Mercurial > mm7
annotate Vis.cpp @ 1050:4b329bf2d197
intersect_face_vertex_coords_list
author | Ritor1 |
---|---|
date | Thu, 23 May 2013 16:36:08 +0600 |
parents | efe228ab5003 |
children | 05c62d166182 958c7372f2d4 |
rev | line source |
---|---|
194 | 1 #include <assert.h> |
2 | |
1016 | 3 #include "BSPModel.h" |
0 | 4 #include "Vis.h" |
5 #include "Outdoor.h" | |
6 #include "Game.h" | |
7 #include "Actor.h" | |
8 #include "IndoorCamera.h" | |
1038 | 9 #include "OutdoorCamera.h" |
0 | 10 #include "Viewport.h" |
1038 | 11 #include "Math.h" |
227 | 12 #include "Log.h" |
0 | 13 |
14 #include "mm7_data.h" | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
15 #include "MM7.h" |
0 | 16 |
17 | |
194 | 18 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8; |
19 | |
20 Vis_SelectionFilter vis_sprite_filter_1 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E1C | |
21 Vis_SelectionFilter vis_sprite_filter_2 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E30 | |
22 Vis_SelectionFilter vis_face_filter = {VisObjectType_Face, OBJECT_Any, -1, 0, 0}; // 00F93E44 | |
23 Vis_SelectionFilter vis_door_filter = {VisObjectType_Face, OBJECT_BLVDoor, -1, 0x100000, 0}; // 00F93E58 | |
24 Vis_SelectionFilter vis_sprite_filter_3 = {VisObjectType_Sprite, OBJECT_Decoration, -1, 0, 4}; // 00F93E6C | |
25 Vis_SelectionFilter vis_sprite_filter_4 = {VisObjectType_Any, OBJECT_Item, -1, 0, 0}; // static to sub_44EEA7 | |
0 | 26 |
27 | |
28 | |
29 //----- (004C1026) -------------------------------------------------------- | |
916 | 30 Vis_ObjectInfo *Vis::DetermineFacetIntersection(BLVFace *face, unsigned int a3, float pick_depth) |
0 | 31 { |
32 char *v4; // eax@4 | |
33 signed int v5; // ecx@4 | |
34 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 | |
35 int v20; // [sp+84h] [bp-Ch]@10 | |
36 | |
916 | 37 static Vis_SelectionList static_DetermineFacetIntersection_stru_F8FE00; |
38 static_DetermineFacetIntersection_stru_F8FE00.uNumPointers = 0; | |
0 | 39 |
40 static bool _init_flag = false; | |
916 | 41 static RenderVertexSoft static_DetermineFacetIntersection_array_F8F200[64]; |
0 | 42 if (!_init_flag) |
43 { | |
44 _init_flag = true; | |
45 for (uint i = 0; i < 64; ++i) | |
916 | 46 static_DetermineFacetIntersection_array_F8F200[i].flt_2C = 0.0f; |
0 | 47 } |
48 | |
196 | 49 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 50 { |
196 | 51 if ( (signed int)face->uNumVertices > 0 ) |
0 | 52 { |
742 | 53 for ( int i = 0; i < face->uNumVertices; i++) |
0 | 54 { |
916 | 55 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = (double)pIndoor->pVertices[face->pVertexIDs[i]].x; |
56 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = (double)pIndoor->pVertices[face->pVertexIDs[i]].y; | |
57 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = (double)pIndoor->pVertices[face->pVertexIDs[i]].z; | |
0 | 58 } |
196 | 59 } |
60 } | |
61 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
62 { | |
63 uint bmodel_id = a3 >> 9; | |
64 auto v = (Vec3_int_ *)pOutdoor->pBModels[bmodel_id].pVertices.pVertices; | |
65 for (uint i = 0; i < face->uNumVertices; ++i) | |
66 { | |
916 | 67 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = v[face->pVertexIDs[i]].x; |
68 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = v[face->pVertexIDs[i]].y; | |
69 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = v[face->pVertexIDs[i]].z; | |
0 | 70 } |
71 } | |
196 | 72 else assert(false); |
73 | |
916 | 74 pGame->pIndoorCameraD3D->ViewTransform(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices); |
75 pGame->pIndoorCameraD3D->Project(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, 1); | |
196 | 76 |
77 //v15 = this; | |
916 | 78 SortVectors_x(static_DetermineFacetIntersection_array_F8F200, 0, face->uNumVertices - 1); |
79 if (static_DetermineFacetIntersection_array_F8F200[0].vWorldViewPosition.x > pick_depth) | |
196 | 80 return nullptr; |
81 | |
82 float screenspace_center_x, | |
83 screenspace_center_y; | |
916 | 84 GetPolygonScreenSpaceCenter(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, &screenspace_center_x, &screenspace_center_y); |
85 if (IsPolygonOccludedByBillboard(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, screenspace_center_x, screenspace_center_y)) | |
196 | 86 return nullptr; |
87 | |
88 CastPickRay(pRay, screenspace_center_x, screenspace_center_y, pick_depth); | |
89 | |
90 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
916 | 91 PickOutdoorFaces_Mouse(pick_depth, pRay, &static_DetermineFacetIntersection_stru_F8FE00, &vis_face_filter, true); |
196 | 92 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
916 | 93 PickIndoorFaces_Mouse(pick_depth, pRay, &static_DetermineFacetIntersection_stru_F8FE00, &vis_face_filter); |
196 | 94 else assert(false); |
95 | |
916 | 96 static_DetermineFacetIntersection_stru_F8FE00.create_object_pointers(); |
97 sort_object_pointers(static_DetermineFacetIntersection_stru_F8FE00.object_pointers, 0, static_DetermineFacetIntersection_stru_F8FE00.uNumPointers - 1); | |
98 if (!static_DetermineFacetIntersection_stru_F8FE00.uNumPointers) | |
196 | 99 return nullptr; |
100 | |
916 | 101 if (!static_DetermineFacetIntersection_stru_F8FE00.sub_4C2551(2, a3)) |
196 | 102 return nullptr; |
103 | |
916 | 104 if (static_DetermineFacetIntersection_stru_F8FE00.uNumPointers) |
105 return static_DetermineFacetIntersection_stru_F8FE00.object_pointers[0]; | |
196 | 106 else return nullptr; |
0 | 107 } |
916 | 108 // F91E08: using guessed type char static_DetermineFacetIntersection_byte_F91E08__init_flags; |
0 | 109 |
110 //----- (004C12C3) -------------------------------------------------------- | |
196 | 111 bool Vis::IsPolygonOccludedByBillboard(RenderVertexSoft *vertices, int num_vertices, float x, float y) |
0 | 112 { |
196 | 113 //signed int v5; // esi@1 |
114 //RenderBillboardD3D *v6; // edi@2 | |
115 //double v7; // st7@9 | |
116 //int v8; // edx@9 | |
117 //RenderVertexSoft *v9; // ecx@10 | |
118 //char result; // al@24 | |
119 //Vis *thisa; // [sp+10h] [bp-8h]@1 | |
120 //float thisb; // [sp+10h] [bp-8h]@9 | |
121 //signed int v13; // [sp+14h] [bp-4h]@1 | |
122 //float a3a; // [sp+28h] [bp+10h]@9 | |
123 //float a4a; // [sp+2Ch] [bp+14h]@9 | |
0 | 124 |
196 | 125 int v13 = -1; |
126 //v5 = 0; | |
127 //thisa = this; | |
128 | |
129 //v6 = pRenderer->pBillboardRenderListD3D; | |
130 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) | |
82 | 131 { |
196 | 132 auto billboard = pRenderer->pBillboardRenderListD3D + i; |
133 if (IsPointInsideD3DBillboard(billboard, x, y)) | |
0 | 134 { |
196 | 135 if (v13 == -1) |
136 v13 = i; | |
137 else if ((unsigned int)pBillboardRenderList[billboard->uParentBillboardID].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) | |
138 v13 = i; | |
0 | 139 } |
140 } | |
196 | 141 |
142 if ( v13 == -1 ) | |
143 return false; | |
144 | |
145 //v8 = num_vertices; | |
146 //v7 = 3.4028235e38; | |
147 float min_x = FLT_MAX; | |
148 //a4a = 3.4028235e38; | |
149 float min_y = FLT_MAX; | |
150 //a3a = -3.4028235e38; | |
151 float max_x = -FLT_MAX; | |
152 //thisb = -3.4028235e38; | |
153 float max_y = -FLT_MAX; | |
154 for (uint i = 0; i < num_vertices; ++i) | |
155 { | |
156 //v9 = a1; | |
157 //do | |
158 //{ | |
159 auto v = vertices + i; | |
160 | |
161 if (v->vWorldViewProjX < min_x) | |
162 min_x = v->vWorldViewProjX; | |
163 if (v->vWorldViewProjX > max_x) | |
164 max_x = v->vWorldViewProjX; | |
165 | |
166 if (v->vWorldViewProjY < min_y) | |
167 min_y = v->vWorldViewProjY; | |
168 if (v->vWorldViewProjY > max_y) | |
169 max_y = v->vWorldViewProjY; | |
170 //++v9; | |
171 //--v8; | |
172 //} | |
173 //while ( v8 ); | |
174 } | |
175 | |
176 if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > min_y || | |
177 pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < max_y) | |
178 return false; | |
179 | |
180 return true; | |
0 | 181 } |
182 | |
183 //----- (004C1417) -------------------------------------------------------- | |
184 void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY) | |
185 { | |
186 static RenderVertexD3D3 unk_F8EA00[64]; | |
187 | |
188 memcpy(unk_F8EA00, pVertices, 32 * uNumVertices); | |
189 | |
190 SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1); | |
191 *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x; | |
192 | |
193 SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1); | |
194 *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y; | |
195 } | |
196 | |
197 //----- (004C1495) -------------------------------------------------------- | |
196 | 198 void Vis::GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y) |
0 | 199 { |
200 char *v5; // eax@2 | |
201 signed int v6; // ecx@2 | |
202 float *result; // eax@5 | |
203 | |
204 static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; | |
205 | |
196 | 206 memcpy(static_sub_4C1495_array_F8DDF8, vertices, 48 * num_vertices); |
0 | 207 |
196 | 208 SortByScreenSpaceX(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1); |
209 *out_center_x = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjX - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX; | |
210 | |
211 SortByScreenSpaceY(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1); | |
212 *out_center_y = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjY - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY; | |
0 | 213 } |
214 | |
215 //----- (004C1542) -------------------------------------------------------- | |
194 | 216 void Vis::PickBillboards_Mouse(float fPickDepth, float fX, float fY, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 217 { |
194 | 218 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) |
0 | 219 { |
916 | 220 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i]; |
194 | 221 if (is_part_of_selection((void *)i, filter) && IsPointInsideD3DBillboard(d3d_billboard, fX, fY)) |
0 | 222 { |
194 | 223 if (DoesRayIntersectBillboard(fPickDepth, i)) |
0 | 224 { |
194 | 225 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID]; |
226 | |
227 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue); | |
0 | 228 } |
229 } | |
230 } | |
231 } | |
232 | |
233 //----- (004C1607) -------------------------------------------------------- | |
234 bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y) | |
235 { | |
194 | 236 //RenderBillboardD3D *result; // eax@1 |
0 | 237 double v5; // st7@2 |
238 float v6; // ecx@2 | |
239 float v7; // ST00_4@3 | |
240 __int16 v8; // fps@6 | |
241 double v9; // st6@6 | |
242 char v10; // c0@6 | |
243 char v11; // c2@6 | |
244 char v12; // c3@6 | |
245 __int16 v13; // fps@7 | |
246 double v14; // st6@7 | |
247 unsigned __int8 v15; // c0@7 | |
248 char v16; // c2@7 | |
249 unsigned __int8 v17; // c3@7 | |
250 __int16 v18; // fps@8 | |
251 double v19; // st6@8 | |
252 char v20; // c0@8 | |
253 char v21; // c2@8 | |
254 char v22; // c3@8 | |
255 __int16 v23; // fps@9 | |
256 double v24; // st6@9 | |
257 unsigned __int8 v25; // c0@9 | |
258 char v26; // c2@9 | |
259 unsigned __int8 v27; // c3@9 | |
260 float v28; // [sp+4h] [bp-8h]@2 | |
261 float v29; // [sp+8h] [bp-4h]@2 | |
262 float a1a; // [sp+14h] [bp+8h]@2 | |
263 | |
264 if ( a1->uParentBillboardID == -1 ) | |
194 | 265 return false; |
266 | |
267 //result = a1; | |
0 | 268 v5 = a1->pQuards[0].pos.x; |
269 a1a = a1->pQuards[3].pos.x; | |
194 | 270 v6 = a1->pQuards[0].pos.y; |
271 //result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y); | |
0 | 272 v29 = v6; |
194 | 273 v28 = a1->pQuards[1].pos.y; |
0 | 274 if ( v5 > a1a ) |
275 { | |
276 v7 = v5; | |
194 | 277 //HIWORD(result) = HIWORD(v7); |
0 | 278 v5 = a1a; |
279 a1a = v7; | |
280 } | |
281 if ( v6 > (double)v28 ) | |
282 { | |
194 | 283 //result = (RenderBillboardD3D *)LODWORD(v28); |
0 | 284 v28 = v6; |
194 | 285 v29 = v28; |
0 | 286 } |
287 v9 = x + 1.0; | |
288 //UNDEF(v8); | |
29 | 289 //v10 = v9 < v5; |
290 //v11 = 0; | |
291 //v12 = v9 == v5; | |
292 //BYTE1(result) = HIBYTE(v8);//crash | |
194 | 293 if (v9 >= v5 && |
294 (v14 = x - 1.0, v14<=a1a) &&///*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17) | |
295 (v19 = y + 1.0, v19>=v29) &&///*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29) | |
296 (v24 = y - 1.0, v24<=v28))///*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) ) | |
297 return true; | |
0 | 298 else |
194 | 299 return false; |
0 | 300 } |
301 | |
302 //----- (004C16B4) -------------------------------------------------------- | |
196 | 303 void Vis::PickIndoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 304 { |
305 int v5; // eax@1 | |
742 | 306 signed int pFaceID; // edi@2 |
0 | 307 int v8; // ecx@7 |
308 int v9; // eax@7 | |
309 unsigned int *pNumPointers; // eax@7 | |
310 unsigned int v11; // ecx@7 | |
194 | 311 Vis_ObjectInfo *v12; // edi@7 |
0 | 312 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 |
742 | 313 BLVFace *pFace; // [sp+3Ch] [bp-14h]@7 |
0 | 314 void *v15; // [sp+40h] [bp-10h]@7 |
315 int v17; // [sp+48h] [bp-8h]@1 | |
196 | 316 |
0 | 317 v5 = 0; |
318 v17 = 0; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
618
diff
changeset
|
319 for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->num_faces; ++v17 ) |
0 | 320 { |
742 | 321 pFaceID = pBspRenderer->faces[v5].uFaceID; |
322 if ( pFaceID >= 0 ) | |
0 | 323 { |
742 | 324 if ( pFaceID < (signed int)pIndoor->uNumFaces ) |
0 | 325 { |
742 | 326 if ( is_part_of_selection(&pIndoor->pFaces[pFaceID], filter) ) |
0 | 327 { |
742 | 328 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[pFaceID]) ) |
0 | 329 { |
742 | 330 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, &pIndoor->pFaces[pFaceID], 0xFFFFFFFFu) ) |
0 | 331 { |
742 | 332 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1); |
1029 | 333 v9 = fixpoint_from_float(/*v8, */a1.vWorldViewPosition.x); |
0 | 334 LOWORD(v9) = 0; |
862 | 335 v15 = (void *)((PID(OBJECT_BModel,pFaceID)) + v9); |
194 | 336 pNumPointers = &list->uNumPointers; |
742 | 337 //v16 = 2; |
338 //v11 = list->uNumPointers; | |
339 pFace = &pIndoor->pFaces[pFaceID]; | |
340 v12 = &list->object_pool[list->uNumPointers]; | |
341 v12->object = &pIndoor->pFaces[pFaceID]; | |
194 | 342 v12 = (Vis_ObjectInfo *)((char *)v12 + 4); |
343 v12->object = v15; | |
742 | 344 v12->sZValue = 2; |
0 | 345 ++*pNumPointers; |
346 } | |
347 } | |
348 } | |
349 } | |
350 } | |
351 v5 = v17 + 1; | |
352 } | |
353 } | |
354 | |
355 //----- (004C17CF) -------------------------------------------------------- | |
323 | 356 void Vis::PickOutdoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter, bool only_reachable) |
196 | 357 { |
0 | 358 if (!pOutdoor) |
359 return; | |
196 | 360 |
361 for (uint i = 0; i < pOutdoor->uNumBModels; ++i) | |
0 | 362 { |
323 | 363 int reachable; |
364 if (!IsBModelVisible(i, &reachable)) | |
196 | 365 continue; |
323 | 366 if (!reachable && only_reachable) |
196 | 367 continue; |
368 | |
369 auto bmodel = &pOutdoor->pBModels[i]; | |
370 for (uint j = 0; j < bmodel->uNumFaces; ++j) | |
0 | 371 { |
1050 | 372 //if ( i == 1 && j == 30 )// |
373 //__debugbreak();// | |
916 | 374 auto face = &bmodel->pFaces[j]; |
196 | 375 if (is_part_of_selection(face, filter)) |
0 | 376 { |
196 | 377 BLVFace blv_face; |
378 blv_face.FromODM(face); | |
379 | |
380 RenderVertexSoft intersection; | |
381 if (Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &intersection, &blv_face, i)) | |
0 | 382 { |
916 | 383 pGame->pIndoorCameraD3D->ViewTransform(&intersection, 1); |
1029 | 384 int v13 = fixpoint_from_float(/*v12, */intersection.vWorldViewPosition.x); |
385 v13 &= 0xFFFF0000; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
386 v13 += PID(OBJECT_BModel, j | (i << 6)); |
196 | 387 |
388 list->AddObject(face, VisObjectType_Face, v13); | |
0 | 389 } |
323 | 390 |
391 if (blv_face.uAttributes & 0x80000000) | |
392 face->uAttributes |= FACE_OUTLINED; | |
393 else | |
394 face->uAttributes &= ~FACE_OUTLINED; | |
0 | 395 } |
396 } | |
397 } | |
398 } | |
399 | |
400 //----- (004C1930) -------------------------------------------------------- | |
401 //bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
402 //{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);} | |
403 | |
404 //----- (004C1944) -------------------------------------------------------- | |
295 | 405 int Vis::PickClosestActor(int object_id, unsigned int pick_depth, int a4, int a5, int a6) |
0 | 406 { |
295 | 407 //float v6; // ST00_4@3 |
408 //int result; // eax@4 | |
194 | 409 Vis_SelectionFilter v8; // [sp+18h] [bp-20h]@3 |
295 | 410 //__int64 v9; // [sp+2Ch] [bp-Ch]@3 |
411 //Vis *v14; // [sp+34h] [bp-4h]@1 | |
0 | 412 |
295 | 413 //v14 = this; |
0 | 414 |
194 | 415 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8; |
295 | 416 |
417 v8.object_type = VisObjectType_Sprite; | |
194 | 418 v8.object_id = object_id; |
0 | 419 v8.field_8 = a6; |
420 v8.field_C = a5; | |
421 v8.field_10 = a4; | |
422 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0; | |
295 | 423 PickBillboards_Keyboard(pick_depth, &Vis_static_sub_4C1944_stru_F8BDE8, &v8); |
194 | 424 Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(Vis_SelectionList::Unique); |
0 | 425 sort_object_pointers( |
194 | 426 Vis_static_sub_4C1944_stru_F8BDE8.object_pointers, |
0 | 427 0, |
428 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1); | |
295 | 429 |
430 if (!Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers) | |
431 return -1; | |
432 return Vis_static_sub_4C1944_stru_F8BDE8.object_pointers[0]->sZValue; | |
0 | 433 } |
434 | |
435 //----- (004C1A02) -------------------------------------------------------- | |
436 void Vis::_4C1A02() | |
437 { | |
438 RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1 | |
439 RenderVertexSoft v2; // [sp+38h] [bp-90h]@1 | |
440 RenderVertexSoft v3; // [sp+68h] [bp-60h]@1 | |
441 RenderVertexSoft v4; // [sp+98h] [bp-30h]@1 | |
442 | |
443 v4.flt_2C = 0.0; | |
444 v4.vWorldPosition.x = 0.0; | |
445 v4.vWorldPosition.y = 65536.0; | |
446 v4.vWorldPosition.z = 0.0; | |
447 v3.flt_2C = 0.0; | |
448 v3.vWorldPosition.x = 65536.0; | |
449 v3.vWorldPosition.y = 0.0; | |
450 v3.vWorldPosition.z = 0.0; | |
451 memcpy(&v1, &v3, sizeof(v1)); | |
452 v3.flt_2C = 0.0; | |
453 v3.vWorldPosition.x = 0.0; | |
454 v3.vWorldPosition.y = 65536.0; | |
455 v3.vWorldPosition.z = 0.0; | |
456 memcpy(&v2, &v4, sizeof(v2)); | |
457 v4.flt_2C = 0.0; | |
458 v4.vWorldPosition.x = 65536.0; | |
459 v4.vWorldPosition.y = 0.0; | |
460 v4.vWorldPosition.z = 0.0; | |
461 memcpy(&this->stru_200C, &v1, 0x60u); | |
462 memcpy(&v1, &v4, sizeof(v1)); | |
463 memcpy(&v2, &v3, sizeof(v2)); | |
464 memcpy(&this->stru_206C, &v1, 0x60u); | |
465 } | |
466 | |
467 //----- (004C1ABA) -------------------------------------------------------- | |
468 bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4) | |
469 { | |
470 bool result; // eax@1 | |
471 RenderVertexSoft *v5; // edx@2 | |
472 int v6; // ebx@2 | |
473 int i; // ecx@2 | |
474 int v8; // esi@3 | |
475 int v9; // esi@5 | |
476 RenderVertexSoft *v10; // eax@8 | |
477 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 | |
478 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
479 int v13; // [sp+64h] [bp-Ch]@7 | |
480 Vis *thisa; // [sp+68h] [bp-8h]@1 | |
481 RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2 | |
482 | |
483 result = a4; | |
484 thisa = this; | |
485 if ( a4 > a3 ) | |
486 { | |
487 v5 = a2; | |
488 v15 = &a2[a4]; | |
489 v6 = a3 - 1; | |
490 memcpy(&v12, &a2[a4], sizeof(v12)); | |
491 for ( i = a4; ; i = v13 ) | |
492 { | |
493 v8 = (int)&v5[v6].vWorldViewPosition; | |
494 do | |
495 { | |
496 v8 += 48; | |
497 ++v6; | |
498 } | |
499 while ( *(float *)v8 < (double)v12.vWorldViewPosition.x ); | |
500 v9 = (int)&v5[i].vWorldViewPosition; | |
501 do | |
502 { | |
503 v9 -= 48; | |
504 --i; | |
505 } | |
506 while ( *(float *)v9 > (double)v12.vWorldViewPosition.x ); | |
507 v13 = i; | |
508 if ( v6 >= i ) | |
509 break; | |
510 v10 = &v5[i]; | |
511 memcpy(&v11, &a2[v6], sizeof(v11)); | |
512 v5 = a2; | |
513 memcpy(&a2[v6], v10, sizeof(a2[v6])); | |
514 memcpy(v10, &v11, 0x30u); | |
515 } | |
516 memcpy(&v11, &v5[v6], sizeof(v11)); | |
517 memcpy(&v5[v6], v15, sizeof(v5[v6])); | |
518 memcpy(v15, &v11, 0x30u); | |
519 SortVectors_x(v5, a3, v6 - 1); | |
520 SortVectors_x(a2, v6 + 1, a4); | |
521 } | |
522 return true; | |
523 } | |
524 | |
525 //----- (004C1BAA) -------------------------------------------------------- | |
194 | 526 int Vis::get_object_zbuf_val(Vis_ObjectInfo *info) |
0 | 527 { |
194 | 528 switch (info->object_type) |
529 { | |
530 case VisObjectType_Sprite: | |
531 case VisObjectType_Face: | |
532 return info->sZValue; | |
0 | 533 |
194 | 534 default: |
535 MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0); | |
536 return -1; | |
0 | 537 } |
538 } | |
539 | |
540 //----- (004C1BF1) -------------------------------------------------------- | |
541 int Vis::get_picked_object_zbuf_val() | |
542 { | |
194 | 543 if (!default_list.uNumPointers) |
544 return -1; | |
0 | 545 |
998 | 546 return get_object_zbuf_val(default_list.object_pointers[0]); |
0 | 547 } |
548 | |
549 //----- (004C1C0C) -------------------------------------------------------- | |
1025 | 550 bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *Intersection, BLVFace *pFace, unsigned int pBModelID) |
0 | 551 { |
1049 | 552 float c1; // st5@6 |
553 float c2; // st7@11 | |
554 Vec3_short_ IntersectPoint; // ST04_6@11 | |
555 | |
323 | 556 |
1025 | 557 if (pFace->Portal() || pFace->Invisible()) |
323 | 558 return false; |
559 | |
1049 | 560 int ray_dir_x = pRayEnd->vWorldPosition.x - pRayStart->vWorldPosition.x,//calculate the direction vector of the line(âû÷èñëèì âåêòîð íàïðàâëåíèÿ ëèíèé) |
561 ray_dir_y = pRayEnd->vWorldPosition.y - pRayStart->vWorldPosition.y, | |
323 | 562 ray_dir_z = pRayEnd->vWorldPosition.z - pRayStart->vWorldPosition.z; |
563 | |
1025 | 564 //c1 = -d-(n*p0) |
565 c1 = -pFace->pFacePlane.dist -(pFace->pFacePlane.vNormal.x * pRayStart->vWorldPosition.x | |
566 + pFace->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y | |
567 + pFace->pFacePlane.vNormal.z * pRayStart->vWorldPosition.z); | |
1049 | 568 if (c1 > 0) |
569 return false; | |
570 #define EPSILON 1e-6 | |
1025 | 571 //c2 = n*u |
1049 | 572 c2 = pFace->pFacePlane.vNormal.x * ray_dir_y// get length of the line(Ýòî äàåò íàì äëèíó ëèíèè) |
1025 | 573 + pFace->pFacePlane.vNormal.y * ray_dir_x |
574 + pFace->pFacePlane.vNormal.z * ray_dir_z; | |
575 if (c2 > -EPSILON && c2 < EPSILON) // ray faces face's normal ( > 0) or parallel ( == 0) | |
323 | 576 return false; |
577 | |
1025 | 578 //t = -d-(n*p0)/n*u |
1049 | 579 float t = c1 / c2;//How far is crossing the line in percent for 0 to 1(Êàê äàëåêî ïåðåñå÷åíèå ëèíèè â ïðîöåíòàõ îò 0 äî 1 ) |
323 | 580 |
1049 | 581 if (t < 0 || t > 1) |
323 | 582 return false; |
583 | |
1049 | 584 // p(t) = p0 + tu; |
585 Intersection->vWorldPosition.x = pRayStart->vWorldPosition.x + t * ray_dir_y;// add the interest to the start line(ïðèáàâëÿåì ïðîöåíò ëèíèè ê ëèíèè ñòàðòà) | |
586 Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x; | |
587 Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z; | |
588 | |
589 IntersectPoint.x = (signed __int64)Intersection->vWorldPosition.x; | |
590 IntersectPoint.y = (signed __int64)Intersection->vWorldPosition.y; | |
591 IntersectPoint.z = (signed __int64)Intersection->vWorldPosition.z; | |
592 | |
1050 | 593 if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) ) |
1049 | 594 return false; |
595 | |
596 *pDepth = t;//Record the distance from the origin of the ray (Çàïèñûâàåì äèñòàíöèþ îò íà÷àëà ëó÷à) | |
323 | 597 return true; |
0 | 598 } |
599 | |
600 //----- (004C1D2B) -------------------------------------------------------- | |
1050 | 601 bool Vis::CheckIntersectBModel(BLVFace *pFace, Vec3_short_ IntersectPoint, unsigned int uModelID) |
0 | 602 { |
603 int v5; // esi@10 | |
604 bool v6; // edi@10 | |
605 signed int v10; // ebx@14 | |
606 int v11; // edi@16 | |
607 signed int v12; // ST28_4@18 | |
608 signed __int64 v13; // qtt@18 | |
609 signed int result; // eax@21 | |
610 int v15; // [sp+10h] [bp-Ch]@10 | |
611 signed int v16; // [sp+18h] [bp-4h]@10 | |
612 | |
1050 | 613 int a = 0, b = 0; |
1049 | 614 |
615 if (IntersectPoint.x < pFace->pBounding.x1 || IntersectPoint.x > pFace->pBounding.x2 || | |
616 IntersectPoint.y < pFace->pBounding.y1 || IntersectPoint.y > pFace->pBounding.y2 || | |
617 IntersectPoint.z < pFace->pBounding.z1 || IntersectPoint.z > pFace->pBounding.z2 ) | |
323 | 618 return false; |
619 | |
1025 | 620 pFace->uAttributes |= 0x80000000; |
1049 | 621 |
323 | 622 if (uModelID != -1) |
1050 | 623 ODM_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, |
1049 | 624 &IntersectPoint, pFace, uModelID); |
323 | 625 else |
1050 | 626 BLV_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, |
1049 | 627 &IntersectPoint, pFace); |
1025 | 628 v5 = 2 * pFace->uNumVertices; |
323 | 629 v16 = 0; |
1050 | 630 intersect_face_vertex_coords_list_a[v5] = intersect_face_vertex_coords_list_a[0]; |
631 intersect_face_vertex_coords_list_b[v5] = intersect_face_vertex_coords_list_b[0]; | |
632 v6 = intersect_face_vertex_coords_list_b[0] >= b; | |
323 | 633 if (v5 <= 0) |
634 return false; | |
1049 | 635 for ( uint i = 0; i < v5; ++i ) |
0 | 636 { |
637 if ( v16 >= 2 ) | |
638 break; | |
1050 | 639 if ( v6 ^ intersect_face_vertex_coords_list_b[i + 1] >= b ) |
0 | 640 { |
1050 | 641 if ( intersect_face_vertex_coords_list_a[i + 1] >= a ) |
0 | 642 v10 = 0; |
643 else | |
644 v10 = 2; | |
1050 | 645 v11 = v10 | intersect_face_vertex_coords_list_a[i] < a; |
0 | 646 if ( v11 != 3 ) |
647 { | |
648 if ( !v11 | |
1050 | 649 || (v12 = intersect_face_vertex_coords_list_a[i + 1] - intersect_face_vertex_coords_list_a[i], |
0 | 650 LODWORD(v13) = v12 << 16, |
651 HIDWORD(v13) = v12 >> 16, | |
1050 | 652 intersect_face_vertex_coords_list_a[i] |
653 + ((signed int)(((unsigned __int64)(v13 / (intersect_face_vertex_coords_list_b[i + 1] - intersect_face_vertex_coords_list_b[i]) | |
654 * (signed int)((b - intersect_face_vertex_coords_list_b[i]) << 16)) >> 16) + 32768) >> 16) >= a) ) | |
0 | 655 ++v16; |
656 } | |
657 } | |
1050 | 658 v6 = intersect_face_vertex_coords_list_b[i + 1] >= b; |
0 | 659 } |
1050 | 660 result = true; |
0 | 661 if ( v16 != 1 ) |
1050 | 662 result = false; |
0 | 663 return result; |
664 } | |
665 | |
666 //----- (004C1EE5) -------------------------------------------------------- | |
1050 | 667 void Vis::BLV_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace) |
0 | 668 { |
1035 | 669 if (pFace->uAttributes & FACE_XY_PLANE) |
670 { | |
1050 | 671 *a = IntersectPoint->x; |
672 *b = IntersectPoint->y; | |
1035 | 673 |
674 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
675 { | |
1050 | 676 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x; |
677 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x; | |
1035 | 678 |
1050 | 679 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y; |
680 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y; | |
1035 | 681 } |
682 } | |
683 else if (pFace->uAttributes & FACE_XZ_PLANE) | |
684 { | |
1050 | 685 *a = IntersectPoint->x; |
686 *b = IntersectPoint->z; | |
0 | 687 |
1035 | 688 for (uint i = 0; i < pFace->uNumVertices; ++i) |
0 | 689 { |
1050 | 690 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x; |
691 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x; | |
1035 | 692 |
1050 | 693 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z; |
694 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z; | |
1035 | 695 } |
696 } | |
697 else if (pFace->uAttributes & FACE_YZ_PLANE) | |
698 { | |
1050 | 699 *a = IntersectPoint->y; |
700 *b = IntersectPoint->z; | |
1035 | 701 |
702 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
703 { | |
1050 | 704 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y; |
705 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y; | |
1035 | 706 |
1050 | 707 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z; |
708 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z; | |
0 | 709 } |
710 } | |
1050 | 711 else assert(false); |
0 | 712 } |
713 | |
714 //----- (004C2186) -------------------------------------------------------- | |
1050 | 715 void Vis::ODM_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace, unsigned int uModelID) |
0 | 716 { |
1038 | 717 if (pFace->uAttributes & FACE_XY_PLANE) |
0 | 718 { |
1050 | 719 *a = IntersectPoint->x; |
720 *b = IntersectPoint->y; | |
1038 | 721 |
722 for (int i = 0; i < pFace->uNumVertices; ++i) | |
723 { | |
1050 | 724 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x; |
725 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
1038 | 726 |
1050 | 727 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y; |
728 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
1038 | 729 } |
730 } | |
731 else if (pFace->uAttributes & FACE_XZ_PLANE) | |
732 { | |
1050 | 733 *a = IntersectPoint->x; |
734 *b = IntersectPoint->z; | |
1038 | 735 |
736 for (int i = 0; i < pFace->uNumVertices; ++i) | |
0 | 737 { |
1050 | 738 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x; |
739 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
1038 | 740 |
1050 | 741 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z; |
742 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z; | |
1038 | 743 } |
744 } | |
745 else if (pFace->uAttributes & FACE_YZ_PLANE) | |
746 { | |
1050 | 747 *a = IntersectPoint->y; |
748 *b = IntersectPoint->z; | |
1038 | 749 |
750 for (int i = 0; i < pFace->uNumVertices; ++i) | |
751 { | |
1050 | 752 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y; |
753 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
1038 | 754 |
1050 | 755 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z; |
756 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z; | |
0 | 757 } |
758 } | |
1038 | 759 else assert(false); |
760 } | |
761 | |
762 //----- (0046A0A1) -------------------------------------------------------- | |
763 int UnprojectX(int x) | |
764 { | |
765 int v3; // [sp-4h] [bp-8h]@5 | |
766 | |
767 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
768 { | |
769 if ( pRenderer->pRenderD3D ) | |
770 v3 = pGame->pIndoorCameraD3D->fov; | |
771 else | |
772 v3 = pIndoorCamera->flt_1C_fov; | |
773 } | |
0 | 774 else |
775 { | |
1038 | 776 v3 = pOutdoorCamera->int_fov_rad; |
777 } | |
778 return stru_5C6E00->Atan2(x - pViewport->uScreenCenterX, v3) - stru_5C6E00->uIntegerHalfPi; | |
779 } | |
780 | |
781 //----- (0046A0F6) -------------------------------------------------------- | |
782 int UnprojectY(int y) | |
783 { | |
784 int v3; // [sp-4h] [bp-8h]@5 | |
785 | |
786 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
787 { | |
788 if ( pRenderer->pRenderD3D ) | |
789 v3 = pGame->pIndoorCameraD3D->fov; | |
0 | 790 else |
1038 | 791 v3 = pIndoorCamera->flt_1C_fov; |
0 | 792 } |
1038 | 793 else |
794 { | |
795 v3 = pOutdoorCamera->int_fov_rad; | |
796 } | |
797 return stru_5C6E00->Atan2(y - pViewport->uScreenCenterY, v3) - stru_5C6E00->uIntegerHalfPi; | |
0 | 798 } |
799 | |
800 //----- (004C248E) -------------------------------------------------------- | |
801 void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth) | |
802 { | |
1025 | 803 int pRotY; // esi@1 |
804 Vec3_int_ pStartR; // ST08_12@1 | |
805 int pRotX; // ST04_4@1 | |
806 int pDepth; // eax@1 | |
0 | 807 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1 |
1025 | 808 int outx; |
0 | 809 int outz; // [sp+94h] [bp-Ch]@1 |
810 int outy; // [sp+98h] [bp-8h]@1 | |
811 | |
1025 | 812 pRotY = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); |
813 pStartR.z = pIndoorCamera->pos.z; | |
814 pStartR.x = pIndoorCamera->pos.x; | |
815 pStartR.y = pIndoorCamera->pos.y; | |
816 pRotX = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); | |
1029 | 817 pDepth = fixpoint_from_float(fPickDepth); |
1025 | 818 Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz); |
819 | |
0 | 820 v11[0].flt_2C = 0.0; |
1025 | 821 v11[0].vWorldPosition.x = (double)outx; |
0 | 822 v11[0].vWorldPosition.y = (double)outy; |
823 v11[0].vWorldPosition.z = (double)outz; | |
1025 | 824 |
0 | 825 v11[1].flt_2C = 0.0; |
1025 | 826 v11[1].vWorldPosition.x = (double)pIndoorCamera->pos.x; |
827 v11[1].vWorldPosition.y = (double)pIndoorCamera->pos.y; | |
828 v11[1].vWorldPosition.z = (double)pIndoorCamera->pos.z; | |
829 | |
0 | 830 memcpy(pRay, &v11[1], 0x30u); |
831 memcpy(&pRay[1], v11, sizeof(pRay[1])); | |
832 } | |
833 | |
834 //----- (004C2551) -------------------------------------------------------- | |
194 | 835 Vis_ObjectInfo *Vis_SelectionList::sub_4C2551(int a2, int a3) |
0 | 836 { |
837 unsigned int v3; // esi@1 | |
838 signed int v4; // edx@1 | |
839 char *v5; // eax@2 | |
194 | 840 Vis_ObjectInfo *result; // eax@6 |
0 | 841 |
842 v3 = this->uNumPointers; | |
843 v4 = 0; | |
844 if ( (signed int)v3 <= 0 ) | |
845 { | |
846 LABEL_6: | |
847 result = 0; | |
848 } | |
849 else | |
850 { | |
194 | 851 v5 = (char *)&this->object_pool[0].sZValue; |
0 | 852 while ( *((int *)v5 + 1) != a2 || (*(int *)v5 & 0xFFFF) != a3 ) |
853 { | |
854 ++v4; | |
855 v5 += 12; | |
856 if ( v4 >= (signed int)v3 ) | |
857 goto LABEL_6; | |
858 } | |
194 | 859 result = &this->object_pool[v4]; |
0 | 860 } |
861 return result; | |
862 } | |
863 | |
864 //----- (004C2591) -------------------------------------------------------- | |
194 | 865 void Vis_SelectionList::create_object_pointers(PointerCreationType type) |
0 | 866 { |
194 | 867 switch (type) |
868 { | |
869 case All: | |
870 { | |
871 for (uint i = 0; i < uNumPointers; ++i) | |
872 object_pointers[i] = &object_pool[i]; | |
873 } | |
874 break; | |
0 | 875 |
194 | 876 case Unique: // seems quite retarted; the inner if condition will never trigger, since we compare pointers, not values. pointers will always be unique |
877 { // but it may be decompilation error thou | |
878 bool create = true; | |
879 | |
880 for (uint i = 0; i < uNumPointers; ++i) | |
0 | 881 { |
194 | 882 for (uint j = 0; j < i; ++j) |
0 | 883 { |
194 | 884 if (object_pointers[j] == &object_pool[i]) |
0 | 885 { |
194 | 886 create = false; |
887 break; | |
0 | 888 } |
889 } | |
194 | 890 |
891 if (create) | |
892 object_pointers[i] = &object_pool[i]; | |
0 | 893 } |
894 } | |
196 | 895 break; |
194 | 896 |
897 default: | |
0 | 898 MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0); |
899 } | |
900 } | |
901 | |
902 //----- (004C264A) -------------------------------------------------------- | |
194 | 903 void Vis::sort_object_pointers(Vis_ObjectInfo **pPointers, int left, int right) |
0 | 904 { |
905 int v4; // edx@1 | |
906 int v5; // ebx@1 | |
907 int v6; // esi@2 | |
908 signed int i; // ecx@2 | |
909 int v8; // eax@3 | |
910 int v9; // ebx@4 | |
911 int v10; // ebx@6 | |
194 | 912 Vis_ObjectInfo *v11; // eax@7 |
0 | 913 Vis *thisa; // [sp+4h] [bp-4h]@1 |
194 | 914 Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 |
0 | 915 |
916 v4 = left; | |
917 v5 = right; | |
918 thisa = this; | |
919 if ( right > left ) | |
920 { | |
921 do | |
922 { | |
923 v6 = v4 - 1; | |
924 a3a = pPointers[v5]; | |
925 for ( i = v5; ; pPointers[i] = v11 ) | |
926 { | |
927 v8 = a3a->sZValue; | |
928 LOWORD(v8) = 0; | |
929 do | |
930 { | |
931 ++v6; | |
932 v9 = pPointers[v6]->sZValue; | |
933 LOWORD(v9) = 0; | |
934 } | |
935 while ( v9 < (unsigned int)v8 ); | |
936 do | |
937 { | |
938 if ( i < 1 ) | |
939 break; | |
940 --i; | |
941 v10 = pPointers[i]->sZValue; | |
942 LOWORD(v10) = 0; | |
943 } | |
944 while ( v10 > (unsigned int)v8 ); | |
945 v11 = pPointers[v6]; | |
946 if ( v6 >= i ) | |
947 break; | |
948 pPointers[v6] = pPointers[i]; | |
949 } | |
950 v5 = right; | |
951 pPointers[v6] = pPointers[right]; | |
952 pPointers[right] = v11; | |
953 sort_object_pointers(pPointers, v4, v6 - 1); | |
954 v4 = v6 + 1; | |
955 } | |
956 while ( right > v6 + 1 ); | |
957 } | |
958 } | |
959 | |
960 //----- (004C26D0) -------------------------------------------------------- | |
961 bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
962 { | |
963 bool result; // eax@1 | |
964 RenderVertexD3D3 *v5; // edx@2 | |
965 RenderVertexD3D3 *v6; // esi@2 | |
966 void *v7; // edi@2 | |
967 unsigned int v8; // ebx@2 | |
968 RenderVertexD3D3 *v9; // ecx@3 | |
969 RenderVertexD3D3 *v10; // ecx@5 | |
970 RenderVertexD3D3 *v11; // eax@8 | |
971 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 | |
972 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 | |
973 Vis *thisa; // [sp+44h] [bp-Ch]@1 | |
974 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 | |
975 unsigned int v16; // [sp+4Ch] [bp-4h]@2 | |
976 | |
977 result = uEnd; | |
978 thisa = this; | |
979 if ( (signed int)uEnd > (signed int)uStart ) | |
980 { | |
981 v5 = a2; | |
982 v6 = &a2[uEnd]; | |
983 v7 = &v13; | |
984 v15 = &a2[uEnd]; | |
985 v8 = uStart - 1; | |
986 v16 = uEnd; | |
987 while ( 1 ) | |
988 { | |
989 memcpy(v7, v6, 0x20u); | |
990 v9 = &v5[v8]; | |
991 do | |
992 { | |
993 ++v9; | |
994 ++v8; | |
995 } | |
996 while ( v9->pos.x < (double)v13.pos.x ); | |
997 v10 = &v5[v16]; | |
998 do | |
999 { | |
1000 --v10; | |
1001 --v16; | |
1002 } | |
1003 while ( v10->pos.x > (double)v13.pos.x ); | |
1004 if ( (signed int)v8 >= (signed int)v16 ) | |
1005 break; | |
1006 v11 = &v5[v16]; | |
1007 memcpy(&v12, &a2[v8], sizeof(v12)); | |
1008 v5 = a2; | |
1009 memcpy(&a2[v8], v11, sizeof(a2[v8])); | |
1010 v6 = &v12; | |
1011 v7 = v11; | |
1012 } | |
1013 memcpy(&v12, &v5[v8], sizeof(v12)); | |
1014 memcpy(&v5[v8], v15, sizeof(v5[v8])); | |
1015 memcpy(v15, &v12, 0x20u); | |
1016 SortVerticesByX(v5, uStart, v8 - 1); | |
1017 SortVerticesByX(a2, v8 + 1, uEnd); | |
1018 } | |
1019 return true; | |
1020 } | |
1021 | |
1022 //----- (004C27AD) -------------------------------------------------------- | |
1023 bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
1024 { | |
1025 bool result; // eax@1 | |
1026 RenderVertexD3D3 *v5; // edx@2 | |
1027 RenderVertexD3D3 *v6; // esi@2 | |
30 | 1028 void *v7; // edi@2 |
0 | 1029 unsigned int v8; // ebx@2 |
30 | 1030 float *v9; // ecx@3 |
1031 float *v10; // ecx@5 | |
1032 RenderVertexD3D3 *v11; // eax@8 | |
0 | 1033 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 |
30 | 1034 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 |
0 | 1035 Vis *thisa; // [sp+44h] [bp-Ch]@1 |
30 | 1036 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 |
1037 unsigned int v16; // [sp+4Ch] [bp-4h]@2 | |
0 | 1038 |
1039 result = uEnd; | |
1040 thisa = this; | |
1041 if ( (signed int)uEnd > (signed int)uStart ) | |
1042 { | |
1043 v5 = a2; | |
1044 v6 = &a2[uEnd]; | |
30 | 1045 v7 = &v13; |
1046 v15 = &a2[uEnd]; | |
0 | 1047 v8 = uStart - 1; |
30 | 1048 v16 = uEnd; |
0 | 1049 while ( 1 ) |
1050 { | |
30 | 1051 memcpy(v7, v6, 0x20u); |
1052 v9 = &v5[v8].pos.y; | |
0 | 1053 do |
1054 { | |
30 | 1055 v9+=8; |
0 | 1056 ++v8; |
1057 } | |
30 | 1058 while ( *v9 < (double)v13.pos.y ); |
1059 v10 = &v5[v16].pos.y; | |
0 | 1060 do |
1061 { | |
30 | 1062 v10-=8; |
1063 --v16; | |
0 | 1064 } |
30 | 1065 while ( *v10 > (double)v13.pos.y ); |
1066 if ( (signed int)v8 >= (signed int)v16 ) | |
0 | 1067 break; |
30 | 1068 v11 = &v5[v16]; |
0 | 1069 memcpy(&v12, &a2[v8], sizeof(v12)); |
1070 v5 = a2; | |
30 | 1071 memcpy(&a2[v8], v11, sizeof(a2[v8])); |
0 | 1072 v6 = &v12; |
30 | 1073 v7 = v11; |
0 | 1074 } |
1075 memcpy(&v12, &v5[v8], sizeof(v12)); | |
30 | 1076 memcpy(&v5[v8], v15, sizeof(v5[v8])); |
1077 memcpy(v15, &v12, 0x20u); | |
194 | 1078 SortVerticesByY(v5, uStart, v8 - 1); |
1079 SortVerticesByY(a2, v8 + 1, uEnd); | |
0 | 1080 } |
1081 return true; | |
1082 } | |
1083 | |
1084 //----- (004C288E) -------------------------------------------------------- | |
196 | 1085 bool Vis::SortByScreenSpaceX(RenderVertexSoft *pArray, int sLeft, int sRight) |
0 | 1086 { |
1087 bool result; // eax@1 | |
1088 RenderVertexSoft *v5; // edx@2 | |
1089 int v6; // ebx@2 | |
1090 int i; // ecx@2 | |
1091 int v8; // esi@3 | |
1092 int v9; // esi@5 | |
159 | 1093 //RenderVertexSoft *v10; // eax@8 |
1094 const void *v10; | |
0 | 1095 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 |
1096 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
159 | 1097 //float v13; // [sp+4Ch] [bp-24h]@4 |
0 | 1098 int v14; // [sp+64h] [bp-Ch]@7 |
159 | 1099 //Vis *thisa; // [sp+68h] [bp-8h]@1 |
196 | 1100 //void *thisa; |
159 | 1101 //RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 |
1102 const void *v16; | |
0 | 1103 |
196 | 1104 //thisa = this; |
159 | 1105 if (sRight <= sLeft) |
1106 return true; | |
1107 v5 = pArray; | |
1108 v16 = &pArray[sRight]; | |
1109 v6 = sLeft - 1; | |
1110 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1111 for ( i = sRight; ; i = v14 ) | |
0 | 1112 { |
159 | 1113 v8 = (int)&v5[v6].vWorldViewProjX; |
1114 do | |
0 | 1115 { |
159 | 1116 v8 += 48; |
1117 ++v6; | |
1118 } | |
1119 while ( *(float *)v8 < v12.vWorldViewProjX); | |
1120 v9 = (int)&v5[i].vWorldViewProjX; | |
1121 do | |
1122 { | |
1123 v9 -= 48; | |
1124 --i; | |
0 | 1125 } |
159 | 1126 while ( *(float *)v9 > v12.vWorldViewProjX); |
1127 v14 = i; | |
1128 if ( v6 >= i ) | |
1129 break; | |
1130 v10 = &v5[i]; | |
1131 memcpy(&v11, &pArray[v6], sizeof(v11)); | |
1132 v5 = pArray; | |
1133 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1134 memcpy((void *)v10, &v11, sizeof(0x30u)); | |
0 | 1135 } |
159 | 1136 memcpy(&v11, &v5[v6], sizeof(v11)); |
1137 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1138 memcpy((void *)v16, &v11, sizeof(0x30u)); | |
196 | 1139 SortByScreenSpaceX(v5, sLeft, v6 - 1); |
1140 SortByScreenSpaceX(pArray, v6 + 1, sRight); | |
0 | 1141 return true; |
1142 } | |
1143 | |
1144 //----- (004C297E) -------------------------------------------------------- | |
196 | 1145 bool Vis::SortByScreenSpaceY(RenderVertexSoft *pArray, int sLeft, int sRight) |
0 | 1146 { |
159 | 1147 //bool result; // eax@1 |
0 | 1148 RenderVertexSoft *v5; // edx@2 |
1149 int v6; // ebx@2 | |
1150 int i; // ecx@2 | |
1151 int v8; // esi@3 | |
1152 int v9; // esi@5 | |
159 | 1153 //RenderVertexSoft *v10; // eax@8 |
1154 const void *v10; | |
1155 //char v11; // [sp+4h] [bp-6Ch]@8 | |
1156 RenderVertexSoft v11; | |
0 | 1157 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 |
159 | 1158 //float v13; // [sp+50h] [bp-20h]@4 |
0 | 1159 int v14; // [sp+64h] [bp-Ch]@7 |
159 | 1160 //Vis *thisa; // [sp+68h] [bp-8h]@1 |
0 | 1161 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 |
1162 | |
159 | 1163 if (sRight <= sLeft) |
1164 return true; | |
1165 v5 = pArray; | |
1166 v16 = &pArray[sRight]; | |
1167 v6 = sLeft - 1; | |
1168 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1169 for ( i = sRight; ; i = v14 ) | |
0 | 1170 { |
159 | 1171 v8 = (int)&v5[v6].vWorldViewProjY; |
1172 do | |
1173 { | |
1174 v8 += 48; | |
1175 ++v6; | |
1176 } | |
1177 while ( *(float *)v8 < v12.vWorldViewProjY); | |
1178 v9 = (int)&v5[v6].vWorldViewProjY; | |
1179 do | |
0 | 1180 { |
159 | 1181 v9 -= 48; |
1182 --i; | |
0 | 1183 } |
159 | 1184 while ( *(float *)v9 > v12.vWorldViewProjY); |
1185 v14 = i; | |
1186 if ( v6 >= i ) | |
1187 break; | |
1188 v10 = &v5[i]; | |
1189 memcpy(&v11, &pArray[v6], sizeof(0x30)); | |
1190 v5 = pArray; | |
1191 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1192 memcpy((void *)v10, &v11, sizeof(0x30)); | |
0 | 1193 } |
159 | 1194 memcpy(&v11, &v5[v6], sizeof(0x30)); |
1195 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1196 memcpy((void *)v16, &v11, sizeof(0x30)); | |
196 | 1197 SortByScreenSpaceY(v5, sLeft, v6 - 1); |
1198 SortByScreenSpaceY(pArray, v6 + 1, sRight); | |
0 | 1199 return true; |
1200 } | |
1201 | |
1202 | |
1203 //----- (004C04AF) -------------------------------------------------------- | |
1204 Vis::Vis() | |
1205 { | |
1206 RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1 | |
1207 RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1 | |
1208 | |
1209 v3.flt_2C = 0.0; | |
1210 v3.vWorldPosition.x = 0.0; | |
1211 v3.vWorldPosition.y = 65536.0; | |
1212 v3.vWorldPosition.z = 0.0; | |
1213 v4.flt_2C = 0.0; | |
1214 v4.vWorldPosition.x = 65536.0; | |
1215 v4.vWorldPosition.y = 0.0; | |
1216 v4.vWorldPosition.z = 0.0; | |
196 | 1217 memcpy(&stru_200C, &v4, sizeof(stru_200C)); |
1218 | |
0 | 1219 v4.flt_2C = 0.0; |
1220 v4.vWorldPosition.x = 0.0; | |
1221 v4.vWorldPosition.y = 65536.0; | |
1222 v4.vWorldPosition.z = 0.0; | |
196 | 1223 memcpy(&stru_203C, &v3, sizeof(stru_203C)); |
1224 | |
0 | 1225 v3.flt_2C = 0.0; |
1226 v3.vWorldPosition.x = 65536.0; | |
1227 v3.vWorldPosition.y = 0.0; | |
1228 v3.vWorldPosition.z = 0.0; | |
196 | 1229 memcpy(&stru_206C, &v3, sizeof(stru_206C)); |
1230 memcpy(&stru_209C, &v4, sizeof(stru_209C)); | |
1231 | |
1232 keyboard_pick_depth = 512; | |
0 | 1233 } |
1234 | |
1235 //----- (004C055C) -------------------------------------------------------- | |
194 | 1236 Vis_SelectionList::Vis_SelectionList() |
0 | 1237 { |
1238 for (uint i = 0; i < 512; ++i) | |
1239 { | |
194 | 1240 object_pool[i].object = nullptr; |
1241 object_pool[i].sZValue = -1; | |
1242 object_pool[i].object_type = VisObjectType_Any; | |
0 | 1243 } |
1244 uNumPointers = 0; | |
1245 } | |
1246 | |
1247 //----- (004C05CC) -------------------------------------------------------- | |
194 | 1248 bool Vis::PickKeyboard(Vis_SelectionList *list, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) |
0 | 1249 { |
194 | 1250 if (!list) |
1251 list = &default_list; | |
1252 list->uNumPointers = 0; | |
0 | 1253 |
196 | 1254 PickBillboards_Keyboard(keyboard_pick_depth, list, sprite_filter); |
194 | 1255 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
196 | 1256 PickIndoorFaces_Keyboard(keyboard_pick_depth, list, face_filter); |
194 | 1257 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
196 | 1258 PickOutdoorFaces_Keyboard(keyboard_pick_depth, list, face_filter); |
0 | 1259 else |
194 | 1260 assert(false); |
1261 | |
1262 list->create_object_pointers(Vis_SelectionList::Unique); | |
1263 sort_object_pointers(list->object_pointers, 0, list->uNumPointers - 1); | |
1264 | |
0 | 1265 return true; |
1266 } | |
1267 | |
1268 //----- (004C0646) -------------------------------------------------------- | |
194 | 1269 bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) |
0 | 1270 { |
1271 RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1 | |
1272 | |
194 | 1273 default_list.uNumPointers = 0; |
0 | 1274 CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); |
194 | 1275 PickBillboards_Mouse(fDepth, fMouseX, fMouseY, &default_list, sprite_filter); |
0 | 1276 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
196 | 1277 PickIndoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter); |
227 | 1278 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1279 PickOutdoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter, false); | |
0 | 1280 else |
227 | 1281 { |
323 | 1282 Log::Warning(L"Picking mouse in undefined level"); // picking in main menu is default (buggy) game behaviour. should've returned false in Game::PickMouse |
227 | 1283 return false; |
1284 } | |
194 | 1285 default_list.create_object_pointers(Vis_SelectionList::All); |
1286 sort_object_pointers(default_list.object_pointers, 0, default_list.uNumPointers - 1); | |
1287 | |
0 | 1288 return true; |
1289 } | |
1290 | |
1291 //----- (004C06F8) -------------------------------------------------------- | |
196 | 1292 void Vis::PickBillboards_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1293 { |
194 | 1294 for (int i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) |
1295 { | |
1296 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i]; | |
0 | 1297 |
194 | 1298 if (is_part_of_selection((void *)i, filter)) |
0 | 1299 { |
194 | 1300 if (DoesRayIntersectBillboard(pick_depth, i)) |
0 | 1301 { |
194 | 1302 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID]; |
1303 | |
1304 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue); | |
0 | 1305 } |
1306 } | |
1307 } | |
1308 } | |
1309 | |
194 | 1310 |
1311 // tests the object against selection filter to determine whether it can be picked or not | |
0 | 1312 //----- (004C0791) -------------------------------------------------------- |
194 | 1313 bool Vis::is_part_of_selection(void *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, Vis_SelectionFilter *filter) |
0 | 1314 { |
194 | 1315 //stru157 *v3; // esi@1 |
1316 //int result; // eax@1 | |
0 | 1317 int v5; // edx@2 |
194 | 1318 //int v6; // ecx@2 |
1319 //char v7; // zf@3 | |
0 | 1320 int v8; // esi@5 |
1321 std::string *v9; // ecx@7 | |
1322 Actor *v10; // edi@18 | |
194 | 1323 //const char *v12; // [sp-20h] [bp-2Ch]@7 |
0 | 1324 int v13; // [sp-1Ch] [bp-28h]@7 |
194 | 1325 //std::string v14; // [sp-18h] [bp-24h]@7 |
1326 //const char *v15; // [sp-8h] [bp-14h]@7 | |
0 | 1327 int v16; // [sp-4h] [bp-10h]@7 |
1328 | |
194 | 1329 switch (filter->object_type) |
0 | 1330 { |
194 | 1331 case VisObjectType_Any: |
1332 return true; | |
1333 | |
1334 case VisObjectType_Sprite: | |
0 | 1335 { |
194 | 1336 v5 = filter->field_10; |
848 | 1337 int object_idx = PID_ID(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); |
1338 int object_type = PID_TYPE(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); | |
194 | 1339 if ( v5 & 2 ) |
1340 { | |
1341 if (object_type == filter->object_id) | |
1342 return false; | |
1343 return true; | |
1344 } | |
1345 if ( v5 & 4 ) | |
1346 { | |
1347 v8 = filter->object_id; | |
1348 if ( object_type != filter->object_id) | |
1349 return true; | |
1350 if (v8 != OBJECT_Decoration) | |
1351 { | |
1352 MessageBoxA(nullptr, "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207", 0); | |
1353 return true; | |
1354 } | |
1355 if (pLevelDecorations[object_idx].uCog || pLevelDecorations[object_idx].field_16_event_id) | |
1356 return true; | |
1357 return pLevelDecorations[object_idx].IsInteractive(); | |
1358 } | |
1359 if (object_type == filter->object_id) | |
1360 { | |
1361 if (object_type != OBJECT_Actor) | |
1362 { | |
1363 MessageBoxA(nullptr, "Default case reached in VIS", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245", 0); | |
1364 return true; | |
1365 } | |
1366 | |
1367 v10 = &pActors[object_idx]; | |
1368 int result = 1 << LOBYTE(v10->uAIState); | |
1369 if ( result & filter->field_C | |
1370 || !(result & filter->field_8) | |
1371 || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 ) | |
1372 return false; | |
1373 if ( !(filter->field_10 & 1) ) | |
1374 return true; | |
1375 | |
1376 result = v10->GetActorsRelation(nullptr); | |
1377 if (result == 0) | |
1378 return false; | |
1379 return true; | |
1380 } | |
1381 return false; | |
0 | 1382 } |
194 | 1383 |
1384 case VisObjectType_Face: | |
0 | 1385 { |
194 | 1386 uint face_attrib = 0; |
1387 bool no_event = true; | |
1388 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1389 { | |
1390 auto face = (ODMFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace; | |
1391 no_event = face->sCogTriggeredID == 0; | |
1392 face_attrib = face->uAttributes; | |
1393 } | |
1394 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1395 { | |
1396 auto face = (BLVFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace; | |
1397 no_event = pIndoor->pFaceExtras[face->uFaceExtraID].uEventID == 0; | |
1398 face_attrib = face->uAttributes; | |
1399 } | |
1400 else | |
1401 assert(false); | |
1402 | |
1403 if (filter->object_id != OBJECT_BLVDoor) | |
1404 return true; | |
1405 if (no_event || face_attrib & filter->field_C) | |
1406 return false; | |
1407 return (face_attrib & filter->field_8) != 0; | |
0 | 1408 } |
194 | 1409 |
1410 default: | |
1411 assert(false); | |
0 | 1412 } |
1413 } | |
1414 | |
1415 //----- (004C091D) -------------------------------------------------------- | |
1416 bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
1417 { | |
159 | 1418 int v3; // eax@3 |
1419 //signed int v5; // ecx@4 | |
1420 //float v6; // ST04_4@6 | |
1421 //float v7; // ST00_4@7 | |
194 | 1422 //int v8; // eax@10 |
1423 //unsigned int v9; // eax@12 | |
159 | 1424 int v10; // eax@17 |
1425 double v11; // st6@18 | |
1426 double v12; // st7@18 | |
1427 double v13; // st4@18 | |
1428 float v14; // ST0C_4@22 | |
1429 float v15; // ST08_4@22 | |
1430 //float v16; // ST04_4@23 | |
1431 //float v17; // ST00_4@24 | |
194 | 1432 //signed int v18; // eax@27 |
1433 //unsigned int v19; // eax@29 | |
159 | 1434 double v20; // st6@32 |
1435 double v21; // st7@32 | |
1436 int v22; // eax@32 | |
1437 double v23; // st7@36 | |
1438 //void *v24; // esi@40 | |
1439 float v25; // ST08_4@40 | |
1440 //float v26; // ST04_4@41 | |
1441 //float v27; // ST00_4@42 | |
1442 int v28; // eax@45 | |
1443 unsigned int v29; // eax@47 | |
1444 char result; // al@48 | |
1445 struct RenderVertexSoft pPickingRay[2]; | |
1446 //int v31; // [sp+20h] [bp-DCh]@5 | |
1447 struct RenderVertexSoft local_80[2]; | |
1448 //int v32; // [sp+80h] [bp-7Ch]@22 | |
1449 float v33; // [sp+E0h] [bp-1Ch]@33 | |
1450 float v34; // [sp+E4h] [bp-18h]@32 | |
1451 int v35; // [sp+E8h] [bp-14h]@5 | |
1452 int v36; // [sp+ECh] [bp-10h]@5 | |
194 | 1453 int v37; // [sp+F0h] [bp-Ch]@5 |
159 | 1454 float v38; // [sp+F4h] [bp-8h]@17 |
1455 //void *v39; // [sp+F8h] [bp-4h]@1 | |
1456 signed int v40; // [sp+108h] [bp+Ch]@17 | |
1457 float v41; // [sp+108h] [bp+Ch]@32 | |
0 | 1458 |
194 | 1459 static Vis_SelectionList Vis_static_stru_F91E10; |
0 | 1460 Vis_static_stru_F91E10.uNumPointers = 0; |
159 | 1461 v3 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID; |
1462 if (v3 == -1) | |
1463 return false; | |
1464 if (pBillboardRenderList[v3].GetFloatZ() > fDepth) | |
0 | 1465 { |
159 | 1466 LABEL_49: |
1467 return false; | |
1468 } | |
194 | 1469 |
159 | 1470 v37 = pBillboardRenderList[v3].sZValue & 0xFFFF0000; |
1471 GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuards, 4, (float *)&v35, (float *)&v36); | |
194 | 1472 CastPickRay(pPickingRay, *(float *)&v35, *(float *)&v36, fDepth); |
1473 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
196 | 1474 PickIndoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter); |
0 | 1475 else |
196 | 1476 PickOutdoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter, false); |
194 | 1477 Vis_static_stru_F91E10.create_object_pointers(); |
1478 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); | |
159 | 1479 if (Vis_static_stru_F91E10.uNumPointers) |
0 | 1480 { |
194 | 1481 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) |
1482 return 1; | |
159 | 1483 } |
692 | 1484 else if ((double)(pViewport->uScreen_TL_X) <= *(float *)&v35 && |
1485 (double)pViewport->uScreen_BR_X >= *(float *)&v35 && | |
1486 (double)pViewport->uScreen_TL_Y <= *(float *)&v36 && | |
1487 (double)pViewport->uScreen_BR_Y >= *(float *)&v36) | |
159 | 1488 return 1; |
1489 v40 = 0; | |
1490 v10 = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; | |
1491 LODWORD(v38) = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; | |
0 | 1492 while ( 1 ) |
1493 { | |
159 | 1494 v12 = *(float *)(v10 - 4); |
1495 v11 = *(float *)v10; | |
1496 v13 = *(float *)(v10 - 4); | |
0 | 1497 Vis_static_stru_F91E10.uNumPointers = 0; |
692 | 1498 if ( v13 >= (double)(pViewport->uScreen_TL_X)) |
0 | 1499 { |
692 | 1500 if ( v12 <= (double)pViewport->uScreen_BR_X ) |
0 | 1501 { |
692 | 1502 if ( v11 >= (double)pViewport->uScreen_TL_Y ) |
159 | 1503 { |
692 | 1504 if ( v11 <= (double)pViewport->uScreen_BR_Y ) |
159 | 1505 { |
1506 v14 = v11; | |
1507 v15 = v12; | |
1508 CastPickRay(local_80, SLODWORD(v15), v14, fDepth); | |
1509 if ( uCurrentlyLoadedLevelType == 1 ) | |
196 | 1510 PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter); |
159 | 1511 else |
196 | 1512 PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false); |
194 | 1513 Vis_static_stru_F91E10.create_object_pointers(); |
1514 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); | |
159 | 1515 if ( !Vis_static_stru_F91E10.uNumPointers ) |
1516 break; | |
194 | 1517 else |
1518 { | |
1519 //v18 = Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : (int); | |
1520 //v19 = *(_DWORD *)(v18 + 4); | |
1521 //LOWORD(v19) = 0; | |
1522 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) | |
159 | 1523 break; |
194 | 1524 } |
159 | 1525 } |
1526 } | |
0 | 1527 } |
1528 } | |
159 | 1529 ++v40; |
1530 v10 = LODWORD(v38) + 32; | |
1531 LODWORD(v38) += 32; | |
1532 if ( v40 >= 4 ) | |
0 | 1533 { |
159 | 1534 if ( uCurrentlyLoadedLevelType != 2 ) |
1535 return false; | |
1536 v21 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.x; | |
1537 v20 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; | |
1538 v22 = *(int *)(&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y); | |
1539 v34 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; | |
1540 LODWORD(v38) = v22; | |
1541 v41 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[1].pos.y; | |
1542 if ( v21 > v20 ) | |
0 | 1543 { |
159 | 1544 v33 = v21; |
1545 v21 = v34; | |
1546 v20 = v33; | |
0 | 1547 } |
159 | 1548 if ( v38 > (double)v41 ) |
1549 v41 = v38; | |
1550 Vis_static_stru_F91E10.uNumPointers = 0; | |
1551 v23 = (v20 - v21) * 0.5; | |
692 | 1552 if ( v23 < (double)(pViewport->uScreen_TL_X) |
1553 || v23 > (double)pViewport->uScreen_BR_X | |
1554 || (double)pViewport->uScreen_TL_Y > v41 | |
1555 || (double)pViewport->uScreen_BR_Y < v41 | |
159 | 1556 || ((v25 = v23, CastPickRay(local_80, SLODWORD(v25), v41, fDepth), uCurrentlyLoadedLevelType != 1) ? |
196 | 1557 (PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false)) : |
1558 (PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter)), | |
194 | 1559 (Vis_static_stru_F91E10.create_object_pointers(), |
1560 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1), | |
159 | 1561 Vis_static_stru_F91E10.uNumPointers) |
194 | 1562 && (Vis_static_stru_F91E10.uNumPointers <= 0 ? (v28 = 0) : (v28 = (int)Vis_static_stru_F91E10.object_pointers), |
159 | 1563 v29 = *(_DWORD *)(v28 + 4), |
1564 LOWORD(v29) = 0, | |
1565 v29 <= v37)) ) | |
1566 return false; | |
0 | 1567 break; |
1568 } | |
1569 } | |
194 | 1570 return true; |
0 | 1571 } |
1572 // F93E18: using guessed type char static_byte_F93E18_init; | |
1573 | |
1574 //----- (004C0D32) -------------------------------------------------------- | |
196 | 1575 void Vis::PickIndoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1576 { |
1577 int result; // eax@1 | |
742 | 1578 signed int pFaceID; // esi@2 |
1579 BLVFace *pFace; // edi@4 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
1580 //unsigned int v7; // eax@6 |
194 | 1581 Vis_ObjectInfo *v8; // eax@6 |
0 | 1582 signed int i; // [sp+18h] [bp-8h]@1 |
1583 | |
1584 result = 0; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
618
diff
changeset
|
1585 for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) |
0 | 1586 { |
742 | 1587 pFaceID = pBspRenderer->faces[result].uFaceID; |
1588 if ( pFaceID >= 0 ) | |
0 | 1589 { |
742 | 1590 if ( pFaceID < (signed int)pIndoor->uNumFaces ) |
0 | 1591 { |
742 | 1592 pFace = &pIndoor->pFaces[pFaceID]; |
1593 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[pFaceID]) ) | |
0 | 1594 { |
742 | 1595 if ( is_part_of_selection(pFace, filter) ) |
0 | 1596 { |
916 | 1597 v8 = DetermineFacetIntersection(pFace, PID(OBJECT_BModel, pFaceID), pick_depth); |
0 | 1598 if ( v8 ) |
194 | 1599 list->AddObject(v8->object, v8->object_type, v8->sZValue); |
0 | 1600 } |
1601 } | |
1602 } | |
1603 } | |
1604 result = i + 1; | |
1605 } | |
1606 } | |
1607 | |
1608 //----- (004C0DEA) -------------------------------------------------------- | |
196 | 1609 void Vis::PickOutdoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1610 { |
196 | 1611 for (uint i = 0; i < pOutdoor->uNumBModels; ++i) |
1612 { | |
1613 int v17; | |
1614 if (!IsBModelVisible(i, &v17)) | |
1615 continue; | |
1616 if (!v17) | |
1617 continue; | |
0 | 1618 |
196 | 1619 auto bmodel = pOutdoor->pBModels + i; |
1620 for (uint j = 0; j < bmodel->uNumFaces; ++j) | |
0 | 1621 { |
916 | 1622 auto face = &bmodel->pFaces[j]; |
196 | 1623 |
1624 if (is_part_of_selection(face, filter) ) | |
0 | 1625 { |
196 | 1626 BLVFace blv_face; |
1627 blv_face.FromODM(face); | |
1628 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
1629 int pid = PID(OBJECT_BModel, j | (i << 6)); |
916 | 1630 if (auto object_info = DetermineFacetIntersection(&blv_face, pid, pick_depth)) |
196 | 1631 list->AddObject(object_info->object, object_info->object_type, object_info->sZValue); |
0 | 1632 } |
1633 } | |
1634 } | |
1635 } |