annotate Level/Decoration.h @ 2147:4393b60cd9e2

FACE_PRESSURE_PLATE
author Ritor1
date Mon, 06 Jan 2014 22:46:11 +0600
parents 35c1e4ff6ba7
children 9bd7522cdbbb
rev   line source
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1 #pragma once
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2
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3 #include <cstdint>
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4 #include <array>
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5
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6 #include "../VectorTypes.h"
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7
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8
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9 enum LEVEL_DECORATION_FLAGS: uint16_t
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10 {
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11 LEVEL_DECORATION_TRIGGERED_BY_TOUCH = 0x01,
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12 LEVEL_DECORATION_TRIGGERED_BY_MONSTER = 0x02,
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13 LEVEL_DECORATION_TRIGGERED_BY_OBJECT = 0x04,
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14 LEVEL_DECORATION_VISIBLE_ON_MAP = 0x08,
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15 LEVEL_DECORATION_CHEST = 0x10,
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16 LEVEL_DECORATION_INVISIBLE = 0x20,
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17 LEVEL_DECORATION_OBELISK_CHEST = 0x40,
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18 };
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19
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20 /* 74 */
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21 #pragma pack(push, 1)
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22 struct LevelDecoration
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23 {
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24 LevelDecoration();
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25 int GetGlobalEvent();
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26 bool IsInteractive();
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27 bool IsObeliskChestActive();
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28
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29 uint16_t uDecorationDescID;
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30 uint16_t uFlags;
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31 Vec3_int_ vPosition;
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32 int32_t field_10_y_rot;
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33 uint16_t uCog;
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34 uint16_t uEventID;
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35 uint16_t uTriggerRange;
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36 int16_t field_1A;
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37 int16_t _idx_in_stru123;
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38 int16_t field_1E;
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39 };
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42
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43 extern std::array<LevelDecoration, 3000> pLevelDecorations;
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44 extern size_t uNumLevelDecorations;
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45 extern LevelDecoration* activeLevelDecoration;
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46 #pragma pack(pop)