annotate PlayerFrameTable.h @ 2329:4791895e4396

EventCastSpell extracting comming code from projectile spell events
author Grumpy7
date Tue, 01 Apr 2014 23:43:05 +0200
parents 7ef4b64f6329
children 0f17a30149ec
rev   line source
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1 #pragma once
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2
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4 /* 46 */
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5 #pragma pack(push, 1)
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6 struct PlayerFrame
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7 {
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8 CHARACTER_EXPRESSION_ID expression;
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9 unsigned __int16 uTextureID;
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10 __int16 uAnimTime;
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11 __int16 uAnimLength;
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12 __int16 uFlags;
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13 };
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14 #pragma pack(pop)
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17 /* 47 */
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18 #pragma pack(push, 1)
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19 struct PlayerFrameTable
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20 {
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21 inline PlayerFrameTable():
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22 uNumFrames(0), pFrames(nullptr)
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23 {}
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24
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25 unsigned int GetFrameIdByExpression(CHARACTER_EXPRESSION_ID expression);
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26 PlayerFrame *GetFrameBy_x(unsigned int uFramesetID, unsigned int uFrameID);
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27 PlayerFrame *GetFrameBy_y(int *a2, int *a3, int a4);
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28 void ToFile();
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29 void FromFile(void *data_mm6, void *data_mm7, void *data_mm8);
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30 int FromFileTxt(const char *Args);
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31
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32 unsigned int uNumFrames;
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33 struct PlayerFrame *pFrames;
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34 };
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35 #pragma pack(pop)
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36
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38
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39 extern struct PlayerFrameTable *pPlayerFrameTable; // idb