annotate Conditions.cpp @ 1718:5863074ed9ba

m
author Ritor1
date Tue, 24 Sep 2013 09:43:58 +0600
parents 0311debb684c
children 9856c2f8f918
rev   line source
1361
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
1 #pragma once
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
2 #include "Conditions.h"
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
3 #include "Party.h"
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
4 std::array<ConditionProcessor, 18> conditionArray =
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
5 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
6 // hint: condname, protfrommagic, gmprot, enchantment, ...
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
7 ConditionProcessor(Condition_Cursed, false, false, 0),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
8 ConditionProcessor(Condition_Weak, true, false, 0),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
9 ConditionProcessor(Condition_Sleep, false, false, 22, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
10 ConditionProcessor(Condition_Fear, false, false, 0),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
11 ConditionProcessor(Condition_Drunk, false, false, 0),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
12 ConditionProcessor(Condition_Insane, false, false, 19, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
13 ConditionProcessor(Condition_Poison1, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
14 ConditionProcessor(Condition_Disease1, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
15 ConditionProcessor(Condition_Poison2, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
16 ConditionProcessor(Condition_Disease2, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
17 ConditionProcessor(Condition_Poison3, true, false, 21, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
18 ConditionProcessor(Condition_Disease3, true, false, 18, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
19 ConditionProcessor(Condition_Paralyzed, false, false, 20, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_ARTIFACT_GHOULSBANE, EQIUP_ANY),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
20 ConditionProcessor(Condition_Unconcious,false, false, 0),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
21 ConditionProcessor(Condition_Dead, true, true, 0),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
22 ConditionProcessor(Condition_Pertified, true, false, 23, ITEM_ARTIFACT_YORUBA, EQUIP_ARMOUR, ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP, EQUIP_CLOAK, ITEM_RELIC_KELEBRIM, EQIUP_ANY),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
23 ConditionProcessor(Condition_Eradicated, true, true, 0),
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
24 ConditionProcessor(Condition_Zombie, false, false, 0)
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
25 };
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
26
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
27 bool ConditionProcessor::IsPlayerAffected( Player* inPlayer, int condToCheck, int blockable)
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
28 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
29 if ( !blockable )
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
30 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
31 return true;
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
32 }
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
33 ConditionProcessor* thisProc = &conditionArray[condToCheck];
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
34 if (thisProc->m_IsBlockedByProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uExpireTime > 0)
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
35 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
36 if (!(thisProc->m_DoesNeedGmProtFromMagic && pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uSkill < 4))
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
37 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
38 --pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower;
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
39 if ( pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].uPower < 1u )
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
40 pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Reset();
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
41 return false;
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
42 }
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
43 }
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
44 if (thisProc->m_WorkingEnchantment != 0)
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
45 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
46 if (inPlayer->HasEnchantedItemEquipped(thisProc->m_WorkingEnchantment))
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
47 return false;
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
48 }
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
49 for (unsigned int i = 0; i < thisProc->m_equipmentPairs.size() / 2; i++)
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
50 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
51 if (thisProc->m_equipmentPairs[i * 2].m_ItemId == (ITEM_TYPE)0)
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
52 {
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
53 return true;
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
54 }
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
55 ITEM_TYPE itemId = thisProc->m_equipmentPairs[i * 2].m_ItemId;
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
56 ITEM_EQUIP_TYPE slot = thisProc->m_equipmentPairs[i * 2 + 1].m_EquipSlot;
1563
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
57 if (slot == EQIUP_ANY)
1361
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
58 {
1563
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
59 if (inPlayer->WearsItemAnyWhere(itemId))
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
60 {
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
61 return false;
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
62 }
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
63 }
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
64 else
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
65 {
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
66 if (inPlayer->WearsItem(itemId, slot))
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
67 {
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
68 return false;
0311debb684c splitting Player::WearsItem into two functions
Grumpy7
parents: 1361
diff changeset
69 }
1361
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
70 }
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
71 }
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
72 return true;
b3ac17fd12de Moved condition checking to a separate class, extracted it from player::SetCondition
Grumpy7
parents:
diff changeset
73 }