annotate Build/Visual Studio 2010/World of Might and Magic.vcxproj.user @ 2193:4842f58715ea
sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
author |
Grumpy7 |
date |
Thu, 30 Jan 2014 22:09:10 +0100 |
parents |
68f2d9d3a1d9 |
children |
14c05b876218 |
rev |
line source |
1936
|
1 <?xml version="1.0" encoding="utf-8"?>
|
|
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
3 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
4 <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
|
|
5 <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
|
6 <LocalDebuggerCommandArguments>-novideo, -nomarg</LocalDebuggerCommandArguments>
|
|
7 <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
|
|
8 </PropertyGroup>
|
|
9 </Project> |