annotate MM7.vcxproj.filters @ 165:572d821561f3

MenuID
author Ritor1
date Thu, 14 Feb 2013 14:48:43 +0600
parents 9c0607679772
children 29545d87e11d
rev   line source
0
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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3 <ItemGroup>
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4 <ClInclude Include="MM7.h" />
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5 <ClInclude Include="lib\legacy_dx\d3d.h">
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6 <Filter>lib\legacy_dx</Filter>
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7 </ClInclude>
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8 <ClInclude Include="lib\legacy_dx\d3dcaps.h">
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9 <Filter>lib\legacy_dx</Filter>
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10 </ClInclude>
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11 <ClInclude Include="lib\legacy_dx\d3drm.h">
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12 <Filter>lib\legacy_dx</Filter>
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13 </ClInclude>
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14 <ClInclude Include="lib\legacy_dx\d3drmdef.h">
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15 <Filter>lib\legacy_dx</Filter>
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16 </ClInclude>
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17 <ClInclude Include="lib\legacy_dx\d3drmobj.h">
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18 <Filter>lib\legacy_dx</Filter>
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19 </ClInclude>
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20 <ClInclude Include="lib\legacy_dx\d3drmwin.h">
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21 <Filter>lib\legacy_dx</Filter>
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22 </ClInclude>
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23 <ClInclude Include="lib\legacy_dx\d3dtypes.h">
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24 <Filter>lib\legacy_dx</Filter>
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25 </ClInclude>
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26 <ClInclude Include="lib\legacy_dx\ddraw.h">
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27 <Filter>lib\legacy_dx</Filter>
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28 </ClInclude>
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29 <ClInclude Include="lib\legacy_dx\dinput.h">
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30 <Filter>lib\legacy_dx</Filter>
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31 </ClInclude>
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32 <ClInclude Include="lib\legacy_dx\dinputd.h">
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33 <Filter>lib\legacy_dx</Filter>
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34 </ClInclude>
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35 <ClInclude Include="lib\legacy_dx\dmdls.h">
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36 <Filter>lib\legacy_dx</Filter>
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37 </ClInclude>
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38 <ClInclude Include="lib\legacy_dx\dmerror.h">
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39 <Filter>lib\legacy_dx</Filter>
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40 </ClInclude>
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41 <ClInclude Include="lib\legacy_dx\dmksctrl.h">
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42 <Filter>lib\legacy_dx</Filter>
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43 </ClInclude>
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44 <ClInclude Include="lib\legacy_dx\dmplugin.h">
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45 <Filter>lib\legacy_dx</Filter>
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46 </ClInclude>
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47 <ClInclude Include="lib\legacy_dx\dmusbuff.h">
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48 <Filter>lib\legacy_dx</Filter>
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49 </ClInclude>
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50 <ClInclude Include="lib\legacy_dx\dmusicc.h">
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51 <Filter>lib\legacy_dx</Filter>
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52 </ClInclude>
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53 <ClInclude Include="lib\legacy_dx\dmusicf.h">
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54 <Filter>lib\legacy_dx</Filter>
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55 </ClInclude>
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56 <ClInclude Include="lib\legacy_dx\dmusici.h">
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57 <Filter>lib\legacy_dx</Filter>
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58 </ClInclude>
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59 <ClInclude Include="lib\legacy_dx\dmusics.h">
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60 <Filter>lib\legacy_dx</Filter>
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61 </ClInclude>
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62 <ClInclude Include="lib\legacy_dx\dsconf.h">
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63 <Filter>lib\legacy_dx</Filter>
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64 </ClInclude>
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65 <ClInclude Include="lib\legacy_dx\dsound.h">
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66 <Filter>lib\legacy_dx</Filter>
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67 </ClInclude>
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68 <ClInclude Include="lib\legacy_dx\dvoice.h">
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69 <Filter>lib\legacy_dx</Filter>
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70 </ClInclude>
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71 <ClInclude Include="lib\legacy_dx\multimon.h">
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72 <Filter>lib\legacy_dx</Filter>
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73 </ClInclude>
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74 <ClInclude Include="lib\legacy_dx\rmxfguid.h">
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75 <Filter>lib\legacy_dx</Filter>
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76 </ClInclude>
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77 <ClInclude Include="lib\legacy_dx\rmxftmpl.h">
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78 <Filter>lib\legacy_dx</Filter>
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79 </ClInclude>
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80 <ClInclude Include="lib\legacy_dx\strsafe.h">
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81 <Filter>lib\legacy_dx</Filter>
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82 </ClInclude>
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83 <ClInclude Include="AudioPlayer.h" />
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84 <ClInclude Include="VideoPlayer.h" />
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85 <ClInclude Include="Texture.h" />
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86 <ClInclude Include="LOD.h" />
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87 <ClInclude Include="Mouse.h" />
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88 <ClInclude Include="LightmapBuilder.h" />
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89 <ClInclude Include="Vis.h" />
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90 <ClInclude Include="Render.h" />
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91 <ClInclude Include="Game.h" />
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92 <ClInclude Include="VectorTypes.h" />
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93 <ClInclude Include="ParticleEngine.h" />
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94 <ClInclude Include="IndoorCameraD3D.h" />
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95 <ClInclude Include="Keyboard.h" />
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96 <ClInclude Include="Party.h" />
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97 <ClInclude Include="Player.h" />
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98 <ClInclude Include="CShow.h" />
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99 <ClInclude Include="stru6.h" />
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100 <ClInclude Include="stru9.h" />
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101 <ClInclude Include="stru10.h" />
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102 <ClInclude Include="stru11.h" />
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103 <ClInclude Include="stru12.h" />
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104 <ClInclude Include="GammaControl.h" />
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105 <ClInclude Include="Indoor.h" />
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106 <ClInclude Include="Outdoor.h" />
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107 <ClInclude Include="OutdoorCamera.h" />
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108 <ClInclude Include="BSPModel.h" />
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109 <ClInclude Include="Actor.h" />
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110 <ClInclude Include="Items.h" />
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111 <ClInclude Include="Monsters.h" />
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112 <ClInclude Include="NPC.h" />
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113 <ClInclude Include="PaletteManager.h" />
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114 <ClInclude Include="GUIButton.h" />
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115 <ClInclude Include="GUIFont.h" />
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116 <ClInclude Include="GUIWindow.h" />
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117 <ClInclude Include="Spells.h" />
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118 <ClInclude Include="DecalBuilder.h" />
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119 <ClInclude Include="Lights.h" />
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120 <ClInclude Include="Arcomage.h" />
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121 <ClInclude Include="GUIProgressBar.h" />
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122 <ClInclude Include="Events.h" />
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123 <ClInclude Include="Sprites.h" />
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124 <ClInclude Include="Overlays.h" />
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125 <ClInclude Include="Time.h" />
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126 <ClInclude Include="Chest.h" />
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127 <ClInclude Include="mm7_data.h" />
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128 <ClInclude Include="Allocator.h" />
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129 <ClInclude Include="IndoorCamera.h" />
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130 <ClInclude Include="LayingItem.h" />
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131 <ClInclude Include="Viewport.h" />
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132 <ClInclude Include="MapInfo.h" />
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133 <ClInclude Include="PlayerFrameTable.h" />
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134 <ClInclude Include="OSInfo.h" />
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135 <ClInclude Include="Math.h" />
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136 <ClInclude Include="Weather.h" />
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137 <ClInclude Include="IconFrameTable.h" />
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138 <ClInclude Include="ObjectList.h" />
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139 <ClInclude Include="DecorationList.h" />
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140 <ClInclude Include="Outdoor_stuff.h" />
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141 <ClInclude Include="Random.h" />
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142 <ClInclude Include="Indoor_stuff.h" />
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143 <ClInclude Include="stru157.h" />
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144 <ClInclude Include="stru123.h" />
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145 <ClInclude Include="AIL.h" />
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146 <ClInclude Include="Bink_Smacker.h" />
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147 <ClInclude Include="TurnEngine.h" />
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148 <ClInclude Include="stru220.h" />
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149 <ClInclude Include="stru279.h" />
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150 <ClInclude Include="stru314.h" />
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151 <ClInclude Include="SaveLoad.h" />
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152 <ClInclude Include="stru287.h" />
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153 <ClInclude Include="stru179.h" />
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154 <ClInclude Include="Awards.h" />
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155 <ClInclude Include="Autonotes.h" />
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156 <ClInclude Include="stru160.h" />
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157 <ClInclude Include="FactionTable.h" />
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158 <ClInclude Include="StorylineTextTable.h" />
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159 <ClInclude Include="stru277.h" />
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160 <ClInclude Include="stru298.h" />
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161 <ClInclude Include="OSAPI.h" />
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162 <ClInclude Include="Events2D.h" />
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163 <ClInclude Include="stru176.h" />
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164 <ClInclude Include="stru159.h" />
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166 <ClInclude Include="stru272.h" />
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167 <ClInclude Include="lib\zlib\deflate.h">
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168 <Filter>lib\zlib</Filter>
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169 </ClInclude>
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170 <ClInclude Include="lib\zlib\infblock.h">
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171 <Filter>lib\zlib</Filter>
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172 </ClInclude>
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173 <ClInclude Include="lib\zlib\infcodes.h">
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174 <Filter>lib\zlib</Filter>
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175 </ClInclude>
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176 <ClInclude Include="lib\zlib\inffast.h">
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177 <Filter>lib\zlib</Filter>
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178 </ClInclude>
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179 <ClInclude Include="lib\zlib\inffixed.h">
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180 <Filter>lib\zlib</Filter>
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181 </ClInclude>
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182 <ClInclude Include="lib\zlib\inftrees.h">
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183 <Filter>lib\zlib</Filter>
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184 </ClInclude>
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185 <ClInclude Include="lib\zlib\infutil.h">
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186 <Filter>lib\zlib</Filter>
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187 </ClInclude>
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188 <ClInclude Include="lib\zlib\trees.h">
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189 <Filter>lib\zlib</Filter>
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190 </ClInclude>
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191 <ClInclude Include="lib\zlib\zconf.h">
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192 <Filter>lib\zlib</Filter>
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193 </ClInclude>
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194 <ClInclude Include="lib\zlib\zlib.h">
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195 <Filter>lib\zlib</Filter>
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196 </ClInclude>
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197 <ClInclude Include="lib\zlib\zutil.h">
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198 <Filter>lib\zlib</Filter>
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199 </ClInclude>
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200 <ClInclude Include="Log.h" />
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201 <ClInclude Include="FrameTableInc.h" />
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202 </ItemGroup>
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203 <ItemGroup>
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204 <Filter Include="lib">
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205 <UniqueIdentifier>{674d5845-1afa-4bb4-b0f9-e59bdcf6bf46}</UniqueIdentifier>
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206 </Filter>
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207 <Filter Include="lib\legacy_dx">
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208 <UniqueIdentifier>{7f786ac2-aa3f-48a5-81ef-d5bcf2ee57bf}</UniqueIdentifier>
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209 </Filter>
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210 <Filter Include="lib\zlib">
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212 </Filter>
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213 </ItemGroup>
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214 <ItemGroup>
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215 <None Include="lib\legacy_dx\d3dvec.inl">
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216 <Filter>lib\legacy_dx</Filter>
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217 </None>
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218 </ItemGroup>
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219 <ItemGroup>
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220 <ClCompile Include="mm7_2.cpp" />
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221 <ClCompile Include="Game.cpp" />
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222 <ClCompile Include="GammaControl.cpp" />
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223 <ClCompile Include="Monsters.cpp" />
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224 <ClCompile Include="Time.cpp" />
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225 <ClCompile Include="Actor.cpp" />
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226 <ClCompile Include="Items.cpp" />
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227 <ClCompile Include="LOD.cpp" />
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228 <ClCompile Include="Render.cpp" />
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229 <ClCompile Include="Spells.cpp" />
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230 <ClCompile Include="Overlays.cpp" />
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231 <ClCompile Include="Chest.cpp" />
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232 <ClCompile Include="GUIWindow.cpp" />
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233 <ClCompile Include="Keyboard.cpp" />
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234 <ClCompile Include="LightmapBuilder.cpp" />
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235 <ClCompile Include="Arcomage.cpp" />
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236 <ClCompile Include="Mouse.cpp" />
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237 <ClCompile Include="Texture.cpp" />
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238 <ClCompile Include="DecalBuilder.cpp" />
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239 <ClCompile Include="Allocator.cpp" />
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240 <ClCompile Include="IndoorCameraD3D.cpp" />
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241 <ClCompile Include="Sprites.cpp" />
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242 <ClCompile Include="Vis.cpp" />
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243 <ClCompile Include="IndoorCamera.cpp" />
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244 <ClCompile Include="GUIFont.cpp" />
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245 <ClCompile Include="Indoor.cpp" />
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246 <ClCompile Include="Outdoor.cpp" />
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247 <ClCompile Include="Player.cpp" />
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248 <ClCompile Include="stru10.cpp" />
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249 <ClCompile Include="LightsStack.cpp" />
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250 <ClCompile Include="BSPModel.cpp" />
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251 <ClCompile Include="PaletteManager.cpp" />
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252 <ClCompile Include="ParticleEngine.cpp" />
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253 <ClCompile Include="Party.cpp" />
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254 <ClCompile Include="stru9.cpp" />
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255 <ClCompile Include="stru6.cpp" />
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256 <ClCompile Include="AudioPlayer.cpp" />
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257 <ClCompile Include="GUIButton.cpp" />
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258 <ClCompile Include="LayingItem.cpp" />
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259 <ClCompile Include="VideoPlayer.cpp" />
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260 <ClCompile Include="GUIProgressBar.cpp" />
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261 <ClCompile Include="TileFrameTable.h" />
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262 <ClCompile Include="Weather.cpp" />
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263 <ClCompile Include="Random.cpp" />
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264 <ClCompile Include="SaveLoad.cpp" />
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265 <ClCompile Include="mm7_3.cpp" />
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266 <ClCompile Include="mm7_data.cpp" />
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267 <ClCompile Include="AIL.cpp" />
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268 <ClCompile Include="Bink_Smacker.cpp" />
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269 <ClCompile Include="Events.cpp" />
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270 <ClCompile Include="lib\zlib\adler32.c">
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271 <Filter>lib\zlib</Filter>
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272 </ClCompile>
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273 <ClCompile Include="lib\zlib\compress.c">
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274 <Filter>lib\zlib</Filter>
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275 </ClCompile>
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276 <ClCompile Include="lib\zlib\crc32.c">
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277 <Filter>lib\zlib</Filter>
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278 </ClCompile>
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279 <ClCompile Include="lib\zlib\deflate.c">
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280 <Filter>lib\zlib</Filter>
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281 </ClCompile>
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282 <ClCompile Include="lib\zlib\infblock.c">
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283 <Filter>lib\zlib</Filter>
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284 </ClCompile>
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285 <ClCompile Include="lib\zlib\infcodes.c">
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286 <Filter>lib\zlib</Filter>
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287 </ClCompile>
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288 <ClCompile Include="lib\zlib\inffast.c">
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289 <Filter>lib\zlib</Filter>
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290 </ClCompile>
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291 <ClCompile Include="lib\zlib\inflate.c">
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292 <Filter>lib\zlib</Filter>
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293 </ClCompile>
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294 <ClCompile Include="lib\zlib\inftrees.c">
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295 <Filter>lib\zlib</Filter>
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296 </ClCompile>
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297 <ClCompile Include="lib\zlib\infutil.c">
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298 <Filter>lib\zlib</Filter>
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299 </ClCompile>
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300 <ClCompile Include="lib\zlib\trees.c">
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301 <Filter>lib\zlib</Filter>
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302 </ClCompile>
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303 <ClCompile Include="lib\zlib\uncompr.c">
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304 <Filter>lib\zlib</Filter>
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305 </ClCompile>
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306 <ClCompile Include="lib\zlib\zutil.c">
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307 <Filter>lib\zlib</Filter>
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308 </ClCompile>
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309 <ClCompile Include="Log.cpp" />
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310 <ClCompile Include="OSAPI.cpp" />
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311 <ClCompile Include="mm7_4.cpp" />
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312 <ClCompile Include="mm7_1.cpp" />
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313 <ClCompile Include="mm7_5.cpp" />
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314 <ClCompile Include="FrameTableInc.cpp" />
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315 <ClCompile Include="mm7_6.cpp" />
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316 <ClCompile Include="GameUIs.cpp" />
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317 </ItemGroup>
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318 </Project>