annotate Items.h @ 2084:48b790721bdc

WalkSound
author Ritor1
date Sat, 07 Dec 2013 14:25:50 +0600
parents 33787c8938a5
children 52abdea20b9e
rev   line source
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1 #pragma once
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2 #include <array>
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3 #include <map>
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4 #include "NZIArray.h"
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5
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6 enum DAMAGE_TYPE:unsigned int
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7 {
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8 DMGT_FIRE = 0,
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9 DMGT_ELECTR = 1,
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10 DMGT_COLD = 2,
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11 DMGT_EARTH = 3,
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12 DMGT_PHISYCAL= 4,
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13 DMGT_MAGICAL = 5,
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14 DMGT_SPIRIT = 6,
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15 DMGT_MIND = 7,
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16 DMGT_BODY = 8,
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17 DMGT_LIGHT = 9,
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18 DMGT_DARK =10
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19 };
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22
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23 /* 338 */
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24 enum ITEM_FLAGS :unsigned int
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25 {
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26 ITEM_IDENTIFIED = 0x1,
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27 ITEM_BROKEN = 0x2,
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28 ITEM_TEMP_BONUS = 0x8,
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29 ITEM_AURA_EFFECT_RED = 0x10,//16
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30 ITEM_AURA_EFFECT_BLUE = 0x20,//32
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31 ITEM_AURA_EFFECT_GREEN = 0x40,//64
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32 ITEM_AURA_EFFECT_PURPLE = 0x80,//128
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33 ITEM_STOLEN = 0x100,
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34 ITEM_HARDENED = 0x200,
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35 };
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36
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37
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38 enum ITEM_MATERIAL
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39 {
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40 MATERIAL_COMMON =0,
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41 MATERIAL_ARTEFACT = 1,
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42 MATERIAL_RELIC = 2,
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43 MATERIAL_SPECIAL = 3
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44 };
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45
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46 /* 330 */
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47 enum ITEM_TYPE
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48 {
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49 ITEM_LONGSWORD_1 = 0x1,
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50 ITEM_DAGGER_1 = 0xF,
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51 ITEM_AXE_1 = 0x17,
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52 ITEM_SPEAR_1 = 0x1F,
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53 ITEM_CROSSBOW_1 = 0x2F,
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54 ITEM_MACE_1 = 0x32,
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55 ITEM_STAFF_1 = 0x3D,
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56 ITEM_BLASTER = 64,
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57 ITEM_LASER_RIFLE = 65,
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58 ITEM_LEATHER_1 = 0x42,
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59 ITEM_CHAINMAIL_1 = 0x47,
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60 ITEM_PLATE_1 = 0x4C,
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61 ITEM_BUCKLER_1 = 0x54,
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62 ITEM_GAUNTLETS_1 = 0x6E,
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63 ITEM_BOOTS_1 = 0x73,
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64 ITEM_WAND_FIRE = 135,
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65 ITEM_WAND_STUN = 138,
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66 ITEM_WAND_INCENERATION = 0x9F,
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67 ITEM_REAGENT_WIDOWSWEEP_BERRIES = 200,
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68 ITEM_TROLL_BLOOD = 0xCA,
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69 ITEM_DRAGON_EYE = 0xCC,
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70 ITEM_HARPY_FEATHER = 0xCF,
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71 ITEM_DEVIL_ICHOR = 0xD6,
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72 ITEM_OOZE_ECTOPLASM_BOTTLE = 0xD9,
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73 ITEM_REAGENT_PHILOSOPHERS_STONE = 219,
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74 ITEM_POTION_BOTTLE = 220,
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75 ITEM_POTION_CATALYST = 221,
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76 ITEM_POTION_CURE_WOUNDS = 222,
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77 ITEM_POTION_CURE_DISEASE = 225,
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78 ITEM_POTION_AWAKEN = 227,
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79 ITEM_POTION_HASTE = 228,
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80 ITEM_POTION_RECHARGE_ITEM = 233,
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81 ITEM_POTION_HARDEN_ITEM = 236,
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82 ITEM_POTION_CURE_INSANITY = 239,
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83 ITEM_POTION_MIGHT_BOOST = 240,
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84 ITEM_POTION_ACCURACY_BOOST = 245,
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85 ITEM_POTION_FLAMING_POTION = 246,
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86 ITEM_POTION_SWIFT_POTION = 250,
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87 ITEM_POTION_BODY_RESISTANE = 261,
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88 ITEM_POTION_STONE_TO_FLESH = 262,
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89 ITEM_POTION_SLAYING_POTION = 263,
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90 ITEM_POTION_REJUVENATION = 271,
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91 ITEM_SPELLBOOK_TORCHLIGHT = 400,//0x190
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92 ITEM_SPELLBOOK_FIRE_STRIKE = 401,//0x191,
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93 ITEM_SPELLBOOK_AIR_FEATHER_FALL = 0x19C,
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94 ITEM_SPELLBOOK_WATER_POISON_SPRAY = 0x1A7,
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95 ITEM_SPELLBOOK_EARTH_SLOW = 0x1B2,
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96 ITEM_SPELLBOOK_SPIRIT_BLESS = 0x1BD,
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97 ITEM_SPELLBOOK_MIND_MIND_BLAST = 0x1C8,
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98 ITEM_SPELLBOOK_BODY_FIRST_AID = 0x1D3,
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99 ITEM_SPELLBOOK_BODY_HEAL = 0x1D6,
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100 ITEM_SPELLBOOK_BODY_BREAK_POISON = 0x1D7,
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101 ITEM_SPELLBOOK_LIGHT_LIGHT_BOLT = 0x1DD,
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102 ITEM_SPELLBOOK_LIGHT_SUN_BURST = 0x1E6,
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103 ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION = 0x1E7,
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104 ITEM_ARTIFACT_PUCK = 500,//0x1F4,
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105 ITEM_ARTIFACT_IRON_FEATHER = 501,
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106 ITEM_ARTIFACT_WALLACE = 502,
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107 ITEM_ARTIFACT_CORSAIR = 503,
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108 ITEM_ARTIFACT_GOVERNORS_ARMOR = 504,//1F8
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109 ITEM_ARTIFACT_YORUBA = 505,//1F9
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110 ITEM_ARTIFACT_SPLITTER = 506,//1FA
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111 ITEM_ARTIFACT_GHOULSBANE = 507,//1FA
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112 ITEM_ARTIFACT_GIBBET = 508,//1FA
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113 ITEM_ARTIFACT_CHARELE = 509,//1FA
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114 ITEM_ARTEFACT_ULLYSES =510,
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115 ITEM_ARTEFACT_HANDS_OF_THE_MASTER =511,
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116 ITEM_ARTIFACT_LEAGUE_BOOTS = 512,//200
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117 ITEM_ARTIFACT_RULERS_RING = 513,
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118 ITEM_RELIC_MASH = 514,
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119 ITEM_RELIC_ETHRICS_STAFF = 515,//204
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120 ITEM_RELIC_HARECS_LEATHER = 516,//204
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121 ITEM_RELIC_OLD_NICK = 517,
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122 ITEM_RELIC_AMUCK = 518,
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123 ITEM_RELIC_GLORY_SHIELD = 519,
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124 ITEM_RELIC_KELEBRIM = 520,//208
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125 ITEM_RELIC_TALEDONS_HELM = 521,//209
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126 ITEM_RELIC_SCHOLARS_CAP = 522,//20A
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127 ITEM_RELIC_PHYNAXIAN_CROWN = 523,//20B
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128 ITEM_RILIC_TITANS_BELT = 524,//20C
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129 ITEM_RELIC_TWILIGHT = 525,//20D
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130 ITEM_RELIC_ANIA_SELVING = 526,
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131 ITEM_RELIC_JUSTICE = 527,
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132 ITEM_RELIC_MEKORIGS_HAMMER = 528,
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133 ITEM_ARTIFACT_HERMES_SANDALS = 529,
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134 ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP = 530,//212
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135 ITEM_ARTIFACT_ELFBANE = 531,//212
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136 ITEM_ARTIFACT_MINDS_EYE = 532,//214
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137 ITEM_ELVEN_CHAINMAIL = 533,//215
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138 ITEM_FORGE_GAUNTLETS = 534,
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139 ITEM_ARTIFACT_HEROS_BELT = 535,//217
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140 ITEM_ARTIFACT_LADYS_ESCORT = 536,
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141 ITEM_RARE_CLANKERS_AMULET = 537,
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142 ITEM_RARE_LIETENANTS_CUTLASS = 538,
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143 ITEM_RARE_MEDUSAS_MIRROR = 539,
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144 ITEM_RARE_LADY_CARMINES_DAGGER = 540,
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145 ITEM_RARE_VILLAINS_BLADE = 541,
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146 ITEM_RARE_PERFECT_BOW = 542,
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147 ITEM_RARE_PERFECT_BOW_FIXED = 543,
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148 ITEM_RARE_SHADOWS_MASK = 544,//220
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149 ITEM_RARE_GHOST_RING = 545,//220
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150 ITEM_RARE_FAERIE_RING = 546,//220
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151 ITEM_RARE_SUN_CLOAK = 547,//223
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152 ITEM_RARE_MOON_CLOAK = 548,//224
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153 ITEM_RARE_ZOKKARS_AXE = 549,//224
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154 ITEM_RARE_VAMPIRES_CAPE = 550,//226
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155 ITEM_RARE_MINOTAURS_AXE = 551,//226
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156 ITEM_RARE_GROGNARDS_CUTLASS = 552,//226
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157 ITEM_LICH_JAR_FULL = 601,
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158 ITEM_WETSUIT = 604,
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159 ITEM_LICH_JAR_EMPTY = 615,
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160 ITEM_RECIPE_REJUVENATION = 740,
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161 ITEM_RECIPE_BODY_RESISTANCE = 771,
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162 };
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163
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164 /* 331 */
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165 enum ITEM_EQUIP_TYPE: unsigned __int8
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166 {
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33787c8938a5 Single and Two-handed ENUM
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167 EQUIP_SINGLE_HANDED = 0,
33787c8938a5 Single and Two-handed ENUM
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168 EQUIP_TWO_HANDED = 1,
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169 EQUIP_BOW = 2,
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170 EQUIP_ARMOUR = 3,
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171 EQUIP_SHIELD = 4,
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172 EQUIP_HELMET = 5,
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173 EQUIP_BELT = 6,
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174 EQUIP_CLOAK = 7,
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175 EQUIP_GAUNTLETS = 8,
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176 EQUIP_BOOTS = 9,
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177 EQUIP_RING = 10,
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178 EQUIP_AMULET = 11,
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179 EQUIP_WAND = 12,
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180 EQUIP_REAGENT = 13,
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181 EQUIP_POTION = 14,
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182 EQUIP_SPELL_SCROLL = 15,
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183 EQUIP_BOOK = 16,
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184 EQIUP_ANY = 16,
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185 EQUIP_MESSAGE_SCROLL = 17,
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186 EQUIP_GOLD = 18,
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187 EQUIP_GEM = 19,
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188 EQUIP_NONE = 20
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189 };
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190
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191 enum CHARACTER_ATTRIBUTE_TYPE;
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192 struct Player;
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193
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194 typedef struct CEnchantment
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195 {
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196 unsigned __int16 Player::* statPtr;
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197 int statBonus;
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198 CEnchantment(int bonus, unsigned __int16 Player::* skillPtr = NULL):
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199 statBonus(bonus),
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200 statPtr(skillPtr)
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201 {
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202 }
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203 } CEnchantment;
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204
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205 /* 64 */
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206 #pragma pack(push, 1)
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207 struct ItemGen //0x24
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208 {
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209 //----- (0042EB25) --------------------------------------------------------
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210 // inline ItemGen()
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211 // {
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212 // Reset();
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213 // }
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214 static void AddToMap(std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > &maptoadd,
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215 int enchId,
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216 CHARACTER_ATTRIBUTE_TYPE attrId,
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217 int bonusValue = 0,
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218 unsigned __int16 Player::* skillPtr = NULL);
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219
4b79ff62df3a Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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220 static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > regularBonusMap;
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221 static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > specialBonusMap;
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222 static std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > artifactBonusMap;
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223
4b79ff62df3a Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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224 static void PopulateSpecialBonusMap();
4b79ff62df3a Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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225 static void PopulateRegularBonusMap();
4b79ff62df3a Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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226 static void PopulateArtifactBonusMap();
4b79ff62df3a Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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227
4b79ff62df3a Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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228 void GetItemBonusSpecialEnchantment(Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* additiveBonus, int* halfSkillBonus);
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229 void GetItemBonusArtifact(Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* bonusSum);
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230 bool IsRegularEnchanmentForAttribute(CHARACTER_ATTRIBUTE_TYPE attrToGet);
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231
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232 inline bool IsBroken() {return (uAttributes & ITEM_BROKEN) != 0;}
9f8b3e904e14 Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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233 inline void SetBroken() {uAttributes |= ITEM_BROKEN;}
9f8b3e904e14 Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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234 inline bool IsIdentified() {return (uAttributes & ITEM_IDENTIFIED) != 0;}
315
2a09e1d6fc8f Some 0041D895 GameUI_DrawItemInfo overhaul
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235 inline void SetIdentified() {uAttributes |= ITEM_IDENTIFIED;}
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236 inline bool IsStolen() {return (uAttributes & ITEM_STOLEN) != 0;}
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237 inline void SetStolen() {uAttributes |= ITEM_STOLEN;}
271
1f0af5cac2dd _42ECB5_PlayerAttacksActor
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238
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239 bool GenerateArtifact();
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240 unsigned int GetValue();
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241 const char *GetDisplayName();
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242 const char *GetIdentifiedName();
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243 void UpdateTempBonus(__int64 uTimePlayed);
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244 void Reset();
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245 int _439DF3_get_additional_damage(int *a2, bool *vampiyr);
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246
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247 ITEM_EQUIP_TYPE GetItemEquipType();
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248 unsigned char GetPlayerSkillType();
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249 char* GetIconName();
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250 unsigned __int8 GetDamageDice();
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251 unsigned __int8 GetDamageRoll();
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252 unsigned __int8 GetDamageMod();
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253
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254 int uItemID; //0
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255 int uEnchantmentType; //4
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256 int m_enchantmentStrength; //8
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257 int uSpecEnchantmentType; // 25 +5 levels //0c
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258 // 16 Drain Hit Points from target.
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259 // 35 Increases chance of disarming.
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260 // 39 Double damage vs Demons.
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261 // 40 Double damage vs Dragons
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262 // 45 +5 Speed and Accuracy
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263 // 56 +5 Might and Endurance.
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264 // 57 +5 Intellect and Personality.
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265 // 58 Increased Value.
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266 // 60 +3 Unarmed and Dodging skills
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267 // 61 +3 Stealing and Disarm skills.
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268 // 59 Increased Weapon speed.
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269 // 63 Double Damage vs. Elves.
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270 // 64 Double Damage vs. Undead.
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271 // 67 Adds 5 points of Body damage and +2 Disarm skill.
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272 // 68 Adds 6-8 points of Cold damage and +5 Armor Class.
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273 // 71 Prevents drowning damage.
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274 // 72 Prevents falling damage.
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275 int uNumCharges; //10
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276 unsigned int uAttributes; //14
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277 unsigned __int8 uBodyAnchor; //18
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278 char uMaxCharges; //19
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279 char uHolderPlayer; //1A
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280 char field_1B; //1B
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281 unsigned __int64 uExpireTime; //1C
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282 };
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283 #pragma pack(pop)
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284
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285
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286
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287 /* 175 */
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288 #pragma pack(push, 1)
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289 struct ItemDesc //30h
229
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290 { //Item # |Pic File|Name|Value|Equip Stat|Skill Group|Mod1|Mod2|material|
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291 ///ID/Rep/St|Not identified name|Sprite Index|VarA|VarB|Equip X|Equip Y|Notes
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292 char *pIconName; //0 4
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293 char *pName; //4 8
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294 char *pUnidentifiedName; //8 c
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295 char *pDescription; //0c 10
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diff changeset
296 unsigned int uValue; //10 14
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diff changeset
297 unsigned __int16 uSpriteID; //14 18
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diff changeset
298 __int16 field_1A; //16
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299 signed __int16 uEquipX; //18 1c
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300 signed __int16 uEquipY; //1a 1e
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301 ITEM_EQUIP_TYPE uEquipType; //1c 20
229
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302 unsigned __int8 uSkillType; //1d 21
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303 unsigned __int8 uDamageDice; //1e 22
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304 unsigned __int8 uDamageRoll; //1f 23
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305 unsigned __int8 uDamageMod; //20 24
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306 unsigned __int8 uMaterial; //21 25
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307 char _additional_value; //22 26
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308 char _bonus_type; //23 27
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309 char _bonus_strength; //24 28
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310 char field_25; // 25 29
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311 char field_26; //26 2A
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312 char field_27; // 27 2b
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diff changeset
313 union
315
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314 {
229
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315 unsigned __int8 uChanceByTreasureLvl[6];
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316 struct {
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317 unsigned __int8 uChanceByTreasureLvl1; // 28 2c
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318 unsigned __int8 uChanceByTreasureLvl2; // 29 2d
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319 unsigned __int8 uChanceByTreasureLvl3; // 2A 2e
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320 unsigned __int8 uChanceByTreasureLvl4; // 2B 2f
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321 unsigned __int8 uChanceByTreasureLvl5; // 2C 30
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diff changeset
322 unsigned __int8 uChanceByTreasureLvl6; // 2D 32
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diff changeset
323 };
315
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324 };
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325 unsigned char uItemID_Rep_St; //2e 32
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326 char field_2f;
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327 };
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328 #pragma pack(pop)
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329
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330
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331
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332 /* 177 */
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333 #pragma pack(push, 1)
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334 struct ItemEnchantment
222
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335 { //Bonus|Sta|Of Name|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul
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336 char *pBonusStat;
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337 char *pOfName;
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338 /* union{
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339 struct {
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340 unsigned char to_arm;
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341 unsigned char to_shld;
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342 unsigned char to_helm;
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343 unsigned char to_belt;
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344 unsigned char to_cape;
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345 unsigned char to_gaunt;
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346 unsigned char to_boot;
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347 unsigned char to_ring;
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348 unsigned char to_amul;
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349 }; */
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350 unsigned char to_item[12];
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351 // };
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352 };
0
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353 #pragma pack(pop)
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354
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355 /* 178 */
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356 #pragma pack(push, 1)
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357 struct ItemSpecialEnchantment //1Ch
222
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358 { //Bonus Stat|Name Add|W1|W2|Miss|Arm|Shld|Helm|Belt|Cape|Gaunt|Boot|Ring|Amul|Value|Lvl|Description fo special Bonuses and values
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359
559
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360 char *pBonusStatement; //0
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361 char *pNameAdd; //4
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362 char to_item_apply[12]; //8
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363 int iValue; //14
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364 int iTreasureLevel; //18
0
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365 };
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366 #pragma pack(pop)
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367
222
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368 #pragma pack(push, 1)
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369 struct BonusRange
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370 {
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371 unsigned int minR;
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372 unsigned int maxR;
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373 };
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374 #pragma pack(pop)
193
821fd955c379 fixed potion data parsing. Somehow 3d render was affected
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375
0
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376 /* 176 */
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377 #pragma pack(push, 1)
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378 struct ItemsTable
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379 {
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380 void Initialize();
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381 void LoadPotions();
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382 void LoadPotionNotes();
385
b509ef97807a additional dmg
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383 void GenerateItem(int treasure_level, unsigned int uTreasureType, ItemGen *pItem);
0
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384 void SetSpecialBonus(ItemGen *pItem);
377
243418228760 GetIdentifiedName
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385 bool IsMaterialSpecial(ItemGen *pItem);
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386 bool IsMaterialNonCommon(ItemGen *pItem);
374
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387 void Release();
0
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388
222
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389 int uAllItemsCount;
1708
f8414042db1f Moving NZIArray to a separate class, fixing a few inventory bugs
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390 NZIArray<ItemDesc, 800> pItems; //4-9604h
222
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391 ItemEnchantment pEnchantments[24]; //9604h
229
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392 ItemSpecialEnchantment pSpecialEnchantments[72]; //97E4h -9FC4h
224
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393 char field_9FC4[5000];
0
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394 char field_B348[5000];
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395 char field_C6D0[5000];
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396 char field_DA58[5000];
229
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397 char field_EDE0[384];
222
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398 unsigned __int16 potion_data[50][50]; // 77B2h*2=EF64h -102ECh
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399 unsigned __int16 potion_note[50][50]; // 8176h*2=102ECh -11674h
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400 char *pItemsTXT_Raw; //11674h
0
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401 char *pRndItemsTXT_Raw;
222
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402 char *pStdItemsTXT_Raw; //1167Ch
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403 char *pSpcItemsTXT_Raw; //11680h
224
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404 unsigned int uChanceByTreasureLvlSumm[6]; //11684
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405 unsigned int uBonusChanceStandart[6]; //1169c
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406 unsigned int uBonusChanceSpecial[6]; //116B4
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407 unsigned int uBonusChanceWpSpecial[6]; //116cc -116e4
222
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408 unsigned int pEnchantmentsSumm[9]; //116E4h -11708h
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409 BonusRange bonus_ranges[6]; //45C2h*4 =11708h
224
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410 unsigned int pSpecialEnchantmentsSumm[24]; //11738h
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411 unsigned int pSpecialEnchantments_count; //11798h
0
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412 char field_1179C;
315
2a09e1d6fc8f Some 0041D895 GameUI_DrawItemInfo overhaul
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parents: 305
diff changeset
413 char field_1179D;
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414 char field_1179E;
2a09e1d6fc8f Some 0041D895 GameUI_DrawItemInfo overhaul
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415 char field_1179F;
0
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416 };
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417 #pragma pack(pop)
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418
463
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419 void GenerateStandartShopItems();
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420 void GenerateSpecialShopItems();
598
f8a4a2e0b4c9 fixed random iten generator, chest generator
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421 void GenerateItemsInChest();
0
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422
1202
0dbf6c4dd029 arrays to std::arrays phase 1
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423 extern std::array<const char, 5> uItemsAmountPerShopType; // weak
1682
3c451fd02fcf OnInventoryLeftClick cleanup
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424 extern ItemGen *ptr_50C9A4_ItemToEnchant;
0
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425
377
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426 extern struct ItemsTable *pItemsTable;
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427
243418228760 GetIdentifiedName
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diff changeset
428 /*
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429 +10 to all Resistances. 1
243418228760 GetIdentifiedName
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430 +10 to all Seven Statistics. 2
243418228760 GetIdentifiedName
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parents: 374
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431 Explosive Impact! 3
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parents: 374
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432 Adds 3-4 points of Cold damage. 4
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parents: 374
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433 Adds 6-8 points of Cold damage. 5
243418228760 GetIdentifiedName
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parents: 374
diff changeset
434 Adds 9-12 points of Cold damage. 6
243418228760 GetIdentifiedName
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parents: 374
diff changeset
435 Adds 2-5 points of Electrical damage. 7
243418228760 GetIdentifiedName
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parents: 374
diff changeset
436 Adds 4-10 points of Electrical damage. 8
243418228760 GetIdentifiedName
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parents: 374
diff changeset
437 Adds 6-15 points of Electrical damage. 9
243418228760 GetIdentifiedName
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parents: 374
diff changeset
438 Adds 1-6 points of Fire damage. 10
243418228760 GetIdentifiedName
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parents: 374
diff changeset
439 Adds 2-12 points of Fire damage. 11
243418228760 GetIdentifiedName
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parents: 374
diff changeset
440 Adds 3-18 points of Fire damage. 12
243418228760 GetIdentifiedName
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parents: 374
diff changeset
441 Adds 5 points of Body damage. 13
243418228760 GetIdentifiedName
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parents: 374
diff changeset
442 Adds 8 points of Body damage. 14
243418228760 GetIdentifiedName
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parents: 374
diff changeset
443 Adds 12 points of Body damage. 15
243418228760 GetIdentifiedName
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parents: 374
diff changeset
444 Drain Hit Points from target. 16
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parents: 374
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445 Increases rate of Recovery. 17
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parents: 374
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446 Wearer resistant to Diseases. 18
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parents: 374
diff changeset
447 Wearer resistant to Insanity. 19
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parents: 374
diff changeset
448 Wearer resistant to Paralysis. 20
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parents: 374
diff changeset
449 Wearer resistant to Poison. 21
243418228760 GetIdentifiedName
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parents: 374
diff changeset
450 Wearer resistant to Sleep. 22
243418228760 GetIdentifiedName
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parents: 374
diff changeset
451 Wearer resistant to Stone. 23
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parents: 374
diff changeset
452 Increased Knockback. 24
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parents: 374
diff changeset
453 +5 Level. 25
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parents: 374
diff changeset
454 Increases effect of all Air spells. 26
243418228760 GetIdentifiedName
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parents: 374
diff changeset
455 Increases effect of all Body spells. 27
243418228760 GetIdentifiedName
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parents: 374
diff changeset
456 Increases effect of all Dark spells. 28
243418228760 GetIdentifiedName
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parents: 374
diff changeset
457 Increases effect of all Earth spells. 29
243418228760 GetIdentifiedName
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parents: 374
diff changeset
458 Increases effect of all Fire spells. 30
243418228760 GetIdentifiedName
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parents: 374
diff changeset
459 Increases effect of all Light spells. 31
243418228760 GetIdentifiedName
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parents: 374
diff changeset
460 Increases effect of all Mind spells. 32
243418228760 GetIdentifiedName
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parents: 374
diff changeset
461 Increases effect of all Spirit spells. 33
243418228760 GetIdentifiedName
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parents: 374
diff changeset
462 Increases effect of all Water spells. 34
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parents: 374
diff changeset
463 Increases chance of Disarming. 35
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parents: 374
diff changeset
464 Half damage from all missile attacks. 36
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parents: 374
diff changeset
465 Regenerate Hit points over time. 37
243418228760 GetIdentifiedName
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parents: 374
diff changeset
466 Regenerate Spell points over time. 38
243418228760 GetIdentifiedName
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parents: 374
diff changeset
467 Double damage vs Demons. 39
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parents: 374
diff changeset
468 Double damage vs Dragons 40
243418228760 GetIdentifiedName
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parents: 374
diff changeset
469 Drain Hit Points from target and Increased Weapon speed. 41
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parents: 374
diff changeset
470 +1 to Seven Stats, HP, SP, Armor, Resistances. 42
243418228760 GetIdentifiedName
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parents: 374
diff changeset
471 +10 to Endurance, Armor, Hit points. 43
243418228760 GetIdentifiedName
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parents: 374
diff changeset
472 +10 Hit points and Regenerate Hit points over time. 44
243418228760 GetIdentifiedName
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parents: 374
diff changeset
473 +5 Speed and Accuracy. 45
243418228760 GetIdentifiedName
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parents: 374
diff changeset
474 Adds 10-20 points of Fire damage and +25 Might. 46
243418228760 GetIdentifiedName
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parents: 374
diff changeset
475 +10 Spell points and Regenerate Spell points over time. 47
243418228760 GetIdentifiedName
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parents: 374
diff changeset
476 +15 Endurance and +5 Armor. 48
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
477 +10 Intellect and Luck. 49
243418228760 GetIdentifiedName
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parents: 374
diff changeset
478 +30 Fire Resistance and Regenerate Hit points over time. 50
243418228760 GetIdentifiedName
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parents: 374
diff changeset
479 +10 Spell points, Speed, Intellect. 51
243418228760 GetIdentifiedName
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parents: 374
diff changeset
480 +10 Endurance and Accuracy. 52
243418228760 GetIdentifiedName
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parents: 374
diff changeset
481 +10 Might and Personality. 53
243418228760 GetIdentifiedName
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parents: 374
diff changeset
482 +15 Endurance and Regenerate Hit points over time. 54
243418228760 GetIdentifiedName
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parents: 374
diff changeset
483 +15 Luck and Regenerate Spell points over time. 55
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
484 +5 Might and Endurance. 56
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
485 +5 Intellect and Personality. 57
243418228760 GetIdentifiedName
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parents: 374
diff changeset
486 Increased Value. 58
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parents: 374
diff changeset
487 Increased Weapon speed. 59
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Gloval
parents: 374
diff changeset
488 +3 Unarmed and Dodging skills. 60
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parents: 374
diff changeset
489 +3 Stealing and Disarm skills. 61
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Gloval
parents: 374
diff changeset
490 +3 ID Item and ID Monster skills. 62
243418228760 GetIdentifiedName
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parents: 374
diff changeset
491 Double Damage vs. Elves. 63
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parents: 374
diff changeset
492 Double Damage vs. Undead. 64
243418228760 GetIdentifiedName
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parents: 374
diff changeset
493 Double Damage vs. Titans. 65
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
494 Regenerate Spell points and Hit points over time. 66
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
495 Adds 5 points of Body damage and +2 Disarm skill. 67
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
496 Adds 6-8 points of Cold damage and +5 Armor Class. 68
243418228760 GetIdentifiedName
Gloval
parents: 374
diff changeset
497 +20 Air Resistance and Shielding. 69
243418228760 GetIdentifiedName
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parents: 374
diff changeset
498 +10 Water Resistance and +2 Alchemy skill. 70
243418228760 GetIdentifiedName
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parents: 374
diff changeset
499 Prevents damage from drowning. 71
243418228760 GetIdentifiedName
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parents: 374
diff changeset
500 Prevents damage from falling. 72
939
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
501 */
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
502
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
503
9be9afdbeac3 stru351 moved
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parents: 831
diff changeset
504 /* 391 */
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parents: 831
diff changeset
505 #pragma pack(push, 1)
9be9afdbeac3 stru351 moved
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parents: 831
diff changeset
506 struct stru351_summoned_item
9be9afdbeac3 stru351 moved
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parents: 831
diff changeset
507 {
9be9afdbeac3 stru351 moved
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parents: 831
diff changeset
508 int field_0_expire_second;
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Nomad
parents: 831
diff changeset
509 int field_4_expire_minute;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
510 int field_8_expire_hour;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
511 int field_C_expire_day;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
512 int field_10_expire_week;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
513 int field_14_exprie_month;
9be9afdbeac3 stru351 moved
Nomad
parents: 831
diff changeset
514 int field_18_expire_year;
9be9afdbeac3 stru351 moved
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parents: 831
diff changeset
515 };
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parents: 831
diff changeset
516 #pragma pack(pop)