ice_blast_etc( | |
1249 a2, | |
1250 0xFFFFFFu, | |
1251 this->uTextureID_effpar3); | |
1252 v31 = 128; | |
1253 goto LABEL_44; | |
1254 } | |
1255 v19 = v18 - 1; | |
1256 if ( v19 ) | |
1257 { | |
1258 result = v19 - 9; | |
1259 if ( !result ) | |
1260 { | |
1261 v31 = 64; | |
1262 v25 = 0xFFFFFFu; | |
1263 goto LABEL_144; | |
1264 } | |
1265 goto LABEL_168; | |
1266 } | |
1267 v32 = this->uTextureID_effpar2; | |
1268 diffuse = 0xFFFFFFu; | |
1269 } | |
1270 else | |
1271 { | |
1272 v32 = this->uTextureID_effpar1; | |
1273 diffuse = 0xF00000u; | |
1274 } | |
1275 goto LABEL_146; | |
1276 } | |
1277 result -= 8040; | |
1278 if ( !result || (result -= 20) == 0 ) | |
1279 goto LABEL_34; | |
1280 v20 = result - 30; | |
1281 if ( v20 ) | |
1282 { | |
1283 result = v20 - 1; | |
1284 if ( result ) | |
1285 goto LABEL_168; | |
1286 v30 = this->uTextureID_effpar3; | |
1287 LABEL_154: | |
1288 v24 = 16777215; | |
1289 goto LABEL_32; | |
1290 } | |
1291 result = AddMobileLight(a2, 0xFFFFFFu, 128); | |
1292 if ( !pRenderer->pRenderD3D ) | |
1293 goto LABEL_34; | |
1294 v35 = -1; | |
1295 v28 = 100; | |
1296 v22 = a2; | |
1297 goto LABEL_157; | |
1298 } | |
1299 if ( result > 9050 ) | |
1300 { | |
1301 result -= 9070; | |
1302 if ( !result || (result -= 10) == 0 || (--result, !result) ) | |
1303 goto LABEL_34; | |
1304 goto LABEL_168; | |
1305 } | |
1306 if ( result == 9050 || (result -= 9010) == 0 || (result -= 20) == 0 || (result -= 10) == 0 ) | |
1307 goto LABEL_34; | |
1308 --result; | |
1309 if ( !result ) | |
1310 { | |
1311 LABEL_164: | |
1312 v30 = this->uTextureID_effpar1; | |
1313 v24 = 0x7E7E7Eu; | |
1314 goto LABEL_32; | |
1315 } | |
1316 LABEL_168: | |
1317 LOBYTE(result) = 0; | |
1318 return result; | |
1319 } | |
1320 | |
1321 //----- (004A89BD) -------------------------------------------------------- | |
486 | 1322 void stru6::SetPlayerBuffAnim(unsigned __int16 uSpellID, unsigned __int16 uPlayerID) |
0 | 1323 { |
486 | 1324 //stru6 *v3; // edi@1 |
0 | 1325 PlayerBuffAnim *v4; // esi@1 |
1326 const char *v6; // [sp-4h] [bp-10h]@2 | |
1327 | |
486 | 1328 //v3 = this; |
1329 //v4 = &array_0[uPlayerID]; | |
1330 //v4[32].uSpellIconID_ = 0; pPlayerBuffs[]::field_4 | |
1331 //v4[32].uSpellID = uSpellID; pPlayerBuffs[]::bRender | |
1332 | |
1333 v4 = &pPlayerBuffs[uPlayerID]; | |
491 | 1334 v4->uSpellAnimTimeElapsed = 0; |
486 | 1335 v4->bRender = uSpellID != 0; |
1336 | |
1337 switch (uSpellID) | |
0 | 1338 { |
488 | 1339 case SPELL_153: |
486 | 1340 __debugbreak(); // spell id == 153 wtf |
0 | 1341 v6 = "zapp"; |
486 | 1342 break; |
1343 | |
488 | 1344 case SPELL_150: |
486 | 1345 __debugbreak(); // spell id == 150 wtf |
0 | 1346 case SPELL_AIR_FEATHER_FALL: |
1347 case SPELL_SPIRIT_DETECT_LIFE: | |
486 | 1348 case SPELL_SPIRIT_FATE: |
0 | 1349 v6 = "spboost1"; |
486 | 1350 break; |
1351 | |
488 | 1352 case SPELL_151: |
486 | 1353 __debugbreak(); // spell id == 151 wtf |
1354 case SPELL_AIR_INVISIBILITY: | |
0 | 1355 case SPELL_WATER_WATER_WALK: |
486 | 1356 case SPELL_SPIRIT_PRESERVATION: |
0 | 1357 v6 = "spboost2"; |
486 | 1358 break; |
1359 | |
488 | 1360 case SPELL_152: |
486 | 1361 __debugbreak(); // spell id == 152 wtf |
1362 case SPELL_LIGHT_HOUR_OF_POWER: | |
1363 case SPELL_LIGHT_DAY_OF_THE_GODS: | |
1364 case SPELL_LIGHT_DAY_OF_PROTECTION: | |
1365 case SPELL_LIGHT_DIVINE_INTERVENTION: | |
0 | 1366 v6 = "spboost3"; |
486 | 1367 break; |
1368 | |
1369 case SPELL_SPIRIT_REMOVE_CURSE: | |
0 | 1370 case SPELL_MIND_REMOVE_FEAR: |
1371 case SPELL_BODY_CURE_WEAKNESS: | |
1372 v6 = "spheal1"; | |
486 | 1373 break; |
1374 | |
1375 case SPELL_SPIRIT_SHARED_LIFE: | |
0 | 1376 case SPELL_MIND_CURE_PARALYSIS: |
486 | 1377 case SPELL_MIND_CURE_INSANITY: |
0 | 1378 case SPELL_BODY_FIRST_AID: |
1379 case SPELL_BODY_CURE_POISON: | |
1380 case SPELL_BODY_CURE_DISEASE: | |
486 | 1381 case SPELL_DARK_SACRIFICE: |
0 | 1382 v6 = "spheal2"; |
486 | 1383 break; |
1384 | |
1385 case SPELL_BODY_POWER_CURE: | |
1386 case SPELL_DARK_SOULDRINKER: | |
0 | 1387 v6 = "spheal3"; |
486 | 1388 break; |
1389 | |
0 | 1390 case SPELL_FIRE_PROTECTION_FROM_FIRE: |
486 | 1391 case SPELL_FIRE_IMMOLATION: |
0 | 1392 v6 = "spell03"; |
486 | 1393 break; |
1394 | |
1395 case SPELL_FIRE_HASTE: v6 = "spell05"; break; | |
1396 case SPELL_AIR_PROTECTION_FROM_AIR: v6 = "spell14"; break; | |
1397 case SPELL_AIR_SHIELD: v6 = "spell17"; break; | |
1398 case SPELL_WATER_PROTECTION_FROM_WATER: v6 = "spell25"; break; | |
1399 case SPELL_EARTH_PROTECTION_FROM_EARTH: v6 = "spell36"; break; | |
1400 case SPELL_EARTH_STONESKIN: v6 = "spell38"; break; | |
1401 case SPELL_SPIRIT_BLESS: v6 = "spell46"; break; | |
1402 case SPELL_SPIRIT_HEROISM: v6 = "spell51"; break; | |
1403 case SPELL_SPIRIT_RESSURECTION: v6 = "spell55"; break; | |
1404 case SPELL_MIND_PROTECTION_FROM_MIND: v6 = "spell58"; break; | |
1405 case SPELL_BODY_PROTECTION_FROM_BODY: v6 = "spell69"; break; | |
1406 case SPELL_BODY_REGENERATION: v6 = "spell71"; break; | |
1407 case SPELL_BODY_HAMMERHANDS: v6 = "spell73"; break; | |
1408 case SPELL_BODY_PROTECTION_FROM_MAGIC: v6 = "spell75"; break; | |
1409 | |
0 | 1410 default: |
486 | 1411 //v4[32].uSpellID = 0; |
1412 v4->bRender = false; | |
1413 return; | |
0 | 1414 } |
486 | 1415 |
1416 //v4[33].uSpellIconID = pIconsFrameTable->FindIcon(v6); | |
1417 v4->uSpellIconID = pIconsFrameTable->FindIcon(v6); | |
1418 //if ( v4[32].uSpellID ) | |
1419 if (v4->bRender) | |
1420 //v3->array_0[(signed __int16)uPlayerID + 33].uSpellAnimLength = 8 * pIconsFrameTable->pIcons[v4[33].uSpellIconID].uAnimLength; | |
1421 v4->uSpellAnimTime = 8 * pIconsFrameTable->pIcons[v4->uSpellIconID].uAnimLength; | |
0 | 1422 } |
1423 | |
1424 //----- (004A8BDF) -------------------------------------------------------- | |
1425 void stru6::FadeScreen__like_Turn_Undead_and_mb_Armageddon(unsigned int uDiffuseColor, unsigned int uFadeTime) | |
1426 { | |
1427 this->uFadeTime = uFadeTime; | |
1428 this->uFadeTime2 = uFadeTime; | |
1429 this->uFadeColor = uDiffuseColor; | |
1430 } | |
1431 | |
1432 //----- (004A8BFC) -------------------------------------------------------- | |
1433 int stru6::_4A8BFC() | |
1434 { | |
1435 stru6 *v1; // esi@1 | |
1436 int result; // eax@1 | |
1437 | |
1438 v1 = this; | |
1439 result = 8 | |
1440 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength; | |
1441 v1->uAnimLength = result; | |
1442 return result; | |
1443 } | |
1444 | |
1445 //----- (004A8C27) -------------------------------------------------------- | |
1446 void stru6::RenderSpecialEffects() | |
1447 { | |
1448 double v4; // st7@4 | |
1449 double v5; // st6@4 | |
1450 double v6; // st7@4 | |
1451 float v7; // ST14_4@6 | |
1452 unsigned int v8; // ST14_4@8 | |
1453 unsigned int v9; // eax@8 | |
1454 SpriteFrame *v10; // eax@8 | |
1455 int v11; // edi@8 | |
1456 double v12; // st7@9 | |
1457 double v13; // st7@9 | |
1458 double v14; // st7@9 | |
1459 double v15; // st6@9 | |
1460 HRESULT v16; // eax@9 | |
1461 HRESULT v17; // eax@9 | |
1462 signed __int64 v18; // qtt@10 | |
1463 const char *v19; // [sp+4h] [bp-E8h]@0 | |
1464 int v20; // [sp+8h] [bp-E4h]@0 | |
1465 unsigned int v21; // [sp+Ch] [bp-E0h]@0 | |
1466 RenderBillboardTransform_local0 vsr; // [sp+10h] [bp-DCh]@10 | |
1467 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 | |
1468 int v24; // [sp+E0h] [bp-Ch]@10 | |
1469 SpriteFrame *v70; // [sp+E4h] [bp-8h]@8 | |
1470 unsigned int v26; // [sp+E8h] [bp-4h]@3 | |
1471 | |
1472 if (uNumProjectiles) | |
1473 { | |
1474 DrawProjectiles(); | |
1475 uNumProjectiles = 0; | |
1476 } | |
1477 | |
1478 field_204 = 0; | |
1479 v26 = uFadeTime; | |
1480 if ( v26 > 0 ) | |
1481 { | |
1482 v4 = (double)(signed int)v26 / (double)uFadeTime2; | |
1483 v5 = 1.0 - v4 * v4; | |
1484 v6 = v5; | |
1485 if ( v5 > 0.9 ) | |
1486 v6 = 1.0 - (v5 - 0.9) * 10.0; | |
1487 v7 = v6; | |
1488 pRenderer->_4A52F1(uFadeColor, v7); | |
1489 uFadeTime -= pEventTimer->uTimeElapsed; | |
1490 } | |
1491 | |
1492 if (uAnimLength > 0) | |
1493 { | |
1494 v8 = 8 | |
1495 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength | |
1496 - uAnimLength; | |
1497 v9 = pSpriteFrameTable->FastFindSprite("spell84"); | |
1498 v10 = pSpriteFrameTable->GetFrame(v9, v8); | |
1499 v11 = v10->pHwSpriteIDs[0]; | |
1500 v70 = v10; | |
1501 uAnimLength -= pEventTimer->uTimeElapsed; | |
1502 if ( pRenderer->pRenderD3D ) | |
1503 { | |
1504 v12 = (double)(signed int)pViewport->uViewportX; | |
1505 vd3d[0].pos.x = v12; | |
1506 vd3d[1].pos.x = v12; | |
1507 v13 = (double)(signed int)pViewport->uViewportZ; | |
1508 v26 = pViewport->uViewportW + 1; | |
1509 vd3d[0].diffuse = 0x7F7F7Fu; | |
1510 vd3d[1].diffuse = 0x7F7F7Fu; | |
1511 vd3d[2].pos.x = v13; | |
1512 vd3d[3].pos.x = v13; | |
1513 v14 = (double)(signed int)pViewport->uViewportY; | |
1514 vd3d[2].diffuse = 0x7F7F7Fu; | |
1515 vd3d[3].diffuse = 0x7F7F7Fu; | |
1516 vd3d[0].specular = 0; | |
1517 vd3d[1].specular = 0; | |
1518 vd3d[0].pos.y = v14; | |
1519 v15 = (double)(pViewport->uViewportW + 1); | |
1520 vd3d[2].specular = 0; | |
1521 vd3d[3].specular = 0; | |
1522 vd3d[1].pos.y = v15; | |
1523 vd3d[2].pos.y = v15; | |
1524 vd3d[3].pos.y = v14; | |
1525 vd3d[0].pos.z = 0.0; | |
1526 vd3d[1].pos.z = 0.0; | |
1527 vd3d[2].pos.z = 0.0; | |
1528 vd3d[3].pos.z = 0.0; | |
1529 vd3d[0].rhw = 1.0; | |
1530 vd3d[1].rhw = 1.0; | |
1531 vd3d[2].rhw = 1.0; | |
1532 vd3d[3].rhw = 1.0; | |
1533 vd3d[0].texcoord.x = 0.0; | |
1534 vd3d[1].texcoord.x = 0.0; | |
1535 vd3d[2].texcoord.x = 1.0; | |
1536 vd3d[3].texcoord.x = 1.0; | |
1537 vd3d[0].texcoord.y = 0.0; | |
1538 vd3d[1].texcoord.y = 1.0; | |
1539 vd3d[2].texcoord.y = 1.0; | |
1540 vd3d[3].texcoord.y = 0.0; | |
1541 pRenderer->pRenderD3D->pDevice->SetTexture( | |
1542 0, | |
1543 pSprites_LOD->pHardwareSprites[v11].pTexture); | |
186 | 1544 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, FALSE); |
1545 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | |
1546 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, FALSE); | |
1547 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); | |
1548 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); | |
1549 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, FALSE); | |
1550 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_ALWAYS); | |
0 | 1551 pRenderer->pRenderD3D->pDevice->DrawPrimitive( |
1552 D3DPT_TRIANGLEFAN, | |
1553 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
1554 vd3d, | |
1555 4, | |
1556 28); | |
186 | 1557 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE)); |
1558 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO)); | |
1559 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); | |
1560 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE); | |
1561 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, TRUE); | |
1562 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, D3DCMP_LESS); | |
0 | 1563 } |
1564 else | |
1565 { | |
1566 vsr.pTarget = pRenderer->pTargetSurface; | |
1567 vsr.uParentBillboardID = -1; | |
1568 vsr.pTargetZ = pRenderer->pActiveZBuffer; | |
1569 vsr.uScreenSpaceX = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) / 2; | |
1570 vsr.uScreenSpaceY = pViewport->uViewportW; | |
1571 v24 = 16777216; | |
1572 LODWORD(v18) = 0; | |
1573 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportZ) - LOWORD(pViewport->uViewportX)); | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
1574 vsr._screenspace_x_scaler_packedfloat = v18 / 0x1000000; |
0 | 1575 LODWORD(v18) = 0; |
1576 HIDWORD(v18) = (signed __int16)(LOWORD(pViewport->uViewportW) - LOWORD(pViewport->uViewportY)); | |
1577 v26 = v18 / 16777216; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
1578 vsr._screenspace_y_scaler_packedfloat = v18 / 0x1000000; |
0 | 1579 vsr.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v70->uPaletteIndex, 0, 1); |
1580 vsr.uTargetPitch = pRenderer->uTargetSurfacePitch; | |
1581 vsr.uParentBillboardID = -1; | |
1582 vsr.uViewportX = pViewport->uViewportX; | |
1583 vsr.uViewportZ = pViewport->uViewportZ; | |
1584 vsr.uViewportY = pViewport->uViewportY; | |
1585 vsr.sZValue = 0; | |
1586 vsr.uViewportW = pViewport->uViewportW; | |
1587 vsr.uFlags = 0; | |
1588 if ( v11 >= 0 ) | |
1589 pSprites_LOD->pSpriteHeaders[v11]._4ACC38(&vsr, 1); | |
1590 } | |
1591 } | |
1592 } | |
1593 | |
1594 //----- (004A902A) -------------------------------------------------------- | |
1595 void stru6::DrawPlayerBuffAnims() | |
1596 { | |
491 | 1597 for (uint i = 0; i < 4; ++i) |
1598 { | |
1599 auto buff = pPlayerBuffs + i; | |
1600 if (!buff->bRender) | |
1601 continue; | |
0 | 1602 |
491 | 1603 buff->uSpellAnimTimeElapsed += pEventTimer->uTimeElapsed; |
1604 if (buff->uSpellAnimTimeElapsed >= buff->uSpellAnimTime) | |
0 | 1605 { |
491 | 1606 buff->bRender = false; |
1607 continue; | |
0 | 1608 } |
491 | 1609 |
1610 auto icon = pIconsFrameTable->GetFrame(buff->uSpellIconID, buff->uSpellAnimTimeElapsed); | |
1611 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i], 385, pIcons_LOD->GetTexture(icon->uTextureID)); | |
1612 | |
1613 pOtherOverlayList->bRedraw = true; | |
0 | 1614 } |
1615 } | |
1616 | |
1617 //----- (004A90A0) -------------------------------------------------------- | |
1618 void stru6::LoadAnimations() | |
1619 { | |
1620 stru6 *v1; // esi@1 | |
1621 unsigned int v2; // eax@1 | |
1622 unsigned int v3; // eax@1 | |
1623 unsigned int v4; // eax@1 | |
1624 unsigned int v5; // eax@1 | |
1625 unsigned int v6; // eax@1 | |
1626 unsigned int v7; // eax@1 | |
1627 unsigned int v8; // eax@1 | |
1628 unsigned int v9; // eax@1 | |
1629 unsigned int v10; // eax@1 | |
1630 unsigned int v11; // eax@1 | |
1631 unsigned int v12; // eax@1 | |
1632 unsigned int v13; // eax@1 | |
1633 unsigned int v14; // eax@1 | |
1634 unsigned int v15; // eax@1 | |
1635 unsigned int v16; // eax@1 | |
1636 unsigned int v17; // eax@1 | |
1637 unsigned int v18; // eax@1 | |
1638 unsigned int v19; // eax@1 | |
1639 unsigned int v20; // eax@1 | |
1640 unsigned int v21; // eax@1 | |
1641 unsigned int v22; // eax@1 | |
1642 unsigned int v23; // eax@1 | |
1643 unsigned int v24; // eax@1 | |
1644 unsigned int v25; // eax@1 | |
1645 unsigned int v26; // eax@1 | |
1646 unsigned int v27; // eax@1 | |
1647 unsigned int v28; // eax@1 | |
1648 unsigned int v29; // eax@1 | |
1649 unsigned int v30; // eax@1 | |
1650 unsigned int v31; // eax@1 | |
1651 unsigned int v32; // eax@1 | |
1652 unsigned int v33; // eax@1 | |
1653 unsigned int v34; // eax@1 | |
1654 unsigned int v35; // eax@1 | |
1655 unsigned int v36; // eax@1 | |
1656 unsigned int v37; // eax@1 | |
1657 unsigned int v38; // eax@1 | |
1658 unsigned int v39; // eax@1 | |
1659 unsigned int v40; // eax@1 | |
1660 unsigned int v41; // eax@1 | |
1661 unsigned int v42; // eax@1 | |
1662 unsigned int v43; // eax@1 | |
1663 unsigned int v44; // eax@1 | |
1664 unsigned int v45; // eax@1 | |
1665 unsigned int v46; // eax@1 | |
1666 unsigned int v47; // eax@1 | |
1667 unsigned int v48; // eax@1 | |
1668 unsigned int v49; // eax@1 | |
1669 unsigned int v50; // eax@1 | |
1670 unsigned int v51; // eax@1 | |
1671 | |
1672 v1 = this; | |
1673 uTextureID_effpar1 = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
1674 uTextureID_effpar2 = pBitmaps_LOD->LoadTexture("effpar02", TEXTURE_DEFAULT); | |
1675 uTextureID_effpar3 = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
1676 uSpriteID_sp57c = pSprites_LOD->LoadSprite("sp57c", 6); | |
1677 v2 = pIconsFrameTable->FindIcon("zapp"); | |
1678 pIconsFrameTable->InitializeAnimation(v2); | |
1679 v3 = pIconsFrameTable->FindIcon("spheal1"); | |
1680 pIconsFrameTable->InitializeAnimation(v3); | |
1681 v4 = pIconsFrameTable->FindIcon("spheal2"); | |
1682 pIconsFrameTable->InitializeAnimation(v4); | |
1683 v5 = pIconsFrameTable->FindIcon("spheal3"); | |
1684 pIconsFrameTable->InitializeAnimation(v5); | |
1685 v6 = pIconsFrameTable->FindIcon("spboost1"); | |
1686 pIconsFrameTable->InitializeAnimation(v6); | |
1687 v7 = pIconsFrameTable->FindIcon("spboost2"); | |
1688 pIconsFrameTable->InitializeAnimation(v7); | |
1689 v8 = pIconsFrameTable->FindIcon("spboost3"); | |
1690 pIconsFrameTable->InitializeAnimation(v8); | |
1691 v9 = pIconsFrameTable->FindIcon("spell03"); | |
1692 pIconsFrameTable->InitializeAnimation(v9); | |
1693 v10 = pIconsFrameTable->FindIcon("spell05"); | |
1694 pIconsFrameTable->InitializeAnimation(v10); | |
1695 v11 = pIconsFrameTable->FindIcon("spell14"); | |
1696 pIconsFrameTable->InitializeAnimation(v11); | |
1697 v12 = pIconsFrameTable->FindIcon("spell17"); | |
1698 pIconsFrameTable->InitializeAnimation(v12); | |
1699 v13 = pIconsFrameTable->FindIcon("spell21"); | |
1700 pIconsFrameTable->InitializeAnimation(v13); | |
1701 v14 = pIconsFrameTable->FindIcon("spell25"); | |
1702 pIconsFrameTable->InitializeAnimation(v14); | |
1703 v15 = pIconsFrameTable->FindIcon("spell27"); | |
1704 pIconsFrameTable->InitializeAnimation(v15); | |
1705 v16 = pIconsFrameTable->FindIcon("spell36"); | |
1706 pIconsFrameTable->InitializeAnimation(v16); | |
1707 v17 = pIconsFrameTable->FindIcon("spell38"); | |
1708 pIconsFrameTable->InitializeAnimation(v17); | |
1709 v18 = pIconsFrameTable->FindIcon("spell46"); | |
1710 pIconsFrameTable->InitializeAnimation(v18); | |
1711 v19 = pIconsFrameTable->FindIcon("spell51"); | |
1712 pIconsFrameTable->InitializeAnimation(v19); | |
1713 v20 = pIconsFrameTable->FindIcon("spell55"); | |
1714 pIconsFrameTable->InitializeAnimation(v20); | |
1715 v21 = pIconsFrameTable->FindIcon("spell58"); | |
1716 pIconsFrameTable->InitializeAnimation(v21); | |
1717 v22 = pIconsFrameTable->FindIcon("spell69"); | |
1718 pIconsFrameTable->InitializeAnimation(v22); | |
1719 v23 = pIconsFrameTable->FindIcon("spell71"); | |
1720 pIconsFrameTable->InitializeAnimation(v23); | |
1721 v24 = pIconsFrameTable->FindIcon("spell73"); | |
1722 pIconsFrameTable->InitializeAnimation(v24); | |
1723 v25 = pIconsFrameTable->FindIcon("spell75"); | |
1724 pIconsFrameTable->InitializeAnimation(v25); | |
1725 v26 = pIconsFrameTable->FindIcon("spell96"); | |
1726 pIconsFrameTable->InitializeAnimation(v26); | |
1727 | |
1728 v27 = pSpriteFrameTable->FastFindSprite("spell01"); | |
1729 pSpriteFrameTable->InitializeSprite(v27); | |
1730 v28 = pSpriteFrameTable->FastFindSprite("spell02"); | |
1731 pSpriteFrameTable->InitializeSprite(v28); | |
1732 v29 = pSpriteFrameTable->FastFindSprite("spell03"); | |
1733 pSpriteFrameTable->InitializeSprite(v29); | |
1734 v30 = pSpriteFrameTable->FastFindSprite("spell09"); | |
1735 pSpriteFrameTable->InitializeSprite(v30); | |
1736 v31 = pSpriteFrameTable->FastFindSprite("spell11"); | |
1737 pSpriteFrameTable->InitializeSprite(v31); | |
1738 v32 = pSpriteFrameTable->FastFindSprite("spell18"); | |
1739 pSpriteFrameTable->InitializeSprite(v32); | |
1740 v33 = pSpriteFrameTable->FastFindSprite("spell22"); | |
1741 pSpriteFrameTable->InitializeSprite(v33); | |
1742 v34 = pSpriteFrameTable->FastFindSprite("spell26"); | |
1743 pSpriteFrameTable->InitializeSprite(v34); | |
1744 v35 = pSpriteFrameTable->FastFindSprite("spell29"); | |
1745 pSpriteFrameTable->InitializeSprite(v35); | |
1746 v36 = pSpriteFrameTable->FastFindSprite("spell39"); | |
1747 pSpriteFrameTable->InitializeSprite(v36); | |
1748 v37 = pSpriteFrameTable->FastFindSprite("spell39c"); | |
1749 pSpriteFrameTable->InitializeSprite(v37); | |
1750 v38 = pSpriteFrameTable->FastFindSprite("spell41"); | |
1751 pSpriteFrameTable->InitializeSprite(v38); | |
1752 v39 = pSpriteFrameTable->FastFindSprite("spell57c"); | |
1753 pSpriteFrameTable->InitializeSprite(v39); | |
1754 v40 = pSpriteFrameTable->FastFindSprite("spell62"); | |
1755 pSpriteFrameTable->InitializeSprite(v40); | |
1756 v41 = pSpriteFrameTable->FastFindSprite("spell65"); | |
1757 pSpriteFrameTable->InitializeSprite(v41); | |
1758 v42 = pSpriteFrameTable->FastFindSprite("spell66"); | |
1759 pSpriteFrameTable->InitializeSprite(v42); | |
1760 v43 = pSpriteFrameTable->FastFindSprite("spell70"); | |
1761 pSpriteFrameTable->InitializeSprite(v43); | |
1762 v44 = pSpriteFrameTable->FastFindSprite("spell76"); | |
1763 pSpriteFrameTable->InitializeSprite(v44); | |
1764 v45 = pSpriteFrameTable->FastFindSprite("spell84"); | |
1765 pSpriteFrameTable->InitializeSprite(v45); | |
1766 v46 = pSpriteFrameTable->FastFindSprite("spell90"); | |
1767 pSpriteFrameTable->InitializeSprite(v46); | |
1768 v47 = pSpriteFrameTable->FastFindSprite("spell92"); | |
1769 pSpriteFrameTable->InitializeSprite(v47); | |
1770 v48 = pSpriteFrameTable->FastFindSprite("spell93"); | |
1771 pSpriteFrameTable->InitializeSprite(v48); | |
1772 v49 = pSpriteFrameTable->FastFindSprite("spell97"); | |
1773 pSpriteFrameTable->InitializeSprite(v49); | |
1774 v50 = pSpriteFrameTable->FastFindSprite("spell97c"); | |
1775 pSpriteFrameTable->InitializeSprite(v50); | |
1776 v51 = pSpriteFrameTable->FastFindSprite("spell97c"); | |
1777 pSpriteFrameTable->InitializeSprite(v51); | |
1778 } |