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1 #pragma once
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2 #include "Engine/Objects/Items.h"
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3
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4
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5
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6 /* 348 */
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7 enum CHEST_FLAGS
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8 {
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9 CHEST_TRAPPED = 0x1,
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10 CHEST_ITEMS_PLACED = 0x2,
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11 CHEST_OPENED = 0x4,
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12 };
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13
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14
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15
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16 #pragma pack(push, 1)
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17 struct ChestDesc
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18 {
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19 char pName[32];
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20 char uWidth;
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21 char uHeight;
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22 __int16 uTextureID;
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23 };
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24 #pragma pack(pop)
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25
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26
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27
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28 #pragma pack(push, 1)
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29 struct ChestList
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30 {
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31 inline ChestList(): //----- (00458438)
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32 uNumChests(0), pChests(nullptr)
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33 {}
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34
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35 void ToFile();
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36 void FromFile(void *data_mm6, void *data_mm7, void *data_mm8);
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37 int FromFileTxt(const char *Args);
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38
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39
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40 unsigned int uNumChests;
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41 struct ChestDesc *pChests;
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42 };
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43 #pragma pack(pop)
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44
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45
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46
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47 /* 65 */
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48 #pragma pack(push, 1)
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49 struct Chest //0x14cc
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50 {
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51 inline bool Initialized() const {return (uFlags & CHEST_ITEMS_PLACED) != 0;}
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52 inline void SetInitialized(bool b) {if (b) uFlags |= CHEST_ITEMS_PLACED; else uFlags &= ~CHEST_ITEMS_PLACED;}
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53 inline bool Trapped() const {return (uFlags & CHEST_TRAPPED) != 0;}
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54
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55 static bool CanPlaceItemAt(signed int a1, int a2, signed int uChestID);
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56 static int CountChestItems(signed int uChestID);
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57 static int PutItemInChest(int a1, struct ItemGen *a2, signed int uChestID);
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58 static void PlaceItemAt(unsigned int put_cell_pos, unsigned int uItemIdx, signed int uChestID);
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59 static void PlaceItems(signed int uChestID);
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60 static bool Open(signed int uChestID);
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61 static void ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle);
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62 static void ChestUI_WritePointedObjectStatusString();
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63 static void OnChestLeftClick();
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64
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65 unsigned __int16 uChestBitmapID; //0
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66 unsigned __int16 uFlags; //2
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67 struct ItemGen igChestItems[140]; //4
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68 signed __int16 pInventoryIndices[140]; //0x13b4
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69 };
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70 #pragma pack(pop)
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71
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72 void __fastcall sub_420B13(int a1, int a2);
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73
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74
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75 extern size_t uNumChests; // idb
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76 extern struct ChestList *pChestList;
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77 extern std::array<Chest, 20> pChests; |