annotate Game/MainMenu.cpp @ 2546:4087cbc62706

GameMenu logic moved to GUIWindow_GameMenu the same for game menu options
author a.parshin
date Mon, 11 May 2015 17:45:02 +0200
parents c674d547cc7c
children fed97f15d1e1
rev   line source
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a902abdfc7f2 1. Renamed class Game to class Engine.
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1 #include "Engine/Engine.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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2 #include "Engine/Timer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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3 #include "Engine/Party.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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4 #include "Engine/LOD.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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5 #include "Engine/SaveLoad.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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6 #include "Engine/Graphics/IRender.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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7 #include "Engine/Graphics/Viewport.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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8
a902abdfc7f2 1. Renamed class Game to class Engine.
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9 #include "IO/Mouse.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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10 #include "IO/Keyboard.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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11
a902abdfc7f2 1. Renamed class Game to class Engine.
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12 #include "GUI/GUIWindow.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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13 #include "GUI/GUIButton.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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14 #include "GUI/UI/UIPartyCreation.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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15
a902abdfc7f2 1. Renamed class Game to class Engine.
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16 #include "Media/Audio/AudioPlayer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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17
a902abdfc7f2 1. Renamed class Game to class Engine.
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18 #include "Game/MainMenu.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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19
a902abdfc7f2 1. Renamed class Game to class Engine.
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20
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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21 GUIButton *pMainMenu_BtnExit = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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22 GUIButton *pMainMenu_BtnCredits = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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23 GUIButton *pMainMenu_BtnLoad = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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24 GUIButton *pMainMenu_BtnNew = nullptr;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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25
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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26 RGBTexture main_menu_background;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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27
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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28
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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29
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a902abdfc7f2 1. Renamed class Game to class Engine.
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30 //----- (00435748) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
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31 void MainMenu_EventLoop()
a902abdfc7f2 1. Renamed class Game to class Engine.
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32 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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33 Player *pPlayer; // ebx@2
a902abdfc7f2 1. Renamed class Game to class Engine.
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34 void *v3; // edi@21
a902abdfc7f2 1. Renamed class Game to class Engine.
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35 signed int v4; // eax@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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36 // int v5; // ecx@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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37 // PLAYER_SKILL_TYPE v6; // edi@37
a902abdfc7f2 1. Renamed class Game to class Engine.
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38 GUIWindow *pWindow; // eax@56
a902abdfc7f2 1. Renamed class Game to class Engine.
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39 GUIButton *pButton; // eax@59
a902abdfc7f2 1. Renamed class Game to class Engine.
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40 int v15; // edi@70
a902abdfc7f2 1. Renamed class Game to class Engine.
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41 char v20; // dl@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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42 unsigned int v21; // eax@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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43 unsigned int v25; // eax@120
a902abdfc7f2 1. Renamed class Game to class Engine.
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44 unsigned int v26; // ecx@127
a902abdfc7f2 1. Renamed class Game to class Engine.
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45 // SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
a902abdfc7f2 1. Renamed class Game to class Engine.
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46 // signed int v41; // [sp-10h] [bp-20h]@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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47 int pParam; // [sp+4h] [bp-Ch]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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48 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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49 int pSex; // [sp+Ch] [bp-4h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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50
a902abdfc7f2 1. Renamed class Game to class Engine.
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51 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
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52 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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53 pPlayer = pParty->pPlayers.data();
a902abdfc7f2 1. Renamed class Game to class Engine.
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54 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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55 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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56 int param2;
a902abdfc7f2 1. Renamed class Game to class Engine.
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57 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
a902abdfc7f2 1. Renamed class Game to class Engine.
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58 //auto player = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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59
a902abdfc7f2 1. Renamed class Game to class Engine.
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60 switch (pUIMessageType) // For buttons of window MainMenu
a902abdfc7f2 1. Renamed class Game to class Engine.
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61 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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62 case UIMSG_MainMenu_ShowPartyCreationWnd:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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63 new OnButtonClick2(495, 172, 0, 0, (int)pMainMenu_BtnNew, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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64 SetCurrentMenuID(MENU_NEWGAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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65 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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66 case UIMSG_MainMenu_ShowLoadWindow:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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67 new OnButtonClick2(495, 227, 0, 0, (int)pMainMenu_BtnLoad, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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68 SetCurrentMenuID(MENU_SAVELOAD);
a902abdfc7f2 1. Renamed class Game to class Engine.
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69 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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70 case UIMSG_ShowCredits:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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71 new OnButtonClick2(495, 282, 0, 0, (int)pMainMenu_BtnCredits, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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72 SetCurrentMenuID(MENU_CREDITS);
a902abdfc7f2 1. Renamed class Game to class Engine.
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73 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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74 case UIMSG_ExitToWindows:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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75 new OnButtonClick2(495, 337, 0, 0, (int)pMainMenu_BtnExit, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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76 SetCurrentMenuID(MENU_EXIT_GAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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77 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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78 case UIMSG_PlayerCreation_SelectAttribute:
a902abdfc7f2 1. Renamed class Game to class Engine.
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79 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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80 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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81 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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82 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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83 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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84 case UIMSG_PlayerCreation_VoicePrev:
a902abdfc7f2 1. Renamed class Game to class Engine.
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85 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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86 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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87 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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88 if (pParty->pPlayers[pParam].uVoiceID == 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
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89 pParty->pPlayers[pParam].uVoiceID = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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90 else --pParty->pPlayers[pParam].uVoiceID;
a902abdfc7f2 1. Renamed class Game to class Engine.
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91 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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92 pButton = pCreationUI_BtnPressLeft2[pParam];
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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93 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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94 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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95 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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96 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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97 case UIMSG_PlayerCreation_VoiceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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98 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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99 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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100 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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101 pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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102 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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103 pButton = pCreationUI_BtnPressRight2[pParam];
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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104 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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105 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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106 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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107 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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108 case UIMSG_PlayerCreation_FacePrev:
a902abdfc7f2 1. Renamed class Game to class Engine.
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109 //pPlayer = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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110 if (!pParty->pPlayers[pParam].uCurrentFace)
a902abdfc7f2 1. Renamed class Game to class Engine.
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111 pParty->pPlayers[pParam].uCurrentFace = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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112 else
a902abdfc7f2 1. Renamed class Game to class Engine.
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113 pParty->pPlayers[pParam].uCurrentFace -= 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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114 pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace;
a902abdfc7f2 1. Renamed class Game to class Engine.
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115 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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116 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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117 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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118 v25 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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119 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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120 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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121 uPlayerCreationUI_SelectedCharacter = v25;
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122 new OnButtonClick(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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123 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0.0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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124 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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125 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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126 case UIMSG_PlayerCreation_FaceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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127 //pPlayer = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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128 v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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129 pParty->pPlayers[pParam].uCurrentFace = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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130 pParty->pPlayers[pParam].uVoiceID = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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131 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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132 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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133 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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134 v21 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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135 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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136 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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137 uPlayerCreationUI_SelectedCharacter = v21;
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138 new OnButtonClick(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (int)pCreationUI_BtnPressRight[v21], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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139 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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140 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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141 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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142 case UIMSG_PlayerCreationClickPlus:
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143 new OnButtonClick2(613, 393, 0, 0, (int)pPlayerCreationUI_BtnPlus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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144 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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145 pAudioPlayer->PlaySound(SOUND_ClickMinus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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146 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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147 case UIMSG_PlayerCreationClickMinus:
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148 new OnButtonClick2(523, 393, 0, 0, (int)pPlayerCreationUI_BtnMinus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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149 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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150 pAudioPlayer->PlaySound(SOUND_ClickPlus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
151 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
152 case UIMSG_PlayerCreationSelectActiveSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
153 if (pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
154 pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
155 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
156 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
157 case UIMSG_PlayerCreationSelectClass:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
158 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
159 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
160 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
161 case UIMSG_PlayerCreationClickOK:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
162 new OnButtonClick2(580, 431, 0, 0, (int)pPlayerCreationUI_BtnOK, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
163 if (PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
164 GameUI_Footer_TimeLeft = GetTickCount() + 4000;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
165 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
166 uGameState = GAME_STATE_STARTING_NEW_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
167 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
168 case UIMSG_PlayerCreationClickReset:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
169 new OnButtonClick2(527, 431, 0, 0, (int)pPlayerCreationUI_BtnReset, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
170 pParty->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
171 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
172 case UIMSG_PlayerCreationRemoveUpSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
173 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
174 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
175 if (pPlayer[pParam].GetSkillIdxByOrder(2) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
176 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
177 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
178 case UIMSG_PlayerCreationRemoveDownSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
179 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
180 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
181 if (pPlayer[pParam].GetSkillIdxByOrder(3) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
182 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
183 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
184 case UIMSG_PlayerCreationChangeName:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
185 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
186 v3 = (void *)pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
187 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
188 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
189 pGUIWindow_CurrentMenu->ptr_1C = v3;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
190 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
191 case UIMSG_ChangeGameState:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
192 uGameState = GAME_FINISHED;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
193 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
194 case UIMSG_ChangeCursor:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
195 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
196 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
197 case UIMSG_3A:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
198 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
199 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
200 case UIMSG_LoadGame:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
201 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
202 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
203 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
204 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
205 case UIMSG_SelectLoadSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
206 //main menu save/load wnd clicking on savegame lines
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
207 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
208 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
209 if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
210 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
211 //load clicked line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
212 v26 = pParam + pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
213 if (dword_6BE138 == pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
214 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
215 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
216 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
217 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
218 uLoadGameUI_SelectedSlot = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
219 dword_6BE138 = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
220 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
221 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
222 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
223 //typing in the line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
224 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
225 strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
226 pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
227 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
228 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
229 case UIMSG_SaveLoadBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
230 new OnSaveLoad(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnLoadSlot, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
231 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
232 case UIMSG_DownArrow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
233 ++pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
234 if (pSaveListPosition >= pParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
235 pSaveListPosition = pParam - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
236 if (pSaveListPosition < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
237 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
238 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
239 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, (int)pBtnDownArrow, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
240 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
241 case UIMSG_Cancel:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
242 new OnCancel3(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnCancel, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
243 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
244 case UIMSG_ArrowUp:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
245 --pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
246 if (pSaveListPosition < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
247 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
248 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
249 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, (int)pBtnArrowUp, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
250 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
251 case UIMSG_AD:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
252 new OnButtonClick2(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (int)pMainMenu_BtnNew, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
253 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
254 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
255 case UIMSG_AE:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
256 new OnButtonClick2(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (int)pMainMenu_BtnExit, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
257 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
258 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
259 case UIMSG_Escape:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
260 if (pModalWindow)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
261 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
262 ModalWindow_Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
263 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
264 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
265 if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
266 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
267 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
268 pMediaPlayer->bStopBeforeSchedule = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
269 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
270 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
271 if (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
272 || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
273 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
274 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
275 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
276 if (GetCurrentMenuID() == MENU_NAMEPANELESC) //èç ïàíåëè èçìåíåíèÿ èìåíè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
277 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
278 SetCurrentMenuID(MENU_CREATEPARTY);//â îêíî ñîçäàíèÿ ãðóïïû
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
279 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
280 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
281 if (GetCurrentMenuID() == MENU_CREDITSPROC) //èç îêíà Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
282 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
283 SetCurrentMenuID(MENU_CREDITSCLOSE);//â çàêðûòèå Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
284 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
285 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
286 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
287 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
288 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
289 if (GetCurrentMenuID() == MENU_CREDITSPROC && !current_screen_type)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
290 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
291 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
292 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
293 if (GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
294 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
295 SetCurrentMenuID(MENU_CREATEPARTY);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
296 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
297 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
298 if (GetCurrentMenuID() == MENU_CREDITSPROC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
299 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
300 SetCurrentMenuID(MENU_CREDITSCLOSE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
301 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
302 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
303 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
304 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
305 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
306 if (current_screen_type == SCREEN_LOADGAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
307 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
308 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
309 //crt_deconstruct_ptr_6A0118();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
310 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
311 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
312 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
313 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
314 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
315 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
316 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
317 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
318 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
319 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
320 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
321 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
322 if (current_screen_type == SCREEN_VIDEO)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
323 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
324 //pVideoPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
325 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
326 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
327 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
328 if (current_screen_type != SCREEN_1B)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
329 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
330 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
331 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
332 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
333 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
334 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
335 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
336 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
337 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
338 //VideoPlayer::dtor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
339 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
340 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
341 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
342 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
343 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
344 } while (pMessageQueue_50CBD0->uNumMessages);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
345 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
346 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
347
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
348
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
349 //----- (004627B7) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
350 void MainMenu_Loop()
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
351 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
352 GUIButton *pButton; // eax@27
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
353 unsigned int pControlParam; // ecx@35
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
354 unsigned int pY; // [sp-18h] [bp-54h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
355 Texture *pTexture; // [sp-14h] [bp-50h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
356 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
357 MSG msg;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
358
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
359 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
360
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
361 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
362 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
363 pMouse->RemoveHoldingItem();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
364
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
365 pIcons_LOD->_inlined_sub2();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
366
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
367 pWindow_MainMenu = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
368 Texture* pNew = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
369 Texture* pLoad = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
370 Texture* pCredits = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
371 Texture* pExit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
372
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
373 pMainMenu_BtnNew = pWindow_MainMenu->CreateButton(495, 172, pNew->uTextureWidth, pNew->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowPartyCreationWnd, 0, 'N', "", pNew, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
374 pMainMenu_BtnLoad = pWindow_MainMenu->CreateButton(495, 227, pLoad->uTextureWidth, pLoad->uTextureHeight, 1, 0, UIMSG_MainMenu_ShowLoadWindow, 1, 'L', "", pLoad, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
375 pMainMenu_BtnCredits = pWindow_MainMenu->CreateButton(495, 282, pCredits->uTextureWidth, pCredits->uTextureHeight, 1, 0, UIMSG_ShowCredits, 2, 'C', "", pCredits, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
376 pMainMenu_BtnExit = pWindow_MainMenu->CreateButton(495, 337, pExit->uTextureWidth, pExit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 3, 0, "", pExit, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
377
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
378 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
379 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
380 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
381 SetForegroundWindow(window->GetApiHandle());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
382 SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
383 while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
384 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
385 POINT pt;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
386 pMouse->GetCursorPos(&pt);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
387 pWindow = pWindow_MainMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
388 if (GetCurrentMenuID() == MENU_SAVELOAD)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
389 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
390 if (current_screen_type != SCREEN_LOADGAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
391 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
392 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
393 main_menu_background.Load("lsave640.pcx", 0);
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
394 pGUIWindow2 = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
395 current_screen_type = SCREEN_LOADGAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
396 LoadUI_Load(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
397 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
398 pWindow = pGUIWindow_CurrentMenu;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
399 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
400
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
401 while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
402 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
403 if (msg.message == WM_QUIT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
404 Engine_DeinitializeAndTerminate(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
405 TranslateMessage(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
406 DispatchMessageW(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
407 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
408
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
409 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
410 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
411 WaitMessage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
412 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
413 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
414
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
415 pRenderer->BeginScene();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
416 pRenderer->DrawTextureNew(0, 0, &main_menu_background);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
417
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
418 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
419 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
420
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
421 if (GetCurrentMenuID() != MENU_MAIN)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
422 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
423 if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
424 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
425 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
426 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
427 pGUIWindow_CurrentMenu = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
428 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
429 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
430 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
431 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
432 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
433 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
434 if (!pModalWindow)// ???
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
435 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
436 pButton = pWindow->pControlsHead;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
437 for (pButton = pWindow->pControlsHead; pButton; pButton = pButton->pNext)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
438 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
439 if (pt.x >= (signed int)pButton->uX && pt.x <= (signed int)pButton->uZ
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
440 && pt.y >= (signed int)pButton->uY && pt.y <= (signed int)pButton->uW
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
441 && pWindow == pWindow_MainMenu)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
442 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
443 pControlParam = pButton->msg_param;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
444 switch (pControlParam) // backlight for buttons
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
445 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
446 case 0:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
447 pTexture = pNew;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
448 pY = 172;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
449 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
450 case 1:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
451 pTexture = pLoad;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
452 pY = 227;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
453 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
454 case 2:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
455 pTexture = pCredits;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
456 pY = 282;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
457 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
458 case 3:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
459 pTexture = pExit;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
460 pY = 337;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
461 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
462 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
463 pRenderer->DrawTextureIndexed(495, pY, pTexture);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
464 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
465 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
466 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
467 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
468 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
469 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
470 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
471 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
472 pRenderer->BeginScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
473 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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474 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
475 pRenderer->Present();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
476 main_menu_background.Release();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
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diff changeset
477 if (pGUIWindow2)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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diff changeset
478 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
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diff changeset
479 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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480 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
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481 }
a902abdfc7f2 1. Renamed class Game to class Engine.
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482 pWindow_MainMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
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483 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
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484 }