annotate mm7_unsorted_subs.h @ 2348:4100fb5c4913

Created header files for UI cpp files
author Grumpy7
date Wed, 09 Apr 2014 21:22:06 +0200
parents 13e15d77b0f8
children 7ebc07cd6c53
rev   line source
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1 #pragma once
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2 #include <stdint.h>
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3 #include <math.h>
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4
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5
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6 //-------------------------------------------------------------------------
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7 // Function declarations
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8 void init_event_triggers();
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9 void check_event_triggers();
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10
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11
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13
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14 //void ShowMM7IntroVideo_and_LoadingScreen();
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15 unsigned int GameOverMenu(void *ecx0);
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16
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17 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face);
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18 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5);
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19 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
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20 void reset_some_strus_flt_2Cs();
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21 void InitializeTurnBasedAnimations(void *);
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22 double get_shading_dist_mist();
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23 void area_of_effect__damage_evaluate();
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24 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2); // idb
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25 double __fastcall sub_43AE12(signed int a1);
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26 void ItemDamageFromActor(unsigned int uObjID, unsigned int uActorID, struct Vec3_int_ *pVelocity);
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27 void FindBillboardsLightLevels_BLV();
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28 int __fastcall _43F55F_get_billboard_light_level(struct RenderBillboard *a1, int uBaseLightLevel);
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29 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
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30 bool _44100D_should_alter_right_panel();
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31 __int16 __fastcall sub_441A4E(int a1);
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32 void DrawBook_Map_sub(unsigned int tl_x, unsigned int tl_y, unsigned int br_x, int br_y, int _48074); // idb
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33 void Initialize2DA();
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34 void LoadLevel_InitializeLevelStr();
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35 void OnMapLeave();
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36 void OnMapLoad();
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37 void Level_LoadEvtAndStr(const char *pLevelName);
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38 const char *GetMapBookHintText();//sub_444564
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39 int GetTravelTime();
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40 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4);
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41 unsigned int SkillToMastery(unsigned int skill_value);
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42 unsigned int __fastcall GetSpellColor(signed int a1);
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43 void PrepareToLoadBLV(unsigned int bLoading);
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44 void __fastcall PrepareToLoadODM(unsigned int bLoading, struct ODMRenderParams *a2);
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45 void _461103_load_level_sub();
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46 void MainMenu_Loop();
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47 char sub_4637E0_is_there_popup_onscreen();
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48 void ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
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49 void PrepareWorld(unsigned int _0_box_loading_1_fullscreen);
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50 void Game_DeinitializeAndTerminate(int exitCode); // idb
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51 void FinalInitialization();
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52 char Is_out15odm_underwater();
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53 void SetUnderwaterFog();
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54 void DoPrepareWorld(unsigned int bLoading, int _1_fullscreen_loading_2_box);
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55 bool __fastcall CheckMM7CD(char c);
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56 void SecondaryInitialization();
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57 void CreateAsyncMouse();
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58 void CreateAsyncKeyboard();
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59 void MM6_Initialize(const wchar_t *pIniFilename);
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60 void MM7Initialization();
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61 void SetCurrentMenuID(enum MENU_STATE); // idb
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62 enum MENU_STATE GetCurrentMenuID();
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63 void OracleDialogue();
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64 const char * _4B254D_SkillMasteryTeacher(int trainerInfo);
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65 void SimpleHouseDialog();
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66 void CreateButtonInColumn(int a1, unsigned int a2);
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67 void sub_4B3E1E();
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68 void DrawJoinGuildWindow(int pEventCode);
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69 void _4B3FE5_training_dialogue(int a4);
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70 void __fastcall DrawTextAtStatusBar(const char *Str, int a5);
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71 __int64 GetExperienceRequiredForLevel(int a1);
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72 void CheckBountyRespawnAndAward();
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73 void Arena_SelectionFightLevel();
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74 void ArenaFight();
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75 void SpellBookGenerator();
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76 void UI_CreateEndConversationButton();
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77 void __fastcall OnSelectShopDialogueOption(signed int uMessageParam);
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78 int HouseDialogPressCloseBtn();
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79 void UIShop_Buy_Identify_Repair();
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80 bool __fastcall IsBModelVisible(unsigned int uModelID, int *unused);
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81 void ODM_LoadAndInitialize(const char *pLevelFilename, struct ODMRenderParams *thisa);
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82 unsigned int GetLevelFogColor();
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4842f58715ea sub_47C3D7_get_fog_related_stuff to sub_47C3D7_get_fog_specular cleanup, IsTerrainSlopeTooHigh restoring commented out min,min/max,max implementation, some small changes in OnMapLoad, sub_4465DF_check_season attempted to pick the best readabilty/maintainability tradeoff
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83 int __fastcall sub_47C3D7_get_fog_specular(int a1, int a2, float a3);
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84 int __fastcall GetActorTintColor(int max_dim, int min_dim, float distance, int a4, struct RenderBillboard *a5);
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85 unsigned int WorldPosToGridCellX(int); // weak
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86 unsigned int WorldPosToGridCellZ(int); // weak
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87 int GridCellToWorldPosX(int); // weak
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88 int GridCellToWorldPosZ(int); // weak
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89 void sub_481ED9_MessWithODMRenderParams();
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90 bool IsTerrainSlopeTooHigh(int pos_x, int pos_y);
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91 int __fastcall GetTerrainHeightsAroundParty2(int a1, int a2, int *a3, int a4);
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92 void sub_487DA9();
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93 double GetFogDensityByTime(struct OutdoorLocation *_this);
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94 bool PlayerCreation_Choose4Skills();
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95 void LoadPlayerPortraintsAndVoices();
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96 void ReloadPlayerPortraits(int player_id, int face_id);
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97 void sub_491E3A();
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98 void _493938_regenerate();
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99 void init_summoned_item(struct stru351_summoned_item *_this, __int64 duration);
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100 void _494035_timed_effects__water_walking_damage__etc();
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101 unsigned int __fastcall _494820_training_time(unsigned int a1);
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102 const char *GetReputationString(signed int a1);
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103 char *BuildDialogueString(const char *lpsz, unsigned __int8 uPlayerID, struct ItemGen *a3, char *a4, int a5, __int64 *a6);
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104 void PlayerCreationUI_Draw();
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105 void PlayerCreationUI_Initialize();
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106 void DeleteCCharFont();
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107 bool PlayerCreationUI_Loop();
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108 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim);
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109 void sub_4B1447_party_fine(int shopId, int stealingResult, int fineToAdd);
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110 void sub_4B1523_showSpellbookInfo(int spellItemId);
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111 void ShowPopupShopItem();
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112 void GetHouseGoodbyeSpeech();
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113 unsigned int GetGravityStrength();
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114 void UpdateUserInput_and_MapSpecificStuff();
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115 bool __fastcall _46BFFA_check_object_intercept(unsigned int uLayingItemID, signed int a2);
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116 unsigned int __fastcall sub_46DEF2(signed int a2, unsigned int uLayingItemID);
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117 void _46E0B2_collide_against_decorations();
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118 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2);
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119 int _46E44E_collide_against_faces_and_portals(unsigned int b1); // idb
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120 int __fastcall _46E889_collide_against_bmodels(unsigned int ecx0);
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121 int collide_against_floor(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
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122 void __fastcall _46ED8A_collide_against_sprite_objects(unsigned int _this);
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123 int _46EF01_collision_chech_player(int a1); // idb
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124 int _46F04E_collide_against_portals();
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125 void UpdateObjects();
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126 int collide_against_floor_approximate(int x, int y, int z, unsigned int *pSectorID, unsigned int *pFaceID); // idb
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127 bool sub_47531C(int a1, int *a2, int pos_x, int pos_y, int pos_z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10);
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128 bool sub_4754BF(int a1, int *a2, int X, int Y, int Z, int dir_x, int dir_y, int dir_z, struct BLVFace *face, int a10, int a11);
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129 int sub_475665(struct BLVFace *face, int a2, __int16 a3);
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130 bool __fastcall sub_4759C9(struct BLVFace *face, int a2, int a3, __int16 a4);
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131 bool __fastcall sub_475D85(Vec3_int_ *a1, Vec3_int_ *a2, int *a3, struct BLVFace *a4);
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132 bool __fastcall sub_475F30(int *a1, struct BLVFace *a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9);
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133 void sub_4452BB();
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134 void DialogueEnding();
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135 void PrepareHouse(enum HOUSE_ID house); // idb
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136 bool EnterHouse(enum HOUSE_ID uHouseID);
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137 bool sub_4465DF_check_season(int a1);
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138 void __fastcall sub_44861E_set_texture(unsigned int uFaceCog, const char *pFilename);
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139 void __fastcall SetDecorationSprite(uint16_t uCog, bool bHide, const char *pFileName); // idb
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140 void __fastcall sub_44892E_set_faces_bit(int sCogNumber, int bit, int on);
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141 void GameUI_StatusBar_UpdateTimedString(unsigned int bForceHide); // idb
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142 void OnTimer(int);
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143 void __fastcall sub_448CF4_spawn_monsters(__int16 typeindex, __int16 level, int count, int x, int y, int z, int group, unsigned int uUniqueName);
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144 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2);
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145 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle); // idb
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146 void ShowStatusBarString(const char *pString, unsigned int uNumSeconds);
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147 void ShowNothingHereStatus();
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148 int const_2();
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149 bool TeleportToNWCDungeon();
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150 void SpawnEncounter(struct MapInfo *pMapInfo, struct SpawnPointMM7 *spawn, int a3, int a4, int a5);
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151 int __fastcall sub_44FA4C_spawn_light_elemental(int a1, int a2, int a3);
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152 int __fastcall sub_450521_ProllyDropItemAt(int ecx0, signed int a2, int a3, int a4, int a5, unsigned __int16 a6);
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153 int __fastcall _45063B_spawn_some_monster(struct MapInfo *a1, int a2);
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154 void RespawnGlobalDecorations();
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155 bool __fastcall SpawnActor(unsigned int uMonsterID);
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156 int GetAlertStatus();
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157 inline void __fastcall memset32(void *ptr, unsigned __int32 value, int count)
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158 {
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159 unsigned __int32* p = (unsigned __int32 *)ptr;
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160 for ( int i=0; i < count; i++ )
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161 *p++ = value;
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162 }
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163
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164
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165 namespace zlib
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166 {
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167 int MemZip(void *dest, unsigned int *destLen, void *source, unsigned int sourceLen);
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168 int MemUnzip(void *dest, unsigned int *destLen, const void *source, unsigned int sourceLen);
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169 };