2499
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1 #pragma once
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2
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3 #include <cstdint>
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4
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5 uint32_t int_get_vector_length(int32_t x, int32_t y, int32_t z);
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6
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7 #pragma pack(push, 1)
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8 template <class T>
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9 struct Vec2
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10 {
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11 T x;
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12 T y;
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13
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14 inline Vec2(T a = 0, T b = 0):
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15 x(a), y(b)
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16 {}
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17 };
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18 #pragma pack(pop)
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19
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20 #define Vec2_int_ Vec2<int32_t>
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21 #define Vec2_float_ Vec2<float>
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22
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23 #pragma pack(push, 1)
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24 template <class T>
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25 struct Vec3: public Vec2<T>
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26 {
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27 T z;
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28
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29 inline Vec3(T a = 0, T b = 0, T c = 0):
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30 Vec2(a, b), z(c)
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31 {}
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32
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33 void Normalize_float();
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34 template <class U>
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35 inline uint32_t GetDistanceTo(Vec3<U> &o)
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36 {
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37 return int_get_vector_length(
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38 abs(this->x - o.x),
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39 abs(this->y - o.y),
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40 abs(this->z - o.z)
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41 );
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42 }
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43
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44 static void __fastcall Rotate(T sDepth, T sRotY, T sRotX, Vec3<T> v, T *outx, T *outy, T *outz);
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45 static void Normalize(T *x, T *y, T *z);
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46 };
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47 #pragma pack(pop)
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48
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49 #define Vec3_short_ Vec3<int16_t>
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50 #define Vec3_int_ Vec3<int32_t>
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51
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52 #pragma pack(push, 1)
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53 struct Vec3_float_
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54 {
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55 void Normalize();
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56
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57 //----- (0049B32D) --------------------------------------------------------
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58 static Vec3_float_ *Vec3_float_::Cross(Vec3_float_ *v1, Vec3_float_ *pOut, float x, float y, float z)
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59 {
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60 pOut->x = z * v1->y - y * v1->z;
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61 pOut->y = x * v1->z - z * v1->x;
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62 pOut->z = y * v1->x - x * v1->y;
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63 return pOut;
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64 }
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65
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66 //----- (0049B02E) --------------------------------------------------------
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67 inline static float NegDot(Vec3_float_ *a1, Vec3_float_ *a2, float *a3)
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68 {
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69 return *a3 = -(a1->z * a2->z + a1->y * a2->y + a1->x * a2->x);
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70 }
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71
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72 float x;
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73 float y;
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74 float z;
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75 };
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76 #pragma pack(pop)
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77
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78 #pragma pack(push, 1)
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79 struct Vec4_int_
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80 {
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81 int x;
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82 int y;
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83 int z;
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84 int w;
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85 };
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86 #pragma pack(pop)
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87
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88 /* 82 */
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89 #pragma pack(push, 1)
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90 struct Plane_int_
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91 {
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92 Vec3_int_ vNormal;
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93 int dist;
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94 };
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95 #pragma pack(pop)
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96
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97 #pragma pack(push, 1)
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98 struct BBox_short_
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99 {
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100 __int16 x1;
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101 __int16 x2;
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102 __int16 y1;
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103 __int16 y2;
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104 __int16 z1;
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105 __int16 z2;
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106 };
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107 #pragma pack(pop)
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108
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109 #pragma pack(push, 1)
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110 struct BBox_int_
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111 {
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112 int x1;
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113 int x2;
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114 int y1;
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115 int y2;
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116 int z1;
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117 int z2;
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118 };
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119 #pragma pack(pop)
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120
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121 #pragma pack(push, 1)
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122 struct Plane_float_
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123 {
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124 struct Vec3_float_ vNormal;
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125 float dist;
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126 };
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127 #pragma pack(pop)
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128
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129 /* 196 */
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130 #pragma pack(push, 1)
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131 struct Matrix3x3_float_
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132 {
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133 union
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134 {
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135 struct
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136 {
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137 float _11; float _12; float _13;
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138 float _21; float _22; float _23;
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139 float _31; float _32; float _33;
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140 };
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141 float v[3][3];
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142 };
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143 };
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144 #pragma pack(pop)
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