annotate Outdoor.h @ 744:4b06e19fcdbc

Слияние
author Ritor1
date Fri, 22 Mar 2013 23:42:21 +0600
parents ecfb1b3c9a39
children 8b29c4121f6f
rev   line source
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1 #pragma
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2 #include "BSPModel.h"
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3 #include "OutdoorCamera.h"
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4 #include "Indoor.h"
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5 #include "TileFrameTable.h"
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6
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7
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8
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9 /* 256 */
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10 #pragma pack(push, 1)
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11 struct ODMHeader
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12 {
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13 int uVersion;
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14 char pMagic[4];
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15 unsigned int uCompressedSize;
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16 unsigned int uDecompressedSize;
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17 };
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18 #pragma pack(pop)
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19
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20
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21
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22 /* 78 */
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23 #pragma pack(push, 1)
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24 struct OutdoorLocationTileType
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25 {
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26 Tileset tileset;
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27 unsigned __int16 uTileID;
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28 };
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29 #pragma pack(pop)
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30
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31
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32
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33
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34 /* 79 */
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35 #pragma pack(push, 1)
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36 struct OutdoorLocationTerrain
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37 {
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38 //----- (0047C794) --------------------------------------------------------
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39 inline OutdoorLocationTerrain()
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40 {
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41 this->pHeightmap = 0;
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42 this->pTilemap = 0;
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43 this->ptr_C = 0;
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44 this->field_10 = 0;
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45 this->field_12 = 0;
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46
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47 pAttributemap = nullptr;
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48 }
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49
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50 void _47C7A9();
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51 void Release();
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52 int _47C80A(int a2, int a3, int a4, int a5);
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53 int _47CB57(int a1, int a2, int a3);
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54 bool ZeroLandscape();
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55 bool Initialize();
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56
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57
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58 unsigned __int8 *pHeightmap;
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59 unsigned __int8 *pTilemap;
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60 unsigned __int8 *pAttributemap;
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61 void *ptr_C;
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62 __int16 field_10;
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63 __int16 field_12;
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64 __int16 field_14;
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65 __int16 field_16;
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66 int field_18;
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67 int field_1C;
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68 };
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69 #pragma pack(pop)
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70
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71
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72 /* 81 */
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73 #pragma pack(push, 1)
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74 struct ODMFace
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75 {
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76 bool HasEventHint();
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77
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78
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79 static bool IsBackfaceCulled(struct ODMFace *a1, struct RenderVertexSoft *a2, struct stru148 *a3);
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80
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81 inline bool Invisible() const {return uAttributes & FACE_INVISIBLE;}
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82 inline bool Visible() const {return !Invisible();}
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83 inline bool TwoSided() const {return uAttributes & FACE_PORTAL;}
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84
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85 struct Plane_int_ pFacePlane;
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86 int zCalc1;
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87 int zCalc2;
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88 int zCalc3;
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89 unsigned int uAttributes;
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90 unsigned __int16 pVertexIDs[20];
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91 unsigned __int16 pTextureUIDs[20];
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92 unsigned __int16 pTextureVIDs[20];
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93 signed __int16 pXInterceptDisplacements[20];
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94 signed __int16 pYInterceptDisplacements[20];
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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95 signed __int16 pZInterceptDisplacements[20];
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96 unsigned __int16 uTextureID;
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97 __int16 sTextureDeltaU;
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98 __int16 sTextureDeltaV;
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99 struct BBox_short_ pBoundingBox;
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100 __int16 sCogNumber;
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101 __int16 sCogTriggeredID;
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102 __int16 sCogTriggerType;
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103 char field_128;
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104 char field_129;
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105 unsigned __int8 uGradientVertex1;
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106 unsigned __int8 uGradientVertex2;
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107 unsigned __int8 uGradientVertex3;
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108 unsigned __int8 uGradientVertex4;
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109 unsigned __int8 uNumVertices;
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110 unsigned __int8 uPolygonType;
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111 unsigned __int8 uShadeType;
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112 unsigned __int8 bVisible;
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113 char field_132;
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114 char field_133;
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115 };
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116 #pragma pack(pop)
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117
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118
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119
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120 #pragma pack(push, 1)
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121 struct OutdoorLocation
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122 {
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123 //----- (004626BA) --------------------------------------------------------
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124 OutdoorLocation()
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125 {
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126 subconstuctor();
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127 uLastSunlightUpdateMinute = 0;
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128
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129 uNumBModels = 0;
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130 pBModels = nullptr;
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131 }
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132 //----- (004626CD) --------------------------------------------------------
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133 void subconstuctor()
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134 {
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135 //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain);
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136 field_F0 = 0;
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137 field_F4 = 0x40000000u;
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138 //DLVHeader::DLVHeader(&v1->ddm);
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139 pSpawnPoints = 0;
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140 pBModels = 0;
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141 ptr_D4 = 0;
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142 pFaceIDLIST = 0;
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143 pOMAP = 0;
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144 }
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145
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146 void ExecDraw(unsigned int bRedraw);
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8b8fd4d83fdc Various things here and there
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147 void PrepareActorsDrawList();
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148 void CreateDebugLocation();
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149 void Release();
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150 bool Load(const char *pFilename, ODMFace *File, size_t a4, int thisa);
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151 int _47ECC1(signed int a2);
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152 unsigned int DoGetTileTexture(unsigned int uX, unsigned int uZ);
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153 int _47ED83(signed int a2, signed int a3);
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154 int ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY);
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155 int DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ);
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156 int _47EE49(signed int a2, signed int a3, int a4);
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157 int _47EF60(int a2, int a3, int a4);
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158 bool _47F04C(signed int a2, signed int a3);
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159 bool _47F097(signed int a2, signed int a3);
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160 bool _47F0E2();
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161 bool PrepareDecorations();
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162 int _47F223_LooksLikeGenerateMonsterLoot();
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163 bool InitalizeActors(int a1);
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164 bool LoadRoadTileset();
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165 bool LoadTileGroupIds();
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166 double GetFogDensityByTime();
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167 int GetSomeOtherTileInfo(int sX, int sY);
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168 unsigned int GetTileTexture(int sX, int sZ);
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169 int GetHeightOnTerrain(int sX, int sZ);
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170 bool Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa);
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171 bool Release2();
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172 bool GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5);
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173 void MessWithLUN();
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174 unsigned int UpdateSunlightVectors();
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175 void UpdateFog();
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176 int GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z);
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177 int SetFog();
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178 void Draw();
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179
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180
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181 char pLevelFilename[32];
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182 char pLocationFileName[32];
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183 char pLocationFileDescription[32];
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184 char pSkyTextureName[32];
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185 char pGroundTileset[32];
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186 OutdoorLocationTileType pTileTypes[4]; // [3] road tileset
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187 unsigned int uNumBModels;
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188 struct OutdoorLocationTerrain pTerrain;
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189 void *ptr_D4;
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190 struct BSPModel *pBModels;
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191 unsigned int numFaceIDListElems;
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192 unsigned __int16 *pFaceIDLIST;
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193 unsigned int *pOMAP;
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194 unsigned int uSky_TextureID;
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195 unsigned int uMainTile_BitmapID;
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196 __int16 field_F0;
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197 __int16 field_F2;
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198 int field_F4;
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199 char field_F8[968];
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200 unsigned int uNumSpawnPoints;
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201 struct SpawnPointMM7 *pSpawnPoints;
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202 struct DDM_DLV_Header ddm;
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203 unsigned __int64 uLastVisitDay;
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204 char field_4F8[12];
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205 int day_attrib;
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206 int day_fogrange_1;
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207 int day_fogrange_2;
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208 char field_510[24];
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209 char array_528[968];
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210 char array_8F0[968];
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211 int field_CB8;
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212 int max_terrain_dimming_level;
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213 int field_CC0;
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214 unsigned int pSpriteIDs_LUN[8];
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215 unsigned int uSpriteID_LUNFULL;
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216 int field_CE8;
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217 unsigned int uSpriteID_LUN3_4_cp;
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218 int field_CF0;
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219 unsigned int uSpriteID_LUN1_2_cp;
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220 int field_CF8;
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221 unsigned int uSpriteID_LUN1_4_cp;
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222 int field_D00;
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223 unsigned __int16 uSpriteID_LUN_SUN;
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224 __int16 field_D06;
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225 int field_D08;
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226 int field_D0C;
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227 int field_D10;
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228 int field_D14;
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229 int inv_sunlight_x;
ccf8b4815a1f GetActorTintColor fixed
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230 int inv_sunlight_y;
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231 int inv_sunlight_z;
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232 int field_D24;
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233 int field_D28;
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234 int field_D2C;
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235 Vec3_int_ vSunlight;
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236 int field_D3C;
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237 int field_D40;
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238 int field_D44;
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239 int field_D48;
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240 int field_D4C;
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241 float field_D50;
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242 int field_D54;
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243 int field_D58;
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244 int field_D5C;
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245 int field_D60;
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246 int field_D64;
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247 char field_D68[111900];
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248 float fFogDensity;
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249 int uLastSunlightUpdateMinute;
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250 };
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251 #pragma pack(pop)
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252
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253
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254 extern struct OutdoorLocation *pOutdoor;
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255
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256
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257
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265
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266
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267
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268 #include "Outdoor_stuff.h"